[android-developers] Re: where does Android Studio put the APK file?

2015-04-28 Thread Jim Graham
On Mon, Apr 27, 2015 at 11:42:12PM -0700, Doug wrote:

 Since Studio just delegates to gradle for all of its build activity, you 
 too should just use the gradle command line if you want a particular build 
 artifact.

Ok, I have no problem with the command line at all (prefer it, actually),
but what's the command?  Btw, I'm on a Mac (OS X Lion), if I didn't
mention that earlier.

 After you run the assemble[Debug|Release] target, you can find 
 the resulting APK by running the following command line on unix-y type 
 machines:
 
 find . -name \*.apk

Which is basically the same as zsh's 'ls **/*.apk' (except on really huge
lists of files...'ls ~/**/*.apk' would fail for most users, so you'd then
need to use find).  Btw, depending on your system, the above may not work
as you'd expect...some require -print, too, and some will read the above
differently (e.g., zsh sees that as literally searching for a file named
*.apk ... so you'd use find . -name '*.apk' with zsh).  Just for what
it's worth, which isn't much.  :-)

Thanks,
   --jim

PS:  I solved it by going back to Eclipse (again).

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[android-developers] where does Android Studio put the APK file?

2015-04-27 Thread Jim Graham
Ok, I give up  All of the posts (StackOverflow, etc.) I've found that
tell me where Android Studio puts the apk file after a Build Project or
rebuild project point me to directories that don't exist on my Mac.

Where, after a successful project build in Android Studio, do I find the
unsigned apk (in this case, listViewTest.apk) to load onto my various
Android devices (cp to ~/Dropbox and side-load from each)?  This is
driving me nuts.  It does build with no errors, and says the build
was completed.  But where is the apk file it generates?  One says it's
in app/build/outputs/apk/name.apk ... but app/build/outputs/apk doesn't
even exist, which makes it a bit difficult for the apk to be there.

Thanks,
   --jim

PS:  And I thought *EclipsE* was a major PITA (ok, it is, but).

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 Running Mac OS X Lion  | were doing so you can show someone else that you
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[android-developers] Custom listview shows rows but nothing else

2015-04-27 Thread Jim Graham
I'll put the actual question here, so it doesn't get lost in the text
and code  I'm hoping someone here can see what my (damaged) vision
is refusing to see, specifically, why I get blank rows in my custom
listview instead of the stuff that's supposed to be there.

I'm trying to do a custom listview that should look something like this:

.---.
| [/] Deposit Amount:  $ 500.00 |
| (Misc.)New balance:  $2015.44 |
`---' 

where the [/] is a checkbox, and the dollar amounts are from variables.

The problem is, with some fake test data, all I see is this:

.---.
|   |
|   |
|---|
|   |
|   |
|---|
|   |
|   |
|---|
|   |
|   |
`---' 

I've gone through my code and the tutorial code line by line at least
three or four times, and yet, I'm still missing something.  Given the
damage done to my occipital lobe during my first cancer, that's not
difficult to believe (2.5 cm tumor in my left occipital lobe (plus
two others in the front of my brain), followed by three brain surgeries,
followed by by whole-brain/max dose radiation and extremely harsh chemo
... my vision has a tendency sometimes to see what it thinks should be
there instead of what IS there.  I think that's what's happening when
I try to find what I missed or just got wrong.

I've played around with white text on black, black text on white, and
even blue text on black or white.  Nothing...just blank rows.  Just to
make sure it's not one device, I've tested this on my phone (Samsung
Galaxy Note 4 running Android 5.01), my tablet (LG G Pad 7.0 LTE running
Android 4.4.2) and on the emulator.  The only changes there is the
darkness of the borders.  Oh, I've also tried building it with Eclipse
and Android Studio (not that that should make any difference, except that
Eclipse seems to have gotten really buggy lately---so I switched to AS).

The code I have so far is a test adapted from a tutorial at
http://tinyurl.com/p7uxbcp and is as follows:

activity_main.xml
---  CUT HERE  ---
LinearLayout 
xmlns:android=http://schemas.android.com/apk/res/android;
android:orientation=vertical 
android:layout_width=fill_parent
android:layout_height=fill_parent
android:background=#FF

 ListView
android:id=@+id/listView1
android:layout_width=fill_parent
android:layout_height=fill_parent /
 
/LinearLayout

---  CUT HERE  ---


listview_header_row.xml
---  CUT HERE  ---
?xml version=1.0 encoding=utf-8?
LinearLayout 
xmlns:android=http://schemas.android.com/apk/res/android;
android:orientation=horizontal 
android:layout_width=fill_parent
android:layout_height=fill_parent 

 TextView android:id=@+id/txtHeader
android:layout_width=fill_parent
android:layout_height=fill_parent
android:gravity=center_vertical
android:layout_alignParentTop=true
android:layout_alignParentBottom=true
android:textStyle=bold
android:textSize=18dp
android:textColor=#FF
android:padding=10dp
android:text=My Credit Union
android:background=#336699 /

/LinearLayout

---  CUT HERE  ---



listview_item_row.xml
---  CUT HERE  ---
?xml version=1.0 encoding=utf-8?
LinearLayout 
xmlns:android=http://schemas.android.com/apk/res/android;
android:orientation=horizontal 
android:layout_width=fill_parent
android:layout_height=fill_parent
android:padding=10dp

CheckBox
android:id=@+id/chkAndroid
android:layout_width=4sp
android:layout_height=4sp /

  RelativeLayout
 android:layout_width=wrap_content
 android:layout_height=wrap_content

TextView android:id=@+id/DescriptionTV
   android:layout_width=fill_parent
   android:layout_height=fill_parent
   android:layout_alignParentTop=true
   android:layout_alignParentLeft=true
   android:textStyle=bold
   android:textSize=14dp
   android:background=#00
   android:textColor=#FF /
   
TextView android:id=@+id/AmountTV
   

[android-developers] Re: Custom listview shows rows but nothing else

2015-04-27 Thread Jim Graham
On Mon, Apr 27, 2015 at 09:50:59AM -0700, Vinay Yam wrote:
 
 write this code in getview of adapter 
  
 
 holder.DescriptionTV.setText(detail.description )
 holder.AmountTV .setText(detail.date)
 holder.DateTV .setText(detail.balance)
 holder.BalanceTV .setText(detail.amount)

With a couple of minor mods (balance and amount are double, not string),
it built.  Now if I could only find where Android Studio puts the apk
file.  I even did (from the top-level directory) an ls **/*.apk and
it didn't find it.  Maybe it's reading my mind and putting it in
~/Dropbox ???   It's building with no errors, but also not building
the apk (or it is, but it's not putting it under the project directory).

Thanks,
   --jim

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[android-developers] Major update: Database access error causes force close

2014-12-06 Thread Jim Graham
New update:  The database is being copied, but apparently not completely.
If I access a different table, the query (same, except for the table
name) works and I get the correct data.  Oddly enough, Eclipse's debugger
still says that table doesn't exist:

   12-06 14:01:20.290: E/SQLiteLog(7927): (1) no such table: hopcountries

yet it reads it and gets the right data

However, the table I was trying to access gets the same error about it
not existing, along with other error messages about column one not
existing.  I checked the source table again, and it's fine.

The database is only 150k, so what could cause it to not be completely
copied?

I just did another experiment:  I grepped for the Log.i lines I added for
every 1024 byte block copied while copying the database, and wc -l says
that there were 294 1024 byte blocks copied;  multiply that by 1024 and
it's 301056, which when divided by two is the correct size for the
database, 150528.  My memory regarding block size and such on Unix
filesystems is a bit ancient (and missing right now thanks to
chemobrain), but that's not a coincidence.  So one problem says the
database is NOT being copied completely while another non-error set of
Log data says it is.

I'm doing a byte by byte copy from assets to DB_PATH, as the tutorials
I've seen all do.  Is there a better way, or have I missed something?
Why are tables showing up as not existing, when in some, the data IS
there, and in others, it isn't (or is it?), and causes a force close if
you try to access it?

Thanks,
   --jim

-- 
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 Running Mac OS X Lion  |  poor dumb bastard die for his.
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[android-developers] Re: Database access error causes force close

2014-12-06 Thread Jim Graham
On Sat, Dec 06, 2014 at 01:13:37PM -0800, Ted P wrote:
 
 On another note, learning to use the debugger is pretty easy, and super 
 helpful especially in situations like this

That's ultimately what put me on the right track.  As it turns out, there
is some conflicting information.  The tables I try to read from don't
exist in the online version of the database (as indicated by an error
message in the debugger) and yet, a query on those tables returns all of
the expected data ... correctly.

The biggest thing I did was, upon seeing a new example, remove the
try/catch for the cursor and replace it with if (c != null).  That's
when it started working right, and those tables that don't exist gave
the cursor the exact data that's in them.  :-)

I don't understand the conflicting information, but hopefully that can
get sorted out sooner or later.

As to what code I'm using for the DataBaseHelper class, it's mostly
adapted from this example:
http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/

The SQL query itself (just one test one so far) is from many tutorials
with my own limited SQL experience providing the SQL portion.

Thanks,
   --jim

-- 
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73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | BOFH Excuse for the day:
 Running Mac OS X Lion  | Too many
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Re: [android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-05 Thread Jim Graham
On Fri, Dec 05, 2014 at 08:12:33AM -0800, andrew_esh wrote:
 One thing I usually do when I'm preparing a device to work with adb for 
 debugging is to switch it to appear on the USB bus as a Camera, instead of 
 a Media device. I do this with my Nexus 5 and Nexus 7 devices

Actually, while I haven't had time to mess with this again since last
night, I'm 99% certain that the reason the tablet wasn't connecting via
USB is the fact that the USB debugging, located in the formerly hidden
Developer Options (thanks again, TreKing, for the help with that), was
off.

After I get some more work done on my port of my desktop brewers beer
formula calculator (GTbrew2 --- GTbrew2/Android)---trying to get the
big database working today, and hopefully move foreward from there,
I'll be trying to get adb working across TCP/IP (I saw the options to
connect via TCP/IP in the adb options, but so far, no luck getting it
to actually connect from my Mac to the adb server I think I started on
my tablet).  Then I could use my Mac to directly receive logcat data
(I also found out how to filter the results, so it would actually end
up being an improvement...if I can just get past that very short USB
cable...with the Android-side connector being about 1/2 the size of
normal).

 BTW, I wouldn't blame Google for the adb problems. They wrote what they 
 could, and it now has to run in a chaotic third party OS environment.

I blame google for what google did:  deliberately make developers jump
through hoops to debug apps we're developing by breaking what was working
fine before.  This morning, I started seeing indications that not only
is logcat screwed up now, it may actually be deprecated.  If that's the
case, there's a new method that should be an improvement, if they'll just
let us know what it is..  I'm not holding my breath, though.

 This sentiment is best expressed in Google's explanation of 
 why they use the Apache Source License for the AOSP 
 project: 
 http://source.android.com/source/licenses.html#why-apache-software-license

Wait, isn't the Apache Source License one of the most open ones?  Maybe
I've missed something...who knows.

Thanks,
   --jim

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73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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[android-developers] Database access error causes force close

2014-12-05 Thread Jim Graham
I'm trying to use an SQLite table with Android (and for almost the first
time, period, but I familiarized myself with it using SQLite3 /
tclsh8.4), and I've run into a bit of a problem where I can't seem to
spot the error.

Here is the code where it's failing and force closing:

   ---  CUT HERE  ---

   // global - before start of DataBaseHelper class:
   private static final String TABLE_GRAINBRANDS = grainbrands;

   // much later in DataBaseHelper
   
   ListString grainBrandsList = new ArrayListString();
   String selectQuery = SELECT  * FROM  + TABLE_GRAINBRANDS;
   String brand;

   SQLiteDatabase db = this.getWritableDatabase();
   Cursor c = db.rawQuery(selectQuery, null); // This is the line (75)
   // that logcat says causes the force close


   ---  CUT HERE  ---

Surrounding logcat code:

---  CUT HERE  ---

I/ActivityManager(15152): Start proc com.jdgapps.andgtbrew2 for activity
  com.jdgapps.andgtbrew2/.AndGTbrew2: pid=28296 uid=10327
  gids={1015, 1028}

I/ActivityManager(15152): Displayed com.jdgapps.andgtbrew2/.AndGTbrew2: +3s183ms

E/AndroidRuntime(28296):
   at 
com.jdgapps.andgtbrew2.DataBaseHelper.getGrainBrands(DataBaseHelper.java:175)

E/AndroidRuntime(28296):  at 
com.jdgapps.andgtbrew2.AndGTbrew2$1.onClick(AndGTbrew2.java:92)

W/ActivityManager(15152):   Force finishing activity 
com.jdgapps.andgtbrew2/.AndGTbrew2

W/ActivityManager(15152): Activity pause timeout for
   ActivityRecord{4280e468 com.jdgapps.andgtbrew2/.AndGTbrew2}

I/ActivityManager(15152): Process com.jdgapps.andgtbrew2 (pid 28296) has died.

---  CUT HERE  ---

Unfortunately, this error message doesn't tell me much, and while looking
between tutorials and my code here, I can't see what's wrong with it.

