Re: Your Eclipse Experiences

2021-01-24 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Your Eclipse Experiences

I don't know how much it is real, but if there is a possibility to use VisualStudioCode, I suggest to do it.

URL: https://forum.audiogames.net/post/609204/#p609204




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Re: Make Exit function in Auto IT

2021-01-17 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Make Exit function in Auto IT

There is a keywoard to exit the application process: https://www.autoitscript.com/autoit3/do … s/Exit.htmAnd there is a possibility to register callback on exit if you wish to: https://www.autoitscript.com/autoit3/do … gister.htm

URL: https://forum.audiogames.net/post/607414/#p607414




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Re: Navigation for the blind (algorithm of redirection)

2021-01-13 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Navigation for the blind (algorithm of redirection)

@13, I'll consider what you said here.By chatting with you and getting your thaughts led me to another idea with redirection to the next point, but I guess I'll think of it more before trying to explain what I think, because I need to understand that formula more deeply and check if it can help at some certain cituations.

URL: https://forum.audiogames.net/post/606596/#p606596




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Re: Navigation for the blind (algorithm of redirection)

2021-01-13 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Navigation for the blind (algorithm of redirection)

@10, Yes, that's the problem that in short distances gps begins to be even bigger crap and I can't think of any algorithm to at least know when to even redirect a person (I mean if algorithm isn't based only on distance and direction trust / mistrust). However heading in compass is another thing. If GPS doesnt drive nuts, then compass / magnetofield is totaly useful to get heading toward the point or as a cardinal one. I don't know how long it can be turned on before gets out of proper callibration, but in the terms of checking the direction it's good. Especially if you spin your device around and it vibrates / gives a feedback that you point towards the target, and for instance helps you to point at it by guiding you to turn device more to the left / right before we point correctly.I even started to consider of using accelerometer and calculate the steps for some use, though don't yet figured out whether it will help or just complicate things up even more.

URL: https://forum.audiogames.net/post/606592/#p606592




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Re: Navigation for the blind (algorithm of redirection)

2021-01-13 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Navigation for the blind (algorithm of redirection)

@8, Google and Siri give turn-by-turn directions in a terms of mapps app depending on a platform, nothing more. So it don't even says which way I am heading or what's the relative direction to the point I am approaching. I see pritty good apps on Play store that can be used for navigation, but features I like are scattered across different apps, at least on Android, because I am Android user. Had an Iphone few years ago, but decided to stick with Android for an easy development and bunch of other things, however, I can't find a proper app still. Dotwalker PRO was like an app I like, however as I understand it, Google maps API key is expired. Lazarilo does some job in terms of navigation, but I always need to stick to my screen to check my direction and something is wrong with other functions as well, because accuracy of direction change is horible, I tested with my own app that I started to make and it is much way responsive than what they have, so I am really amazed, also they have no compass feature which is really important no doubt. And Seeing assistant move gives turn by turn instructions by spredding points across the area without any names on them like point1, point2 and so on and so forth, detection of redirection to the next point is totaly based on distance nothing more, so I don't like it. I don't know anything better 

URL: https://forum.audiogames.net/post/606582/#p606582




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Re: Navigation for the blind (algorithm of redirection)

2021-01-13 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Navigation for the blind (algorithm of redirection)

@2, that's what I actually wanted to hear. You're right, it's easy for an app to detect when car will be at some point, because it moves way faster than the person and that increeses direction accuracy as well, as possibility to calculate pritty exact speed due to movement stability. Accuracy is real problem here, because as you already mentioned here, we usually get 10 to 20 meters due to various factors like buildings, weather conditions, clearity of the sky and better accuracy requires expensive and much powerful hardware. When accuracy jums drastically we can determine it, but that's only that. If it isn't stable, I guess there is less we can do, however we still use these navigation systems and perhaps there's at least something that's not been done and could be done in the terms of software to improve navigation experience, but sadly, I don't know what could it be. I see that we can not prevent an app from directing people towards the middle of a street, but in case of at least better navigation that could be more useful than Google maps if in case of the state of a problem, could at least determine when to redirect user to the next point for starters and consistently say where is the current point in relative direction. There are plenty of navigation apps for the blind that offer similar functionality, but they still can not pull it off, so sadly I guess you're correct.@3, I don't get it how exactly What Three Words would do to help me out in making an algorithm I described?@5, Yes, I know how to use docker, not a professionally, because we use docker-compose in the job and only thing I need to do with that is to start containers and work within the inner VM as a big project, on which smaller parts of a system are built, but anyway, it's another topic. Now in a matter of navigation, again, yes, I'm getting turn-by-turn directions. They don't give me the lines of streets, of course if they would, I would be happy about it, because at least I could make it better than that of an algorithm that's based only on radius and the relative direction which is not enouth as we all pointed out. I am not a stranger to SQL, this language is in everyday activity so I'll definately check it out and the resources you mentioned here could be quite useful. Yeah, perhaps it will not become a tool for wide usage because of a drawbacks we had gathered, although it will still be interesting to experiment and explore what I can do.

URL: https://forum.audiogames.net/post/606559/#p606559




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Navigation for the blind (algorithm of redirection)

2021-01-12 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Navigation for the blind (algorithm of redirection)

Hello guys,I guess some of you remember me. I developed an app (actually web app) to help blind users to navigate. After doing so I got an advices to make it as a native app, because web interface, impossibility to make app as a service and other glinches that creaped out, so I finally decided to make an native Android app as a navigation for the blind.About 6 years ago I developed an app called Walk helper for blind as well and got no less than 10k downloads which is pritty impressive I can say, especially when it wasn't very good. It didn't have turn by turn features and could be used only for custome routes and since I lost it's sourcecode, I dropped that as well.Now I intent to do it on my freetime so it could be a bit slow, but I already began to experiment with Mapquest, Open street maps, Google maps APIs. I don't know yet which way will I decide to go, however for example with Mapquest, I get turn-by-turn steps and already got lucky extracting / parsing them. So I have lat/ lon, names, distances... I already made calculations for cardinal directions (east, southwest etc.), clock directions, as well as by degrees of-course, so you would no the way you're heading to (relative directions) in your prefered manner. I guess just simple as turn right, or turn sharp left / slight left will be implemented as well, because there is almost same algorithm for all of them.Now my biggest challenge:I do have calculations of a distance from the current location to the next point that I need to approach, absolute direction in a glance of a true north, relative directions as well as I said, accuracy, movement speed, but I have no good algorithm of detecting when to asume that user reached the point so I should show him / her the next step. In the past that is what I was doing:I calculated the distance between current location and the current step / point and threshold as for instance 10 meters, so if your distance to the current point is less than 10m, you got redirected to the next point. Also if your relative direction to the current point shows that point is behind you (something in range of 135 and 225 degrees) and now you're heading to the next step (in range of for instance 315 and 45 degrees), then you got redirected as well. I don't like this algorithm, because streets aren't always straight and routing services aren't always that friendly to add extra steps during the slight turns of a street when it does so. I can check an accuracy and modify threshold of a distance in terms of it, but I don't like that as well, because sometimes routing services give points that are in a middle of a street and actually you can not locate there and got redirected a lot later than that, or might not be redirected as well due to not straight streets.I thaught of a bounding boxes which would help in termps of a shape of street, but routing services do not give that information for a single step, only for a wide of all route. Now I consider about the formula which calculates lat / lon by giving coordinates of a point, bearing and the distance to get where point would be. So my point is to add points each 10 meters from the current step towards next point and always mesure distance from current location to the virtually made points and mark them as user crosses by. Although it looks better than algorithms I mentioned before, but it still the distance which creeps especially near toll buildings or so.I just need some thaughts when should I redirect user to the next step / point and how to check properly if user follows the route or not?

URL: https://forum.audiogames.net/post/606410/#p606410




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Flutter and Dart programming language for Android apps

2021-01-06 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Flutter and Dart programming language for Android apps

I know that native Android apps are developed with Java. My problem is that I don't want to switch from VSCode to Android Studio in order to develop Apps for Android. There are plenty reasons for it: debugging, familiour and same environment, so I found another thing called Flutter framework. This framework requires to know Googles programming language called Dart which is quite new. Do you guys have an experience with it? Or perhaps there is a way to make all the project with Java by using VSCode?For those who don't have an idea what am I talking about: https://www.freecodecamp.org/news/what- … t-in-2020/

URL: https://forum.audiogames.net/post/604605/#p604605




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Re: VSCode terminal - editing previously executed command

2020-12-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: VSCode terminal - editing previously executed command

I got it, however this doesn't solve my problem of editing it.

