Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Python development on the mac

Oops, didn't mean to turn this into the VS thread. Yeah, I changed the default behaviour so that ctrl+tab and ctrl+shift+tab would take me to the previous/next window without dealing with that popup thinggy (last i used that, the popup was inaccessible). Maybe I should give that dialog a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=257825#p257825





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Re: Accessible cross platform development

2016-04-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Accessible cross platform development

I'd be interested to hear about your experiences with Mono and Xamran too.

URL: http://forum.audiogames.net/viewtopic.php?pid=257824#p257824





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Re: A question regarding sound_play in BGT

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question regarding sound_play in BGT

Abruptly stopping the sound before playing it again is generally not nice at all. Better is to use a pool of sounds. BGT is perhaps not so well made for unlimited polyphony uses like simulating a piano.

URL: http://forum.audiogames.net/viewtopic.php?pid=257823#p257823





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Re: Bokurano Daibouken 3 : secondary topic

2016-04-21 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hello again. where i can find the uge iron? thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=257822#p257822





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Re: It's time to duel! Text based Yugioh is now available in English

2016-04-21 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

on now. just got home.

URL: http://forum.audiogames.net/viewtopic.php?pid=257821#p257821





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Re: Scrolling Battles

2016-04-21 Thread AudioGames . net Forum — New releases room : RichYamamoto via Audiogames-reflector


  


Re: Scrolling Battles

You can find Scrolling Battles, the MTG studios version, from:http://ultrocity-services.ddns.net/srcI hope this helps you guys. And, BTW, the MTGStudios site doesn't have spyware, it's the web site u get redirrected too.

URL: http://forum.audiogames.net/viewtopic.php?pid=257820#p257820





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Re: I would so totally love to see an audio-based city builder

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: I would so totally love to see an audio-based city builder

Hi Samtupy.All your ideas sound awesome. I think this is something worth pursuing from what I've seen you definitley have the skill especially pulling off survive the wild. Plus if you finished the game you would go down in audiogames history as building the first accessible city builder.I have just a few things to suggest. First popularity is great but maybe also give the ability to talk to people who live in the city and see what they think about what your doing in the city. This would be hard if you were using voice actors but you can use tts voices to represent the people in yrur city. This will save you a lot of time in the long run. Next you could have crime rates rise in the city you create a police force but let's say new problems rise with creating the police force like officers beating crooks or becoming crooks themselves or things like that. You could also have people try to assassinate you and take over your city this could either be players on mu
 ltiplayer or npcs in the game itself. Another cool thing would be to make tourist attractions for your city to attract more people. On the other hand if you didn't want tourists in your city you just leave out tourist attractions like theme parks and such. However the people might get upset that there aren't things like theme parks in their city.Well that's all I've got. Please don't misunderstand I'm not trying to tell you what to do just throwing suggestions out there.

URL: http://forum.audiogames.net/viewtopic.php?pid=257819#p257819





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Re: Adventure To Fate : Quest To The Future JRPG

2016-04-21 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Thanks Nolly. Thought it might be something like that. I'll go try it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=257818#p257818





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

@nolly:Would you ever consider writing a full fledged guide/walkthrough for this game?  I'd definitely be willing to pay a few bucks for it.  You're above guides are written very well, especially for beginner players.  If people complain about it, heck they can choose just not to read it.

URL: http://forum.audiogames.net/viewtopic.php?pid=257817#p257817





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

(just posted this on the new games forums but for those that only check this one)Hey guys the update just went live and I wanted to give out some codes on the forums here for anyone who has not gotten the game and wants to check it out.Thanks for all the support guys and let me know if you have any questions about the update.Here are the update notes:NEW Time Guardian Class Is HERE!►New Class: Time Guardian - Use their manipulation of time to destroy enemies.►New Pet: Fruit Bat - Focuses on HP Leeching Skills & Confusion►Tons of other improvements and additions!***Additions***Classes:►Time Guardian Class*Passive Skill: Retribution - A passive skill that causes your third consecutive attack to heal as well as deal damage.*Skill: Chrono Strike - A physical attack with a chance to stun: 10 the enemy in time.*Skill: Aegis - A buffing skill that raises block chance : 15.*Skill: Guardians Aura - A buffing spell that raises all main stats : 3.*Skill: Mend - A minor healing spell that uses no stamina.*Skill: Time Rift - A static rift that stalls time with a chance to stun : 25 enemies in the area.*Skill: Avenge - A skill that deals damage equal to the amount last dealt to you.*Skill: Fortitude - A buffing spell that raises HP : 200.*Skill: Infinity Strike - A very powerful attack with a chance to confuse : 25.*Skill: Regeneration - A buffing spell that raises HP and SP recovery : 50.Pets:►Fruit Bat Pet*Skill: Leech - leech hp for your character*Skill: Confuse - confuse your enemies so they attack themselves!*Passive Skill: Life Leeching - adds to your characters HP leeching stat.***Adjustments***►Game Center scores should now report after every boss (instead of only the final boss). Now you will know where you stand in rankings before the end of the game!►Character creation box is now wider so its not cutting off time guardian title►Boosted pet SP on all pets by 5 (they should be a little easier to use when you acquire them).***Bug Fixes***►Fixed Lucky Feather was missing its image.►Grim Chant (Cultist level 24 spell) is now working as intended and adds to players HP Leech amount.►Enchanted Pet now correctly says your Agility is boosted (instead of HP & SP recovery).

URL: http://forum.audiogames.net/viewtopic.php?pid=257816#p257816





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Re: Adventure To Fate : Quest To The Future JRPG

2016-04-21 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Hey guys the update just went live and I wanted to give out some codes on the forums here for anyone who has not gotten the game and wants to check it out. Thanks for all the support guys and let me know if you have any questions about the update.Here are the update notes:NEW Time Guardian Class Is HERE!►New Class: Time Guardian - Use their manipulation of time to destroy enemies.►New Pet: Fruit Bat - Focuses on HP Leeching Skills & Confusion►Tons of other improvements and additions!***Additions***Classes:►Time Guardian Class*Passive Skill: Retribution - A passive skill that causes your third consecutive attack to heal as well as deal damage.*Skill: Chrono Strike - A physical attack with a chance to stun: 10 the enemy in time.*Skill: Aegis - A buffing skill that raises block chance : 15.*Skill: Guardians Aura - A buffing spell that raises all main stats : 3.*Skill: Mend - A minor healing spell that uses no stamina.*Skill: Time Rift - A static rift that stalls time with a chance to stun : 25 enemies in the area.*Skill: Avenge - A skill that deals damage equal to the amount last dealt to you.*Skill: Fortitude - A buffing spell that raises HP : 200.*Skill: Infinity Strike - A very powerful attack with a chance to confuse : 25.*Skill: Regeneration - A buffing spell that raises HP and SP recovery : 50.Pets:►Fruit Bat Pet*Skill: Leech - leech hp for your character*Skill: Confuse - confuse your enemies so they attack themselves!*Passive Skill: Life Leeching - adds to your characters HP leeching stat.***Adjustments***►Game Center scores should now report after every boss (instead of only the final boss). Now you will know where you stand in rankings before the end of the game!►Character creation box is now wider so its not cutting off time guardian title►Boosted pet SP on all pets by 5 (they should be a little easier to use when you acquire them).***Bug Fixes***►Fixed Lucky Feather was missing its image.►Grim Chant (Cultist level 24 spell) is now working as intended and adds to players HP Leech amount.►Enchanted Pet now correctly says your Agility is boosted (instead of HP & SP recovery).Download Codes:4RP6A3AYEE7RM6YAWNKWRKMMHJ7JM963E9JH3TTL7HL6RMNJLWH9Y4R66RNAAlso guys who have the game please take a min to update your rating / review. I lose all my ratings/reviews when I update the game so its important that I get those back otherwise i lose rankings and its harder for people to find the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=257815#p257815





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Re: Audio games in the Web Browser

2016-04-21 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Audio games in the Web Browser

Howler.js is just the audio. three.js looks really like a graphics library... I didn't see anything but maybe a clock that is useful for anything but Graphics. Thus saying, it would probably be a good thing to plug in for sighted developers to use.It is not you, in any 3d system, there are problems with sounds right next to you. It is like (1,0,0), (1, 1, 0) and (1, -1, 0).So when y is 1, 0 or -1, and x is 1 or -1, it is a little odd.You could google about how to grab touch gestures. Otherwise, it would not be too difficult to program a little app you use and log what is what when you do something on your phone.

