Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

I wish you can order and/or your colonists, who just walked around the planet and eventually get killed by NPCs while exploring in the wild, could do more in general.Last I remember all they could do was stockpile resources in warehouses. Would be nice if they could do what citizens do in EmpireMud and beyond.

URL: https://forum.audiogames.net/post/617330/#p617330




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Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

So will the modern codebase be in Moo? Or is it going to be custom client with graphics etc.

URL: https://forum.audiogames.net/post/617254/#p617254




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Re: Is paying for LeetCode worth it?

2021-02-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Is paying for LeetCode worth it?

I think LeetCode uses the Monaco editor like SoloLearn so the editor isn't even usable anyway.

URL: https://forum.audiogames.net/post/615828/#p615828




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Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Developing on Windows VS. Mac

Hi all,Saw some posts here recently about how some rarely develop on Windows anymore. Curious why? VoiceOver is... not the screen reader it once was. Unless people are using Macs but developing on Linux with the added benefit of an internal version.

URL: https://forum.audiogames.net/post/605446/#p605446




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Re: Here's a list of coding resources to check out

2020-12-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Here's a list of coding resources to check out

I haven't started there yet. I'll see if I can contact someone when I do though.

URL: https://forum.audiogames.net/post/599600/#p599600




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Here's a list of coding resources to check out

2020-12-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Here's a list of coding resources to check out

Hi all,RTC (Real Tough candy), is a self-taught web developer who has a popular Youtube channel. She also has a Discord but I'm not sure if that's for the RTC learning platform.She has a list of 101 resources to learn to code for free. Out of these, W3 Schools, FreeCodeCamp, The Odin Project and CodeCademy are accessible. These are the ones I know though.Feel free to check the list out at:https://realtoughcandy.com/learn-to-code-for-free/Thanks and feel free to discuss here!

URL: https://forum.audiogames.net/post/599447/#p599447




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Here's a list of coding resources to check out

2020-12-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Here's a list of coding resources to check out

Hi all,RTC (Real Tough candy), is a self-taught web developer who has a popular Youtube channel. She also has a Discord but I'm not sure if that's for the RTC learning platform.She has a list of 101 resources to learn to code for free. Out of these, W3 Schools, FreeCodeCamp and CodeCademy are accessible. These are the ones I know though.Feel free to check the list out at:https://realtoughcandy.com/learn-to-code-for-free/Thanks and feel free to discuss here!

URL: https://forum.audiogames.net/post/599447/#p599447




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Codecademy and others

2020-11-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Codecademy and others

Hi all,I know this topic has been brought up multiple times on this forum, but I was just curious which of these tutorial sites are the most accessible?I'm looking for sites like codeacademy but some sites focus on just one area of development, such as web development. If you want to be a software developer you kind of have to be wel-rounded in a number of areas.I'm approaching 30, so even if I take the long route and become job-ready, I'm reading that my chances are lower than a 20-year-old. Makes sense, but I find the traditional browsing a book and trying to follow along just isn't doing it as far as learning. I can, but I know there's better resources for different learning styles out there now. Freecodecamp seems accessible but only focuses on web development.

URL: https://forum.audiogames.net/post/586874/#p586874




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Re: ADRIFT 5.0 Is Now Open Source

2020-10-18 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: ADRIFT 5.0 Is Now Open Source

VB.net I hope.

URL: https://forum.audiogames.net/post/581145/#p581145




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Re: Earwax

2020-10-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Earwax

So I'm curious about something. For those that know minimal code, or at least, minimal code logic, Earwax is the engine that can get them up with a basic game with various templates for levels etc.My concern is this, then. This'll become the new BGT and we'll have the same games with different sounds with the same mechanics...Still, I love the ability to build a map with a single command...

URL: https://forum.audiogames.net/post/578151/#p578151




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Re: Earwax

2020-10-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Earwax

Very nice. I hope we can get some kind of vehicle system in the future so we can create racing games or other kind of sim games.

URL: https://forum.audiogames.net/post/577537/#p577537




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Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-20 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum Studio 2.0 - Accessible Scene Editing

Yes @67, you do have to code to use this.

URL: https://forum.audiogames.net/post/554021/#p554021




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Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum Studio 2.0 - Accessible Scene Editing

Hmm, it should be a public group. I'll inorm the right peope.

URL: https://forum.audiogames.net/post/553237/#p553237




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Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum Studio 2.0 - Accessible Scene Editing

@55, did you check the console with alt+3?Also, there's been two new versions since 2.0.0, we're up to 2.0.2 now. Check for updates in the help menu.@59, I'll ask EPIQ support on this. I agree that a number of things are tedious with the language. Since the primary audience is academic, they're doing basic games to teach computer science for students at blind schools. The Quorum community has really never scene a very complex audio game.

URL: https://forum.audiogames.net/post/553112/#p553112




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Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum Studio 2.0 - Accessible Scene Editing

@55, did you check the console with alt+3?Also, there's been two new versions since 2.0.0, we're up to 2.0.2 now. Check for updates in the help menu.

