On 5/2/2015 7:43 PM, Rikki Cattermole wrote:
Shouldn't it be creative commons because it is more a creative work aka
documentation?
Everything else is boost licensed. Consistency.
On Saturday, 2 May 2015 at 19:16:03 UTC, rcorre wrote:
Any D game developers out there looking to create a tile-based
game?
DTiled aims to provide a quick and easy way to load maps
created with Tiled
Good! Thank you!
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
Everyone who starts a game in D calls it Dgame!
On Sunday, 3 May 2015 at 04:13:35 UTC, Andrei Alexandrescu wrote:
On 5/2/15 6:27 PM, Walter Bright wrote:
On 5/2/2015 5:12 PM, Andrei Alexandrescu wrote:
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link
that from the
homepage?)
May I
On Sunday, 3 May 2015 at 04:13:35 UTC, Andrei Alexandrescu wrote:
On 5/2/15 6:27 PM, Walter Bright wrote:
On 5/2/2015 5:12 PM, Andrei Alexandrescu wrote:
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link
that from the
homepage?)
May I
On Mon, 04 May 2015 03:23:07 +, Adam D. Ruppe wrote:
So I guess it is more a peeve of mine than anything else, but I wanted
to talk about it anyway and used the tip of the week as my vehicle. D
code that looks like C isn't a bad thing, indeed, I think it is a
selling point.
i found that
I covered two weeks this time, as I missed last week.
http://arsdnet.net/this-week-in-d/may-03.html
The tip this week might be a bit controversial but I actually
feel kinda strongly about this. So many times, I see people
asking questions about how to do task X in D.
I think that's the
dub package: http://code.dlang.org/packages/desktopfile
Implementation of Desktop Entry Specification in D.
Note that currently it's not fully compliant to spec, though it
should work in the most cases.
On Sunday, 3 May 2015 at 13:20:03 UTC, cym13 wrote:
I got a parsererror for data/data.json, Unrecognized token '?'
Please try Chrome or Firefox.
On Sunday, 26 April 2015 at 17:53:07 UTC, Martin Nowak wrote:
We're glad to announce dmd 2.067.1 which includes several
regression and
bug fixes over 2.067.0.
http://dlang.org/changelog.html#2.067.1
Please report any bug you encounter at
https://issues.dlang.org/.
travis-ci still uses
Digger v2.0 (2015-04-26)
* `idgen.d` update (DMD now requires DMD to build)
* Full core overhaul, for improved performance,
granularity and extensibility.
A fresh install is recommended.
Digger v2.1 (2015-05-03)
* Add license (dual
On Sunday, 3 May 2015 at 13:04:41 UTC, Vladimir Panteleev wrote:
Gah, I'm late!
Anyway, this is my hackathon project:
http://digger.k3.1azy.net/trend/
Succinctly, it is the lovechild of Digger and Mozilla's
areweslimyet.com.
It measures stats about D built from D's entire GitHub history,
On Sunday, 3 May 2015 at 13:04:41 UTC, Vladimir Panteleev wrote:
Gah, I'm late!
Anyway, this is my hackathon project:
http://digger.k3.1azy.net/trend/
Succinctly, it is the lovechild of Digger and Mozilla's
areweslimyet.com.
It measures stats about D built from D's entire GitHub history,
On Sunday, 3 May 2015 at 04:15:58 UTC, Mike wrote:
My idea:
1. Members of the D leadership/committers form a working group.
2. The working group creates of list of bugs they are willing
to work on.
3. Hackathon is announced. To motivate participants, the
working group agrees to fix a bug of
On 1 May 2015 at 11:14, cym13 via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 1 May 2015 at 08:18:10 UTC, Ilya Yaroshenko wrote:
http://d.readthedocs.org
I hope this examples will be useful for students.
Ilya
Showing how easy interacting with python can
On Sunday, 3 May 2015 at 09:46:13 UTC, Iain Buclaw wrote:
On 1 May 2015 at 11:14, cym13 via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 1 May 2015 at 08:18:10 UTC, Ilya Yaroshenko wrote:
http://d.readthedocs.org
I hope this examples will be useful for
On Sunday, 3 May 2015 at 06:57:34 UTC, tired_eyes wrote:
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
Everyone who starts a game in D calls it Dgame!
That may be true, but I was referring to my framework.
On Sunday, 3 May 2015 at 01:18:01 UTC, rcorre wrote:
On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
For my April/Mai game Angry Snowball
Gah, I'm late!
Anyway, this is my hackathon project:
http://digger.k3.1azy.net/trend/
Succinctly, it is the lovechild of Digger and Mozilla's
areweslimyet.com.
It measures stats about D built from D's entire GitHub history,
as well as those of programs built with said D versions.
On Sunday, 3 May 2015 at 13:04:41 UTC, Vladimir Panteleev wrote:
It measures stats about D built from D's entire GitHub history,
as well as those of programs built with said D versions.
Currently only two programs are tested (empty program and
hello world), so please send PRs for meaningful
On 5/3/15 6:04 AM, Vladimir Panteleev wrote:
Gah, I'm late!
Anyway, this is my hackathon project:
http://digger.k3.1azy.net/trend/
Succinctly, it is the lovechild of Digger and Mozilla's areweslimyet.com.
It measures stats about D built from D's entire GitHub history, as well
as those of
On Sunday, 3 May 2015 at 19:06:50 UTC, Andrei Alexandrescu wrote:
On 5/3/15 12:04 PM, Andrei Alexandrescu wrote:
This is awesome! Any chance to get the guilty commit more
precisely? For
example I see a large jump recently, but any of 3 dozens
commits (or a
combination thereof) could have
On Sunday, 3 May 2015 at 19:04:20 UTC, Andrei Alexandrescu wrote:
This is awesome! Any chance to get the guilty commit more
precisely? For example I see a large jump recently, but any of
3 dozens commits (or a combination thereof) could have caused
it.
Keep zooming in until you start seeing
On 5/3/15 12:04 PM, Andrei Alexandrescu wrote:
This is awesome! Any chance to get the guilty commit more precisely? For
example I see a large jump recently, but any of 3 dozens commits (or a
combination thereof) could have caused it.
Oh, it looks like the zoom feature already does that.
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