Yes, I did, and in mine tests, in my local machine, works perfectly, without errors, compiled with the last opensim sources, the v 8822 for opensim and v. 99 for modrex like Paul says me, and with that the compilation with Visual 2008n was finished withoy errors. As I know, some testers had used this bianries without problems.
¿Somebody more tested it in XP? ****************************************************************************** 2009/3/23 Mikko Pallari <[email protected]>: > > The file is called: ModularRex.RexOdePlugin.dll > > ______________________________ > Mikko Pallari > Server Technical Lead in RealXtend > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Ralf Haifisch > Sent: 23. maaliskuuta 2009 11:38 > To: realXtend > Subject: [realXtend] Re: Grab your modrex binaries here > > > oops... > > Alberto, you did build on Windows - according to > http://opensimulator.org/wiki/ModRex > ?? > > Mikko, how should the file be called ? maybe its just missplaced > somehow ? > Is it RexOpenDynamicsEngine.exe or .dll ?? > > > cheers, > Ralf > > On 23 Mrz., 08:27, Mikko Pallari <[email protected]> wrote: >> Hi, >> >> It seems that the zip file is missing the physics engine. It should be >> located in bin/Physics. >> >> ______________________________ >> Mikko Pallari >> Server Technical Lead in RealXtend >> >> ADMINO technologieswww.adminotech.comwww.realxtend.org >> >> >> >> -----Original Message----- >> From: [email protected] [mailto:[email protected]] On >> Behalf Of Ralf Haifisch >> Sent: 23. maaliskuuta 2009 0:53 >> To: realXtend >> Subject: [realXtend] Re: Grab your modrex binaries here >> >> trying to run it on Linux: >> >> i had to reachive it ... when i directly downloaded to linux the >> files did include the path in their name and the folder where >> empty ?? never seen that. did download to windows , unzip , rezip >> (standard zip on vista), upload to linux - all fine. >> >> the i did unzip on linux and configure the store, auth and opensim for >> my setting. >> store and auth are cummin up well. >> >> opensim dies with: >> >> 22:35:56 - [PHYSICS]: creating meshing engine ZeroMesher >> 22:35:56 - [PHYSICS]: couldn't find physicsEngine: >> RexOpenDynamicsEngine >> OpenSim threw an exception: >> System.ArgumentException: couldn't find physicsEngine: >> RexOpenDynamicsEngine >> at >> OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene >> (System.String physEngineName, System.String meshEngineName, >> IConfigSource config, System.String regionName) [0x00000] >> at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene >> (System.String engine, System.String meshEngine, IConfigSource config, >> System.String osSceneIdentifier) [0x00000] >> at OpenSim.OpenSimBase.GetPhysicsScene (System.String >> osSceneIdentifier) [0x00000] >> at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo >> regionInfo, Int32 proxyOffset, IConfigSource configSource, >> IClientNetworkServer& clientServer) [0x00000] >> at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo >> regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& >> mscene) [0x00000] >> at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo >> regionInfo, Boolean portadd_flag, IScene& scene) [0x00000] >> at >> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise >> () [0x00000] >> at OpenSim.OpenSimBase.StartupSpecific () [0x00000] >> at OpenSim.OpenSim.StartupSpecific () [0x00000] >> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] >> at OpenSim.Application.Main (System.String[] args) [0x00000] >> at OpenSim._32BitLaunch.Program.Main (System.String[] args) >> [0x00000] >> >> Application will now terminate! >> >> so - that is the same error i get on my own compilation. >> >> where should i find "RexOpenDynamicsEngine" ? >> >> in the directory cotaining the opensim executables and config, the >> only Rex* is "RexObjects.db". >> >> next thing it thougth was, that i did miss something or something was >> missing at the compile incrutions on opensimulator.org >> >> i did unzip to a fresh directory and run the OpenSimulator.32Launch. >> >> it dies with the error: >> >> 22:48:30 - [VOICECHAT]: Connection handler started... >> 22:48:30 - [NHIBERNATE]: Initializing NHibernateRexObjectData >> OpenSim threw an exception: >> System.DllNotFoundException: System.Data.SQLite.DLL >> at (wrapper managed-to-native) >> System.Data.SQLite.UnsafeNativeMethods:sqlite3_open_interop (byte >> [],intptr&) >> at System.Data.SQLite.SQLite3.Open (System.String strFilename) >> [0x00000] >> at System.Data.SQLite.SQLiteConnection.Open () [0x00000] >> at NHibernate.Connection.DriverConnectionProvider.GetConnection () >> [0x00000] >> at OpenSim.Data.NHibernate.NHibernateManager.RunMigration >> (System.String dialect, System.Reflection.Assembly assembly, >> System.String store) [0x00000] >> at OpenSim.Data.NHibernate.NHibernateManager..ctor (System.String >> connect, System.String store, System.Reflection.Assembly assembly) >> [0x00000] >> at ModularRex.NHibernate.NHibernateRexAssetData.Initialise >> (System.String connect) [0x00000] >> at ModularRex.RexParts.ModRexMediaURL.PostInitialise () [0x00000] >> at OpenSim.Region.Framework.ModuleLoader.PostInitialise () >> [0x00000] >> at >> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise >> () [0x00000] >> at OpenSim.OpenSimBase.StartupSpecific () [0x00000] >> at OpenSim.OpenSim.StartupSpecific () [0x00000] >> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] >> at OpenSim.Application.Main (System.String[] args) [0x00000] >> at OpenSim._32BitLaunch.Program.Main (System.String[] args) >> [0x00000] >> >> Application will now terminate! >> >> i look into the OpnSim.ini , and the only "rex" found in the file is: >> >> db_connectionstring = "SQLiteDialect;SQLite20Driver;Data >> Source=RexObjects.db;Version=3" >> >> i would expect more "rex" lines according >> tohttp://opensimulator.org/wiki/ModRex, >> but have no clue what the "SQLiteDialect" does mean ?!? >> >> running: >> >> Mono JIT compiler version 2.0.1 (tarball) >> Copyright (C) 2002-2008 Novell, Inc and Contributors.www.mono-project.com >> TLS: __thread >> GC: Included Boehm (with typed GC) >> SIGSEGV: altstack >> Notifications: epoll >> Architecture: amd64 >> Disabled: none >> >> is this incompatible ? >> >> any idea where to dig ? >> >> did anyone run this on linux ? >> >> linux amd64 ? >> >> linux amd64 mono 2.x ? >> >> cheers, >> Ralf >> >> On 22 Mrz., 11:33, Jani Pirkola <[email protected]> wrote: >> > Hi, >> >> > Albert from Hispagrid uploaded modrex binary with all the necessary servers >> > (opensim + realXtend authentication+avatar storage) and instructions to CTN >> > web site. Grab your copy here (tested in Windows): >> > realXtend Modrex status update <http://www.cybertechnews.org/?p=1290>Note >> > that modrex is still pre-alpha and may not work as expected. >> >> > Modrex is a DLL that provides the realxtend enhancements to an Opensim >> > server; voice, free-form avatar, 3D meshes, shadows, OGRE3D rendering, >> > skype >> > calls, and more. (realXtend viewer is needed too!) >> >> > Best regards, >> > Jani >> >> > PS: check also tutorials how to do things in >> > realXtend:http://wiki.realxtend.org >> > and >> > this:http://wiki.realxtend.org/index.php/Content_Community_Contributed_Tut...- >> > Zitierten Text ausblenden - >> >> - Zitierten Text anzeigen - > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
