Re: The Ethics of Digital-Product Licensing and Media/Software Acquisition

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: The Ethics of Digital-Product Licensing and Media/Software Acquisition

I personally believe that giving out keys for games is not OK. If it’s a product such as monkey Bizness where it’s sold on disk, I think it’s all right to sell the disk to other people, because in that case you’re relying on a physical object to play the game. It’s sort of like buying music on disk. If you sell the CD, you can’t listen to the music anymore because you don’t own it. If it’s an online account-based deal like GMA games, As long as you use the conventional way of registering another computer under your account, there’s no problem with giving your key to another person either. Broadly speaking, if the terms of service say don’t do it, then don’t do it.

URL: https://forum.audiogames.net/post/471070/#p471070




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Re: Inquisitor: The Demon is OUT

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: Inquisitor: The Demon is OUT

There are a lot of glitches in the game..

URL: https://forum.audiogames.net/post/471069/#p471069




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Re: Blastbay Studios Open Source Libraries

2019-10-28 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector


  


Re: Blastbay Studios Open Source Libraries

@59: if it's done correctly, it should be push interface. You send a buffer to the effect, and it applies the effect on it in place.In C, the function would be something like int effect_apply (effect_context* ctx, float* buffer, int length)So that both real-time and offline use are possible.Of course what is expected must be well defined: frequency, mono buffer, interleaved stereo, etc. and the length be either byte length or frame length.In audio, that's the most common source of errors and crashes, but that's the most efficient and the most flexible as well.But as far as I understand, the problem of Phillip preventing him from doing real-time is that he can't catch up. I tried once to make a little thing for convolution and I had the same problem, as soon as the impulse is more then a few hundreds bytes long, even when trying to optimize out multiplications by almost zeros and memory alignment.

URL: https://forum.audiogames.net/post/471068/#p471068




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Re: Blastbay Studios Open Source Libraries

2019-10-28 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector


  


Re: Blastbay Studios Open Source Libraries

@59: if it's done correctly, it should be push interface. You send a buffer to the effect, and it applies the effect on it in place.In C, the function would be something like int effect_apply (effect_context* ctx, float* buffer, int length)So that both real-time and offline use are possible.Of course what is expected must be well defined: frequency, mono buffer, interleaved stereo, etc. and the length be either byte length or frame length.In audio, that's the most common source of errors and crashes, but that's the most efficient and the most flexible as well.But as far as I understand, the problem of Phillip preventing him from doing real-time is that he can't catch up. I tried once to make a little thing for convolution and I had the same problem, as soon as the impulse is more then a few hundreds bytes long, even when trying to optimize out multiplications by zeros and memory alignment.

URL: https://forum.audiogames.net/post/471068/#p471068




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Re: Luna RSS V3.0, the best version yet!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

@25: Right click on a feed and choose export or whatever it's called, should create an XML file for you.

URL: https://forum.audiogames.net/post/471067/#p471067




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Re: some info ontop of posts is gone

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: some info ontop of posts is gone

I didn't realize the forum actually had a responsive layout.

URL: https://forum.audiogames.net/post/471066/#p471066




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Re: some info ontop of posts is gone

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : kool_turk via Audiogames-reflector


  


Re: some info ontop of posts is gone

I can see them, try maximising the window.

URL: https://forum.audiogames.net/post/471065/#p471065




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-28 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Sorry for double posting but how can i speed up a little stage 18.4 my skyracer has 600 health and it's taking ages to explode by extra large battleship

URL: https://forum.audiogames.net/post/471064/#p471064




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-28 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Ah one more question how can i proper level up after I killed magicall ball and how can i stop my skyracer to automatic fire missiles

URL: https://forum.audiogames.net/post/471063/#p471063




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Re: some info ontop of posts is gone

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : Mitch via Audiogames-reflector


  


Re: some info ontop of posts is gone

Are you using the mobile version? That could be why.

URL: https://forum.audiogames.net/post/471062/#p471062




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Re: Recommendation: Nexus Clash

2019-10-28 Thread AudioGames . net Forum — New releases room : Kandarin via Audiogames-reflector


  


Re: Recommendation: Nexus Clash

Heya! I'm Kandarin, and I'm part of the development team for Nexus Clash. It's encouraging to see people from this community visiting our site; while Nexus was not really designed with a screen reader in mind, we are currently looking at ways to make some aspects more accessible. Some of this is low hanging fruit (like adding more keyboard shortcuts) and some is trickier, like making the map make more sense. Most of Nexus is coded in PHP and most of our design team mainly knows PHP, so the public discussion has been helpful as it is clear there are some aspects of HTML we could use better such as the buttons.Nexus development team tends to build a lot of changes on the development server and bring them over in large updates, so we still have some ideas to explore and develop before the next update can happen.I would echo what plscks said about factions, Nexus is a lot easier in a faction. There's no downside to having more members in a faction in Nexus Clash, so nearly every faction will let people join and hang out in their stronghold and not expect you to join organized PVP. The site has a great community and likes it when people get more involved, but it's not required.

URL: https://forum.audiogames.net/post/471061/#p471061




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Re: Recommendation: Nexus Clash

2019-10-28 Thread AudioGames . net Forum — New releases room : Kandarin via Audiogames-reflector


  


Re: Recommendation: Nexus Clash

Heya! I'm Kandarin, and I'm part of the development team for Nexus Clash. It's encouraging to see people from this community visiting our site; while Nexus was not really designed with a screen reader in mind, we are currently looking at ways to make some aspects more accessible. Some of this is low hanging fruit (like adding more keyboard shortcuts) and some is trickier, like making the map make more sense. Most of Nexus is coded in PHP and most of our design team mainly knows PHP, so the public discussion has been helpful as it is clear there are some aspects of HTML we have been very much under-using.Nexus development team tends to build a lot of changes on the development server and bring them over in large updates, so we still have some ideas to explore and develop before the next update can happen.I would echo what plscks said about factions, Nexus is a lot easier in a faction. There's no downside to having more members in a faction in Nexus Clash, so nearly every faction will let people join and hang out in their stronghold and not expect you to join organized PVP. The site has a great community and likes it when people get more involved, but it's not required.

