Mikko, I'm quite confused about how to use the binary you uploaded,
and I suppose some users too.
Where do you get? Replace the contents of the trunk? That means that
when creating the solution are no longer needed enter 3 projects to
the existing OpenSim solution to rebuild it?

I've done it, and recompiled without errors but I can't get
credentials from login XML.

The authentication server show "CLIENT LOGGIN IN TO SIM:
testu...@http://127.0.0.1:9000

and the opensim show: [LOGIN END]: XMLRPC login_to_simulator login
mesage did not contain all the required data.

Sure than I made some, or a lot, of wrong process.

Thks

////////////////////////////////////////////////////////////////////////////////////////

2009/3/23 Mikko Pallari <[email protected]>:
>
> Ok, I have now uploaded the binaries of revision 99 to 
> http://forge.opensimulator.org/gf/project/modrex/frs/
>
> This release works with OpenSim revisions 8814 or greater.
>
> And although we have made progress from last month, it still has many known 
> and unknown bugs.
>
> ______________________________
> Mikko Pallari
> Server Technical Lead in RealXtend
>
> ADMINO technologies
> www.adminotech.com
> www.realxtend.org
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On 
> Behalf Of Gustavo Alberto Navarro Bilbao
> Sent: 23. maaliskuuta 2009 13:41
> To: [email protected]
> Subject: [realXtend] Re: Grab your modrex binaries here
>
> I've just download the bianries, here, in another machine at my job's place, 
> and, just you can see in the capture attached to this post, all the services, 
> Authentication, storage and OpenSim, works without errors.
>
>
> I can start and test the viewer, with the 127.0.0.1 ip, but not with the 
> external ip, because the security's configuration of the proxy here, but the 
> conexion with the modrex works well.
>
> ************************************************************************
> 2009/3/23 Gustavo Alberto Navarro Bilbao <[email protected]>:
>> Yes, I did, and in mine tests, in my local machine, works perfectly,
>> without errors, compiled with the last opensim sources, the v 8822 for
>> opensim and v. 99 for modrex like Paul says me, and with that the
>> compilation with Visual 2008n was finished withoy errors.
>> As I know, some testers had used this bianries without problems.
>>
>> ¿Somebody more tested it in XP?
>>
>> **********************************************************************
>> ********
>>
>> 2009/3/23 Mikko Pallari <[email protected]>:
>>>
>>> The file is called: ModularRex.RexOdePlugin.dll
>>>
>>> ______________________________
>>> Mikko Pallari
>>> Server Technical Lead in RealXtend
>>>
>>> ADMINO technologies
>>> www.adminotech.com
>>> www.realxtend.org
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[email protected]]
>>> On Behalf Of Ralf Haifisch
>>> Sent: 23. maaliskuuta 2009 11:38
>>> To: realXtend
>>> Subject: [realXtend] Re: Grab your modrex binaries here
>>>
>>>
>>> oops...
>>>
>>> Alberto, you did build on Windows - according to
>>> http://opensimulator.org/wiki/ModRex
>>> ??
>>>
>>> Mikko, how should the file be called ?  maybe its just missplaced
>>> somehow ?
>>> Is it RexOpenDynamicsEngine.exe or .dll ??
>>>
>>>
>>> cheers,
>>> Ralf
>>>
>>> On 23 Mrz., 08:27, Mikko Pallari <[email protected]> wrote:
>>>> Hi,
>>>>
>>>> It seems that the zip file is missing the physics engine. It should be 
>>>> located in bin/Physics.
>>>>
>>>> ______________________________
>>>> Mikko Pallari
>>>> Server Technical Lead in RealXtend
>>>>
>>>> ADMINO technologieswww.adminotech.comwww.realxtend.org
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:[email protected]]
>>>> On Behalf Of Ralf Haifisch
>>>> Sent: 23. maaliskuuta 2009 0:53
>>>> To: realXtend
>>>> Subject: [realXtend] Re: Grab your modrex binaries here
>>>>
>>>> trying to run it on Linux:
>>>>
>>>> i had to reachive it ...  when i directly downloaded to linux the
>>>> files did include the path in their name and the folder where empty
>>>> ??  never seen that.  did download to windows , unzip , rezip
>>>> (standard zip on vista), upload to linux - all fine.
>>>>
>>>> the i did unzip on linux and configure the store, auth and opensim
>>>> for my setting.
>>>> store and auth are cummin up well.
>>>>
>>>> opensim dies with:
>>>>
>>>> 22:35:56 - [PHYSICS]: creating meshing engine ZeroMesher
>>>> 22:35:56 - [PHYSICS]: couldn't find physicsEngine:
>>>> RexOpenDynamicsEngine
>>>> OpenSim threw an exception:
>>>> System.ArgumentException: couldn't find physicsEngine:
>>>> RexOpenDynamicsEngine
>>>>   at
>>>> OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene
>>>> (System.String physEngineName, System.String meshEngineName,
>>>> IConfigSource config, System.String regionName) [0x00000]
>>>>   at
>>>> OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene
>>>> (System.String engine, System.String meshEngine, IConfigSource
>>>> config, System.String osSceneIdentifier) [0x00000]
>>>>   at OpenSim.OpenSimBase.GetPhysicsScene (System.String
>>>> osSceneIdentifier) [0x00000]