URL: https://forum.audiogames.net/post/553112/#p553112




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Re: Migrated Godot accessibility to GitHub

2020-06-28 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Migrated Godot accessibility to GitHub

How goes this project?I'd be very interested to create games with this, although if I were sighted it looks like this thing has the ability to create stuff without coding.Not that I mind coding, but is there a Godot VSCode extension, I wonder?Also I know OP is the person who created Torrent back in the day. I'd love to see a revival of that game again. We're in serious need of some more sim games. I'm trying to find some tutorials on what audio functions exist. I want to design a truck sim with this, perhaps.

URL: https://forum.audiogames.net/post/546670/#p546670




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Re: Migrated Godot accessibility to GitHub

2020-04-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Migrated Godot accessibility to GitHub

Is there a way we can make the visual scripting methods accessible? I have no problem learning to code, but the option exists in Godot.Plus I don't have VS but I'm not sure if that is required.

URL: https://forum.audiogames.net/post/523114/#p523114




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Re: Introducing Quorum Programming Language!

2019-12-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Introducing Quorum Programming Language!

The issue is that the devs are pushing this language to be used in schools, but also say that it can be used to develop audio games and such. Also, the reason why pictures and such are in the Quorum tutorials is because again, it's designed with the classroom in mind. Don't have sighted assistance to implement this graphic the right way? Get help from a classmate that has some vision or your instructor. 95 percent of Quorum is used in blind schools nowadays, and teachers love it because it's an *accessible* programming language, and the syntax is easy, but these kids learning this language have never played a single audio game in their lives, and if they have it's probably only Jim Kitchen's games.Quorum is capable of making some pretty good audio games, however since no one on the Quorum team who writes up the documentation probably has never played one, they can't create an example of it. The auditory racing game example is a teaching example at best. A lot of things have to be done from scratch, E.G. menus and such. That's great, but I don't have any examples to reference with this. Also, the reference has a ton of stuff in it not meant for the end user. The underlying accessibility libraries and other such stuff that aren't designed for the end user needs to be put in its own section. What I mean is, there's functions/actions in the Quorum reference that the internal functions that one would use as an end user, read/write from. Most of these take up a majority of the content we're looking for that has written code examples.

URL: https://forum.audiogames.net/post/486286/#p486286




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Re: Introducing Quorum Programming Language!

2019-12-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Introducing Quorum Programming Language!

@Ethin, as of this week it has a brand new IDE called Quorum Studio which is a hell of a lot better than that Netbeans hack they had.Gamepad support: not sure about that one.Screen reader support: This is the one con I have about it. No, it only supports Windows screen readers but has versions for Mac and Linux. You can get around it by making calls to the system voice on other platforms, but who wants to do all that work when Windows has native support?Also @post1, what you said about errors are mostly true. Someone posted an error to the Quorum list yesterday. I looked at the code and the associated error and had no idea what it was talking about. It wasn't looking for any of those parameters, just that a capital letter was missing from a use statement.I do like the IDE, I just wish that, even though the key commands etc are identical to old Sodbeans, I wish that they had came out with some documentation for it.

URL: https://forum.audiogames.net/post/485655/#p485655




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Re: Need help finding sounds for a game in the designing stage

2019-11-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Need help finding sounds for a game in the designing stage

Yeah, ZapSplat is indeed good. I've grabbed some dry step sounds I plan to use for another game and perhaps part of this one.What I'm looking for not even ZS has. I'm looking for internal truck sounds. Sounds from a perspective inside a truck as opposed to the outside perspective... trucks driving away, an idol engine on the side of the road, etc that I've been finding.Thanks for the recommendation though. I'll probably get that ZS subscription.

URL: https://forum.audiogames.net/post/477495/#p477495




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Re: GDE Game Development

2019-07-31 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

I have an idea, if anyone would be willing to work with me on this.Remake Jim Kitchen's Trucker in GDE, with better, realistic sounds I'm still trying to find those, actually driving the truck in 3D audio across the three routes in Jim Kitchen's Trucker, not just a simple text input game where random events happen.Rest stops are actual locations dotted along the highway maps. Sleeping in your truck would be effective, but not as effective as going in and grabbing a coffee to go first.In Kitchens trucker, there are no other trucks to avoid on the highway, just trucks passing you that are just ambience. If I could make an AI system where, sounds only they may be, but they're an object in-game that can be avoided and can collide with, that would be nice. I know for a fact with GDE this is possible with the collision actions. I haven't yet messed with the change audip pitch events though, something I'll need to set a local variable on the player truck for setting what the audio will do pitch wise at certain speeds and perhaps volume as well.This engine does have me thinking about design concepts a lot though.

URL: https://forum.audiogames.net/post/452412/#p452412




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

Yeah, dialog cutscene progress with each click was what I was going for.Thanks, I'll have to try and find a system that works.

URL: https://forum.audiogames.net/post/450205/#p450205




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

What would be the best way to implement text-based story cutscenes? Example games that do this would include Phoenix Wright ace Attorney. Creating a TTS object for each line of text would be tedious.

URL: https://forum.audiogames.net/post/450150/#p450150




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

I really think that when building a project, perhaps we can have an installer use a command line argument to launch the game within the PCP. So if somebody downloads a game of mine on a website and installs it, clicking on a shortcut on the desktop would then load the PCP and the game, eliminating the user to click load and browse for the game.Just a thought.

