> > Heikki Törmälä wrote: >>> Another bug with regard to material properties.... Let's say that I >>> want >>> to create a mesh based on a previously uploaded 3D model. I create a >>> primitive >>> (a cube), then I go to the Rex tab, and under "Mesh Name", nothing is >>> listed. >>> Then, I go into inventory and click on "3D models" so that the meshes >>> previously >>> uploaded are listed and showing in inventory. There are 2 of them >>> there. >>> Now, I go back to the rex tab and >>> under "Mesh Name", now the meshes are listed. I needed to manually open >>> the >>> inventory 3d model area in order to see mesh names listed under the >>> rex->Mesh Name >>> menu. >>> >> >> This is a feature of the viewer. Inventory items are only loaded from >> server after the inventory category is opened, therefore the viewer >> doesn't know what meshes are available until you open the "3D models" >> inventory. >> > This seems to be an odd feature since if the user wishes to choose a > mesh, the > choosing of this mesh is independent of whether the user chooses to view > meshes > in inventory. Is there a reason for making the user jump through this > hoop?
Yup, we inherited this "feature" from SL viewer. The real reason for it is probably efficiency. Iirc inventory data can be several hundreds of kilobytes or more, so always downloading such a chunk of data when entering a world might not be alltogether wise. It would be unnecessary if f.ex. the user has no intention of modifying the world. - Heikki --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
