Le 24 janv. 07 à 00:40 Matin, [EMAIL PROTECTED] a écrit:
On Jan 23, 2007, at 23:29 UTC, Arnaud Nicolet wrote:
I took a look at it. It works correctly, but the background picture
is not drawn correctly (I see some kind of coordinates on all the
picture (on a black background) and only a little square shows the
land at the upper-left corner, even above the top of the sprite
surface control).
Yeah, I vaguely remember something changing with the sprite surface a
while back, and my demos would have needed updating. Unfortunately I
don't recall the details, and it looks like I didn't do it at the
time.
It was something to do with coordinates, I think. Also note that
recent versions of OS X don't much like indexed color; you'd want to
change it to use direct (16- or 32-bit) color instead.
Indeed, I remember about this problem.
Anyway, it's certainly fixable; dig in and see if you can find what
needs updating. If not, let me know and I'll try to find a few
minutes
to do it.
I'll try soon.
FYI, the coordinates are supposed to be drawn; that's just a visual
aid
to help you understand how the SpriteSurface works. But you should
also see land, hills, etc., on which the little guy runs. Sounds like
those aren't being drawn properly.
We're both right.
It's the kind of malfunctions I had with the sprite
surface. Using Mac OS 10.4.8, RB 5.5.5.
Goodness, you're using an ancient version of RB on the latest version
of OS X. I'm amazed it works at all!
I think the sprite surface in RB 5.5 should be better in the most
recent Mac OS X than in previous versions.
I'll just try with a demo version of recent RB version. But I want to
keep running with Rb 5.5
Also, join the realbasic-games list, where the discussion is all
about
creating games with RB.
I thought I joined. I checked the radio button on the website but
didn't have any message from that list.
Sometimes it's not very active.. especially when people start
game-development threads on the NUG instead of there. :) We really
should move this thread over to there, so as not to clutter up the NUG
with topics many people may not care about.
Well, that's still about Realbasic. But I'll do so (later; now it's
time for me to go sleeping).
See you later.
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