Re: Alter Aeon September 2017 Update

2017-09-19 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

Just an FYI for necromancers who might not have read the bovine channel: mummies now have a sort of mummy dust effect which causes your enemy to be hit with the asfixiation advanced poison, in addition to their usual curses. Asfixiation makes your opponent more vulnerable to breath damage and also makes their breath damage weaker and fail more often, I think. Read the help file for advanced poison to know more. Note I can't give more info because I am not a necro and thus did not use mummies, nor am I a thief who have used advanced poisons before.EDIT: directly from the bovine channel (I replayed after like 8 hours or so after Draak mentioned this):[bovine] Draak: asphixiation poison has threefoldeffects: lessened regen on top of the normal poison effect, modestvulnerability to breath damage and a failure chance for mobs withbreath attacks

URL: http://forum.audiogames.net/viewtopic.php?pid=330101#p330101





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Re: Alter Aeon September 2017 Update

2017-09-19 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

Just an FYI for necromancers who might not have read the bovine channel: mummies now have a sort of mummy dust effect which causes your enemy to be hit with the asfixiation advanced poison, in addition to their usual curses. Asfixiation makes your opponent more vulnerable to breath damage and also makes their breath damage weaker and fail more often, I think. Read the help file for advanced poison to know more. Note I can't give more info because I am not a necro and thus did not use mummies, nor am I a thief who have used advanced poisons before.

URL: http://forum.audiogames.net/viewtopic.php?pid=330101#p330101





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Re: Alter Aeon September 2017 Update

2017-09-10 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

Good thoughts @dark and @nocturnous. In fact dark, I mostly use spellstaffs for those control weathers myself. Also, one thing I love about spellstaffs is that if you have spellstaffs of, say, still air or thorn armor... you'd be a valuable asset to the group. Not all players are druids; if you use your still air or thorn armor spellstaffs you can increase your own breath save and norm save respectively, while also increasing the saves of other players!Also, I know that credits are expensive, but if you are patient (very patient), you can get credits without even donating, buy trading them with your gold using the moneymarket. When you have about 100 credits you can use them to restore players on the game, which can get you out of certain situations. Its even easier for level 30 clerics, since they can petition celestial audiences to restore you or grant boons.@Dark, I know you probably already know this but there are potion recipes on the AA website, and they are
  also accessible in game via the "brew potion search spellname" and "brew potion show recipe_number" commands, which may help you in determining which spell components you can use to brew certain potions. Get reagent lore when you can; that skill helps you identify affinities of spell components as well. If you have trouble finding spell components, I believe there is an alchemy channel in game that you can ask on (not sure if that chan was deleted but even if it is you can still try and ask on auction or gossip). Get locate object if you want to, it will make things easier not just for brewers but also for quests/jobs where you have to find certain somethings. I know locate doesn't always show you what you want to know, but it is still better than nothing, in my humble opinion.If you can't get all that skills in one character, make alts of different classes. I personally have a druid char as my main (since my mage is so squishy anyway), but I kee
 p the mage around for when I need locate object, farsee etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=329006#p329006





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Re: Alter Aeon September 2017 Update

