Re: [Audyssey] dragon realms
Wow. That sounds really dumb. Sent from my iPhone > On Jan 10, 2015, at 9:06 AM, Brice Mellen wrote: > > It's a pay to play mud. Pretty fun but if you ask me they charge to much. You > can try free for 30 days. > > Sent from my iPhone > >> On Jan 10, 2015, at 3:25 AM, Devin Prater wrote: >> >> What kind of game is that? Is it just another mud? >> >> Sent from my iPhone >> >>> On Jan 9, 2015, at 4:43 PM, Brice Mellen wrote: >>> >>> I have the scripts but I don't have access to my computer if you can get on >>> the game try to find pfanston. He will help you. >>> >>> Sent from my iPhone >>> On Jan 9, 2015, at 8:34 AM, michael maslo wrote: Hi everyone, I was wondering if anyone out here plays dragon realms and if they have the scripts for the game? If so, could you please email me them at michaelmasl...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hi Michael, I don't want to be rude here, but this discussion is really getting way off topic for this list. I think I've allowed this discussion of technologies to go on longer than I should. Bottom line, we can't answer your questions, and it isn't germane to the discussion of games so let us close the topic and move on. Cheers! On 1/10/15, Michael Gauler wrote: > About the file structure, yes it helped. > But not about the question why SWF files made into a .exe file can't be read > > by any known Windows screen readers and why it looks like that Adobe or the > > screen reader developers don't want the users to read such Flash > applications. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hi Shaun, To begin with I do believe you have a misunderstanding what SDL is. SDL, the Simple Direct Media Layer, is a cross-platform multimedia library that handles graphics, sound, input events, etc. So ripping SDL out of Dropbox and replacing it with something else isn't nearly as easy as you make it sound. I do believe Dosbox would have to be completely rewritten from scratch in order to remove SDL support so you are overly simplifying the situation. However, to answer your questions more directly the first problem by removing SDL is we'd lose the cross-platform support. I know many Windows users would not care about that so much, but anyone using Linux or Mac OS would certainly lose out just by yanking SDL out and replacing it with a platform specific API. The second and perhaps more serious issue is the way Dropbox displays its contents to the screen is through a graphics library. In other words what is displayed on screen in Dropbox is drawn directly to the screen the way video game graphics and text are drawn to the screen so yanking SDL out and replacing it with another graphics library like Direct3D or OpenGL won't help the situation any. Cheers! On 1/9/15, shaun everiss wrote: > hmmm dosbox is opensource, what would be the disadvantage of gettring > rid of sdl entirely, obviously you would need the old 16 bit support > which is why sdl is probably used, but why is there not a port > without sdl or at least sdl for output, it seems the most logical way > to handle this is kill sdl entirely but what other purpose is it > needed then for output. > and if its needed for more things than output then could output be > put somewhere either via dosbox itself or via some sort of dosbox > translater that connects with it like a frontend/ backend, there are > frontends for dosbox for some games that doesn't help us for text > games sadly but a program that used an emulator like dosbox to run > 16bit apps but did its own outputs either as a windows or console app > would that work, something like a vm without all the crazyness you > need to make a vm work like a portable vm. > Hmm if josh's dos vm could be made such that the vm was portable with > the python libraries included and everything compiled with maybe the > only need to install com 0 com or even have it as part of the setup > package and all the other stuff and have it run off one icon one > executable that would install and run all files and manage itself > like a standard windows program I'd have no issue running it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question regarding materia magica
I am also interested what files I need to play this mud called materia magica, and what mud client is working good with sound patch. On 1/10/2015 10:19 PM, Bryan Peterson wrote: I've never actually played that one. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Allison Passino Sent: Saturday, January 10, 2015 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question regarding materia magica But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the soundpack for Mush is awesome, but Alter Aeon itself is still a mud, isn't it? Or did I misunderstand what you said, Dark? Oh, and sometime, you ought to make a podcast about Materia Magica; not a let's play obviously, 'cause that would be kinda hard, but you know, like an intro podcast to it? That would be wicked awesome! On 1/8/15, dark wrote: Well yes and no. No mud has a full scale soundpack like MushZ that effectively turns the game into an audiogame with background music, sound kews etc. Materiamagica is a perfectly playable mud however with any standard client such as Vipmud or mushclient. It oes have a soundpack which you can download from the site, but this just adds a few atmospheric elements to the game, such as a lightning sound when you appea. Don't let stop you though, the game has a lot of pluses and recently some great access work has been done, (i particularly like the wilderness system). In some ways, MushZ and Alter aren't actually the best introduction to playing muds generally, sinse fantastic though the MushZ is, it's not really an experience of playing a mud. Luckily my first mud was in fact materiamagica, and while I'm no expert I have played a couple of others like briefly project bob and a good go at wayfare, so I MushZ is the exception rather than the rule, an awsome exception though it is. All the best, dark. - Original Message - From: "Bogdan Muresan" To: "Gamers Discussion list" Sent: Thursday, January 08, 2015 7:56 PM Subject: [Audyssey] A question regarding materia magica Hi all. As I play alteraeon for a while I have an other question. There is a way to play materia magica with a sound patch and something like mush Z? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