URL: https://forum.audiogames.net/post/449765/#p449765




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Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader

Well, finally he figured out how to do it because in his latest test app the edit boxes read as they should Yay.I told him to implement that solution into Ideal Flight.Thanks all. Perhaps he read Ethin's first post and was able to get something from it.Now I just wish the FSTramp developer, the addon we now use as an autopilot, would feel the same way and change his interface to make it more accessible, but I'll get what I can take.

URL: https://forum.audiogames.net/post/419093/#p419093




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Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader

Hi Ethin,Thanks for the explanation. Unfortunately it appears he really doesn't know how to label an edit box with what he has.He's been linking me to test GUIs with two edit boxes and asking me how NVDA will read them. He's tried putting labels in the status bar when entering the box, put the label inside the text box... pretty much everything but actually labeling the boxes. Checkboxes he's good.I told him to download NVDA so he can see how it works but he hasn't yet.Apparently he uses Embarcadero RAD Architect for design, but I'm not sure what that is, whether its a programming language or what.

URL: https://forum.audiogames.net/post/418983/#p418983




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Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Labeling controls for NVDA and/or any screen reader

Hi all,Not developing anything at the moment, although I've been stuck as far as getting help on this.Those of you who watch my Youtube streams know that me and a few friends have been playing around with a sim addon called Ideal Flight.The developer would like nothing more than to make the app accessible. He sent me a prototype GUI with six edit boxes to ask me if they were labeled correctly.They were not. I am using NVDA. Well, it shouldn't matter what screen reader I'm using, really. I couldn't find a guide on how to label controls for it or any other screen reader for that matter. The bulk of Ideal Flight's issue is a total lack of labeled controls.I asked him what IF is programmed in... I think either C# or C|| or both. I haven't got a response from the NVDA list, so figured I'd ask here.Thanks.

URL: https://forum.audiogames.net/post/418803/#p418803




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Re: Codecademy Accessibility

2018-03-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Codecademy Accessibility

All these sites seem on the just usable side  Codecademy, Treehouse, the works. Haven't tried Udomi or whatever it is yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=356941#p356941





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Re: Codecademy Accessibility

2018-03-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Codecademy Accessibility

@Ironcross32 I thought you were all into Python. Now it's C#? What sparked the change?

URL: http://forum.audiogames.net/viewtopic.php?pid=357016#p357016





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Re: Modules to help build Audio Games in the browser

2018-03-12 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Modules to help build Audio Games in the browser

Does CodeRunner do pretty much the same things as TextMate? CodeRunner I like for it's IDE code completion stuff, but would there be a reason to have TextMate as well in the toolbox?

URL: http://forum.audiogames.net/viewtopic.php?pid=355375#p355375





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Re: Modules to help build Audio Games in the browser

2018-03-10 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Modules to help build Audio Games in the browser

I never have quicknav on. I'll try that again but last I tried it was acting odd.

URL: http://forum.audiogames.net/viewtopic.php?pid=355215#p355215





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Re: Modules to help build Audio Games in the browser

2018-03-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Modules to help build Audio Games in the browser

What do you use on Mac to develop? How is it better than Windows?I'm on Mac, however I hate VoiceOver on the web because when viewing tutorials, VoiceOver reads code all on one line, and it's hard to view it even when interacting with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=355062#p355062





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Re: Modules to help build Audio Games in the browser

2018-03-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Modules to help build Audio Games in the browser

Doing things in the web is good, but I do want a fake desktop app, that is to say, Electron. Reason I say fake is because in actuality it's a web app bundled to look like a desktop app, from how I understand.

URL: http://forum.audiogames.net/viewtopic.php?pid=355026#p355026





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Re: make unity 3d accessible

2018-03-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: make unity 3d accessible

Hmm. This is a great start, but unity is supposed to make things easier for developers. It sounds to me like I'd get more out of Python and/or _javascript_, what with us having to do things the hard way as of now.

URL: http://forum.audiogames.net/viewtopic.php?pid=354429#p354429





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Re: Audiogames In JavaScript?

2018-03-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Audiogames In _javascript_?

@Frastlin: those are some great ideas.I've started reading Thinking Python and have a good general idea of these concepts, however I think I learn better. by example. Someone suggested I can use Chris Toth's Sound Lib library for sounds, Pygame for the game, and accessible Output for screen reader support.The trouble for me then is, first of all how to use sound_lib? There doesn't seem to be any reference anywhere on it's usage.Then, there's what to do with Pygame. If I'm not using it for sounds, I should use it for game logic?And then since this is ideal a cross-platform game, which was why Sound Lib was suggested to me, what version of accessible Output will work with Python3 while also working with macOS as well.I guess someone asking these questions should stick with BGT for a bit, but nope. I can't deal with the brace syntax and all that. That said, CodeRunner seems to do a good job at closing blocks and things of that nature, so I might not have as much trouble as I did with BGT. If I go with _javascript_ it'll have to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=354425#p354425





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PyCharm is kind of accessible on MacOS

2018-03-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


PyCharm is kind of accessible on MacOS

Hi all,Well, the subject says it all. I started reading A Byte of Python, and it recommends PyCharm.I downloaded the educational edition and noticed it has interactive courses in it.I did about seven of the tasks by trial an error by figuring out the source code, but unfortunately the task descriptions do not seem to be readable with VoiceOver. I guess the reason why is because it's a Java app.However, I do like the code completion of PyCharm, E.G. the fact that if I put:print(type(type(float_number)as an example it will autocomplete the other two right parens that need to go there to close it.I wonder if apps like CodeRunner have this "smart" autocomplete that this editor claims to have. I like the editor and it's keyboard shortcuts and how most things seem accessible, however preferences has a lot to be desired, etc.CodeRunner is pretty accessible, but I'm not sure how to set it up for Python projects. I wonder, if Pygame installed, if it can autocomplete fragments of internal Pygame functions?In any case, figured I'd try and and I'm surprised how accessible, I.E. main buttons, it actually is.