I tried to check in /data/data/com.jdgapps.andgtbrew2/ to see if gtbrew2.db
was there, but /data was empty, so I gather it's hidden.  Good security,
normally, but a PITA right now.

Logcat does not show any of the errors that would be generated if the
dabase copy (from assets to the above) failed, so it should be there.

Does anyone see anything that I might have missed?

Thanks,
   --jim

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[android-developers] Re: Database access error causes force close (Update)

2014-12-05 Thread Jim Graham
On Fri, Dec 05, 2014 at 02:59:20PM -0600, Jim Graham wrote:
 I'm trying to use an SQLite table with Android (and for almost the first
 time, period, but I familiarized myself with it using SQLite3 /
 tclsh8.4), and I've run into a bit of a problem where I can't seem to
 spot the error.

Update:  There may be a problem with the initial copying of the
database.  The copy in assets (according to ls -l is 150528,
but long size = new File(db.getPath()).length(); reports a size
of 12288.

Does Android silently do compression of the database?  Or was it only
partially copied, thus likely explaining the error?

Thanks,
   --jim

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Re: [android-developers] Database access error causes force close

2014-12-05 Thread Jim Graham
On Fri, Dec 05, 2014 at 10:27:56PM -0500, Steve Gabrilowitz wrote:
 You could try putting a try/catch block around the offending statement to
 catch a generic exception, maybe finding out exactly what exception pops up
 might give you a clue?

I tried that.  The catch statement, which should have logged the error,
became the new source of the force close.  And logcat did not give ANY
additional data.  :-(

I also tried deleting the database and re-creating it.  It STILL shows up
as much smaller than the copy in assets, but I'm still assuming Android
quietly does some kind of compression on it.

Thanks,
   --jim

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Re: [android-developers] Database access error causes force close

2014-12-05 Thread Jim Graham
On Fri, Dec 05, 2014 at 10:40:01PM -0500, Steve Gabrilowitz wrote:
 Put a breakpoint in the catch clause and when it gets there examine the
 exception - that's how I recently figured out a similiarly puzzling force
 close.

Honestly, I don't even know how to do that.  I've never run into a
situation like this, where logcat says, something happened...and it was
here.  I've always gotten more useful information either from it, or
Eclipse warnings.

The most frustrating thing about this stuff is that I'm trying to
(hopefully) use this app to make enough money to pay for advertising so
the games I'm working on (using AndEngine) will have a chance of making
money to either directly make me enough money to get out from under
Social (IN)Security Disability, which was forced on me by cancer #1, or
to make money to add to my investing, which ultimately the same goal.
The ironic part is, I can't afford to pay for advertising for the app I
hope to make money to pay for advertising so my games can have a
chance  So when you combine that with this kind of stuff, where I'm
completely at a loss, it makes for a really bad week.

Thanks,
   --jim

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[android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-04 Thread Jim Graham
I recently picked up (special deal while upgrading/renewing etc.) an LG G
Tab 7.0 as, mostly, a development/testing device.  There's just one
problem.  It doesn't appear, by default, to log anything other than
system processes.  I've called LG tech support ... and if the quoting
of support didn't give it away, let's just say that had absolutely NO
idea what I was talking about (so you are having problems logging into
your applications? and worse).

So does anyone here know how I get logcat to log everything, so I can
use it when I need it?

Many thanks,
   --jim

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THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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Re: [android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-04 Thread Jim Graham
On Fri, Dec 05, 2014 at 08:55:40AM +0800, Peter Teoh wrote:
 On Fri, Dec 5, 2014 at 8:41 AM, Jim Graham spooky1...@gmail.com wrote:
 
  So does anyone here know how I get logcat to log everything, so I can
  use it when I need it?
 
 As compared with the earlier Android version, there are now many more
 features which can enable for logging and you have to enable Developer
 mode to see that.
 
 http://stackoverflow.com/questions/19740112/android-logcat-showing-empty-logs-how-to-enable-logging

Ok, I went there, and tried everything, up to and including putting LG's
vendor id (0x1004) per About This Mac ... USB -- Vendor ID (listing
showed Vendor ID:   0x1004  (LG Electronics Inc.)  I've tried using (as
the page instructs) just the hex id, and just to be sure, the entire
vendor id string.  No matter what I do, the list of devices shows a
blank.  But my Mac at least appears to recognize an LG device.

adb shell naturally fails, with error: device not found.

So what's next?  Is there something I can do via an app (or just from
within the tablet) to get this thing to log correctly?  Btw, I could not
even find the Developer Options menu on this thing.  I found the usual
unknown sources checkbox under Security, but none of the USB Debugging,
etc., stuff.

I also remember now that my Samsun Note 4 has the same problems with
logcat.  I do have one other device, a cheap Pantech thing that I was
very happy to retire to only being a test device, that works right as far
as logcat is concerned...but it would be nice to have it working on my
current phone and tablet..

Still need help ... thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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Re: [android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-04 Thread Jim Graham
On Thu, Dec 04, 2014 at 08:58:26PM -0600, TreKing wrote:
 On Thu, Dec 4, 2014 at 7:50 PM, Jim Graham spooky1...@gmail.com wrote:
 
  Btw, I could not
  even find the Developer Options menu on this thing.  I found the usual
  unknown sources checkbox under Security, but none of the USB Debugging,
  etc., stuff.
 
 
 You need to enabled developer mode:
 http://developer.android.com/tools/device.html#device-developer-options

Ok.  This link, like the last, points me to Settings--Developer Options,
which, as I said above, does not exist on this tablet.  So where WOULD I
find developer mode?  It's not under Applications, and it's not under
Security.  Perhaps it's under something like Display or something equally
unlikely?  Nope...I checkedjust to rule out any such incredibly
stupid places for it to be.

I did, via adb, finally manage to get logcat sending data to my Mac on
the Samsun Note 4, but it STILL isn't working on the device itself, but
even after adding android:debuggable=true in the Manifest, as the above
link says to do, it STILL isn't working on the device itself, where I'm
able to filter it to just jdgapps or the app name.  Oh, and even on the
Samsun Galaxy Note 4, while Developer Options does exist, Developer Mode
does not.  Unless it's a hidden option where something else has to be
set before it shows up.  If this POS wasn't my new cell phone.but it
is, so I have to be nice to it.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

The UNIX Guru's View of Sex:
# unzip ; strip ; touch ; finger ; mount ; fsck ; more ; yes ; umount ; sleep  

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Re: [android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-04 Thread Jim Graham
On Fri, Dec 05, 2014 at 11:19:53AM +0800, Peter Teoh wrote:
 On Fri, Dec 5, 2014 at 10:58 AM, TreKing treking...@gmail.com wrote:
 
 
  On Thu, Dec 4, 2014 at 7:50 PM, Jim Graham spooky1...@gmail.com wrote:
 
  As for the device not being recognized, try various combinations of:
 
 
 Right, and as mentioned in the URL link 
 http://developer.android.com/tools/device.html; above,  the udev
 configuration is critical too.

And as it says in that section:

   If you're developing on Mac OS X, it just works. Skip this step.

Clearly, this is wrongbut they don't go any further into doing this
on Mac OS X, because it just works.   (Except that it doesn't.)

I'm just glad I saved that old Pantech POS as a test device, too, as it
looks like, for anything needing logcat data, it might be the ONLY
option (well, that, and using adb shell | tee ~/tmp/logcat_out.txt
and then blindly typing logcat, with my Note 4 via USB, then a masive
grep).  It's starting to seem rather hopeless for the LG G Tab, though.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

The UNIX Guru's View of Sex:
# unzip ; strip ; touch ; finger ; mount ; fsck ; more ; yes ; umount ; sleep  

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Re: [android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-04 Thread Jim Graham
On Fri, Dec 05, 2014 at 11:50:02AM +0800, Peter Teoh wrote:
 On Fri, Dec 5, 2014 at 11:23 AM, Jim Graham spooky1...@gmail.com wrote:
 
  On Thu, Dec 04, 2014 at 08:58:26PM -0600, TreKing wrote:
 
 by default it does not exists, for all Android phone.   You have to do the
 tapping 7 times:

 http://www.androidcentral.com/how-enable-developer-settings-android-42

Strange.  I don't recall even seeing this one.  But I think I might have
found the answer, insane as it may be.

I found this as I was looking to see if maybe, catlog itself was just
fsked, and perhaps another logcat app might work.  This is from the
Market page for Logcat Extreme:  Please note;  From Android 4.1 ANY
logcat app needs root access in order to show logs.

Funny thing is, the old Pantech thing I mentioned earlier is running
Andoid 4.1.2, and it works fine with logcat (it DOES complain about
not having root, but then it works fine).  What the hell is going on?
Since when do we developers have to root every device we want to use as
a test device and thus void any warranty that might have otherwise
applied?  Whose brilliant (read:  moronic) idea was this?

Ok, so now a new question:  how do I root all three devices without
voiding the warranty on the two new ones?  GOOGLE:  ANSWER THIS.
[Note:  I'm expecting infinte silence from Googlebut maybe they'll
surprise me.  And maybe I'll find millions of dollars worth of gold in
my keg fridge..Yes, I think that's more likely.]

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

BOFH Excuse for the day:
   Crop circles in the corn shell.

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Re: [android-developers] How do I get logcat working on my LG G Tab 7.0?

2014-12-04 Thread Jim Graham
On Thu, Dec 04, 2014 at 10:44:46PM -0600, TreKing wrote:
 On Thu, Dec 4, 2014 at 9:23 PM, Jim Graham spooky1...@gmail.com wrote:
 
 You did not clarify, so, to be sure, you followed the directions on that
 page, right?

Well, given that this post just now showed up here, no, I didn't even
know about that.  But...it worked!  At least, for showing Developer
Options.  Now for the next question:  what option(s) do I need to select
in Developer Options to enable logcat on 4.2+ (on my devices) WITHOUT root?

Ok, we're on the way to overriding Google's infinte stupidity ... maybe
this will actually work right (like it used to) after all.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | BOFH Excuse for the day:
 Running Mac OS X Lion  | 
ICBM / Hurricane: | Paradigm shift without
   30.44406N 86.59909W| a clutch.


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Re: [android-developers] insane ScrollView problems

2014-10-15 Thread Jim Graham
On Wed, Oct 15, 2014 at 11:31:34AM +0530, Anurag Purwar wrote:
 change LinearLayout xmlns:android= 
 http://schemas.android.com/apk/res/android; 
 to LinearLayout 
 xmlns:android=http://schemas.android.com/apk/res/android;

I had it that way beforehere's the error from Eclipse:

error: Error parsing XML: unbound prefix /AndGTbrew2/res/layout main.xml line 2
Android AAPT Problem

Like I said, I spent hours on this on problem, trying everything I could
think of or find in online docs, the dev guide, ScrollView examples,
etc., that might satisfy Eclipse's [whatever is going on with it].
I don't give up easily, but this one has me stumped...severely.

So, back to the same questionanyone see anything?

If I leave off the '', Eclipse whines.  If I put it back, the app
force closes.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | This 'telephone' has too many
spooky1...@gmail.com  | shortcomings to be seriously considered
 Running Mac OS X Lion  | as a means of communication.  The device
ICBM / Hurricane: | is inherently of no value to us.
   30.44406N 86.59909W| (Western Union internal memo, 1876)

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Re: [android-developers] insane ScrollView problems

2014-10-15 Thread Jim Graham
On Tue, Oct 14, 2014 at 11:31:54PM -0700, gjs wrote:
 Hi,
 
 Hmm, is your ScrollView height correct ? I usually use something like -
 
 ScrollView android:id=@+id/settings_scrollview 
 
 android:layout_width=fill_parent
 
 android:layout_height=wrap_content

That's what I had, before trying a working example I found.  It's back to
wrap_content now, but, as was the case before, still getting either
errors from Eclipse or force closes from my Android phone (whining about
the lack of layout_width at line 2 (before it was saying there wasn't one
for the ScrollView, even though there was, and still is).  Just for
grins, I even just now tried joining all of the top LinearLayout lines
together as one line (knowing full-well that Java doesn't care about the
newline chars or space chars ... just at the point where I'll try
anything)  Needless to say, it didn't help.  If the LinearLayout line
isn't closed BEFORE the layout_width, etc., Eclipse whines.

I truly hate XML layouts for Android...

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

sigh, once upon a time T-1 was fast
   --seen in alt.sysadmin.net-abuse.email

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[android-developers] Re: insane ScrollView problems

2014-10-15 Thread Jim Graham
On Tue, Oct 14, 2014 at 11:27:11PM -0700, Nobu Games wrote:
 I'm not sure if that's just a copy  paste error, but you close the 
 LinearLayout tag prematurely. So all its attributes including layout_width 
 just count as unexpected text:
 
 LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;  
 
 
 * 
 ^ 
 | 
 Here*
 
 You can easily spot these mistakes by running Android's excellent lint 
 tool. If you are using Eclipse for development you should see a yellow 
 warning triangle show up at that spot.

Seems I lost a chunk of my original post somehow (not sure what happened.
I HAD (before I hit ESC ZZ RETURN to send the post to the list) the
error I was getting when I'd do it that way.  Here it is:

   The markup in the document following the root element must be
   well-formed.  /AndGTbrew2/res/layout main.xml  line 4  Android XML
   Format Problem

   error: Error parsing XML: unbound prefix  /AndGTbrew2/res/layout
   main.xml line 2  Android AAPT Problem

Like I saiddo it right, Eclipse whines ... satisfy Eclipse, get a
force close...