URL: http://forum.audiogames.net/viewtopic.php?pid=257814#p257814





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Re: Open Source Audio Game

2016-04-21 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Open Source Audio Game

Hi, what language are you referring to? I know if several open-source games, it all depends on what you are trying to do. Another thing you may want to check out is topspeed. I know it was recently released as an open source project. I believe it is coded in c++

URL: http://forum.audiogames.net/viewtopic.php?pid=257813#p257813





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Re: Adventure To Fate : Quest To The Future JRPG

2016-04-21 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Floor 45 has two hidden platforms. They say "Lava flow" but they aren't what they appear. It's been awhile but I believe it is room 11 and room 4.

URL: http://forum.audiogames.net/viewtopic.php?pid=257812#p257812





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Camel, new useless annoying text based game

2016-04-21 Thread AudioGames . net Forum — New releases room : hacker via Audiogames-reflector


  


Camel, new useless annoying text based game

Hello, one of my projects to learn c++ was to write a port of camel on the bbc micro. Although it can be quite boring at times, I hope you will find the source and the game interesting. If for whatever reason this is the wrong place to post this game, I appoligize in advance. Here is the link: http://nashcentral.ddns.net:8100/camel.zipHave fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=257811#p257811





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Re: Accessible cross platform development

2016-04-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Accessible cross platform development

Cool, I'd love to hear how it goes if you get some time to try it.My brother uses a framework called MonoGame to make his games work on Mac, Linux, Windows, iOS, and Android.But I know that Xamarin also has frameworks like monoDroid and monoTouch for wrapping the native android and iOS GUI frameworks and other libraries.Which you use sort of depends on wehther you want to use preexisting controls or custom render everything yourself as a game usually does.I haven't tried any of it myself though, so will be most interested to hear about your experience from an accessibility standpoint.

URL: http://forum.audiogames.net/viewtopic.php?pid=257810#p257810





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Re: Bokurano Daibouken 3 : secondary topic

2016-04-21 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I am stuck at, stage 23.1. On the third door, I can't get the key after destroying the silindrical case. How can i get the key?

URL: http://forum.audiogames.net/viewtopic.php?pid=257809#p257809





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Re: Adventure To Fate : Quest To The Future JRPG

2016-04-21 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I've gotten stuck in the Hell Core. Can someone give me a hint about how I get to what I'm guessing is a boss lair? I've searched every room on floor 46 that I can reach thinking there was maybe something I'm supposed to find that would help me. I think I'm missing something. I went to floor 45, and as far as I can tell, I can only get to 2 other spaces from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=257808#p257808





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

We'll see. Netflix are already losing customers for their most recent price hikes, but they claim VPN users are "a vocal minority". If I were the Netflix CEO I wouldn't regard the outrage I've seen on this issue as symptomatic of a "vocal minority", but when you're Netflix, I suppose losing a nation of subscribers and a few die-hard global movie-trotters is nothing. Especially when your revenues are still going up, if only just.So it only remains to wait and see if this peters out, or gets worse. Meantime, desperate times call for desperate measures, for those people who were formerly subscribers. I won't be taking that course of action while there are alternative providers, and as a matter of fact I never subscribed to Netflix because I prefer to own my content on discs, but I do hope this is a turning-point in the war against geoblocking. In Europe, it's already on the books, thank goodness.

URL: http://forum.audiogames.net/viewtopic.php?pid=257807#p257807





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Re: help with alternative magic please.

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: help with alternative magic please.

oh yeah! I forgot about those! witch ones are good? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=257806#p257806





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Re: Mac users: a final question

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Mac users: a final question

So, this is where your XP VM comes in handy, if you need, like actually surgically require, the accessible MUDding experience (TM).Apple's "solution" to the problem of network updates is "turn on the mode that turns off the speech, and review manually". If you are happy doing this, then you can use the Mac just fine. But, for whatever reason, Apple hasn't generalised the case of an application with console output that can be updated at any moment over the network, without interrupting what was previously being said. Either an update occurs and you are informed, but no subsequent update happens, or no update is announced. You can find the control for this in the VoiceOver commands, type VO-H-H and search for "most" (in "most recent"). You'll need some Keyboard Commander control to use this on a regular basis.Nah, I don't MUD much anymore, either. Macs have that effect on people ...Good luck and have fu
 n.

URL: http://forum.audiogames.net/viewtopic.php?pid=257805#p257805





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Re: Suggestions for going solo on Alteraeon

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : BradS via Audiogames-reflector


  


Re: Suggestions for going solo on Alteraeon

Well, its mainly down to preference and play style you want. I have tried many combos and found druid/mage/cleric/war to be my personal best being able to solo very difficult mobs that usually need a group. I also disagree about druid minions, my liveoaks are far more effective than my necros apart from very powerful constructs and shadow fiends in certain situations. Druids also have very strong area spells and life saber in earth wall. However, again this is my preference and it works for me, but i will say i have had most fun on my druid.

URL: http://forum.audiogames.net/viewtopic.php?pid=257804#p257804





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Re: accessible backup tools

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: accessible backup tools

@Flyby Chow:If it isn't too late, then you can find download links for the Win 8.1 PE I use and know works here.

URL: http://forum.audiogames.net/viewtopic.php?pid=257803#p257803





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Re: Playstation Remote Play

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Playstation Remote Play

That game wouldn't be accessible. You would need someone with incredible patients to tell you what to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=257802#p257802





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Re: Mac users: a final question

2016-04-21 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: Mac users: a final question

There are two clients for OSX: Tintin++ and Mudder. You can grab Mudder from the iTunes app store and tintin++ from Source Forge.

URL: http://forum.audiogames.net/viewtopic.php?pid=257801#p257801





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Re: It's time to duel! Text based Yugioh is now available in English

2016-04-21 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I'm on now, and will be for the entire night

URL: http://forum.audiogames.net/viewtopic.php?pid=257800#p257800





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

I've never really had to read PDF's with preview; I usually convert them to plane text. VoiceOver may have accessibility quirks, but I've found that the overall Mac OS accessibility with VoiceOver is much better than windows (especially compared to Windows 8 and 8.1). Not to mention that third-party apps are more accessible on Mac OS than on Windows. Also, if buttons in an app are unlabeled, any VoiceOver user can label them with a keystroke or gesture. Even if you're not fond of Mac OS, there are solutions like bootcamp and VMWare fusion. I don't even have to mention that Mac machines are more durable than even the most expensive Windows machine, in terms of both software (less viruses than Windows, no defragmenting of your hard drive, Etc.) and hardware.