My (admittedly weak) understanding is that an application can either use the operating system's native controls, or it can opt for custom-drawn controls. The former should be more accessible as the OS knows how to expose them, while the latter gives the developer more control over the appearance. However, it also means that, unless the developer takes the pains to make those custom controls accessible, they won't be. And in my experience, very few Flash developers actually take that time, not even to get basic things down like the scroll-wheel, let alone more obscure things like accessibility. Signed, a Flash-hater. (grins) -tim On 2015-01-10 18:58, Michael Gauler wrote: > About the file structure, yes it helped. > But not about the question why SWF files made into a .exe file > can't be read by any known Windows screen readers and why it looks > like that Adobe or the screen reader developers don't want the > users to read such Flash applications. > > > - Original Message - > From: "Tim Chase" > To: > Sent: Saturday, January 10, 2015 6:10 PM > Subject: Re: [Audyssey] using dosbox > > > > Thomas (et al.), > > > > Flash is much like Java in that it's a programming > > language/environment with a virtual machine. The makers of Flash > > (Macromedia, eventually purchased by Adobe) put in accessibility > > hooks so that programmers can take advantage of those, but like > > with Java and other programming environments, if the programmers > > don't take advantage of those accessibility hooks, then it > > results in a (mostly) inaccessible application. > > > > Because it's a programming language/environment, the .FLA files > > aren't just the media, but they are the media bundled with > > graphics, video, code (the actual code is ActionScript, a cousin > > of JavaScript), data, etc. or those programs can download > > additional external resources. For that reason, the .FLA file > > might not have the media to be extracted, or it might have the > > media but need the program logic to decode/decrypt the media. So > > the .FLA file is more like a .JAR file for Java or a .ZIP file > > elsewhere, bundling lots of stuff together along with some > > conventions about how to execute it. > > > > If you have a .SWF or .FLV file, those are specifically videos > > designed to be played within a Flash application, so you can use a > > media-extractor such as "ffmpeg" or "swfextract" (usually in the > > "swftools" package) on Linux to convert/extract the media to a > > format such as .MP3 that is more readily playable. > > > > Hope that was helpful and clears things up, > > > > -tim > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update > your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All > messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. If you have any > questions or concerns regarding the management of the list, please > send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question regarding materia magica
I've never actually played that one. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Allison Passino Sent: Saturday, January 10, 2015 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question regarding materia magica But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the soundpack for Mush is awesome, but Alter Aeon itself is still a mud, isn't it? Or did I misunderstand what you said, Dark? Oh, and sometime, you ought to make a podcast about Materia Magica; not a let's play obviously, 'cause that would be kinda hard, but you know, like an intro podcast to it? That would be wicked awesome! On 1/8/15, dark wrote: Well yes and no. No mud has a full scale soundpack like MushZ that effectively turns the game into an audiogame with background music, sound kews etc. Materiamagica is a perfectly playable mud however with any standard client such as Vipmud or mushclient. It oes have a soundpack which you can download from the site, but this just adds a few atmospheric elements to the game, such as a lightning sound when you appea. Don't let stop you though, the game has a lot of pluses and recently some great access work has been done, (i particularly like the wilderness system). In some ways, MushZ and Alter aren't actually the best introduction to playing muds generally, sinse fantastic though the MushZ is, it's not really an experience of playing a mud. Luckily my first mud was in fact materiamagica, and while I'm no expert I have played a couple of others like briefly project bob and a good go at wayfare, so I MushZ is the exception rather than the rule, an awsome exception though it is. All the best, dark. - Original Message - From: "Bogdan Muresan" To: "Gamers Discussion list" Sent: Thursday, January 08, 2015 7:56 PM Subject: [Audyssey] A question regarding materia magica Hi all. As I play alteraeon for a while I have an other question. There is a way to play materia magica with a sound patch and something like mush Z? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question regarding materia magica
But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the soundpack for Mush is awesome, but Alter Aeon itself is still a mud, isn't it? Or did I misunderstand what you said, Dark? Oh, and sometime, you ought to make a podcast about Materia Magica; not a let's play obviously, 'cause that would be kinda hard, but you know, like an intro podcast to it? That would be wicked awesome! On 1/8/15, dark wrote: > Well yes and no. > > No mud has a full scale soundpack like MushZ that effectively turns the game > > into an audiogame with background music, sound kews etc. > > Materiamagica is a perfectly playable mud however with any standard client > such as Vipmud or mushclient. It oes have a soundpack which you can > download from the site, but this just adds a few atmospheric elements to the > > game, such as a lightning sound when you appea. > > Don't let stop you though, the game has a lot of pluses and recently some > great access work has been done, (i particularly like the wilderness > system). > > In some ways, MushZ and Alter aren't actually the best introduction to > playing muds generally, sinse fantastic though the MushZ is, it's not really > > an experience of playing a mud. Luckily my first mud was in fact > materiamagica, and while I'm no expert I have played a couple of others > like briefly project bob and a good go at wayfare, so I MushZ is the > exception rather than the rule, an awsome exception though it is. > > All the best, > > dark. > - Original Message - > From: "Bogdan Muresan" > To: "Gamers Discussion list" > Sent: Thursday, January 08, 2015 7:56 PM > Subject: [Audyssey] A question regarding materia magica > > >> Hi all. As I play alteraeon for a while I have an other question. There is >> >> a way to play materia magica with a sound patch and something like mush >> Z? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hey Scott, :) Your point is not lost on me. ;) However, I will mention Audio Quake yet again! lol! Ya know, I should get paid for every time I've mentioned Audio Quake on this list! lol! Smiles, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 9, 2015, at 8:03 PM, Scott Chesworth wrote: Hey, someone should rewrite doom. Maybe add a few accessibility features specific to us. That'd be neat :P On 1/9/15, Danielle Antoine wrote: > Well, I would like Golf and Leisure Suit Larry and how about Panzers too. > > On 1/9/15, Josh k wrote: >> I would buy it for windows and android. >> >> follow me on twitter @joshknnd1982 or facebook email >> joshknnd1...@gmail.com >> will find facebook site >> >> On 1/9/2015 2:33 PM, Teresa Cochran wrote: >>> Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as >>> the sound of a propane tank exploding when it's hit in the right place. >>> I'd snap it up on iOS. >>> >>> Teresa >>> >>> Winging its way from my iPod >>> On Jan 9, 2015, at 11:18 AM, Cara Quinn wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: > I would like any night football and world series baseball text games. > i > like sports they are my favorites. > > follow me on twitter @joshknnd1982 or facebook email > joshknnd1...@gmail.com will find facebook site > >> On 1/7/2015 6:00 PM, Thomas Ward wrote: >> Hello everyone, >> >> Over the last couple of weeks there has been a bit of discussion on >> the best way to preserve and play some of our favorite Dos games. >> Solutions have ranged from finding a way to make Dosbox and other Dos >> emulators accessible to actually running MS Dos in a virtual machine >> with varying degrees of success. While all of those solutions have >> some merit I don't feel they truly address the problem of preserving >> those games and applications for the majority of VI gamers, because >> they are problematic at best and are not simple solutions to the >> problem. >> >> Ideally a solution wouldn't involve installing and configuring lots >> of >> extra software like emulators or virtual machines. I feel pretty >> confident in saying the average VI gamer would just rather install >> and >> play it no extra dependencies required. Therefore if we are going to >> truly preserve these games for the average user we need to look >> elsewhere other than emulators and virtual machines. What I mean by >> that is by getting together a handful of interested developers to >> rewrite most of these games for modern platforms. >> >> It isn't as complicated or as much of an undertaking as it sounds. A >> lot of these games we are talking about are text only and as long as >> a >> developer intends to rewrite it as a text based game he or she can >> rapidly rewrite the game since they aren't worried about all the >> extra >> overhead that would go into an audio game or a video game. By and >> large text applications and games are pretty simple, and don't take a >> great deal of time to create. Especially, if they use the right tools >> and languages for the job. >> >> Back in the 80's and 90's when a lot of these text games were written >> they would have been written in C or C++. That is fine, but there are >> simpler solutions now. One such solution is Python which is a >> high-level scripting language well suited to quick and dirty text >> applications and games such as we are discussing. I can see an >> interested developer rewriting some of these Dos games in Python, >> compiling them, and releasing them in a fairly short amount of time >> barring other commitments of course. >> >> I feel rewriting these games is the best of all possibilities because >> it resolves all the problems with playing the originals. First, since >> the games will be rewritten from scratch they will be compiled for >> 32-bit and 64-bit operating systems thus negating the requirement for >> a 16-bit environment to run them. Second, they can be released as >> open >> source so that future generations of gamers can take the source make >> new builds if and when needed. Third, they can be redesigned an
Re: [Audyssey] using dosbox
hmmm dosbox is opensource, what would be the disadvantage of gettring rid of sdl entirely, obviously you would need the old 16 bit support which is why sdl is probably used, but why is there not a port without sdl or at least sdl for output, it seems the most logical way to handle this is kill sdl entirely but what other purpose is it needed then for output. and if its needed for more things than output then could output be put somewhere either via dosbox itself or via some sort of dosbox translater that connects with it like a frontend/ backend, there are frontends for dosbox for some games that doesn't help us for text games sadly but a program that used an emulator like dosbox to run 16bit apps but did its own outputs either as a windows or console app would that work, something like a vm without all the crazyness you need to make a vm work like a portable vm. Hmm if josh's dos vm could be made such that the vm was portable with the python libraries included and everything compiled with maybe the only need to install com 0 com or even have it as part of the setup package and all the other stuff and have it run off one icon one executable