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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sigh, once upon a time T-1 was fast
   --seen in alt.sysadmin.net-abuse.email

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Re: [android-developers] insane ScrollView problems

2014-10-15 Thread Jim Graham
On Wed, Oct 15, 2014 at 12:03:28AM -0700, Will Christiansen wrote:
 So what I think you need to do it follow Nobu Games suggestion about the 
 premature closure.

Of course I should...that's how I had it originally.  But as I've said,
when I do that, Eclipse whines about it not being closed.

Here's how it looks now (same as several time in the past, while trying to
figure out where the problem is:


---  CUT HERE  ---
?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
   android:layout_width=fill_parent
   android:layout_height=wrap_content
   android:background=#00
   android:orientation=vertical
   tools:context=com.jdgapps.andgtbrew2.AndGTbrew2 

   ScrollView
  android:layout_width=fill_parent
  android:layout_height=wrap_content 

  LinearLayout
 android:layout_width=match_parent
 android:layout_height=fill_parent
 android:gravity=center_vertical|center_horizontal
 android:orientation=vertical 


buttons, etc.

---  CUT HERE  ---


 It can't find the layout_width attribute because you are closing that XML 
 tag before it's set. Since you've tried that and the XML looks valid 
 (besides the premature closure) you should try to fix the XML like Nobu 
 Games suggested and then clean your project. I haven't used Eclipse in 
 quite some time but I believe it's under *Project *- *Clean*.

Trust me, I know that, and that's not why it was origninally complaining
about not finding the layout_width---it was force closing because it
wasn't finding it in the ScrollView params---the exact same ones shown
above, btw.

And if I don't close it the way we all know is wrong, Eclipse whines
about it not being closed at line 2.  As I mentioned in another response,
I even tried joining all the lines together so it was ALL line 2 (up to
the '' in the spot where it's supposed to be)no change...Eclipse
still whines and refuses to build it.

 If Eclipse still continues to whine, try removing the 
 tools:context=com.jdgapps.andgtbrew2.AndGTbrew2 line of code. In this 
 instance Eclipse is wrong in saying you should close it on line 2 instead 
 of line 7.

I tried removing that---no change.  And yes, Eclipse is definitely wrong,
you know that, I know that, we all know that...but sadly, Eclipse doesn't
know that, and it refuses to recognize that it's wrong.  Until now.
Strange...very strange.

I just did a few undos, got back to what failed a few minutes ago,
and THIS TIME, Eclipse not only built it, it didn't force close, AND I
got what I was expecting on the display.  I'd go back to the older
version, but I'm also working with games and AndEngine, and it doesn't
like the older versions of Eclipse (you know, the ones before it
started crapping out all the time).

This is not the first time I've seen Eclipse fail, fail, fail, fail,
fail, fail, fail, and then build without errors, all on the same bit
of code (sometimes from known-working examples or my own
previously-working code).

I just wish I knew how to skip the repeated failures to build and
go straight to Eclipse working right the first time (like it used to).

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | Now what *you* need is a proper pint of
spooky1...@gmail.com  | porter poured in a proper pewter porter
 Running Mac OS X Lion  | pot..
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[android-developers] insane ScrollView problems

2014-10-14 Thread Jim Graham
I give up...I've gone through examples (including using my own past code
that worked), and no matter what I try, using ScrollView causes a force
close, claiming that I haven't provided a layout_width parameter (I
have).  In fact, I checked EVERYTHING in the layout file, and nothing
is missing layout_width or layout_height.  And yet, logcat still claims
it isn't there.  It even give me the line number where it isn't (and is)
there.  I have been going in circles on this for hourscan someone
please point out what I'm not seeing?

Here is the layout file (main.xml):

---  CUT HERE  ---
?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android; 
android:layout_width=fill_parent
android:layout_height=wrap_content
android:background=#00
android:orientation=vertical
tools:context=com.jdgapps.andgtbrew2.AndGTbrew2 

   ScrollView
  android:layout_width=fill_parent
  android:layout_height=80dp
  android:layout_alignParentLeft=true
  android:layout_alignParentTop=true 

  LinearLayout
 android:id=@+id/linearLayout1
 android:layout_width=match_parent
 android:layout_height=fill_parent
 android:gravity=center_vertical|center_horizontal
 android:orientation=vertical 

   Button android:text=@string/newBrewStr
  android:id=@+id/newBrewView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:layout_alignParentTop=true
  android:background=# /

   Button android:text=@string/openExistingStr
  android:id=@+id/openExistingView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:background=# /

   Button android:text=@string/cloneStr
  android:id=@+id/cloneBrewView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:background=# /

   Button android:text=@string/reformulateStr
  android:id=@+id/reformulateView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:background=# /

   Button android:text=@string/brewToFileStr
  android:id=@+id/brewToFileView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:background=# /

   Button android:text=@string/reportToFileStr
  android:id=@+id/reportToFileView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:background=# /

   Button android:text=@string/reportToTeXStr
  android:id=@+id/reportToTeXView
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:padding=10sp
  android:textSize=24sp
  android:textColor=#FF
  android:background=# /

   /LinearLayout
   /ScrollView
/LinearLayout

---  CUT HERE  ---

And here is the error I'm getting in logcat:

---  CUT HERE  ---
10-14 18:20:42.276 E/AndroidRuntime(19964): java.lang.RuntimeException:
Unable to start activity
ComponentInfo{com.jdgapps.andgtbrew2/com.jdgapps.andgtbrew2.AndGTbrew2}:
java.lang.RuntimeException: Binary XML file line #2: You must supply a
layout_width attribute.

10-14 18:20:42.276 E/AndroidRuntime(19964): at
com.jdgapps.andgtbrew2.AndGTbrew2.onCreate(AndGTbrew2.java:54)
---  CUT HERE  ---

Take the ScrollView out, and it works...but only in Portrait.  In
Landscape, it NEEDS that ScrollView.

Does anyone see anything I'm not?

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | BOFH Excuse for the day:
 Running Mac OS X Lion  | 
ICBM / Hurricane: | Paradigm shift without
   30.44406N 86.59909W| a clutch.


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Re: [android-developers] Physical address is required for paid apps or in-app purchases

2014-10-07 Thread Jim Graham
On Tue, Oct 07, 2014 at 11:47:08AM -0700, jtoolsdev wrote:
 I don't recall that last week it said postal address.   It looks like 
 they updated it and added more language to that section in Settings.  AND 
 it mentions the address requirement that is in the developer terms so I 
 clicked on that link and did search on address and that word is not even in 
 the document which still mentions a 48 hour return period too.

Yeah, I tried to find the address requirements in there, too, and found
nothing even remotely related.  So I followed the requirement as stated,
for a valid postal address, since my home address does not meet that
requirement, and the post office won't start delivery unless I have a
NEW lease (I seem to recall it had to be less than either 3 weeks or
3 months old---I've lived here since 2007, so they won't set it up).
I'm constantly having to specify on online orders that my shipping
address is my home address, but my mailing address is my PO box.
Then, inevitably, some company will be stupid enough to use a shipping
method that uses the post office for final delivery, and ship it to
my home address, where they were clearly told that the post office does
not deliver to  One did this about four times before I gave up on
them completely.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | DMR: So fsck was originally called
spooky1...@gmail.com  |  something else.
 Running Mac OS X Lion  | Q:   What was it called?
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Re: [android-developers] Physical address is required for paid apps or in-app purchases

2014-10-06 Thread Jim Graham
On Fri, Sep 19, 2014 at 05:31:46PM -0400, Dallas Singletary wrote:
 It has to be a PHYSICAL ADDRESS no PO BOXES

I just now saw this thread (haven't been active here for a while) and
updated my info.  It specifically says a current valid postal address.

If I were to use my physical (home) address, it would NOT be a valid
postal address (shipping, yes, USPS, no).  So they got my valid postal
address, which is a PO box.  If they insist on my home address, they will
be limited to shipping (e.g., FedEx, UPS, etc.).

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

The UNIX Guru's View of Sex:
# unzip ; strip ; touch ; finger ; mount ; fsck ; more ; yes ; umount ; sleep  

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Re: [android-developers] need reference / example for game orientation matrix

2014-09-13 Thread Jim Graham
On Thu, Sep 11, 2014 at 11:21:33PM -0700, Adam Ratana wrote:
 On Thursday, September 11, 2014 2:56:15 PM UTC-4, Spooky wrote:
 
 Unfortunately these things are not well documented, and it's assumed that 
 you have some knowledge of this from, say, the game development space.   I 

Unfortunately, I'm just learning to develop games, and I'm coming from a
totally different background in terms of writing any code---it's always
been to solve some problem or meet some need, not games.  But now, I am
trying to do games...MANY games, hoping to make enough money to either
boost my investing each month, or, if I'm incredibly lucky, make enough
right away to get out from under Social Security Disability (which my
first cancer forced me into) in the near future...but I keep running into
brick walls like this one (all of which, until now, I got past).

 was in the same boat as you.  I have put together a project on my github 
 with some examples, though it needs some cleaning up and some love.  But it 
 may prove helpful to you.  http://github.com/ratana - the rotation vector 
 compass project.

It sounds like that is exactly what I'm looking for.  Hopefully I can
learn enough from it to develop the game (player) controller I want to
add as an option to the usual on-screen one.  I prefer the
flight-controls type, and I'm sure there are others who do, and I know
there are those who prefer the on-screen type, so I want to provide both
choices.  :-)

Many, many thanks,
   --jim

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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

Beer is proof that God loves us, and wants us to be happy.
   --Benjamin Franklin

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Re: [android-developers] need reference / example for game orientation matrix

2014-09-11 Thread Jim Graham
On Thu, Sep 11, 2014 at 06:23:44AM -0700, Adam Ratana wrote:
 Hello Jim, try the rotation vector sensor, this uses all 3 when
 applicable. Most devices these days implement it. 

Thanks---I'll look it up.  Hopefully I can find an actual example.
Matrices and vectors are all stuff that I haven't touched since
sophomore-level classes (well, except for one class later, where
it was Maxwell's Equations.  Yuck

Thanks,
   --jim

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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

   In light of DHS's recommendation to defend yourself
against armed intruders with scissors, I'm giving
 my deer rifle a new nickname: Scissors.

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[android-developers] need reference / example for game orientation matrix

2014-09-10 Thread Jim Graham
I'm trying to write a game controller that works similarly to aircraft
flight controls (rotate the device to move player).  I'm trying to use
the game orientation matrix, but after repeated Google searches, a
post to Stack Overflow (at http://tinyurl.com/ocqw6br), I have yet to
even find any reference material on it.  Everything I find uses the
magnetometer and accelerometer, which is the normal Orientation Matrix,
not the game orientatin matrix, which uses the accelerometer and the
gyroscope.  I've tried to adapt an example for the orientation matrix,
but it's still using the code for handing the magnetometer/accelerometer
blend, and I'm not getting any results that make sense (just the values
for yaw---which is not even consistent with the movement of the phone,
pitch, and roll---both of which are consistent).

Does anyone here know if there even IS such a thing as the (documented)
game orientation matrix?  Given how well any docs for it seem to be
so well hidden, it makes me wonder if it was documented as a good idea,
but never actually implemented in reality.

Related question:  assuming I can't find anything else, how would I
combine pitch and yaw (after compensating for their reversal when the
device is rotated to landscape) to get a single vector?  I keep
thinking there's some insanely-simple math that I'm missing, but the
chemobrain caused by my first cancer has been blocking me from seeing
it for days

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | BOFH Excuse for the day:
 Running Mac OS X Lion  | 
ICBM / Hurricane: | Paradigm shift without
   30.44406N 86.59909W| a clutch.


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Re: [android-developers] ADT/SDK 23 broken on Mac - annotations.jar

2014-07-01 Thread Jim Graham
On Mon, Jun 30, 2014 at 05:20:52PM -0700, 'Tor Norbye' via Android Developers 
wrote:
 There were some packaging problems in Tools 23 where proguard and
 annotations.jar were missing. We've released 23.0.1 to fix that, so invoke
 the SDK manager and install it (if necessary run Packages  Reload since I
 think it might cache some results.)

I tried getting 23.0.1 via the SDK manager to no avail.  Then I grabbed
it from within Eclipse using Help -- Install new software.  That worked
easily.  I also had to upgrade Eclipse again---I think 3.8 must have been
a buggy release to begin with.  Once I got Juno and 23.0.1, things
started looking up.  I had no choice but to stop at that point (long
storypast cancer, limits inflicted on me, eyes go blurry, then
migraineI got to the blurry eyes bit and did NOT want the migraine).

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | This 'telephone' has too many
spooky1...@gmail.com  | shortcomings to be seriously considered
 Running Mac OS X Lion  | as a means of communication.  The device
ICBM / Hurricane: | is inherently of no value to us.
   30.44406N 86.59909W| (Western Union internal memo, 1876)

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Re: [android-developers] ADT/SDK 23 broken on Mac - annotations.jar

2014-07-01 Thread Jim Graham
On Mon, Jun 30, 2014 at 05:20:52PM -0700, 'Tor Norbye' via Android Developers 
wrote:
 There were some packaging problems in Tools 23 where proguard and
 annotations.jar were missing. We've released 23.0.1 to fix that, so invoke
 the SDK manager and install it (if necessary run Packages  Reload since I
 think it might cache some results.)