URL: http://forum.audiogames.net/viewtopic.php?pid=354288#p354288





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Re: Audiogames In JavaScript?

2018-03-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Audiogames In _javascript_?

I'd learn Python, but why, out of the audio games in Python, not on the Mac yet?Language wise, I think I'd rather learn Python, it's syntax seems a lot easier than _javascript_. All of the _javascript_ games out thus far are on the Mac, because we don't have to depend on Windows only libraries like Tolk in order to get things going.I wish that audiopygame was still being updated, but alas. Anything but BGT really... made one game with that and am not a fan of the syntax at all. I'd be curious what people think the best language to learn how to develop audio games is based on syntax.

URL: http://forum.audiogames.net/viewtopic.php?pid=354274#p354274





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Re: Audiogames In JavaScript?

2018-02-25 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Audiogames In _javascript_?

@Ghorthalon: Oriol told me about your audio game template for Node. Mind linking it here, or is it not available for everyone interested in JS?I think I prefer the syntax of Python over JS, but people like Danny have had issues with Python and macOS so hopefully I can persevere and learn this for new games on macOS's sake.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=353825#p353825





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Re: Node.js libraries suitable for audio games

2018-02-25 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Node.js libraries suitable for audio games

Hmm okay, now where to find this template.Can anyone give a link?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=353769#p353769





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Re: Node.js libraries suitable for audio games

2018-02-25 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Node.js libraries suitable for audio games

Hmm okay, now where to find this template.

URL: http://forum.audiogames.net/viewtopic.php?pid=353769#p353769





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Re: Node.js libraries suitable for audio games

2018-02-24 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Node.js libraries suitable for audio games

Well, he said in his topic that he's using _javascript_ and made a Node application. So to me, that basically means node.js unless they're two different things.Edit: Ah, Electron is a framework to create desktop apps natively. That's what Oriol used.

URL: http://forum.audiogames.net/viewtopic.php?pid=353682#p353682





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Re: Node.js libraries suitable for audio games

2018-02-24 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Node.js libraries suitable for audio games

Well, he said in his topic that he's using _javascript_ and made a Node application. So to me, that basically means node.js unless they're two different things.

URL: http://forum.audiogames.net/viewtopic.php?pid=353682#p353682





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Node.js libraries suitable for audio games

2018-02-24 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Node.js libraries suitable for audio games

Hi all,So, with the news that Beatstar is coming to Mac via node.js, I was just wondering what libraries it has that are suitable for audio games? Managing sounds, system voice/sapi, etc?It certainly seems faster than what Gorthalon is doing with Cyclepath, probably because it's using the Chrome engine. Maybe Cyclepath is in node.js and Oriol just was able to get Beatstar to run faster, I don't know but I seriously doubt it in Cyclepath's case.In any case I think I will be getting Coderunner on Mac to write it, whatever I end up doing, whether I continue LPTHW or stop that and attempt to turn toward _javascript_ and Node.

URL: http://forum.audiogames.net/viewtopic.php?pid=353665#p353665





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Re: Moving away from BGT and learning python

2018-02-18 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Moving away from BGT and learning python

What's the V3 way of doing things?

URL: http://forum.audiogames.net/viewtopic.php?pid=352764#p352764





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Accessible Interactive Fiction authoring Platforms

2018-02-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Accessible Interactive Fiction authoring Platforms

Hello everyone,I’m just curious what the most accessible interactive fiction authoring tool is out there now, given there’s so many of them?Inform 7 claims to be accessible, however things like the testing tool and other things could use work. I don’t consider compiling an entire game for distribution and running it in an accessible interpreter an acceptable practice for testing, for instance.I know Raul has used Adrift, however that’s pretty much inaccessible nowadays.Thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=352444#p352444





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Re: Let's learn HSP together!

2018-02-10 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's learn HSP together!

What have you coded so far, Nuno? Curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=351736#p351736





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Re: Let's learn HSP together!

2018-02-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's learn HSP together!

@Nuno: How do I do that? I'm getting a volume error when I attempt to install it to it's default folder on the C drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=351575#p351575





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Re: Let's learn HSP together!

2018-02-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's learn HSP together!

Hmm. So with the installer for example, you copy all the text to the clipboard and translate it with command comma?I forget how to translate things like this using QT. I want to explore HSP.

URL: http://forum.audiogames.net/viewtopic.php?pid=351565#p351565





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Re: Let's learn HSP together!

2018-02-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's learn HSP together!

are you using JGT to translate the GUI? How are you managing that?

URL: http://forum.audiogames.net/viewtopic.php?pid=351557#p351557





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Re: Let's learn HSP together!

2018-02-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's learn HSP together!

I know Boy learned Text Game Maker, but Nuno, is there a translation for this? Sure you can use Google Translate for the reference probably, but what about the Gui? This thing's been around for 20+ years, surely someone made an English translation of the IDE.

