http://developer.android.com/guide/developing/tools/monkey.html
Monkeys can thrash test your app like nothing else :).
Al.
--
T: @alsutton W: www.funkyandroid.com
The views expressed in this email are those of the author and not
necessarily those of Funky Android Limited, it's associates, or
I think there is another way to approach this which cuts out the need for
the libraries, but you'll need to get the AOSP source.
Once you've checked out the source from frameworks_base you can re-use an
implementation available internally in Android from;
From Andy Rubins recent post at
http://android-developers.blogspot.com/2011/04/i-think-im-having-gene-amdahl-moment.html
;
Finally, we continue to be an open source platform and will continue
releasing source code when it is ready. As I write this the Android
team is still hard at work to bring
At AndAppStore we've had the same license server technologies in place
for over a year, we just haven't had the LVL wrapper around it (see
http://bit.ly/dbniJP for a post from April last year about it). We
offered the implementation we developed in early 2009 which uses RSA
secured licenses to
That would mean the 3rd party system would need to run a service on the device
which tends to be unpopular with users and isn't reliable unless the
application embeds the service code.
I know from experience many users buy apps through AndAppStore, install the
client, download the app, then
I'd like to know if someone can tell me if this is intended behaviour for a
reason, or just a long standing bug thats in 1.6 and above;
In a nutshell; I have a layout which has four ImageButtons and three sets of
four icons located in the drawables folder (1 icon per button per screen size
out
, bitmaps in the folder that doesn't specify a dpi
(drawable) are assumed to be mdpi, and will thus be scaled if used in a
different density screen. If you want a bitmap but that does not scale
based on density, use drawable-nodpi.
On Mon, Jul 12, 2010 at 9:26 AM, Al Sutton a...@funkyandroid.com
Can I suggest calling an end to the thread? We're now way off topic
from what the OP wants, and most posts to it seem to end up as troll
food.
Al.
On Jul 11, 7:03 am, Dianne Hackborn hack...@android.com wrote:
It is number of unique devices. It wouldn't be a count of each connection.
That
You can't build the OS in eclipse unless you want to create a new
build system, but you can create and build apps to run on Android in
it.
Al.
On Jul 9, 11:28 pm, TreKing treking...@gmail.com wrote:
On Fri, Jul 9, 2010 at 4:34 PM, Mark vbreneg...@sbcglobal.net wrote:
I know that part
I
Actually getting the setting is pretty difficult because it's not a
universal setting (CDMA devices don't have a preferred network type
setting), so the setting itself isn't exposed in a universal way.
You could try setting up a broadcast receiver for
ConnectivityManager.CONNECTIVITY_ACTION and
That line alone probably isn't enough to give you a good answer.
Can you put the complete output from logcat onto a web server
somewhere and add the URL to this thread.
Al.
On Jul 10, 9:08 am, Abhyudai Shanker abhyudai.shan...@gmail.com
wrote:
Hey Guys,
In my mobile log, m getting the
for the same price as a G1: I see eBay prices of $273 for the
pulse, but I got my G1 on Craigslist for $80.
On Jul 8, 10:44 pm, Al Sutton a...@funkyandroid.com wrote:
I've only been developing software for 20 years, but if you want to
consider me uneducated, then I guess that's your call
John has a very popular app which he keeps stats on. Last I hear he
was about to break the half million download mark and was clocking up
around 5,000 downloads a day.
Some of the devices he lists in his 88% figure run versions of Android
prior to 2.0 in some countries, but updates to Android 2.x
It's rarely a good idea to do this. If you can tell us why you want to
do this you may find we can offer you a way of doing what you want
without a restart.
Al.
On Jul 9, 7:10 pm, ArcDroid jacobrjohn...@gmail.com wrote:
i would like to restart my app, just like when you change from
horizontal
There's a hack to get Market on an Archos device, but it's not
sanctioned by Google, not supported by Google or Archos, and relies on
users willing to apply the hack knowing they won't get any support,
and so is probably not widespread.
Archoses devices tend to fall short of Googles requirements
Market makes use of Google Checkout which is probably the cause of
some payment problems.
At AndAppStore we use PayPal who have a more mature product than
Checkout and extend to more countries. We also pass 100% of payments
to the developer in a direct user to developer transaction which side
It's highly unlikely the G1 will ever see an official update to
Android 2.x or higher, so it is obsolete.
