On 11/24/2015 09:47 PM, pwatt...@gmail.com wrote:
>
> First, I would like to put forth a request for what I think is a simple,
> but valuable, addition. When annotating games, there is only the option
> to add a comment after a move, but not option to add a comment before a
> move.
> Most exc
On 11/21/2015 05:18 AM, Jon Stephan wrote:
> Guys,
>
> Forgive me if this has been answered before, but my Google skills were
> not strong enough to find it:
>
> How do I calculate my performance rating for all the games I've played?
>
> I know of 2 ways to almost do this:
> 1) The player repor
> I dont get the use-case of comments added before a move. What is the
> added value of this? Can you elaborate on what you mean with "readable"
> and "flexibility"?
Sure. It allows for more natural language annotation. Something like:
"The more direct 13.dxc5 dxc5 14.Qd3?! leaves the queen-si
On 11/26/2015 08:20 PM, pwatt...@gmail.com wrote:
> Sure. It allows for more natural language annotation. Something like:
>
> "The more direct 13.dxc5 dxc5 14.Qd3?! leaves the queen-side pawns much
> more vulnerable."
>
Okay, I got your point. From a developers point of perspective I am not
The comment editor wouldn't need two input boxes. Just a simple radio
button for before or after move.
These types of annotations are very common at the chessbase website,
probably because chessbase makes it easy within the software.
Here's a screenshot of one I just went to their website and fo
Hello,
problem is not what SCID should allow. You want to import commented games
from other formats and they allow it.
It is not so clear what the PGN-Standard says about comments. But its de
facto standard allows comments before and after moves. So when it is used in
games information is
So could someone please paste some PGN example that can't be imported in
SCID without information loss right now?
Than you.
Jens
On 11/26/2015 09:50 PM, Gerd Lorscheid wrote:
> Hello,
>
> problem is not what SCID should allow. You want to import commented games
> from other formats a
> It just seems like an easy addition that will make annotating much better.
Fulvio can chime in, but I'm not sure it will be easy, since it seems to
involve modifying the SCID format. Moreover, how this gets translated into
PGN is far from obvious to me.
Readability issues also surfaces when you
> This type of comment is not possible using Scid's comment editor
Of course it is:
[Event ""]
[Site ""]
[Date ".??.??"]
[Round ""]
[White ""]
[Black ""]
[Result "*"]
1.e4 e6 2.d4 d5 3.e5 c5 4.c3 Nc6 5.Nf3 Bd7 6.Be2 Nh6 7.O-O Nf5 8.Na3 Be7
9.Nc2 Rc8 10.Ne3 Nxe3 11.Bxe3 Qb6 12.a3 O-O 13.b4
T
Nothing easier than that:
[[Event "?"]
[Site "?"]
[Date ".??.??"]
[Round "?"]
[White "Neue Partie eingeben"]
[Black "?"]
[Result "*"]
[PlyCount "7"]
{Pre comment one} 1. e4 d6 2. d4 Nf6 3. Nc3 g6 {Post comment two} (3... e5
{Post
comment three} 4. Nf3) ({Pre comment four} 3... c6 4. f4
On 11/26/2015 10:06 PM, Jens Hoffmann wrote:
> So could someone please paste some PGN example that can't be imported in
> SCID without information loss right now?
In the old days (once long ago) the comment editor "cursor" could be
"before" and "after" the current move. So creating something like
> {Pre comment one}
I stand corrected.
One problem I see with writing comments like that in SCID is that you need
to be sure of your line order, for as soon as you reorder them, the text
need to be corrected too.
In general, I advise against writing circumvoluted game commentaries. At
least unti
> In the old days (once long ago) the comment editor "cursor" could be
"before" and "after" the current move.
Yes, and I believe it led to a nighmarish behavior whereby as soon as you
edited the game, the cursor was lost. Considering that correspondence
players such as myself need LOTS of analysis
>In the old days (once long ago) the comment editor "cursor" could be
>"before" and "after" the current move. So creating something like
>
>{ The game starts } 1. e4 ( { Hm, I would have expected } 1. c4 { from
>this guy } )
>
>was perfectly possible. And importing this stuff should simply work as
On 11/27/2015 12:33 AM, f...@libero.it wrote:
>> In the old days (once long ago) the comment editor "cursor" could be
>> "before" and "after" the current move. So creating something like
>>
>> { The game starts } 1. e4 ( { Hm, I would have expected } 1. c4 { from
>> this guy } )
>>
>> was perfectly
Hello Fulvio,
you are right, pre move comments make sense only in certain situations. In a
normal case without variations you cannot even decide whether a comment is a
pre- or post move one.
But I can make my point more obvious:
1. e4 d6 2. d4 Nf6 3. Nc3 g6 {This is a bad move because the
On 11/24/2015 09:47 PM, pwatt...@gmail.com wrote:
> There
> are already a lot of graphics there in formats compatible with other
> programs, so if anyone wants to go ahead and use them by converting,
> feel free, but I will be converting to a format compatible with Scid in
> the coming days.
>
>
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