We are definitely interested in clarifying release numbering and compatibility with OpenSim. However our work is still very much on-going, and ModreX is simply not yet ready for general release.
One of the problems with making an all in one at this time is the ModreX has regressions compared to the old forked version of OpenSim used in 0.4 that would require many awkward hacks to replicate in the cleaner ModreX. It was felt that with reX-NG viewer coming it would be better to focus on keeping ModreX clean, and fixing the underlying problems instead of making hacks for the sake of backwards compatibility. That means that the "Beneath the Sea" in 0.4 will likely never run on ModreX unmodified. Please keep in mind the very alpha nature of realXtend at this point. We are doing our best to improve the quality, but like any renovation, it requires a period of demolition. Cheers, On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski <[email protected]> wrote: > Also, would it be possible to begin using RealXtend server release numbers, > that are in-line with the current OpenSim release numbers? For example > create a RealXtend Server 0.62, that is using the current/latest OpenSim > 0.62 Server build, and using the latest ModRex build, and also please > include the database from the RealXtend 0.4 Beneath the Sea database build? > This way the realXtend Server release numbers are in-line with the OpenSim > Server release numbers? > > This way users could just download one single server file from the RealXtend > website, install it and be running the latest OpenSim 0.62 release with the > latest ModRex, and have the "Beneath the Sea" database already up and > running? > As bugs are fixed, we could always have different build numbers for example > RealXtend 0.62 - Build ####, as necessary, this way as bugs are fixed we > could post updated build numbers to the realXtend site. > > This way we could keep the realXtend 0.62 Server "all in one" download setup > a very simple and easy to use setup that will get the latest OpenSim 0.62 > release installed with the latest ModRex, and the "Under the Sea" database > all running without users having to do their own binary compiles or builds? > > Mark > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski <[email protected]> > wrote: >> >> Could someone post a compiled binary of the latest Modrex to the realXtend >> website for Windows? >> >> Like just compile the current ModRex binary, and call it "ModRex 0.62 - >> Build ####" (in relation to the current OpenSimulator 0.62 current release). >> >> This way people could just download the latest ModRex download/zip/binary >> and get up and running fairly quickly? >> >> Thanks, >> >> Mark >> >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao >> <[email protected]> wrote: >>> >>> Hello Mark: >>> >>> You can find a guide to compile Modrex here: >>> http://opensimulator.org/wiki/ModRex >>> >>> I'm tryng to make a test this >>> >>> Good Luck/Suerte ;-) >>> >>> ======================================================== >>> >>> 2009/2/12 Mark Malewski <[email protected]>: >>> > What is the Status of ModRex, and also how do I run ModRex? >>> > >>> > I was previously using RealXtend Server 0.4, but I've downloaded the >>> > latest >>> > OpenSim 6.2 build and I'm just trying to figure out what the difference >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working with >>> > RealXtend? >>> > >>> > What exactly is ModRex? Is that a module, and if so where can I >>> > download >>> > it, and how do I install it in OpenSim 6.2? >>> > >>> > Are there any tutorials on how to use ModRex with OpenSim 6.2? Also, >>> > will >>> > ModRex give me the ability to use the current RealXtend standalone >>> > Avatar >>> > Storage, and the standalone Authentication Server? >>> > >>> > Thank-you, >>> > >>> > Mark >>> > > >>> > >>> >>> >>> >>> >>> > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