In the OPs shoes I personally would put the money towards a better
computer as it'll most likely make the whole development process more
pleasant.
Al.
On Jul 8, 7:32 am, Indicator Veritatis
As a follow on to those wanting to know more about the limitations on
Checkout you can find Googles page on it at
http://checkout.google.com/support/sell/bin/answer.py?hl=enanswer=134420
Al.
On Jul 8, 12:52 pm, Al Sutton a...@funkyandroid.com wrote:
Market makes use of Google Checkout which
, run anywhere.
So don't write-off the G1 yet. You will risk locking your apps out of
1/5 the market if you do.
On Jul 8, 5:03 am, Al Sutton a...@funkyandroid.com wrote:
It's highly unlikely the G1 will ever see an official update to
Android 2.x or higher, so it is obsolete.
In the OPs
It's using an unofficial API and could be cut off at any point. It
also doesn't allow you to actually download the apps, only display the
app listing information.
Al.
On Jul 7, 8:00 am, ko5tik kpriblo...@yahoo.com wrote:
On Jul 6, 10:19 am, Al Sutton a...@funkyandroid.com wrote:
Just
Google currently require an in-built camera to pass the compatibility
tests, so devices without cameras are unlikely to get much attention
from them (see 8.9 in
http://source.android.com/compatibility/android-2.1-cdd.pdf)
Al.
On Jul 7, 1:22 pm, Daman damanji...@gmail.com wrote:
Thanks for
wrote:
Could there be any chance that with the new Android Market, made to
support some features in Froyo, Google would also allow more countries
to sell apps? Does anyone have any idea of when this new Market would
be released?
On Jul 7, 10:30 am, Al Sutton a...@funkyandroid.com wrote:
It's
Don't call finish after starting your 2nd activity.
Al.
On Jul 4, 7:51 pm, Jroid jro...@gmail.com wrote:
I have two activities. The first is a list where the user selects one
of the items which takes them to a second activity showing the details
of the item they selected. When the user
Try using the java keyword volatile in you variable declaration.
Al.
On Jul 3, 9:49 am, burtoogle burtoo...@gmail.com wrote:
Hi,
I am starting to develop an Android App and have noticed the following
behaviour in my test code (not yet designed the real app):
A thread that loops around
It's a chicken and egg scenario.
We, at AndAppStore, see a fair amount of traffic and purchases, but
nowhere near the volume of Market. Because of this many developers
don't list with us because they don't want the hassle of maintaining
multiple listings (i.e. one at Market and one at
Just to address your point on collecting information from Googles
Market; I've talked to someone at Google about this and it was an
absolute no-go. The request wasn't for AndAppStore, but for another
project that I was working on part of and some people at Google had
shown some interest in.
So in
You'll probably get a better answer on the android-discuss group.
Regards,
Al.
On Jul 2, 9:26 pm, Peter Ciank pedrociancagl...@gmail.com wrote:
Dear People,
very soon, I have to implement for my users something smaller than a
notebook. I've been searching and researching and I found iPad
They are *not* for resolutions. They are for screen densities (i.e.
the number of pixels per inch on the screen).
To illustrate this point, the Nexus One and the Dell Streak both have
screens with a resolution of 800x480 pixels, but because the Nexus One
has a smaler physical screen it has a
Have you guys put this information into b.android.com so it can be
logged tracked easily?
Al.
On Jul 2, 7:26 pm, Ryan Cook co...@uw.edu wrote:
I am also having this issue on multiple machines. It was working
before, and I think it stopped working (and started giving error)
after I upgraded
There was a FRF83 to FRF85B link circulating for a while, but it seems
to have been pulled now.
Your best option may be drop back to a 2.1 stock firmware and wait for
OTA updates.
Al.
On Jul 3, 12:47 am, Ken H hunt1...@gmail.com wrote:
Anyone know where (or if) I can manually update from FRF50
Short answer; Your database object (db) is in the wrong scope.
Longer answer; By declaring db in the method you're saying to the JVM
that when the method finishes your database connection (db) is no
longer useful. What you should do is declare db at the class level
instead of the method level,
The answer from non-porting standpoint is no. If a user wants a lock
screen the user gets the lock screen and your app won't be allowed to
take precedence.
Marks pointer to the -porting list is because if you implement Android
for your platform you may find people on that list who've done the
Bryan,
There are a few alternatives out there including my companies
offering, AndAppStore (http://andappstore.com).