URL: https://forum.audiogames.net/post/602295/#p602295




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Re: VSCode terminal - editing previously executed command

2020-12-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: VSCode terminal - editing previously executed command

What do you mnnean?

URL: https://forum.audiogames.net/post/602006/#p602006




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Re: VSCode terminal - editing previously executed command

2020-12-25 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: VSCode terminal - editing previously executed command

Thanks for the responses, I thaught so, but lets say I needed confirmation 

URL: https://forum.audiogames.net/post/601729/#p601729




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Re: VSCode terminal - editing previously executed command

2020-12-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: VSCode terminal - editing previously executed command

I use external terminal in my job too, but I'm curious if there might be situations that I must to use internal one.

URL: https://forum.audiogames.net/post/600094/#p600094




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VSCode terminal - editing previously executed command

2020-12-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


VSCode terminal - editing previously executed command

Hi guys,I found a problem in Visual Studio Code that when in it's local terminal I type command and after pressing enter / executing it and using up arrow to focus on previously typed command, I can not edit it. I mean I can edit it, but NVDA does not read it. I created an issue about it, however it is being closed due to the similar issue already been reported, and they say it's not easy to fix this due to the behaviour of the shell and key capturing.I just want to ask if I decide to totally abanden local VSCode terminal and use standard bash with my WSL2 Ubuntu, might I face some problems with compilation, debugging or something else that's can not be solved by using external terminal?I just need your experience.

URL: https://forum.audiogames.net/post/600085/#p600085




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Re: Here's a list of coding resources to check out

2020-12-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Here's a list of coding resources to check out

For me nothing but books work for learning how to code 

URL: https://forum.audiogames.net/post/599784/#p599784




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Re: Is there a way for me to run PHP localy?

2020-12-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Is there a way for me to run PHP localy?

If you want to go deeper in web development, consider  switching into Linux since the beginning. It will be easier for you later and will increase your chances to get the job if is that what are you trying to achieve at some later point. Debugging and code stability + similarities, libraries, other dependencies and system differences can creep and give you real headache. I use Ubuntu on WSL2 as my main Linux development for the web on Windows and strongly advice you do the same.

URL: https://forum.audiogames.net/post/598909/#p598909




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VSCode debugger is no longer working after recent update

2020-12-14 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


VSCode debugger is no longer working after recent update

Do you experience the same issue that after newest VsCode debugger is no longer working by not letting you to add inline breakpoints? Options are there, but they just not being invoked.

URL: https://forum.audiogames.net/post/598593/#p598593




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Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

2020-12-08 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

Yeah, VSCode really do not lag, just use it correctly as others said and you'll go along. It's the best source code editor for the blind I guess in history.

URL: https://forum.audiogames.net/post/596514/#p596514




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Re: Question Regarding Linux

2020-11-24 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Question Regarding Linux

As a matter of fact, you can use Wagrant as well, and Docker can be used on windows directly, on WSL2, or installed on Vagrant, that might seem as overkill, but for me it works that way on one computer.

URL: https://forum.audiogames.net/post/592401/#p592401




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Re: Question Regarding Linux

2020-11-24 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Question Regarding Linux

I use WSL2 day to day basis and for a web development it works fine after some setup.

URL: https://forum.audiogames.net/post/592399/#p592399




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Re: wsl function and ubuntu. do I can browse internet with it?

2020-09-28 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: wsl function and ubuntu. do I can browse internet with it?

I don't get why would you need to browse internet by using WSL. If you mean to have an internet connection (to use apt-get install whatever, yes you can. If you mean to use browser, no, you don't. You can browse by using curl for instance (by reading output in your terminal), but that's the different topic.

URL: https://forum.audiogames.net/post/575181/#p575181




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Re: Py IDE?

2020-08-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Py IDE?

My friend who uses Python just loves VSCode for it. Debugger just works, source controll and even terminal that can be used directly from IDE, although not that good because of the bug that doesn't allow to modify previously written command on it.

URL: https://forum.audiogames.net/post/561646/#p561646




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Re: git vs github for desktop

2020-08-12 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: git vs github for desktop

I use GIT on WSL2 (Ubuntu) on terminal, + VSCode to pool and push, create, merge, stash my branches.

URL: https://forum.audiogames.net/post/560745/#p560745




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Re: WSL2 and bash - select all feature?

2020-06-12 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: WSL2 and bash - select all feature?

@16, good notice.By the way, I tried out tmux and it helps to scroll fantastically so there is no need for me to copy that output so often anymore.VsCode terminal also lets to scroll through output beautifully and if you need to copy content, there are no issues to do that.

URL: https://forum.audiogames.net/post/540306/#p540306




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Re: WSL2 and bash - select all feature?

2020-06-09 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: WSL2 and bash - select all feature?

@2, I discovered this possibility of selecting text as you mentioned with NVDA and mouse too, unfortunately, that's slow enough process when you read a lot output from terminal when compiling software through it. I have enabled ctrl+shift+c/v shortcuts too, but it still doesn't solve select all problem to be able to do it quickly. Now I decided to completely abanden MS default terminal and use VSCodes terminal and connect to WSL2 distro via wsl containers (remote extension) and it works fine and it has select all, copy, paste and all of these commands so there are no issues here anymore when working this way and in some rare ocasions I can use that default MS WSL bash and copy/paste as you mentioned if it's really needed. By the way thanks for the answer.@3, thanks, I will definitely try it out, because as @2 said, the main reason that I need to copy everything is because of the output I can not see.

URL: https://forum.audiogames.net/post/539171/#p539171




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What are your experiences with WŠL2 on Windows?

2020-06-06 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


What are your experiences with WŠL2 on Windows?

I recently changed my development environment on my personal PC and switched from virtual machine controlled by Vagrant and started through Virtuallbox to WSL2. Since in our company we use Dockerized environment handled by docker-compose, I previously used Docker containers on Ubuntu VM by directly installing Docker into it and starting its Sentos VM for our projects through my Linux. This process works quite well, but there are fings that can drive you crazy - port-forwarding sometimes requires time until Vagrant reloads, sometimes it loses the internet connection, when VPN disconnects itself, those containers start to behave unexpectedly, root access and changes with chmod not working as I expected. What I really mean is that is the way to create development environment and do stuff, but now there is the better way to do it via WSL2.Now WSL2 has real Linux kernel ant because of that, we can use Docker daemon directly on Linux instead of relying on Docker for Windows to do the real job on its VM. Yeah, Docker for Windows still plays important part here even on WSL2, but it works well with it and containers start really quickly. Setup process for WSL2 is easy enough to understand so if you still use Vagrant, perhaps now it is the time to try this new Windows feature.VSCode is nicely integrated with WSL2 by using remote extension that lets to connect to WŠL environment and do all the coding almost directly from your Linux. It just installs like a lightweight server on its behalf oN Linux and you can keep your source on Linux to insure proper path mappings and easier management, because you do not need to switch between environments. Basically an IDE UI sits on Windows and it is accessible by NVDA, but other things are on Linux as they shouLd. I do like fact that VSCode terminal is nicely inttegrated as well so you feel like being in real Linux and do stuff. Both systems can access each other content / files through mount feature and WSL2 mounts all the way from root of both systems so if for instance you do not like to use Nano to quickly edit your files on Linux, you can use Windows Explorer and safely open it from your Windows and do changes as you would usually do. Root access just works and when I programatically chmod my files with PHP script for instance, they are handled nicely without throwing an errors because of it.Only one probllem that I came across is that there is no convenient way to select all the output that is on WSL2 bash and copy to the clipboard. VSCode terminal has that feature so no worries if you are using VSCode for developing you will be fine. But changing bash is not working - I thaught to use my Gitbash instead of regular WSL2 bash, but it says permission denied when I try to open ubuntu2004 on it. So that is my first touch with WSL2, what are yours?  uom n  U r

URL: https://forum.audiogames.net/post/537960/#p537960




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WSL2 and bash - select all feature?

2020-06-03 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


WSL2 and bash - select all feature?

Hello guys,I recently started to use Dockerized environment on my Windows via WSL2 and it works fine. I installed VSCode remote extension and now my code can be directly on Ubuntu instead of keeping it on Windows and accessing via mounted folders. Only problem I discovered is that Ubuntu's IP is constantly changing, but even that can be fixed via .bashrc file by setting it as a variable and later use on Docker-compose as an external host via shared volumes.Maybe you have a suggestion how to select all text on the WSL2 bash and copy to the clipboard? I set up commands in console options to be able to use ctrl+shift+c for copying and ctrl+shift+v for pastinga, but I didn't find anything about selecting all terminal output. Sume advices here?

