Re: ALure and linker errors

2020-02-09 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: ALure and linker errors

@18: hy now it finally works for me! Good job, Sanslash! Please keep experimenting and implement all other effects as 3d reverberation, distance attenuation and so on. In my bachelory final project game I had to implement OpenAL due to lack of time but I definitely return back to Oculus spatializer and Resonance Audio experimenting in future.

URL: https://forum.audiogames.net/post/499863/#p499863




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Re: ALure and linker errors

2020-01-23 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: ALure and linker errors

@12: Sanslash, I downloaded and compiled your example again and played a bit with Game1.listenerPos and parameters in Game1.setSourceParameters. Unfortunately, it seems to me that the sounds moves just on Z axis. But you said that it worked to you, can you then tell me how you tested it?I just added a bit of code into Game1.Update:case Keys.J: listenerPos.x += .1f; break;
case Keys.L:listenerPos.x -= .1f; break;
case Keys.U: listenerPos.y += .1f; break;
case Keys.O: listenerPos.y-= .1f; break;Resonance Audio Reverb TestHere is  my test program.It makes really nice reverb and you can play with it's parameters by changing them manually. The program also activates Source plugin and tries to set it's parameters but it doesn't affect it at all.

URL: https://forum.audiogames.net/post/495202/#p495202




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Re: ALure and linker errors

2020-01-22 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: ALure and linker errors

@6: Ian, I've just sent you a mail. Please make sure it didn't fall into spam.@8: I'll test your example again and then write some details to you and I'll upload my test program.

URL: https://forum.audiogames.net/post/494889/#p494889




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Re: ALure and linker errors

2020-01-22 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: ALure and linker errors

@3: you're right but it worked just partially. I was able to set that room properties and it was really making much interesting reverb effects, it even reacted on listener's position so if you set position near a wall of the virtual room the reverberation sound changed. But I didn't find any way how to control behavior of the source plugin so that most desired functionality (HRTF) didn't work at all. Changing parameters of source plugin had no effect.I tried your example but unfortunately it also didn't seem to be working. When I compiled it I could hear a sound coming from behind but I wasn't able to change it's position. If I remember it well you were trying to use FMOD function for setting 3d parameters but I read somewhere that it should be controled via DSPDescription.SetParameterData.

URL: https://forum.audiogames.net/post/494869/#p494869




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Re: ALure and linker errors

2020-01-22 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: ALure and linker errors

@2: That's also an acceptable method. I was just affraid it could be hard to cope with data type conversion or it could then run slowly. However, I'll probably try it this way too. But if you import functions from ALure's DLL do you also have to import something from OpenAL32.dll or soft_OAL.dll? Do you know some good tutorial or example?

URL: https://forum.audiogames.net/post/494855/#p494855




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ALure and linker errors

2020-01-22 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


ALure and linker errors

Hi,   I keep trying to implement an advanced audio library with HRTF and 3D reverb effects in c#. I experimented with FMOD and some plugins but nothing worked for me. Then I tried to write a simple c++/cli wrapper of OpenAL-soft but I was able just to open and close device and when I wanted to play a sound I was constantly getting an System.BadImageException. Then I realized that I should rather learn ALure. I guess the best way should be writing a simple c++/CLI wrapper and using it in c#.So as the first step I wanted to compile an example program from ALure source distribution. I created an empty c++ Windows console application in Visual studio community 2019 and simple added the *.c file with the example. As they write in ALure read me file I copied the appropriate static library in to lib directory, I set path to the directory in project properties -> Linker -> General -> Additional library directories, then I named the library in project properties -> Linker -> Input and I did the same with libOpenAL32.a. And I am still getting linker errors lnk2019 and lnk2120 and it says that 26 symbols are unresolved. There are two static libraries and one dynamic library within the distribution and I tested all variations. Could you tell me what I'm doing wrong?You can take a look at the project here.I'm really getting upset because I claimed that I'll use HRTF in my final bachelory project but I didn't know how hard it will be to implement it in c# and how much time it will take.Best regardsLuky

URL: https://forum.audiogames.net/post/494806/#p494806




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Accessible data mining software

2019-05-13 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Accessible data mining software

Hi!Have you ever heart about a tool for data analysis, machine learning, predictive modeling which could be somehow accessible? We were told to do something in WEKA, however, that's totally inaccessible.