And here I thought I had things working.  I'm going through the
AndEngine extensions now, making sure they're all associated with
AndEngine (libraries).  Now, on some, I get the following two errors
(this is from AndEnginePhysicsBox2DExtension-GLES2)


   The container 'Android Dependencies' references non existing library
   '/Users/jim/Android/android-sdk-macosx/tools/support/annotations.jar'
^^^

   The project cannot be built until build path errors are resolved

Look familiar?  This is after installing ADT 23.0.1.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | Unix *IS* user-friendly; It's just very
 Running Mac OS X Lion  | selective as to who its friends ARE.
ICBM / Hurricane: | 
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Re: [android-developers] ADT/SDK 23 broken on Mac - annotations.jar

2014-07-01 Thread Jim Graham
On Tue, Jul 01, 2014 at 07:16:05AM -0700, 'Tor Norbye' via Android Developers 
wrote:
 Hi Kostya,
 No, I don't think that was a deliberate change. We switched the builds over
 from some old hacky build scripts to using the recommended way to build
 Eclipse itself (some sort of Maven setup, possibly called Tycho - I haven't
 been following it closely) and this might be a side effect of that. I think
 there's some discussion of this on the adt dev group.

Speaking of Eclipse, where is the old documentation on setting up
Eclipse?  All I see now is Android Studio, but some stuff doesn't appear
to work in Android Studio (e.g., library projects that are not Gradle
projects---unless it's just been added, I haven't found an option in AS
to tell Gradle to keep its hands OFF of this project.

Thanks,
   --jim

PS:  23.0.1 finally appeared in the SDK manager, and when I applied it
 from there, everything started working again.

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | TeX actually recognizes several kinds of
 Running Mac OS X Lion  | infinity, some of which are ``more infinite''
ICBM / Hurricane: | than others.
   30.44406N 86.  59909W  |   --Donald Knuth in {The TeXbook}

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Re: [android-developers] ADT/SDK 23 broken on Mac - annotations.jar

2014-07-01 Thread Jim Graham
On Tue, Jul 01, 2014 at 07:18:33AM -0700, Tor Norbye wrote:
 On Tue, Jul 1, 2014 at 5:22 AM, Jim Graham spooky1...@gmail.com wrote:
 
 The project cannot be built until build path errors are resolved
 
  Look familiar?  This is after installing ADT 23.0.1.
 
 
 That file is definitely there in my 23.0.1 install. Do you by any chance
 have multiple SDK installs? Can you run
 '/Users/jim/Android/android-sdk-macosx/tools/android which will launch the
 SDK manager for the specific install you're using in Eclipse, and confirm
 that you really have 23.0.1 installed there? Can you also check that for
 example  '/Users/jim/Android/android-sdk-macosx/tools/proguard exists?

Last night, when you announced 23.0.1, I checked the SDK manager, and it
wasn't there.  So I installed it via Eclipse's Help--Install new
software.  Apparently, that one didn't work.  But just a little while
ago, I checked the SDK manager again, and it was there.  I installed it,
and everything seems happy now.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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[android-developers] The ADT version 23 mess: FIXED

2014-06-30 Thread Jim Graham
I'm happy to say, it's ALL working now.

I manually re-inserted the link to Android stuff in Help--Install New
Software that Kostya provided in Message-ID: 
   CAN7dqjCm9-dHcE72dd6VM58Qp=2_PfJJc9D=+-vcbwfnpud...@mail.gmail.com:

   Android - https://dl-ssl.google.com/android/eclipse 

And then installed ADT 23 **AGAIN**.  I don't know why that worked, but
it did.  I guess Eclipse just wasn't sure I really wanted that until I
told it twice.  :-)

Either way, it's all back to normal now, and I'm going to proceed with
going through some AndEngine tutorials starting today.  :-)

Just to recap, here's what fixed it for me:

   1) Upgrade from Eclipse Indigo (3.7.2) to whatever 3.8 is called.
   2) Install, via Help-Install new software, ADT version 23 and restart
  Eclipse.  For me, it stopped whining about needing version 23 here,
  but did NOT seem know about this Android thing.
   3) Using the link above, repeat the process to install ADT 23 and
  restart Eclipse again.  This time, it works.  Or at least, it
  does for me.

I'll say this for sure...the next time Android Studio demands an upgrade
to the SDK, ADT, or anything else, it's not going to be happy with my
response until I've got a few backups of my entire Android/Eclipse setup.

Later,
   --jim

PS:  Another way to look at this;  last week, the week from Hell, is
 over.  Now, all of a sudden, it works.  Now if one or two of the
 companies I have the most shares in will just make that one major
 announcement that drives share prices way past through the roof,
 and on their way to Andromeda..

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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[android-developers] Re: The ADT version 23 mess: FIXED UPDATE

2014-06-30 Thread Jim Graham
Referring to my previous post (should be above this one in the
thread)

If you get a build path error on every existing project in your
workspace, read this...otherwise, skip this message.

When I FINALLY got Eclipse configured (view), I moved on to making
sure old projects would build.  They didn't.  Eclipse was whining
again, this time about the build path.  So I read some stuff from
Stack Overflow, giving all kinds of vey popular solutions, none of
which helped.

So I just struck out on my own, and found that if I do a File--Import
and then Import Android project from existing code and import each
old project from its location in the workspace right into its same
location into the workspace (yes, import it into itself, so to speak),
that clears the build path error.

HTH.  HAND.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | TeX actually recognizes several kinds of
 Running Mac OS X Lion  | infinity, some of which are ``more infinite''
ICBM / Hurricane: | than others.
   30.44406N 86.  59909W  |   --Donald Knuth in {The TeXbook}

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Re: [android-developers] Re: The ADT version 23 mess: FIXED UPDATE

2014-06-30 Thread Jim Graham
On Mon, Jun 30, 2014 at 05:49:38PM +0200, Michael Banzon wrote:
 Thank you for sharing the solution.

No problem...just seemed like the right thing to do.  :-)

Later,
   --jim

-- 
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73 DE N5IAL (/4)  | Some people are like Slinkies, they serve no
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 Running Mac OS X Lion  | when you kick them down the steps.
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[android-developers] Re: The ADT version 23 mess: FIXED - Yet another update

2014-06-30 Thread Jim Graham
Eclipse 3.8 appears to be a screwed-up version.  I just upgraded to Juno,
and SO FAR, it seems to be working better.  We shall see...tomorrow.  I'm
done with this tonight.

Later,
   --jim

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spooky1...@gmail.com  | Unix *IS* user-friendly; It's just very
 Running Mac OS X Lion  | selective as to who its friends ARE.
ICBM / Hurricane: | 
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Re: [android-developers] ADT/SDK 23 broken on Mac - annotations.jar

2014-06-30 Thread Jim Graham
On Mon, Jun 30, 2014 at 04:27:36PM -0700, Nathan wrote:
 I do not even know if I am having the same problems as others. 

You are...trust me.  This, apparently, is a thorn in everyone's side (and
I picked up on in my ankle this afternoon, just to add insult to injury).

 I downloaded the combined bundle. This was after Eclipse told me that I 
 needed to update my ADT, but wouldn't let me do it. Something in the fine 
 print led me to believe I need a new eclipse.  

#1:  Don't download the combined bundle ... it's broken.  Start with
Eclipse Juno.  I just gave up on 3.8, which I *THOUGHT* had fixed things.
I can't say for sure whether Juno will or not, but it LOOKS better than
3.8 did (in terms of handling errors, build paths, etc.)..

 So I installed the adt-bundle-mac-x86_64-20140624.

That looks familiar ... it's broken.  Search for and download android-sdk-macosx
(.tar.gz, if I remember correctly).  You'll still have some work to
do---read my Fixed update a thread or two up from this one.  Read ALL
of them in sequence before starting, as things get weirder as you go
along.

 Then Facebook SDK won't load because its looking for. 
 /adt-bundle-mac-x86_64-20131030/sdk/tools/support/annotations.jar. 

That file is in the source for the SDK in question, so you need to load
it.  Don't ask me why...I have no idea.  I've never downloaded the SDK
source (as a requirement) before, and normally don't, period.

 Nowhere available for me to change where it looks for it, and suggestions I 
 found on the internet of what to put there did not result in resolving any 
 symbols. 

Again, look in my earlier posts.  You'll get a link, something like
https://dl-ssl.google.com/android/eclipse - ah, yes, lucky you---it was
still in my snarf  barf buffer.  In Help--Install new software, click
on Add, and in the title, write Android or something like that.  In the
URL part, add that link.  Then install the ADT tools and restart Juno.
THEN you will have the options to direct it to the android-sdk-macosx
directory (mine found it on its own).

 Can anyone give advice on what to do next?

Just did.  :-)

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | Unix *IS* user-friendly; It's just very
 Running Mac OS X Lion  | selective as to who its friends ARE.
ICBM / Hurricane: | 
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[android-developers] How do I import AndEngine into Android Studio w/o Gradle?

2014-06-29 Thread Jim Graham
As mentioned in a previous post, something happened to my Eclipse install
(ADT version 22.6 is screwed up and breaks everything), and the upgrade
to 22.6 was forced by Android Studio, as I recall.  Whatever, I don't
really care what made me upgrade to a broken ADT.  I just want to get
started with AndEngine tutorials this morning

So before I completely remove Eclipse, the Android SDK for Mac, etc., 
and start over (using ADK version 21.xomsething), let's try to go the
easier way.

How do I load AndEngine into Android Studio to use as an external
library?  It is a finished project, with source and libs, and will
not be touched by Gradle.  How do I do this?  The same question
applies to all of the extensions for AndEngine, as well, and I'm
not sure if those are plain source, just libs, or both.  What I
*DO* know is that they are almost certainly not Gradle projects, so
again, no Gradle.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

The UNIX Guru's View of Sex:
# unzip ; strip ; touch ; finger ; mount ; fsck ; more ; yes ; umount ; sleep  

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[android-developers] ATTN all developing on Mac OS X: need working SDK/ADT

2014-06-29 Thread Jim Graham
For those out there who are developing for Android using Eclipse (Indigo,
aka 3.7.2) on a Mac, I need a working copy of the SDK with an ADT version
that both Eclipse and the SDK are happy with.

If you still have the old (my copy was several years old)
android-sdk-macosx.tar.gz file, that is probably what I need to get up
and running again.  Please contact me if you have the older version I need.
As a temporary bypass to my spam filters, put ADT in the subject line.

For ALL developers using Mac OS X, if anything tells you that you need to
upgrade your ADT in the near future, DON'T DO IT  You will start
getting errors saying that the current SDK requires ADT 3, and you only
have 2.6.  When you try to upload to 3.x, you can't, because you have
2.6.  ADT 2.6 (if that's its real version number---I gather that's
actually THE problem with it) is broken.  Note also that the current
adt-eclipse-sdk blend uses this broken ADT.  How that got past QC testing
I don't even want to try to guess.  But it's broken, and that's what
really matters.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W

   Now what *you* need is a proper pint of porter poured in a proper
   pewter porter pot.. --Peter Dalgaard in alt.sysadmin.recovery

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[android-developers] What SDK version insists on the broken v23 of the SDK tools?

2014-06-29 Thread Jim Graham
Some SDK that I have installed (up to and including 4.1.2) is insisting
on SDK Tools version 23, which the SDK manager claims is installed.
Eclipse says it's version 2.6.  From what I've gathered since yesterday,
this is a known bug.  I've tried removing SDK versions, and the problem
does not go away.  In my previous post on this, everyone kept referring
to an Android L.  Today, when rebuilding my Eclipse / SDK install from
scratch, I saw that this is a new version of Android.  But I don't have
it installed.

Here's the pattern:

   Open Eclipse, get error message whining about This SDK version
   (presumeably 4.1.2, but removing it doesn't help, and it never
   needed it before) needing version 23, which is already installed.
   Look at the detail, it calls version 23 version 22.6.  Close that an
   proceed.

   Try creating a new Android app.  When you enter the app ID, Eclipse
   whines again, about the fact that you can't start or end an app ID
   with a dot (which you're not doing in the first place) and will not
   let you move on.

What SDK version do I need to remove to fix this?  I'm now back farther
than I was BEFORE I saw this problem, which makes exactly ZERO sense.
The more I try to fix this on my Mac, the more confused I get.  Could
this somehow be related to the version of AndEngine I have in my
workspace, that I'm trying to get started with?  Might it require a
higher SDK version (like this L)?  According to its Manifest, it only
needs Android 8, but..

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | DMR: So fsck was originally called
spooky1...@gmail.com  |  something else.
 Running Mac OS X Lion  | Q:   What was it called?
ICBM / Hurricane: | DMR: Well, the second letter was different.
   30.44406N 86.59909W|-- Dennis M. Ritchie, Usenix, June 1998.