that would install and run all files and manage itself like a standard windows program I'd have no issue running it. At 02:18 a.m. 10/01/2015, you wrote: Hi Shaun, No, absolutely not. The reason being that SDL is itself the problem. The way SDL displays text on the screen is at a very low level that completely bypasses the Windows API etc right on by therefore there is no way for the screen reader to determine what is on screen. It would not be any different than creating an emulator using OpenGL, Direct3D,etc because the text, and I use that term loosely here, is rendered graphically rather than through standard Windows controls. As long as Dosbox etc is outside of the standard accessibility chain it will never be accessible. Cheers! On 1/9/15, shaun everiss wrote: > I just had a crazy thought, if there was some way to have an sdl app > that looked like a console or that was a windows console interface > with dosbox would that work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3d valocity
aparently they are though to be honest I havn't ever got multiplay to work, I havn't really played the game as such for ages I got it when it was all the rage but like things that are the rage I don't play it now its gone out of fashion especially now with reality software I am working on those title mostly now. At 07:57 a.m. 8/01/2015, you wrote: Hi all does any one know if the creaters of the above game are still in business I have contacted them several times with no responce If someone could help I would be most grateful Regards Christopher huby --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
I would also buy this for windows. At 08:57 a.m. 10/01/2015, you wrote: I would buy it for windows and android. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/9/2015 2:33 PM, Teresa Cochran wrote: Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audysse
Re: [Audyssey] Dos Games Preservation Project
yes I have heard about that, and aparently you can compile all those games in that format to. At 03:35 a.m. 10/01/2015, you wrote: Hi Shaun, I'm not familiar with those games specifically but as for AGT based games there is a Windows interpreter called Agility or something like that which is quite accessible. So I'm doubtful that any of those games would need to be converted into an actual Windows executable since there isn't any pressing need to do so. As to copyrights each game I'd consider would have to be evaluated for copyright status individually of course. In some cases the author has abandoned the games and therefore if they are released as abandonware the copyright issue isn't a problem. If the game isn't released as abandonware, still is under copyright, then an attempt to contact the author or publisher would be in order to request copyright status. However, in a lot of cases it wouldn't come to that. For example, Josh suggested rewriting Pinochle. Well, that is a standard card game with no implicit copyrights attached. I could write my own Pinochle game without stepping on anyone's toes just because its a common card game and I probably wouldn't be copying the Dos game exactly. I'd be making it in my own way and with variations that would make it uniquely different from the original. Thus copyright wouldn't be a major concern. As for Dosbox accessibility I think you greatly underestimate what it would take to make it accessible. In short, to make Dosbox accessible I'd throw away the original emulator and rewrite it from scratch with accessibility in mind. I'm not willing to do that and think it would be further ahead to simply rewrite a few games and applications that a person likes, make them run on modern platforms, without emulation thus resolving the problem once and for all. All this hanky panky with Dosbox is an unnecessary dependency that can and should be thrown away. Cheers! On 1/8/15, shaun everiss wrote: > for me drone and braminar are games I play on a regular basus and > wasteland rebbels. > but what are the licences of half this stuff more over even if you > have to buy them do the authors and ways to get them exist. > I know agt has some sort of game runner though I'd like a way to run > agt games in a windows something text is good but audio maybe for > some of the dos games who knows. > And there is the licence for said thing. > richard disteno has done all his games for dos into windows ones > mostly text console apps with sound where needed. > So yes it can be done. > However tom I think dosbox should be made accessable somehow, as a > lot of dos games now are using that system and I see no reason why we > can't do the same thing if we so need to. > the issue is that dos screenreader and external synths are hard to > come buy, well external synths actually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
thanks and i got that saved now in notepad. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 2:50 PM, Jacob Kruger wrote: espeak.py, line 5: _espeak.setVoiceByLanguage("en") and, added in following on line 6: _espeak.setVoiceAndVariant(voice=None, variant="klatt4") Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Josh k" To: "Gamers Discussion list" Sent: Wednesday, January 07, 2015 4:45 PM Subject: Re: [Audyssey] using dosbox hey jacob what is that line that changes espeak variants again? follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/4/2015 5:45 PM, Jacob Kruger wrote: Shaun, see my other reply to Thomas - - was talking about launching the VMWare instance of dos 6.22, firing up windows 3.1 inside it, and then launching that 16 bit version of dos from a terminal window, operating through the windows driver system, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, January 04, 2015 7:42 PM Subject: Re: [Audyssey] using dosbox the issue jakob is 64 bit windows will not run 16 bit dos games or 16 bit anything because 64 bit cpus can't process 16 bit data! Ms took dos emulation out of windows 64 bit which is why at least on the systems with 4gb or less the maximum the 32 bit standard can handle that I am running a 32 bit os. dos games run to an extent with nvda its not perfect but they do run. I have 7 though so who knows. as security gets more and more harder to handle some of these older programs may not run as well as they used to. At 10:18 p.m. 4/01/2015, you wrote: Think actually works a bit better, in terms of screen reading in the dos prompt if just launch windows, open it's rendition of terminal window, make sure am in root of C: drive, and run ASAP from within there before running game. