[Audyssey] Moderator warning was why?
Hi everyone, Please, do not respond to this message. This is obviously a joker attempting to cause your screen reader to crash. Aurel, consider yourself on moderation for a very very long time for this. We do not take this kind of thing lightly. Thanks. On 10/30/10, Aurel 4 wrote: > HI! > > Does anyone why jaws encounters the word: ( whebhesday ) it crashes? > > thanks! > P. A. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for some maze games
Hi Michael, Sure. On my website I have a free game called Maze Craze that was written by DanZ Games. It isn't the best game in the world, but it does contain some interesting/challenging mazes. Cheers! On 11/1/10, michael barnes wrote: > hey i'm looking for some maze games. could someone give me a list of > different maze games for the blind on the computer? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] why?
lol ill have to give credit to this person for this awesome pwning. luckily though I was using NVDA with an anti eloq crash word regexp in my dictionaries. On 10/30/10, Aurel 4 wrote: > HI! > > Does anyone why jaws encounters the word: ( whebhesday ) it crashes? > > thanks! > P. A. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons right to freedom of choice. Anyway, as I've said many times on list already the cross-platform version of the game is personally motivated and not commercially motivated. I don't always use Windows, and I consider it my second operating system and not my primary operating system. As a result my priorities are vastly different from the huge Windows market out there that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of other good games for their platform of choice. What high quality accessible games do we non-Windows users have? As I have also said before it is not because Linux or Mac OS are bad operating systems. Quite the contrary both have a lot to offer a VI computer user. The access on both operating systems is rapidly catching up with Windows accessibility and now is the time people have a real choice in the software they want to use on their computer. VI computer users are no longer bound to owning and using Microsoft Windows because it is "the most accessible option out there," nor are we forced into paying hundreds of dollars on a screen reader like Jaws or Window-Eyes. For the first time in history companies like Cononical and Apple have addressed accessibility issues by incorperating a full fledged screen reader, magnification software, etc into the operating system itself saving us hundreds of dollars in access software alone. All of this is well and good, but the majority of game developers, and some users, are of a "just release it for Windows" mentality. They are far too willing to surrender their rights to choice for convenience sake. If I were not so passionate about this maybe I would cave into popular opinion, but I am passionate about this. I really believe we all have a right to have not only accessible games, but they should be available for Mac OS and Linux just as they are for x number of Windows users. Of course, that isn't going to happen, because there are far too few developers that have a personal stake in the matter or the skills to do what I do. Sadly far too many accessible game developers have chosen to take a strictly Microsoft path, and have adopted proprietary languages like Visual Basic. Until they begin writing their games in Python, Java, or maybe C++ there never can be games for other platforms. That's why I have chosen to take a personal stand against that very problem. Cheers! On 10/29/10, william lomas wrote: > i'd have just ignored cross platform really and just finish it up and > release the game, since another year has gone without the full release of > this title --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bgt.
Hi Muhammed, Something like that, but not necessarily in that exact order. I'd start with your movement commands like walking around before I added shooting, fighting, whatever. There is a very logical progression of things which usually determines what order you do things in. For example, if I'm creating a game like Mysteries of the Ancients which should I do first? Should I add the code to open doors, unlock statues, etvc, or should I add the code to walk, run, and jump first? Well, the most logical thing to do is add the code to walk, then the code to run, and then jump before I concern myself with opening doors and so on. Why? The main reason is it is easier to test. I make sure the game character can move around, actually walk over to that door, before opening it. Otherwise if the player can't move adding the code to open doors and statues is rather pointless isn't it? Smile. On 11/1/10, Muhammed Deniz wrote: > So, do you mean that I should do it like this? First of all, I'll do just > shoot and nothing elce, then just walking around, then just punching without > the game on, just creating a little bit, and then the actuall fight? Do you > mean braking it up like that? > My audio games for the blind group. > Discussions off topic are welcome in the holidays. Talking about games is > welcome, talking about computer problems is welcome when their are know > holidays but that's only in easter holidays or know holidays. If you want to > joyn, just send a blank email to. > audiogamesfortheblind+subscr...@googlegroups.com > With the subject subscribe in the subject line. > Contact infermation. > email: > muhamme...@googlemail.com > msn: > muhammed123...@hotmail.co.uk > Skype: > muhammed.deniz > Klango username. > muhammed > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, November 01, 2010 4:20 PM > Subject: Re: [Audyssey] Bgt. > > >> Hi Muhammed, >> First of all, before programming any kind of project you really have >> to study the programming language you are going to use in some depth. >> In this case the language you need to learn is the BGT scripting >> language, but what I'm about to say applies for any kind of >> programming really. >> You have to know and understand the programming language such as how >> to use conditional statements such as if, then, else, as well as how >> to create functions, variables, perform calculations, etc. Basically, >> you need to spend some time not only learning the language, but on the >> theoretical work behind instructing your piece of software what to do. >> Part of it is knowing the language, and part is just personal >> experience. >> Second, is break your project down into smaller parts. Don't look it >> as this one huge project that all has to be done at once. Often times >> you can build your game or software project in stages. >> For example, when I created Mysteries of the Ancients I broke it down >> into various steps, stages, that were worked on in a certain order. I >> started off by adding all of the game's menus such as the main menu, >> settings menu, exit prompts, etc. That way all of the menus were in >> working order before I began adding any real functionality to the >> game. >> Next, I created a sample game level, a test game world, so that as I >> worked on the various aspects of the game like walking, running, >> picking up items, etc I could do it in a test environment. i didn't >> have enemies trying to chop my head off or shoot me full of arrows >> while i was testing various aspects of the game during the early >> stages of development. >> Third, I started working on walking, running, picking up items, >> opening doors, etc. I worked on a little bit each day, and set a goal >> of what feature or features I was going to specifically work on that >> day. I created a todo list of things I had to add or was going to add, >> and in what exact order I was going to do it in. >> Finally, I added the enemy A.I. Created the various monsters etc and >> populated the game level with them. I created the master game loop, >> and bingo we had a playable game. After that has ben mostly testing >> and fixing bugs/problems in the game that were overlooked during early >> testing. >> However, to answer your question more directly you will know how to >> code this or that through practice and experience. By the nature of >> your questions it sounds like you don't really understand the >> theoretical logic behind programming. That can only be gained through >> learning the language, and then creating simple programs that >> illistrates some concept or idea. >> For example, let's say you want to print the words Hello World to the >> screen in C++. Where do you start? >> Well, the obvious answer is you begin by including the headers you >> will need for this C++ project to your source code. In this case you >> only need one which is iostream.You would include it by writing this. >> >> #include >> >> Now, tha
Re: [Audyssey] 3D Velocity story teaser released
If someone would not mind, would someone record the whole playthru? I mean, it seems like right I cannot aford to buy it, even if I do have the means. BTW, we have about 16 days till it is going to be released. -Original Message- From: Willem Sent: Sunday, October 31, 2010 3:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] 3D Velocity story teaser released I'm quite excited about the game. I'll definitely buy it! - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 1:39 AM Subject: [Audyssey] 3D Velocity story teaser released Hey guys, It's not much, but pretty much every cut scene I imagine is a spoiler, so it's pretty limited and may or may not change your mind on whether you want the game. Here it is. http://j.mp/aSMhCA Personally, I think it's worth the $50. We don't have any games with story and those people seeking a good story to actually play through and it's not just written in a manual for background purposes, this is the game you want. For those absolutely obsessed with online play, like most of the console market who just wants to login and blow people and things up or fight all day online, this may not be the game for you, as most of it revolves around it's story. And when you finish it? Well, I hear an online mode will be under development, but not for some time. But hey, it wouldn't hurt to play through it again now would it? How many audio games don't have replay value? Quite a lot. And how many of those games have you played over a period of time? I'm sure it was more than once. So cut Munawar a break about overpricing and all this crap, and start learning the actual gameplay, so when you go online you won't get owned. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] why?
