Mikko,
Excellent information. Thank-you for those updated Wiki links, I'll
bookmark them. It at least helps us see what is coming, and the status.
Thank-you!
Mark
On Mon, Feb 16, 2009 at 12:32 AM, Mikko Pallari <
[email protected]> wrote:
>
> Hi,
>
> This is somewhat accurate list of features supported currently:
> http://rexdeveloper.org/wiki/index.php?title=Features_supported_currently
>
> And here is a list of python methods and events currenly supported:
> http://rexdeveloper.org/wiki/index.php?title=PythonInModRex
>
> Cheers,
> Mikko
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Peter Quirk
> Sent: 16. helmikuuta 2009 4:29
> To: realXtend
> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status
> of ModRex?
>
>
> A couple of questions about modrex:
>
> 1. Is there a list of areas known to be not implemented? Several of us
> are filing bug reports against modrex without knowing whether
> we are investigating known areas of unimplemented functionality.
>
> 2. Is there a target release date?
>
> Thanks,
> -- Peter
>
>
> On Feb 13, 2:06 am, Ryan McDougall <[email protected]> wrote:
> > We are definitely interested in clarifying release numbering and
> > compatibility with OpenSim. However our work is still very much
> > on-going, and ModreX is simply not yet ready for general release.
> >
> > One of the problems with making an all in one at this time is the
> > ModreX has regressions compared to the old forked version of OpenSim
> > used in 0.4 that would require many awkward hacks to replicate in the
> > cleaner ModreX. It was felt that with reX-NG viewer coming it would be
> > better to focus on keeping ModreX clean, and fixing the underlying
> > problems instead of making hacks for the sake of backwards
> > compatibility. That means that the "Beneath the Sea" in 0.4 will
> > likely never run on ModreX unmodified.
> >
> > Please keep in mind the very alpha nature of realXtend at this point.
> > We are doing our best to improve the quality, but like any renovation,
> > it requires a period of demolition.
> >
> > Cheers,
> >
> >
> >
> > On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski <[email protected]>
> wrote:
> > > Also, would it be possible to begin using RealXtend server release
> numbers,
> > > that are in-line with the current OpenSim release numbers? For example
> > > create a RealXtend Server 0.62, that is using the current/latest
> OpenSim
> > > 0.62 Server build, and using the latest ModRex build, and also please
> > > include the database from the RealXtend 0.4 Beneath the Sea database
> build?
> > > This way the realXtend Server release numbers are in-line with the
> OpenSim
> > > Server release numbers?
> >
> > > This way users could just download one single server file from the
> RealXtend
> > > website, install it and be running the latest OpenSim 0.62 release with
> the
> > > latest ModRex, and have the "Beneath the Sea" database already up and
> > > running?
> > > As bugs are fixed, we could always have different build numbers for
> example
> > > RealXtend 0.62 - Build ####, as necessary, this way as bugs are fixed
> we
> > > could post updated build numbers to the realXtend site.
> >
> > > This way we could keep the realXtend 0.62 Server "all in one" download
> setup
> > > a very simple and easy to use setup that will get the latest OpenSim
> 0.62
> > > release installed with the latest ModRex, and the "Under the Sea"
> database
> > > all running without users having to do their own binary compiles or
> builds?
> >
> > > Mark
> >
> > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski <
> [email protected]>
> > > wrote:
> >
> > >> Could someone post a compiled binary of the latest Modrex to the
> realXtend
> > >> website for Windows?
> >
> > >> Like just compile the current ModRex binary, and call it "ModRex 0.62
> -
> > >> Build ####" (in relation to the current OpenSimulator 0.62 current
> release).
> >
> > >> This way people could just download the latest ModRex
> download/zip/binary
> > >> and get up and running fairly quickly?
> >
> > >> Thanks,
> >
> > >> Mark
> >
> > >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao
> > >> <[email protected]> wrote:
> >
> > >>> Hello Mark:
> >
> > >>> You can find a guide to compile Modrex here:
> > >>>http://opensimulator.org/wiki/ModRex
> >
> > >>> I'm tryng to make a test this
> >
> > >>> Good Luck/Suerte ;-)
> >
> > >>> ========================================================
> >
> > >>> 2009/2/12 Mark Malewski <[email protected]>:
> > >>> > What is the Status of ModRex, and also how do I run ModRex?
> >
> > >>> > I was previously using RealXtend Server 0.4, but I've downloaded
> the
> > >>> > latest
> > >>> > OpenSim 6.2 build and I'm just trying to figure out what the
> difference
> > >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working with
> > >>> > RealXtend?
> >
> > >>> > What exactly is ModRex? Is that a module, and if so where can I
> > >>> > download
> > >>> > it, and how do I install it in OpenSim 6.2?
> >
> > >>> > Are there any tutorials on how to use ModRex with OpenSim 6.2?
> Also,
> > >>> > will
> > >>> > ModRex give me the ability to use the current RealXtend standalone
> > >>> > Avatar
> > >>> > Storage, and the standalone Authentication Server?
> >
> > >>> > Thank-you,
> >
> > >>> > Mark- Hide quoted text -
> >
> > - Show quoted text -
>
>
> >
>
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