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Josh k" To: "Gamers Discussion list" Sent: Saturday, January 03, 2015 10:34 PM Subject: Re: [Audyssey] using dosbox so after you launched windows3.1 you went into the dos prompt option which brought back asap and then run tenpin? follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/3/2015 2:43 PM, Jacob Kruger wrote: OK, checked, and did have tenpin from personal computing, or something like that, here in my CD iso, and when launched it from just the command prompt, and chose sound card, it did nothing the first time, and then on second try, started trying to work, but seemed to lock up, but, when then rebooted, and launched windows first, and then ASAP from within that ms dos terminal, and then launched tenpin, and chose sound card, the music, and sound effects, etc. did play/work. Played a couple of bad ball rolls to double check, and sound effects, music clips, etc. all seemed fine..? Not sure if that's the right game, and did also hear a slight stutter effect during music clip playback, but, that might eitehr be the way it would have sounded, or else it's due to virtual hardware overload, or something... Stay well This was a quick little test, but, am pretty sure that's exactly Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Josh k" To: "Gamers Discussion list" Sent: Saturday, January 03, 2015 9:06 PM Subject: Re: [Audyssey] using dosbox you could install tenpin96 the bowling game or one of jim's dos games like trucker for dos. it also has sound. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/3/2015 1:57 PM, Jacob Kruger wrote: OK, just tried both firing up ASAP before launching windows, and launching it from inside the MS dos terminal window launched from within windows 3.1, and both times I can use windows, via window eyes, and then use the command prompt window from within windows, but ASAP only lets me hear what's automatically popping up on screen, and screen review keystrokes don't seem to work, and wouldn't know what to try to see how sound is working - sorry. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Josh k" To: "Gamers Discussion list" Sent: Saturday, January 03, 2015 8:20 PM Subject: Re: [Audyssey] using dosbox no. I tried it and can't get it to work. maybe you could try it and see? follow me on twitter @joshknnd1982 or facebook email joshknnd
Re: [Audyssey] using dosbox
Hi Thomas, that's ok. It is no problem that you don't know all the technical details of this. I was just wondering why there is that huge difference between Flash content in a web browser and as a stand alone application. It sounds a bit strange that web content would be made accessible by design but not the separate applications. I mean, initial Flash support in JAWS for example goes way back to around JAWS 5 or 4. And since then many things were changed but never was there the support for the other Flash Player. And during that time it was more the job of the screen reader developer to provide support for the most often used applications, like it was done for Microsoft Office for example. Thus from the point of view from the end user it looked as if the screen reader developers would not want to include support for such technology even if it was not their own fault. And as I said, even if providing accessibility is more in the hand of the application developers today, at that time it probably wasn't. And that's why it was for the user at least a strange thing that sighted workers had to deal with such things or Silverlight web applications but the blind or visually impaired workers could not do so without assistance because screen readers could not work with such upcoming technology which was in use around the world. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
About the file structure, yes it helped. But not about the question why SWF files made into a .exe file can't be read by any known Windows screen readers and why it looks like that Adobe or the screen reader developers don't want the users to read such Flash applications. - Original Message - From: "Tim Chase" To: Sent: Saturday, January 10, 2015 6:10 PM Subject: Re: [Audyssey] using dosbox Thomas (et al.), Flash is much like Java in that it's a programming language/environment with a virtual machine. The makers of Flash (Macromedia, eventually purchased by Adobe) put in accessibility hooks so that programmers can take advantage of those, but like with Java and other programming environments, if the programmers don't take advantage of those accessibility hooks, then it results in a (mostly) inaccessible application. Because it's a programming language/environment, the .FLA files aren't just the media, but they are the media bundled with graphics, video, code (the actual code is ActionScript, a cousin of JavaScript), data, etc. or those programs can download additional external resources. For that reason, the .FLA file might not have the media to be extracted, or it might have the media but need the program logic to decode/decrypt the media. So the .FLA file is more like a .JAR file for Java or a .ZIP file elsewhere, bundling lots of stuff together along with some conventions about how to execute it. If you have a .SWF or .FLV file, those are specifically videos designed to be played within a Flash application, so you can use a media-extractor such as "ffmpeg" or "swfextract" (usually in the "swftools" package) on Linux to convert/extract the media to a format such as .MP3 that is more readily playable. Hope that was helpful and clears things up, -tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Thomas (et al.), Flash is much like Java in that it's a programming language/environment with a virtual machine. The makers of Flash (Macromedia, eventually