Have a look at SuperSpriteSurface:
<http://www.tinrocket.com/software/superspritesurface/>
It was designed for stuff like this. Version 1.0 is the current
release. (Version 2.0 is Still in Progress™ with no firm ETA at the
moment.)
John Balestrieri
Tinrocket, LLC
www.tinrocket.com
On Jan 23, 2007, at 4:43 PM, Arnaud Nicolet wrote:
Hello,
I always wondered if it's possible, with RB, to create a game such
as Super Mario Bros (the original one).
I tried with the SpriteSurface but it's amazingly slow (I have to
add sprites around the squares in order to get correct collisions).
I then thought of using my own set of objects, but I think it's
reinventing the SpriteSurface.
What is the recommended way, if available?
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