On Tue, 1 Aug 2006, Colin Piggot wrote:

> I am glad to say that over the last few years I have been using SimCoupe a
> heck of a lot, as it does make a nice programming environment while i'm
> using other apps such as Paint Shop Pro on the PC, and i've still to try out
> Andrew's compiler on the PC sometime as well after hearing great things
> about it from Simon.

The application development chain is the one reason I regret there being
no Mayhem simulation in SimCoupe.

I honestly don't know if I'll ever have time to finish any more Sam
programming projects - though I'd certainly like to - but the whole thing
is much more efficient when I can run the whole edit-assemble-debug cycle
using GUI text editors, near-instant file transfer, simulation and a
debugger.

Even when I'd buy a Mayhem for final testing, and for running other
people's programs, I would still want to do the bulk of development in
simulation. I can't really imagine doing all my editing in Comet any more,
even if the assembly does take place at 20MHz now. The alternative of
making dsk files on my Mac, ftp'ing the image to my PC laptop, writing a
floppy disk, moving the disk to the Sam and booting it, is also too
horrible to contemplate doing on a very frequent basis.

I guess my perspective is coloured slightly, as I work in a sector of the
cpu design industry where it is absolutely essential practice to validate
your platform in simulation, before attempting to run on the hardware
device.

Andrew

-- 
 ---       Andrew Collier         ----
  ---- http://www.intensity.org.uk/ ---
                                      --
r<2+ T<4* cSEL dMS hEn/CB<BL A4 S+*<++ C$++L/mP W- a-- Vh+seT+ (Cantab) 1.1.4

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