URL: https://forum.audiogames.net/post/537084/#p537084




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Re: Your thoughts on VS Code

2020-05-29 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Your thoughts on VS Code

Just wanna make sure if everyone understood me as I wanted to put things into place:I do not say that command line is bad for git or something, I use it daily myself, it's just VSCode really helps when you need for instance to merge master into current branch. GIT integration is fantastic, because you can use ctrl+p shortcut and type command starting with keyword git, for instance git stash and you will get suggestions like git apply stash, git pop stash, git apply latest stash, git drop stash and so on... Also when you need to read bunch of commits to find something particular, you can use git Lense extension which shows all the commits in treview. Source control has it's own treeview inwhich you can see indexed files, untracked files and other changes (non-staged changes). Here you can stage / unstage changes by choosing a right file or just by pressing one button add to indexed changes all the files that were detected to be edited. In the same place you can type a commit message and click commit button to commit your new feature / merge into current. In my job there are situations when I need to change some files, get the result and undoo some of them as they were before I touched them, and some of them should be left as the last edited, so VSCode remembers it for me and it even lets to use keyboard shortcuts to navigate through the edited places within file among last commit to help you fix conflicts. Also copy commit message is really useful to me, because since we use Jira and add task numbers on each commit, I can move into particular line of code, copy commit message, then go to the particullar task by using it's number and see what was changed and why in a great detail, what I want to say is that sighted people use anotations that way, so why not us, especially when now it's possible.There are useful auto-indent formatters, I work with xml files a lot so it is really useful when I get xml file as a one long line, to properly convert it into something really readable, the same story is with json when I write an integration with suppliers / sellers API, it just formats it properly. There are extensions that let to get the list of methods in file and quickly search among them if needed, also refactoring capabilities (Didn't test it normally yet).If you don't want to see long lines of comments, you can use code folding to the acceptable level and browse through it quickly. Also extensions help to write a proper code documentation according to standards, intellisence works as well, debugger could be a bit better, but I didn't see any better than that, because debug consoll just works, it shows variables as like in a treeview, lets to copy variable's value or _expression_ (the path that reflects how to reach that particullar value).

URL: https://forum.audiogames.net/post/534725/#p534725




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Re: Your thoughts on VS Code

2020-05-29 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Your thoughts on VS Code

I use VSCode everyday in my new job for two and a half month. NVDA reads an indentation, Debugger just works, project tree is accessible by using ctrl+shift+e, there are huge amount of various extensions for a different file types and good GIT integration which is really important these days. Yeah, many of us perhaps could argue that we can do everything on command line to use GIT perfectly well, but when you are working in big organisation where code is changing rapidly, you should deal with stashes, proper merging and branching, reading annotations / commits for particular file / bunch of files, VSCode gives you source controll for this and you can be sure if you really added your files to the GIT index, when and if actually you commited them, it even tells you which files aren't properly merged and lets to accept your own changes, stick with their changes or fix all the conflicts by hand and then commit. In command line that can be done, but resolving conflicts is never been easy so good tools are required and that's where VSCode comes in. After all, it has remote debugging support and WSL too.

URL: https://forum.audiogames.net/post/534552/#p534552




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Re: indentation, how to get used to it

2020-05-29 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: indentation, how to get used to it

I use VSCode as my current editor, so it does indentation automatically when I'm in a block level. If you press enter, it keeps the same indentation as in previous line so you just need to know when unindent. It's a bit easier with braced languages, because then you can use auto indent feature and depending on your braces it puts needed amount of tabs or spaces depending on your settings or choices, but with Python you probably need to utrn on indentation on NVDA and then it reads the indentation level for you. VSCode also has various extensions so you can check if something fits to your current situation.

URL: https://forum.audiogames.net/post/534546/#p534546




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Re: How to debug that PHP when it loads huge files?

2020-03-22 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: How to debug that PHP when it loads huge files?

Hello,I know that my environment is possibly overkill, although when I came to work in the company I didn't properly know what concrete tasks I would be assigned to so thaught that Linux would be a really important step in this, although it turned out to be not that important, because everything runs on Docker Compose as a nginks server. Since they helped me to setup my Docker containers, now I just don't wanna waist my time on setuping anymore. They already assigned me the tasks I need to do.I solved the problem my setting up the XDebug logs and checking remote information and IP on VSCode launch.json configuration was incorrect. It turned out that hostname should be set and there isn't enough to set only port to listen connections from XDebug on, although many tutorials miss that thing somehow, so I found it as a parameter in documentation of that PHP Debug Extension.Another question is it important to set up my SSH key on a host machine if I already set it on my VM? This SSH key on Windows is generated by Vagrant and if I would regenerate my SSH key, Vagrant might hang up on waking up the virtual machine. I tested this on another PC and it crashed so I cann not regenerate it. My only way to connect to Bitbucket that we use is to use VM where I generated my SSH key and entered in their system as a public one. It allows to pull the CMS from their systems and it works smoothly, but my question is it OK to push commited files in branches that are assigned to a particular tasks by an ID to the remote branch of my own making via CLI? Or should I consider to use IDE for GIT management?

URL: https://forum.audiogames.net/post/511077/#p511077




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Re: How to debug that PHP when it loads huge files?

2020-03-21 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: How to debug that PHP when it loads huge files?

I'm sure this problem arises because of VSCode, because XDebug logs showed me that coonection to client is successful

URL: https://forum.audiogames.net/post/510892/#p510892




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How to debug that PHP when it loads huge files?

2020-03-21 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


How to debug that PHP when it loads huge files?

Hello guys,I started working at an enterprise that uses a lot XML data as inproper imports from other suppliers. About 90% of employees use Linux as their working environment and aren't not familiar with Windows at all (yeah, I know, sounds great to be perfect at Linux Distro). For me it's a problem and I need to setup my environment to reflect theirs to be consistent. One good thing that their development environment is Dockerized (they use Docker Compose) to build the CMS which they're working on as a MVC structure. Since each controller invoked in index file by the URL request, there is no big issue to start import script (which downloads XML via FTP or HTTP connection) and starts importing that XML to the database. These files are not so small and their're different depending on supplier and my task is to expand existing scripts (classes) that do such imports to transform XML data to our own environment to be able to store it in the database for managers to use later on.Since it's all written in PHP and Dockerized, I setup my environment like this:Installed Microsoft Windows 10x64 PRO as my host machine, then on the top of that I installed VirtualBox and Vagrant, vooted VM Ubuntu 18.4, to be exact it's hashicorp/bionic64 box. On that Vm I installed Docker, Docker- Compose and built their Dockerized system as a Docker Compose container on the top. So as you see there are 3 different layers here (host + guest + VM as Docker on VM). They helped me with that Dockerized system and installed it for me.That Docker container performs function of a server that servers CMS that I mentioned. So I can use browser on my host OS and browse in that CMS. Vagrant does folder sharing / syncing project directory in which there's a docker ant cms folders and this way I can reach them from my Host, from VM and from Docker Compose when rebuilding CMS.Now on to the problem:When we simply enter URL in browser's address bar, PHP script starts and executes code line by line, _expression_ by _expression_ from start till the end. Since import scripts handle big files, it takes a long time one script to do it's dirty work and somewhere on the way it might crash because of wrong XML syntaxe, wrong elements or their values being set and my job to fix that. I can use die() function to break code at some point in the code, but then it requires to be reloaded and spins from the start again so takes a lot of precious time, so var_dump() and other PHP functions are out of the question here, because the point that all of them require script to be reloaded.Now I need some kind of debugging and PHP has one, which I used in the past called XDebug. Their Dockerized system has XDebug as well and settings are set that it's exposed via port 9001 on their config, so it's possible to use an IDE and it's own terminal to debug all the scripts that are served, I mean we can run them through CLI and get an output, as well as set a debugging mechanism. But all they use only 2 layers of systems, I mean Linux on their hardrive and VM as a Docker Compose / VM on the top of that so they can connect to the XDebug from an IDE on Linux and debug. IDEs on Linux aren't accessible with Orca as far as I know and my productivity would be decreased fairly in browsing and doing all the stuff on Linux not because it's terminal, but because of it's GUI and screen reader of course.Since the same HTTP request goes on the web and import process is working smoothly through web interface, I thaught to debug by using XDebug Helper extension on Google Chrome and VScode would be a saviour here, because it supports PHP Debug and has good screen reader support. So I thaut if I would set the same port for VSCode to listen for XDebug and it would be the same as a port in Dockerized VM (they set 9001), enter an url for a script to be executed in the browser that has XDebug Helper enabled and VSCODE set as an IDE key, script would load and VSCode would get the connection and would stop that code execution where I set up my breakpoints. That way I could debug it and it should work that way, but it just doesn't work...I set my port forwarding in vagrantfile as such:config.vm.network "forwarded_port", guest: 80, host: 8081config.vm.network "forwarded_port", guest: 9001, host: 9001config.vm.network "forwarded_port", guest: 80, host: 8081, host_ip: "127.0.0.1"config.vm.network "private_network", ip: "192.168.33.10"config.vm.network "public_network"Then in C:\windows\system32\drivers\etc\hosts file I redirected 192.168.33.10 to that CMS which is on Docker, so it opens in the browser smoothly.After that I changed the options in my VSCode project which is on c:\users\just\projects\project\cms. In that project folder is vagrantfile, so my guest OS sees the tvs folder and in the same root vagrant folder is docker folder as well. As far as I was saying, I changed c:\users\just\projects\project\tvs\.vscode\launch.json file and added 

