I believe it already works on cygwin no? On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote: > I can help getting Alien::SDL and SDL to work on cygwin. I will post an > update in a few days. > > Cheers, > FROGGS > > -----Ursprüngliche Nachricht----- > Von: Chris Marshall [mailto:devel.chm...@gmail.com] > Gesendet: Freitag, 8. Juli 2011 16:14 > An: Kartik Thakore > Cc: sdl-devel; chromatic; Dmitry Karasik; per...@jach.hawaii.edu > Betreff: Re: Perl OpenGL Project > > A quick SDL heads up: the Prima::OpenGL strawman implementation > is now working with POGL on cygwin using the native WGL OpenGL > drivers. For project goal #3 below, I'll be trying to get SDL installed > on cygwin so that I can try using it with POGL for the OpenGL drawing. > > Anyone already using SDL + POGL on cygwin (with the Mesa+GLX > rendering)? Does SDL installation on cygwin use the X11+GLX > framework or the win32+WGL one---as in any bumps I can expect > ahead? > > Thanks much, > Chris > > On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore <thakore.kar...@gmail.com> > wrote: > > Hi Chris, > > > > I am interested in helping out! Any bugs I can tackle I will take. I am > > also hoping to look at using some of the P5NCI optimizations chromatic > > was talking about but I will wait for a while and learn the code base so > > far. > > > > P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We > > have several ppl on that list that are interested in this project > > > > Kartik > > > > On Sun, 2011-07-03 at 14:25 -0400, chm wrote: > >> Announcing the new Perl OpenGL project site at > >> sourceforge.net. A read-only git access is at > >> > >> git://pogl.git.sourceforge.net/gitroot/pogl/pogl > >> > >> I plan on updating the plan going forward but > >> the immediate goals are: > >> > >> (1) Continue work with Dmitry Karasik to resolve > >> win32 and cygwin build issues for his new > >> Prima::OpenGL module at > >> > >> http://github.com/dk/Prima-OpenGL > >> > >> (2) Refactor the perl API bindings to OpenGL > >> to use GLEW rather than rolling our own. > >> That should allow for an immediate bump > >> in OpenGL support to version 4.x. > >> > >> (3) Refactor the GUI/system inteface in OpenGL > >> to be more platform *and* GUI toolkit > >> portable. The current FreeGLUT default is > >> very portable but abstracting the needed > >> interface should allow it to be provided > >> by *any* GUI library. This is already getting > >> started (surprisingly quickly) in #1. > >> > >> (4) Replace platform OpenGL library detection > >> in the Makefile.PL by an Alien::OpenGL or > >> such approach. Maybe Alien::GLEW would be > >> better here. > >> > >> (5) Move from EU::MM to Module::Build to reduce > >> platform specific shell and make issues. > >> > >> If you are interested in participating, please > >> contact me via email or through the sf.net > >> project page links at > >> > >> http://sourceforge.net/projects/pogl/develop > >> > >> > >> Thanks! > >> Chris > > > > -- > > Kartik Thakore <thakore.kar...@gmail.com> > > > > >
-- Kartik Thakore <thakore.kar...@gmail.com>