URL: http://forum.audiogames.net/viewtopic.php?pid=351479#p351479





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Re: 2D Framework released

2018-01-25 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: 2D Framework released

How do I download this from GitHub?

URL: http://forum.audiogames.net/viewtopic.php?pid=349392#p349392





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Re: Choice script development environment gets an accessible branch.

2018-01-10 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Choice script development environment gets an accessible branch.

Yes, looking forward to trying this out.Edit: Is there an installer for the latest accessibility changes, or do I need to download Github on my Mac and run it from source?

URL: http://forum.audiogames.net/viewtopic.php?pid=346905#p346905





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Re: Choice script development environment gets an accessible branch.

2018-01-10 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Choice script development environment gets an accessible branch.

Yes, looking forward to trying this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=346905#p346905





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Re: Quorum

2017-11-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum

I'd recommend just waiting for Quorum studio coming out summer 2018. Won't need to worry about Sodbeans or any of that half inaccessible crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=339538#p339538





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Re: Sonus GDE (Game Development Enviroment)

2017-09-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Sonus GDE (Game Development Enviroment)

How much will this console cost?

URL: http://forum.audiogames.net/viewtopic.php?pid=328659#p328659





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Re: Quorum 5 is here

2017-06-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum 5 is here

I agree, Kyle12. This language is not for games, though, so I could understand why their official tutorials are not like that.People should subscribe to their mailing list and suggest that, so I'm not the only one, because I've suggested this in the past.

URL: http://forum.audiogames.net/viewtopic.php?pid=314115#p314115





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Re: Quorum 5 is here

2017-06-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum 5 is here

Well, let's see:1. They have a music engine to generate midi with, and this can be generated to a file as well and treated like any object, for example you can make an organ puzzle similar to that found in Chillingham with this. You can also generate tones with it's audio processing engine, similar to BGT's tone generator.Those are the big audio changes. One other thing is that they now have an internal microphone class, apparently making it possible to add voice recognition to apps and such.The other big thing is tutorial re-design. They have tutorials in tracks now, which means they've got the fundimentals in one called core, tutorials with a focus on visual apps in one aptly named, an audio track focusing on tutorials for audio, such as the afformentioned musical engine although there are some visual tutorials in there, with some audio elements, like making a Frogger game that, when you're done with the tutorial, probably won


Quorum 5 is here

2017-06-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Quorum 5 is here

Hi all,Well, Quorum V. 5.0 came out yesterday, with some interesting changes, especially in regards to their learning stuff.http://www.quorumlanguage.com

URL: http://forum.audiogames.net/viewtopic.php?pid=313680#p313680





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Re: Python development on the mac

2017-03-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Python development on the mac

TextMate has Python support.Also seems pretty accessible with VoiceOver.

URL: http://forum.audiogames.net/viewtopic.php?pid=302655#p302655





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: making flightGear accessible

X-Plane is available for the Mac and Windows. FlightGear doesn't hold a candle to it.Also, the addon community for FSX is still thriving. If you want to make something accessible, make something for X-Plane so we can use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=295751#p295751





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Audiogame in Quorum?

2017-01-30 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Audiogame in Quorum?

Hi all,Just wondered if anybody tackled audiogames in Quorum yet? The Quorum tutorials just use audio as suplemental for the visual stuff, as do most mainstream languages, so was curious if anyone made any audiogame specific classes, like a way to do menus easier than creating a class for every menu, such as a main menu. Or, should I say, every game that requires a menu.Plus, I was hoping to make games on Mac, but with the really crap VoiceOver and system voice conflict while coding in Sodbeans/Netbeans... just, no. I'd rather code on Windows with NVDA support and compile it on the Mac and Windows if I have to.I'll probably just resume Learn Python the Hard Way. BGT overkills it with the C-like syntax, Quorum's simple in the syntax but doesn't have anything like soundpool or anything like that, and I was doing good in LPHW last I did it anyway. I found that I was making less errors.However, that doesn't stop Quorum from possibly se
 cond place to BGT. BGT still wins for having all the libraries there, but its syntax... no thanks.This is not one of these "I need help in finding a language", so I'd appreciate it if the Python VS. BGT VS. Pure Basic VS. C/Swift whatever stay off here. I know choosing a language is all about personal preference, and after making Memory Train Deluxe, of which I lost the source code, I've decided that BGT really isn't for me, despite the big advantages it has over anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=295288#p295288





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Re: to all developers, new and old

2016-10-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: to all developers, new and old

What about map creation, etc?

URL: http://forum.audiogames.net/viewtopic.php?pid=282983#p282983





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Re: Codecademy's Python Course

2016-06-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Codecademy's Python Course

Isn't CodeAcademy supposed to be interactive? I think languages other than Java are created by users.

URL: http://forum.audiogames.net/viewtopic.php?pid=265970#p265970





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Re: oppinion, favorite OS for coding?

2016-05-30 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: oppinion, favorite OS for coding?

Does Textmate have auto-indentation? I know there is some editors that have that. Would be useful for Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=262414#p262414





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Re: Making audiogames with python where do I start?

2016-05-30 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Making audiogames with python where do I start?

Is PyWin effectively a GUI for Python? I really don't like using the console for Python apps.I'll have to check out A Bite of python, I've had more success with Python than, say, BGT. I like LPTHW Though.

