i made this tuts in order to recreate some part of "under the sea" http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22_based_on_%22under_the_sea%22
As far as i know, hte volumedetection won't work atm Sacha On Mon, Feb 16, 2009 at 3:09 PM, Mark Malewski <[email protected]>wrote: > Ryan/Peter, > > *> compatibility. That means that the "Beneath the Sea" in 0.4 will > > likely never run on ModreX unmodified. > * > Sounds like an interesting project. So it would be possible to "modify" it > to work with RexMod? I might give this one a shot though. Just because I > was really impressed by the hard work that the RealXtend/Ludocraft crew did > on "Beneath the Sea". I may try to give it a shot, and see if I can get the > current "Beneath the Sea" working with the new ModRex. It would be a good > "learning experience" for me. How hard would it be to modify "Beneath the > Sea" to work with ModRex? I hate to see "Beneath the Sea" get wasted, so > maybe I'll work on updating it for the new ModRex. (I may need a bit of a > hand with this project, if anyone is good with building/coding/scripting). > > *> We are doing our best to improve the quality, but like any renovation, > > it requires a period of demolition. > * > Yes, I understand. I certainly do look forward to the new RealXtend > browser (reX-NG Viewer). Now the new reX-NG viewer will remain 100% > compatible with OpenSim, and ModRex correct? > > *>1. Is there a list of areas known to be not implemented? Several of us > >are filing bug reports against modrex without knowing whether > >we are investigating known areas of unimplemented functionality. > * > Yes, this is a very good question. It would probably be good to continue > filing the bug reports, just so the developers are aware of the problems > (and may be able to eventually post some "work arounds" for the > incompatibility issues and at least all the areas of "unimplemented > functionality" are documented). > > *> 2. Is there a target release date? > * > Another very good question. I hate to bother asking, but yes is there any > type of scheduled "target" release date for ModRex? Just so we have an > idea? Also what Viewer do you suggest we use in the interim with the new > ModRex? Will the current 0.4 RealXtend Viewer work with ModRex? Does Hippo > work with ModRex? Also will the new Viewer by Kirsten Lee (r16? or r17?) > work with the new ModRex? Any ideas on an expected release date for that > new viewer from Kirsten Lee? > > Mark > > > On Sun, Feb 15, 2009 at 8:29 PM, Peter Quirk <[email protected]>wrote: > >> >> A couple of questions about modrex: >> >> 1. Is there a list of areas known to be not implemented? Several of us >> are filing bug reports against modrex without knowing whether >> we are investigating known areas of unimplemented functionality. >> >> 2. Is there a target release date? >> >> Thanks, >> -- Peter >> >> >> On Feb 13, 2:06 am, Ryan McDougall <[email protected]> wrote: >> > We are definitely interested in clarifying release numbering and >> > compatibility with OpenSim. However our work is still very much >> > on-going, and ModreX is simply not yet ready for general release. >> > >> > One of the problems with making an all in one at this time is the >> > ModreX has regressions compared to the old forked version of OpenSim >> > used in 0.4 that would require many awkward hacks to replicate in the >> > cleaner ModreX. It was felt that with reX-NG viewer coming it would be >> > better to focus on keeping ModreX clean, and fixing the underlying >> > problems instead of making hacks for the sake of backwards >> > compatibility. That means that the "Beneath the Sea" in 0.4 will >> > likely never run on ModreX unmodified. >> > >> > Please keep in mind the very alpha nature of realXtend at this point. >> > We are doing our best to improve the quality, but like any renovation, >> > it requires a period of demolition. >> > >> > Cheers, >> > >> > >> > >> > On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski <[email protected]> >> wrote: >> > > Also, would it be possible to begin using RealXtend server release >> numbers, >> > > that are in-line with the current OpenSim release numbers? For >> example >> > > create a RealXtend Server 0.62, that is using the current/latest >> OpenSim >> > > 0.62 Server build, and using the latest ModRex build, and also please >> > > include the database from the RealXtend 0.4 Beneath the Sea database >> build? >> > > This way the realXtend Server release numbers are in-line with the >> OpenSim >> > > Server release numbers? >> > >> > > This way users could just download one single server file from the >> RealXtend >> > > website, install it and be running the latest OpenSim 0.62 release >> with the >> > > latest ModRex, and have the "Beneath the Sea" database already up and >> > > running? >> > > As bugs are fixed, we could always have different build numbers for >> example >> > > RealXtend 0.62 - Build ####, as necessary, this way as bugs are fixed >> we >> > > could post updated build numbers to the realXtend site. >> > >> > > This way we could keep the realXtend 0.62 Server "all in one" download >> setup >> > > a very simple and easy to use setup that will get the latest OpenSim >> 0.62 >> > > release installed with the latest ModRex, and the "Under the Sea" >> database >> > > all running without users having to do their own binary compiles or >> builds? >> > >> > > Mark >> > >> > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski < >> [email protected]> >> > > wrote: >> > >> > >> Could someone post a compiled binary of the latest Modrex to the >> realXtend >> > >> website for Windows? >> > >> > >> Like just compile the current ModRex binary, and call it "ModRex 0.62 >> - >> > >> Build ####" (in relation to the current OpenSimulator 0.62 current >> release). >> > >> > >> This way people could just download the latest ModRex >> download/zip/binary >> > >> and get up and running fairly quickly? >> > >> > >> Thanks, >> > >> > >> Mark >> > >> > >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao >> > >> <[email protected]> wrote: >> > >> > >>> Hello Mark: >> > >> > >>> You can find a guide to compile Modrex here: >> > >>>http://opensimulator.org/wiki/ModRex >> > >> > >>> I'm tryng to make a test this >> > >> > >>> Good Luck/Suerte ;-) >> > >> > >>> ======================================================== >> > >> > >>> 2009/2/12 Mark Malewski <[email protected]>: >> > >>> > What is the Status of ModRex, and also how do I run ModRex? >> > >> > >>> > I was previously using RealXtend Server 0.4, but I've downloaded >> the >> > >>> > latest >> > >>> > OpenSim 6.2 build and I'm just trying to figure out what the >> difference >> > >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working with >> > >>> > RealXtend? >> > >> > >>> > What exactly is ModRex? Is that a module, and if so where can I >> > >>> > download >> > >>> > it, and how do I install it in OpenSim 6.2? >> > >> > >>> > Are there any tutorials on how to use ModRex with OpenSim 6.2? >> Also, >> > >>> > will >> > >>> > ModRex give me the ability to use the current RealXtend standalone >> > >>> > Avatar >> > >>> > Storage, and the standalone Authentication Server? >> > >> > >>> > Thank-you, >> > >> > >>> > Mark- Hide quoted text - >> > >> > - Show quoted text - >> >> >> --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