HI! Does anyone why jaws encounters the word: ( whebhesday ) it crashes? thanks! P. A. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title On Oct 29, 2010, at 4:52 PM, Charles Rivard wrote: > Sounds like this is going to be a time consuming, troublesome, pain in the > buns, mess that should work out in the long run. It is good, though, that > you have found where that blue screen bug was. > > --- > Shepherds are the best beasts! > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Friday, October 29, 2010 9:19 AM > Subject: [Audyssey] MOTA Beta 16 Changes > > >> Hi everyone, >> At last I have located the cause of the blue screen. This morning i >> did a step by step debug of the ExitProgram code when the Visual C++ >> debugger began giving me the exact error codes we are seeing in the >> dump files. So obviously I know what the debugger is seeing and we >> have been experiencing is the same problem. Fortunately or >> unfortunately, depending on how you see it, the error is not in the >> game engine itself. So I'm not totally crazy and am not actually at >> fault here. The bug seams to be located in the SFML libraries >> themselves, the Windows SFML libraries to be more specific. >> With this in mind I think my alternatives are pretty clear. Since SFML >> appears to be the cause of the blue screen on Windows operating >> systems I'm going to have to create two different builds of the >> Genesis Engine. One designed for Windows operating systems using >> DirectX, Sapi, and other Windos specific APIs. The second using SFML, >> Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly >> overly thrilled about this alternative I do see that this probably is >> the best option in the long run. >> For one thing I've known for quite a while now that developing a >> cross-platform game engine would be what I call a "lowest common >> denominator" approach. What I mean by that is that often times >> operating systems are so different from a programming standpoint that >> whatever I did I'd have to use only coding practices, development >> libraries, etc that all the operating systems have in common like >> SFML. Unfortunately, this doesn't always work out that well in >> practice. >> For example, Wwhile Microsoft Windows is written in C++ Windows >> applications written in C++ are far different from an application >> written in C++ for Linux. Thanks to Microsoft's Windows API, which is >> required for Windows applications, they have added a lot of >> pproprietary functions, data types, headers, etc that are totally >> different from those used by anyone else. That obviously makes it >> difficult to create cross-platform software because the developer >> constantly has to sidestep and avoid anything that is Windows, Linux, >> or Mac specific as much as humanly possible. >> To give a simple example here let's consider the main function. In >> most cases you can start a C++ program with the main function like >> this. >> >> int main (int argc, char** argv) >> { >> // Add initialization code here >> return 0; >> } >> >> That is the most common way to start a C++ application. Most platforms >> supports this, but on Windows only commandline programs begin with the >> main function. For full blown Windows applications every C++ program >> begins with the WinMain() function which is naturally only supported >> on Microsoft Windows of course. It looks something like this. >> >> int APIENTRY _tWinMain (HINSTANCE hInstance, >> HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) >> { >> // Add initialization code here >> return 0; >> } >> >> Obviously right off the bat we have a problem with cross-platform >> compatibility. Windows and a Linux application don't even use the same >> main function which is something a cross-platform developer has to get >> around. Usually, the quickest way to solve this problem is to create a >> WinMain() function that calls the standard C++ main() function to >> perform program initialization. It isn't exactly hard to do, but is >> still a hastle because Windows requires something extra to properly >> initialize the program. The differences between Windows applications >> and Linux applications don't stop there. >> In terms of programming games this gets to be more complicated, >> because we are dealing with various APIs to handle graphics, input, >> audio, networking, etc. While cross-platform APIs like SFML and SDL >> do exist they are also built with the lowest common denominator in >> mind. They don't always offer the flashier features you might see in a >> platform specific API like DirectX. >> The best example I can think of is input handling. SFML and SDL use an >> event driven input system which means it polls the operating system >> for Windows events and acts upon a key press or key released event. >> This is often quite slow because it has to wait for the event message >> to be processed th
Re: [Audyssey] Superdeekout
Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the nerd. It's the "you" in the story... which I'm not associated with. lol. At 03:57 PM 01/11/2010, you wrote: Hi Clement, That's "101 bot", since you are such an "ultra-nerd"...lol. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, November 01, 2010 6:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Superdeekout He came from what was intended to be your science project. lol. At 03:44 PM 01/11/2010, you wrote: >Hi, >Where did Mr Motor come from? > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Clement Chou >Sent: Sunday, October 31, 2010 3:43 PM >To: Lori Duncan; Gamers Discussion list >Subject: Re: [Audyssey] Superdeekout > >Nope. When you pick up something bad, nothing happens... but your >friend Mr Motor can't pick them up as they're already gone. > >Might start uploading replays of this soon... I loved this game. But >I'm really rusty. lol. > >At 12:41 PM 31/10/2010, you wrote: > >I'm sad the company is down now, considering how clear the voice for > >start menu, the good music and sounds were. That was the tone I > >meant, I'm also sure that robot knows when I only have 2 coins left > >and is determoned to keep me off them! Also what do i do when I get > >a bad item? Is there a way I can chuck it at MR moter? > >- Original Message - From: "Scott Chesworth" > > > >To: "Gamers Discussion list" > >Sent: Sunday, October 31, 2010 8:11 PM > >Subject: Re: [Audyssey] Superdeekout > > > > > >>Hey Lori, > >> > >>The robot won't stay out of your way. He, or perhaps she (I guess > >>that'd make her a robette?) is pretty determined to catch you, so it's > >>up to you to avoid that happening. The higher the level, the faster > >>the robot comes after you. > >> > >>Do the strange tones you're hearing come a few coins before you level > >>up, as you're collecting up the last few coins on the grid? If they > >>do, it's because earlier in that level you collected a bonus object > >>which allows you to finish the level with a set number of coins still > >>left by pressing space after you hear one of those tones. It's been a > >>while since I played so I forget the exact name of the bonus object > >>that makes this happen, but what I do remember is that if you choose > >>to press space and finish the level early, you miss out on some of the > >>standard bonuses. It's only really a good idea to level up early if > >>you're having a really fast run through and think you can get one of > >>the time bonuses by doing so. > >> > >>Bombs tick, so skirt around them, and wherever possible try to be > >>where they're not. Sounds easy enough, but factor in the robot chasing > >>you and it makes for some pretty wiggly movement until the bombs are > >>all exploded. > >> > >>Hth, I found the game to be seriously addictive considering there was > >>nothing to kill lol > >> > >>Scott > >> > >>On 10/31/10, Clement Chou wrote: > >>>When you pick up coins you get a tone. I'm not sure what you mean by > >>>sometimes... as to staying out of the robot's way, you just need to > >>>move more or less in a circle around it, but make sure to keep it > >>>evenly spaced from you at all times. > >>> > >>> > >>>--- > >>>Gamers mailing list __ Gamers@audyssey.org > >>>If you want to leave the list, send E-mail to > >>>gamers-unsubscr...