Chris McDonough wrote:
> The repoze.bfg trunk (what will eventually be released as version 0.8) has
> all dependencies on packages that require compilation of C code.
> I'd be grateful if folks could try this out on their favorite
> platform-without-the-capability-of-compiling-C-code (Windows, GAE, Jython,
> etc) and report back any interesting findings.
I think there'd be enormous value in a "Getting started on GAE" tutorial
For that I'd like to see:
- a skeleton code project
- an understanding of how to use the GAE model storage in a BFG
- some kind of basic CRUD forms for such
BFG feels like a good match for GAE, especially for people with a
Zopeish inclination. I did a GAE project recently and used Google's own
webapp framework, which was OK, but rather bare. I looked into using
Pylons, but it seemed to require some rather shaky patches to the GAE
environment. So probably, this could be an interesting niche for BFG.
Author of `Professional Plone Development`, a book for developers who
want to work with Plone. See http://martinaspeli.net/plone-book
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