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Re: [android-developers] ATTN all developing on Mac OS X: need working SDK/ADT

2014-06-29 Thread Jim Graham
Strange.  I think my procmail filters are still messed up...this somehow
ended up in my regular mail and not in the list's mbox, and I had no idea
that the post even went out until I looked at the headers.  I'll
try to find the error in procmail later

On Mon, Jun 30, 2014 at 12:18:17AM +0300, Harri Sm?tt wrote:
 
 Removing the existing ADT Plugin from Software Sites in preferences -
 then adding it back using Install New Software - finally let me upgrade
 ADT to the latest version though. This could help you too.

What did you add back and how (i.e., what URL)?  I have version 21 of the
ADT, which pre-dates this whole insanity on my drive, but I tried that
yesterday, and Eclipse still inslsted that it had 22.6 (which I removed
from the Eclipse directory).

 But at the end I decided to re-install Eclipse with the latest version
 from scratch. Seriously.. Indigo, why?

To quote an old saying (poor English and all), Don't fix it if it ain't
broke.

Of course, now, it's not just Eclipse that's brokwn, it's my procmail
filters, too.  WTH is going on?  This past week has been one issue
after another, and it's getting REALLY old.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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Re: [android-developers] ATTN all developing on Mac OS X: need working SDK/ADT

2014-06-29 Thread Jim Graham
Procmail filters still broken...arrived in my mail, not list.  Strange.

On Mon, Jun 30, 2014 at 02:44:44AM +0400, Kostya Vasilyev wrote:
 2014-06-30 2:11 GMT+04:00 Jim Graham spooky1...@gmail.com:
  On Mon, Jun 30, 2014 at 12:18:17AM +0300, Harri Sm?tt wrote:
  

 I was able to recover my broken (by the Platform L preview / tools 23)
 Eclipse install by doing essentially the same
 
 ... but without having to remove and add back the download site URL, or
 uninstalling ADT 22 as a separate step.

Ok, but now I've removed the ADT site from Eclipse ... how do I add it
back?  That USED to be on the Android Developer's site, but Eclipse
itself is gone now...just information about installing Android Studio.

 This is what worked for me:

And here's what I did, following yours:

1) Installed L via the SDK Manager.

 1 - Brought up Help - Install new software

Yep.

 2 - In the work with dropdown, selected Android.

I don't see Android in that list at all.  But after copying Eclipse
out of backups, I do see ADT Plugins, which adds Developer Tools
to the list.

 3 - The large area below showed the new (23.0.*) tools.

It does.  It did before, too.

 4 - Selected everything, unselected Android Native Development Tools,
 since I didn't have those installed

I do have the NDK installed, so I included it.

 5 - Pressed Next
 
 6 - And finally -- Eclipse offered to *replace* the already installed ADT
 tools 22 with new tools 23.

Mine didn't.  Mine gave the same error // detail:

   The operation cannot be completed.  See the details.
   Cannot complete the install because of a conflicting dependency.

  Software being installed: Android Development Tools 23.0.0.1245622
(com.android.ide.eclipse.adt.feature.feature.group 23.0.0.1245622)

  Software currently installed: Android Development Tools
   22.6.1.v201403111859-1066720 (com.android.ide.eclipse.adt.feature.group
   22.6.1.v201403111859-1066720)

  Only one of the following can be installed at once: 

ADT Package 22.6.1.v201403111859-1066720
   (com.android.ide.eclipse.adt.package 22.6.1.v201403111859-1066720)

ADT Package 23.0.0.1245622 (com.android.ide.eclipse.adt.package
23.0.0.1245622)

  Cannot satisfy dependency:

From: Android Development Tools 23.0.0.1245622
(com.android.ide.eclipse.adt.feature.feature.group 23.0.0.1245622)

To: com.android.ide.eclipse.adt.package [23.0.0.1245622]

  Cannot satisfy dependency:

From: Android Development Tools 22.6.1.v201403111859-1066720
(com.android.ide.eclipse.adt.feature.group
22.6.1.v201403111859-1066720)

To: com.android.ide.eclipse.adt.package
[22.6.1.v201403111859-1066720]

Suggestions?

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

Do not look into laser with remaining eye.

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Re: [android-developers] Eclipse // SDK/ADT tools update

2014-06-29 Thread Jim Graham
Update:  I changed (via a simple symbolic link) eclipse/ from 3.7.2 to
3.8, and was able to update the ADT tools to version 23.  Now, however, a
project that should build without errors has errors all over the place.
Basically, all Android-specific Java is an error.  When I look at the
preferences, I do see Ant, but no Android.  And since it's been a VERY
long time since I did this, and it's no longer in the developer's guide,
I have a simple, stupid question:

How do I re-introduce Eclipse to Android?  The 

Thanks,
   --jim

PS:  What is Eclipse 3.8 called?  It doesn't show a name when it loads,
 but it uses the same color scheme in its startup as Indigo.

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | TeX actually recognizes several kinds of
 Running Mac OS X Lion  | infinity, some of which are ``more infinite''
ICBM / Hurricane: | than others.
   30.44406N 86.  59909W  |   --Donald Knuth in {The TeXbook}

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[android-developers] Re: What SDK version insists on the broken v23 of the SDK tools?

2014-06-29 Thread Jim Graham
Seems I accidentally did a direct reply.  This is NOT my week.

On Sun, Jun 29, 2014 at 07:28:29PM -0700, Hounge Dev wrote:
 Jim, Ive had the same issue, 

k, here's what I've found.  Upgrade Eclipse to 3.8 (whatever that one is
called).  You will then be able to use Help--Install New Software to get
what appears to be the REAL ADT 23 that it keeps griping (I had a
different word in mind) about.

But here's the problem:  Eclipse now seems to be out of favor with
Google, Android Studio doesn't seem to work for libs like AndEngine, so
you have to use Eclipse, and it's been forever since I knew how to get
Eclipse to recognize Android and the Android SDK.

As my installation exists right now, I can't create a new Android
project, I can't support existing ones, I can't load the SDK manager,
AVD manager, etc., because those options don't exist...and I've
long-since forgotten how to add them.

Any help?

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W

   Now what *you* need is a proper pint of porter poured in a proper
   pewter porter pot.. --Peter Dalgaard in alt.sysadmin.recovery

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Re: [android-developers] Re: What SDK version insists on the broken v23 of the SDK tools?

2014-06-29 Thread Jim Graham
On Mon, Jun 30, 2014 at 12:05:24PM +0900, Nikolay Elenkov wrote:
 On Mon, Jun 30, 2014 at 11:44 AM, Jim Graham spooky1...@gmail.com wrote:
 
  But here's the problem:  Eclipse now seems to be out of favor with
  Google, Android Studio doesn't seem to work for libs like AndEngine, so
  you have to use Eclipse, and it's been forever since I knew how to get
  Eclipse to recognize Android and the Android SDK.
 
 
 ADT should be fixed *soon*. See this for some workarounds, although it seems
 it doesn't work for everyone:
 
 https://code.google.com/p/android/issues/detail?id=72419

That's not the problem now.  I got ADT ver 23 loaded, but now I need to
re-introduce Eclipse to the SDK, and it's no longer documented (at least,
not that I can find on the Dev Guide, and it's been a LONG time since
I've messed with it, and I've forgotten how.

THAT's the problem now.  How do I re-associate Android with Eclipse?

And until then, how do I work with AndEngine in Android Studio?  Nobody
on the AndEngine Forums (based on the many threads I've read) seems to
know how to do that.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | Some people are like Slinkies, they serve no
spooky1...@gmail.com  | real purpose but you still get a good laugh
 Running Mac OS X Lion  | when you kick them down the steps.
ICBM / Hurricane: | (borrowed from someone else's sig)
   30.44406N 86.  59909W  | 





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Re: [android-developers] Re: What SDK version insists on the broken v23 of the SDK tools?

2014-06-29 Thread Jim Graham
On Sun, Jun 29, 2014 at 08:12:33PM -0700, Hounge Dev wrote:
 Looking at your post I think you need to set the path to your SDK in
 eclipse to get SDk manager, AVD etc working again.

That's just it:  there's no option TO set the location of the SDK.  It's
as if Eclipse 3.8 doesn't know that Android exists.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)| 1) Smoking habanero powder helps defeat that
 Running Mac OS X Lion|off taste' quite nicely.
spooky1...@gmail.com| 2) I figure a couple bong hits of [habanero]
ICBM/Hurr.: / 30.44406N |powder would defeat just about anything!
| 86.59909W--seen in Chile-Heads list

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[android-developers] Strange Eclipse problems

2014-06-27 Thread Jim Graham
I'm running Eclipse (Indigo), and am seeing some errors I've never seen
before...hoping someone here can help me get past these.

First, when I open Eclipse, it complains that This SDK (WHICH SDK???)
requires ADK version 3.0, and I only have 2.6 installed.  Fine.  I'll
install 3.0.

When I try to install 3.0, it starts trying to, and then gives me this
warning message (blank lines added for readability):

  Cannot complete the install because of a conflicting
  dependency.  Software being installed: Android Development
  Tools 23.0.0.1245622

  (com.android.ide.eclipse.adt.feature.feature.group
  23.0.0.1245622) Software currently installed: Android
  Development Tools 22.6.1.v201403111859-1066720

  (com.android.ide.eclipse.adt.feature.group
  22.6.1.v201403111859-1066720) Only one of the following can
  be installed at once: ADT Package
  22.6.1.v201403111859-1066720

  (com.android.ide.eclipse.adt.package
  22.6.1.v201403111859-1066720) ADT Package 23.0.0.1245622

  (com.android.ide.eclipse.adt.package 23.0.0.1245622) Cannot
  satisfy dependency: From: Android Development Tools
  23.0.0.1245622

  (com.android.ide.eclipse.adt.feature.feature.group
  23.0.0.1245622) To: com.android.ide.eclipse.adt.package
  [23.0.0.1245622] Cannot satisfy dependency: From: Android
  Development Tools 22.6.1.v201403111859-1066720

  (com.android.ide.eclipse.adt.feature.group
  22.6.1.v201403111859-1066720) To:

  com.android.ide.eclipse.adt.package
  [22.6.1.v201403111859-1066720]

So basically, I have ADT 2.6, which Eclipse doesn't like---it wants 3.0.
But it won't install 3.0 because I have 2.6.

Finally, when I try to create a new project (getting started with
AndEngine and a tutorial), the New Android Application screen keeps
griping that A package name cannot start or end with a dot.  The
thing is, it doesn't start or end with a dot.  WTFO?

Is it just me, or has this been a really bad week for everyone?

Oh, FWIW, as a side note, I tried importing AndEngine into Android
Studio, too.  Android Studio, however, insisted (couldn't find the option
to stop this) on using Gradle for a non-Gradle project.  I no doubt
missed some tiny check-box somewhere, but I definitely couldn't see it.
Can anyone point me to that checkbox to import a non-Gradle project
without trying to apply Gradle?

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | AN EXCERCISE is a situation in which you stop what
spooky1...@gmail.com  | you're doing in order to simulate doing what you
 Running Mac OS X Lion  | were doing so you can show someone else that you
ICBM / Hurricane: | can simulate what you were doing as well as you
   30.44406N 86.59909W| were doing it before you were interrupted.

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Re: [android-developers] Strange Eclipse problems

2014-06-27 Thread Jim Graham
On Sat, Jun 28, 2014 at 01:48:27AM +0530, Anil Kumar wrote:
 Does it Happened after you updated your android sdk to android L. Because
 if so, then all these errors are obvious..

Android L???  I have no idea what release that is, so I don't know.  I
DID have several APIs loaded for something else that I uninstalled, and
left only up to 4.1.2.  That didn't change anything, even after removing
and reinstalling Indigo.

 You will require minimum version of eclipse indigo 3.7.2 or above

Yep, my version of Indigo IS 3.7.2.  I didn't know there was a higher
version of Indigo...or why check for updates didn't find it.

 Also you will require to update your ADT to ADT 23..

Uh huhbut since you read my post, you know that's part of the
whole problem...Eclipse refuses to do the upgrade it says it requires.

 these these requirements are listed on android developers site ..you can
 refer that and just follow the instructions ..all the errors will get
 removed ...

Were these instructions at any particular URL?  Or just any random place
on the Android Developer's site?  :-)Serously, though, a link would
be nice.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | 
spooky1...@gmail.com  | TeX actually recognizes several kinds of
 Running Mac OS X Lion  | infinity, some of which are ``more infinite''
ICBM / Hurricane: | than others.
   30.44406N 86.  59909W  |   --Donald Knuth in {The TeXbook}

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Re: [android-developers] Strange Eclipse problems

2014-06-27 Thread Jim Graham
On Sat, Jun 28, 2014 at 12:35:36AM +0400, Kostya Vasilyev wrote:
 Might be related to this:
 
 https://plus.google.com/111661559774274998746/posts/FSqUAwwikBd
 
 The comment by Joe Rogers
 
 Basically, the 23 version of ADT has wrong package name.

After reading some of the comments (particularly the last two), it
does look familiar.  So what's the solution?

