any idea if save-oar and load-oar work for rexobjects? On Monday 16 February 2009 14:35:57 Mark Malewski wrote: > LC, > > Looks good, thanks for the tutorial! I may use it as a "starting point" > and maybe we can slowly work together on updating the "Beneath the Sea" > region for ModRex. I really liked the demo that RealXtend did for "Beneath > the Sea", and it would be good to go back and remake the "Beneath the Sea" > demo for ModRex. This way people can use it as a starting point/demo for > learning. > > Eventually I'd like to eventually do several demos (an airport, a naval > base, a railroad, etc.). Then make the demos available for download. This > way people can download one of the ReX demo's, and see how we did the > building for a particular region (with cars, aircraft, ships, vehicles, > etc.). > > Mark > > On Mon, Feb 16, 2009 at 8:16 AM, Lc <[email protected]> wrote: > > i made this tuts in order to recreate some part of "under the sea" > > > > http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22 > >_based_on_%22under_the_sea%22 > > > > As far as i know, hte volumedetection won't work atm > > > > Sacha > > > > On Mon, Feb 16, 2009 at 3:09 PM, Mark Malewski <[email protected]>wrote: > >> Ryan/Peter, > >> > >> *> compatibility. That means that the "Beneath the Sea" in 0.4 will > >> > >> > likely never run on ModreX unmodified. > >> > >> * > >> Sounds like an interesting project. So it would be possible to "modify" > >> it to work with RexMod? I might give this one a shot though. Just > >> because I was really impressed by the hard work that the > >> RealXtend/Ludocraft crew did on "Beneath the Sea". I may try to give it > >> a shot, and see if I can get the current "Beneath the Sea" working with > >> the new ModRex. It would be a good "learning experience" for me. How > >> hard would it be to modify "Beneath the Sea" to work with ModRex? I > >> hate to see "Beneath the Sea" get wasted, so maybe I'll work on updating > >> it for the new ModRex. (I may need a bit of a hand with this project, > >> if anyone is good with building/coding/scripting). > >> > >> *> We are doing our best to improve the quality, but like any > >> renovation, > >> > >> > it requires a period of demolition. > >> > >> * > >> Yes, I understand. I certainly do look forward to the new RealXtend > >> browser (reX-NG Viewer). Now the new reX-NG viewer will remain 100% > >> compatible with OpenSim, and ModRex correct? > >> > >> *>1. Is there a list of areas known to be not implemented? Several of us > >> > >> >are filing bug reports against modrex without knowing whether > >> >we are investigating known areas of unimplemented functionality. > >> > >> * > >> Yes, this is a very good question. It would probably be good to > >> continue filing the bug reports, just so the developers are aware of the > >> problems (and may be able to eventually post some "work arounds" for the > >> incompatibility issues and at least all the areas of "unimplemented > >> functionality" are documented). > >> > >> *> 2. Is there a target release date? > >> * > >> Another very good question. I hate to bother asking, but yes is there > >> any type of scheduled "target" release date for ModRex? Just so we have > >> an idea? Also what Viewer do you suggest we use in the interim with the > >> new ModRex? Will the current 0.4 RealXtend Viewer work with ModRex? > >> Does Hippo work with ModRex? Also will the new Viewer by Kirsten Lee > >> (r16? or r17?) work with the new ModRex? Any ideas on an expected > >> release date for that new viewer from Kirsten Lee? > >> > >> Mark > >> > >> On Sun, Feb 15, 2009 at 8:29 PM, Peter Quirk <[email protected]>wrote: > >>> A couple of questions about modrex: > >>> > >>> 1. Is there a list of areas known to be not implemented? Several of us > >>> are filing bug reports against modrex without knowing whether > >>> we are investigating known areas of unimplemented functionality. > >>> > >>> 2. Is there a target release date? > >>> > >>> Thanks, > >>> -- Peter > >>> > >>> On Feb 13, 2:06 am, Ryan McDougall <[email protected]> wrote: > >>> > We are definitely interested in clarifying release numbering and > >>> > compatibility with OpenSim. However our work is still very much > >>> > on-going, and ModreX is simply not yet ready for general release. > >>> > > >>> > One of the problems with making an all in one at this time is the > >>> > ModreX has regressions compared to the old forked version of OpenSim > >>> > used in 0.4 that would require many awkward hacks to replicate in the > >>> > cleaner ModreX. It was felt that with reX-NG viewer coming it would > >>> > be better to focus on keeping ModreX clean, and fixing the underlying > >>> > problems instead of making hacks for the sake of backwards > >>> > compatibility. That means that the "Beneath the Sea" in 0.4 will > >>> > likely never run on ModreX unmodified. > >>> > > >>> > Please keep in mind the very alpha nature of realXtend at this point. > >>> > We are doing our best to improve the quality, but like any > >>> > renovation, it requires a period of demolition. > >>> > > >>> > Cheers, > >>> > > >>> > > >>> > > >>> > On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski < > >>> > >>> [email protected]> wrote: > >>> > > Also, would it be possible to begin using RealXtend server release > >>> > >>> numbers, > >>> > >>> > > that are in-line with the current OpenSim release numbers? For > >>> > >>> example > >>> > >>> > > create a RealXtend Server 0.62, that is using the current/latest > >>> > >>> OpenSim > >>> > >>> > > 0.62 Server build, and using the latest ModRex build, and also > >>> > > please include the database from the RealXtend 0.4 Beneath the Sea > >>> > > database > >>> > >>> build? > >>> > >>> > > This way the realXtend Server release numbers are in-line with the > >>> > >>> OpenSim > >>> > >>> > > Server release numbers? > >>> > > > >>> > > This way users could just download one single server file from the > >>> > >>> RealXtend > >>> > >>> > > website, install it and be running the latest OpenSim 0.62 release > >>> > >>> with the > >>> > >>> > > latest ModRex, and have the "Beneath the Sea" database already up > >>> > > and running? > >>> > > As bugs are fixed, we could always have different build numbers for > >>> > >>> example > >>> > >>> > > RealXtend 0.62 - Build ####, as necessary, this way as bugs are > >>> > > fixed > >>> > >>> we > >>> > >>> > > could post updated build numbers to the realXtend site. > >>> > > > >>> > > This way we could keep the realXtend 0.62 Server "all in one" > >>> > >>> download setup > >>> > >>> > > a very simple and easy to use setup that will get the latest > >>> > > OpenSim > >>> > >>> 0.62 > >>> > >>> > > release installed with the latest ModRex, and the "Under the Sea" > >>> > >>> database > >>> > >>> > > all running without users having to do their own binary compiles or > >>> > >>> builds? > >>> > >>> > > Mark > >>> > > > >>> > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski < > >>> > >>> [email protected]> > >>> > >>> > > wrote: > >>> > >> Could someone post a compiled binary of the latest Modrex to the > >>> > >>> realXtend > >>> > >>> > >> website for Windows? > >>> > >> > >>> > >> Like just compile the current ModRex binary, and call it "ModRex > >>> > >>> 0.62 - > >>> > >>> > >> Build ####" (in relation to the current OpenSimulator 0.62 current > >>> > >>> release). > >>> > >>> > >> This way people could just download the latest ModRex > >>> > >>> download/zip/binary > >>> > >>> > >> and get up and running fairly quickly? > >>> > >> > >>> > >> Thanks, > >>> > >> > >>> > >> Mark > >>> > >> > >>> > >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao > >>> > >> > >>> > >> <[email protected]> wrote: > >>> > >>> Hello Mark: > >>> > >>> > >>> > >>> You can find a guide to compile Modrex here: > >>> > >>>http://opensimulator.org/wiki/ModRex > >>> > >>> > >>> > >>> I'm tryng to make a test this > >>> > >>> > >>> > >>> Good Luck/Suerte ;-) > >>> > >>> > >>> > >>> ======================================================== > >>> > >>> > >>> > >>> 2009/2/12 Mark Malewski <[email protected]>: > >>> > >>> > What is the Status of ModRex, and also how do I run ModRex? > >>> > >>> > > >>> > >>> > I was previously using RealXtend Server 0.4, but I've > >>> > >>> > downloaded > >>> > >>> the > >>> > >>> > >>> > latest > >>> > >>> > OpenSim 6.2 build and I'm just trying to figure out what the > >>> > >>> difference > >>> > >>> > >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working > >>> > >>> > with RealXtend? > >>> > >>> > > >>> > >>> > What exactly is ModRex? Is that a module, and if so where can > >>> > >>> > I download > >>> > >>> > it, and how do I install it in OpenSim 6.2? > >>> > >>> > > >>> > >>> > Are there any tutorials on how to use ModRex with OpenSim 6.2? > >>> > >>> Also, > >>> > >>> > >>> > will > >>> > >>> > ModRex give me the ability to use the current RealXtend > >>> > >>> standalone > >>> > >>> > >>> > Avatar > >>> > >>> > Storage, and the standalone Authentication Server? > >>> > >>> > > >>> > >>> > Thank-you, > >>> > >>> > > >>> > >>> > Mark- Hide quoted text - > >>> > > >>> > - Show quoted text - > >
--~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