@audyssey.org. > >>>You can make changes or update your subscription via the web, at > >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>>All messages are archived and can be searched and read at > >>>http://www.mail-archive.com/gam...@audyssey.org. > >>>If you have any questions or concerns regarding the management of the >list, > >>>please send E-mail to gamers-ow...@audyssey.org. > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org > >>If you want to leave the list, send E-mail to > >>gamers-unsubscr...@audyssey.org. > >>You can make changes or update your subscription via the web, at > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/gam...@audyssey.org. > >>If you have any questions or concerns regarding the management of the >list, > >>please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > >-
Re: [Audyssey] MOTA suggestion
I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, November 01, 2010 5:53 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: >> Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave th
Re: [Audyssey] trouble with troopanum
Hi Sarah, When you send a game order, an automated system takes care of order processing. Try sending one to supp...@bscgames.com Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake Sent: Sunday, October 10, 2010 4:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] trouble with troopanum Hi, wwell, I know that there are other things in live than checking mails. But when you sell games and want to get some money from it, I cirtainly can expect the support to answer in a timeframe of six MONTS. When it takes two or three weeks, ok. But this just gets quite annoing. I paid for these games after all, and I'm talking about three of them, not just one game. And I sent the mails to the sa...@bscgames adress. I think since that's the adress where he gets game orders he should check it a bit more often than that. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Superdeekout
Hi Clement, That's "101 bot", since you are such an "ultra-nerd"...lol. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, November 01, 2010 6:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Superdeekout He came from what was intended to be your science project. lol. At 03:44 PM 01/11/2010, you wrote: >Hi, >Where did Mr Motor come from? > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Clement Chou >Sent: Sunday, October 31, 2010 3:43 PM >To: Lori Duncan; Gamers Discussion list >Subject: Re: [Audyssey] Superdeekout > >Nope. When you pick up something bad, nothing happens... but your >friend Mr Motor can't pick them up as they're already gone. > >Might start uploading replays of this soon... I loved this game. But >I'm really rusty. lol. > >At 12:41 PM 31/10/2010, you wrote: > >I'm sad the company is down now, considering how clear the voice for > >start menu, the good music and sounds were. That was the tone I > >meant, I'm also sure that robot knows when I only have 2 coins left > >and is determoned to keep me off them! Also what do i do when I get > >a bad item? Is there a way I can chuck it at MR moter? > >- Original Message - From: "Scott Chesworth" > > > >To: "Gamers Discussion list" > >Sent: Sunday, October 31, 2010 8:11 PM > >Subject: Re: [Audyssey] Superdeekout > > > > > >>Hey Lori, > >> > >>The robot won't stay out of your way. He, or perhaps she (I guess > >>that'd make her a robette?) is pretty determined to catch you, so it's > >>up to you to avoid that happening. The higher the level, the faster > >>the robot comes after you. > >> > >>Do the strange tones you're hearing come a few coins before you level > >>up, as you're collecting up the last few coins on the grid? If they > >>do, it's because earlier in that level you collected a bonus object > >>which allows you to finish the level with a set number of coins still > >>left by pressing space after you hear one of those tones. It's been a > >>while since I played so I forget the exact name of the bonus object > >>that makes this happen, but what I do remember is that if you choose > >>to press space and finish the level early, you miss out on some of the > >>standard bonuses. It's only really a good idea to level up early if > >>you're having a really fast run through and think you can get one of > >>the time bonuses by doing so. > >> > >>Bombs tick, so skirt around them, and wherever possible try to be > >>where they're not. Sounds easy enough, but factor in the robot chasing > >>you and it makes for some pretty wiggly movement until the bombs are > >>all exploded. > >> > >>Hth, I found the game to be seriously addictive considering there was > >>nothing to kill lol > >> > >>Scott > >> > >>On 10/31/10, Clement Chou wrote: > >>>When you pick up coins you get a tone. I'm not sure what you mean by > >>>sometimes... as to staying out of the robot's way, you just need to > >>>move more or less in a circle around it, but make sure to keep it > >>>evenly spaced from you at all times. > >>> > >>> > >>>--- > >>>Gamers mailing list __ Gamers@audyssey.org > >>>If you want to leave the list, send E-mail to > >>>gamers-unsubscr...@audyssey.org. > >>>You can make changes or update your subscription via the web, at > >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>>All messages are archived and can be searched and read at > >>>http://www.mail-archive.com/gam...@audyssey.org. > >>>If you have any questions or concerns regarding the management of the >list, > >>>please send E-mail to gamers-ow...@audyssey.org. > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org > >>If you want to leave the list, send E-mail to > >>gamers-unsubscr...@audyssey.org. > >>You can make changes or update your subscription via the web, at > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/gam...@audyssey.org. > >>If you have any questions or concerns regarding the management of the >list, > >>please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via
Re: [Audyssey] MOTA suggestion
Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: >> Hi Brian, >> Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion > What was what? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Sunday, October 31, 2010 9:10 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA suggestion > > What was that? > We are the Knights who say...Ni! > - Original Message - > From: "Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Sunday, October 31, 2010 7:45 AM > Subject: Re: [Audyssey] MOTA suggestion > > >> Hi Brian, >> Hmmm...still not hearing it. How large are these gaps? >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Bryan Peterson >> Sent: Saturday, October 30, 2010 8:44 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] MOTA suggestion >> >> No, it's definitely still there. I've played it enough to know. >> We are the Knights who say...Ni! >> - Original Message - >> From: "Hayden Presley" >> To: "'Gamers Discussion list'" >> Sent: Saturday, October 30, 2010 7:15 AM >> Subject: Re: [Audyssey] MOTA suggestion >> >> >>> Hi Brian, >>> No, I don'tbelieve it is. In fact, it was removed in BETA 13. >>> >>> Best Regards, >>> Hayden >>> >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >>> On >>> Behalf Of Bryan Peterson >>> Sent: Sunday, October 24, 2010 7:23 PM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] MOTA suggestion >>> >>> No, it's still there. >>> We are the Knights who say...Ni! >>> - Original Message - >>> From: "Charles Rivard" >>> To: "Gamers Discussion list" >>> Sent: Sunday, October 24, 2010 3:58 PM >>> Subject: Re: [Audyssey] MOTA suggestion >>> >>> Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion > Hi Charles, > I tried MOTA beta version 15 and don't hear a gap in the step sound > when > going between rooms. > I did in earlier versions. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audy
