On 5/1/09 11:52 PM, Martin Aspeli wrote:
> I think there'd be enormous value in a "Getting started on GAE" tutorial
> on bfg.repoze.org.
> For that I'd like to see:
> - a skeleton code project
> - an understanding of how to use the GAE model storage in a BFG
> - some kind of basic CRUD forms for such
> BFG feels like a good match for GAE, especially for people with a
> Zopeish inclination. I did a GAE project recently and used Google's own
> webapp framework, which was OK, but rather bare. I looked into using
> Pylons, but it seemed to require some rather shaky patches to the GAE
> environment. So probably, this could be an interesting niche for BFG.
Tim Hoffman has been trying to get it going on GAE, and I think the trunk
works except for the chameleon.zpt bits (there are apparently no "ast" or
"compiler" modules on GAE).
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