I can't speak for Zapp Market, but for AndAppStore the answers to your
questions are;
- 0% commission (we make our money from ads and customisation deals
for our site client,
When using a SimpleCursorAdapter one of the columns returned by the
query used to create the cursor should be called _id and is used as
the id value for the row.
SimpleCursorAdapter is a descendant of CursorAdapter which states the
requirement for the _id column (see
It's a firmware thing, so yes, HTCs Sense can do it, but only because
HTC wrote the firmware.
Imho it's not a gerat idea anyway. One reason for having a lock screen
is that it stops things happening when your device is put somewhere
where it may get pressure on the screen which may cause
First off; I know the implementation of this should be discussed on
the framework list, but I'm putting this idea out on here to see if
there is a need for it.
I've recently worked on a project where the designer wanted a 2 x 3
grid of icons as the apps home page. This threw up an interesting
If the idea gets some support I might do what you've suggested. Thanks
for the idea.
Al.
On Jun 23, 12:21 pm, Mark Murphy mmur...@commonsware.com wrote:
Conceptually, the notion seems sound. However, I'm here to encourage
you to Just Do It.
On Wed, Jun 23, 2010 at 3:47 AM, Al Sutton
This is in no way specific to .9.png's, nor does it require their use.
Al.
On Jun 23, 8:53 am, Gyan gnanesh@gmail.com wrote:
Making the usage of .9png images compulsory!
Probably there is a smart way of installing only the required drawables on a
particular hardware, so that at least the
Dave,
Would you be interested in working with us at AndAppStore to offer an
alternative purchase location?
From your code I can see that we could create a LicenseManagerImpl
which interfaces into our purchase checking system to cover the
license management aspect, and we accept payments via
or editing the manifest file the friendly way.
Dave.
On Jun 13, 8:54 am, Al Sutton a...@funkyandroid.com wrote:
It's been a problem for a while, I opened a bug athttp://
code.google.com/p/android/issues/detail?id=6183so you can put
a star on it if you want to vote it up.
My
positive article :).
Al.
On Jun 13, 7:00 am, gosh steve...@unimelb.edu.au wrote:
Btw, I saw that you (via AndAppStore) got an honorable mention in the
WIRED article re 'Independent App Stores' yesterday.
Congrats.
Steve
On Jun 13, 1:54 am, Al Sutton a...@funkyandroid.com wrote:
On Jun 12
It's been a problem for a while, I opened a bug at
http://code.google.com/p/android/issues/detail?id=6183 so you can put
a star on it if you want to vote it up.
My experience is that it seems to be down to the layout previewer, the
more I use it the faster performance degrades.
Al.
P.S. Before
On Jun 12, 8:44 am, gosh steve...@unimelb.edu.au wrote:
(our revenue is from ads in the client customisation deals in case you're
wondering).
Then I'm assuming you must require the app publisher to make some
small addition to their source code - which is no big deal to the
coder.
Nope.
Do we need any more app stores? :)
We've been running AndAppStore since the G1 launch and the most common
reason we hear for developers not listing is that they don't want to
maintain multiple market listings, so I doubt that the creation of
multiple markets backed by large companies is viable.
From the current information circulating it appears there will be an
OTA update when it's ready (and, for you, there will probably be a
delay while Vodafone approve it). The circulating update is a test
version and does have bugs, so it's not a good idea to consider it a
stable development
I'm not sure how many developers will like your licensing terms,
especially the bit which prevents them from creating any form of
licensing solution of their own if they download your app. It's also
worth noting that you're statement preventing reverse-engineer doesn't
hold water in many
Have you considered AndAppStore?
Payments go directly from the user to the developer using PayPal
without any cut being taken by us. We offer a purchase checking system
so you can verify user purchases from within the app itself.
If you'd like more info or have any comments feel free to drop me
I think people need to look at the bigger picture here;
The retail value of what Google is doing here is probably over US$1
million (working on 2,000 phones at US$500 each).
If what they get for that investment is a lot of negativity on public
forums which brings into question their ability to
It cost you nothing, so lighten up.
So what if the shipping that you didn't pay for takes longer than was
in the original email?, Google are the ones paying for this, so it's
entirely under their control, and it's up to them when want to do
something about it.
If you really are desperate for a
actively watching this thread.
David
On Apr 12, 8:44 am, Al Sutton a...@funkyandroid.com wrote:
It cost you nothing, so lighten up.
