Jeroen,

*> any idea if save-oar and load-oar work for rexobjects?
*
Another very good question.  I was actually going to try that out this week
with "Beneath the Sea".  If anyone knows the answer, please post.  I was
going to try and backup it up and then just restore it to a clean region
from within OpenSim 6.2, but I just wasn't sure what would even happen.

Can anyone shed some light on this?
               Mark


On Mon, Feb 16, 2009 at 9:38 AM, Jeroen van Veen <[email protected]>wrote:

>
> any idea if save-oar and load-oar work for rexobjects?
>
> On Monday 16 February 2009 14:35:57 Mark Malewski wrote:
> > LC,
> >
> > Looks good, thanks for the tutorial!  I may use it as a "starting point"
> > and maybe we can slowly work together on updating the "Beneath the Sea"
> > region for ModRex.  I really liked the demo that RealXtend did for
> "Beneath
> > the Sea", and it would be good to go back and remake the "Beneath the
> Sea"
> > demo for ModRex.  This way people can use it as a starting point/demo for
> > learning.
> >
> > Eventually I'd like to eventually do several demos (an airport, a naval
> > base, a railroad, etc.).  Then make the demos available for download.
>  This
> > way people can download one of the ReX demo's, and see how we did the
> > building for a particular region (with cars, aircraft, ships, vehicles,
> > etc.).
> >
> >              Mark
> >
> > On Mon, Feb 16, 2009 at 8:16 AM, Lc <[email protected]> wrote:
> > > i made this tuts in order to recreate some part of "under the sea"
> > >
> > >
> http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22
> > >_based_on_%22under_the_sea%22
> > >
> > > As far as i know, hte volumedetection won't work atm
> > >
> > > Sacha
> > >
> > > On Mon, Feb 16, 2009 at 3:09 PM, Mark Malewski
> <[email protected]>wrote:
> > >> Ryan/Peter,
> > >>
> > >>  *> compatibility. That means that the "Beneath the Sea" in 0.4 will
> > >>
> > >> > likely never run on ModreX unmodified.
> > >>
> > >> *
> > >> Sounds like an interesting project.  So it would be possible to
> "modify"
> > >> it to work with RexMod?  I might give this one a shot though.  Just
> > >> because I was really impressed by the hard work that the
> > >> RealXtend/Ludocraft crew did on "Beneath the Sea".  I may try to give
> it
> > >> a shot, and see if I can get the current "Beneath the Sea" working
> with
> > >> the new ModRex.  It would be a good "learning experience" for me.  How
> > >> hard would it be to modify "Beneath the Sea" to work with ModRex?  I
> > >> hate to see "Beneath the Sea" get wasted, so maybe I'll work on
> updating
> > >> it for the new ModRex.  (I may need a bit of a hand with this project,
> > >> if anyone is good with building/coding/scripting).
> > >>
> > >> *> We are doing our best to improve the quality, but like any
> > >> renovation,
> > >>
> > >> > it requires a period of demolition.
> > >>
> > >> *
> > >> Yes, I understand.  I certainly do look forward to the new RealXtend
> > >> browser (reX-NG Viewer).  Now the new reX-NG viewer will remain 100%
> > >> compatible with OpenSim, and ModRex correct?
> > >>
> > >> *>1. Is there a list of areas known to be not implemented? Several of
> us
> > >>
> > >> >are filing bug reports against modrex without knowing whether
> > >> >we are investigating known areas of unimplemented functionality.
> > >>
> > >> *
> > >> Yes, this is a very good question.  It would probably be good to
> > >> continue filing the bug reports, just so the developers are aware of