Re: PHPStorm word-by-word reading issue

2020-02-20 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHPStorm word-by-word reading issue

Yeah, it happens and I hate it, because I must use that PHPStorm and I do so, but at what cost.

URL: https://forum.audiogames.net/post/503006/#p503006




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Re: PHPStorm word-by-word reading issue

2020-02-20 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHPStorm word-by-word reading issue

No I solve this problem by forcing cursor review to track system caret and if I know I would need to check it word by word, I check that line with review cursor and if I mean to edit that, just move word by word using shift+ctrl+left/right arrow, that way cursor moves together, although I need to listen that selected thing all the time...

URL: https://forum.audiogames.net/post/502996/#p502996




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Re: PHPStorm word-by-word reading issue

2020-02-20 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHPStorm word-by-word reading issue

No, it doesn't work. By doing so it just repeats the line I'm currently on with review cursor, but does not move my caret to be there.

URL: https://forum.audiogames.net/post/502990/#p502990




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Re: PHPStorm word-by-word reading issue

2020-02-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHPStorm word-by-word reading issue

This does not solve a problem. If you use insert+ctrl+left/right arrow, you would move correctly word-by-word in PHPStorm on NVDA laptop keyboard. The problem I really have to move my focus to that review cursors place where I'm standing. Insert+shift+m only moves the mouse cursor to the place where my keyboard / input cursor is, not where the review cursor is.

URL: https://forum.audiogames.net/post/502853/#p502853




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Re: PHPStorm word-by-word reading issue

2020-02-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHPStorm word-by-word reading issue

It moves mouse cursor, not the Caret.

URL: https://forum.audiogames.net/post/502699/#p502699




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PHPStorm word-by-word reading issue

2020-02-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


PHPStorm word-by-word reading issue

Just when I use ctrl+left/right to read word by word, it repeats it many times. I saw this problem on Eclipse as well, though there was function to disable caret keys or smart keys don't remember now. What's the way to set up that I could read word by word as I should? Long time I just used NVDA's review cursor to read word by word and in many cases it's fine, but when I need to fix the specific text that I navigated to with review cursor, I can't do this because I don't know the shortcut that would move my imput cursor / caret to the current position of my review cursor. SOme thaughts?

URL: https://forum.audiogames.net/post/502679/#p502679




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Re: Docker usage

2020-02-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

@28: talking about Bitbucket and Jira, I'll be using these tools as they say, so it's nice to hear that at least I will be able to do so. Bitbucket as they say will be used to pull, push and other ways to work with repositories. I use Virtual Desktops quite a long time so far by pressing win+ctrl+left/right and adding them by pressing ctrl+win+d, closing by ctrl+win+f4 and so managing my desktops this way. My desktops are set up quite differently, but as well there is my own order still and it as you say really helps to avoid alt tabbing all the time and get mad very quickly. Although I had never used tmuks on Linux, I guess now is the time to do so and the problem it solves is that I can have multiple instances of windows like tabs in browser? That way I can have only 1 terminal window and work by debugging at one point, manageing the system on the other and so on? As for SFTP, I use WinSCP quite usually to access my remote / rented Apache server so I'm familiour with that. So you suggest just to connect to my VM through SFTP and browse through it as it would be a regular File Explorer? SCP is good stuff and as far as I understand it, it uses SSH to connect to remote server and handles copying that way. Tryed Filezilla long time ago and then it wasn't as good as WinSCP for me.OK so now I bring one more question to get it right:I still need LAMP and as far as I'll still use Docker in my new job, I need to set up things straightforward at least till I have no idea what's the best way to do stuff here. I mean just to experiment a bit. For instance I still didn't get if there is a logical sence to create my dev environment based on Docker on the top of WSL, or use Docker containers only with some microsystems that are used in company and install LAMP on a regular WSL Linux Ubuntu? I imagine that's possible that they could have a Docker images that bring up all the environment, CMS and other stuff shipped out with that and LAMP would be a part of it, can it be organized that way?

URL: https://forum.audiogames.net/post/502543/#p502543




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Re: Docker usage

2020-02-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

Nice to hear, you really up my confidence guys 

URL: https://forum.audiogames.net/post/502392/#p502392




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Re: Docker usage

2020-02-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

@18, My PHPStorm supports connection through SFTP, FTP, so I guess I could edit remote files if that is the case. I just doubt that it has an ability to SSH into VM to browse through all the files in it as VSCode does. Thanks about the Docker advices, probably I'll be able to set it up, but I guess an explanation would be nice. You mean I should set an environment variable in my guest system as a path to the Windows Docker or vice versa? More specification would be cool, because that might really help.@20: From your mentioned list I didn't see anything about Bitbucket. Perhaps you know if it's accessible? Maybe others will know as well? @21: thanks for an advice about GNU Screen and Vagrant. Since I'm familior with VM and how it works, I am confident enough to think that's the way to go if WSL suggestion will fail. Perhaps there's the only way to go with it. However is it really that important to use Docker if I already use Vagrant? Or it's is used if for instance I need to start some particular software that my company ships whith the process, for instance to deal with an XML files in certain way so I can't avoid Docker anyway?@22: You suggest to use WSL right?

URL: https://forum.audiogames.net/post/502376/#p502376




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Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

I'll try things that you mentioned here definitely, but perhaps you can tell me if I on your opinion will be able to survive with that Atlassian stuff? Keep in mind I'm totally blind, so click with a mouse or point somewhere with it is not an option.

URL: https://forum.audiogames.net/post/502352/#p502352




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Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

OK, so as I read your answers, I did a bit of studying about the Docker itself and the Googles Coobernetes a bit.Now I am in a situation, that I still do not know how my coleagues use the system in which I will work for a year or 2. It is a shop in its biggest, with many services and so on, but I was transfered to XML team of 6 or 8 devs who are responsible for writing some fixes of bugs / inconveniences that is related to different XML / XSLT transformations when suppliers ship their XMLs to us. We then need to fix them and push all the records into our database on the top of that. As for transforms, they use .sh / shell scripts to do some dirty work and I definitely need to run them on my local environment. I guess that is where Docker kicks in. By utilising run command I can invoke specified container to do the job and exit at its latest. Now I explored and discovered that Docker on the top of everything uses Linux Kernel to work and since Windows has no Linux kernel to use, it should use Hyper-V to access hardware stuff and by doing so boots up a virtual machine to simulate that kernel for us. Then on the top of that we can pull an image of OS for instance Ubuntu, and that image is just like a class in oop / blueprint of all the binaries and libraries that are involved in the given project / app / serious of apps that depend on one another. If we want to create images, we use dockerfile to instruct where to put things, which OS to use and so on, but after pulling an image from Dockerhub, we run an instance of that image, or in OOP consepts - object / instance of a class. That instance is container, which is like collection of those binaries, but now currently running by the help of Docker that manages them. Now if I wish my Docker container to be a local development environment, I can create an image of Ubuntu with PHP, MySQL, Apache and the other stuff I need. That would let me to build the website / project as well, or am I missing something here. I imagine if I would instruct that volume / directory on my Windows machine is marked as a volume for particular container, I could put my www stuff here and config the httpd.conf on Apache server to use it as a public html directory and serve the pages for mE. That way I could use different containers as an instances from deployed images of the suitable development environment and those containers would serve as a projects or am I horribly mistaken here?My current problem, as I already stated in a other post few weeks ago is that I wish to write code in a good IDE like PHPStorm, which has an accessibility included since last year through Java Access Bridge. So there is autocomplete / intellisence, auto indent, quick jumps through methods / other parts of code and other important stuff that good IDE should provide. I could use VSCode which then requires to find Extensions for PHP like XDebug, Autoindent, or Documenter. OK, we might survive, because it is accessible at least and quickly moves on when I need to open it, but problem exists, that it is not accessible in LinuX. Since both are not accessible in Linux, I need a good way to work localy and reflect a production environment at least in most suitable way I can come up with. So I installed Linux machine on my harddrive and started to play with Orca. That showed me if I am sticking with it, I am much slower on surfing on the internet / searching for a documentation and doing other stuff. I can learn commands and stick with Terminal which is fine, but doesnt solve the good IDE problem or at least good PHP Editor. I can use Pluma or how they call it and on cli - Nano, but there are no functions I mentioned that I need to be faster. So I thaught to stay on Windows and as other blind devs adviced on that mentioned post, I took Virtualbox and Vagrant. Installed that Ubuntu by utilising Vagrant and had VM on the top of my host OS / particulary Windows where I can access IDE, WinSCP, GIT Bash and other stuff Including trusted NVDA as my SR. Now the way I can access that machine is through SSH and even IDE can be configured to use SŠH Remote to let me to browse the VM files and save my sourcecode. It leads me to a close-to-production environment an I can localy write scripts.They use Atlassian products which I did not use before, but I checked and the documentation says that everything is accessible via browser, because of ARIA and WCAG 2.0 that they are following, so I am positive that will work for me. But since they mentioned Docker for some tasks, I didnt know what it can bring to me as a new thing and what are the problems I will face in the job. So my idea was to use Docker on my VM and manage it through Vagrant so I can avoid all the different memory management, everything just goes on vagrantfile which is configuration for VagranT so I could access Linux through my GIT Bash CLI and use familiour commands to read the STD-out or console output And input stuff. Well since Vagrant 

Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

OK, so if I for instance have an Apache server on that Virtual machine, how exactly can I browse through that virtual system on my Windows? SSH into it and navigate for instance to my www dir to put my scripts?OK, I'll ask another question as well, can I substitute an usage of Linux by using Docker VS real non-virtual OS? Can I work that way without real issues or need for a real Linux machine?

URL: https://forum.audiogames.net/post/502156/#p502156




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Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

OK, so can I have LAMP on Docker on Windows OS?

URL: https://forum.audiogames.net/post/502150/#p502150




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Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Docker usage

OK, so how about synced folders and that stuff? I mean if I wish to type my code on Windows and save it on Linux? Maybe some tutorials or something?

URL: https://forum.audiogames.net/post/502138/#p502138




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Docker usage

2020-02-16 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Docker usage

If there are some developers who use Docker instead of Vagrant on Windows, could you tell the major differences and how to basically start with Docker?I do know it's controlled via command prompt and it's good, although I ant to know the current issues, which is better for the blind to use in your opinion?I took a new job and will go in 2 weeks and only now they told me that it would be good to use Docker.I heard it is possible to use Docker with Vagrant together, what is the benefit of that?

URL: https://forum.audiogames.net/post/502025/#p502025




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Re: Help me, how can I continue on development when this happens

2020-01-29 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

Yeah, I configured VSCode as you mentioned and it works like a charm. Although settings are accessible in quite strange way. I don't know if it has a documenter for php to comment your code or whatever.

URL: https://forum.audiogames.net/post/497190/#p497190




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Re: Help me, how can I continue on development when this happens

2020-01-27 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

Can I still use GUI version of the Ubuntu or something else? I mean desktop version on virtualbox and as well control it via git bash that I use to ssh it through Vagrant? I would install orca on that virtual and editing will be even easyer

URL: https://forum.audiogames.net/post/496455/#p496455




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Re: Help me, how can I continue on development when this happens

2020-01-27 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

@23, yeah, thanks. Though 1 thing is still unclear to me, how can I edit files that are in my Linux machine? I mean some configuration files that they're not synced? Some configurations or whatever? Or I should bring up desktop environment?

URL: https://forum.audiogames.net/post/496361/#p496361




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Re: Help me, how can I continue on development when this happens

2020-01-27 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

I finally did it. The problem was that Hyper-v didn't completely disable even when I uninstalled in through Windows features. I guess if I would disable Secure boot on my BIOS and reboot Windows, then enable SecureBoot and boot windows it would of worked, however I'm blind and BIOS isn't friendly. That's what I did:I issued command on PowerShell "bcdedit /set hypervisorlaunchtype off" and it finished that virtualization and by checking on msinfo32.exe there is no longer Virtualization enabled anymore.Now I can easily boot my VMS and SSH into it.Next question is how to quickly set it up to work with my IDE, I mean that I could be able to make a shared folder and cope with that, or should I generate an SSH private and public keys and set up an environment somehow?@5 said: "On the VM, do basic ssh configuration so that I can ssh into it using my own private key". That is what is this basic configuration? I generated the both public and private ssh keys, what's next? It doesn't matter which IDE you're using, I just need to get it right. I can set up SSH sharing and by doing so, connect from my host system and send the code to the VMS? I mean set that ssh sharing via vagrant share -ssh? Or that's enough to just make sync folder? By the way I like that vagrant styleNow I'm thinking about the editing. If I for instance wish to modify apache.conf file, what should I do - turn on GUI version (desktop) and use orca to edit with some text editor or what?

URL: https://forum.audiogames.net/post/496301/#p496301




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Re: Help me, how can I continue on development when this happens

2020-01-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

Oh sorry, hypervisor has been detected

URL: https://forum.audiogames.net/post/496204/#p496204




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Re: Help me, how can I continue on development when this happens

2020-01-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

Nope, it is off. I turned it off via Windows features.

URL: https://forum.audiogames.net/post/496195/#p496195




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Re: Help me, how can I continue on development when this happens

2020-01-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

It doesn't interfeer with WSL and I turned it off via Windows Features, still the same.

URL: https://forum.audiogames.net/post/496169/#p496169




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Re: Help me, how can I continue on development when this happens

2020-01-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

I don't understand that either. Installing another box system doesn't help as well. I checked my BIOS, virtualisations is enabled, tryed to give that Vagrant more time to initiate that system through VirtualBox and nothing good came out of it. Although before installing Vagrant, I had problem because of some dll so I just applyed all the privileges to temp on appdata and finally it started the setup successfully. I checked my Vagrant and it was for x86 architecture so I installed a new one as x64 and still nothing. Few problems with VirtualBox came as well, but I just downloaded an older version (v6.0 to be specific) and then Vagrant finally detected it, though I wasn't able to start my Linux as you can see on error above. Not sure what else to do... Perhaps reinstall system (installed year ago) though updates coming regulary.

URL: https://forum.audiogames.net/post/496083/#p496083




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Re: Help me, how can I continue on development when this happens

2020-01-26 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

I decided to try out the Vagrant with VirtualBox as well. Installed Vagrant, VirtualBox, then when I finally managed to do it all right, I got this after entering vagrant up:Bringing machine 'default' up with 'virtualbox' provider...==> default: Checking if box 'hashicorp/bionic64' version '1.0.282' is up to date...==> default: Clearing any previously set forwarded ports...==> default: Clearing any previously set network interfaces...==> default: Preparing network interfaces based on configuration...    default: Adapter 1: nat==> default: Forwarding ports...    default: 22 (guest) =>  (host) (adapter 1)==> default: Booting VM...==> default: Waiting for machine to boot. This may take a few minutes...    default: SSH address: 127.0.0.1:    default: SSH username: vagrant    default: SSH auth method: private keyAfter a wile, this message pops up:Timed out while waiting for the machine to boot. This means thatVagrant was unable to communicate with the guest machine withinthe configured ("config.vm.boot_timeout" value) time period.If you look above, you should be able to see the error(s) thatVagrant had when attempting to connect to the machine. These errorsare usually good hints as to what may be wrong.If you're using a custom box, make sure that networking is properlyworking and you're able to connect to the machine. It is a commonproblem that networking isn't setup properly in these boxes.Verify that authentication configurations are also setup properly,as well.If the box appears to be booting properly, you may want to increasethe timeout ("config.vm.boot_timeout") value.Ideas how to solve it?

URL: https://forum.audiogames.net/post/495975/#p495975




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Re: Help me, how can I continue on development when this happens

2020-01-25 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

So I share my experience:Installed WSL on my Win10 PRO and started to explore. Everything seems to work well, but I don't get how would you scroll through that command line?