So what if the shipping that you didn't pay for takes longer than was
in the original email?, Google are the ones paying for this, so it's
entirely under
Please read UK deliveries as European deliveries, small brain-fart
on my part, sorry.
On Apr 12, 10:49 am, Al Sutton a...@funkyandroid.com wrote:
David,
Whilst I understand your concern, even if someone posted I got mine
and they lived right next door to your old address that doesn't mean
are far from top-sellers.
But again, I'm not remotely ungrateful, just sad that it hasn't turned
up in the time that we were promised.
On Apr 12, 10:49 am, Al Sutton a...@funkyandroid.com wrote:
David,
Whilst I understand your concern, even if someone posted I got mine
and they lived
There is no law which covers reproducing information in the public
domain (such as whois records).
You should contact the registrar (GoDaddy), inform them the
information is wrong and they're publishing your personal information,
and ask for the domain to be taken down as it's incorrectly
Kevin,
Can you tell me if you're a legal advisor, because your understanding
of copyright/trademark seems to differ from mine so I'd like to know
if I've got things wrong.
As far as I'm aware copyright requires using actual material lifted
from their app (e.g. graphics, reverse engineered source
First off; I'm not a qualified legal advisor, so my views here are
from my experience of matters like this and should not be construed as
solid legal advice.
As long as you've not used their code or other files from the app your
first step should be to go back to them and say the app is not
Tax issues depend largely on how their shipping partners ship the
item, and I don't think there are any of them reading this list :).
They might ship it from a EU / UK Warehouse. They may say it has 0
value as it's a free gift. They may pre-pay any taxes.
but at the end of the day a Nexus one
If you're one of the chosen few can I suggest you show your
appreciation by helping out other developers who are having problems
specifically with 2.x devices and haven't been so fortunate.
It's only a suggestion, but my view is that that Google have just
saved the chosen ones $500+, so even if
Use an secured intermediary. (i.e. Your app - App on your server -
End point).
It takes up more resources but it ensures that nobody who has your app
can get access to the details, and also allows you to update the login
details without the need to force an app update on all your users.
Al.
On
The best thing to do is to carry on your development as if you weren't
getting the 'phone.
Is there anything specific about the N1 you're trying to test? If so
you might find some kind sole who can help you out with a quick bit of
testing on their device.
Al.
On Mar 3, 11:15 pm, Genc
idea to put the login details in the code,
given what you've told me. I'll follow Al's suggestion - thanks very
much Al :)
On Mar 3, 9:43 am, Al Sutton a...@funkyandroid.com wrote:
Use an secured intermediary. (i.e. Your app - App on your server -
End point).
It takes up more
We put Purchase Checking in at AndAppStore for exactly this kind of
reason (http://andappstore.com/AndroidApplications/
purchase_checking.jsp).
Google, and particularly the Market team, seem to be very slow at
taking things on board an delivering what developers want, so I'd
suggest using the
Reply posted on [android-discuss]
On Feb 28, 12:34 am, Mark Murphy mmur...@commonsware.com wrote:
Rob Irondad wrote:
I just published a final draft. Feedback / comments still welcome.
http://docs.google.com/View?id=dd9hmc43_0c9zh58gd
Please use a proper list for this sort of discussion,
Bob,
If it's your first post to the list you'll have to wait for the
moderator to approve it. It will come through, but even moderators get
the weekend off :).
Al.
On Mar 1, 2:41 am, Bob Kerns r...@acm.org wrote:
I responded to you, Mark, and Al over there yesterday, but nothing has
shown up.
Hi All,
We've released an app (PortaPayments) and I'm trying to gauge interest
in what (if any) functionality should be made available to other apps
via intents.
To give you an overview of the app; It represents scans payment
requests encoded as QR Codes.
If you want some more info we've got a
they help make the intent
framework more powerful. At present I personally have no immediate
requirement for an intent API though.
Sean
On Thu, Feb 25, 2010 at 11:03 AM, Al Sutton a...@funkyandroid.com wrote:
Hi All,
We've released an app (PortaPayments) and I'm trying to gauge interest
I have an app which declares a BroadcastReceiver, the receiver gets
the broadcast, does what it needs to, then ends ensuring that
everything is tidied up as needed. When I examine the system through
the DDMS view in Eclipse the process for the application is still
running after the receiver has
Thanks for the clarification Dianne.