URL: http://forum.audiogames.net/viewtopic.php?pid=262413#p262413





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Re: Project C.A.T.

2016-05-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Project C.A.T.

What is this written in? BGT?

URL: http://forum.audiogames.net/viewtopic.php?pid=261908#p261908





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Re: Is anyone going to try Quorum?

2016-05-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Is anyone going to try Quorum?

It's actually not designed for blind developers, as they're making this language available for sighted to make graphical games and even graphical applications, and there are sighted people on the development team. Designed so that the blind can use it including the IDE? Sure. But sighted people can get a lot more done with this than, say, BGT.

URL: http://forum.audiogames.net/viewtopic.php?pid=259991#p259991





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Re: Is anyone going to try Quorum?

2016-05-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Is anyone going to try Quorum?

You can take a look at some sample code on the Quorum website, on the homepage where it says you can test run code. They have a hello World example, a classes example, actions, also known in other languages as functions, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=259872#p259872





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Is anyone going to try Quorum?

2016-05-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Is anyone going to try Quorum?

Hi everyone,Recently I've been taking a look at the Quorum programming language:http://www.quorumlanguage.comUnlike BGT and other languages where most don't have a GUI, Quorum uses Netbeans with it's own plugins for accessibility called Sodbeans.Unfortunately, my Mac does not have the ram that is necessary to run it, so it's not booting. I'll get a new Mac soon to fix this, however.The beta just recently released has a game engine that supports 3D audio with the full Quorum 4 coming in June. For audio game developers, it would be awesome if we can start making classes for it. Like, say, a menu class. Right now they only have one for creating a menu bar.Also, this game engine does support visuals, so you could make objects for whatever, enemies and such, atatch images and sounds to them, and depending on how the map is set, the sounds will just orientate themselves based on seve
 ral listeners that you can implement, but I think we may need to create a sound pool class. I'm not sure but perhaps the engine just has this functionality built in, but it probably won't do what some perfectionists want the sound pool class to do in BGT so they modify it constantly.The most intreaguing thing, at least for right now, is iOS support. Apparently when you compile a game for iOS support, the game will compile to be submitted to the app Store.Please note that while Quorum 4 uses Netbeans for it's IDE with accessibility on top of it, I don't think it is using Java, it is its own language. I don't want people geting the idea that quorum is just Java with some libraries--I don't think Java has anything to do with this, though you can compile to a Jar file and call to Java with language plugins, which one might be able to make some Java apps more screen reader friendly.So, yeah. The reason for this topic: What're your thou
 ghts on Quorum? Would you develop with it, especially because of cross platform and iOS support? There's a lot of things that remind me of BGT, but in other cases the syntax is easier. BGT still has the advantage of having specific game tutorials, but perhaps maybe someone can make the Memory Train tutorial in Quorum--if I could run the IDE, I would've created something small by now...

URL: http://forum.audiogames.net/viewtopic.php?pid=259845#p259845





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Re: The Arcus Project - A New Developer Repository

2016-05-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: The Arcus Project - A New Developer Repository

The documentation was rather confusing for Github, especially with regard to running from source, etc. It is more of a reference rather than a guide.

URL: http://forum.audiogames.net/viewtopic.php?pid=259842#p259842





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Re: Feedback on voiced Visual Novel "SOON"

2016-04-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Feedback on voiced Visual Novel "SOON"

PSCD has voice support. I got quite a bit through the tutorial by figuring that options don't speak are cards. Some crds are labled, others are 001 101 or something, not sure what's up with that. I wonder if he'd possibly look into adding accessibility to these games. All he has to do is label all of the cards, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=256421#p256421





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Re: Feedback on voiced Visual Novel "SOON"

2016-04-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Feedback on voiced Visual Novel "SOON"

Are both of the Planet Stronghold games playable? While VN mode sounds cool it'd be cool if the card mode was also voiced and playable.I don't think Seasons of the Wolf or the AmazonPrincess one is.

URL: http://forum.audiogames.net/viewtopic.php?pid=256345#p256345





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Re: Feedback on voiced Visual Novel "SOON"

2016-04-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Feedback on voiced Visual Novel "SOON"

I'll try this game out as soon as i can. As far as puzzle games written in Renpy, I think it is doable. I'm not really interested in strictly puzzles though. I wish SunRider was playable, since that's a game that combines story with gameplay. Self-voicing works, but the gameplay is completely inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=256323#p256323





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Re: Quorum: What is it and where can I learn more about it?

2016-04-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum: What is it and where can I learn more about it?

Actually, it does have a game engine stuff bundled with the standard libraries.Unfortunately, what it doesn't have is something like a Sound Pool. I'm not sure how it'd be made in this language either. Menus would also have to be created from scratch, similar to how one would do it in PureBasic without that audio game script someone made for PB to simplify it.I can't get Sodbeans, Quorum's modified Netbeans IDE, to run under El Capitan. I've applied for the Google Group and enquired about this on their Facebook page.

URL: http://forum.audiogames.net/viewtopic.php?pid=255947#p255947





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Re: Quorum: What is it and where can I learn more about it?

2016-04-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Quorum: What is it and where can I learn more about it?

