Hrm, I dont get that. I get an image, marked as being GL_TEXTURE_2D, with 
different texture IDs every frame. Fun.
 
On Jan 4, 2012, at 6:36 PM, George Toledo wrote:

> Hovering over the output of Image Texturing Properties reveals a totally dead 
> output (when added to the attached composition), on my system. The output of 
> the Video patch is still viewable, interestingly. When the Video Patch is 
> hooked directly to the GLSL Shader, the Video patch output is still live, but 
> the Image input of the shader reveals "no image", e.g.. it's dead.
> 

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