2017-09-08 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

Like many people had said here, grouping is not necessary. In fact, if you look at the quests list or areas list on the Alter aeon website, you'll find that many of the quests doesn't even involve hack and slash. Also, if you hate just being dragged around in groups, why not, say, make a zmap (if you are using mush-z) so you can go there again solo just to see the sites and stuff when you finished grouping? Alternatively, save a log of your grouping experience (usually when groups move you will see messages like someone leaves east, stuff like that can help you to find areas again)Also for whoever that mentioned the fighting being extremely fast paced, there are a few commands in game that help you cope, for instance the spam fighting and spam gfighting commands can really help sometimes. I know some people who actually turn on those spam modes to cut down on the text and blabbering of screen readers once they get used to the sounds in AA.For those who are wo
 rried not being able to solo high level areas, I feel your pain as well, but let me just say that there are many ways to overcome certain challenges while soloing. If you find something hard to kill or your mana keeps running out when the mob is at say 30% health, and when you regen the mob regens back to full, you can stock up on damage scrolls like those with ball lightning and other spells on them. (You can scribe your own at higher levels or buy from player shops, or request them on auction). Use your mana/skills to hit the mob and when you run out, you can use those potions/scrolls or spellstaff (if you are a druid) to help you. Potions and scrolls with the restoration spell is very useful for magic users, so stock up on those. Major heal scrolls can be extremely helpful as well. If you have problems carrying all that stuff, get tensors, or use weightless containers (you can get the holiday stockings for free in AA on December if you are lucky). Sure those stockings only allow 
 up to 20 pounds of capacity but you can increase the capacity using credits (I won't detail it here, but check the help pages)To those who say you can't strategise for battles, one way to do it is go into a room, and use the "consider" command on the mob you wish to fight. If the mob is aggressive, go in there, type consider , retreat/flee out, look at your logs to see what the mob is weak/resistant to, and make your preparations. Also, I find that using hand spells on yourself and/or minions before combat is a good strategi as well, particularly if the mob is vulnerable to those handspell elements.I also recommend looking at help pages in game or the articles on the website, they explain quite a lot, and there is even an article on the website detailing what 1-player or 2-player attack strategies you can use.As a side note, my main char in alter aeon is Orion, so feel free to talk to me if you see me in the game. I may not be the
  most experienced player in AA (far from it, actually), but I hope that we can still be friends. One last thing before I leave: check help pages when you have problems, or type help random when you regen, there are a lot of tips there for you to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=328730#p328730





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Re: Braillemon status update!

2016-06-02 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

Uhm, Daigonite, I think you need to update the first post of this topic...The link isn't updated, and those who click on it received dropbox errors when trying to download it. Still loving this game and keep up your good work!Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=262659#p262659





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Re: Alter Aeon Updates

2015-12-01 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon Updates

[[wow]], nice updates! Is that why some skills are added in the help files (Eh I dunno, a few days ago I typed help elemental and one of the entries is related to crystal elementals...)Can't wait for the new skills/spells and the event! Keep up the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=240675#p240675





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Re: Alter Aeon May 2015 Updates

2015-05-22 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon May 2015 Updates

Deeds are what you do for people (I think, something like retrieve a dragon egg from the sea?) and faets is where you kill a monster to get it (slew lux, the great red worm).Anyways, Dentin, if I only completed a piece of the quest, then how would I continue continuing the other parts of the quest if it isnt in my quest list? I tried to talk to the quester and related mobs but no luck. And it also didnt tell me what I should do. For instance, the archipelago quest only said maybe you can help me, but no other information after that. Can you please tell me how to continue those quests?

URL: http://forum.audiogames.net/viewtopic.php?pid=217414#p217414




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Re: Alter Aeon May 2015 Updates

2015-05-22 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon May 2015 Updates

Hello Dentin,I think (I dunno whether this is a bug or just my char), but the achievements for the quests doesnt seem to be working..or am I understandingit wrong? Last time, I logged in after the quest achievements thing is added. Then, I went to try to get myself a quest (I think its the send a message to the archipelago from Smugglers Cove quest, and another one which I forgot). Anyways, after getting the quest and doing a part of it, the achievements popped up. The first achievement caused the archais quest to get completely out of my quest listings (and so I cant do it), and I couldnt find it in my deeds/faets/legacy lists so I definitely havent done it. The second time this happened is when I talked to a quester on the mainland (I really, really cant remember the place now as its a few weeks ago and, sadly, I didnt keep the logs). The quester told me abou part of the quest, and then the achievement popped up, and the quest is n
 ot on my quest list, nor is it in quest nearby or the done deeds/faets/legacies lists. Those quests are still not there, even now. Could you explain it and fix it if its a bug?PS. I didnt send you a mudmail when that happened as I (and my other friends) thought it might not have been a bug but my own char and that things will get alright again soon but sadly no, and since this topic is posted and this is related to one of the updates in may I thought I might as well post here.Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=217331#p217331




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Re: Adventure At C:

2015-04-23 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hmm dont know how to explain how youd know whether hes lower or higher, but I suppose...er...when hes lower the sound is higher-pitched and slightly quicker, while when hes higher its... uhm... sounds like a copter without the hum of the engine? lol. But I say, experiment, then youd know. When you shot him he would grunt, and if he didnt, you missed.