And what is this Android L I keep seeing mentioned?  I uninstalled all
above Android 4.1.2, but it didn't change anything.  How do you remove
an ADT package?  I tried removing what appeared to be the relevant
directories in ~/Android/eclipse, but that did nothing.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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  'Wrong' is one of those concepts that depends on witnesses.
 --Catbert:  Evil Director of Human Resources (Dilbert, 05Nov09)

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Re: [android-developers] Strange Eclipse problems

2014-06-27 Thread Jim Graham
On Sat, Jun 28, 2014 at 12:35:36AM +0400, Kostya Vasilyev wrote:
 Might be related to this:
 
 https://plus.google.com/111661559774274998746/posts/FSqUAwwikBd
 
 The comment by Joe Rogers

Ah, yes, missed the name.  That was the one I was referring to.

Now, while we're on that one page, the OP, when he mentioned still
using Eclipse, seemed to get (probably jokingly) chastised for it.
If Android Studio is now the norm, where IS that checkbox to import an
existing NON-GRADLE project?  Or, put another way, does anyone know how
to use AndEngine in Android Studio?  I've looked in the AndEngine forums,
and so far, nobody seems to have workd it out.

Anyone?

Thanks,
   --jim

PS:  Note that this was mentioned in my original post, so I'm not
 hijacking my own thread.

-- 
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 Running Mac OS X Lion  | when you kick them down the steps.
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Re: [android-developers] I cracked my screen on my tablet am i able to get it repaired?

2013-04-29 Thread Jim Graham
On Sat, Apr 27, 2013 at 11:23:09AM -0700, Chris Fraser wrote:
 
 I cracked my screen on my tablet am i able to get it repaired?  

No.  I seriously doubt that you'll be able to develop an Android app to
repair your broken screen.  You might be able to get it repaired by some
other means besides developing an Android app (using the SDK), but that's
a subject for a different e-mail list, forum, etc.

Later,
   --jim

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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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Re: [android-developers] Re: Why aren't there OpenGL ES 2.0 tutorials for Android on Youtube?

2013-03-29 Thread Jim Graham
On Fri, Mar 29, 2013 at 12:36:32PM -0700, tom_mai78101 wrote:
 I have seen it, but it doesn't answer my question. Why aren't  OpenGL
 ES 2.0 video tutorials available on the net?

Perhaps nobody's made one?  Or you just didn't find the right search
(I've run into this plenty of times, myself).  If you can't find one,
maybe you should pay someone to do one (seriously).  If not, I'm sure
you'll find plenty of books on the subject.

Later,
   --jim

-- 
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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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Re: [android-developers] Android Games SDK?

2013-03-20 Thread Jim Graham
On Wed, Mar 20, 2013 at 05:42:58AM -0700, Taylor Ringo wrote:
  
 Are there any game development SDK's by google, or some other established 
 developers? I'm programming in JAVA.

As to SDKs, I don't know.  However, there are at least two popular game
engine libs, libgdx and andengine, which is (or at least, used to be, and
probably still is) based on libgdx.

Later,
   --jim

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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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   In light of DHS's recommendation to defend yourself
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Re: [android-developers] Re: Eclipse or Intellij.. what's the verdict?

2013-03-19 Thread Jim Graham
On Mon, Mar 18, 2013 at 09:54:26PM -0700, Jason Polites wrote:
 So, the NDK stuff is pretty simply if your project is created in an NDK
 Friendly way.  That is, you have a folder called jni and in that folder
 you have an Android.mk and an Application.mk file.

Yeah, it's definitely configured in the NDK Friendly way, as you say.
I basically just installed the NDK (back then) per the docs, right beside
the SDK under ~/Android, and included the jni directory in the project's
top-level.  Frankly, I didn't even know there's another way (and don't
know or care what that would be---it's easier to just do it the right
way, IMHO).  :-)

 You have two options:
 
 1. Create an ANT script that simply calls the ndk-build executable.  For
 example:

[]

 2.  Configure an External Tool in intellij.  Here's an example:
 http://cl.ly/image/3n020g1S1v1H

I'm not really interested in whether or not IntelliJ does the builds
for the JNI stuff, just debugging (preferably, as I mentioned, including
the OpenCV stuff, which is 99% of the JNI code so far).  I'd LOVE to have
code completion, lint, etc., for that.

I do the NDK builds by hand anyways.  Then I have an extra script that
copies the OpenCV libs back, since the NDK build seems to always want
to rm them.  From what I've gathered, I could probably just put that
extra bit into a script in IntelliJ, and probably will...eventually.
Right now, I've barely scratched the surface, and have a LOT of RTFM
time to put in (or maybe it's simple enough that I don't ... we shall
see).

 As for the OpenCV question (assuming you're referring to the fact that this
 is C++) then this is where intellij falls down a little.  I have a similar
 issue with Box2D and my solution is to run a separate eclipse for this, but
 the eclipse is a pure CDT flavor.

Yuck.  No, ultimately, I only want one of the two in use.  My brain
(since my first cancer) has enough trouble with one  I'm also, btw,
hoping the editor in IntelliJ is better (no, please, no comp.editors
style wars here! ... this is just my opinion) than the one in Eclipse
(which had me doing the edits in gvim, and then syncing from Eclipse).

 If you ONLY run CDT (and download the

I should probably already know this, and I'm probably using it and just
not recognizing it by name, but what is CDT?

Thanks for the great info---I'm definitely holding on to your reply for
both current and future reference.

Thanks,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

   In light of DHS's recommendation to defend yourself
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Re: [android-developers] Re: Eclipse or Intellij.. what's the verdict?

2013-03-18 Thread Jim Graham
On Wed, Mar 13, 2013 at 02:32:57PM -0700, bob wrote:
  
 
 I tried intelliJ on Mac yesterday, and it *was* a hassle telling it where 
 the JDK and Android SDK were.
 
 I'm not even sure how I got past that part.  A lot of fiddling and googling 
 were involved.

I just downloaded it and got started with it---it seemed to find the JDK
was on its own, so I let it go with that.  As for the SDK, I just
selected ~/Android/android-sdk-macosx and it figured it out.  Guess I
got lucky (that, or it's not going to work right).

What I haven't figured out is how to

   A) get it to recognize the NDK
   B) get it to use ~/Android/workspace/OpenCV-2.4.1

If anyone can either help me with these or point me towards the
appropriate FM so I can RTFM, I'd appreciate it.  I did find some forum
pages saying it's not supported, but they were all over a year old,
so

 Anyhow, it is working now, and the fonts are pretty nice on Mac.  I'd say I 
 prefer them over Eclipse.

I saw a video on the UI designer, and it looks pretty nice

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
spooky1...@gmail.com ICBM/Hurricane: 30.44406N 86.59909W

   In light of DHS's recommendation to defend yourself
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Re: [android-developers] Re: Eclipse or Intellij.. what's the verdict?

2013-03-12 Thread Jim Graham
On Tue, Mar 12, 2013 at 11:04:53AM -0700, Ian Ni-Lewis wrote:
 I don't care to argue about the superiority or inferiority of each product;

Just FWIW, I, no doubt like most here, still remember what comp.editors
used to be like in the weekly editor wars, some of which were still going
while the next had already started.  I'd hate to see that happen here.

However, having said that, this conversation has made me decide to at
least see what IntelliJ is, exactly, and how it works vs Eclipse.  Then
I'll decide on that for myself.  :-)   (No, I haven't really been
following this thread until now...but I do know how to look it up grin).

 I will, however, stand by my observation that NDK development in Eclipse is
 no fun at all. That isn't necessarily the fault of Eclipse.

I don't know about that last bit---I never did get it to work with
Eclipse.  I just use the NDK and its scripts, along with one or two of
my own scripts.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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   In light of DHS's recommendation to defend yourself
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Re: [android-developers] Fwd: [SPAM]

2013-02-18 Thread Jim Graham
On Sun, Feb 17, 2013 at 04:06:59AM +0100, tiger meng wrote:
 http://www.tassinionline.it/r4viz7.php?s=lf

Sigh...yet another spammer for the /dev/null procmail filter.

-- 
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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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Re: [android-developers] Fwd:

2013-02-13 Thread Jim Graham
On Wed, Feb 13, 2013 at 11:39:04AM -0800, Red Cricket wrote:
 Oh great a malicious spam post gets posted while my questions are ignored.

Was that a spam I followed up to?  I should have known by the lack of any
actual content.  Oh well.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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   In light of DHS's recommendation to defend yourself
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 Remington .270 rifle a new nickname: Scissors.

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Re: [android-developers] Fwd:

2013-02-12 Thread Jim Graham
On Mon, Feb 11, 2013 at 11:18:25AM +0100, murali krishna wrote:
 http://www.asscon-tatto.it/1fiuwp.php?s=lf

Hmmm, let's see, no subject (thus CLEARLY NOTHING IMPORTANT AT ALL),
and no problem, question, etc.

Ok, here's your answer:  42.

Hope that helps.
   --jim


-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | Peter da Silva:  No, try rm -rf /
spooky1...@gmail.com  | Dave Aronson:As your life flashes before
 Running Mac OS X Lion  |  your eyes, in the unit of time known as an
ICBM / Hurricane: |  ohnosecond (alt.sysadmin.recovery)
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Re: [android-developers]

2013-02-12 Thread Jim Graham
On Mon, Feb 11, 2013 at 09:02:23AM -0800, Robert Scott wrote:
 http://erzurumasml.com/umxvdmb/hvafchfv6ddnqx03yimdom9muavmh6z3ro6hrcj/

No subject (i.e, nothing that matters) and no message content.

Here's your answer, then:  42


-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | Peter da Silva:  No, try rm -rf /
spooky1...@gmail.com  | Dave Aronson:As your life flashes before
 Running Mac OS X Lion  |  your eyes, in the unit of time known as an
ICBM / Hurricane: |  ohnosecond (alt.sysadmin.recovery)
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Re: [android-developers] Fwd:

2013-02-12 Thread Jim Graham
On Mon, Feb 11, 2013 at 08:33:14PM +0100, Donal Rafferty wrote:
 http://www.pixfoto.it/6qydll.php?s=ot

Once again...no subject, meaning the  OP has nothing to ask, as confirmed 
by the complete lack of content.  Here's your answer, then:  42

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | Peter da Silva:  No, try rm -rf /
spooky1...@gmail.com  | Dave Aronson:As your life flashes before
 Running Mac OS X Lion  |  your eyes, in the unit of time known as an
ICBM / Hurricane: |  ohnosecond (alt.sysadmin.recovery)
   30.44406N 86.  59909W  |

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Re: [android-developers] Re: Android apps developing practice

2013-02-04 Thread Jim Graham
On Mon, Feb 04, 2013 at 07:11:30AM -0800, bob wrote:

 I would like an app that makes it easy to browse Google Groups.

Your favorite e-mail client, perhaps?  :-)  I use procmail to re-direct
all e-mail lists into their own files in a directory under my ~ ($HOME)
directory (~/incoming.mail), e.g., android-developers, opencv,
chile-heads, etc...  Then I use my e-mail client (Mutt) to read the one
I want (e.g., mutt -f android-developers).  Mutt threads it all nicely
for me, using Subject: lines and, I think, In-Reply-To (the Message-Id
in that header).

Of course, there's also a web-based interface, but I don't waste my time
with it.  Personal preference

HTH.

Later,
   --jim

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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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Do not look into waveguide with remaining eye!

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Re: [android-developers] is Google going to ship Chrome as a default browser for next OS release

2013-01-31 Thread Jim Graham
On Wed, Jan 30, 2013 at 06:39:21PM -0800, DroidMaster wrote:
 I am kind of agree with you on this; if there is a enforcement from google 
 to ship with chrome only then it would be the same browser war on PC. 

Question:  does anyone seriously use the default browser anyways?  There
are (in my opinion, at least) several other much better browsers on the
Market available for free.  I can't decide whether my favorite is Dolphin
or Opera---I use Opera on my Mac, but it's got so many glitches (latest
version) that I keep find myself wishing Dolphin browser was available
for the Mac  But again, just my opinion.  The point is, if people
don't like or want the default browser, why should they care what it is?
They can just grab another one that they do like.

Later,
   --jim

-- 
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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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   Now what *you* need is a proper pint of porter poured in a proper
   pewter porter pot.. --Peter Dalgaard in alt.sysadmin.recovery

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Re: [android-developers] Re: GooglePlay changes their payout schedule to 15 days after the end of the month!

2013-01-31 Thread Jim Graham
On Wed, Jan 30, 2013 at 10:50:29PM -0800, Zsolt Vasvari wrote:
 Huh?  Why?  It's probably good for 10% of the developers, bad for 10% and 
 irrelevant for 80%.   It all depends when your bills are due or if you are 
 capable of managing your finances.

Not that I expect this to matter to me anytime soon (if ever), but I'm
just curious...doesn't google have a high-water mark where if you reach
that, there's an automatic immediate payout?

Later,
   --jim

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Re: [android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-15 Thread Jim Graham
On Mon, Jan 14, 2013 at 10:30:06PM -0800, Gyscos wrote:
 They didn't *tell me* how to fix it, they said it was fixed.

Ah, ok.  I stand corrected, then.

Later,
   --jim

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Re: [android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-14 Thread Jim Graham
On Mon, Jan 14, 2013 at 01:16:10PM -0800, Gyscos wrote:
 Just received a mail informing me of a fix, and indeed I can once again 
 access the developer console. Thanks support team ! :)

Ok, so, you know other people here (not me, btw---I checked) are having
the same problem, and you didn't post this fix?   Nice...really nice.