purchased by Adobe) put in accessibility hooks so that programmers can take advantage of those, but like with Java and other programming environments, if the programmers don't take advantage of those accessibility hooks, then it results in a (mostly) inaccessible application. Because it's a programming language/environment, the .FLA files aren't just the media, but they are the media bundled with graphics, video, code (the actual code is ActionScript, a cousin of JavaScript), data, etc. or those programs can download additional external resources. For that reason, the .FLA file might not have the media to be extracted, or it might have the media but need the program logic to decode/decrypt the media. So the .FLA file is more like a .JAR file for Java or a .ZIP file elsewhere, bundling lots of stuff together along with some conventions about how to execute it. If you have a .SWF or .FLV file, those are specifically videos designed to be played within a Flash application, so you can use a media-extractor such as "ffmpeg" or "swfextract" (usually in the "swftools" package) on Linux to convert/extract the media to a format such as .MP3 that is more readily playable. Hope that was helpful and clears things up, -tim On 2015-01-10 11:30, Thomas Ward wrote: > Hi Michael, > > If you want specific reasons for why Flash accessibility works in > some instances and not in others you are going to have to ask the > experts. By that I mean the makers of Jaws and Window-Eyes directly > as I don't honestly know the technical reasons for why the > accessibility is the way it is. Although, I can give an educated > guess. > > I have a feeling that the Flash user interface, the way graphical > controls are displayed, work differently in a web browser than in a > standard lone application. Again, I don't know this for certain, but > it would be a logical guess. It is even possible that Adobe helped > facilitate access for Flash in web browsers but not in stand alone > applications. > > All I can say for certain is there is probably some logical > explanation for why accessibility problems for Flash applications > exists, and if you want more information then you are going to have > to go to the people who would be in the know. I'm just an average > programmer who happens to know a bit about how the accessibility on > his computer works, but am not privy to specific details about every > technology out there. So I'm afraid you've gotten all the > information on this subject you can get out of me. > > Cheers! > > > On 1/10/15, Michael Gauler wrote: > > That is sadly true. > > But in the case of Flash, I still don't get what the problem is. > > When I want to listen to a piece of classical music on a > > computer, I can use > > > > Winamp, VLC or Windows Media player. > > The user interface of any of the players is different. > > But the song remains the same. > > No player alters the used instruments or the speed at which they > > are played. > > The song in this example remains the same. > > A flash file should be like a song for this example. > > If JAWS or Window Eyes can read a flash file in a web browser, > > then I'd like > > > > to know why the same can't be done with the stand alone Flash > > player module. > > And if Adobe helped making PDF files accessible, then they must > > also have done something to make Flash in web pages partially > > accessible. If they had done nothing, we would be totally unable > > to interact with Flash. > > If there some form of allthough limited or partial support > > exists, the question would be why it was never expanded to also > > work with the stand alone player module. > > And please keep in mind that such companies as CodeFactory, > > allthough they probably had sighted members, made such active > > content with their games and > > > > used a stand alone player module as the main executable program > > on their CDs. > > The only difference is that they did use Director now known as > > Adobe Shockwave. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of > > the list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update > your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All > messages are archived and
Re: [Audyssey] using dosbox
Hi Michael, If you want specific reasons for why Flash accessibility works in some instances and not in others you are going to have to ask the experts. By that I mean the makers of Jaws and Window-Eyes directly as I don't honestly know the technical reasons for why the accessibility is the way it is. Although, I can give an educated guess. I have a feeling that the Flash user interface, the way graphical controls are displayed, work differently in a web browser than in a standard lone application. Again, I don't know this for certain, but it would be a logical guess. It is even possible that Adobe helped facilitate access for Flash in web browsers but not in stand alone applications. All I can say for certain is there is probably some logical explanation for why accessibility problems for Flash applications exists, and if you want more information then you are going to have to go to the people who would be in the know. I'm just an average programmer who happens to know a bit about how the accessibility on his computer works, but am not privy to specific details about every technology out there. So I'm afraid you've gotten all the information on this subject you can get out of me. Cheers! On 1/10/15, Michael Gauler wrote: > That is sadly true. > But in the case of Flash, I still don't get what the problem is. > When I want to listen to a piece of classical music on a computer, I can use > > Winamp, VLC or Windows Media player. > The user interface of any of the players is different. > But the song remains the same. > No player alters the used instruments or the speed at which they are > played. > The song in this example remains the same. > A flash file should be like a song for this example. > If JAWS or Window Eyes can read a flash file in a web browser, then I'd like > > to know why the same can't be done with the stand alone Flash player > module. > And if Adobe helped making PDF files accessible, then they must also have > done something to make Flash in web pages partially accessible. > If they had done nothing, we would be totally unable to interact with > Flash. > If there some form of allthough limited or partial support exists, the > question would be why it was never expanded to also work with the stand > alone player module. > And please keep in mind that such companies as CodeFactory, allthough they > probably had sighted members, made such active content with their games and > > used a stand alone player module as the main executable program on their > CDs. > The only difference is that they did use Director now known as Adobe > Shockwave. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] dragon realms
