It turns out that I had a copy of MS SQL 2005 stored on my home computer, so used that. I created a mssql database called "opensim", and after starting everything (avatar storage, authentication, and opensim) I see that the following tables were added:
migrations RexMaterialsDictionaryItems RexObjectProperties Hmm.. seems good - one of the 3 modrex modules have created the table structures in the mssql database via the connection string. Note: for Opensim, Sqlite is used because there is no mssql string option in opensim.ini.example (which is what most folks seem to use for opensim.ini). So, when opensim is running, it is using the default Sqlite and Mssql (for modrex) simultaneously. Is this an issue? However, when I create even a simple object (a cube) in-world, exit the rex viewer, and then re-launch the viewer, the objects are not there. In some cases, it seems that the physical extent of prims are there since my avatar collides with them, but they are invisible. Is there an equivalent in the rexviewer to "view all transparent objects" ? It looks commented out in the View menu. Another bug with regard to material properties.... Let's say that I want to create a mesh based on a previously uploaded 3D model. I create a primitive (a cube), then I go to the Rex tab, and under "Mesh Name", nothing is listed. Then, I go into inventory and click on "3D models" so that the meshes previously uploaded are listed and showing in inventory. There are 2 of them there. Now, I go back to the rex tab and under "Mesh Name", now the meshes are listed. I needed to manually open the inventory 3d model area in order to see mesh names listed under the rex->Mesh Name menu. I'll go ahead and put these as bug reports in the modrex area if that is better? Let me know. -p Mikko Pallari wrote: > Hi, > > The branch is now merged back to trunk. ModRex is now separated in to three > modules: ModularRex.dll, ModularRex.RexFramework.dll and > ModularRex.NHibernate.dll. > > The NHibernate module handles the saving of all Rex specific data of the > objects, which mesh is in use, materials etc. The NHibernate module currently > supports only MsSql for saving to database. Unfortunately we have our hand > full of work, so it is not our top priority yet to support other databases. > > But to support MySQL or SQLite is quite simple, just make migration file for > that database and place that under NHibernate/Resources/SQLiteDialect or > NHibernate/Resources/MySQLDialect depending for which database the file is. > We would greatly appreciate if anyone was volunteering to write those > migration files. > > To configure ModRex to use MsSql put the following two lines to OpenSim.ini: > [realXtend] > db_connectionstring = > "MsSql2005Dialect;SqlClientDriver;Server=YOURSERVER\SQLEXPRESS;Initial > Catalog=yourdatabasename;Persist Security Info=True;User > Id=username;Password=password" > > ______________________________ > Mikko Pallari > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Gustavo Alberto Navarro Bilbao > Sent: 22. tammikuuta 2009 20:22 > To: [email protected] > Subject: [REX] Re: state of modrex > > > ja,ja. SVN detected than my language was spanish and automatic > translated the mesage to:"Acceso Anónimo a Subversion (SVN) > > Este proyecto permite realizar checkouts anónimos de su código fuente. > Use el comando que aparece debajo e ingrese 'anónimo' como nombre de > usuario y deje la contraseña en blanco para realizar el checkout del > código. > > svn checkout http://forge.opensimulator.org/svn/modrex" > > and, of course "anonimo" wasn't recognized like login ;-D > Thks, starting to test. > ======================================================== > > 2009/1/22 Mikko Pallari <[email protected]>: > >> Access information for svn is on this page: >> http://forge.opensimulator.org/gf/project/modrex/scmsvn/?action=AccessInfo >> >> And there it states: "This project allows anonymous checkouts of its source >> code. Use the command below and use 'anonymous' as the username and a blank >> password to checkout the code." >> >> ______________________________ >> Mikko