Re: [Audyssey] Extant - game feadback
Hi Richard, Sorry for not specifying; I was referring to the URL for the PC download. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Sunday, October 31, 2010 12:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - game feadback Hi Hayden, Which URL exactly? To download the game: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 To read about the disappearing .exe on the Extant forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 4:58 PM Subject: Re: [Audyssey] Extant - game feadback > Hi Richard, > Could I have the URL again please? > > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of AudioGames.net > Sent: Sunday, October 31, 2010 9:00 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Extant - game feadback > > Hi Hayden, > > First, which version did you download - PC or Mac? What probably is the > case > > is that your anti-virus software has blocked or removed the .exe from the > .zip-file. You can read about this problem on the Extant-forum here: > > http://forum.audiogames.net/viewtopic.php?id=4310 > > Here's what others have posted about the problem: > > Dark: "If you've tried downloading multiple times and got the same issue, > perhaps you've got an antivirus program which is acting up and auto > deleting > > the files for some reason, thus creating a zip folder with no contents (I > have seen this happen before). " > > Raygrote: "Sounds like your antivirus is deleting it. Try either turnning > it > > off temporarily, then install and add the .exe as an exception. > If that doesn't work, try redownloading the zip file with a download > manager > > such as free download manager. This will make sure everything gets > downloaded. Most web browsers will not be able to help you out if the > download unexpectedly stops. I've seen some websites that trip all of the > web browsers I have, including Internet Explorer, Firefox, and Seamonkey. > They would download to a certain point and then stop and say it was > finished, leaving a corrupted file. > This game sounds awesome, downloading it now." > > So maybe try adding an exception for Extant in your virus-software, or > temporarily turning off your virus software. Extant does not need > installing, simply unzipping. > > Let me know if you can get it to work! > > Greets, > > Richard > > > > - Original Message - > From: "Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Sunday, October 31, 2010 2:45 PM > Subject: Re: [Audyssey] Extant - game feadback > > >> Hi, >> How doesone open the game? I could't find an executable. >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of AudioGames.net >> Sent: Saturday, October 30, 2010 8:29 AM >> To: Gamers Discussion list >> Subject: [Audyssey] Extant - game feadback >> >> Hi Shaun, >> >> Thanks for your feedback and also for your gameplay-suggestions. Multiple >> weapons and such is already way up in the pipeline, so no worries ;) This >> tech-demo already allows you to reload your gun with pick-ups. Have you >> tried searching for a gun-pickup with Moby, your dog? There are three >> gun-pickups in the game, one of which is inside the church. Also, when a >> zombie attacks you, it does not only do instant damage but you've been >> bitten too. This means that you will slowly become infected over time. >> And >> you will die* if you don't find the health-pickup to save you. Unlucky >> for >> you, Moby is not able to locate the health-pickup so you have to find it >> yourself ;) So that all is already present in the Extant tech demo. >> >> Greets, >> >> Richard >> http://audiogames.net >> http://forum.audiogames.net/viewforum.php?id=24 >> http://creativehero.es >> >> * and become undead, but that's another game ;) >> >> >> >> - Original Message - >> From: "shaun everiss" >> To: >> Sent: Friday, October 29, 2010 9:10 PM >> Subject: [Audyssey] game feadback >> >> >>> Hi. >>> the extant demo rocks. >>> Ok I never played a game with mono before. >>> at full graphics my pc didn't even do much with fan speed. >>> Footsteps could be a bit lower. >>> some target scope for zombie targeting would rock. >>> The ability to have a club as an alternit weapon. >>> The ability to have more than one gun. >>> the ability to reload your gun with amo and either to pick it up or >>> just >>> limitless reloading. >>> I am listening to a podcast called on the edge of darkness which is >>> ab
Re: [Audyssey] Superdeekout
He came from what was intended to be your science project. lol. At 03:44 PM 01/11/2010, you wrote: Hi, Where did Mr Motor come from? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, October 31, 2010 3:43 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Superdeekout Nope. When you pick up something bad, nothing happens... but your friend Mr Motor can't pick them up as they're already gone. Might start uploading replays of this soon... I loved this game. But I'm really rusty. lol. At 12:41 PM 31/10/2010, you wrote: >I'm sad the company is down now, considering how clear the voice for >start menu, the good music and sounds were. That was the tone I >meant, I'm also sure that robot knows when I only have 2 coins left >and is determoned to keep me off them! Also what do i do when I get >a bad item? Is there a way I can chuck it at MR moter? >- Original Message - From: "Scott Chesworth" > >To: "Gamers Discussion list" >Sent: Sunday, October 31, 2010 8:11 PM >Subject: Re: [Audyssey] Superdeekout > > >>Hey Lori, >> >>The robot won't stay out of your way. He, or perhaps she (I guess >>that'd make her a robette?) is pretty determined to catch you, so it's >>up to you to avoid that happening. The higher the level, the faster >>the robot comes after you. >> >>Do the strange tones you're hearing come a few coins before you level >>up, as you're collecting up the last few coins on the grid? If they >>do, it's because earlier in that level you collected a bonus object >>which allows you to finish the level with a set number of coins still >>left by pressing space after you hear one of those tones. It's been a >>while since I played so I forget the exact name of the bonus object >>that makes this happen, but what I do remember is that if you choose >>to press space and finish the level early, you miss out on some of the >>standard bonuses. It's only really a good idea to level up early if >>you're having a really fast run through and think you can get one of >>the time bonuses by doing so. >> >>Bombs tick, so skirt around them, and wherever possible try to be >>where they're not. Sounds easy enough, but factor in the robot chasing >>you and it makes for some pretty wiggly movement until the bombs are >>all exploded. >> >>Hth, I found the game to be seriously addictive considering there was >>nothing to kill lol >> >>Scott >> >>On 10/31/10, Clement Chou wrote: >>>When you pick up coins you get a tone. I'm not sure what you mean by >>>sometimes... as to staying out of the robot's way, you just need to >>>move more or less in a circle around it, but make sure to keep it >>>evenly spaced from you at all times. >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.or