URL: https://forum.audiogames.net/post/471061/#p471061




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Re: Asteria: a new fantasy MUD

2019-10-28 Thread AudioGames . net Forum — New releases room : Vazbol via Audiogames-reflector


  


Re: Asteria: a new fantasy MUD

yeah, the journal mainly states general area. You'll have to get to know the places better to refind certain qm's again. I know that rogue one is northwest of the square, and on the first path going north and east into a hut. Or uh west into the other hut. I think it was west.  I mean, i been pondering the follow skill spread for an unarmed human. Adjust if one only has 100 skill points with whatever. The willow whisp and arcane power are the optional parts. 20 Unarmed20 mysticism20 acrobatics 20 enchantment  14 evocation. 7 magical dexterity3 necromancy whatever for one's last 6 points. maybe upgrading necromancy or magical dexterity to last longer. I heard people sy good things about including energy shield at magical dexterity 12. However, that does clash with wholeness of body, but since magic can regen while in a fight, and the point is to use ice wall and dodging to avoid taking so much damage...it should help for when you do get hit.  If you aren't human, just dump the magicl dexterity concept entirely and do whatever wiht the last 6 points if you also don't want willow wisp.  Depending on guild, you can also exchange enchantment for coercion if playing with pets from wild enclave. Also coercion makes you a great team player, as you can apply some poerful buffs to your party (however not for yourself).   Shockwave is quite terrifying. Evocation at 14 I believe grants elemental steed and wall of ice. The steed provides a raw damage boost to elemental attacks, like setting shockwave to fire/ice/thunder with the proper mount. You can also use ride the lightning to get a temporary boost to spellpower, which increases unarmed and shockwave due to chi strikes.

URL: https://forum.audiogames.net/post/471060/#p471060




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Re: some info ontop of posts is gone

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: some info ontop of posts is gone

I don't ever remember seeing karma scores. Granted My memory sucks.

URL: https://forum.audiogames.net/post/471059/#p471059




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

Honestly I don't understand the fixation with 3d audio. Maybe, fully utilized in another language it would be cool, but it just kinda sucked in Redspot and STW.

URL: https://forum.audiogames.net/post/471058/#p471058




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some info ontop of posts is gone

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : UltraLeetJ via Audiogames-reflector


  


some info ontop of posts is gone

whatever happened to karma indicators and other stuff that appeared before the posts? I think right now what shows is your nickname like red potter in my case, and whether someone is online or offline but nothing else.

URL: https://forum.audiogames.net/post/471057/#p471057




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-28 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

as far as I know, black fireball is an invincible enemy. There is absolutely noting you can do to kill it. But if you want to be able to retrieve the key to the jukebox you should fly on the super UFO.

URL: https://forum.audiogames.net/post/471056/#p471056




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Re: Accessible drive cloning software

2019-10-28 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Accessible drive cloning software

thanks a lot for letting us know what worked for you. In my case, I do have a hard drive dock that apparently can clone drives but I have not had the need to use it, so couldn't really comment on any of this.

URL: https://forum.audiogames.net/post/471055/#p471055




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Re: about "SEE" series, coming out on apple Tv.

2019-10-28 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: about "SEE" series, coming out on apple Tv.

I'm still wondering why they're using war paint when most of the characters are blind.When that part was described in the trailer I was like what? Seriously what's with the war paint when you're all blind?I love the fact that not only all the content on AppleTV+ will have audio description, but it will be described in multiple languages.That is something Netflix has, but only on some of their newer content.

URL: https://forum.audiogames.net/post/471054/#p471054




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In Need of a good story writer

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


In Need of a good story writer

Hi there. I'm working on an adventure game using the GDE. I am in need of someone that can write a good story line and keep it as consistent as possible for it. I don't want to talk to much about the plans I have for the game here. I just would like to see if anyone out there has any really good story writing skills. Whoever is willing to show me a little sample and that has the kind of skills I'm looking for, I'd like to request you be a part of what I'm doing to help put the story together for the game. I will say this about it. It's going to be a somewhat mixed cross between Zelda and Warriors of Might and Magic. Thanks for your help and understanding.

URL: https://forum.audiogames.net/post/471053/#p471053




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Re: Luna RSS V3.0, the best version yet!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

How do I get the OMPL file?

URL: https://forum.audiogames.net/post/471052/#p471052




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The Ethics of Digital-Product Licensing and Media/Software Acquisition

2019-10-28 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


The Ethics of Digital-Product Licensing and Media/Software Acquisition

Moderators: Feel free to move this discussion to another room if it does not fall under the scope of this side of the forum.A post on the forum got me thinking about the ethics of software distribution and generally how individuals should properly acquire digital-based products.Sparing any personal attacks (please refrain from pointing fingers and starting unnecessary arguments), what are your views on what makes for acceptable digital product acquisition? I realize some folks may claim it's much easier than others may make it out to be, but as is the case with any post on this forum surrounding this issue, it seems to be a little more complicated than simply, "If you didn't buy it, you shouldn't own a copy."This is a wildly popular topic -- piracy has always been a hot-button issue in the digital landscape, and I'm curious how people (specifically on this forum) feel abstractly about this; hence my plead for folks to not bring in outside bickering regarding particular matters from the forum.Note this can pertain to any form of digital product (media, software, etc).

URL: https://forum.audiogames.net/post/471051/#p471051




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The Ethics of Digital-Product Licensing and Media/Software Acquisition

2019-10-28 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


The Ethics of Digital-Product Licensing and Media/Software Acquisition

Moderators: Feel free to move this discussion to another room if it does not fall under the scope of this side of the forum.Aposton the General Games Discussion side of the forum got me thinking about the ethics of software distribution and generally how individuals should properly acquire digital-based products.Sparing any personal attacks (please refrain from pointing fingers and starting unnecessary arguments), what are your views on what makes for acceptable digital product acquisition? I realize some folks may claim it's much easier than others may make it out to be, but as is the case with any post on this forum surrounding this issue, it seems to be a little more complicated than simply, "If you didn't buy it, you shouldn't own a copy."This is a wildly popular topic -- piracy has always been a hot-button issue in the digital landscape, and I'm curious how people (specifically on this forum) feel abstractly about this; hence my plead for folks to not bring in outside bickering regarding particular matters from the forum.Note this can pertain to any form of digital product (media, software, etc).