URL: http://forum.audiogames.net/viewtopic.php?pid=257799#p257799





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Re: ji eum is out

2016-04-21 Thread AudioGames . net Forum — New releases room : music097 via Audiogames-reflector


  


Re: ji eum is out

hello, i'm from korea.so i can speak korean.i'll call to developer.if developer can't recieve phone call, i'll send email.

URL: http://forum.audiogames.net/viewtopic.php?pid=257798#p257798





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Re: Any Good Modem Suggestions?

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Any Good Modem Suggestions?

Of course a single unit is more convenient.Draytek sell internationally, but I expect you landed on Draytek UK's sale. Regardless, it was only an example; there are others very like it. If you can find a brand of router that at least incorporates the modem and router, then you could cut it down to two devices. If you have to go name-brand, try and make it one that you can run DEWRT/OpenWRT on.I have one of these stand-up extension socket boards for providing power to multiple devices, but I only use it for low-current stuff. Don't load them too much, with computers or monitors. Usually it's safe to use them for just the wall warts (PSUs). Don't plug extensions into other extensions. Mine has 6 sockets.

URL: http://forum.audiogames.net/viewtopic.php?pid=257797#p257797





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Re: Obtaining audio books that are not in my country

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Obtaining audio books that are not in my country

Now that we know how to strip DRM from Audible books, it ought to be sufficient to create an Audible UK account, grab the AAX files, strip the DRM, and then add them to your collection. The trick is to appear to be in the UK (VPN) while this happens, assuming you can't just do it without a VPN.

URL: http://forum.audiogames.net/viewtopic.php?pid=257796#p257796





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Re: Entombed Alpha Versions

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Entombed Alpha Versions

Does anyone know off hand what the current non alpha version is as well as the last alpha? Is it still being worked on or this pretty much a dead game.

URL: http://forum.audiogames.net/viewtopic.php?pid=257795#p257795





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Re: Entombed Alpha Versions

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Entombed Alpha Versions

Does anyone know off hand what the current non alpha version is?

URL: http://forum.audiogames.net/viewtopic.php?pid=257795#p257795





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

The problem is that the people at Netflix doesn't know what the right reasons are that they should be standing up for.What's needed is a member exodus like the one they experienced when they tried to crank up their rates a few years back. They lost about half their members when they tried that, and had to back track to stop the bleeding of their member base.Until that happens, all your crying, will unfortunately fall on deaf and uncaring ears.The same goes for Apple.

URL: http://forum.audiogames.net/viewtopic.php?pid=257794#p257794





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

Oh yeah! I often wish that XP was still the defacto standard version of Windows. Even better would be Windows 2000! That was a lean and mean operating system. It had no eye or ear candy, was super stable, could play games, and was very fast, and could fit on half a CD and only needed 256MB to run.Even before I lost my vision I didn't like all the eye candy Microsoft was putting in Windows. To me a computer is a tool, it doesn't need to win any beauty contests, it just needs to be functional. So starting with Windows XP almost the first thing I do after installing Windows is to set the theme to Windows Classic. In XP I even whent so far as to disable the theme service after setting the theme to Windows Classic so the theme couldn't be changed. If it had been possible, I'd have removed all the theme crap.Something I discovered is that the code base that makes up Windows hasn't really gotten that much larger since Windows XP, the reason Windows 
 Vista and later need a DVD instead of a CD as XP and earlier could fit on is because of the giggabytes of graphics and audio data that is needed to support the newer skinned user interfaces full of useless eye and ear candy.As far as I'm concerned,, all that eye and ear candy is just a useless and shameful waste of processor power.

URL: http://forum.audiogames.net/viewtopic.php?pid=257793#p257793





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Re: I would so totally love to see an audio-based city builder

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: I would so totally love to see an audio-based city builder

This sounds something i'd be so totally intrested in making. I think I might be able to do a really good job with something like this. I saw the topic earlier today, and thought of ideas already. I am thinking of calling it citylife. You start with this huge empty plot of land and you get to turn it into things, add sport areas, partner with companies to get certain stores in your city, and kind of like park boss you'd have a general oface/management area. And basicly every so often, you can send out a letter to your residents mailboxxes seeing what they wanted done. If you had hardly any internet providers that were good, or your charging to much city taxes, or they have to go quite a ways to get gass for there cars, or they can never go out to eat because it's far away and they have to drive all that distance, all sorts of things, your residents won't be very happy with you. The longer you ignore peoples requests, the more your popularity goes down. Popularit
 y? Yes, this is going to be slightly multiplayer. There will also be single player whare you can just build a city on your own. But basicly you'd be able to partner with other cities and you could cell anything you make such as farming goods or anything like that and ship it to other cities that have been created on the game. You'd have to constantly monitor requests for houseland etc. You'll have to get some sort of police force, or your chrime rate will go way up and the only people that will be left are a bunch of crooks who will start tearing your city apart, smashing it's corperate buildings, trashing stores, etc. You could also go visit other peoples cities if you made yours on the server. Tell me what yall think? I plan on starting this project anyways because the idea of a game like that actually sounds extremely cool and I wanna take on the challenge of making something enjoyable, but do you guys think I should really pursue this?

URL: http://forum.audiogames.net/viewtopic.php?pid=257792#p257792





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Re: Accessible cross platform development

2016-04-21 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Accessible cross platform development

Ah, I didn't check when the post was actually put up, sorry. I just knew that things had changed very recently there. Yeah, I think Xamrin Studio is tied to Mono Develop in some way, and the Mono Develop IDE did the same when I tried to use it with NVDA too. Which bothered me a lot. But if it can all be done in VS, then we might be all set. I'd love a project to work on making a cross platform somethingorother while I've got time this weekend... just to try all this new stuff out.

URL: http://forum.audiogames.net/viewtopic.php?pid=257791#p257791





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Re: Playstation Remote Play

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Playstation Remote Play

Hi, so we can play call of duty black ops 3 now?

URL: http://forum.audiogames.net/viewtopic.php?pid=257790#p257790





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Re: Open Source Audio Game

2016-04-21 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Open Source Audio Game

Hey there,It certainly has and to some degree of success, SoundRTS is open source and I've seen people contributing to it, and I've even contributed some very minor stuff to it myself. It's up there on Github, so it's as open source as anything else out there As to whether we could do more, absolutely! And I'd be interested. I worry about quarrelling, and such, but as long as people are mature about this, then it is indeed something we could do. Having tried to open-source blind tech of different types myself, it's also hard to get other people to contribute. But maybe I just seem like I bite or something!Now, the question is, what?

URL: http://forum.audiogames.net/viewtopic.php?pid=257789#p257789





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Re: Audio games in the Web Browser

2016-04-21 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio games in the Web Browser

I am yeah, well I have some residual vision, but having worked in a sighted workplace with a _javascript_ guru who is sighted, he put me onto three.js. My only interest in that really is that three.js happens to have implemented 3D sound. My attitude here was really that the camera could also be thought of as a point of view, and the shapes as just a sound source. Ideally, I could even work with someone of a more visual persuasion to make the ideal, an audio game with nice visuals to boot that everyone could play, but that's miles and miles and miles and miles away. I thought of writing my own engine piggy-backing off of three.js, to wrap around some of the complexities, though I'm not even sure there's that many of them unless you stray into some of three.js's fancier visual shenanigans. But it sounds like the OP has some kind of plan for this, sorry I haven't read all the posts in this thread, lazy I know. Hmmm, I wonder if I coded it wrong somehow 
 if it's going a bit wrong when it's next to you. This is all pretty new to me too, really, like I said it was to see if it was possible as much as anything. I've stalled, as I can't think how to fathom touch controls. Anyone here any good with those in a browser setting? I could use your help. Once I'm over that, I'll try and put together a proper prototype that showcases both 3D sound in browsers and proves it works on desktop and mobile. But... I'm getting way ahead of myself again. Apologies! It's just that this is all exciting.