Re: [Audyssey] Superdeekout
Hi Scott, The bonus object in question is known as a "user coin spawn". Just remember that if you level up after getting one of those you can get all standard bonuses. Even though you can certainly get more points from item spawning bonuses an d such, I generally level up as soon as I hear the tone so as to get a better time bonus. By the wayhas anyone ever gotten an ultimate or super time bonus? The best I can achieve is crazy. Ah well, I think I'll be posting a recording of Super Deekout one of these days ; we'll see how well I do. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Sunday, October 31, 2010 3:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Superdeekout Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins before you level up, as you're collecting up the last few coins on the grid? If they do, it's because earlier in that level you collected a bonus object which allows you to finish the level with a set number of coins still left by pressing space after you hear one of those tones. It's been a while since I played so I forget the exact name of the bonus object that makes this happen, but what I do remember is that if you choose to press space and finish the level early, you miss out on some of the standard bonuses. It's only really a good idea to level up early if you're having a really fast run through and think you can get one of the time bonuses by doing so. Bombs tick, so skirt around them, and wherever possible try to be where they're not. Sounds easy enough, but factor in the robot chasing you and it makes for some pretty wiggly movement until the bombs are all exploded. Hth, I found the game to be seriously addictive considering there was nothing to kill lol Scott On 10/31/10, Clement Chou wrote: > When you pick up coins you get a tone. I'm not sure what you mean by > sometimes... as to staying out of the robot's way, you just need to > move more or less in a circle around it, but make sure to keep it > evenly spaced from you at all times. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Superdeekout
Hi, Where did Mr Motor come from? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, October 31, 2010 3:43 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Superdeekout Nope. When you pick up something bad, nothing happens... but your friend Mr Motor can't pick them up as they're already gone. Might start uploading replays of this soon... I loved this game. But I'm really rusty. lol. At 12:41 PM 31/10/2010, you wrote: >I'm sad the company is down now, considering how clear the voice for >start menu, the good music and sounds were. That was the tone I >meant, I'm also sure that robot knows when I only have 2 coins left >and is determoned to keep me off them! Also what do i do when I get >a bad item? Is there a way I can chuck it at MR moter? >- Original Message - From: "Scott Chesworth" > >To: "Gamers Discussion list" >Sent: Sunday, October 31, 2010 8:11 PM >Subject: Re: [Audyssey] Superdeekout > > >>Hey Lori, >> >>The robot won't stay out of your way. He, or perhaps she (I guess >>that'd make her a robette?) is pretty determined to catch you, so it's >>up to you to avoid that happening. The higher the level, the faster >>the robot comes after you. >> >>Do the strange tones you're hearing come a few coins before you level >>up, as you're collecting up the last few coins on the grid? If they >>do, it's because earlier in that level you collected a bonus object >>which allows you to finish the level with a set number of coins still >>left by pressing space after you hear one of those tones. It's been a >>while since I played so I forget the exact name of the bonus object >>that makes this happen, but what I do remember is that if you choose >>to press space and finish the level early, you miss out on some of the >>standard bonuses. It's only really a good idea to level up early if >>you're having a really fast run through and think you can get one of >>the time bonuses by doing so. >> >>Bombs tick, so skirt around them, and wherever possible try to be >>where they're not. Sounds easy enough, but factor in the robot chasing >>you and it makes for some pretty wiggly movement until the bombs are >>all exploded. >> >>Hth, I found the game to be seriously addictive considering there was >>nothing to kill lol >> >>Scott >> >>On 10/31/10, Clement Chou wrote: >>>When you pick up coins you get a tone. I'm not sure what you mean by >>>sometimes... as to staying out of the robot's way, you just need to >>>move more or less in a circle around it, but make sure to keep it >>>evenly spaced from you at all times. >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Audyssey babble report for October 2010
Hi Dark, Ditto. I seem to be losing my touch as well...Hmmm. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, November 01, 2010 4:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey babble report for October 2010 H, i'm obviously slipping, I'll have to try and do better next month. I'll defeat you next time Bryan, myahahahaha! Beware the grue! Dark. Will get you next time Bryan ; - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Monday, November 01, 2010 7:52 AM Subject: [Audyssey] Audyssey babble report for October 2010 92 people posted 1457 messages. 248 From, Thomas Ward. 114 From, shaun everiss. 85 From, Bryan Peterson. 80 From, Hayden Presley. 71 From, clement chou. 70 From, dark. 69 From, Charles Rivard. 50 From, Ben. 45 From, Shane Lowe. 42 From, Kevin Weispfennig. 33 From, michael barnes. 31 From, Yohandy. 30 From, Johnny Tai. 30 From, Lori Duncan. 26 From, Ian McNamara. 26 From, Muhammed Deniz. 25 From, Phil Vlasak. 22 From, NIcol. 20 From, Liam Erven. 18 From, Harmony Neil. 18 From, Jim Kitchen. 16 From, Hayri Tulumcu. 14 From, weisi4u. 13 From, AudioGames.net. 12 From, Mike Reiser. 12 From, Petr Bláha. 12 From, william lomas. 11 From, Zachary Kline. 10 From, peter Mahach. 10 From, Tom Randall. 9 From, Gamers Chat Robot. 9 From, Jacob Kruger. 8 From, Karl Belanger. 8 From, Ryan Chou. 8 From, Sarah Haake. 7 From, Philip Bennefall. 7 From, Ron Kolesar. 6 From, Angellko21. 6 From, Clement Chou. 6 From, Mich. 6 From, Ramy Moustafa. 6 From, Ryan Strunk. 6 From, Sky Taylor. 5 From, Mauricio Almeida. 5 From, Valiant8086. 4 From, Castanedagarcia_Alfredo. 4 From, Chastity MORSE. 4 From, Jorge Gonçalves. 4 From, Matheus r.c. souza. 4 From, Michael Feir. 4 From, Oriol Gómez. 4 From, Ron Schamerhorn. 4 From, Ryan Conroy. 4 From, Willem. 3 From, djc. 3 From, Joseph Weaver. 3 From, Richard Claridge. 3 From, Saad Attieh. 3 From, Willem Venter. 2 From, David Chung. 2 From, matthew shifrin. 2 From, Mike Maslo. 2 From, Rynhardt Kruger. 2 From, Sabrina Markel. 2 From, Scott Chesworth. 2 From, Sorin I. Tata. 2 From, Trouble. 1 From, . 1 From, Ann. 1 From, Brandon Misch. 1 From, Casey Mathews. 1 From, darren harris. 1 From, Gamers List Guidelines Robot. 1 From, hayden presley. 1 From, Henning Oschwald. 1 From, James Howard. 1 From, Jana Benscha. 1 From, Jesse Bollinger. 1 From, John Snowling. 1 From, Jose Lomeli. 1 From, kara. 1 From, Katie Madison. 1 From, Ken the Crazy. 1 From, Kevin W.. 1 From, Matheus. 1 From, Matthew Alvernaz. 1 From, Milos Przic. 1 From, Richard @ AudioGames. 1 From, Richard Sherman. 1 From, Ryan Smith. 1 From, Siddharth Kalantri. 1 From, Tristan. Archive file size 4405635 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bgt.