Later,
   --jim


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Re: [android-developers] Total User Installs decreasing

2013-01-14 Thread Jim Graham
On Mon, Jan 14, 2013 at 03:28:02PM -0800, Iain King wrote:
 I'm not stressing, I'm just curious :)  I don't understand how that number 
 can go down.

Well, you've heard of quantum mechanics, right?  Where sub-atomic
particles can actually be in more than one place at the same time until
you make some attempt to determine their position?  Well, this is Google
mechanics, where Market numbers can vary wildly with no rational
explanation.

Seriously, it does this all the time, with no explanation of any kind
(except for the ocassional there's a bug, we're working on it.  Strange
how often that bug appears  Best just not to worry about it.

Later,
   --jim

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Re: [android-developers] data in horizontal scrollview

2013-01-13 Thread Jim Graham
On Sun, Jan 13, 2013 at 11:43:23PM +0800, wen5448748 wrote:
 Hello, do you know how to unsubscribe this group? 
 android-developers@googlegroups.com
  If you know, pls help me. Thank you very much!

Yes, and so do you.

Later,
   --jim

PS:  Hint:  read the list's .signature in every message.

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Re: [android-developers] video player

2013-01-06 Thread Jim Graham
On Sat, Jan 05, 2013 at 09:50:42AM -0800, laxman k wrote:
 how to play the video from url  with land scape and handling the buffer 
 loading

Start here:  http://developer.android.com/guide/index.html

Later,
   --jim

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Re: [android-developers] What to do when people are complaining about a virus in my app

2012-12-29 Thread Jim Graham
On Sat, Dec 29, 2012 at 07:03:29AM -0800, Balint wrote:
 Recently many users were complaining about a virus in my app.
   []
 My guess is that these people are using bad antivirus applications.

 Any ideas?

A virus?  On a Unix-based OS?  Last time I checked, this wasn't possible.
On a windoze system, sure, a virus can have a field day.  But file/group
permissions alone can block a virus.  Now...a worm is another story.  But
I'm still skeptical, even there.  What are your users (or should that be
lusers?) claiming it's doing?

Later,
   --jim

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Re: [android-developers] Low resolution in camera.TakePicture

2012-12-29 Thread Jim Graham
On Sat, Dec 29, 2012 at 12:08:52PM -0300, Italo Mendon?a Rocha wrote:
 
 I have an application that uses the Camera and SurfaceView to take
 pictures. When I take photos by Galaxy S2 or smaller devices the picture
 resolution is perfect. But when I try to take pictures by Galaxy S3 or
 tablets the picture resolution is too low. I use the following code:
 
 camera.takePicture(null, callBack, callBack, callBack);
 
 private PictureCallback callBack = new PictureCallback() {
 @Override
  public void onPictureTaken(byte[] data, Camera camera) {
 if (data != null) {
  savePhoto(data);
 }
 }
  };
 
 Any idea how to solve this?

Yes.  Based on your code, you aren't specifying the image size, so you
get what the device sets as the default.  While working on my camera app,
I have seen devices that set the maximum as the default, and some that
set the minimum as the default.  You need to determine the available
image sizes for the device the app is running on (see camera.parameters)
and either select one, or better still, let the USER select the image
size THEY want to use.  The user might want the max, or they might want
a smaller image (say, for sending in an e-mail, using in a web page,
etc., without having to resize it).  Again, see camera.parameters.

Later,
   --jim

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Re: [android-developers] How to make Text unselectable in EditText

2012-12-27 Thread Jim Graham
On Thu, Dec 27, 2012 at 07:38:32PM -0800, monty wrote:
 my means is that no one can select the text which is inside the 
 edittext..but user can edit it...
 example: I have field USER NAME - india ,if user double click or long 
 press in edittext to select this text india,he should not able to do 
 that..but he wants to change USER NAME i.e HelloUser..he can do..so 
 edittext can be edited but no selectable.

So basically, your goal is to royally piss off your incredibly short-term
users?  What *SANE* reason do you think you have for doing this?  Please
let us know what the name of the app will be so we can all avoid it like
the plague (even if you can't get this to work, it's likely the rest
of the app will suck, anyways.  The second I saw something like that, I'd
uninstall it

Later,
   --jim

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   --seen in alt.sysadmin.net-abuse.email

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Re: [android-developers] Re: disabling camera automatic intensity adjustment

2012-12-20 Thread Jim Graham
On Thu, Dec 20, 2012 at 12:22:03PM -0800, RichardC wrote:

 http://developer.android.com/reference/android/hardware/Camera.Parameters.html#setAutoExposureLock(boolean)

True, but only if you're running ICS (API level 14) or higher.  There
are still at least some (haven't checked to see how many recently)
devices running Gingerbread, at least (my carrier is still selling
Gingerbread phones).  I'm only pointing this out because the OP didn't
specify which OS version he has, or is (?) developing for.

Later,
   --jim

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Re: [android-developers] BPM calculation in Android

2012-12-02 Thread Jim Graham
On Sat, Dec 01, 2012 at 11:16:10PM -0800, suandroidcks wrote:

   [nothing worthy of reading, much less quoting]


 On Friday, February 4, 2011 12:20:53 PM UTC-6, TreKing wrote:
 
  On Wed, Feb 2, 2011 at 7:23 AM, Siva Kannabiran 
  sivasa...@gmail.comjavascript:
   wrote:
 
  can anyone help me in knowing about the bpm calculation in android...

IS there even a bits/minute calculation somewhere?  What would it be used
for?  Strange.  VERY strange.

Later,
   --jim

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[android-developers] Camera parameters - Scene modes

2012-11-29 Thread Jim Graham
I recently got a new Android phone, with an 8 MP camera.  It has a
scene mode that I'm not familiar with, and is not listed in the
Camera.Parameters page:  asd.  If/when I ever finish my camera app
(when my tablet died, so did my only useful test platform...the new
phone has enabled me to get back to work on it, after another priority
is taken care of).  I'd like to add explanations for the not-so-obvious
stuff, like this asd scene mode.

Does anyone here know what this mode is, and what it does?  Is its use
limited to a given API level and above?  Or is it only limited by the
device that supports it?

Thanks,
   --jim

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Re: [android-developers] Re: Camera parameters - Scene modes

2012-11-29 Thread Jim Graham
On Thu, Nov 29, 2012 at 08:01:56AM -0800, bob wrote:
  
 Maybe it stands for Auto-Sense Darkness?

I was wondering about that, myself, and tried it out.  I didn't notice
any change (and I'm in a room that isn't all that well lit, and was
aiming the camera into an area that is even less well lit.  I've also
tried it in much darker areas, and never noticed any change in the
preview.  There ARE scene modes for dark, dark portrait, and candlelight
(side note:  the candlelight mode really works nicely).  I've tried
searching through the dev guide, google, etc., and haven't found anything
that appears to match.  Besides, scene modes, in virtually all cases that
I've seen on this new phone (asd and AR being the only exceptions, and
I'm 99.% certain that AR refers to AR ... Augmented Reality) have all
been spelled out.

I have a feeling that it's either going to be something incredibly
obvious once you know what it is, or incredibly strange.

Later,
   --jim

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Re: [android-developers] Sobel camera

2012-11-22 Thread Jim Graham
On Thu, Nov 22, 2012 at 06:53:20PM +0530, android groups wrote:
 Yes,
 First Sorry for my bad English,
 I am designing one android app in that app we are puting sobel camera for
 fun so that way i am asking some guide to build sobel camera ..

I gave you the information you need.  If you want the best answers (i.e.,
unless you want to code Sobel, etc., on your own), you want the OpenCV
library.  For that, you're in the WRONG GROUP, as I already told you.
You want android-ope...@googlegroups.com.  Of course, you can go ahead
and ask here, and learn how to write Sobel completely in Java, if you
really want to attempt that.  Good luck with that

Later,
   --jim

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Re: [android-developers] Re: How do I fix this error

2012-11-20 Thread Jim Graham
On Mon, Nov 19, 2012 at 10:56:55PM -0600, Kevin Brooks wrote:
 If you don't consider his choice of words rude, then perhaps you
 also need some lessons in interpersonal skills.

Honestly, if you consider Lew's words rude, you probably consider it
rude if someone says hi to you.  The way I read his response, he was
pointing you in the right direction, and pointing out that it was pretty
obvious.  If you think that's rude, you must be completely new to the
'net (and you won't last long).

Later,
   --jim

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Re: [android-developers] Sobel camera

2012-11-18 Thread Jim Graham
On Fri, Nov 16, 2012 at 05:52:15AM -0800, srikanth wrote:
 please guide me how to make sobel camera in android application 

Wrong e-mail list.  Try android-ope...@googlegroups.com.  But first,
look at the OpenCV samples BEFORE you ask on the OpenCV/Android list.

Later,
   --jim

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 Running Mac OS X Lion  | 
ICBM / Hurricane: | Never before has a TLA been so appropriately
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Re: [android-developers] Blocked by Moderator?

2012-10-29 Thread Jim Graham
On Fri, Oct 26, 2012 at 03:42:47PM -0700, Anders Rundgren wrote:
 I have sent several messages to this list and none of them show up.
 What's the reason for this?

Was the first of those posts your first one to this group?  If so, it
was held for moderation, and any after that until your first one was
released were also held.

Later,
   --jim

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Re: [android-developers] I had android doubt.Please help me to solve it.

2012-10-29 Thread Jim Graham
On Mon, Oct 29, 2012 at 10:33:20AM +0530, Siva Kumar wrote:

 I had android doubt.Please help me to solve it.

Are you saying you have a problem with some Android development (using
the SDK) issue?  If so, you need to

A) tell us what you're trying to develop

B) explain what you've done so far to find the answer

C) describe what's happening (that you didn't expect to happen) and
   what error you're getting

D) post relevant code fragements, and the relevant fragments of the
   logcat data

Nobody here, that I know of, is a mind-reader, so you do actually
need to post this information to this list (and to any other you
might post the same question to)...at least, that is, if you're
hoping to get a useful answer.

Later,
   --jim

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Re: [android-developers] Re: Android camera orientation problem

2012-10-24 Thread Jim Graham
On Tue, Oct 23, 2012 at 09:50:31PM -0700, Adam Ratana wrote:

 I've just spent quite a bit of my spare time working on implementing a 
 portrait mode activity option for the camera preview - to answer Spooky's 
 question, the main reason one might do this is because it goes well with 
 the UI/UX of the application (specifically the other activities which share 
 a common UI), and the application for the camera activity is augmented 
 reality,

Ahhh, yes.  Good point.  I hadn't thought about that.

Later,
   --jim

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Re: [android-developers] Re: Android camera orientation problem

2012-10-23 Thread Jim Graham
On Mon, Oct 22, 2012 at 09:53:12PM -0700, Haris wrote:
 I don't know why it's not worked with me. If I set orientation as
 portrait in manifest file I am getting 90 degree rotated image in my
 preview. But in the case of landscape orientation I am getting normal
 image in my preview while my phone orientation is portrait I know it is
 90 degree rotated from landscape ,  and while saving or drawing  to a
 canvas I am getting 90 degree rotated image. For this issue I just
 rotated my image 90 degree backward. I thought it is better to set the
 orientation correctly rather than rotating the image after
 capture.  

I'm assuming that you have some specific reason for wanting to use
portrait, where normal camera orientation is landscape?  In every
camera I've seen, used, or read about, the normal orientation is
landscape.  If you want portrait, you have to rotate the camera.
I recall reading somewhere in the developer's guide docs on the
camera that (as with 35mm and DSLR cameras) the Android camera's
normal orientation is landscape.  You CAN change that in java,
if you want to, though (but why would you?  if the user wants
to rotate the camera for a portrait-oriented shot, they'll
just rotate the device)

Later,
   --jim

-- 
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Re: [android-developers] Re: dtmf reading

2012-10-22 Thread Jim Graham
On Mon, Oct 22, 2012 at 10:44:45AM -0700, bob wrote:
 
 I seriously doubt DTMF is used anywhere.

It is used for analog (POTS) phones with DTMF (last time I checked, some
people still had dial phones, too).  But on digital telephony, you're
basically right---the tones in the receiver are for the customer's
benefit only, so they know that the key has been pressed (imagine
pressing the phone pad keys, and getting only silence...could be rather
disconcerting).

Later,
   --jim

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Re: [android-developers] FLASH_MODE_TORCH doesn?t work in Samsung Galaxy Ace

2012-09-23 Thread Jim Graham
On Sat, Sep 22, 2012 at 10:18:48AM -0700, Barragan wrote:
 
 Here my question:
 I?m doing a flash light aplication, and my aplication works in all devices 
 with flash, but it doesn?t work in some Samsung devices, how Samsung Galaxy 
 Ace.
 I searched in Internet but i don?t find anything... and maybe help me here.

Did you check to see if torch mode is SUPPORTED by its camera device?
See getSupportedFlashModes() in Camera.Parameters
(http://developer.android.com/reference/android/hardware/Camera.Parameters.html)
for more information.

You should ALWAYS check to see if a camera parameter you're trying to set
is supported for that device BEFORE you try and set it, or you might
cause a force close with the camera open, which in most Androids will[1]
lock the camera until the user reboots their Android, which, in turn, can
lead to a whole lot of p*ssed off users, 1-star ratings, etc.