I'm guessing the confusion comes from people who (like me) are
familiar with the traditional Linux process model of when a process
has finished it dies and aren't expecting a garbage collecting process
management system :).
I'd read the process/threads
We (AndAppStore) already have a system available which you can find
details of at http://andappstore.com/AndroidApplications/licensing.jsp
It's not tied to our purchasing system, so you can use it to generate
licenses from your own site if you wish.
We always welcome feedback so if you have any
This is being discussed on -discuss and I believe that the changes
can't be enforced until they've complied with section 14.1 (in both
new and old agreements) of the agreement which states;
14.1 Google may make changes to this Agreement at any time by sending
the Developer notice by email
Responded to in android-discuss... please people can we move it off
the -developers list as we're so far off topic its' probably just
annoying many of the subscribers.
Al.
On 9 Nov, 09:04, Charbax char...@gmail.com wrote:
Slander and disparage doesn't have to use f-words and s-words.
alsutton
I welcome Charbax making my posts publicly available so that people
can make their own minds up, and I just wish Archos would also allow
us to do the same with the emails and documents that back our claims.
Please remember, some of my posts on his site have quoted text at the
start which and on
pay for the service you have already performed,
assuming they didn't steal your codes.
Good luck with your lawsuit, make sure you have plenty of money to pay
the lawyers before you get started ;)
Cheers
Eric
On Oct 23, 6:03 am, Al Sutton a...@funkyandroid.com wrote:
Here is our account
We, at AndAppStore, do offer PayPal as a payment option to make the
download as instant as possible.
Transaction and take place directly between the user and developer so
you're at the mercy of PayPals fraud screening system, and if their
system wants additional verification measures then there
Please stop cross posting. Pick the most appropriate group from
http://developer.android.com/intl/zh-TW/community/index.html
and email to that one only.
Al.
--
* Looking for Android Apps? - Try http://andappstore.com/ *
==
Funky Android Limited is registered in England Wales with the
I had a similar problem. The fix was to start from scratch using the
2.0 base download then use it to download the required API levels.
Al.
--
* Looking for Android Apps? - Try http://andappstore.com/ *
==
Funky Android Limited is registered in England Wales with the
company number
In the words of the big bad D -
Huzzah! Android 2.0 SDK: http://bit.ly/bKGWM;
Al.
--
* Looking for Android Apps? - Try http://andappstore.com/ *
==
Funky Android Limited is registered in England Wales with the
company number 6741909.
The views expressed in this email are those of the
Here is our account of what happened between us at AndAppStore and
Archos;
We worked with Archos for several weeks helping them design and
develop AppsLib, this included me personally travelling to Archoses
head office in Paris for meetings with Henri Crohas (Founder and CEO
of Archos), and
,
and did that author even submit it comes into question...
-Tim
On Oct 22, 3:03 pm, Al Sutton a...@funkyandroid.com wrote:
Here is our account of what happened between us at AndAppStore and
Archos;
We worked with Archos for several weeks helping them design and
develop AppsLib
At AndAppStore You can mark a release as being Alpha, Beta, or Release
Candidate quality and it'll get listed in the Pre-release section.
That way you can do some ramp up publicity pointing at the download as
opposed to risking getting bug reports in your comments if people
think its' a full
Anyone who reads the spec should be able to work out the backend, and
we'd be happy to share this method with other app stores, but when we
offered Google our previous licensing solution the response we got was
a Thanks but no thanks, so I'm not sure if they'd be interested.
The biggest
At AndAppStore we've recently introduced a pay-for app system which
lets apps confirm at runtime whether or not the user has purchased the
app. This means that even if the apk is spread around the internet and
installed on many devices your app can still either refuse to run or
enter a demo mode
That's the scheme we've already implemented at AndAppStore with a
slight twist to make it harder to generate spoof responses using a DNS
repoint.
Al.
On Oct 14, 6:38 pm, WoodManEXP woodman...@gmail.com wrote:
I am no security expert and have not thought this out all the way, but
could a
Thanks for getting this out the door before donut device release dates
start circulating and coming towards us.
I've updated the pages at AndAppStore to point developers trying to
access the open source repo SDKs we made available at the Google pages
so (hopefully) any 1.6 SDK questions from now
My guess is that they're running one of Cynogens Donut ROMs that hes'
made available. There's a fair amount of talk about performance
improvements and he is pointing at devs for some issues (a main one
being problems with widgets and rotation).
