Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Dallas O'Brien
there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Scott Chesworth
That doesn't make it much harder for trucksitters though, because having a little wander around the loading docks would count as not ideling wouldn't it? So far, I reckon the simplest suggestion would be the most affective, IE add a kick command tied in to the tracker which is only available to

Re: [Audyssey] Problem with real speak install

2012-07-21 Thread Thomas Ward
Hi Greg, HmmThat is strange. Based on the error you gave it sounds like the setup has a problem reading from your cab file. Just by chance can you extract the cab file using Winrar or something to test the integrity of the cab file? Cheers! On 7/19/12, Greg Wocher

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2012-07-21 Thread Charles Rivard
Zilch 10:00 PM eastern Hosted by Patti W. Location: Come Roll Them Dice Roll the dice and take your chances! Try to snag as many points as possible but you better know when to quit otherwise, you'll lose it all and Zilch out! Join us for this exciting dice game that's real simple to play and its

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Christopher Bartlett
A note on the user interface for any truck sitting solution. I cannot rely on having to type out user names as for many users, their names don't easily render across languages and it would be major league inconvenient to have to cut and paste names from the mission log etc. This also makes it

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread john
I like this a lot, and personally feel it strikes a good balance, without being overly difficult to code. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 21 Jul 2012 17:42:35 +1000 Subject: Re: [Audyssey]

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread john
As far as I can tell something slightly like that is what's proposed, just with a time component. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 21 Jul 2012 14:10:08 +0100 Subject: Re: [Audyssey] swamp

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread john
This was a great point, and well illustrated. I personally already have a hard time with the / commands, and have had several times decided simply not to use them because I'd have to go find a name and didn't have time. This ranges from where to whisper, the ladder can get really annoying.

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Dakotah Rickard
That's why I want to see that /l or /local command that I think I mentioned before. Signed: Dakotah Rickard On 7/21/12, john jpcarnemo...@comcast.net wrote: This was a great point, and well illustrated. I personally already have a hard time with the / commands, and have had several times

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Steady Goh
If a player in a team is trying and cannot find crates, others can always tell him where it is and let him go collect it. That way that player can also learn. I am not sure what is the problem about collecting crates too fast. If you can end the mission in less than 10 minutes, no 1 gets kick