So, do you mean that I should do it like this? First of all, I'll do just shoot and nothing elce, then just walking around, then just punching without the game on, just creating a little bit, and then the actuall fight? Do you mean braking it up like that? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, November 01, 2010 4:20 PM Subject: Re: [Audyssey] Bgt. Hi Muhammed, First of all, before programming any kind of project you really have to study the programming language you are going to use in some depth. In this case the language you need to learn is the BGT scripting language, but what I'm about to say applies for any kind of programming really. You have to know and understand the programming language such as how to use conditional statements such as if, then, else, as well as how to create functions, variables, perform calculations, etc. Basically, you need to spend some time not only learning the language, but on the theoretical work behind instructing your piece of software what to do. Part of it is knowing the language, and part is just personal experience. Second, is break your project down into smaller parts. Don't look it as this one huge project that all has to be done at once. Often times you can build your game or software project in stages. For example, when I created Mysteries of the Ancients I broke it down into various steps, stages, that were worked on in a certain order. I started off by adding all of the game's menus such as the main menu, settings menu, exit prompts, etc. That way all of the menus were in working order before I began adding any real functionality to the game. Next, I created a sample game level, a test game world, so that as I worked on the various aspects of the game like walking, running, picking up items, etc I could do it in a test environment. i didn't have enemies trying to chop my head off or shoot me full of arrows while i was testing various aspects of the game during the early stages of development. Third, I started working on walking, running, picking up items, opening doors, etc. I worked on a little bit each day, and set a goal of what feature or features I was going to specifically work on that day. I created a todo list of things I had to add or was going to add, and in what exact order I was going to do it in. Finally, I added the enemy A.I. Created the various monsters etc and populated the game level with them. I created the master game loop, and bingo we had a playable game. After that has ben mostly testing and fixing bugs/problems in the game that were overlooked during early testing. However, to answer your question more directly you will know how to code this or that through practice and experience. By the nature of your questions it sounds like you don't really understand the theoretical logic behind programming. That can only be gained through learning the language, and then creating simple programs that illistrates some concept or idea. For example, let's say you want to print the words Hello World to the screen in C++. Where do you start? Well, the obvious answer is you begin by including the headers you will need for this C++ project to your source code. In this case you only need one which is iostream.You would include it by writing this. #include Now, that you have added your headers you begin the program with the main function.Every C++ program, at least those not written with Visual C++, begin with the main function. int main (int argc, char** argv) { return 0; } Now, we have just created the body of a very very simple console program. At this point the only thing left is to call the cout function to print something to the screen. The full Hello World program looks like this. #include int main (int argc, char** argv) { std::cout << "Hello world!\n"; return 0; } Although, this program is extremely simple it none-the-less has something important to teach us. First and foremost, it tells us how to create the body of a C++ program. Second, of all it demonstrates printing text to the console using cout. It may even help us get some practice compiling software with our C++ compiler for the first time. The point I'm making is that every programmer starts learning a programming language with extremely simple programs like "Hello World," and gain valuable experience and practice by writing such programs. No one starts out with reading a book and writes somethin
Re: [Audyssey] looking for some maze games
There are four main ones. the tdl game is no longer available. the talking maze game from rwf talking software is more a memory game than anything else and, in all honesty is in no way worth being a commercial game. There is then maze craze from DanZ games which you can find on tom's site, which is better designed with keys and such. probably the best pure maze game is the free game Mortalmaze from vip gameszone. It's a 3D audio game with monsters, and interesting sound. hth. Beware the Grue! Dark. - Original Message - From: "michael barnes" To: Sent: Monday, November 01, 2010 4:48 PM Subject: [Audyssey] looking for some maze games hey i'm looking for some maze games. could someone give me a list of different maze games for the blind on the computer? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] looking for some maze games
hey i'm looking for some maze games. could someone give me a list of different maze games for the blind on the computer? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] maze game tdl
Hey when I went to audiogames.net to get this game the home page nor the download page would come up. could someone upload this game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bgt.
Hi Muhammed, First of all, before programming any kind of project you really have to study the programming language you are going to use in some depth. In this case the language you need to learn is the BGT scripting language, but what I'm about to say applies for any kind of programming really. You have to know and understand the programming language such as how to use conditional statements such as if, then, else, as well as how to create functions, variables, perform calculations, etc. Basically, you need to spend some time not only learning the language, but on the theoretical work behind instructing your piece of software what to do. Part of it is knowing the language, and part is just personal experience. Second, is break your project down into smaller parts. Don't look it as this one huge project that all has to be done at once. Often times you can build your game or software project in stages. For example, when I created Mysteries of the Ancients I broke it down into various steps, stages, that were worked on in a certain order. I started off by adding all of the game's menus such as the main menu, settings menu, exit prompts, etc. That way all of the menus were in working order before I began adding any real functionality to the game. Next, I created a sample game level, a test game world, so that as I worked on the various aspects of the game like walking, running, picking up items, etc I could do it in a test environment. i didn't have enemies trying to chop my head off or shoot me full of arrows while i was testing various aspects of the game during the early stages of development. Third, I started working on walking, running, picking up items, opening doors, etc. I worked on a little bit each day, and set a goal of what feature or features I was going to specifically work on that day. I created a todo list of things I had to add or was going to add, and in what exact order I was going to do it in. Finally, I added the enemy A.I. Created the various monsters etc and populated the game level with them. I created the master game loop, and bingo we had a playable game. After that has ben mostly testing and fixing bugs/problems in the game that were overlooked during early testing. However, to answer your question more directly you will know how to code this or that through practice and experience. By the nature of your questions it sounds like you don't really understand the theoretical logic behind programming. That can only be gained through learning the language, and then creating simple programs that illistrates some concept or idea. For example, let's say you want to print the words Hello World to the screen in C++. Where do you start? Well, the obvious answer is you begin by including the headers you will need for this C++ project to your source code. In this case you only need one which is iostream.You would include it by writing this. #include Now, that you have added your headers you begin the program with the main function.Every C++ program, at least those not written with Visual C++, begin with the main function. int main (int argc, char** argv) { return 0; } Now, we have just created the body of a very very simple console program. At this point the only thing left is to call the cout function to print something to the screen. The full Hello World program looks like this. #include int main (int argc, char** argv) { std::cout << "Hello world!\n"; return 0; } Although, this program is extremely simple it none-the-less has something important to teach us. First and foremost, it tells us how to create the body of a C++ program. Second, of all it demonstrates printing text to the console using cout. It may even help us get some practice compiling software with our C++ compiler for the first time. The point I'm making is that every programmer starts learning a programming language with extremely simple programs like "Hello World," and gain valuable experience and practice by writing such programs. No one starts out with reading a book and writes something like Super Street Fighter IV the next day. It takes months maybe years to get the skills and experience to write anything that good, but the experience required is gained by writing simple programs aimed at teaching you certain aspects of the programming language. Cheers! On 10/31/10, Muhammed Deniz wrote: > Hello, > I have a question. Well, my question is, well in fact 2, let me just get to > the point, how do you no which code to put in a game? For an example, maybe > I might not do this, well I don't think I would, but I would do a test game. > Well, this is what I am thinking of. This computer tells your enemy, a > sooper fighter some private information. Well, you here about it, then you > get extremely angry, and you punch the computer as hard as you could, > smashing the computer, while jaws shouts, "No, please don't, I have a long > life, please don't," And when the computer is blown in the storyline, it > screams
Re: [Audyssey] Jim Kitchen and battleship.