Pallari >> Server Technical Lead in RealXtend >> >> ADMINO technologies >> www.adminotech.com >> www.realxtend.org >> >> >> -----Original Message----- >> From: [email protected] [mailto:[email protected]] On >> Behalf Of Gustavo Alberto Navarro Bilbao >> Sent: 22. tammikuuta 2009 15:52 >> To: [email protected] >> Subject: [REX] Re: state of modrex >> >> >> A question, because I don't know what I am doing badly. When I tried >> to download the sources from SVN , and ask me fot login and password, >> it do not recognize "anonimo" like user and the blank password. >> >> 2009/1/22 Ryan McDougall <[email protected]>: >> >>> There is also this page: >>> http://rexdeveloper.org/wiki/index.php?title=Features_supported_currently >>> >>> Which we will keep updated. >>> >>> Cheers, >>> >>> On Thu, Jan 22, 2009 at 3:24 PM, Mikko Pallari >>> <[email protected]> wrote: >>> >>>> Hi Paul, >>>> >>>> The UDP listener problem is now fixed in branch '0.2-alpha' at ModRex. Let >>>> me know if you have any more problems. I haven't yet tried to solve that >>>> other bug you reported. Compiling ModRex is now a bit more complicated >>>> than before, but there is more information about that in readme-file. Also >>>> the prebuild.xml doesn't exist in the branch. >>>> >>>> ______________________________ >>>> Mikko Pallari >>>> Server Technical Lead in RealXtend >>>> >>>> ADMINO technologies >>>> www.adminotech.com >>>> www.realxtend.org >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[email protected]] On >>>> Behalf Of metaphorz >>>> Sent: 15. joulukuuta 2008 22:05 >>>> To: realXtend >>>> Subject: [REX] Re: state of modrex >>>> >>>> >>>> Thanks - I plan on creating a tutorial >>>> page on the opensim wiki on "how to", but the realx team >>>> may be working out some kinks with modrex right based on >>>> bug reports...something is not quite going right in the networking... >>>> When this is done, and I can verify inside-of-the-router >>>> and outside-of-the-router logins to multiple >>>> regions, I'll do the wiki. >>>> >>>> Compiling the code is not bad -- just check it out using SVN >>>> (I use TortoiseSVN on Windows XP), fix the references and >>>> then build. >>>> >>>> -p >>>> >>>> On Dec 15, 2:45 pm, MasterJ <[email protected]> wrote: >>>> >>>>> I personally follow all steps you done i'm interessing too to compile >>>>> and test modrex so if you write a tons of message that's for me >>>>> excellent reference ;). >>>>> Actually i'm lost on compilation but i do some mistake so ... herm >>>>> it's my fault ^^ >>>>> >>>>> >>>>> >>>>> metaphorz wrote: >>>>> >>>>>> Sorry for the slew of messages: I just wanted to let the modrex team >>>>>> know the current testing state before I sign off. For reference, I >>>>>> will refer to >>>>>> my internal-IP as 192.168.1.100 (router-assigned IP) and the >>>>>> external-IP as the IP I get when I go to a "what is my ip?" service. >>>>>> >>>>>> (1) If *all* Http settings (xml files) are set consistently to >>>>>> external-IP, where >>>>>> the URI is needed, opensim.exe crashes at about the point just after >>>>>> the point where port 7000 (UDP) is being opened. >>>>>> >>>>>> (2) If the only change to (1) is setting "external_host_name" to >>>>>> my internal-IP in the default.xml file in regions\, then >>>>>> opensim.exe >>>>>> finishes successfully, and I can log into my single region; >>>>>> however, >>>>>> I am unable to log into this region from another computer (ie.. >>>>>> from >>>>>> 192.168.1.102 for example). >>>>>> >>>>>> For comparison, when I perform (1) in opensim (without >>>>>> rexmodular.dll), >>>>>> opensim.exe does not crash and works fine from behind the router or >>>>>> outside of it. There appears to be some sort of networking bug, but >>>>>> alas, >>>>>> I am not sure what it is. I'll try the next incarnation of rexmodular >>>>>> when >>>>>> developed. The "more than one" region problem that I identified >>>>>> earlier >>>>>> may well be related to this one. >>>>>> >>>>>> -p- Hide quoted text - >>>>>> >>>>> - Show quoted text - >>>>> >>>> >> >> > > > > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