URL: http://forum.audiogames.net/viewtopic.php?pid=257788#p257788





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

Heh. Silly Netflix. This is all going to end in tears.And yes, they do get some of the blame. They have the market share; they should use it to twist the arms of the self-important arseholes who make this nonsense possible. Ditto Apple. But oh no, that money is just too damned important, and it's easier to follow orders than to show some balls and actually stand up to the studios for all the right reasons.Book for the blind on this matter by Jonathan Mosen: Imagine There's No Countries.And then, of course, there's the small matter of Netflix and others weaving DRM directly into HTML5. Bastards!This will all be over soon, like I said. There will be pain and suffering, but eventually, it will all be over. It has to. Continued use of DRM will, if nothing else, take on a more benign form, t
 hat doesn't involve the web or plug-ins, and isn't conditioned on silly geolocation tactics. Those whose interests align with DRM purveyors and who also make web browsers, like Apple, will probably not be long before realising the error of their ways because DRM in any form than a standalone application simply won't produce satisfactory results. There is a market out there of people who want--need--the content, and when you exclude an entire country you're just sending your users the middle finger. I can't wait to see what happens next.

URL: http://forum.audiogames.net/viewtopic.php?pid=257787#p257787





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Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Python development on the mac

I don't understand what you mean by the difference between NextDocumentNav and NextDocumentWindow. But in its default behaviour, it still works and reads stuff out from the right window. If you hold ctrl and keep hitting tab, it'll tell you what window you're about to move onto. You can also hold control after hitting tab and arrow around that weird window thing that comes up, I don't know what it's called but I remember trying to script NVDA to understand it once but failed miserably. Most seem to have made that window accessible now. Is that the sort of thing you mean?Still interested if anyone has any ways of doing Python on a Mac btw. Though I'm happy to discuss VS as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=257786#p257786





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Re: problem with pyinstaller

2016-04-21 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: problem with pyinstaller

Thanks @thgamer, bb-freeze worked wunders.

URL: http://forum.audiogames.net/viewtopic.php?pid=257785#p257785





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Re: Bokurano Daibouken 3 : secondary topic

2016-04-21 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hay sswwaaiikkee, I don't have the money to do the vending machine in stage 3-3 anymore, and seeing as the game autosaves after each level, I can't just go back to that point.If I'm misunderstanding what you want to try, please post here, and I'll see about getting you my save.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=257784#p257784





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Re: Survive the Wild!

2016-04-21 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

i would also like to use lava to throw at other players in the game and burn them bad or maybe it would kill them. also mine different stones and stuff from caves for different purposes also.

URL: http://forum.audiogames.net/viewtopic.php?pid=257783#p257783





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Re: Suggestions for going solo on Alteraeon

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Suggestions for going solo on Alteraeon

hi,I'll recommend necro mage warrior cleric is excellent combodon't go druid,  if you do,  you have to deal with these stuff1,  druids cannot run solo lower levels withif you want be druid you have to run with groups and get higher levelsbut necromancers can run solo areas with lower levelsas i said,  that's good for me thoughthere's is my examplei was druid before,  but i kept died these solo areasi was level 26,  and i tried to run level 23 areaafter resettingi've been decided to try necroi just noticed necro minions is very very powerfulcompare to metal and liveoakswe was running in groupjust i keep watching their liveoaks going downliveoaks can't stay longer alivebut my metal ghoul is didand vampire is good minion toodon't get me wrongdruid are squishi just died with my necro 2 3 timesbut i died too much with druidyeah one things suncatchers are being like a hellyou have to buy them somewhere,  or you can carve,  but will always expensivethat's my suggestions anyways

URL: http://forum.audiogames.net/viewtopic.php?pid=257782#p257782





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Re: Suggestions for going solo on Alteraeon

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Suggestions for going solo on Alteraeon

hi,I'll recommend necro mage warrior cleric is excellent combodon't go druid,  if you do,  you have to deal with these stuff1,  druids cannot run solo with lower levels withif you want be druid you have to run with groups and get higher levelsbut necromancers can run solo areas with lower levelsas i said,  that's good for me thoughthere's is my examplei was druid before,  but i kept died these solo areasi was level 26,  and i tried to run level 23 areaafter resettingi've been decided to try necroi just noticed necro minions is very very powerfulcompare to metal and liveoakswe was runniung in groupjust i keep watching their liveoaks going downliveoaks can't stay longer alivebut my metal ghoul is didand vampire is good minion toodon't get me wrongdruid are squishi just died with my necro 2 3 tim
 esbut i died too much with druidyeah one things suncatchers are being like a hellyou have to buy them somewhere,  or you can carve,  but will always expensivethat's my suggestions anyways

URL: http://forum.audiogames.net/viewtopic.php?pid=257782#p257782





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

Funny this topic should come up, I was only just now reading about the Dell XPS line, probably because of the revamped MacBook and people comparing them. From those, at least, I'd say Mac because it's clear Apple care about build quality where Dell are still making compromises left, right and centre. The apologists on the opposing side, of course, argue that machines nowadays are disposable and with the outlay you could just keep replacing your machine. You should choose accordingly, but based on my preferences and my computing estate (all Mac), I'd say Mac, even if you run Windows on it.But wait for WWDC, first. That's due next on June 13. At that time, it is rumoured, Apple will put out some new shiny-shiny. Caution: likely Haswell, which would mean you were exposed to Microsoft's forced end-of-support on Win7/8/8.1.As for Apple and the increasingly mediocre accessibility of OS X: I think there's some truth in this, sadly. There is a d
 ecided slowness of pace for accessibility-related bug fixes, and even I am starting to have difficulty endorsing the Mac without adding in the appropriate caveats and "Buyer beware!". I like to think that this is simply the overall neglect of OS X following Apple's obvious change of direction, rather than accessibility specifically, but nevertheless it's quite noticeable to those of us who've been around on the Mac platform for a while. This is expressed well by this piece on AppleVis and the subsequent commentary. My main machine is using Yosemite just to get activities working, and I have Windows VMs on standby so I can do all the things. It's still not enough of a reason for me to stop endorsing these wonderful machines, and it's not throwing your money away as long as you can run Windows on them and OS X's virtues
  extend well beyond accessibility anyway (show me your system-wide spell checker, Windows apologists!), but for the use cases provided it's not a question of which software but which hardware, and for my money Mac is the clear winner here (again). Obviously, a Windows machine is more than capable of doing PDF viewing and Word doc editing, and there's no question that the Windows solutions to these problems are both excellent. So really, you're looking to personal preferences and what you think you'll appreciate rather than actual necessity. As others have said, the combination of OS X and Windows on great hardware is awesome, and it's why I'm still using Macs. OS X is still solid, Windows shines brightly on Macs or in virtual machines, Macs are built to last (I have yet to see any OEM come close--you'd have to self-build to match it), and as a blind user you'll enjoy more independence than you ever could with a WinTel device. JMO.

