On 01/02/2007, at 4:38 PM, Fargo Holiday wrote:
Sure, but I think you have to accept two things- Flash is really pretty limited when compared to any programming language, and at best will be full of workarounds and sad limitations

Umm, the ActionScript in Flash is almost identical to the standard language ECMAScript.

I haven't done much Flash stuff but I have done enough to be aware that the language is a full language and a pretty powerful one, just with a relatively slow interpreter. My main work was back in 2004 and I know they have improved it since.

Demonstration of the fact that the prototype-based OO in ActionScript is actually more fundamental than class-based OO is that the new class-based OO put in ActionScript 2 compiles to run on older players.

You might try perusing books like "OOP with ActionScript" some time.

It's come a long ways, but it still isn't a programming language, it's a media tool.
oh rubbish.

It IS a language and has a cross-platform drawing API as well as an object model for animation etc.

What it primarily lacks is a framework like RB, so the third-party market is still pretty much at the component level.

Another thing that confused the issue is that the IDE used to be wholly timeline-oriented. So, for example to "display a dialog" you would move the timeline to a point where the current frame looked like a dialog.

Given an adequate RB parser, there's no reason you couldn't generate Flash directly from RB code.
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