>>>>   at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo
>>>> regionInfo, Int32 proxyOffset, IConfigSource configSource,
>>>> IClientNetworkServer& clientServer) [0x00000]
>>>>   at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
>>>> regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene&
>>>> mscene) [0x00000]
>>>>   at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
>>>> regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
>>>>   at
>>>> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitial
>>>> ise
>>>> () [0x00000]
>>>>   at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>>>>   at OpenSim.OpenSim.StartupSpecific () [0x00000]
>>>>   at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>>>>   at OpenSim.Application.Main (System.String[] args) [0x00000]
>>>>   at OpenSim._32BitLaunch.Program.Main (System.String[] args)
>>>> [0x00000]
>>>>
>>>> Application will now terminate!
>>>>
>>>> so - that is the same error i get on my own compilation.
>>>>
>>>> where should i find "RexOpenDynamicsEngine"  ?
>>>>
>>>> in the directory cotaining the opensim executables and config, the
>>>> only Rex* is  "RexObjects.db".
>>>>
>>>> next thing it thougth was, that i did miss something or something
>>>> was missing at the compile incrutions on opensimulator.org
>>>>
>>>> i did unzip to a fresh directory and run the OpenSimulator.32Launch.
>>>>
>>>> it dies with the error:
>>>>
>>>> 22:48:30 - [VOICECHAT]: Connection handler started...
>>>> 22:48:30 - [NHIBERNATE]: Initializing NHibernateRexObjectData
>>>> OpenSim threw an exception:
>>>> System.DllNotFoundException: System.Data.SQLite.DLL
>>>>   at (wrapper managed-to-native)
>>>> System.Data.SQLite.UnsafeNativeMethods:sqlite3_open_interop (byte
>>>> [],intptr&)
>>>>   at System.Data.SQLite.SQLite3.Open (System.String strFilename)
>>>> [0x00000]
>>>>   at System.Data.SQLite.SQLiteConnection.Open () [0x00000]
>>>>   at NHibernate.Connection.DriverConnectionProvider.GetConnection ()
>>>> [0x00000]
>>>>   at OpenSim.Data.NHibernate.NHibernateManager.RunMigration
>>>> (System.String dialect, System.Reflection.Assembly assembly,
>>>> System.String store) [0x00000]
>>>>   at OpenSim.Data.NHibernate.NHibernateManager..ctor (System.String
>>>> connect, System.String store, System.Reflection.Assembly assembly)
>>>> [0x00000]
>>>>   at ModularRex.NHibernate.NHibernateRexAssetData.Initialise
>>>> (System.String connect) [0x00000]
>>>>   at ModularRex.RexParts.ModRexMediaURL.PostInitialise () [0x00000]
>>>>   at OpenSim.Region.Framework.ModuleLoader.PostInitialise ()
>>>> [0x00000]
>>>>   at
>>>> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitial
>>>> ise
>>>> () [0x00000]
>>>>   at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>>>>   at OpenSim.OpenSim.StartupSpecific () [0x00000]
>>>>   at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>>>>   at OpenSim.Application.Main (System.String[] args) [0x00000]
>>>>   at OpenSim._32BitLaunch.Program.Main (System.String[] args)
>>>> [0x00000]
>>>>
>>>> Application will now terminate!
>>>>
>>>> i look into the OpnSim.ini , and the only "rex" found in the file is:
>>>>
>>>> db_connectionstring = "SQLiteDialect;SQLite20Driver;Data
>>>> Source=RexObjects.db;Version=3"
>>>>
>>>> i would expect more "rex" lines according
>>>> tohttp://opensimulator.org/wiki/ModRex,
>>>> but have no clue what the "SQLiteDialect"  does mean ?!?
>>>>
>>>> running:
>>>>
>>>> Mono JIT compiler version 2.0.1 (tarball) Copyright (C) 2002-2008
>>>> Novell, Inc and Contributors.www.mono-project.com
>>>>         TLS:           __thread
>>>>         GC:            Included Boehm (with typed GC)
>>>>         SIGSEGV:       altstack
>>>>         Notifications: epoll
>>>>         Architecture:  amd64
>>>>         Disabled:      none
>>>>
>>>> is this incompatible ?
>>>>
>>>> any idea where to dig ?
>>>>
>>>> did anyone run this on linux ?
>>>>
>>>> linux amd64 ?
>>>>
>>>> linux amd64 mono 2.x ?
>>>>
>>>> cheers,
>>>> Ralf
>>>>
>>>> On 22 Mrz., 11:33, Jani Pirkola <[email protected]> wrote:
>>>> > Hi,
>>>>
>>>> > Albert from Hispagrid uploaded modrex binary with all the
>>>> > necessary servers (opensim + realXtend authentication+avatar
>>>> > storage) and instructions to CTN web site. Grab your copy here (tested 
>>>> > in Windows):
>>>> > realXtend Modrex status update
>>>> > <http://www.cybertechnews.org/?p=1290>Note
>>>> > that modrex is still pre-alpha and may not work as expected.
>>>>
>>>> > Modrex is a DLL that provides the realxtend enhancements to an
>>>> > Opensim server; voice, free-form avatar, 3D meshes, shadows,
>>>> > OGRE3D rendering, skype calls, and more. (realXtend viewer is
>>>> > needed too!)
>>>>
>>>> > Best regards,
>>>> > Jani
>>>>
>>>> > PS: check also tutorials how to do things in
>>>> > realXtend:http://wiki.realxtend.org
>>>> > and
>>>> > this:http://wiki.realxtend.org/index.php/Content_Community_Contrib
>>>> > uted_Tut...- Zitierten Text ausblenden -
>>>>
>>>> - Zitierten Text anzeigen -
>>>
>>>
>>> >>
>>>
>>
>
>
>
> >
>

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