It's a pay to play mud. Pretty fun but if you ask me they charge to much. You can try free for 30 days. Sent from my iPhone > On Jan 10, 2015, at 3:25 AM, Devin Prater wrote: > > What kind of game is that? Is it just another mud? > > Sent from my iPhone > >> On Jan 9, 2015, at 4:43 PM, Brice Mellen wrote: >> >> I have the scripts but I don't have access to my computer if you can get on >> the game try to find pfanston. He will help you. >> >> Sent from my iPhone >> >>> On Jan 9, 2015, at 8:34 AM, michael maslo wrote: >>> >>> Hi everyone, >>> >>> >>> >>> I was wondering if anyone out here plays dragon realms and if they have the >>> scripts for the game? >>> >>> >>> >>> If so, could you please email me them at michaelmasl...@gmail.com >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3d valocity
Hi, Yes, they are still in business. I’m on there beta team and they just put out a new beta. > On Jan 7, 2015, at 1:57 PM, christopher huby > wrote: > > > > Hi all does any one know if the creaters of the above game are still in > business > > I have contacted them several times with no responce > > If someone could help I would be most grateful > > Regards > > Christopher huby > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
That is sadly true. But in the case of Flash, I still don't get what the problem is. When I want to listen to a piece of classical music on a computer, I can use Winamp, VLC or Windows Media player. The user interface of any of the players is different. But the song remains the same. No player alters the used instruments or the speed at which they are played. The song in this example remains the same. A flash file should be like a song for this example. If JAWS or Window Eyes can read a flash file in a web browser, then I'd like to know why the same can't be done with the stand alone Flash player module. And if Adobe helped making PDF files accessible, then they must also have done something to make Flash in web pages partially accessible. If they had done nothing, we would be totally unable to interact with Flash. If there some form of allthough limited or partial support exists, the question would be why it was never expanded to also work with the stand alone player module. And please keep in mind that such companies as CodeFactory, allthough they probably had sighted members, made such active content with their games and used a stand alone player module as the main executable program on their CDs. The only difference is that they did use Director now known as Adobe Shockwave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
True, but there is one major difference and I don't mean storyline, weapons or gameplay. I know of the original Doom, allthough I haven't played it. But I know that Doom 1 and Quake 1 shared one thing which Shades of Doom up to now has never brought. And this is the ability to design your own level files and to distribute them. Shades of Doom to my knowledge doesn't alow the creation of user content outside of the main levels. I know of two Shades of Doom 1.x mods from the user with the name locutus. But he probably needed lots of free time to figure out how the .gsf files were set up to make his own altered files. Something which I think is not compatible or possible for Shades of Doom v2.x. And of course Locutus could never make his own level files. That was I hoped we could gain when the Alchemy Montezuma's Refenge was originally announced, because the old developer stated that the level editor would be part of a full registered version. Obviously it never got to that point, but that was what I hoped back then. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hi Scot, In a sense that has already been done. That was the entire point of GMA's Shades of Doom. To create an accessible Doom clone. While not exact its as legally close as anyone can get. Cheers! On 1/9/15, Scott Chesworth wrote: > Hey, someone should rewrite doom. Maybe add a few accessibility > features specific to us. That'd be neat :P --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hi Michael, I do see where you are coming from here, but unfortunately it is a case of the application developer not taking an interest in accessibility, not making their application accessible, and not working with screen reader manufacturers to make their program accessible. I've already indicated in a prior e-mail how a screen reader works in principle, and when a developer chooses to use non-standard APIs and graphical user interfaces there is no accessibility to be had. That means if Adobe, for example, doesn't work towards making their custom graphical user interfaces accessible then Jaws, Window-Eyes, NVDA, etc is not going to be able to read stand alone Flash applications no matter how old it is. The point is that accessibility requires cooperation from the application's developer as much as the screen reader developer. For example, you mentioned pdf accessibility. That is a good example. There was a time in the 90's when Acrobat Reader was still owned by Macromedia and it was not accessible at all. It was later purchased by Adobe, and beginning with Acrobat Reader 5 Adobe put a lot of time and work into making it screen reader accessible. They worked with Freedom Scientific and the other screen reader companies to insure accessibility. If Adobe put as much time and energy into Flash access as they had on Acrobat Reader access then Flash