URL: https://forum.audiogames.net/post/495939/#p495939




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Re: Help me, how can I continue on development when this happens

2020-01-25 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

Interesting stuff you all mentioned here. Do WSL does almost everything that developer would might need? For instance I would need to configure some conf file on Linux, what sould I do then? Because WSL has no ability to use Orca or something.

URL: https://forum.audiogames.net/post/495648/#p495648




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Re: Help me, how can I continue on development when this happens

2020-01-24 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Help me, how can I continue on development when this happens

Yeah, I I guess should learn Linux then, but that doesn't solve a problem for me to write a code with a proper IDE. Perhaps you have some suggestions how to start on that Linux environment? is it better to have Virtual Machine, or a real environment?

URL: https://forum.audiogames.net/post/495358/#p495358




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Help me, how can I continue on development when this happens

2020-01-23 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Help me, how can I continue on development when this happens

Hello guys, ceriously need advice on keeping going or throwing my career as a developer,I came to a point where I need to decide how to move on my development. My 2 choices are:1. Continue on PHP projects;2. Learn C# further and then get on some projects.If I am to keep goint with PHP, i plan to work in the company as a part time job, but whatever, they use Linux everywhere and especially insist on using PHPStorm, which wasn't accessible few years ago so I used Eclipse as my current IDE for that case, but now situation is much better for Windows environment at least. Now it's accessible if we enable JABSwitch and set some conf in idea.properties file. It's one of the most popular IDEs and has Intellisence, Auto-indent, tidy, quick jumps between parts of the code, no lag, lets to easily set up Composer, frameworks, documenting / commenting code parts and so forth. Since it's accessible only on Windows environment, I thaught it will be fine, but they all use Linux environment and that means sometimes I could face issues because of inconsistancies between libraries, even such simple differences like capitalisation in namespaces/files might break down the code at some parts, also server configuration, types (Nginks, Apache or whatever) might bring headacke on mod_rewrite or php.ini. So I just want to be sure that system in which I write my code would be the same as in the server on which it will be published as a production. Since I almost have no knowledge on Linux Bash, I decided not to install it on my PC, rather instead installed WSL and chose Ubuntu OS to try it out. Well it has it's limitations. Yeah, I can admit it works fast, but when I install LAMP, I noticed all the services aren't envoked automatically after turning on that CLI / console again. What I mean to say is that WAMP doesnt' start automatically on WSL. After Googling a bit I found out there is a way around this by using schedule tasks on Windows Commant Prompt and stick with it, but if I would close that Bash window, it would require to invoke all the services by hand again or reboot my Win environment to use that scheduler, or write some file to do it for me, whatever. I just started to do this as I mentioned and now wonder if is this all right or not. I will need to use GIT, perhaps Docker at some time (which I almost know nothing about). GIT is fine, because interface goes through some sort of CLI and not the GUI so I'm safe at least with repositories.Other way around this might we just a regular installation of the Ubuntu or some other distro, though I should use Emacs or whatever do blind devs use on it and I really need these indentation, documenting and other features that I mentioned and it doesn't have it right? Perhaps Eclipse is accessible with Orca on Ubuntu? Or perhaps even PHPStorm is accessible in their with Orca? I mean how is this screen reader, worth to wach for or not?I know it's possible to use SSH with Putty to connect to the server and do stuff, also I can throw my code directly to the remote server via FTP, but I really need a decent local environment to get the work done. Or am I overthinking this? Perhaps it's possible somehow to insure that there wouldn't be any differences between configurations on LAMP and WAMP at all (that I guess less likely)?Never worked with virtual machines, maybe all the problems that I just want to test and debug my code on Linux and write it on Windows in order to get the best experience lies in this secret? Can I configure both systems together that it would work as I mentioned?I don't really want to abanden PHP, because it got me where I am today and I really need to earn money, have a great knowledge of MySQL, JS, JQuery, AJAX, XML, JSON and really woudn't want to waste these skills, but looks like technology calls the shots here.Other way is to go on Visual studio, because it's customisable, screen reader friendly, a bit laggy but can use to that. OK, that's enough, please say something useful...

URL: https://forum.audiogames.net/post/495348/#p495348




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Re: Programmers: Here's a question:

2019-10-06 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Programmers: Here's a question:

I don't remember actually when exactly it happened, I was 12 or 14 years old since I started to pay attention to programming and I knew that in our school there is a programming language called Pascal. So the first program I wrote was that adds two integers together and prints the result and also compares them both and says which is the greater one or both them are equal.If we're talking about something real, then one of the first programs was an atempt to make a snake game. I loved it because it was my first game, but it never grew up, Snake just always was constructed from one peace only and you needed to walk around the rectangular map and collect the fruits that were made of char(219)  and if you touch the border, you dead. When you collect the fruit, snake starts to walk quicker than before...

URL: https://forum.audiogames.net/post/466512/#p466512




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Re: PHP help with sending emails

2019-09-23 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHP help with sending emails

I recommend to use something like PHPMailer.

URL: https://forum.audiogames.net/post/463417/#p463417




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Re: Need a book to learn C# in a practicle approach

2019-09-22 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Need a book to learn C# in a practicle approach

@10, you're absolutely right, my thaughts are the same, thanks for confirming that.

URL: https://forum.audiogames.net/post/463224/#p463224




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Re: PHP, getting started?

2019-09-22 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHP, getting started?

It's just your extension of the file wasn't accepted by the PHP interpretator. Of-course you can force your server to recognise .html extension as such, however I think there it wasn't the main problem.I suggest you to use wamp server, because there management is easy enough. Put your files in www directory and run by using browser, keep in bind tthat there is port 80 that http server uses, so Syke or some other apps that could overtake the port might be beyond. However php it's really straightforward to use if you know other scripting languages.

URL: https://forum.audiogames.net/post/463223/#p463223




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Re: Need a book to learn C# in a practicle approach

2019-09-21 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Need a book to learn C# in a practicle approach

I found the way to code by using XAML designer. The point is that designer starts to hand up / lag when I add more controls to the main window, so I decided to write all the code in XAML editor. When I try to add an event on the control by using Designer, it hangs up as well so I just open another instance of VS and create a new control by choosing all the properties I want for that particular control, then open the XAML editor to get the code of that new element I added and copy it to my current instance of Visual studio to create the control with the properties I want.As a matter of fact, that way it even let me to get a suggestions from IntelliSence as well as add handlers to the controls and when I add new handler, for instance click event, it creates a code in particular class to react to that event in the method.I hope that in the future by practicing I'll be able to write all the attributes like in HTMl by memory by having no problems of making forms either way.

URL: https://forum.audiogames.net/post/463083/#p463083




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Re: PHP, getting started?

2019-09-21 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: PHP, getting started?

Your code isn't correct.Try this:phpinfo();?>If you see all the information about your PHP version and etc, then it works like a charm.

URL: https://forum.audiogames.net/post/463082/#p463082




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Re: Need a book to learn C# in a practicle approach

2019-09-20 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Need a book to learn C# in a practicle approach

Yeah, perhaps you're right about the book to be informatinve and another guy about the things looking on the internet, however I usually use books because of the good theoretical background and I just love to create what they say to do by following chapters. I guess it's the differences between the styles we use to learn and I already know the way my brain use to handle data / info efficiently.We baught a books Learn C# in 1 day. I usually avoid such books, because from the personal experience - there impossible to do it professionally even after months of decent work, however I thaught it might be as a syntax guide  and I started to read it today. Since syntax is almost as in C++ + Java + PHP Mixture, I don't feel as cut off from the way I go as I thaught I would, but there are no chapters so I took some of them to implement from my other books I have about C++, however since I already solved them it's not so interesting and they don't always follow the current topic. I believe tomorrow I'll end this book, because only new thing in there seems to be linq and in a simple matter (I mean not deeply explained), so I guess I'll pick something else to move forward.Friend of mine has a lacl of tasks in the past as far as I got, so it would be a good help even to help him to learn by giving an exercises that follow the topic, but I guess I have to look them on the net.By the way, how are you creating Windows forms, or even better - WPF? I tried to use that IDE and it works well for coding, but for a Designer, NVDA starts to lag / hang up when there are more elements /  controls in the form. You write controls by hand or have some partial methods like I quickly managed to work out - create these controls by hand and use VS as a refresher?

URL: https://forum.audiogames.net/post/463055/#p463055




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Re: Need a book to learn C# in a practicle approach

2019-09-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Need a book to learn C# in a practicle approach

As I mentioned, i checked this list already.