URL: http://forum.audiogames.net/viewtopic.php?pid=257781#p257781





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Re: death match project alpha

2016-04-21 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha

Hi danny.Hmmm not sure to be honest, ofcause whenever I did manage to play even when I had time, my issue was always finding a team.You in theory needed a lot more crew than you got.So in theory,  you would need a missiles guy, a phaser guy, a few turret guys and a plazma guy and that was just for weapons.Idealy for full performance you needed to have like several to man the weapons deck and the like.On the planet cracker, types I guess you could yhave double ups, I mean you would need someone to handle serface opps and also ship ops to crack.and that person would have to pull in all the rocks and such with the processer that was doing shipboard but you could have someone to do that.Then you needed someone to process but then again your serface guy could do it all once he had handled his job inbetween you wouldn't need many crew bar an enginier while underway.I found it hard to even run a full mission, it didn't help t
 hat a lot of missions did not happen in what was my day time so while I did manage a few not so much.Teamwork never worked as such either.You did your own nitch which was fine.The biggest thing in dmnb was mining resources.Yes you could crack planets to get more, and yes you could walk round but it was based on roleplays and such which was actually a good idea but with only 1 team doing it all it was hard.Once you go active we really do need more teams to handle at times when those from that side of the world are actually up.Ofcause with me life got in the way as it does still sometimes I'd have time and logon, only to find that no one was active on the server.Or I'd log on and nothing was going to happen.Or I would log on and suddenly it would be in the small hours and I had to get off just as it got interesting.I would also like to eventually if I was able to afford it buy things or make things to make my job easier.<
 br />Ie have a carrior or a big ship drop say a mining drone or miner or something near a rock field them spend time mining.While I realise that could be abused especially if the thing could get back to where ever itself, maybe have it notify by email if it needed picking up and have it modify your nav on your ship and get you to get it.Yes it could be abbused but I'd like the ability that while I was sleeping my online character could do some of the boring grinding work old dmnb had, because lets face it mining is really crappy and boring but it needs to be done.problem there is not much to do while doing.I know you probably against npc generated characters, but having things planet side to do, exploring missions objectives, deliveries planet side as well as space would be good.And then events in space, attacks, distress signals, interesting discoveries, have an asteroid come up at you while underway and you hitting it and needing to fix things, t
 hat could have exploring with that and other such things.There are the derelict things to finding and salvaging it is good, and maybe take it back so you can fix things and get it working, but others that wanted the ship may want it to and may try to take it from you, some may trade for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=257780#p257780





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Re: list of multiplayer games for pc

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: list of multiplayer games for pc

BTB, free, possebility to host your servers.Top speed, free, need to host servers.Super kolkhoz, not released yet, but expect soon!Dragon Pong, free, needed to host your server.Counter-Strike 1.6, free, can host servers, evan possibility for totally blind to play!Laser breakout, free, needed to host your server.ontoys, free.QuentinC's Gameroom, free.RS Games, free

URL: http://forum.audiogames.net/viewtopic.php?pid=257779#p257779





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Re: Accessible cross platform development

2016-04-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Accessible cross platform development

Thanks for the correction Craig.That announcement came out a week and a half after my post and was certainly welcome news.Also good to hear that Xamarin is now integrated into Visual Studio since last time I tried Xamarin Studio on windows NVDA just reported unknown for the entire window.

URL: http://forum.audiogames.net/viewtopic.php?pid=257778#p257778





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

hi.I would deffinitely go for the dell. I've had two dell laptops in my life, one of them was still working fine after five years untill it was stolen and the one that I have now. I bought it in 2011 and the only time I took it to repairs was when it needed a cleaning because it was beginning to heat up. most of the issues with windows aren't related to hardware as far as i'm concerned, you just have to find a good antivirus that suits you. I wouldn't buy a mac because I see no point in buying an expensive machine just to have two operating systems on it, what's available on mac is available on windows as well. I also hate the restrictions that mac imposes on the users, the best example is only one screen reader... I like to use what screen reader I think is best for me not what apple thinks. you will find only few audio games for mac, if I were to buy a mac it would be a big issue for me because I like to play the new games that appear o
 n the market not just read about them. yes, macs are durable, but so are dell laptops in my opinion and you can get them at half the price of a mac. I've even dropped my inspiron n5010 2 times and except for a few scratches and a damaged corner everything works fine.many programs that you can find for free in windows have to be bought on mac, and it's very hard to cheat around this issue on a mac than on a windows machine. I might switch to mac one day but sofar I haven't seen a single thing that is convincing enough for me to switch. ah and let's not forget the ridiculous prices for their pieces, if something gets damaged you will have to pay a lot more than for a dell piece, I just replaced my charger for about 20 bucks, that would cost atleast double for a mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=25#p25





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Re: How to use a braille display and the keyboard at the same time?

2016-04-21 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


Re: How to use a braille display and the keyboard at the same time?

hi, did you tryed to reinstall the displayo  on NVDA? i Think it's something with your NVDA

URL: http://forum.audiogames.net/viewtopic.php?pid=257776#p257776





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list of multiplayer games for pc

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : nibar via Audiogames-reflector


  


list of multiplayer games for pc

hi!i dont know itf it's intresting but i want a list over all available multiplayer games for pc stw, freecastaways, payedrtr, freeswamp, payedspb, payedsound rts, free, need to host your own serveranything else?

URL: http://forum.audiogames.net/viewtopic.php?pid=257774#p257774





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

Apparently, Windows 10 will only run on newer processors. I can't speak for other processors like AMD, but Microsoft is apparently tired of supporting old intel processors and won't make Windows work with them. I heard that 7 would not be supported on the new Skylake processors or anything newer. I don't know if this is true or if I even have it completely correct. I have one foot in Windows land for games, but that's about it. I will show no interest until we have a talking installer and Narrator substantially improves.

URL: http://forum.audiogames.net/viewtopic.php?pid=257775#p257775





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mud clients

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : nibar via Audiogames-reflector


  


mud clients

hi evry one. i have a question, i tryed mush z to play a mud game but i didn't like it. the problem is you must type too much commands and they don't show up on my braile display. but my question is, is there any other free mud clients don't need to type so much commands?

URL: http://forum.audiogames.net/viewtopic.php?pid=257773#p257773





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mud clients

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : nibar via Audiogames-reflector


  


mud clients

hi evryone. i have a question, i tryed mush z to play a mud game but i didn't like it. the problem is you must type too much commands and they don't show up on my braile display. but my question is, is there any other free mud clients don't need to type so much commands?

URL: http://forum.audiogames.net/viewtopic.php?pid=257773#p257773





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

Yep, basically what Chris said.Win7 is the new XP basically because people are sticking with the worst of a bad bunch. I agree, Vista service pack 2. Better to move to Win8.1 with Classic Shell; then you can get everything Windows has to offer. Only it's still Windows ...XP is old and obsolete, but it still works. It won't die, because for a lot of people it still manages to tick all the boxes. All these intentional XP refuseniks have simply concluded that there is nothing in yonder Windows upgrade direction. Developers are tired of supporting XP's antiquated APIs, and are simply forcibly removing support for it, following Google's lead. I don't blame them at all, but given that XP is still filling a need for some people, I'd say it was rather unfortunate. I wonder how long Firefox will hold out.Apple obsolete operating systems faster because back-compatibility isn't the same priority it is in the WinTel world. Yes, there wer
 e more releases, and yes, those releases were tied to certain hardware, at the earliest, which means that new hardware pushes you onto a new release. But ultimately, Apple are simply quite ruthless in dropping obsolete software. They don't want to be lumbered with supporting it. In the case of OS X (or MacOS) that's not such a big deal because Apple doesn't change everything, again, every five minutes. But it also means that if your hardware is no longer supportable with newer software due to an architecture change, well, you're SOL. It is here that Windows, with its ever-lasting compatibility, comes in handy. Or did--it's not clear to me that contemporary Windows is, in fact, so different from OS X, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=257772#p257772





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

Yep, basically what Chris said.Win7 is the new XP basically because people are sticking with the worst of a bad bunch. I agree, Vista service pack 2. Better to move to Win8.1 with Classic Shell; then you can get everything Windows has to offer. Only it's still Windows ...XP is old and obsolete, but it still works. It won't die, because for a lot of people it still manages to tick all the boxes. All these intentional XP refuseniks have simply concluded that there is nothing in yonder Windows upgrade direction. Developers are tired of supporting XP's antiquated APIs, and are simply forcibly removing support for it, following Google's lead. I don't blame them at all, but given that XP is still filling a need for some people, I'd say it was rather unfortunate. I wonder how long Firefox will hold out.