URL: https://forum.audiogames.net/post/471051/#p471051




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector


  


Re: what happened to the restricted toppic

I'd like to clear something up.I, for one, am a firm believer in the importance in anonymity. If a user wishes to remain anonymous, he/she should be able to do so by any means including masking an IP address. This aids the paranoid as well as present and future members who reside in countries effected by censorship.In a perfect world there wouldn't be an ethical use for circumvention tools. governments wouldn't have an infatuation for obtaining far more data than necessary. Our jobs would be a great deal less taxing.That being said, we recognize the fact that these very tools are often used to bypass bans so will obviously take a little longer. When making a decision, it's usually a no brainer.Inevitably, we detect the sporadic IP address proxy/VPN associations, potential duplicate accounts, throwaway mail services... Not a single one of these are conclusive. Duplicate accounts may be caused by multiple people using the same VPN and throwaway mail services are obviously ok. It ultimately comes down to the duck test. If it looks, swims, sounds like a duck, not surprisingly it is reasonable to conclude we're dealing with a duck.Let's stop blaming specific people for actions of the group. Liam isn't the only one to deal with unrestricted users, nor is he the only one who can. Actions of one speak for the actions of us all.

URL: https://forum.audiogames.net/post/471006/#p471006




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-10-28 Thread AudioGames . net Forum — New releases room : Claw via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

this game have special monster. look at the changelog how to download them

URL: https://forum.audiogames.net/post/471050/#p471050




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Re: Recommendation: Nexus Clash

2019-10-28 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Recommendation: Nexus Clash

Dark, don't use the in-game map, it is non-accessible to us, use the one both me and Pls gave the link to:https://plscks.github.io/devHYPERMAP/hypermap.htmlThe problem is, that it is finished only for the Lorentia district for now, but as Pls said, he is working on it, so hopefully it will be soon ready for other districts too.And yes, a solution for directions like in Urban Dead would be the most convenient for us, meaning the type of the location to be displayed instead of moving directions, feel free to suggest it in that forum Pls mentioned, but when I joined the game, not even these directions were shown.There was only a list of "move" commands displayed, (at least how much my NVDA could read), the directions were added on my appeal, so they already meant an improvement, and have proven the helpful intention of the game-staff.But yes, sure, the best solution would definitely be an "Urban Dead type map orientation", telling us the locations, what exactly is in each direction around us, the question is how hard it would be for the staff, or Pls to add or work out.The movement directions are btw listed in the same order as in Urban Dead, nw, n, ne, w, e, sw, s, se, so at least this much was familiar to me the moment they were shown, and I recognized the same pattern.

URL: https://forum.audiogames.net/post/471049/#p471049




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Re: Luna RSS V3.0, the best version yet!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

Hi everyone!@23 I would definitely be interested in in seeing your OMPL file and seeing if I can track that issue down for you.feel free to chuck that over to supp...@nathantech.net and we'll see if we can figure it out.For everyone else:Version 3.3 of the program is due to be released at the end of the week, if you have any suggestions, bug reports, ETC, now is the time to get them in!Either use the report feature from within the app, or send us an email!thanks a lot.

URL: https://forum.audiogames.net/post/471048/#p471048




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Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

2019-10-28 Thread AudioGames . net Forum — Off-topic room : ivan_soto via Audiogames-reflector


  


Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

So last week I received a phone call from the so called 'social security administration' and they told me that my SSN was gonna be 'blocked' soon unless I provided a payment of $900. Oh sure buddyboy, I bet. I started swaring at the them and they just said 'fuck your mom!' So there ya go.

URL: https://forum.audiogames.net/post/471047/#p471047




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

There is a wrapper but you might as well forget about the wrapper and write your own as I don't see anyone giving that wrapper out anytime soon. You should either make your own, or use python's wrapper around libaudioverse.

URL: https://forum.audiogames.net/post/471046/#p471046




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Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

Man, I'd love to hear a recording like that, that'd be awesome.

URL: https://forum.audiogames.net/post/471045/#p471045




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Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

Sure, I've gotten calls promising me an extravagant, all-inclusive island getaway for the low low price of only 999 dollars. I usually hang up, but if I'm not busy, I'll have a friendly conversation with my scammer on the benefits of going on a trip like this and what kinds of things I can expect when I get there. Of course, you can't actually pretend to go until you swipe your credit card so your money can fund terrorist schemes and other such nonsense. I grabbed an old visa gift card I'd gotten a long time ago, had someone read me the digits on it, and after calling to see how much cash I had left on it (79 cents, by the way) I was ready. The next time I got one of those calls, I recited said digits to the nice foreign guy on the phone and he became angry with me when the transaction wouldn't run. So, I put down my phone and began laughing to myself. I picked it back up and I hear that generic call center music playing... I thought I hung up. Anyway, I waited on someone to pick up and after about 10 minutes, I get the same man telling me to stay on the line so he can make sure his company can call me at least 3 more times. I have never in my life seen that happen. I did get that one on recording actually. I've also gotten a lot of calls telling me I need to renew my car's warranty and I always have a good time yelling at the people on the other end of the line about how I'm blind and don't have a car.

URL: https://forum.audiogames.net/post/471044/#p471044




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: what happened to the restricted toppic

By the way. it's fold and not fault. 

URL: https://forum.audiogames.net/post/471043/#p471043




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Accessible drive cloning software

2019-10-28 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Accessible drive cloning software

Long story short, bought samsung ssd to replace kingston ssd in my computer. Tried Macryan Reflect and Todo Backup, no success.. I was able to do this easily on the mac side with Carbon copy cloner, but on windows, nothing I've found so far anyway works. Does anyone know of anything? At all? I'm lost and quite frankly really annoyed that essential stuff like this is not screen reader friendlyEdit: Managed to get data migration assistant to work, so I can get rid of my old and lower quality Kingston a400 drives.

URL: https://forum.audiogames.net/post/471012/#p471012




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Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

2019-10-28 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

What I think is stupid is how many of these scammers and spammers target completely at random. Years ago I received many spam messages from what was supposed to be my bank. But the odd thing about them is, I could safely delete them without even having to read the subject line because I knew I did not then, nor had I ever, had an account at that bank.Another thing that gets me is official-looking Emails from eBay, PayPal, etc. which are so full of grammar errors that anyone who is paying attention would know they weren't legitimate.