URL: https://forum.audiogames.net/post/462735/#p462735




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Need a book to learn C# in a practicle approach

2019-09-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Need a book to learn C# in a practicle approach

Hello guys,Me and good friend of mine decided to learn C# and we both coming from a different programming languages. He's use to play with Java and Python mostly and I usually work with PHP, JS, other web languages and a bit of C++. We both want to learn C# together and it seems hard to find appropriate book that gives not only theoretical knowledge, but exercises where we actually need to do something to insure that we understood the chapter well and can entertain by doing at least something simple related with the section we read.Since our level of programming is rather different, we wish to start likely the same - from scrach.We I was looking to C++, one good book to start was "Programming -- Principles and Practice Using C++ (Second Edition)" with a lot of drills, exercises, examples and good theoretical background that helps not to lose yourself on a track.I know the topic where you put the resources for a programmers and the books that are in the section of C# list is not very promising when we're talking about exercises, so perhaps someone has something to recommend?

URL: https://forum.audiogames.net/post/462731/#p462731




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Re: coding in auto it3?

2019-07-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: coding in auto it3?

Hijacker wrote:Oh AutoIt3... thats what I actually started with over 10 years ago.There should still be a TTS binding somewhere online which I added in years ago, supporting all major Screen Readers, but on the german forums I guess. At least I never posted them to the english forums.To be serious, I cannot recommend you to walk the AutoIt3 path. It got more and more buggy over the years, the GUI interface is crap and OOP is not a thing, although there was an external library which tried to add this in afterwards which worked pretty well, but shouldn't work anymore due to not being updated anymore.Best Regards.HijackerMy story is almost the same, the difference only that I started with another language.Autoit is good for autommating some tasks on your machine that would be hard to do it by hands and lets say write a quick - dirty tests for your real software, but other ways than that, I do not recommend it to learn. If you need something much powerfull and to be capable to write scripts with it, grab Python and yo will be fine.If you still not convinced and decide otherwise, I shal say that GUI is slow, especially with NVDA, it's not cross platform as well (even if you think that will write software on Windows, but why to keep yourself guessing, it's better to take something that yo know for sure has great support and whatever).You'll never be able to release something major as your creations to the public because of it's insecurity - high-compression of executables that antivirus software recognises as a malicious warme, and the other option - force your end-user to install Autoit interpretator is not acceptable either.By staing on a topic, I can say that I wrote few scripts to bind my TTS (JAWS, NVDA and SAPI) to speak via jfw.JawsAPI, NVDAControllerClient32.dll and SAPI through obj_create if I remember them correctly. Few games by using bass.dll to balance / pan the sound and modivy the volume, etc. It has an access to TCP/IP, UDP socket connections and you can make some graphicks through the native Windows libraries, but all in all - pick another language.

URL: https://forum.audiogames.net/post/449617/#p449617




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BlindWalk, testers needed

2019-07-18 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


BlindWalk, testers needed

Hello developers,I've already posted about my app in this forum, but I'm not sure if of-topic was the only place that it's important to be seen. The topic about the app is here: https://forum.audiogames.net/topic/2974 … n-the-way/Perhaps you can give more development  advices what to do with it and could it go further or it's not worth while to create something like this to the larger comunity?

URL: https://forum.audiogames.net/post/449582/#p449582




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Re: Framework for GUI-development with Visual C++

2016-06-14 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Framework for GUI-development with Visual C++

Thanks buddy, those books are great.

URL: http://forum.audiogames.net/viewtopic.php?pid=264426#p264426





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Re: Framework for GUI-development with Visual C++

2016-06-12 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Framework for GUI-development with Visual C++

Thanks, it is really helpful. By the way, maybe you know some books to get a knowledge about this Framework? And sites or books of C++ exercises would be useful for my free-time as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=264065#p264065





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Framework for GUI-development with Visual C++

2016-06-09 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Framework for GUI-development with Visual C++

Hello,I use C++, (Visual C++ actually), but all Applications I've created are in Command-line (Console). Finally I decided that I need to make some GUI programs and I don't know which library / framework or something to pick, that would be easy for me to create Window-controls. Currently I'm using Visual Studio Comunity V2015 and Jaws as my screen reader. I decided to install QT (it seemed that this one would be easy to handle), however, when I tryed to install qt-vs-addin-1.2.5.exe, it thrown an error "Please note that Visual C++ Express is not supported". So, what would you guys suggest for me to pick?I really appreciate your help.

URL: http://forum.audiogames.net/viewtopic.php?pid=263683#p263683





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Accessible PHP Editor on Windows or MAC

2016-03-19 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Accessible PHP Editor on Windows or MAC

I need an accessible PHP editor that would automatically make code to be indented and highlighted.

URL: http://forum.audiogames.net/viewtopic.php?pid=254353#p254353





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Re: Developing for android?

2016-01-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Developing for android?

Hello,If you are planning to create Apps with Java, then there are many tutorials online and the plenty books as well, but I really advice you to look at B4A. It is not a free programming language, but it quite simple and accessible if you know how to deal with it. I made my "Walk Helper for Blind" with B4A. If you are interested, just copy my App's name in Google and you'll find it on Google Play.B4A you'll find on this website:http://b4x.com/Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=246841#p246841





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Re: Autoit game/audio related libraries

2016-01-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Autoit game/audio related libraries

Hi,You may try use bass.dll, it might help. You can set the sound panning, volume...

URL: http://forum.audiogames.net/viewtopic.php?pid=246839#p246839





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Re: Developing for android?

2016-01-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Developing for android?

Why do you need to copy something to "Notepad"? Just use "Open with" "Notepad" and you wil able to code directly in "Notepad". After the codeing you just need to open that file with B4A usual IDE and compile it. You will be able to compile your apps and look how your created apps work just by using your Smartphone. Good luck with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246898#p246898





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Create a form with Visual Studio and Jaws

2016-01-03 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Create a form with Visual Studio and Jaws

Hello,I recently downloaded a Visual Studio free Comunity version.What I want to know is how to add new controls, such as buttons, checkboxes, edit boxes and so on and so forth and how to create a new form with Jaws.Thanks for the answers.

URL: http://forum.audiogames.net/viewtopic.php?pid=245293#p245293





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Re: begining programming

2015-08-16 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

So just download Skype into your computer, install it, then if you are using Jaws as your screen reader, then download the Jaws Scripts for Skype and install it as well. It is necessary for better chatting, because I dont know the better place to teach you. Maybe we can use Facebook if you dont want to use Skype, though I found that its easyer for me to do it on Skype. So if you decide to use it, Jaws Scripts for it are here:http://www.dlee.org/skype/I have sent you a private message with my Skypename.

URL: http://forum.audiogames.net/viewtopic.php?pid=228015#p228015




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Re: Looking for someone to give a quick one on one tutorial

2015-08-16 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Looking for someone to give a quick one on one tutorial