URL: http://forum.audiogames.net/viewtopic.php?pid=257772#p257772





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

I think Mac's are all-around great machines that are versatile for both OSX and Windows environments.  You get the best of both worlds.  Or hey, get Bootcamp if you don't want to run a virtual machine.  Bootcamp is more expensive since you need a disk copy of Windows, so it's ultimately what you want and what you're willing to spend.Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=257771#p257771





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Re: CH-Games a new company now exists!

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: CH-Games a new company now exists!

audio

URL: http://forum.audiogames.net/viewtopic.php?pid=257770#p257770





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

It's still good for games, which is my only purpose for Windows these days. If only Microsoft would have stuck with that interface and simply enhanced it instead of creating more eye candy and lots of unnecessary crap. Who ever said Windows 7 is the new XP is correct. I don't know if I agree, since 7 just feels like a glorified Vista to me. Either way, Windows is in my past. If Microsoft doesn't care to provide an adequate screen reader and relies on third parties, I'm done. Everyone else has done the right thing. Narrator still has a ways to go. How about a talking installer anyone? Hint hint?Still, XP is awesome! I don't care if it's no longer supported. THe fact is that it has revived an old Mac that Apple simply threw away back when Lion came out. I'm not going to use the OS as my daily driver, but for playing some games and running other offline programs, it works just fine. I'm honestly surprised Dropbox and Firefox still work. 
 Why is it that applications still work on a 14 year old operating system, but don't work on Snow Leopard, which is just about as old as 7? Is it that Apple cranks out way too many versions? It's funnny like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=257769#p257769





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Re: Bokurano Daibouken 3 : secondary topic

2016-04-21 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi allmaybe who can recording 4.4?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=257768#p257768





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

I for one say about time! Say what you will about the later versions of Windows (and there's plenty wrong with them, as with everything), XP is well and truly done. I mean just look at an XP installation disk; each individual system file is zip-compressed instead of being in an image or package file, how illogical.

URL: http://forum.audiogames.net/viewtopic.php?pid=257767#p257767





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-04-21 Thread AudioGames . net Forum — Off-topic room : the player via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

Well, we can only hope, the studios will lose a lot of money through piracy. Some people apparently, need to learn the hard way. I wonder though, why never anyone said anything about Apple. I mean, it's actually pretty easy, to get access to the ITunes content of other countries...

URL: http://forum.audiogames.net/viewtopic.php?pid=257766#p257766





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Open Source Audio Game

2016-04-21 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Open Source Audio Game

Hi there.I have been looking around and i've come to the conclusion that no open source audio game exists?Is that true or have something bad happent in the past that would explain it.If the answer is that it haven't been tried before does someone wan't to try. It could be awesome if we all could work on a game together???

URL: http://forum.audiogames.net/viewtopic.php?pid=257765#p257765





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Re: some bgt issues

2016-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Re: some bgt issues

Hi there,For a while the sound pool confused me too, but I will try to explain how it works.Imagine you have your little game. Now, imagine every single sound that needs to play is a sound object.Sound gun, step, amb, enemyloop, enemytaunt;Etc.If your game was tiny, this would totally work.However, once things start to get more dynamic (I.E.), you need a lot of sounds to play all at once, the sound pool will be a lot more useful for panning things in the background for you.What's probably got you confused are so called sound slots. Imagine your phone with all its applications on its home screen.You only want to use the calculator app, so you move your focus around until you find it, then activate it.In the same way, when you want the sound pool to keep track of one particular sound, you can give it a sound slot to keep track of.int gun, step, amb, enemyloop, enemytaunt;Now when you want to assign one of these t
 o a sound slot, you would do:gun=pool.play_stationary("insert_path_to_sound_here/insert_sound_name_here.wav", false, false);Possibly confusing? I'll do my best to try and clear that confusion up.What that basically says is, assign the sound slot, gun, to a sound of your choosing, in between the quotation marks.After the quotation marks comes. False, false);This specifies. Non looping (I.E.), only plays once. Never set a one shot sound looping sound to true, or else some interesting things could happen.The second false specifies non persistent, I.E., when this sound finishes playing, its slot is freed ready to be used again.Think of it like downloading an update file to your phone, but once the update gets installed, the package file gets deleted.Rough I know, but its really the best I could possibly think of.For panning, the methods you will need are play_1d or play_2d, update_listener_1d, or update_listener_2d.This all depends on if your game is true 1d or 2d, I.E., in a sidescroller with true jumps or a game with all 4 directions of movement, or 1d, a sidescroller.Keep in mind the listener, that's you. The listener is your point of view. The sound x is where the sound should come from.You should never really need to use the play_extended methods unless you have really specific requirements.I hope this helps, write in if you need more help.

URL: http://forum.audiogames.net/viewtopic.php?pid=257764#p257764





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Re: Suggestions for going solo on Alteraeon

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Suggestions for going solo on Alteraeon

Bearing in mind that I haven't played AA since June 2015, I really enjoyed my NMCWTD combo. Druid being last was more a product of the class' release timing against my class structure, rather than intentional design, but that combo let me solo tons of tough mobs and areas that people didn't think could be done without a group.Necro as your primary will give you tons of great minions, and mage secondary will give you enough blasting power to assist your minions, with just enough cleric abilities to tend to wounds.I find that flesh beasts and bone guardians make just as good of tanks as the other tank minions which require 2 CP rather than 1. Applied with some forethought, they will resist things quite well, and are easily replaceable. Flesh beasts are great if you're going up against mobs primarily dealing blunt damage, while bone guardians are great against pierce (I think). My memory on their specifics is slightly vague, but it worked quite well 
 for me -- I used to use bone guardians and flesh beasts in high level areas, resorting to woads and constructs only for particularly hard hitting mobs.You'll find a lot of contradicting opinions on the matter, simply because there are several playstyles to choose from, and everyone is going to promote their personal preference. My own class order may not suit you, but it definitely did suit my very solo playstyle -- I rarely ever grouped in my entire AA lifetime, from tot 1 to tot 129.Hope you find a combination which does fit your preference.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=257727#p257727





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Re: Goodbye Windows XP, i still get nistalgic over you.

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Goodbye Windows XP, i still get nistalgic over you.

POSReady updates still work in my XP VM.Dropbox drops support, and so does Chrome.That leaves Firefox, the single-process browser. And what happens when that moves to a multi-process model, eh?The end days are near, friends ...

