No,

Wine ist a Windows Emulation - so it would not help to much.

my testst on windows have been troublefree, as well.  :-)

i am looking into a native linux enviroment.

but maybe there is someone out there who did at least run it on linux,
maybe even the on 64/mono 2.x


cheers,
Ralf

On 23 Mrz., 01:05, Gustavo Alberto Navarro Bilbao
<[email protected]> wrote:
> Hi Ralf:
>
> I only tested it in XPSP3 32 bits, and because I recovered my machine
> from an crash, I lost the Ubuntu configuration, and only have XP now.
>
> Has you tested it with Wine?
>
> ///////////////////////////////////////////////////////////////////////////­////////////
>
> 2009/3/22 Ralf Haifisch <[email protected]>:
>
>
>
>
>
> > trying to run it on Linux:
>
> > i had to reachive it ...  when i directly downloaded to linux the
> > files did include the path in their name and the folder where
> > empty ??  never seen that.  did download to windows , unzip , rezip
> > (standard zip on vista), upload to linux - all fine.
>
> > the i did unzip on linux and configure the store, auth and opensim for
> > my setting.
> > store and auth are cummin up well.
>
> > opensim dies with:
>
> > 22:35:56 - [PHYSICS]: creating meshing engine ZeroMesher
> > 22:35:56 - [PHYSICS]: couldn't find physicsEngine:
> > RexOpenDynamicsEngine
> > OpenSim threw an exception:
> > System.ArgumentException: couldn't find physicsEngine:
> > RexOpenDynamicsEngine
> >  at
> > OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene
> > (System.String physEngineName, System.String meshEngineName,
> > IConfigSource config, System.String regionName) [0x00000]
> >  at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene
> > (System.String engine, System.String meshEngine, IConfigSource config,
> > System.String osSceneIdentifier) [0x00000]
> >  at OpenSim.OpenSimBase.GetPhysicsScene (System.String
> > osSceneIdentifier) [0x00000]
> >  at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo
> > regionInfo, Int32 proxyOffset, IConfigSource configSource,
> > IClientNetworkServer& clientServer) [0x00000]
> >  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
> > regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene&
> > mscene) [0x00000]
> >  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
> > regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
> >  at
> > OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
> > () [0x00000]
> >  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
> >  at OpenSim.OpenSim.StartupSpecific () [0x00000]
> >  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
> >  at OpenSim.Application.Main (System.String[] args) [0x00000]
> >  at OpenSim._32BitLaunch.Program.Main (System.String[] args)
> > [0x00000]
>
> > Application will now terminate!
>
> > so - that is the same error i get on my own compilation.
>
> > where should i find "RexOpenDynamicsEngine"  ?
>
> > in the directory cotaining the opensim executables and config, the
> > only Rex* is  "RexObjects.db".
>
> > next thing it thougth was, that i did miss something or something was
> > missing at the compile incrutions on opensimulator.org
>
> > i did unzip to a fresh directory and run the OpenSimulator.32Launch.
>
> > it dies with the error:
>
> > 22:48:30 - [VOICECHAT]: Connection handler started...
> > 22:48:30 - [NHIBERNATE]: Initializing NHibernateRexObjectData
> > OpenSim threw an exception:
> > System.DllNotFoundException: System.Data.SQLite.DLL
> >  at (wrapper managed-to-native)
> > System.Data.SQLite.UnsafeNativeMethods:sqlite3_open_interop (byte
> > [],intptr&)
> >  at System.Data.SQLite.SQLite3.Open (System.String strFilename)
> > [0x00000]
> >  at System.Data.SQLite.SQLiteConnection.Open () [0x00000]
> >  at NHibernate.Connection.DriverConnectionProvider.GetConnection ()
> > [0x00000]
> >  at OpenSim.Data.NHibernate.NHibernateManager.RunMigration
> > (System.String dialect, System.Reflection.Assembly assembly,
> > System.String store) [0x00000]
> >  at OpenSim.Data.NHibernate.NHibernateManager..ctor (System.String
> > connect, System.String store, System.Reflection.Assembly assembly)
> > [0x00000]
> >  at ModularRex.NHibernate.NHibernateRexAssetData.Initialise
> > (System.String connect) [0x00000]
> >  at ModularRex.RexParts.ModRexMediaURL.PostInitialise () [0x00000]
> >  at OpenSim.Region.Framework.ModuleLoader.PostInitialise ()
> > [0x00000]
> >  at
> > OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
> > () [0x00000]
> >  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
> >  at OpenSim.OpenSim.StartupSpecific () [0x00000]
> >  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
> >  at OpenSim.Application.Main (System.String[] args) [0x00000]
> >  at OpenSim._32BitLaunch.Program.Main (System.String[] args)
> > [0x00000]
>
> > Application will now terminate!
>
> > i look into the OpnSim.ini , and the only "rex" found in the file is:
>
> > db_connectionstring = "SQLiteDialect;SQLite20Driver;Data
> > Source=RexObjects.db;Version=3"
>
> > i would expect more "rex" lines according 
> > tohttp://opensimulator.org/wiki/ModRex,
> > but have no clue what the "SQLiteDialect"  does mean ?!?
>
> > running:
>
> > Mono JIT compiler version 2.0.1 (tarball)
> > Copyright (C) 2002-2008 Novell, Inc and Contributors.www.mono-project.com
> >        TLS:           __thread
> >        GC:            Included Boehm (with typed GC)
> >        SIGSEGV:       altstack
> >        Notifications: epoll
> >        Architecture:  amd64
> >        Disabled:      none
>
> > is this incompatible ?
>
> > any idea where to dig ?
>
> > did anyone run this on linux ?
>
> > linux amd64 ?
>
> > linux amd64 mono 2.x ?
>
> > cheers,
> > Ralf
>
> > On 22 Mrz., 11:33, Jani Pirkola <[email protected]> wrote:
> >> Hi,
>
> >> Albert from Hispagrid uploaded modrex binary with all the necessary servers
> >> (opensim + realXtend authentication+avatar storage) and instructions to CTN
> >> web site. Grab your copy here (tested in Windows):
> >> realXtend Modrex status update <http://www.cybertechnews.org/?p=1290>Note
> >> that modrex is still pre-alpha and may not work as expected.
>
> >> Modrex is a DLL that provides the realxtend enhancements to an Opensim
> >> server; voice, free-form avatar, 3D meshes, shadows, OGRE3D rendering, 
> >> skype
> >> calls, and more. (realXtend viewer is needed too!)
>
> >> Best regards,
> >> Jani
>
> >> PS: check also tutorials how to do things in 
> >> realXtend:http://wiki.realxtend.org
> >> and 
> >> this:http://wiki.realxtend.org/index.php/Content_Community_Contributed_Tut...-
> >>  Zitierten Text ausblenden -
>
> - Zitierten Text anzeigen -
--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
http://www.realxtend.org
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