URL: http://forum.audiogames.net/viewtopic.php?pid=213345#p213345




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Re: Doomed

2015-04-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

*sighs*, if he wants to continue asking for learn game sounds I wont mind, but as said, the devs have his rights to add the menu, or not. I just really really hope hed put in some background, unmutable music, because if he dont, some people might copy the sounds (rather, record them clean out) and use them in other projects or anything. And Im sure that some sounds in this game, at least, are not free, to my knowledge. Heck, (sorry for the rude language), even the bleeps in the judgement day intro are mixed so you cant separate one from another, and the bleeps to count the amount of numbers youve uessed in the guess the number minigame unlockable in JD had been mixed. I wont deny, however, that some people might have curiosities to satisfy.

URL: http://forum.audiogames.net/viewtopic.php?pid=210868#p210868




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Re: Doomed

2015-03-28 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

@socheat youre welcome.@nick no offence, but why do you need a learn game sounds option for enemies? I mean, you know all of them are enemies, correct? If so just shoot them down. Also, you could just read the readme; it ells you which level a new enemy will appear. When you arrive at that level, beware of new sounds -- that will be the new enemys sound. So I dont think its needed, as long as you know theyre enemies.@soundworks since there are so many request for learn game sounds option, you might as well add one, though you probably! want to put some soft music in the background while in the menu. Im aware that some of the sounds arent free, at least to my knowledge.

URL: http://forum.audiogames.net/viewtopic.php?pid=210131#p210131




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Re: Adventure At C:

2015-03-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Yes there is, one made by Trajectory..somewhere... Im quite certain its in this topic... and I know for certain its after post 950... the rest I cant be sure, sorry. But I do know tehre is one.

URL: http://forum.audiogames.net/viewtopic.php?pid=209983#p209983




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Re: Doomed

2015-03-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

I downloaded this game and... finally beaten the easy mode. Phew...Its really really fun, but the boss...[[wow]]. Managed to build my shield up and beat him with two shield charges and escaping those grenades on time but... [[wow]]...And for the learn game sounds menu... I dont know but I dont think we will need it.The drowns will just hum, so is some of the other ships. Those lazer sound+the siren-like noise is the space jet, the sparking and zapping sounds are the base being shot by lazers. The beep beep beep is the missiles the boss launches... and the bug sounds like a mosquito flying about, though obviously louder. The grenade sounds like something rolling around. The long series of explosions and all that is the sound of the boss being defeated. The beep beep beep, the fast and lowre pitched one is one of the enemies. When it fall it will break as though its glass... though thats far from the truth of course, it does damage to the base sti
 ll. The others yo ucould figure them out yourself... though its understandable why you want it, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=209985#p209985




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Re: Doomed

2015-03-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

Hmm, I dont know. I could shoot the beep no problem with my gun though which shouldnt be the case right? and I remember the base being repaired right after it landed... that might just be another ship landing out of my earshot or something, though. Oh well. Regardless I dont think learn game sounds is needed, though to each their own opinions.

URL: http://forum.audiogames.net/viewtopic.php?pid=210024#p210024




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Re: Doomed

2015-03-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

Use the item catcher. Its similar to how yo ucatch bombs. I didnt know the bleeps are items, heh.@nick, I dont know why you need the learn game sounds option that much. The bleeps and roling sound is items, the sound of swams of insect flying is the bugs, the space jet sounds like periodic lazer shots, when your base get shot you hear sparks, when the bomb came it will have the rolling sound, missiles will act like time bombs, when you caught the item will sound like you caught it (bleh), the rest are all enemies, helicopters, drowns... etc. Any other sound you dont know about?