URL: http://forum.audiogames.net/viewtopic.php?pid=257763#p257763





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-04-21 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

thank you very much for the explanation how the 360 degree motion works. I'll have to try it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=257762#p257762





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Re: Audio games in the Web Browser

2016-04-21 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Audio games in the Web Browser

This is awesome! Are you blind? Because looking at the code you are using canvas and a camera, something I always get super frustrated with!This is not you, but I really don't like the sound when it is next to you because it jumps several spaces farther than it should. This is pretty easy though, just skip the 3 or so spaces that have that sound of being next to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=257761#p257761





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Re: CH-Games a new company now exists!

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: CH-Games a new company now exists!

hithis game to be audio or text?

URL: http://forum.audiogames.net/viewtopic.php?pid=257760#p257760





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Re: Entombed Alpha Versions

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: Entombed Alpha Versions

Oh yes, im not read first post carefully... i'm sorry...

URL: http://forum.audiogames.net/viewtopic.php?pid=257759#p257759





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

Or just use VmWare on the Mac. But really, if you want a good solid computer that will last for years, get a Mac. If you wanna spend your days trying to play Japanese games which you can barely discern … Thanks autocorrect for fixing that … then get either a Mac and run VmWare, or get the Dell and have to get it fixed every six months or so. Also, if you have a speech synthesis fetish, you can have fun with all the MacinTalk voices, plus all the Nuance voices as well. Yes, even Ava, Alison, Vina and all the other new ones. But if you’re an Eloquence junky, either use VmWare with your fresh new license of Jaws, or your … smuggled copy of Eloquence for NVDA, because the CodeFactory version is crap, so I’ve heard, or just buy your lovely new Dell, and hope that nothing happens to it, because unlike a virtual machine, you can’t return to a working snapshot if Windows breaks itself. Plus, you’ll have to deal with Windows 10 on Dell, but you can love on Windows XP or 7 with VmWare. So yeah, is there really a decision to be made here?

URL: http://forum.audiogames.net/viewtopic.php?pid=257757#p257757





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Re: death match project alpha

2016-04-21 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: death match project alpha

Hi Danny. I could also test the Mac port as well. Speaking of testing. Sorry I haven't gotten back to you in quite a while. I unexpectedly had to go to a few doctors for a while but, I'm back in action. I'm also helping to build a house for my wife and I on her mom's property. I'm still working on music for the game though.

URL: http://forum.audiogames.net/viewtopic.php?pid=257758#p257758





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

Hi, I personally own a macbook and have used windows pcs in the past, so here's my view:1. Voiceover does have issues, but so does windows. I'm honestly not experienced enough with voiceover to say more than that. The only thing I will say is that mac recovery is lots and lots easier than windows. Voiceover works on the recovery partition, which is a big life savor. That said, I've personally found mac books not to be great windows pcs. It's true that they're fast, but they can have lots of minor issues. Additionally, you can't run any windows version below 8 on new mac books.Long story short:1. If you want to use osx as your main operating system, buy a mac.2. If you think you want to use windows a lot, get the dell.

URL: http://forum.audiogames.net/viewtopic.php?pid=257756#p257756





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Re: Digital Voice Recorders

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Digital Voice Recorders

That's correct, all I want it for is to record short notes, memos, and reminders.I ended up getting The Wilson. It sounded like just what I needed and was only $35.The company irritated me though. They claim The Wilson is designed for the visually impaired, but while that is for the most part true, there were problems. In order to learn how to use The Wilson you'll need a sighted helper to read their extremely poor instructions and translate them into something you can understand without sight. Even with a sighted helper, the instructions are so bad that some experimenting will be needed to figure it out because two of the controls are never documented.The manual goes on to describe how to hook The Wilson up to your computer via USB so you can use your PC to manage your recordings, though that is not required. The Wilson provides everything you need to do very basic recording management. The problem is, no USB cable is provided, and it's just as
  well because there is no port to blug it into on The Wilson.It's my feeling that until they correct the errors in their manual and provide an accessible version of it, this company shouldn't be advertising the product as designed for the visually impaired.I considered getting one of the Olympus models, but the only models I could find favorable reviews regarding the device's accessibility were for older models that are no longer available unless you want to buy used, which I didn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=257754#p257754





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Re: CH-Games a new company now exists!

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: CH-Games a new company now exists!

We promiss guys, there will no folt as it with STE.

URL: http://forum.audiogames.net/viewtopic.php?pid=257755#p257755





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Re: digital recorder that doesn't run on battery's

2016-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: digital recorder that doesn't run on battery's

Oh, I was gonna say... when I seen that title, I was thinking what, do you want it to run on ferry dust?

URL: http://forum.audiogames.net/viewtopic.php?pid=257753#p257753





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Re: windows 10 ISOS

2016-04-21 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: windows 10 ISOS

I know of two different talking installers. Their is the Brian Smart talking installer, and another one in which I forgot the download link. The Brian Smart installer can be easily found on google. As for the other one, no idea. Upon download, read the readme.txt file.

URL: http://forum.audiogames.net/viewtopic.php?pid=257752#p257752





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

Post 8: Yes, there is a way to read PDF files on OS X with Preview, but as far as I am aware, you can't jump from headings or links like on Windows, which as far as I'm concerned is one of the drawbacks to reading PDFs with OS X. For that purpose, there is an alternate as far as I know called Skim that is pretty accessible to VoiceOver users. It's a free application. How it works is it there's a table which you can use to move through the headings that the PDF has. When you move the VoiceOver focus to the heading you want, simply move your focus to the text of the PDF and you will be on the right page.I hope this helps, and note this only works for PDFs that are properly tagged. If you wish to fill out PDF forms, you can't do that with Preview nor Skim, so the other option would have to be PDF Pin, another one which some have found to wwork.

URL: http://forum.audiogames.net/viewtopic.php?pid=257750#p257750





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

Maybe, at some time, Netflix didn't pay attention to your location, but I'd be willing to bet that the studios or content owners eventually did and threatened to terminate Netflix's license to carry their content, if they didn't start restricting content to regions that they didn't have a license for.If you don't stop showing our movies or TV shows in the U.K., we'll terminate your license to show them to anyone.Netflix doesn't have any choice if they want to be able to offer that content to at least some of their customers.

URL: http://forum.audiogames.net/viewtopic.php?pid=257751#p257751





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

Post 8: Yes, there is a way to read PDF files on OS X with Preview, but as far as I am aware, you can't jump from headings or links like on Windows, which as far as I'm concerned is one of the drawbacks to reading PDFs with OS X. For that purpose, there is an alternate as far as I know called Skim that is pretty accessible to VoiceOver users. It's a free application. How it works is it is done through a table which you can use to navigate through the available headings. When you move the VoiceOver focus to the heading you want, simply move your focus to the text of the PDF and you will be on the appropriate page.I hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=257750#p257750





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Re: shadow rine full voice version released

2016-04-21 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: shadow rine full voice version released

Do you have to put one password in at a time, or do you have to put them all in the same time?

URL: http://forum.audiogames.net/viewtopic.php?pid=257749#p257749





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Zersiax via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

I am going to have to agree with poster 10 here. Although mac OS X is definitely a usable product, the fact that numerous bugs (see applevis) have been spotted and some tend to go unfixed for literally years prevents me from actually recommending this product at all. If you use braille, there's all sorts of starnge focusing issues going on when you actually try to use your braille's navigation keys. Vocalizer voices still tend to go chipmunk now and again , a problem first encountered in Lion. Switching interaction methods, one of the big new features in VoiceOver for EL Capitan,  will often get your VoiceOver cursor stuck without any reason. VoiceOver will randomly lock up for a number of seconds and say 'busy'  all the time while nothing of significance is actually going on. Web support for the latest web standards is horrible,  PDF can only be read in a very basic way ...I could go on for a while yet. If you want to just play around, maybe sky
 pe some peeps now and again and want to spend a lot of meony , get a mac. If you actually want to be productive, do not.