Hello,I want to instantly say sorry for my bad English, but I feel that I can to help you phigure this out:I dont use BGT, but I can tell the general idea of networking.TCP / UDP sends the packets to the client or to the server. It can send for instance a simple text, like Hello, or something else. By splitting that text your client or the server might decide what to do.Imagine a situation, that you need to create an application that allows you to chat with someone else. So basic idea is this one:Someone needs to connect to the other one, so that one is connecting are called a client. Other one that accepts the connections is called a server. Server should handle with that client (it should decide whether to accept the client or just disconnect it if its isnt suitable (for example your chatting program requires a correct password to be entered if you want to start to communicate).When server completes to check if password
  that was entered is right one, it accepts the client. Otherwise, it must to close the clients socket and continue to scan if someone else wants to connect to it. If client entered the right password, it should allow to start chatting. When the client types a message, server should catch it and print it on the screen for the user that client is chatting with. Also client should scan for the servers messages to catch them as well.Lets take a look more deeply into this:I will not write any valid code for that, but I just try to show you the basic idea:// global constantsconstant SERVER_IP_ADDR = 127.0.0.1 // just for exampleconstant SERVER_PORT = 12232constant MAX_CLIENTS_AT_ONCE = 1// create a variable for determine weather its a server or clientconnection_state =  // it is declared as a blank string for nowserver_socket = -1 // variable that holds info about the server socketclient_socket = -1
  // the same, but it holds the data bout the client socketlogin_name = login_password = my_name = Now imagine that we need to create a GUI for the selection, so we will make a form within the function:function main_screen()window_handle = create_GUI(Chatting GUI)button1 = create_button(Create a server)button2 = create_button(Join the server)while 1 = 1 // Forever loopform_messages_catcher = catch_form_messages()if form_messages_catcher == button1 // create a server button was clickedlogin(server)else if form_messages_catcher == button2 // join server button was clickedlogin(client)else if form_messages_catcher == GUI_CLOSED // if user wants to close the GUIexitend if end while // end forever loopend functionfunction login(state)delete_previous_gui()window_h
 andle = create_GUI(Chatting GUI)label1 = create_label(Please type your nickname: )edit1 = create_edit()label2 = create_label(Please enter your password for connection: )edit2 = create_edit()button1 = create_button(Submit)button2 = create_button(Cancel)while 1 = 1form_messages_catcher = catch_form_messages()if form_messages_catcher == button1 // submit was clickedmy_name = read_gui_element(edit1)login_password = read_gui_element(edit2)delete_previous_gui()if state == serverstart_server()elsejoin_server()end ifelse if form_messages_catcher == button2 // cancel was clickeddelete_previous_gui()main_screen() else if form_messages_catcher == GUI_CLOSED // if user wants to close the GUIexitend if end whileend functionfunction start_server()<
 br />TCP_startup() // some function to start the tcp servicesserver_socket = TCP_listen(SERVER_IP_ADDR, SERVER_PORT, MAX_CLIENTS_AT_ONCE) // an example of function that creates a server socketmessage_from_client = repeat // starting a repeat loop to wait for the clientif client_socket == -1client_socket = TCP_scan_for_clients(server_socket) // server_socket goes as a argument / parameterelse if client_socket != -1 // if someone connected. We determine that, because our client_socket ID has been changedmessage_from_client = TCP_receive_message(client_socket) // we give a client_socket as an argument to determine, from which client we are getting this message (at this time we use only one client, but in the future, we will may need more)if message_from_client !=  // if message isnt blank, then splitted_message_from_client = string_split_to_array(message_from_client, ,) // we determine, how 
 to split the message, at this time by commasif splitted_message_from_client[2] == login_password // if password is correct, thenlogin_name = splitted_message_from_client[1]else // if password is wrongTCP_send_message(client_socket, wrong password) // we send a message to the client, that entered password was wrongTCP_close_socket(client_socket)client_socket = -1 // reset the variableend ifend ifend ifuntil client_socket != -1 // we set to do this lloop until someone is connected successfullyTCP_send_message(client_socket, my_name) // server sends its users nicknamechat_window() // someone gets connected, so we can show the main chatting windowend 

Re: Looking for someone to give a quick one on one tutorial

2015-08-16 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Looking for someone to give a quick one on one tutorial

No, you cant just send a function to the client or to the server. As you can see in my previously given example, you can only send some text, which can be interpreted as some sort of command. Your program should handle what the text that server sent to client means. For instance, you have a server, that sends a command to the client and then client program understands that command and does whatever it takes.As for AutoIt it looks something like this:;ServerTCPSend($client_socket, play_sound|mysound1.wav);Clientlocal $message_from_server = do$message_from_server = TCPRecv($server_socket, 1024) ; we accept max 1 kilobyte of datauntil $message_from_server  $message_from_server = stringSplit($message_from_server, |) ;in this case we just split our given string into an array, that $message_from_server[0] = number, which represents how many items this new array has, $mes
 sage_from_server[1] = our command, in this particular variant its play_sound, and $message_from_server[2] = sound that should be played, so further it looks like thisswitch $message_from_server[1] ; we use switch to determine which command to performcase play_soundif fileExists($message_from_server[2]) thensoundPlay($message_from_server[2])endifcase something_elsedo something...endSwitchI hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=228049#p228049




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Re: begining programming

2015-08-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

I can teach you the basics of Pascal, Autoit, C++, Basic4Android (as you understand, this language is for Android programming), PHP (WEB development), HTML (also he WEB, but client side), a bit of CSS (styles), MYSQL Databases, because I usually use those in my dayly life. I dont use any more programming languages at this time. So mostly easyest thing that I can do is to help you learn Autoit, because you want to make an Audio games, it has a syntax Basic Like.

URL: http://forum.audiogames.net/viewtopic.php?pid=228006#p228006




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Re: begining programming

2015-08-15 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

As for the novice, I dont know if so many commands are needed for the first game. Just take easy, quickly compileable or quickly translateable language and try to do that. As you said, you need simple text game. So firstly you still need to learn what the variables are, constants, for loops, while loops, do while loops / repeat loops or whatever they called, conditional statements, switches, conditional operators, mathematical operators, arrays, user defined functions, pre-built functions and only then you will be able to make some simple text game. When you will understand those things, you will need to learn classes and so forth, if the language isnt procedural that is.What I want to tell, its that in fact doesnt matter which language do you really choose, basics of them are mostly similar and without it you wont be able to go on. So choose one and try to learn.

URL: http://forum.audiogames.net/viewtopic.php?pid=227931#p227931




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Re: begining programming

2015-08-14 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

I recommend you just to start with AutoIt, Python, Pascal, Visual Basic or some other easy language and when the time is right, you will understand the diferences between them and will choose whatever is best for your needs. If you want to study AutoIt at first, autoitscript.com is your friend and a great community always helps you to go on if you stuck somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=227789#p227789




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Re: begining programming

2015-08-14 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

If you have a Skype, please invite me, I will leave you my contact as a private message and we will discuss that.

URL: http://forum.audiogames.net/viewtopic.php?pid=227903#p227903




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Re: begining programming

2015-08-13 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

As momo7807 says, AutoIt doesnt have multithreading, but I think there is not a problem for that, because you want to create text-based game as far as I got, not the complex one of course, because there are no object oriented style there. However, structured programming might be the same in various cases, but object-oriented style is much more tidyer and easyer changeable. With AutoIt, you can easy make GUIS (Graphical User Interfaces (buttons, checkboxes, lables etc.)), it has ability to control TCP and UDP that is needed for making online games, you can use .dll libraries for expand its limitations, for example, you can control the sounds in the game with bass.dll, also it supports COM objects. It means, that you can control Jaws for example, SAPI (Narrator), with NvdaControllerClient.dll library you can control NVDA, you can easily catch keypresses, mouse movement, mouse clicks and so on and so forth. If you want to get some examples or learn basics of AutoIt, you can con
 tact me, may be I will be able to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=227661#p227661




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Re: begining programming

2015-08-13 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

But in theeorry, you still can use several separate .exe files for that stuff by controlling them via Environmental variables. I have never tryed this kind of thing, but it might work. Other thing, look into AdlibRegister() and AdlibUnregister() functions, it can be a solution as well, but it depends on complexity of the game. With .dll files you can handle some things independently from the script itself, but it means, that you need to write your own .dlls with some programming language, particulary for your special needs.

URL: http://forum.audiogames.net/viewtopic.php?pid=227736#p227736




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Re: begining programming

2015-08-12 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: begining programming

You might try AutoIt Script Language. It is very easy to learn and do stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=227610#p227610




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Re: Anyone trying to make audio game with autoit?

2015-08-11 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Re: Anyone trying to make audio game with autoit?

I made few simple games with AutoIt, but they are not in public stage. If you want to see them, please contact me.

URL: http://forum.audiogames.net/viewtopic.php?pid=227487#p227487




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Editor for PHP scripts

2015-07-11 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Editor for PHP scripts

Hello,Which one editor you are using for writing PHP scripts?I usually use Notepad, but there are some problems with BOM symbols at the beginning of the file. And in this case I must Encode all *.php files with Notepad++ to remove those symbols. There are another serious problem with lineFeed, or enter character when Im using it within echo _expression_, because it leaves some not necessary spaces. It would be interesting to know how you solve these problems.Thanks for the help in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=223605#p223605




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Seeking people to join their projects to develop something together

2015-07-10 Thread AudioGames . net ForumDevelopers room : arbuz via Audiogames-reflector


  


Seeking people to join their projects to develop something together

Hi,There are someone who uses Autoit to develop audiogames?It just interesting for me, if there are someone, may be I can join and develop something together?Also I develop an apps for blind users on Android platform with programming language called B4A. I am totally blind myself. If you need an example of my projects, look at this Android app:https://play.google.com/store/apps/deta … _for_blindIf you need more examples, please inform.I know that my programming knowledge is not so very good, but maybe it is worth to make something with others and improve myself. Futhermore, I can write HTML, a bit CSS and _javascript_, PHP Scripts (but I am not using any frameworks), can create a simple databases (MySQL).Also I am able to write applications with Free Pascal.If someone has an idea to create something interesting together, please contact in this topic.On the other hand, I am interested in things how you are making sounds for audiogames. You are recording them or what?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=223428#p223428




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