Heikki Törmälä wrote: > >> Heikki Törmälä wrote: >> >>>> Another bug with regard to material properties.... Let's say that I >>>> want >>>> to create a mesh based on a previously uploaded 3D model. I create a >>>> primitive >>>> (a cube), then I go to the Rex tab, and under "Mesh Name", nothing is >>>> listed. >>>> Then, I go into inventory and click on "3D models" so that the meshes >>>> previously >>>> uploaded are listed and showing in inventory. There are 2 of them >>>> there. >>>> Now, I go back to the rex tab and >>>> under "Mesh Name", now the meshes are listed. I needed to manually open >>>> the >>>> inventory 3d model area in order to see mesh names listed under the >>>> rex->Mesh Name >>>> menu. >>>> >>>> >>> This is a feature of the viewer. Inventory items are only loaded from >>> server after the inventory category is opened, therefore the viewer >>> doesn't know what meshes are available until you open the "3D models" >>> inventory. >>> >>> >> This seems to be an odd feature since if the user wishes to choose a >> mesh, the >> choosing of this mesh is independent of whether the user chooses to view >> meshes >> in inventory. Is there a reason for making the user jump through this >> hoop? >> > > Yup, we inherited this "feature" from SL viewer. The real reason for it is > probably efficiency. Iirc inventory data can be several hundreds of > kilobytes or more, so always downloading such a chunk of data when > entering a world might not be alltogether wise. It would be unnecessary if > f.ex. the user has no intention of modifying the world. >
I see - that makes sense. This makes me wonder in general about the future possibility of assets not obtained from the server. This is similar to what one finds in most games (pre-loaded assets located on each client). The onus, for these particular assets, would be on the user to pre-load them since the server would not provide them. Maybe a discussion for later.. > - Heikki > > > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