URL: http://forum.audiogames.net/viewtopic.php?pid=257748#p257748





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Re: Site updates April 20th

2016-04-21 Thread AudioGames . net Forum — AG-News room : aaron via Audiogames-reflector


  


Re: Site updates April 20th

@Socheat are you going to try to make your own?

URL: http://forum.audiogames.net/viewtopic.php?pid=257747#p257747





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

If it were me, I'd choose the Dell over the Mac book. First of all, I'm a Windows person, and secondly, I currently have a Dell Latitude D830 which was built in 2008 that still works perfectly and is still in perfect condition. So, for me, Dell computers have proven themselves to be very reliable and built to last.

URL: http://forum.audiogames.net/viewtopic.php?pid=257746#p257746





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some bgt issues

2016-04-21 Thread AudioGames . net Forum — Developers room : Zersiax via Audiogames-reflector


  


some bgt issues

Hi,I am working on a little game in my free time, mainly to learn about game mechanics and programming for them. I would really be helped by someone I can IM about this and bounce ideas off of now and again when I get stuck. I for example am having some issues with the soundPool class at the moment and I think this is a problem someone who has more experience with it could solve in 10 seconds, allowing me to continue on.Is there anyone who can give me a hand with this on something like Skype or an other IM service from time to time?Thanks,Zersiax

URL: http://forum.audiogames.net/viewtopic.php?pid=257745#p257745





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Re: Suggestions for going solo on Alteraeon

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Suggestions for going solo on Alteraeon

Yeah, seems whatever the actual adaptation is, most of us who have posted on here are in agreement for the necro class being primary, though I'm personally with Xoren for the most part.  NMC or NCM both have their advantages, though I prefer NMC for earlier displacement, more mana and quicker mana regeneration.  if, as far as updated mobs go, the rock dragon has been updated, methinks I'll have to go after him again sometime soonish and see if I can still speak as highly as I always have of the necro class.Honestly, I thinkt the hardest thing with necro soloing is sometimes working up the nerve to go into higher level areas and staying calm about it.  In terms of HP, necros do seem rather squishy, but training con early on and learning to adapt and remain aware of the situations you're up against do pay off, remembering what minions you might be able to use where and against who, what equipment will best suit you against whatever you're fig
 hting and so on.  Once upon a time, finding lower level necro gear worth keeping was a struggle, which arguably made minions next to useless as you progressed through alter.  Today, I'm fairly certain you can have a full necrocast set by level 21, and tons of extra equipment lying around for druids to add cool changes to.  if you're still missing something, the donation pits in Naphtali and gad's are worth checking out.  Never underestimate the powerful uses of lower level equipment.  Would I ever use a necro as a player killer?  Probably not, but player killing has never appealed to me personally.  Soloing, on the other hand... I don't find there is any place I won't at least try once.  Grouping is something I've only done occasionally since groups are a hit and miss kind of thing; I'd say I've actually led more groups than I've followed, and I've yet to get anyone who has actually listened to
  me killed... I promise to let you know when that happens, since it really isn't a matter of if it actually will.

URL: http://forum.audiogames.net/viewtopic.php?pid=257744#p257744





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Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Python development on the mac

Hm, i think one of the more annoying ones is this one.1. Just tried switching tabs with NVDA; i am not sure if this is new behaviour or whether this behaviour existed before, but i've remapped my ctrl+taband ctrl+shift+tab to the window.nextDocumentWindow and Window.PreviousDocumentWindow commands, the default was nextDocumentWindowNav and window.PreviousDocumentNavwhich does something different. On NVDA, if i switch from a.c to b.c, the tab switch is not detected, and pressing the arrow keys causes NVDA to continuereading from a.c even though the current document is now b.c. I have to switch to another app and back to visual studio to get it to reacquire focus.

URL: http://forum.audiogames.net/viewtopic.php?pid=257743#p257743





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Re: shadow rine full voice version released

2016-04-21 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

you could always use QtranslateI know the passwords from the survey are somewhere in here in the last couple pages

URL: http://forum.audiogames.net/viewtopic.php?pid=257742#p257742





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Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Python development on the mac

@Victorious, I use NVDA with it myself, and have yet to find anything better. And some of your bugs have been fixed. Not every single one of them, but some have. I don't remember all your bugs, but if you had a particular one in mind, I can tell you if its still a problem or not. One annoying one you did raise, about the line numbers being read out even when you turn them off, that's been fixed now. Of course it could be better, most applications written by sighted people could be. But it's good enough for me and it's loads faster than trying to write all this stuff by hand using notepad and MSBuild on the command line or something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=257741#p257741





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Re: Dell XPS 13 or Macbook Pro 13

2016-04-21 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


Re: Dell XPS 13 or Macbook Pro 13

hi.no, forget ...only the very basic voice over on the mac, on this time, it's a shame ...all users of voice over on the Mac, you know what I mean ...many, many issues to voice over on the mac.I will not even answer the people who criticize me to my post.I've had a imac, and I know exactly what I say.I had to sell it because I had no more patience to deal with all the voice over problems.Apple is not concerned with the VO of issues on the mac.who say that this is not true, is lying.I warned...cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=257740#p257740





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Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Python development on the mac

@truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs last summer, virtually no progress has been made in fixing them, so I'm getting the impression that accessibility is a non priority, so I'd describe visual studio as being only usable. This is a shame as some of the upcoming technologies like the universal windows runtime requires VS to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=257737#p257737





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Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Python development on the mac

@truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression that accessibility is a non priority, so I'd describe visual studio as being only usable.

URL: http://forum.audiogames.net/viewtopic.php?pid=257737#p257737





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Re: shadow rine full voice version released

2016-04-21 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: shadow rine full voice version released

Well, thanks anyway. Since instant translate stoped working, I have no way to go and solve the survey at galabo's webpage.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=257739#p257739





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Re: Python development on the mac

2016-04-21 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Python development on the mac

@truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression that accessibility is a non priority.

URL: http://forum.audiogames.net/viewtopic.php?pid=257737#p257737





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Re: windows 10 ISOS

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Hayri Tulumcu via Audiogames-reflector


  


Re: windows 10 ISOS

http://software-download.microsoft.com/ … 88c8cc3777http://software-download.microsoft.com/ … 0e5dfe6e46http://software-download.microsoft.com/ … 1060d36a7chttp://software-download.microsoft.com/ … 9b19320eeb

URL: http://forum.audiogames.net/viewtopic.php?pid=257738#p257738





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Re: Suggestions for going solo on Alteraeon

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: Suggestions for going solo on Alteraeon

@Xoren: [[wow]], you have an identical class build as me.@Dark: you'll need either a lot of patience, or a bot to do lightcatcher farming. Druids are very dependent on them (especially suncatchers at lower levels). You'll probably be disappointed, as KeyWasFull said, if you choose druids purely for minions.

URL: http://forum.audiogames.net/viewtopic.php?pid=257736#p257736





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Re: Site updates April 20th

2016-04-21 Thread AudioGames . net Forum — AG-News room : Socheat via Audiogames-reflector


  


Re: Site updates April 20th

Lol. Aaron, never thaught that this could happen. but here it goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=257735#p257735





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Re: facebook

2016-04-21 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: facebook

No. the app itself doesn't have regions.

URL: http://forum.audiogames.net/viewtopic.php?pid=257734#p257734





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