> the
> > >> problems (and may be able to eventually post some "work arounds" for
> the
> > >> incompatibility issues and at least all the areas of "unimplemented
> > >> functionality" are documented).
> > >>
> > >> *> 2. Is there a target release date?
> > >> *
> > >> Another very good question.  I hate to bother asking, but yes is there
> > >> any type of scheduled "target" release date for ModRex?  Just so we
> have
> > >> an idea?  Also what Viewer do you suggest we use in the interim with
> the
> > >> new ModRex?  Will the current 0.4 RealXtend Viewer work with ModRex?
> > >> Does Hippo work with ModRex?  Also will the new Viewer by Kirsten Lee
> > >> (r16? or r17?) work with the new ModRex?  Any ideas on an expected
> > >> release date for that new viewer from Kirsten Lee?
> > >>
> > >>               Mark
> > >>
> > >> On Sun, Feb 15, 2009 at 8:29 PM, Peter Quirk
> <[email protected]>wrote:
> > >>> A couple of questions about modrex:
> > >>>
> > >>> 1. Is there a list of areas known to be not implemented? Several of
> us
> > >>> are filing bug reports against modrex without knowing whether
> > >>> we are investigating known areas of unimplemented functionality.
> > >>>
> > >>> 2. Is there a target release date?
> > >>>
> > >>> Thanks,
> > >>> -- Peter
> > >>>
> > >>> On Feb 13, 2:06 am, Ryan McDougall <[email protected]> wrote:
> > >>> > We are definitely interested in clarifying release numbering and
> > >>> > compatibility with OpenSim. However our work is still very much
> > >>> > on-going, and ModreX is simply not yet ready for general release.
> > >>> >
> > >>> > One of the problems with making an all in one at this time is the
> > >>> > ModreX has regressions compared to the old forked version of
> OpenSim
> > >>> > used in 0.4 that would require many awkward hacks to replicate in
> the
> > >>> > cleaner ModreX. It was felt that with reX-NG viewer coming it would
> > >>> > be better to focus on keeping ModreX clean, and fixing the
> underlying
> > >>> > problems instead of making hacks for the sake of backwards
> > >>> > compatibility. That means that the "Beneath the Sea" in 0.4 will
> > >>> > likely never run on ModreX unmodified.
> > >>> >
> > >>> > Please keep in mind the very alpha nature of realXtend at this
> point.
> > >>> > We are doing our best to improve the quality, but like any
> > >>> > renovation, it requires a period of demolition.
> > >>> >
> > >>> > Cheers,
> > >>> >
> > >>> >
> > >>> >
> > >>> > On Fri, Feb 13, 2009 at 6:51 AM, Mark Malewski <
> > >>>
> > >>> [email protected]> wrote:
> > >>> > > Also, would it be possible to begin using RealXtend server
> release
> > >>>
> > >>> numbers,
> > >>>
> > >>> > > that are in-line with the current OpenSim release numbers?  For
> > >>>
> > >>> example
> > >>>
> > >>> > > create a RealXtend Server 0.62, that is using the current/latest
> > >>>
> > >>> OpenSim
> > >>>
> > >>> > > 0.62 Server build, and using the latest ModRex build, and also
> > >>> > > please include the database from the RealXtend 0.4 Beneath the
> Sea
> > >>> > > database
> > >>>
> > >>> build?
> > >>>
> > >>> > > This way the realXtend Server release numbers are in-line with
> the
> > >>>
> > >>> OpenSim
> > >>>
> > >>> > > Server release numbers?
> > >>> > >
> > >>> > > This way users could just download one single server file from
> the
> > >>>
> > >>> RealXtend
> > >>>
> > >>> > > website, install it and be running the latest OpenSim 0.62
> release
> > >>>
> > >>> with the
