>
> Heikki Törmälä wrote:
>>> Another bug with regard to material properties....  Let's say that I
>>> want
>>> to create a mesh based on a previously uploaded 3D model. I create a
>>> primitive
>>> (a cube), then I go to the Rex tab, and under "Mesh Name", nothing is
>>> listed.
>>> Then, I go into inventory and click on "3D models" so that the meshes
>>> previously
>>> uploaded are listed and showing in inventory. There are 2 of them
>>> there.
>>> Now, I go back to the rex tab and
>>> under "Mesh Name", now the meshes are listed. I needed to manually open
>>> the
>>> inventory 3d model area in order to see mesh names listed under the
>>> rex->Mesh Name
>>> menu.
>>>
>>
>> This is a feature of the viewer. Inventory items are only loaded from
>> server after the inventory category is opened, therefore the viewer
>> doesn't know what meshes are available until you open the "3D models"
>> inventory.
>>
> This seems to be an odd feature since if the user wishes to choose a
> mesh, the
> choosing of this mesh is independent of whether the user chooses to view
> meshes
> in inventory. Is there a reason for making the user jump through this
> hoop?

Yup, we inherited this "feature" from SL viewer. The real reason for it is
probably efficiency. Iirc inventory data can be several hundreds of
kilobytes or more, so always downloading such a chunk of data when
entering a world might not be alltogether wise. It would be unnecessary if
f.ex. the user has no intention of modifying the world.

- Heikki


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