Yes, there is, but I won't tell you what it is. (evil grin) --- Shepherds are the best beasts! - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Monday, November 01, 2010 4:26 AM Subject: [Audyssey] Jim Kitchen and battleship. HI all, Is their a way to beat battleship Jim? love the game, but would like to win sometimes. Grin. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for October 2010
What I find interesting about these stats is that of the 1,051 messages, 577 of them dealt with MOTA. That's almost 55 percent! When this game comes onto the market, it's going to probably remain one of the most discussed games in quite some time if the public betas are any indication. It's going to be an awesome game for sure. --- Shepherds are the best beasts! - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Monday, November 01, 2010 2:52 AM Subject: [Audyssey] Audyssey thread report for October 2010 There were 216 thread titles. Here are the top 50. mota beta 14! 57. mota beta14 absolutely rocks! 56. MOTA Beta 14 Released! 54. Q9 upcoming patch 52. mota 14 50. MOTA suggestion 48. Extant - game feadback 45. MOTA Good News/Bad News 44. Max Shrapnell 34. SF playthrough... 34. MOTA Beta 14 for Linux: Initial impressions 33. super egghunt 32. MOTA beta 15 question 30. mota download size 28. Cheet codes for q9 game 23. for all developers,possible games to consider for the future? 23. fighting games-was Re: marvel vs. capcom 3 gameplay 22. Kinect controls games by voice and jesture 21. MOTA Beta 16 Changes 21. Something to try 21. Vanishing Platforms was Q9 upcoming patch 19. MOTA Character Comments 18. Q9 change log again 18. Marvel VS. Capcom 3 gameplay! 16. (no subject) 15. fire pits in mota beta14 15. Mota Beta 14-standart.exe! 15. MOTA Panning Issues 15. amazing SF match! 14. Another awesome SsFIV match! 12. Rock Band 2 export info now up! 12. re- to all developers,possible games to consider for the future? 11. request for games that are hard to find. 10. Game Chat Reminder 9. MOTA Preliminary Comments 9. rpg question 9. trouble with troopanum 9. WII Bowling 9. contacting lighttech interactive 8. freedom games 8. Panning in MOTA FPS 8. Problem with objects in Mota Beata 15 8. what is wine? RE: MOTA Beta 14 Released! 8. Extant - tech demo (new audio game by AudioGames.net) 7. fighting games 7. MOTA beta 14 confusion 7. questions about usa games 7. Release Date Set For Three-D Velocity 7. using the sword in mota beta14 7. a very tricky harpie in mota beta14 6. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen and battleship.
Try changing the difficulty of the computer. I believe 0 is the easiest and 9 is the hardeszt. If I remember rightly I've defeated it up to 2, and once on three, though after that I tend to end up getting exploderated ;D. Beware the Grue! Dark. - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Monday, November 01, 2010 9:26 AM Subject: [Audyssey] Jim Kitchen and battleship. HI all, Is their a way to beat battleship Jim? love the game, but would like to win sometimes. Grin. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jim Kitchen and battleship.
HI all, Is their a way to beat battleship Jim? love the game, but would like to win sometimes. Grin. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - Control Configuration Feedback
Hi, Mmm... that might be a bug... I'll look into it, thanks for reporting it! Greets, Richard - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Monday, November 01, 2010 7:37 AM Subject: Re: [Audyssey] Extant - Control Configuration Feedback I notice when ever I try and find things by holding down the control key and using arrows I just waste bullets. Am I doing something wrong here? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, November 01, 2010 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - Control Configuration Feedback Hi. The 3D engine business probably explains why the in game audio is so good, and now I know why I can't particularly see any game graphics other than the logo ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for October 2010
H, i'm obviously slipping, I'll have to try and do better next month. I'll defeat you next time Bryan, myahahahaha! Beware the grue! Dark. Will get you next time Bryan ; - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Monday, November 01, 2010 7:52 AM Subject: [Audyssey] Audyssey babble report for October 2010 92 people posted 1457 messages. 248 From, Thomas Ward. 114 From, shaun everiss. 85 From, Bryan Peterson. 80 From, Hayden Presley. 71 From, clement chou. 70 From, dark. 69 From, Charles Rivard. 50 From, Ben. 45 From, Shane Lowe. 42 From, Kevin Weispfennig. 33 From, michael barnes. 31 From, Yohandy. 30 From, Johnny Tai. 30 From, Lori Duncan. 26 From, Ian McNamara. 26 From, Muhammed Deniz. 25 From, Phil Vlasak. 22 From, NIcol. 20 From, Liam Erven. 18 From, Harmony Neil. 18 From, Jim Kitchen. 16 From, Hayri Tulumcu. 14 From, weisi4u. 13 From, AudioGames.net. 12 From, Mike Reiser. 12 From, Petr Bláha. 12 From, william lomas. 11 From, Zachary Kline. 10 From, peter Mahach. 10 From, Tom Randall. 9 From, Gamers Chat Robot. 9 From, Jacob Kruger. 8 From, Karl Belanger. 8 From, Ryan Chou. 8 From, Sarah Haake. 7 From, Philip Bennefall. 7 From, Ron Kolesar. 6 From, Angellko21. 6 From, Clement Chou. 6 From, Mich. 6 From, Ramy Moustafa. 6 From, Ryan Strunk. 6 From, Sky Taylor. 