Actually, it does have a game engine stuff bundled with the standard libraries.Unfortunately, what it doesn't have is something like a Sound Pool. I'm not sure how it'd be made in this language either. Menus would also have to be created from scratch, similar to how one would do it in PureBasic without that audio game script someone made for PB to simplify it.I can't get Sodbeans, Quorum's modified Netbeans IDE, to run under El Capitan. I've applied for the Google Group and acquired about this on their Facebook page.

URL: http://forum.audiogames.net/viewtopic.php?pid=255947#p255947





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Quorum: What is it and where can I learn more about it?

2016-04-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Quorum: What is it and where can I learn more about it?

Hi everyone,Or Orol Gomez's stream, on PG13LP, he was talking about a development engine called Quorum that is on Mac but also supports iOS development.He was in the process of getting loaded during this stream, so if this stuff is foreign to you, I'm sorry. 

URL: http://forum.audiogames.net/viewtopic.php?pid=255842#p255842





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Re: 2D audio positioning in python

2016-01-20 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: 2D audio positioning in python

What are you using then? What worked?

URL: http://forum.audiogames.net/viewtopic.php?pid=247346#p247346





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Re: how to start out with making a game

2015-12-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: how to start out with making a game

Has anyone read and completed the LPHW tutorial using Python 3X? If so, that'd probably be the prefered version I'd like to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=242888#p242888





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Inform7 IDE with NVDA?

2015-12-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Inform7 IDE with NVDA?

Hi everyone,How do I access the different tabs in the Inform7 IDE? Do I have no choice but to use the review curser?The Mac app is much more accessible in this regard.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=242899#p242899





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

That is just for playing, not developing.If anybody can tell me how to tell the I7 ide to launch an accessible interpreter on the Mac, such as Spatterlight, that'd be great.Unfortunately, Mac users no longer have an accessible interpreter. Zoom is abandonware, and Gargoil, which comes highly recommended, is completely inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=240783#p240783





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

That is just for playing, not developing.If anybody can tell me how to tell the I7 ide to launch an accessible interpreter on the Mac, such as Spatterlight, that'd be great.Unfortunately, Mac users no longer have a completely accessible interpreter. Zoom is abandonware, and Gargoil, which comes highly recommended, is completely inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=240783#p240783





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Re: Let's talk about audiogame development environments

2015-11-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's talk about audiogame development environments

When you were giving those code samples with Elten, what language is that?

URL: http://forum.audiogames.net/viewtopic.php?pid=237966#p237966





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Re: Let's talk about audiogame development environments

2015-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's talk about audiogame development environments

Well, that's useful. I'll be interested in other things it can do. I like beginning and end for the program itself, but what about multiple things in a block, like two functions? Wouldn't want to end the script entirely prematurely. I suppose Learn Ruby the Hard Way would be useful here.

URL: http://forum.audiogames.net/viewtopic.php?pid=237662#p237662





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Re: Silkroad Online Accessible.

2015-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Silkroad Online Accessible.

[[wow]], this sounds awesome. The quests, etc are being updated from the original, inaccessible Silk Road?Or are brand new ones being created? Creating them from scratch will take longer. There are a few good voice acters in this community, but I think the best voices will be from professions, like those found at voice123, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=237572#p237572





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Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

2015-09-25 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

I have a bit of programming experience, but VipMud code isn't very readable to me.I'll need to start learning lua for Mushclient, then. I'll take some stuff from maybe the Promo soundpack or the Alter Aeon scripts and modify them.I won't use Alter sounds, though, just use the scripts as examples to see how this stuff is done.

URL: http://forum.audiogames.net/viewtopic.php?pid=232853#p232853




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Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

2015-09-24 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

Hi all,I have been looking at the scripts for Miriani/Prometheus for wanting to make soundpacks of my own. I want to make a mush-Z like soundpack for Wayfar1444 as I've been getting back into it. These scripts seem to have pretty messy code, and I may as well learn BGT if I want to code for these.I haven't taken a look at Mush-Z yet, but VipMud''s scripts for Promo seems pretty complex for playing multiple sounds, gagging is simple enough using #gagline to gag all text without displaying it. I forgot the other function to display the text in output but gag speech.I don't need the misc stuff that Alter Aeon MushZ has, like the equipment manager, auto healing... but I do want to make a config dialogue similar to it.Also, I'd gag misc things like "X messes with ".I also want to do one for Aardwolf as well. I love the speedwalking features of that game. Alter Aeon is god, but I think the
 re're some better muds that deserve the MushZ treatment.

URL: http://forum.audiogames.net/viewtopic.php?pid=232801#p232801




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Re: Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Adrift Forum Answer

Bbben is an Adult Interactive Fiction author that lately, has been combining Interactive Fiction with the gameplay of a Visual Novel. He uses Adrift 5. Playing his games are reasonably accessible. The Blorb files usually don't work for me though, so you'll have to get his executable which I guess is just Adrift Runner with his game. If Adrift 5 was accessible, I want to do something similar without visuals and Erotica, of course. Twine's 2.0 story format Harlowe seems good too, but the Twine 2 editor remains largely inaccessible at least for me, even the online version.And ah, so that's where that word and the Zizzy awards come from.