URL: https://forum.audiogames.net/post/471042/#p471042




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Hey Juan, sorry to go off topic, but I noticed your BT Sync key.  I really hate dealing with BT Sync as it's not all that accessible in the newer versions and the older versions are buggy and a bit of a pain in the ass to use even with the add-on.  I have allot of space on sync.com, 28GB actually, and I wouldn't mind hosting your archive as a download and updating it as needed.I'd like to check it out too, but this way I can give something back and if I'm going to have the full thing, I may as well share it.Just an idea.

URL: https://forum.audiogames.net/post/471041/#p471041




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Re: Warsim, text based randomly generated stratogy

2019-10-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

That's cool Huw, I kinda expected that anyway.

URL: https://forum.audiogames.net/post/471040/#p471040




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

I would say ask mason, but well you kind of can't. I know he has it, though

URL: https://forum.audiogames.net/post/471039/#p471039




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, truly random generation, worthwhile bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter or the objectives change significantly, ETC.B.  A promise to provide vital updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.E.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.Everything else, a reasonable price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, takin`g community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.B.  A promise to provide updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter, ETC.E.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.Everything else, a reasonable price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, takin`g community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-28 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi people how I'm supposed to defeat black fireball i tryed water master graviti killer snake chain but it doesn't work at all any help would be apreciated. King regards, Karlo

URL: https://forum.audiogames.net/post/471038/#p471038




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Re: Monthly chat October 2019

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: Monthly chat October 2019

Dark, do you check your private messages? Just wondering.

URL: https://forum.audiogames.net/post/471037/#p471037




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.B.  A promise to provide updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter, ETC.E.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.Everything else, a low price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, takin`g community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: Sequence Storm Rhythm Racing Game

2019-10-28 Thread AudioGames . net Forum — New releases room : special magic games via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Patch notes for version1.1.9e- Added the active item slot.  Active items will be available in the next campaign.- The game settings menu can be activated using the 1 key in addition to tilde.- When steering assist is enabled, the rig will slightly steer away from walls, while near walls, while the player is not steering.- There are more timing options for Audible Cues 2 mode.There is a preview of the next campaign which has an active ability item, and also previews of seven new tracks, available on my Patreon: https://www.patreon.com/specialmagicgames

URL: https://forum.audiogames.net/post/471035/#p471035




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Re: what do you think of a tts preschool album?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

Where shall be the source code folder for the songs?

URL: https://forum.audiogames.net/post/471034/#p471034




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Astro galaxy

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Astro galaxy

Hi all, i try to play this game. Im confused. I can to play when i navigate around solar system. But how to navigate to another star? For example: i take a mission to transport a group of colonist to any moon on star system GJ 674. How to find a this star system on star map?

URL: https://forum.audiogames.net/post/471033/#p471033




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: what happened to the restricted toppic

The original post on this topic I think was totally reasonable.  If we're going to defend the mods from unnecessary attacks, lets at least make sure the arguments from the people doing the attacking aren't pretty good first.No one mod got singled out, and while the problems were pretty minor, they weren't said in such a way that made them seem like a huge disaster either.  Even the topic title reflects that.Just because some people can't pick their battles and shout oppression at every tiny thing, doesn't mean that bringing up valid questions or criticisms is bad no matter what.After all it let us learn more about why that person with the VPN wasn't allowed in, and that was a good question, it also helps highlight how much Liam has to do and how little other mods seem to be helping with day to day busywork, something which I've noticed for a long time now.

URL: https://forum.audiogames.net/post/471032/#p471032




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Re: A brief history of bgt, needed for homework

2019-10-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: A brief history of bgt, needed for homework

@audiogame: True, BGT hasn't been updated in quite some time. However, in this case if it weren't officially abandoned it's more along the lines of vanishing, except not, since people are still using it. It's only officially abandoned if a dev specifically says so.Incidentally, I wonder what this means for the existing Leasey games, I wonder how Windows Defender treats them and if paying customers are instructed on how to deal with adding exceptions to Windows Defender.

URL: https://forum.audiogames.net/post/471031/#p471031




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Re: A brief history of bgt, needed for homework

2019-10-28 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: A brief history of bgt, needed for homework

Bgt lover, I'd be interested to read your paper you did on programming and any others you have on computers in general,As for bgt, its written in anglescript so maybe a history in that would be better.Another thing you could do papers on is java, it powers a lot of stuff, linux, windows and the ms stuff.There is a book called secret24 about a lot of stuff from ibm to well a few others I have, email me off forum if interested  and I'll send it at you, use the email link on my profile to drop me a mail.

URL: https://forum.audiogames.net/post/471030/#p471030




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Re: dev and gamer interest survey

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: dev and gamer interest survey

I'm not sure what you were asking.. Something Mac and PC users can play and chat at the same time would be awesome.. This post was vague at best.

URL: https://forum.audiogames.net/post/471029/#p471029




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Re: Are thereAny other DECtalk/tts archives?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Are thereAny other DECtalk/tts archives?