URL: https://forum.audiogames.net/post/433420/#p433420




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Re: FMOD with Resonance Audio in Csharp

2019-04-24 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

That's really a good message. I almost went crazy from infinite testing and searching... I'll try your solution as soon as possible. And in addition, I also made some progress with setting the room properties. Here is my demo. https://1drv.ms/u/s!AkQiPnyu5PNtgvw88_UEZrkRXjmMBATry it and play with all the parameters.My demo should sound like you were standing in front right corner of an empty middle-sized room with concrete walls and a big window behind you.We should keep investigating as long as we fully understand to the API. Whanks for cooperation.

URL: https://forum.audiogames.net/post/429040/#p429040




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Re: Question from an OpenAL rookie

2019-04-17 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: Question from an OpenAL rookie

Thank you really much for your ideas. I wasn't aware thaht I can enuse c# and c++ in one project this way. It probabbly would take quite much time but I should be able to manage it. I just have to decide if it's faster to edit source code of OpenAL# or make a c++/cx wrapper. Do you think I can use the same effects with Alure as in straight OpenAL-soft implementation?

URL: https://forum.audiogames.net/post/427316/#p427316




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Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

@sanslash332: we should cooperate cause we are trying to solve the same problem. Please tell me if you find the solution. We should read the documentation of Fmod DSP thoroughly. And check that example below to see how they pass the structure to the plugin in c#. https://github.com/resonance-audio/reso … ceAudio.cs

URL: https://forum.audiogames.net/post/427312/#p427312




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Re: Question from an OpenAL rookie

2019-04-15 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: Question from an OpenAL rookie

Thanks for a quick reaction and the nice Python examples. However, there might be a problem with compatibility. I found many c# wrappers but most of them are obsolete. The newest one works with OpenAL-soft 1.16.0 and is four years old. Are there any crucial features missing in the older version?

URL: https://forum.audiogames.net/post/426944/#p426944




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Question from an OpenAL rookie

2019-04-13 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Question from an OpenAL rookie

Greetings from Prague!I should develop an audiogame in c# as part of my bachelory thesis and because I'm under time pressure I need to learn 3d sound programming as quickly as possible. After a frenetic internet investigation and a little experimenting I finally made decission to learn OpenAL via OpenTK wrapper. I am interested in HRTF and all the effects like reverb or distance attenuation. Which OpenAL extension should I use? Do you know about a good tutorial on the internet? Would you write a demonstrative code snippet for me?

URL: https://forum.audiogames.net/post/426680/#p426680




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Re: FMOD with Resonance Audio in Csharp

2019-03-19 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

FMOD is divided into two parts: FMOD studio and FMOD core. FMOD core is an audio library with basic sound functionlaity and has to be accessed programmatically on a low level from c++ or other languages. FMOD studio is a proffesional sound design tool which allows automatized playback of large sound banks. And Resonance Audio is a plugin for FMOD. C# wrapper for FMOD core is provided with FMOD installation files.

URL: https://forum.audiogames.net/post/420399/#p420399




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Re: FMOD with Resonance Audio in Csharp

2019-03-19 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

Thanks for your answer. But how do I load the Resonance Audio plugin? And how can I control specific sound properties of Resonance Audio? Could you please provide an example?

URL: https://forum.audiogames.net/post/420252/#p420252




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FMOD with Resonance Audio in Csharp

2019-03-18 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


FMOD with Resonance Audio in Csharp

Dear developers,I am trying to learn how to play spatial audio in c#. I decided to use FMOD via official c# wrapper and Resonance Audio plugin. I'm already able to initialize FMOD and play a sound but I'd really appreciate an advice on setting 3d position of a sound and implementing effects like reverb or occlusion.I hope for help of somebody more experienced.

URL: https://forum.audiogames.net/post/420172/#p420172




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3d audio in CSharp

2019-03-03 Thread AudioGames . net ForumDevelopers room : lightsome via Audiogames-reflector


  


3d audio in CSharp

Hi all!I'm gonna develop an audio game in CSharp as a bachelor project and I plan to simulate binaural audio to make the virtual space as realistic as possible. Can you give me few advices at the beginning? Which audio library should I use? How to transform game map to 3d sound with reverp and echo in general?Thanks for your answers.

URL: https://forum.audiogames.net/post/415956/#p415956




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