would be accessible. Bottom line, the reasons some technologies are accessible and some aren't comes down to two things. One the application was developed using standards, or two they worked side by side with the screen reader manufacturers to make their technology accessible. Without that cooperation chances are no accessibility will come of the technology. Cheers! On 1/9/15, Michael Gauler wrote: > Hi Thomas, > I got what you mean and with an infinite number of custom controls it is > practically impossible to get them all. > But there are some controls or technologies which have been around for > years. > I obviously don't know how much changes they got over the years. > But I could give you a simple example of what I meant when I said that some > > controls should be made fully accessible. > > We both know that for example JAWS is capable to read some flash content > within a web browser (e.g. Internet Explorer or Firefox). > Not every Flash module is a player for videos or contains animated material > > itself. > If I download a site which uses one embedded .SWF file (HTML code), I can > have that SWF file. > If I download the Standalone Flash Player from Adobe and link my .SWF file > with it, I get a new self contained Flash file. > It is another .exe file with the SWF file included in it. > This .EXE file can be run on any computer even if the Flash Player is not > installed on that computer. > If I run this new file, JAWS will be unable to read the absolutely same > content you could have read on whatever website you took the file or files > from. > No one knows why you can't read the window of that application, allthough > the controls of the Flash file itself were not altered from the web > version. > Flash Player was there before or near the release of Internet Explorer 4.0. > JAWS was probably around for the same time. > And with more and more Windows computers being sold, more people got > internet and such more people used such technologies as Flash or Shockwave > or later Microsoft Silverlight. > I had to access a professional online banking service (within a place I > worked at) which was built with Silverlight. > At this time it was supposed to be a job requirement to connect with this > site. > This company specifically employed blind and visually impaired people. > We had blind workers and some were in training and some tutors and higher > ups were also blind or visually impaired. > At that time we only had JAWS 10 (there was no newer version at that time). > We blind people couldn't use the online banking feature. > Do you want to know why? > Because it was a Silverlight application on a web server embedded into HTML > > content. > We barely got the online database application to work and we needed access > to their data, so we had to use their software to connect to them. > This was at that point a real problem for us. > We could not solve this. > We asked the visually impaired people in the company to help us. > But without sighted assistance it was totally impossible. > > The point of this long story is that some technology is used really often in > > the sighted world. > And while you are right that we can't make our screen readers know > everything non standard, we should at least do with known interactive > content like Silverlight or Flash, when it is taken out of a web browser. > There must be a reason why JAWS can read PDF files (with Adobe Reader) like > > a web page. > But if it works for a browser or a mail client or a the mainstream PDF > reader, surely it should be made possible to do it with the main web > technologies whic
Re: [Audyssey] Dos Games Preservation Project
Tom, I loved Elite itself a long time back - was one of those games that I got stuck playing for hours on my old XT back then... Just not sure how you'd really convert/transform the 3D flying interface etc. I sort of remember from it into a text control based interface? Unless am thinking of the wrong game, or part of the interface, or else, suppose the sort of underlying strategy part of the game related to sort of strategy relating to performing actions/activities..? Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, January 09, 2015 7:23 PM Subject: Re: [Audyssey] Dos Games Preservation Project Hi John, Unfortunately, the games we are talking about have no source code, or at least none that is freely available. The games I had in mind were old Dos games like Elite that was really big back in the80's and early90's, but no longer are compatible with newer computers. I was rather hoping of writing them as text based console games along the lines of the original so that they would be accurate clones of the original. That's mainly for nostalgia's sake so wasn't thinking of using something like BGT for development. Plus the reason I had suggested Python is I am really interested in cross-platform games. As many here know I primarily use Linux, not Windows, so frown whenever anyone develops something exclusively for Windows and can't easily port it to Linux. I imagine Mac users feel much the same way. Therefore rewriting the games in C++ or Python is more ideal than BGT which is as yet a Windows only technology. Cheers! On 1/9/15, john wrote: I have no experience with actually playing these games, but would be willing to give porting them a try if there's sourcecode and/or a detailed enough explanation available. I know very little python, but would be surprised if I couldn't get some kind of a solution together using bgt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] dragon realms
What kind of game is that? Is it just another mud? Sent from my iPhone > On Jan 9, 2015, at 4:43 PM, Brice Mellen wrote: > > I have the scripts but I don't have access to my computer if you can get on > the game try to find pfanston. He will help you. > > Sent from my iPhone > >> On Jan 9, 2015, at 8:34 AM, michael maslo wrote: >> >> Hi everyone, >> >> >> >> I was wondering if anyone out here plays dragon realms and if they have the >> scripts for the game? >> >> >> >> If so, could you please email me them at michaelmasl...@gmail.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.