the key isBFQETEL6FG4ERS3NAGHE2BXR6VMEWC7NH To be honest the archive is static and hasn't had any modifications in ages.Searching internet archive just doesn't find much at all so who knows.My suspician is that everyone that did this stuff has moved on.What you must remember is that the dectalk stuff was isa or early pci at best with externals being on serial rs232 ports either 24 or 9pin female to male converters.You don't have that stuff much anymore.With basically the death of ssil synths and serial synths, no one handles those beasts anymore.I got a cheap well not really but old shortwave scanner for use locally and found little to satisfy my listening pleasures and it appears I am an old timer that hasn't realised that that world is gone and dead.I forgot the name of the user but there is probably a few bits of tts skits and such on youtube.Now you can't really buy dectalk, well you can buy a double talk and dectalk but a full dectalk is 600 bucks us.With the event of software speech, no one uses this sort of old tech anymore.And where you want to, you can pick up chip synth analog voice modulation baniks for that use in your software of choice.And no one has dropped a soundfont of this stuff and as it is, while yes you could technically get the stuff written, no one updates that stuff anymore.There is a constant maintainer userbase on the archive but no one has released anything for ages and ages.There were at least 4 big names in the archives patrick, jeff, and jason that did a lot on the old days.I know jayson is monkeying round the ham and emulator curcuit as he appears on net radio as is patrick spiradically.I know jeff was about for a bit but not sure now.A lot of the old timers are either dead, or just not doing that sort of thing anymore.I don't even listen to the archive in fact I have contemplated killing it completely and not renewing my seed to it with resilio synk.There hasn't been anything for the past 10 years released to the archive and I doubt it ever will.Worse, the only reason it continues is that old timers like me continue to synk the tiny 2gb of it.When we all go, I don't imagine the archive will stay up.A lot of those archives have stopped transmitting.audio games tracks, the onj tv network, all stopped.Phonetones does get updates from time to time but not that many.The chip archive does get updates but not as fast and mostly modifications to existing material.Point is even with managed stuff like this, interest doesn't stay active unless it does of course.In some ways I am glad I couldn't have archives growing and growing but yeah its the way it is.

URL: https://forum.audiogames.net/post/471028/#p471028




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Re: List of VST plugins with Reaper and accessibility status and howto

2019-10-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: List of VST plugins with Reaper and accessibility status and howto

***Major Breakthrough**Waves Central 11's web wrapper just got updated. In a manner similar to the Steam beta but even more intuitive, Waves Central is now fully accessible for screen readers. If I hadn't had Aira I would have been a bit weary  of updating considering that updating meant relicensing my plugins, but I was surprised to find out that Waves Central had been made fully accessible in this update. I did explain Waves Central's accessibility issues while a tech support was teamviewering me through plugin installation and licensing. The word must've gotten to the UI developers, either that or it was just coincidental, but at any rate, the program is now fully accessible for screen readers.

URL: https://forum.audiogames.net/post/471027/#p471027




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Re: Skills and enemies in Python?

2019-10-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Skills and enemies in Python?

Right, I just wondered if there was another way you could do it without writing out all the objects.  Thanks for the reminder about human readable data, I do leave out that bit from time to time and usually end up paying for it later.

URL: https://forum.audiogames.net/post/471026/#p471026




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Re: any people who dj out there?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Wes Hollow via Audiogames-reflector


  


Re: any people who dj out there?

I've heard a lot of good things about Reaper.

URL: https://forum.audiogames.net/post/471025/#p471025




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : simter via Audiogames-reflector


  


Re: what happened to the restricted toppic

I never said it's only liams fold.

URL: https://forum.audiogames.net/post/471024/#p471024




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

Ok, does any one know where to find it?

URL: https://forum.audiogames.net/post/471023/#p471023




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-10-28 Thread AudioGames . net Forum — New releases room : Cody_91 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Is there a wiki for this game at all?

URL: https://forum.audiogames.net/post/471022/#p471022




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-28 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

Well I'd still like to test if you have any slots and same on soundtrack to.

URL: https://forum.audiogames.net/post/471021/#p471021




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Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: What are the Dumbest Scammers/Spambots You’ve Ever Seen

The best I eveer had was when I called tech support, I told them that my iPhone xs max started talking to me and it was not letting me click on apps.They were there for more than 2 hours trying to figure out how to turn it off and how to milk money out of me.They were like, give us access to your computer, my vm is always open when talking to them, but I wanted to give them a mak vm, they wasted 30 minutes only to find out how to connect to a mak.Then I had my fun with them, I let them on my phone to get a screen shot of their company details and other stuff, but the guy just rq when I used screen curtain, had my fun with some indian curse words, he started cursing my family and what ever he could.I convinced another one that I am an idiot called Buk, I gave him fake details and he took them, sent me an email to rage after that.Btw, the first ones that I was talking about shot all their stuff down, including site after I started using the call 50 times obtion on bobrtc.

URL: https://forum.audiogames.net/post/471019/#p471019




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Re: dev and gamer interest survey

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: dev and gamer interest survey

I am not interested in any engine or programming at this time.I like to design sounds, test mainly but not program at least not right now.Would I be interested, maybe, maybe some menu or object based like adrift, maybe something else simple I don't know

URL: https://forum.audiogames.net/post/471020/#p471020




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

All the above that has been said.Story is good.Of course it doesn't have to be flashy.I have shades of doom and tank commander and lonewolf.They are classic games, but are quite aged and crappy or at least they should be because we have better games.Yet I play these games from time to time because they remind me of the past and what I used to do with my friends.So a repore value maybe?Another thing, can I buy extras with the game, soundtracks, and the like.One of these things is the jackbox games, I have the main pack and do play the pc ones, obviously I don't have the consoles so I can't play the rest, but jackboxgames still get my money, because I have all their released soundtracks and play them.So in some cases I don't need to play the game to have fun enjoying it.Approachable developers are good to.I'd personally like eventually to play a game which is so hard and takes weeks or months to solve.I have sighted friends that swear and gnash their teeth at their games because they can be so hard to solve, sometimes it takes months to play.Eurofly and a heros call do take a substantial amount of time to solve, as does tube sim and to some extent entombed 1 though its mostly walking about.One thing we don't have in the blind gaming community are openworld games, or games which comprise multiple elements and genres at once.Ie sifi, with racing, sports, battle, and exploration these seem to be the rage, the rage game is one such thing.All those rpg elements, stories, branching quests and the like.Now thats not saying people havn''t tried this and I realise we are not going to have the man hours, power or can afford all that hosting for servers and the like.The issue we have mainly is that the only openworld games any of us have experienced are muds, and unless you play mush-z platform or something, its basically telnet and text really.When reality software existed, we did have deathmatch a new beginning, but timezones and the fact we don't have that big of a base at all times is a big factor.There were times where I knew everyone would be active, yet I was not active, and people got shirty with me because I wasn't there, but I couldn't really be there though I tried a little bit.I actually think the next push will be something like a mainstream sightling game with accessibility rather than a totally emersive audiogame for the b lind.Usually there would be hardware issues to concidder but a lot of systems can handle reasonable quality games.As long as you don't need an outrageous amount of ram or a 4gb graphics card minimal or a gaming pc for everything we may be ok.For example, bar my internal graphics, using gaming grade drivers, I do have gaming sound, and board, the ram and storage to run just about anything I'd like.

