Yes, I did, and in mine tests, in my local machine, works perfectly,
without errors, compiled with the last opensim sources, the v 8822 for
opensim and v. 99 for modrex like Paul says me, and with that the
compilation with Visual 2008n was finished withoy errors.
As I know, some testers had used this bianries without problems.

¿Somebody more tested it in XP?

******************************************************************************

2009/3/23 Mikko Pallari <[email protected]>:
>
> The file is called: ModularRex.RexOdePlugin.dll
>
> ______________________________
> Mikko Pallari
> Server Technical Lead in RealXtend
>
> ADMINO technologies
> www.adminotech.com
> www.realxtend.org
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On 
> Behalf Of Ralf Haifisch
> Sent: 23. maaliskuuta 2009 11:38
> To: realXtend
> Subject: [realXtend] Re: Grab your modrex binaries here
>
>
> oops...
>
> Alberto, you did build on Windows - according to  
> http://opensimulator.org/wiki/ModRex
> ??
>
> Mikko, how should the file be called ?  maybe its just missplaced
> somehow ?
> Is it RexOpenDynamicsEngine.exe or .dll ??
>
>
> cheers,
> Ralf
>
> On 23 Mrz., 08:27, Mikko Pallari <[email protected]> wrote:
>> Hi,
>>
>> It seems that the zip file is missing the physics engine. It should be 
>> located in bin/Physics.
>>
>> ______________________________
>> Mikko Pallari
>> Server Technical Lead in RealXtend
>>
>> ADMINO technologieswww.adminotech.comwww.realxtend.org
>>
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] On 
>> Behalf Of Ralf Haifisch
>> Sent: 23. maaliskuuta 2009 0:53
>> To: realXtend
>> Subject: [realXtend] Re: Grab your modrex binaries here
>>
>> trying to run it on Linux:
>>
>> i had to reachive it ...  when i directly downloaded to linux the
>> files did include the path in their name and the folder where
>> empty ??  never seen that.  did download to windows , unzip , rezip
>> (standard zip on vista), upload to linux - all fine.
>>
>> the i did unzip on linux and configure the store, auth and opensim for
>> my setting.
>> store and auth are cummin up well.
>>
>> opensim dies with:
>>
>> 22:35:56 - [PHYSICS]: creating meshing engine ZeroMesher
>> 22:35:56 - [PHYSICS]: couldn't find physicsEngine:
>> RexOpenDynamicsEngine
>> OpenSim threw an exception:
>> System.ArgumentException: couldn't find physicsEngine:
>> RexOpenDynamicsEngine
>>   at
>> OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene
>> (System.String physEngineName, System.String meshEngineName,
>> IConfigSource config, System.String regionName) [0x00000]
>>   at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene
>> (System.String engine, System.String meshEngine, IConfigSource config,
>> System.String osSceneIdentifier) [0x00000]
>>   at OpenSim.OpenSimBase.GetPhysicsScene (System.String
>> osSceneIdentifier) [0x00000]
>>   at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo
>> regionInfo, Int32 proxyOffset, IConfigSource configSource,
>> IClientNetworkServer& clientServer) [0x00000]
>>   at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
>> regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene&
>> mscene) [0x00000]
>>   at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
>> regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
>>   at
>> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
>> () [0x00000]
>>   at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>>   at OpenSim.OpenSim.StartupSpecific () [0x00000]
>>   at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>>   at OpenSim.Application.Main (System.String[] args) [0x00000]
>>   at OpenSim._32BitLaunch.Program.Main (System.String[] args)
>> [0x00000]
>>
>> Application will now terminate!
>>
>> so - that is the same error i get on my own compilation.
>>