Later,
   --jim

[1] While my Acer Iconia A500 tablet was still running Honeycomb, if I
had an uncaught exception in my camera app (which is now on-hold
until the election in November, after which, it may be pointless to
release it at all), a force close would NOT lock the camera.  Once
it upgraded to ICS, that changed, and it DOES get locked up now.  So
I know it doesn't always happen, but you can bet that it will on most
Androids.

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Re: [android-developers] Can anybody tell me how can i disable BACK button on android?

2012-09-21 Thread Jim Graham
On Wed, Sep 19, 2012 at 11:10:52AM -0700, Wajiha Kanwal wrote:
 Can anybody tell me how can i disable BACK button on android? 

Remind me not to get any of your apps.  That's a sure way to piss off
a lot of would-be users.

Later,
   --jim

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Re: [android-developers] [NDK - Running compiled file issue] - eh_frame_hdr

2012-09-17 Thread Jim Graham
Wrong list:  this group is for Android development using the SDK (java).
Try the android-ndk group instead if you want answers.

Later,
   --jim

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Re: [android-developers] Re: plz assign me any application i m free now a days !!!

2012-09-14 Thread Jim Graham

On Fri, Sep 14, 2012 at 12:17:49PM -0700, Andrea Pietroni wrote:
  Make an Android tablet interface to Google Groups.
 Good suggestion, I wonder why Google doesn't have one.

Well, maybe google doesn't, specifically, but Android does.  Here are a
few examples:

   1) K-9 Mail
   2) Gmail
   3) Mail

You can list more by searching (in the Market) on e-mail.

Later,
   --jim

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sigh, once upon a time T-1 was fast
   --seen in alt.sysadmin.net-abuse.email

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Re: [android-developers] Re: hi

2012-09-13 Thread Jim Graham
On Thu, Sep 13, 2012 at 01:49:42PM -0700, bob wrote:
  
 1.  The comparison of the username and password is case-sensitive, which it 
 probably shouldn't be (*maybe* for password, probably not for username)

Just FYI:

I have never seen a case where the password is NOT case sensitive (that
would be a very bad thing).  I take that back...I do remember one system,
and to make it worse, it used randomly-generated passwords (that forced
people to write them down), ALL UPPERCASE, and only letters ... nothing
else.  A script kiddie would take about 5 minutes with crack to break
that.

Likewise, usernames are generally not case-sensitive, with one exception
that may not exist anymore:  Unix variants (including Linux).  At least
in the past, if you logged on with all uppercase letters, the system
would assume that you were on a terminal that did not support lowercase,
and everything would be uppercase (so if you turned the caps lock key
off, you had to turn it back on to enter any commands).

 2.  The passwords are stored insecurely in the database, whereas an MD5 
 hash would be preferred.

Does the Android platform have any support for the usual password
handling like Unix's?  That would be the most secure way to go.  In
Unix (and variants), when you enter a password, it's encrypted, part of
the encrypted data is deleted, encrypted again, modified again, and so
on for some number of times.  The encrypted password can not be reversed.
So when you log in later, the two encrypted versions are compared, and
if they match, you get logged in.  I used to know the rest (the way it
was modified), but have long since forgotten.

It's an expensive password routine, but it's also as secure as the
password used by the user (which is usually really bad, from what I
used to see long ago, when I, as the admin, ran crack on my users'
passwords all the time).  If it's available in the SDK, that's what
I would recommend...just my $10 worth (inflation, you know), though.

Later,
   --jim

-- 
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Re: [android-developers] hi

2012-09-12 Thread Jim Graham
On Wed, Sep 12, 2012 at 10:05:06PM -0500, TreKing wrote:
 On Tue, Sep 11, 2012 at 9:07 AM, jesweer jesweer.j...@gmail.com wrote:
 
  i'm having problem with this program please help me
 
 Should we use our psychic powers to determine what your problem is?

Didn't you read the subject line?  The OP said it (albeit spelled
incorrectly) ... he/she is high.  :-)

Just for grins, I opened the e-mail for the post, looking for the code to
end and the information about what's going wrong, logcat output, etc.,
to begin...and laughed my *ss off when it wasn't there.  Then I yawned,
and moved on.

Later,
   --jim

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73 DE N5IAL (/4)MiSTie #49997   Running Mac OS X Lion 
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  The iPad is a status symbol for yuppies. The Android
 is for people who actually want something that works.

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Re: [android-developers] twitter4j not working on ICS and JellyBean

2012-09-06 Thread Jim Graham
On Thu, Sep 06, 2012 at 02:54:59AM -0700, Swap wrote:
 hey guys I am having problem with twitter 4 j its show force close on ICS 
 and Jellybean but its works on Lower version
 please check the link below for details and code 
 Code of my 
 apphttp://stackoverflow.com/questions/12297233/twitter4j-code-doent-work-on-ics-and-jellybean-help-me

First, I'm assuming this is your app that you're asking for help with.
Second, if you want anyone to help you, you need to post details about
what's going wrong, what errors you're seeing (including relevant logcat
output), the suspected code, and so on.  You've posted nothing here
except the fact that it's crashing.  Without that, nobody can do anything
to help, except wish you luck in continuing to try to find the problem
your own  So, good luck.

Later,
   --jim

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Re: [android-developers] twitter4j not working on ICS and JellyBean

2012-09-06 Thread Jim Graham
On Thu, Sep 06, 2012 at 03:14:10PM +0200, Swapnil adsure wrote:
 here is link with code

I don't see any code.  Just a link.  Where's the code?  Where is the
actual question?  Where's the logcat output?  Why isn't it posted here,
where it belongs if you're asking the question here?

This has been written here by many others, in response to similar
empty posts (ones with nothing but a link that gets ignored).  I
gather you weren't paying attention then or now.

Post your code, logcat output, etc., *HERE* if you want help from this
list.  You have yet to post ANYTHING here except for a bit saying
something isn't working.

Remember, you are trying to get someone to volunteer their time and
effort to help you.  Something for which they get no reward of any kind.
When you ask them to do your work for you, as well as helping you, you
are, at the very least, being very rude, and are definitely hurting your
chances of getting a response from the very people who are most likely to
be of the most help to you.  Instead, your question, whatever it is, just
gets skipped.

Now, you may think I'm being nasty, or something like that---some have,
in the past, mis-read my suggestions as such.  Don't make that mistake.
I'm trying to help.  If you really want help here, don't post a link to
somewhere else, expecting people to follow that link, copy your stuff
here to reply to it here, and so on.  Post your full question and all
related data HERE.

Later,
   --jim

-- 
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Re: [android-developers] Play audio during call

2012-09-02 Thread Jim Graham
On Sun, Sep 02, 2012 at 05:38:20PM -0500, Kristopher Micinski wrote:
 As I just said, this app will be impossible to write.

Anyone want to place any bets on how many minutes (seconds?) it'll be
until the next time someone asks this question?

Later,
   --jim

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   Saw something on TV about Psych-os.
 H, Psych OS.  Perhaps the next freeware OS   --me

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Re: [android-developers] Issues with SpeechRecognizer on Jelly Bean

2012-08-30 Thread Jim Graham
On Thu, Aug 30, 2012 at 01:53:30PM -0700, joebowbeer wrote:
 There seems to be a major issue affecting programmatic users of the speech 
 recognition service on Jelly Bean handsets:

 In particular, users of the RecognitionListener are not receiving
 results.

Seems to me like that'd be a problem in the developer's code, i.e., not
displaying the output.  If there's more to it than that, try posting the
actual details of the problem to this list ... something you did not do
in the post quoted above (unless the problem really is something as
simple as devs just not sending the output to the display, etc.).

Later,
   --jim

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Re: [android-developers] Get cellular signal frequency?

2012-08-28 Thread Jim Graham
On Tue, Aug 28, 2012 at 10:52:46PM -0400, Kristopher Micinski wrote:
 On Tue, Aug 28, 2012 at 10:45 PM, Felipe Silveira webfel...@gmail.com wrote:
  I need this in an application which helps choose which external antenna type
  is indicated for each area. It is related to the signal frequency...

 Well, I don't know how to do it in the API, but that's probably me
 being too lazy to look through the telephony classes,

I, on the other hand, got a degree in electronics, with a specialty in
telecommunications.

Cellular systems, both the old analog and the current digital cellular,
work in specific frequency RANGES.  The exact frequency you will use at
any given time is determined when you either initiate a call and the
local cell tower assigns you a frequency, or you're handed off from one
tower to another, and the new tower assigns it.  In other words, it
changes frequently, and is something you don't control.

As for the type of antenna, the last time I checked, that'd be vertically
polarized (and it's NOT based on the frequency---it's the type of antenna
used on cell towers---if you use horizontal polarization, and the tower's
antenna is vertical (or any other mis-match in polarization), you lose
about 25 dB.  That's bad...that's VERY bad.

If you need an external antenna, buy one designed and certified to work
with your cellular service.  You're not talking about amateur radio,
where experimenting is not only ok, it's normal ... you're talking about
the cellular provider's network, where it most definitely is not.

Later,
   --jim

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | This 'telephone' has too many
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 Running Mac OS X Lion  | as a means of communication.  The device
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Re: [android-developers] Get cellular signal frequency?

2012-08-28 Thread Jim Graham
On Wed, Aug 29, 2012 at 01:04:23AM -0400, Kristopher Micinski wrote:
 That's worth mentioning, generally the stats reported by telephony
 hardware are highly nominal at best and will change or fluctuate
 quite a bit depending on the protocol, etc...
 
 (I also have an EE degree, and can attest to most hardware being kind
 of flakey..)

Yeah, that's also often true.  But the utter uselessness of trying to
switch antennas every single time the cell tower in use tells the phone
to switch frequencies make it a moot point (not to mention trying  to
design multiple antennas that have that tight of a frequency range...
something we generally leave to the receiver's front end).  :-)

Later,
   --jim

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Do not look into waveguide with remaining eye.

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Re: [android-developers] TWO APPS WITH SAME NAME

2012-08-27 Thread Jim Graham
On Mon, Aug 27, 2012 at 12:30:30PM -0700, vivek singh wrote:
 @bob: that one is not my app

Are you really willing to take that chace?  I've already forgotten
which uses which case, but who cares?  If you're using even a slight
variant of their name, you're taking a HUGE risk of being sued.  And
as has already been mentioned, who do you honestly think will win?
Big international corporation, or individual Android developer?

This is doubly true if you're copying their content without whatever
amount of permission (if any) they require.

You are DEFINITELY risking having your app, and maybe your developer
account nuked by Google.

Is your app really worth the risk?

Later,
   --jim

PS:  I am also not a lawyer, but let's face it, simple common sense
 should be far more than enough to tell you that much.  I'd pull
 your app, if I were you, before Google does, and possibly does
 worse than that.  Just my opinion (backed by common sense), of
 course.

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Re: [android-developers] How can I calculate the BPM (Beats per minute) of a sound in a native android project?

2012-08-22 Thread Jim Graham
On Wed, Aug 22, 2012 at 03:56:44AM -0700, Pau Rodr??guez Coloma wrote:
  
 I'm developing a native android app

Cool.  But you're in the wrong e-mail list for native apps.  You are *FAR*
more likely to get a useful response if you post your question to
android-...@googlegroups.com instead of this one, which is for developing
Android apps using the SDK (java).

Good luck with your app.

Later,
   --jim

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  The iPad is a status symbol for yuppies. The Android
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Re: [android-developers] Bitmap size exceeds

2012-08-15 Thread Jim Graham
On Thu, Aug 16, 2012 at 07:53:03AM +0500, Numair Qadir wrote:
 Oh man. Thanks alot. That is the wonderful book that teaches me alot
 regarding media stuff. The problem is solved :)

No problem...I agree completely.  It's definitely a very good book, but
you need to read it along with the relevant sections in the developers
guide, too, if you REALLY want to get it right.

Later,
   --jim

PS:  alot is not a word...it's spelled a lot

-- 
THE SCORE:  ME:  2  CANCER:  0
73 DE N5IAL (/4)  | This 'telephone' has too many
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 Running Mac OS X Lion  | as a means of communication.  The device
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   30.44406N 86.59909W| (Western Union internal memo, 1876)

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Re: [android-developers] Re: Bitmap size exceeds

2012-08-14 Thread Jim Graham
On Wed, Aug 15, 2012 at 06:27:12AM +0500, Numair Qadir wrote:
 Dear Bob,
 I tried my app in API 11 with largeHeap=true, but the app crashes. It
 didn't work. :(

Of course not...I tried that, too...no help at all.

Later,
   --jim

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Re: [android-developers] Bitmap size exceeds

2012-08-14 Thread Jim Graham
On Wed, Aug 15, 2012 at 06:35:43AM +0500, Numair Qadir wrote:

 I  like the solution you proposed for me, can you please explain me more
 how to load/scale it at the same time. Any help from code snippet/ example
 would be more appreciated. Thanks

For examples, buy a copy of the book I learned from:  Pro Android Media.
It's good.  I'm sure there are more examples, but that's the source I
know about.

For a detailed reference, refer to the Bitmap and BitmapFactory pages in
the developers guide that I mentioned before.

Later,
   --jim

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