URL: https://forum.audiogames.net/post/471018/#p471018




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What are the Dumbest Scammers/Spambots You’ve Ever Seen

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


What are the Dumbest Scammers/Spambots You’ve Ever Seen

I suppose I should start. When I was a kid, I used to do really stupid things on my computer that ended up getting me infected with adware or viruses. One day, when I was about to browse the forum, I got a spam message saying something to the effect of, “hi. My name is Shelly, and I am the leading director of audiogames.net. We request that you take a brief survey on our website.“ Now, I was a really dumb kid at the time. However, even I knew that this was bogus. These scammers really need to work on coding their stuff better, because anybody who uses audiogames.net will know that this is poppycock. Who are they expecting to fool? Shirley not anybody who browses this website on a daily basis?Other than that I’ve had my fair share of dumb scammer encounters; the guy who told me to give him my bank account information so that he could buy me some beer after trying to convince me he wasn’t a scammer was priceless.

URL: https://forum.audiogames.net/post/471017/#p471017




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Re: Are thereAny other DECtalk/tts archives?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: Are thereAny other DECtalk/tts archives?

Speaking of the DecTalk archive, does anyone have the key to the bitTorrent Sync folder which contains the archive?

URL: https://forum.audiogames.net/post/471016/#p471016




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Perfect Dark... Nuff said elsewhere by me on this subject; best 60 bucks I spent back in the year 2000.  But if you're honestly willing to read more...1.  20 plus missions, each with separate, multiple objectives.2.  Three difficulty levels ranging from one that can almost be played blind folded to one that seriously requires maximum concentration.3.  The ability to play the in game missions with a partner in cooperative or counteroperative modes, in which your partner can join for, or against you, respectively.4.  A fairly complex training mode that showcases all of the various weapons throughout the game, their strenghts and weaknesses, and allows you to adjust accordingly.5.  A combat simulator mode, allowing for up to 4 human players and 8 computer players in various configurations that let you tweek everything from weaponry to objectives, from computer player types to their difficulties, arena and music selections, alliances, and others.6.  Hundreds of unlockables ranging from every weapon in the game to more absurd ideas such as slow-motion combat that almost makes you feel like you're in the matrix, to DK mode, in which your head is, well, pretty freaking big.7.  Objectives change with difficulty levels, ensuring much replayability.8.  An awesome soundtrack.9.  Excelent sound design for the 90's, including many sounds we've all come to both love and hate from sound ideas and Hollywood Edge, many of which audiogamers and audiogame devs refuse to let go of.  Some of these, however, are tweeked to make new sounds for other items, which is part of what fueled and inspired my own love for audio and sound design.10.  To this day, very few FPS games have rivaled the scope of Perfect Dark amongst sighted players.Now, obviously PD is not an audiogame, and when I came to AGNet I came to the realization that I had to set my standards just a little lower at the very least.  Playing as a mainstream gamer with sighted friends through most of your child and teen years then switching to audiogaming is somewhat confusing.  Terraformers was hardly my idea of a game that managed to do it right, and I saw a ton of so-called sidescrollers... I mean, you literally went from one side of the screen, scrolling along to the other just to finish the game, beating up on things or shooting them or in some other way destroying them.I also saw a ton of space-invader type stuff; move from left to right and shoot based on where you hear the sound.  Some were a little more complex than others; Troopanum comes to mind as giving you the ability to try and shoot ships that moved in 2 directions at once, while Judgement Day is notorious for having different types of craft that can either bounce when you shoot them, move along the screen as you keep shooting them, or simply take more ammunition to blast to bits.  IN addition, JD has tons of unlockables ranging from minigames to some rather interesting satire, all elements I appreciated because I came to expect them thanks to games like PD.Do not get me wrong; enough devs out here practically give away their games as well.  New Horizons was probably the best freebee I've seen in a long time and totally worth the time and effort it took to learn.  Everyone rants about CrazyParty, and why not?  Minigames!  Card battles!  Teamplay!  Tons of outcomes!  Gems to collect and even the ability to create your own servers so you can always ensure that you have someone you want to play with!  It's like having your cake and eating it, too!

URL: https://forum.audiogames.net/post/471015/#p471015




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Re: any people who dj out there?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: any people who dj out there?

Hello there, I have a setup that works for me when it comes to how I DJ. using a pioneer weego DJ controller and got Djay pro 2 on my mac. As for production, I do music producing professionally, mixing, mastering and all that kind of stuff using different tools. If I'm making a beat, or mixing instruments and vocals together, I'll use logic. If I'm mastering engineering, I'll use reaper with Ozone, as I've got some other stuff that I use in reaper that are not suitable in logic.

URL: https://forum.audiogames.net/post/471014/#p471014




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Re: NVDA on touch screens, does it work OK?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: NVDA on touch screens, does it work OK?

Hi.yeah I also looked at the surface because it seams quite interesting, the only thing holding me back really is that it doesn't seam to have any sort of external security installations like a finger print reader.Greetings Moritz.

URL: https://forum.audiogames.net/post/471013/#p471013




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Accessible drive cloning software

2019-10-28 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Accessible drive cloning software

Long story short, bought samsung ssd to replace kingston ssd in my computer. Tried Macryan Reflect and Todo Backup, no success.. I was able to do this easily on the mac side with Carbon copy cloner, but on windows, nothing I've found so far anyway works. Does anyone know of anything? At all? I'm lost and quite frankly really annoyed that essential stuff like this is not screen reader friendly

URL: https://forum.audiogames.net/post/471012/#p471012




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Re: dev and gamer interest survey

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: dev and gamer interest survey

