i made this tuts in order to recreate some part of "under the sea"
http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22_based_on_%22under_the_sea%22

As far as i know, hte volumedetection won't work atm

Sacha

On Mon, Feb 16, 2009 at 3:09 PM, Mark Malewski <[email protected]>wrote:

> Ryan/Peter,
>
> *> compatibility. That means that the "Beneath the Sea" in 0.4 will
> > likely never run on ModreX unmodified.
> *
> Sounds like an interesting project.  So it would be possible to "modify" it
> to work with RexMod?  I might give this one a shot though.  Just because I
> was really impressed by the hard work that the RealXtend/Ludocraft crew did
> on "Beneath the Sea".  I may try to give it a shot, and see if I can get the
> current "Beneath the Sea" working with the new ModRex.  It would be a good
> "learning experience" for me.  How hard would it be to modify "Beneath the
> Sea" to work with ModRex?  I hate to see "Beneath the Sea" get wasted, so
> maybe I'll work on updating it for the new ModRex.  (I may need a bit of a
> hand with this project, if anyone is good with building/coding/scripting).
>
> *> We are doing our best to improve the quality, but like any renovation,
> > it requires a period of demolition.
> *
> Yes, I understand.  I certainly do look forward to the new RealXtend
> browser (reX-NG Viewer).  Now the new reX-NG viewer will remain 100%
> compatible with OpenSim, and ModRex correct?
>
> *>1. Is there a list of areas known to be not implemented? Several of us
> >are filing bug reports against modrex without knowing whether
> >we are investigating known areas of unimplemented functionality.
> *
> Yes, this is a very good question.  It would probably be good to continue
> filing the bug reports, just so the developers are aware of the problems
> (and may be able to eventually post some "work arounds" for the
> incompatibility issues and at least all the areas of "unimplemented
> functionality" are documented).
>
> *> 2. Is there a target release date?
> *
> Another very good question.  I hate to bother asking, but yes is there any
> type of scheduled "target" release date for ModRex?  Just so we have an
> idea?  Also what Viewer do you suggest we use in the interim with the new
> ModRex?  Will the current 0.4 RealXtend Viewer work with ModRex?  Does Hippo
> work with ModRex?  Also will the new Viewer by Kirsten Lee (r16? or r17?)
> work with the new ModRex?  Any ideas on an expected release date for that
> new viewer from Kirsten Lee?
>
>               Mark
>
>
> On Sun, Feb 15, 2009 at 8:29 PM, Peter Quirk <[email protected]>wrote:
>
>>
>> A couple of questions about modrex:
>>
>> 1. Is there a list of areas known to be not implemented? Several of us
>> are filing bug reports against modrex without knowing whether
>> we are investigating known areas of unimplemented functionality.
>>
>> 2. Is there a target release date?
>>
>> Thanks,
>> -- Peter
>>
>>
>> On Feb 13, 2:06 am, Ryan McDougall <[email protected]> wrote:
>> > We are definitely interested in clarifying release numbering and
>> > compatibility with OpenSim. However our work is still very much
>> > on-going, and ModreX is simply not yet ready for general release.
>> >
>> > One of the problems with making an all in one at this time is the
>> > ModreX has regressions compared to the old forked version of OpenSim
>> > used in 0.4 that would require many awkward hacks to replicate in the
>> > cleaner ModreX. It was felt that with reX-NG viewer coming it would be
>> > better to focus on keeping ModreX clean, and fixing the underlying
>> > problems instead of making hacks for the sake of backwards
>> > compatibility. That means that the "Beneath the Sea" in 0.4 will
>> > likely never run on ModreX unmodified.
>> >
>> > Please keep in mind the very alpha nature of realXtend at this point.
>> > We are doing our best to improve the quality, but like any renovation,
>> > it requires a period of demolition.
>> >
>> > Cheers,
>> >
>> >
>> >
>> > On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski <[email protected]>
>> wrote:
>> > > Also, would it be possible to begin using RealXtend server release
>> numbers,
>> > > that are in-line with the current OpenSim release numbers?  For
>> example
>> > > create a RealXtend Server 0.62, that is using the current/latest
>> OpenSim
>> > > 0.62 Server build, and using the latest ModRex build, and also please
>> > > include the database from the RealXtend 0.4 Beneath the Sea database
>> build?
>> > > This way the realXtend Server release numbers are in-line with the
>> OpenSim
>> > > Server release numbers?
>> >
>> > > This way users could just download one single server file from the
>> RealXtend
>> > > website, install it and be running the latest OpenSim 0.62 release
>> with the
>> > > latest ModRex, and have the "Beneath the Sea" database already up and
>> > > running?
>> > > As bugs are fixed, we could always have different build numbers for
>> example
>> > > RealXtend 0.62 - Build ####, as necessary, this way as bugs are fixed
>> we
>> > > could post updated build numbers to the realXtend site.
>> >
>> > > This way we could keep the realXtend 0.62 Server "all in one" download
>> setup
>> > > a very simple and easy to use setup that will get the latest OpenSim
>> 0.62
>> > > release installed with the latest ModRex, and the "Under the Sea"
>> database
>> > > all running without users having to do their own binary compiles or
>> builds?
>> >
>> > >                   Mark
>> >
>> > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski <
>> [email protected]>
>> > > wrote:
>> >
>> > >> Could someone post a compiled binary of the latest Modrex to the
>> realXtend
>> > >> website for Windows?
>> >
>> > >> Like just compile the current ModRex binary, and call it "ModRex 0.62
>> -
>> > >> Build ####" (in relation to the current OpenSimulator 0.62 current
>> release).
>> >
>> > >> This way people could just download the latest ModRex
>> download/zip/binary
>> > >> and get up and running fairly quickly?
>> >
>> > >>                Thanks,
>> >
>> > >>                  Mark
>> >
>> > >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao
>> > >> <[email protected]> wrote:
>> >
>> > >>> Hello Mark:
>> >
>> > >>> You can find a guide to compile Modrex here:
>> > >>>http://opensimulator.org/wiki/ModRex
>> >
>> > >>> I'm tryng to make a test this
>> >
>> > >>> Good Luck/Suerte ;-)
>> >
>> > >>> ========================================================
>> >
>> > >>> 2009/2/12 Mark Malewski <[email protected]>:
>> > >>> > What is the Status of ModRex, and also how do I run ModRex?
>> >
>> > >>> > I was previously using RealXtend Server 0.4, but I've downloaded
>> the
>> > >>> > latest
>> > >>> > OpenSim 6.2 build and I'm just trying to figure out what the
>> difference
>> > >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working with
>> > >>> > RealXtend?
>> >
>> > >>> > What exactly is ModRex?  Is that a module, and if so where can I
>> > >>> > download
>> > >>> > it, and how do I install it in OpenSim 6.2?
>> >
>> > >>> > Are there any tutorials on how to use ModRex with OpenSim 6.2?
>>  Also,
>> > >>> > will
>> > >>> > ModRex give me the ability to use the current RealXtend standalone
>> > >>> > Avatar
>> > >>> > Storage, and the standalone Authentication Server?
>> >
>> > >>> >                 Thank-you,
>> >
>> > >>> >                     Mark- Hide quoted text -
>> >
>> > - Show quoted text -
>>   >>
>>

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