> > >>>
> > >>> > > latest ModRex, and have the "Beneath the Sea" database already up
> > >>> > > and running?
> > >>> > > As bugs are fixed, we could always have different build numbers
> for
> > >>>
> > >>> example
> > >>>
> > >>> > > RealXtend 0.62 - Build ####, as necessary, this way as bugs are
> > >>> > > fixed
> > >>>
> > >>> we
> > >>>
> > >>> > > could post updated build numbers to the realXtend site.
> > >>> > >
> > >>> > > This way we could keep the realXtend 0.62 Server "all in one"
> > >>>
> > >>> download setup
> > >>>
> > >>> > > a very simple and easy to use setup that will get the latest
> > >>> > > OpenSim
> > >>>
> > >>> 0.62
> > >>>
> > >>> > > release installed with the latest ModRex, and the "Under the Sea"
> > >>>
> > >>> database
> > >>>
> > >>> > > all running without users having to do their own binary compiles
> or
> > >>>
> > >>> builds?
> > >>>
> > >>> > >                   Mark
> > >>> > >
> > >>> > > On Thu, Feb 12, 2009 at 9:51 PM, Mark Malewski <
> > >>>
> > >>> [email protected]>
> > >>>
> > >>> > > wrote:
> > >>> > >> Could someone post a compiled binary of the latest Modrex to the
> > >>>
> > >>> realXtend
> > >>>
> > >>> > >> website for Windows?
> > >>> > >>
> > >>> > >> Like just compile the current ModRex binary, and call it "ModRex
> > >>>
> > >>> 0.62 -
> > >>>
> > >>> > >> Build ####" (in relation to the current OpenSimulator 0.62
> current
> > >>>
> > >>> release).
> > >>>
> > >>> > >> This way people could just download the latest ModRex
> > >>>
> > >>> download/zip/binary
> > >>>
> > >>> > >> and get up and running fairly quickly?
> > >>> > >>
> > >>> > >>                Thanks,
> > >>> > >>
> > >>> > >>                  Mark
> > >>> > >>
> > >>> > >> On Thu, Feb 12, 2009 at 2:16 PM, Gustavo Alberto Navarro Bilbao
> > >>> > >>
> > >>> > >> <[email protected]> wrote:
> > >>> > >>> Hello Mark:
> > >>> > >>>
> > >>> > >>> You can find a guide to compile Modrex here:
> > >>> > >>>http://opensimulator.org/wiki/ModRex
> > >>> > >>>
> > >>> > >>> I'm tryng to make a test this
> > >>> > >>>
> > >>> > >>> Good Luck/Suerte ;-)
> > >>> > >>>
> > >>> > >>> ========================================================
> > >>> > >>>
> > >>> > >>> 2009/2/12 Mark Malewski <[email protected]>:
> > >>> > >>> > What is the Status of ModRex, and also how do I run ModRex?
> > >>> > >>> >
> > >>> > >>> > I was previously using RealXtend Server 0.4, but I've
> > >>> > >>> > downloaded
> > >>>
> > >>> the
> > >>>
> > >>> > >>> > latest
> > >>> > >>> > OpenSim 6.2 build and I'm just trying to figure out what the
> > >>>
> > >>> difference
> > >>>
> > >>> > >>> > between OpenSim 6.2 is, and how do I get OpenSim 6.2 working
> > >>> > >>> > with RealXtend?
> > >>> > >>> >
> > >>> > >>> > What exactly is ModRex?  Is that a module, and if so where
> can
> > >>> > >>> > I download
> > >>> > >>> > it, and how do I install it in OpenSim 6.2?
> > >>> > >>> >
> > >>> > >>> > Are there any tutorials on how to use ModRex with OpenSim
> 6.2?
> > >>>
> > >>>  Also,
> > >>>
> > >>> > >>> > will
> > >>> > >>> > ModRex give me the ability to use the current RealXtend
> > >>>
> > >>> standalone
> > >>>
> > >>> > >>> > Avatar
> > >>> > >>> > Storage, and the standalone Authentication Server?
> > >>> > >>> >
> > >>> > >>> >                 Thank-you,
> > >>> > >>> >
> > >>> > >>> >                     Mark- Hide quoted text -
> > >>> >
> > >>> > - Show quoted text -
> >
> >
>
> >
>

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