Not sure what the impetus for this post is, but for anyone interested in working accessibly with an engine, I'd like to steer you towards Godot. Unlike Unreal or Unity, Godot is open source, meaning that if you can add accessibility support, you can either submit pull requests upstream or maintain an engine fork. Unity and Unreal may be interested in adding accessibility to their tools, but they're the ultimate arbiters of whether or not that work gets done, so you're stuck waiting for them, or working for free to improve their product.And I've actually been doing lots of work in that area, though I haven't written much about it because the only folks using it right now are myself and another game developer familiar with Godot, and if you aren't ready to roll up your sleeves and figure things out for yourself, then I don't have time to help. But the project is far enough along that I've re-implemented most of my audio Asteroids-like shooter with it, and once I add touchscreen support and port the TTS code, I should have a path to release games under Windows, Linux, MacOS, Android, iOS, and even the Xbox One via UWP. Naturally there's a bit of platform-specific work to, say, add a touchscreen interface where necessary, but giving us access to something like Godot can dramatically expand our ability to publish on multiple platforms, in addition to enabling collaboration between blind and sighted developers. Seems like we currently have a bit of a divide between accessible games produced by indie developers, and audio-only games created by us. I'd love to see what might happen if something like The Veil was being developed in part by blind developers rather than, presumably, exclusively by sighted folk translating our feedback. No offense to Flying Squirrel--I understand why that collaboration may currently be impossible, but I think we'd unlock lots of interesting possibilities if engines like Godot and Unity were accessible both by developers and players.Anyhow, for anyone wanting to take a crack at playing with my godot accessibility work, find a game starter here. Note that you'll need a Rust and LLVM toolchain installed to build the TTS plugin, so it isn't for the faint of heart:https://gitlab.com/lightsoutgames/godot … le-starterAlso, not all of the editor is accessible. Fortunately, the files Godot creates are almost universally text-based, either INI or a Python-like scripting language. So once you've knocked out a rough shape for your scene tree, you can easily kill the GUI editor, edit the scripts/INI files in your favorite editor, then run the game via the command line to test your changes. Hoping to make more and more of the editor usable and easily navigable, but for now I consider what we have plus the compelling cross-platform support to be a substantial improvement.

URL: https://forum.audiogames.net/post/471011/#p471011




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Re: Python troubles

2019-10-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Python troubles

Never seen that one. Also, most editors have a smart indentation featue, i.e.: you indent once and they keep indenting each line until you force it to unindent or you deepen the indent.

URL: https://forum.audiogames.net/post/471010/#p471010




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Re: Manamon Can you give?

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Manamon Can you give?

While this isn’t the weirdest topic I’ve ever seen on this forum, it comes pretty damn close.

URL: https://forum.audiogames.net/post/471009/#p471009




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Originality, stability, and is it a game I'll want to replay.. Are there reasons for me to replay it. A good storyline.. Updates and bug fixes. Challenging but not impossible objectives.

URL: https://forum.audiogames.net/post/471008/#p471008




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Re: about "SEE" series, coming out on apple Tv.

2019-10-28 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: about "SEE" series, coming out on apple Tv.

Not all the characters are blind, but many are. And the only way to watch the series is with an aple TV+ subscription.

URL: https://forum.audiogames.net/post/471007/#p471007




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector


  


Re: what happened to the restricted toppic

I'd like to clear something up.I, for one, am a firm believer in the importence in anonimity. If a user wishes to remain anonymous, he/she should be able to do so by any means including masking an IP address. This aids the paranoid as well as present and future members who reside in countries effected by censorship.In a perfect world there wouldn't be an ethical use for circumvention tools. governments wouldn't have an infatuation for obtaining far more data than necessary. Our jobs would be a great deal less taxing.That being said, we recognize the fact that these very tools are often used to bypass bans so will obviously take a little longer. When making a decision, it's usually a no braner.Inevitably, we detect the sporadic IP address proxy/VPN associations, potential duplicate accounts, throwaway mail services... Not a single one of these are conclusive. Duplicate accounts may be caused by multiple people using the same VPN and throwaway mail services are obviously ok. It ultimately comes down to the duck test. If it looks, swims, sounds like a duck, not surprisingly it is reasonable to conclude we're dealing with a duck.Let's stop blaming specific people for actions of the group. Liam isn't the only one to deal with unrestricted users, nor is he the only one who can. Actions of one speak for the actions of us all.

URL: https://forum.audiogames.net/post/471006/#p471006




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : audiogame via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

There is, but good luck finding it.

URL: https://forum.audiogames.net/post/471005/#p471005




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Re: any people who dj out there?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Wes Hollow via Audiogames-reflector


  


Re: any people who dj out there?

It does cost, but I have some connections so I got it for free.. Its worth it though, believe me. You will be happy with it.

URL: https://forum.audiogames.net/post/471004/#p471004




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : simter via Audiogames-reflector


  


Re: what happened to the restricted toppic

O gosh. This childish "hide behind a spelling mistake" thing again.

URL: https://forum.audiogames.net/post/471003/#p471003




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

Is there even a lav wrapper for bgt?

URL: https://forum.audiogames.net/post/471002/#p471002




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Re: Inquisitor: The Demon is OUT

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: Inquisitor: The Demon is OUT

My game freezes up every two or three levels I compleet to be completely honest.. I don't know if that happens to all of you guys or not.

URL: https://forum.audiogames.net/post/471001/#p471001




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Re: NVDA on touch screens, does it work OK?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: NVDA on touch screens, does it work OK?

Yeah, I find I lose focus when i'm using the pen with  my surface rather then just swiping, witch i guess makes sense. I have a habit or dragging the pen around, not swiping it as if it's my finger.

URL: https://forum.audiogames.net/post/471000/#p471000




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Re: what do you think of a tts preschool album?

2019-10-28 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

high guys, Kate aufer (songs from the sandbox) has expressed interest in this album.

URL: https://forum.audiogames.net/post/470999/#p470999




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

It's on sam's sight I believe, but yeah, if you want this kind of thing, switch to python and use openal

URL: https://forum.audiogames.net/post/470998/#p470998




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Re: Python troubles

2019-10-28 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Python troubles

@8, another common one that i've seen in learning python guides is 5 spaces

URL: https://forum.audiogames.net/post/470997/#p470997




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Re: Python troubles

2019-10-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Python troubles

Most people don't actually press space four times following each and every statement.Instead, almost all decent editors have a toggle to insert tabs as spaces as well as configurable tab width.You can theoretically use any number of spaces/tabs, but convention is follows (in order from most to least popularity):four spacessingle tab (\t)two spacesone space

URL: https://forum.audiogames.net/post/470996/#p470996




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : omer via Audiogames-reflector


  


Re: what happened to the restricted toppic

simptorits topic, pleas for the sake of god, its not toppicok i'M not the best speller in the world i agree on that but, topic is  not toppic

URL: https://forum.audiogames.net/post/470995/#p470995




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Re: what happened to the restricted toppic

2019-10-28 Thread AudioGames . net Forum — Site and forum feedback : omer via Audiogames-reflector


  


Re: what happened to the restricted toppic

simptorits topic, pleas for the sake of god, its not toppic

URL: https://forum.audiogames.net/post/470995/#p470995




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Re: Manamon Can you give?

