any idea if save-oar and load-oar work for rexobjects?

On Monday 16 February 2009 14:35:57 Mark Malewski wrote:
> LC,
>
> Looks good, thanks for the tutorial!  I may use it as a "starting point"
> and maybe we can slowly work together on updating the "Beneath the Sea"
> region for ModRex.  I really liked the demo that RealXtend did for "Beneath
> the Sea", and it would be good to go back and remake the "Beneath the Sea"
> demo for ModRex.  This way people can use it as a starting point/demo for
> learning.
>
> Eventually I'd like to eventually do several demos (an airport, a naval
> base, a railroad, etc.).  Then make the demos available for download.  This
> way people can download one of the ReX demo's, and see how we did the
> building for a particular region (with cars, aircraft, ships, vehicles,
> etc.).
>
>              Mark
>
> On Mon, Feb 16, 2009 at 8:16 AM, Lc <[email protected]> wrote:
> > i made this tuts in order to recreate some part of "under the sea"
> >
> > http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22
> >_based_on_%22under_the_sea%22
> >
> > As far as i know, hte volumedetection won't work atm
> >
> > Sacha
> >
> > On Mon, Feb 16, 2009 at 3:09 PM, Mark Malewski 
<[email protected]>wrote:
> >> Ryan/Peter,
> >>
> >>  *> compatibility. That means that the "Beneath the Sea" in 0.4 will
> >>
> >> > likely never run on ModreX unmodified.
> >>
> >> *
> >> Sounds like an interesting project.  So it would be possible to "modify"
> >> it to work with RexMod?  I might give this one a shot though.  Just
> >> because I was really impressed by the hard work that the
> >> RealXtend/Ludocraft crew did on "Beneath the Sea".  I may try to give it
> >> a shot, and see if I can get the current "Beneath the Sea" working with
> >> the new ModRex.  It would be a good "learning experience" for me.  How
> >> hard would it be to modify "Beneath the Sea" to work with ModRex?  I
> >> hate to see "Beneath the Sea" get wasted, so maybe I'll work on updating
> >> it for the new ModRex.  (I may need a bit of a hand with this project,
> >> if anyone is good with building/coding/scripting).
> >>
> >> *> We are doing our best to improve the quality, but like any
> >> renovation,
> >>
> >> > it requires a period of demolition.
> >>
> >> *
> >> Yes, I understand.  I certainly do look forward to the new RealXtend
> >> browser (reX-NG Viewer).  Now the new reX-NG viewer will remain 100%
> >> compatible with OpenSim, and ModRex correct?
> >>
> >> *>1. Is there a list of areas known to be not implemented? Several of us
> >>
> >> >are filing bug reports against modrex without knowing whether
> >> >we are investigating known areas of unimplemented functionality.
> >>
> >> *
> >> Yes, this is a very good question.  It would probably be good to
> >> continue filing the bug reports, just so the developers are aware of the
> >> problems (and may be able to eventually post some "work arounds" for the
> >> incompatibility issues and at least all the areas of "unimplemented
> >> functionality" are documented).
> >>
> >> *> 2. Is there a target release date?
> >> *
> >> Another very good question.  I hate to bother asking, but yes is there
> >> any type of scheduled "target" release date for ModRex?  Just so we have
> >> an idea?  Also what Viewer do you suggest we use in the interim with the
> >> new ModRex?  Will the current 0.4 RealXtend Viewer work with ModRex? 
> >> Does Hippo work with ModRex?  Also will the new Viewer by Kirsten Lee
> >> (r16? or r17?) work with the new ModRex?  Any ideas on an expected
> >> release date for that new viewer from Kirsten Lee?
> >>
> >>               Mark
> >>
> >> On Sun, Feb 15, 2009 at 8:29 PM, Peter Quirk 
<[email protected]>wrote:
> >>> A couple of questions about modrex:
> >>>
> >>> 1. Is there a list of areas known to be not implemented? Several of us
> >>> are filing bug reports against modrex without knowing whether
> >>> we are investigating known areas of unimplemented functionality.
> >>>
> >>> 2. Is there a target release date?
> >>>
> >>> Thanks,
> >>> -- Peter
> >>>
> >>> On Feb 13, 2:06 am, Ryan McDougall <[email protected]> wrote:
> >>> > We are definitely interested in clarifying release numbering and
> >>> > compatibility with OpenSim. However our work is still very much
> >>> > on-going, and ModreX is simply not yet ready for general release.
> >>> >
> >>> > One of the problems with making an all in one at this time is the
> >>> > ModreX has regressions compared to the old forked version of OpenSim
> >>> > used in 0.4 that would require many awkward hacks to replicate in the
> >>> > cleaner ModreX. It was felt that with reX-NG viewer coming it would
> >>> > be better to focus on keeping ModreX clean, and fixing the underlying
> >>> > problems instead of making hacks for the sake of backwards
> >>> > compatibility. That means that the "Beneath the Sea" in 0.4 will
> >>> > likely never run on ModreX unmodified.
