Thanks.
I'll first try a solution with pure RB (it's more a challenge to do it using pure RB than using created classes).
But your answer is fine.

Le 23 janv. 07 à 23:52 Soir, John Balestrieri a écrit:

Have a look at SuperSpriteSurface:

<http://www.tinrocket.com/software/superspritesurface/>

It was designed for stuff like this. Version 1.0 is the current release. (Version 2.0 is Still in Progress™ with no firm ETA at the moment.)

John Balestrieri
Tinrocket, LLC
www.tinrocket.com



On Jan 23, 2007, at 4:43 PM, Arnaud Nicolet wrote:

Hello,

I always wondered if it's possible, with RB, to create a game such as Super Mario Bros (the original one). I tried with the SpriteSurface but it's amazingly slow (I have to add sprites around the squares in order to get correct collisions). I then thought of using my own set of objects, but I think it's reinventing the SpriteSurface.

What is the recommended way, if available?





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