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Manamon Can you give?

Liam wrote:Damn. he got us. nuff said

URL: https://forum.audiogames.net/post/470994/#p470994




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How to set waypoints in gta v?

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : marko via Audiogames-reflector


  


How to set waypoints in gta v?

Hello! Is there a trainer or something to set waypoints with keyboard. For example, if i want to go to a burger place, how can i set a waypoint with keyboard in gta v? Is there a trainer or something, or is there a certain key command to access the map and choose a waypoint? Please help me.

URL: https://forum.audiogames.net/post/470993/#p470993




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

Is libaudioverse still supported? I thought, like Camlorn audio, it was discontinued.

URL: https://forum.audiogames.net/post/470992/#p470992




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-28 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

will the game have a soundtrack?

URL: https://forum.audiogames.net/post/470991/#p470991




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Re: Warsim, text based randomly generated stratogy

2019-10-28 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hey everyone, Warsim is now 30% off on steam!Anyone who uses steam but doesn't have the game, now's the time to get it https://store.steampowered.com/app/6595 … _9_10_

URL: https://forum.audiogames.net/post/470990/#p470990




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

the big thing for me is replay ability. I don't want to pay for a game that I am oinly going to play once and never play again. games like super egg hunt, however, are a different story because of all the different game modes and the randomized maps, which is why I bought the game.As much as I disagree with vg storm's developing methods, the thing I do like about manamon is it's probably not a game you play once. The thing about it is that there are so many different combinations of manamon that you don't just have to play one combination. That, for me, makes the game replayible for quite some time, though I will agree that a lot of the areas are frankly way too big, which seems to be a common theme in aron's games for one reason or another.

URL: https://forum.audiogames.net/post/470989/#p470989




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-28 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

Hi,Congratulations on your success. I think I will get this game on IOS when it Comes out.I know you are currently being bombarded with questions, but I have some myself: Will there be sidequests or just the main story? And how much will the game cost? Will the game Soundtrack, which can currently be obtained via Kickstarter tiers, be sold separately after the game launch?

URL: https://forum.audiogames.net/post/470988/#p470988




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

I agree with Dark and #8.My only comment about Manamon is the size of some areas.A Hero's Call has some confusing and big areas too but what I dislike is the level-scaling.Difficulty settings would reach more players; none would be able to say this is too easy/hard.

URL: https://forum.audiogames.net/post/470987/#p470987




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Re: Monthly chat October 2019

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Monthly chat October 2019

Hi,Anybody remembers the last monthly Chat were I talked about my upcoming School ball a lot?Well, the School ball was last Saturday/early Sunday and did actually go way better than expected. I only had to work a Little bit and the dancing wasn't as bad either. However, it was very tiring because we had to be at the ball's Location for almost the whole day.The midnight Play (basically at midnight, every class is able to do a Little Play, actually there they can do what they want) of my class (which I, unlike the opening Dance, didn't participate in) was awesome too, but I think the headmaster was a little unhappy about some stuff (real beer on stage, ...).All in all, the evening was great.

URL: https://forum.audiogames.net/post/470986/#p470986




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : juan reina via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Can you post some of the links to these? I only found MML2VGM. Please, Thankyou.

URL: https://forum.audiogames.net/post/470985/#p470985




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Re: Weird NVDA Synthesizer Issue

2019-10-28 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Weird NVDA Synthesizer Issue

Update, that didn't resolve the issue.

URL: https://forum.audiogames.net/post/470984/#p470984




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Re: 3d audio in bgt using camlorn audio!

2019-10-28 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

Honestly its just a complete pile of trash. Camlern audio is so buggy and will just constantly crash on your computer all the time. I would recommend you switch to Libaudioverse, fmod, or switch to python and use openal.

URL: https://forum.audiogames.net/post/470983/#p470983




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about "SEE" series, coming out on apple Tv.

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


about "SEE" series, coming out on apple Tv.

Hey! guys, I read some where, that the series called "SEE" is going to be released on apple TV coming Friday.and I also heard that this series have all character blind. Its sound interesting in fact.So if you know something about this series then reply here, I am waiting to watch it. one more thing, how could we be able to enjoy "SEE" series?

URL: https://forum.audiogames.net/post/470982/#p470982




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Re: Help with XP in Swamp

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: Help with XP in Swamp

Where can I get  multyplayer simulator?

URL: https://forum.audiogames.net/post/470981/#p470981




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Re: Inquisitor: The Demon is OUT

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Pier Francesco via Audiogames-reflector


  


Re: Inquisitor: The Demon is OUT

Dear brothers and sisters!We have a great news!We are releasing the latest Inquisitor Eymerich audiogame on STEAM!We wanted to expand the horizons of our favorite inquisitor.We know that Steam isn't famous for it’s accessibility, but we hope that with your help we can make it better.We ask you to add “The Demon - Nicolas Eymerich Inquisitor Audiogame” in your wishlist, even if you don’t plan to buy it in the near future. This can help us a lot.Follow the link to visit the Steam page:https://store.steampowered.com/app/1108 … Audiogame/Check if you have the latest version of the demon:http://www.ticonblu.it/audiogame/update … p;lang=eng SPREAD THE WORD!Laudetur!- The Inquisitor Brotherhood

URL: https://forum.audiogames.net/post/470980/#p470980




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Re: Help with XP in Swamp

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Help with XP in Swamp

try making a event for that. or try to use a campaign like multiplayer simulator, and see how that worked. you can also if you wish make certain weapons give more xp and rep that way as well. its god to look through.

URL: https://forum.audiogames.net/post/470979/#p470979




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