>> where should i find "RexOpenDynamicsEngine"  ?
>>
>> in the directory cotaining the opensim executables and config, the
>> only Rex* is  "RexObjects.db".
>>
>> next thing it thougth was, that i did miss something or something was
>> missing at the compile incrutions on opensimulator.org
>>
>> i did unzip to a fresh directory and run the OpenSimulator.32Launch.
>>
>> it dies with the error:
>>
>> 22:48:30 - [VOICECHAT]: Connection handler started...
>> 22:48:30 - [NHIBERNATE]: Initializing NHibernateRexObjectData
>> OpenSim threw an exception:
>> System.DllNotFoundException: System.Data.SQLite.DLL
>>   at (wrapper managed-to-native)
>> System.Data.SQLite.UnsafeNativeMethods:sqlite3_open_interop (byte
>> [],intptr&)
>>   at System.Data.SQLite.SQLite3.Open (System.String strFilename)
>> [0x00000]
>>   at System.Data.SQLite.SQLiteConnection.Open () [0x00000]
>>   at NHibernate.Connection.DriverConnectionProvider.GetConnection ()
>> [0x00000]
>>   at OpenSim.Data.NHibernate.NHibernateManager.RunMigration
>> (System.String dialect, System.Reflection.Assembly assembly,
>> System.String store) [0x00000]
>>   at OpenSim.Data.NHibernate.NHibernateManager..ctor (System.String
>> connect, System.String store, System.Reflection.Assembly assembly)
>> [0x00000]
>>   at ModularRex.NHibernate.NHibernateRexAssetData.Initialise
>> (System.String connect) [0x00000]
>>   at ModularRex.RexParts.ModRexMediaURL.PostInitialise () [0x00000]
>>   at OpenSim.Region.Framework.ModuleLoader.PostInitialise ()
>> [0x00000]
>>   at
>> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
>> () [0x00000]
>>   at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>>   at OpenSim.OpenSim.StartupSpecific () [0x00000]
>>   at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>>   at OpenSim.Application.Main (System.String[] args) [0x00000]
>>   at OpenSim._32BitLaunch.Program.Main (System.String[] args)
>> [0x00000]
>>
>> Application will now terminate!
>>
>> i look into the OpnSim.ini , and the only "rex" found in the file is:
>>
>> db_connectionstring = "SQLiteDialect;SQLite20Driver;Data
>> Source=RexObjects.db;Version=3"
>>
>> i would expect more "rex" lines according 
>> tohttp://opensimulator.org/wiki/ModRex,
>> but have no clue what the "SQLiteDialect"  does mean ?!?
>>
>> running:
>>
>> Mono JIT compiler version 2.0.1 (tarball)
>> Copyright (C) 2002-2008 Novell, Inc and Contributors.www.mono-project.com
>>         TLS:           __thread
>>         GC:            Included Boehm (with typed GC)
>>         SIGSEGV:       altstack
>>         Notifications: epoll
>>         Architecture:  amd64
>>         Disabled:      none
>>
>> is this incompatible ?
>>
>> any idea where to dig ?
>>
>> did anyone run this on linux ?
>>
>> linux amd64 ?
>>
>> linux amd64 mono 2.x ?
>>
>> cheers,
>> Ralf
>>
>> On 22 Mrz., 11:33, Jani Pirkola <[email protected]> wrote:
>> > Hi,
>>
>> > Albert from Hispagrid uploaded modrex binary with all the necessary servers
>> > (opensim + realXtend authentication+avatar storage) and instructions to CTN
>> > web site. Grab your copy here (tested in Windows):
>> > realXtend Modrex status update <http://www.cybertechnews.org/?p=1290>Note
>> > that modrex is still pre-alpha and may not work as expected.
>>
>> > Modrex is a DLL that provides the realxtend enhancements to an Opensim
>> > server; voice, free-form avatar, 3D meshes, shadows, OGRE3D rendering, 
>> > skype
>> > calls, and more. (realXtend viewer is needed too!)
>>
>> > Best regards,
>> > Jani
>>
>> > PS: check also tutorials how to do things in 
>> > realXtend:http://wiki.realxtend.org
>> > and 
>> > this:http://wiki.realxtend.org/index.php/Content_Community_Contributed_Tut...-
>> >  Zitierten Text ausblenden -
>>
>> - Zitierten Text anzeigen -
>
>
> >
>

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