We had a couple of iterations but I think I
ran out of time to work with it before I could
try the final result myself.  Since then,
cygwin and SDL may have changed...


On 7/10/2011 3:02 AM, Kartik Thakore wrote:
I believe it already works on cygwin no?

On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote:
I can help getting Alien::SDL and SDL to work on cygwin. I will post an
update in a few days.


-----Urspr√ľngliche Nachricht-----
Von: Chris Marshall [mailto:devel.chm...@gmail.com]
Gesendet: Freitag, 8. Juli 2011 16:14
An: Kartik Thakore
Cc: sdl-devel; chromatic; Dmitry Karasik; per...@jach.hawaii.edu
Betreff: Re: Perl OpenGL Project

A quick SDL heads up:  the Prima::OpenGL strawman implementation
is now working with POGL on cygwin using the native WGL OpenGL
drivers.  For project goal #3 below, I'll be trying to get SDL installed
on cygwin so that I can try using it with POGL for the OpenGL drawing.

Anyone already using SDL + POGL on cygwin (with the Mesa+GLX
rendering)?  Does SDL installation on cygwin use the X11+GLX
framework or the win32+WGL one---as in any bumps I can expect

Thanks much,

On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore<thakore.kar...@gmail.com>
Hi Chris,

I am interested in helping out! Any bugs I can tackle I will take. I am
also hoping to look at using some of the P5NCI optimizations chromatic
was talking about but I will wait for a while and learn the code base so

P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
have several ppl on that list that are interested in this project


On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
Announcing the new Perl OpenGL project site at
sourceforge.net.  A read-only git access is at


I plan on updating the plan going forward but
the immediate goals are:

(1) Continue work with Dmitry Karasik to resolve
      win32 and cygwin build issues for his new
      Prima::OpenGL module at


(2) Refactor the perl API bindings to OpenGL
      to use GLEW rather than rolling our own.
      That should allow for an immediate bump
      in OpenGL support to version 4.x.

(3) Refactor the GUI/system inteface in OpenGL
      to be more platform *and* GUI toolkit
      portable.  The current FreeGLUT default is
      very portable but abstracting the needed
      interface should allow it to be provided
      by *any* GUI library.  This is already getting
      started (surprisingly quickly) in #1.

(4) Replace platform OpenGL library detection
      in the Makefile.PL by an Alien::OpenGL or
      such approach.  Maybe Alien::GLEW would be
      better here.

(5) Move from EU::MM to Module::Build to reduce
      platform specific shell and make issues.

If you are interested in participating, please
contact me via email or through the sf.net
project page links at



Kartik Thakore<thakore.kar...@gmail.com>

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