If you want to use the open-source repo donut SDK
Another solution is to list on a market alternative that provides a
web interface (e.g. AndAppStore ;)).
Al.
On Sep 10, 5:22 pm, Peter Sankauskas pas...@gmail.com wrote:
No it wasn't resolved. You can try the link above, or another style
that I have seen is:
Dianne,
In the blog post can you cover how to produce one app which will run
on cupcake and donut and support multiple resolutions.
As I understand things at the moment developers will need at least two
versions of the same app listed in Market to cover both bases; One
with minSDK=4 and the
Thanks.
Al.
On Sep 9, 5:37 pm, Dianne Hackborn hack...@android.com wrote:
You'd do supports-sdk android:minSdkVersion=3
android:targetSdkVersion=4 / and then configure the rest of the manifest
as desired.
On Wed, Sep 9, 2009 at 2:12 AM, Al Sutton a...@funkyandroid.com wrote:
Dianne
I can see 800x480 on 1.5 as a stop gap measure, so I'm holding off for
1.6 devices before buying 800x480 hardware.
The reason for this is that I could spend time sorting out a 800x480
layout which works on a 1.5 device only to find that all that work
goes out the window when the OEM releases a
I've put some screenshots up to show the differences. The app used was
declared as requiring midSDK 1;
1.5 HVGA : http://download.funkyandroid.net/15hvga.png
1.5 WVGA : http://download.funkyandroid.net/15wvga.png
1.6 WVGA : http://download.funkyandroid.net/16wvga.png
For those in doubt; The 1.6
Sounds like the LogicPD Zoom2 dev kit is donut based.
If they update to the latest donut build you'll most likley see you
app zoomed as opposed to bordered. The android-x86 guys reported black
bordering on the AndAppStore client on an pre-last friday donut build
which is what started me down
My problem is basically this; If my monitors dpi stays static why is
the emulated dpi changing between emulator skins?
To me it would make more sense if the dpi of the emulators display
doesn't change unless the developer explictly states they want to
emulate a device with a different DPI.
Al.
Most of the WVGA Android devices I've seen announced are 5 media
tablets.
This has *everything* to do with my monitor because it's what the
emulator is being displayed on. I'm not saying that the dpi of my
monitor should be the same as the dpi of the emulator, what I am
saying is if I open an
The SDK docs in the open source repo say;
Based on the target device screen density, the Android framework will
scale down assets by a factor of 0.75 (low dpi screens)...
And the default QVGA skin is a low density one.
Just to be clear; are you saying that the device won't show in market
Given the changes to Android Manifest and other sections to support
different resolution devices I'm pretty sure Google will make a
release. If you want to get a feel for what may be in it feel free to
pull down the SDKs I compiled from the donut tree in the open source
repo from
We've added support for WVGA devices to the AndAppStore using the features from
Donut and I'd recommend everyone interested in running their apps on WVGA
devices takes a look at the donut SDK because there is a new manifest tag
(supports-screens) which, if not used, can make your app look a
I've updated the linux SDK with one built with U6.0.6.
Al.
On Sep 5, 8:02 pm, skink psk...@gmail.com wrote:
On Sep 5, 8:57 pm, skink
btw looking into requirements page, google supports U Dapper Drake -
at least this is their testing box
thanks
pskink
they are even more conservative
If you want to play with the Donut SDK ADT eclipse plug-in, I've just built
them both from the open source repository and you can get them at;
http://andappstore.com/AndroidApplications/sdk/
The latest code from the repo includes the WVGA and QVGA skins and the
supports-screens manifest tag
if
the U 9.04 libc linking issue is causing a number of people problems.
Al.
On Sep 5, 5:19 pm, skink psk...@gmail.com wrote:
On Sep 5, 5:04 pm, Al Sutton a...@funkyandroid.com wrote:
If you want to play with the Donut SDK ADT eclipse plug-in, I've just
built them both from the open
Yes, you can get a precompiled version from
http://andappstore.com/AndroidApplications/sdk/
or follow the instructions at
Have you looked at the android developer map at http://bit.ly/nJxkc ?
The map is primarily there to help you find you local developers, and
there are a few devs marked on it who may be interested. (and everyone
is welcome to edit the map and add more :) ).
Al.
On Jul 29, 2:32 am, Nick
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