> >>> >
> >>> > Please keep in mind the very alpha nature of realXtend at this point.
> >>> > We are doing our best to improve the quality, but like any
> >>> > renovation, it requires a period of demolition.
> >>> >
> >>> > Cheers,
> >>> >
> >>> >
> >>> >
> >>> > On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski <
> >>>
> >>> [email protected]> wrote:
> >>> > > Also, would it be possible to begin using RealXtend server release
> >>>
> >>> numbers,
> >>>
> >>> > > that are in-line with the current OpenSim release numbers?  For
> >>>
> >>> example
> >>>
> >>> > > create a RealXtend Server 0.62, that is using the current/latest
> >>>
> >>> OpenSim
> >>>
> >>> > > 0.62 Server build, and using the latest ModRex build, and also
> >>> > > please include the database from the RealXtend 0.4 Beneath the Sea
> >>> > > database
> >>>
> >>> build?
> >>>
> >>> > > This way the realXtend Server release numbers are in-line with the
> >>>
> >>> OpenSim
> >>>
> >>> > > Server release numbers?
> >>> > >
> >>> > > This way users could just download one single server file from the
> >>>
> >>> RealXtend
> >>>
> >>> > > website, install it and be running the latest OpenSim 0.62 release
> >>>
> >>> with the
> >>>
> >>> > > latest ModRex, and have the "Beneath the Sea" database already up
> >>> > > and running?
> >>> > > As bugs are fixed, we could always have different build numbers for
> >>>
> >>> example
> >>>
> >>> > > RealXtend 0.62 - Build ####, as necessary, this way as bugs are
> >>> > > fixed
> >>>
> >>> we
> >>>
> >>> > > could post updated build numbers to the realXtend site.
> >>> > >
> >>> > > This way we could keep the realXtend 0.62 Server "all in one"
> >>>
> >>> download setup
> >>>
> >>> > > a very simple and easy to use setup that will get the latest
> >>> > > OpenSim
> >>>
> >>> 0.62
> >>>
> >>> > > release installed with the latest ModRex, and the "Under the Sea"
> >>>
> >>> database
> >>>
> >>> > > all running without users having to do their own binary compiles or
> >>>
> >>> builds?
> >>>
> >>> > >                   Mark
> >>> > >
> >>> > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski <
> >>>
> >>> [email protected]>
> >>>
> >>> > > wrote:
> >>> > >> Could someone post a compiled binary of the latest Modrex to the
> >>>
> >>> realXtend
> >>>
> >>> > >> website for Windows?
> >>> > >>
> >>> > >> Like just compile the current ModRex binary, and call it "ModRex
> >>>
> >>> 0.62 -
> >>>
> >>> > >> Build ####" (in relation to the current OpenSimulator 0.62 current
> >>>
> >>> release).
> >>>
> >>> > >> This way people could just download the latest ModRex
> >>>
> >>> download/zip/binary
> >>>
> >>> > >> and get up and running fairly quickly?
> >>> > >>
> >>> > >>                Thanks,
> >>> > >>
> >>> > >>                  Mark
> >>> > >>
> >>> > >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao
> >>> > >>
> >>> > >> <[email protected]> wrote:
> >>> > >>> Hello Mark:
> >>> > >>>
> >>> > >>> You can find a guide to compile Modrex here:
> >>> > >>>http://opensimulator.org/wiki/ModRex
> >>> > >>>
> >>> > >>> I'm tryng to make a test this
> >>> > >>>
> >>> > >>> Good Luck/Suerte ;-)
> >>> > >>>
> >>> > >>> ========================================================
> >>> > >>>
> >>> > >>> 2009/2/12 Mark Malewski <[email protected]>:
> >>> > >>> > What is the Status of ModRex, and also how do I run ModRex?
> >>> > >>> >
> >>> > >>> > I was previously using RealXtend Server 0.4, but I've
> >>> > >>> > downloaded
> >>>
> >>> the
> >>>
> >>> > >>> > latest
> >>> > >>> > OpenSim 6.2 build and I'm just trying to figure out what the
> >>>
> >>> difference
> >>>
> >>> > >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working
> >>> > >>> > with RealXtend?
> >>> > >>> >
> >>> > >>> > What exactly is ModRex?  Is that a module, and if so where can
> >>> > >>> > I download
> >>> > >>> > it, and how do I install it in OpenSim 6.2?
> >>> > >>> >
> >>> > >>> > Are there any tutorials on how to use ModRex with OpenSim 6.2?
> >>>
> >>>  Also,
> >>>
> >>> > >>> > will
> >>> > >>> > ModRex give me the ability to use the current RealXtend
> >>>
> >>> standalone
> >>>
> >>> > >>> > Avatar
> >>> > >>> > Storage, and the standalone Authentication Server?
> >>> > >>> >
> >>> > >>> >                 Thank-you,
> >>> > >>> >
> >>> > >>> >                     Mark- Hide quoted text -
> >>> >
> >>> > - Show quoted text -
>
> 

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