5 From, Mauricio Almeida. 5 From, Valiant8086. 4 From, Castanedagarcia_Alfredo. 4 From, Chastity MORSE. 4 From, Jorge Gonçalves. 4 From, Matheus r.c. souza. 4 From, Michael Feir. 4 From, Oriol Gómez. 4 From, Ron Schamerhorn. 4 From, Ryan Conroy. 4 From, Willem. 3 From, djc. 3 From, Joseph Weaver. 3 From, Richard Claridge. 3 From, Saad Attieh. 3 From, Willem Venter. 2 From, David Chung. 2 From, matthew shifrin. 2 From, Mike Maslo. 2 From, Rynhardt Kruger. 2 From, Sabrina Markel. 2 From, Scott Chesworth. 2 From, Sorin I. Tata. 2 From, Trouble. 1 From, . 1 From, Ann. 1 From, Brandon Misch. 1 From, Casey Mathews. 1 From, darren harris. 1 From, Gamers List Guidelines Robot. 1 From, hayden presley. 1 From, Henning Oschwald. 1 From, James Howard. 1 From, Jana Benscha. 1 From, Jesse Bollinger. 1 From, John Snowling. 1 From, Jose Lomeli. 1 From, kara. 1 From, Katie Madison. 1 From, Ken the Crazy. 1 From, Kevin W.. 1 From, Matheus. 1 From, Matthew Alvernaz. 1 From, Milos Przic. 1 From, Richard @ AudioGames. 1 From, Richard Sherman. 1 From, Ryan Smith. 1 From, Siddharth Kalantri. 1 From, Tristan. Archive file size 4405635 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] displaydrivers and mota
Hi Willem, Yes, indeed that does seam to be the problem. From what I have read on the SFML forum and have heard from the developer himself SFML doesn't like certain Windows display drivers and vidio cards. Sometimes updating or selecting a different display driver will fix the problem. In other cases it doesn't. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for October 2010
92 people posted 1457 messages. 248 From, Thomas Ward. 114 From, shaun everiss. 85 From, Bryan Peterson. 80 From, Hayden Presley. 71 From, clement chou. 70 From, dark. 69 From, Charles Rivard. 50 From, Ben. 45 From, Shane Lowe. 42 From, Kevin Weispfennig. 33 From, michael barnes. 31 From, Yohandy. 30 From, Johnny Tai. 30 From, Lori Duncan. 26 From, Ian McNamara. 26 From, Muhammed Deniz. 25 From, Phil Vlasak. 22 From, NIcol. 20 From, Liam Erven. 18 From, Harmony Neil. 18 From, Jim Kitchen. 16 From, Hayri Tulumcu. 14 From, weisi4u. 13 From, AudioGames.net. 12 From, Mike Reiser. 12 From, Petr Bláha. 12 From, william lomas. 11 From, Zachary Kline. 10 From, peter Mahach. 10 From, Tom Randall. 9 From, Gamers Chat Robot. 9 From, Jacob Kruger. 8 From, Karl Belanger. 8 From, Ryan Chou. 8 From, Sarah Haake. 7 From, Philip Bennefall. 7 From, Ron Kolesar. 6 From, Angellko21. 6 From, Clement Chou. 6 From, Mich. 6 From, Ramy Moustafa. 6 From, Ryan Strunk. 6 From, Sky Taylor. 5 From, Mauricio Almeida. 5 From, Valiant8086. 4 From, Castanedagarcia_Alfredo. 4 From, Chastity MORSE. 4 From, Jorge Gonçalves. 4 From, Matheus r.c. souza. 4 From, Michael Feir. 4 From, Oriol Gómez. 4 From, Ron Schamerhorn. 4 From, Ryan Conroy. 4 From, Willem. 3 From, djc. 3 From, Joseph Weaver. 3 From, Richard Claridge. 3 From, Saad Attieh. 3 From, Willem Venter. 2 From, David Chung. 2 From, matthew shifrin. 2 From, Mike Maslo. 2 From, Rynhardt Kruger. 2 From, Sabrina Markel. 2 From, Scott Chesworth. 2 From, Sorin I. Tata. 2 From, Trouble. 1 From, . 1 From, Ann. 1 From, Brandon Misch. 1 From, Casey Mathews. 1 From, darren harris. 1 From, Gamers List Guidelines Robot. 1 From, hayden presley. 1 From, Henning Oschwald. 1 From, James Howard. 1 From, Jana Benscha. 1 From, Jesse Bollinger. 1 From, John Snowling. 1 From, Jose Lomeli. 1 From, kara. 1 From, Katie Madison. 1 From, Ken the Crazy. 1 From, Kevin W.. 1 From, Matheus. 1 From, Matthew Alvernaz. 1 From, Milos Przic. 1 From, Richard @ AudioGames. 1 From, Richard Sherman. 1 From, Ryan Smith. 1 From, Siddharth Kalantri. 1 From, Tristan. Archive file size 4405635 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for October 2010
There were 216 thread titles. Here are the top 50. mota beta 14! 57. mota beta14 absolutely rocks! 56. MOTA Beta 14 Released! 54. Q9 upcoming patch 52. mota 14 50. MOTA suggestion 48. Extant - game feadback 45. MOTA Good News/Bad News 44. Max Shrapnell 34. SF playthrough... 34. MOTA Beta 14 for Linux: Initial impressions 33. super egghunt 32. MOTA beta 15 question 30. mota download size 28. Cheet codes for q9 game 23. for all developers,possible games to consider for the future? 23. fighting games-was Re: marvel vs. capcom 3 gameplay 22. Kinect controls games by voice and jesture 21. MOTA Beta 16 Changes 21. Something to try 21. Vanishing Platforms was Q9 upcoming patch 19. MOTA Character Comments 18. Q9 change log again 18. Marvel VS. Capcom 3 gameplay! 16. (no subject) 15. fire pits in mota beta14 15. Mota Beta 14-standart.exe! 15. MOTA Panning Issues 15. amazing SF match! 14. Another awesome SsFIV match! 12. Rock Band 2 export info now up! 12. re- to all developers,possible games to consider for the future? 11. request for games that are hard to find. 10. Game Chat Reminder 9. MOTA Preliminary Comments 9. rpg question 9. trouble with troopanum 9. WII Bowling 9. contacting lighttech interactive 8. freedom games 8. Panning in MOTA FPS 8. Problem with objects in Mota Beata 15 8. what is wine? RE: MOTA Beta 14 Released! 8. Extant - tech demo (new audio game by AudioGames.net) 7. fighting games 7. MOTA beta 14 confusion 7. questions about usa games 7. Release Date Set For Three-D Velocity 7. using the sword in mota beta14 7. a very tricky harpie in mota beta14 6. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.