URL: http://forum.audiogames.net/viewtopic.php?pid=230913#p230913




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Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Adrift Forum Answer

Hi all,What is the answer to the Adrift forum Spambot question? I just want to get on the forums and not necessarily comb Google.What is the most famous Interactive Fiction magic word?I thought it was undue, you know, like magically undue a turn to redo it.It's a shame the accessibility bug for Adrift 5 only got five votes. I hope Campbel is using NVDA to get these issues fixed.Or trying to get them fixed, anyway. Adrift seems by far the easiest to use as far as actually writing a game. I'm curious to know how Bbben packs his Adrift games into single executable files.

URL: http://forum.audiogames.net/viewtopic.php?pid=230816#p230816




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Re: creating a mud

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: creating a mud

Evennia is worth a look. Mud Engine created and you write your Muds in Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=230824#p230824




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Twine 2 with screen readers, still no go.

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Twine 2 with screen readers,  still no go.

Hi all,Has anyone tried this IF creation tool? Unfortunately, though it is web based now I cannot seem to actually click the button to name my first story from the story list.Is the desktop editor any better?

URL: http://forum.audiogames.net/viewtopic.php?pid=230826#p230826




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Re: ADRIFT 5 Accessibility: Get out there and vote

2015-08-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: ADRIFT 5 Accessibility: Get out there and vote

Suggest he use NVDA...?

URL: http://forum.audiogames.net/viewtopic.php?pid=229468#p229468




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Re: 2D Framework released

2015-08-23 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: 2D Framework released

Hmm. Now I wish I can get this in Python. I understand that more than BGT, as evident from Learn Python the Hard Way, or what Ive managed to complete with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=228987#p228987




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Re: Creating .exe files of pygame projects?

2015-08-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Creating .exe files of pygame projects?

What modifications does Pyaudiogame make? What am I missing if I simply use Python 2.7, and Pygame?I completed some of the tutorials that come with Pyaudiogame and Im more successful with those than BGT sadly. The reason I say sadly is, will Pyaudiogame be updated anymore? Im guessing really all Pyaudiogame is is just Pygame and Accessible Output? I want to create a side scroller and I dont know if Pyaudiogame is the best fit for that. The only game I know of that people play regularly that is developed with Python and thus Pygame is SoundRTS.

URL: http://forum.audiogames.net/viewtopic.php?pid=227259#p227259




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Re: begining programming

2015-08-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: begining programming

Just to give you an idea of how powerful Python is: NVDA is written entirely in Python. Granted, Im sure that theres other librarys it gets from other languages, but the core is powered by Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=226725#p226725




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Has anyone dabbled with Squiffy, a new Gamebook authoring tool?

2015-06-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Has anyone dabbled with Squiffy, a new Gamebook authoring tool?

Hi all,Alex, creator of the interactive fiction engine Quest, recently came out with a new, simplistic Gamebook engine called Squiffy.You can write text as regular text. When you want to add a choice, put it in double brackets [[like this.]]You can nest links in your prose to provide more information in a room, for example, or to provide backstory to the current scene. These are called passages in Squiffy, and you can insert links in your prose which will be clickable like so:[chair]:This is a chair at the dinner table.Thats just the basics. With _javascript_, you can get all fancy and add turn counters for a turn based battling system, a system of time which is what Ill use it for, and other things.I tried to make my first game with it today, but screen readers dont appear to see the text that is in the edit box. Im speaking of the web version. A CLI version exists, but the web editor has the convenience of saving your set
 tings to the Cloud. That, and saving time so you dont have to learn the CLI if you dont have to.I saw a similar issue with the fan-made ChoiceScript editor. You could see whats in the text box, but you had to leave the edit box and read the lined numbers under it to see whats there. I have the same exact issue with this. Of course most people would just use the CLI vesion, but I disagree with that, I like the convenience of a web editor. The question is, is there a way to make screen readers able to read and menipulate text within these edit boxes or if not, what can we tell Alex to do to make it more accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=221725#p221725




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Re: Heat Engine, a game engine for BGT games

2015-05-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Ah okay. So we code the actors, but the map editor is something like the interface builder of HE, when completed.That will be awesome, if it eventually gets to that point.

URL: http://forum.audiogames.net/viewtopic.php?pid=217399#p217399




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Re: Heat Engine, a game engine for BGT games

2015-05-21 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Can you also make a character and actor editor as well? Then you can go into the Map editor and atatch said charactors to the maps or whereever they needed to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=217244#p217244




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Re: Let's code!

2015-05-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Let's code!

Id like a spot please.orin8...@gmail.com.

URL: http://forum.audiogames.net/viewtopic.php?pid=216480#p216480




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Re: Help with choosing between Python VS. PureBasic

2015-05-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Frastlin, are you still working on Audiopygame? If not, whats the hold up? Do you recommend people use Pyglet now as an alternative?ill be sure to take a look at it, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=215576#p215576




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Re: Heat Engine, a game engine for BGT games

2015-05-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Im curious: Have you released the sidescroller controller?In any event, to make characters and such, I just take the character.bgt file, paste it in a new file and modify the properties in it to create a new character for my game, save it in the actors folder, rebuild the engine and I can then use it in the maps file? Sounds... better than doing it from scratch, at least.Same goes with the weapons? I suppose the Inventory is different since Id have to create custom item actors and then atatch it to the inventory whenever a character picks said actor/items up...

URL: http://forum.audiogames.net/viewtopic.php?pid=215503#p215503




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