URL: http://forum.audiogames.net/viewtopic.php?pid=210097#p210097




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Re: Adventure At C:

2015-03-26 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

He wont be hurt by the lazer, and if you can upgrade your attack do so. Lazer wont work on him... at least if hes the same one as in the original my music boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=209900#p209900




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Re: Does this exist anywhere?

2015-03-20 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Does this exist anywhere?

Eh, sorry about that. I wasnt aware I put it in the wrong room. Moderators please move it as you see fit.Awe, I was wishing something like that would be good... Well maybe I fancy over Harry Potter too much but its too late now (it came out like 10 years ago and I only started to get into it now? but then again I might not have understood anything about it or any other cartoon at the time, given Im about 5 year old)... Oh well, perhaps I should stick with MUDs, but Id really love something like remembering magic words rofl.Thanks for the reply anywaysHth,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=209207#p209207




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Does this exist anywhere?

2015-03-19 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Does this exist anywhere?

Hello guysI was wondering whether games where you walk your character east west north south etc etc with your arrow keys instead of typing, and where you cast spells using the menu system or simply by rpessing a sequence of keys exist? I also wonder whether Harry Potter (or any other games with magic as their main theme) exist for blind? I know, alter aeon is there, and its quite fun, but I was just wondering since for other sighted people, they use arrow keys to move and use the mouse to fire spells/weapons...Also I was wondering whether games that, instead of saying that the spell is lightning bolt or lightning ball etc, says the magical words you need to cast it? I mean, say you want to cast lightning bolt, instead of typing cast lightning bolt or choosing the option in the menu, youll need to know the magic word to cast it? That adds an extra layer of challenge in my mind imo.(if you didnt understand, take examples from Harry Potter, where instead
  of saying killing curse to kill someone you would say avada cadavra)Sorry if all this sounds confusing, I just dont know how to word it right.Hth,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=209194#p209194




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Re: Adventure At C:

2015-03-16 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Youll just have to be careful with the pits and stuff.As for attack and defence, LOL I didnt even beat windows yet so I couldnt tell you much about it. Though keep in mind, the higher your attack is the harder rusty gets, I think.Quick saves are something to save your progress from the windows folder onwards. If you have quick saves, you cant go anywhere without giving it up, and you can only go back to windows. You will start from the lat level you did though. For example, if you won windows and system32, then closed the game with AltF4, next time when you open the game and go to windows, youll start from fortress, the next level right after system32.PS: suggestion from me: read the readme, it tells you a lot of things.

URL: http://forum.audiogames.net/viewtopic.php?pid=208898#p208898




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Re: Adventure At C:

2015-03-14 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Read the readme it explains some things.To kill him yo ubasically need to jump to his right, turn left by pressing the left arrow once, and shoot him with the lazer multiple times until you hear him coming closer. Then jump to your right again, turn left, and shoot. Continue this and you would be able to finish him off.Tip: charge your lazer to 5000. And you dont really need 19 attack to kill him...

URL: http://forum.audiogames.net/viewtopic.php?pid=208574#p208574




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Re: Braillemon status update!

2015-03-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

Yeah cant wait for it too. I gotta go fix some things with my omputer though before Im able to play. Oh well, vidio card malfunctions...

URL: http://forum.audiogames.net/viewtopic.php?pid=208180#p208180




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Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

For waking up the pokemon in front of route 12 (I think its Snorelax), use the pokeflute. I dunno whether its implemented yet though.Uhm you dont need to withdraw any pokemon before depositing... its just that you need to deposit before withdrawing if you have a full party because you can only have 6 in your party. At least, if I understand your question correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=207725#p207725




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

I suppose; depends on game. Its actually perfectly fine if you ask me. Usually though, coordinates x0y0 is at the top left; so if you go right the x will increase and if you go down your Y coordinate will. I dont see why it should be changed, but then again it might just be my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=207591#p207591




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Re: Alter Aeon 2015 Update Thread

2015-02-17 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2015 Update Thread

Well I was thinking of a sum-up-and-swap thing, where:Say my con is 26 (max), and my chr is 14. If I swap normally Ill get: 14 con and 26 chr. (of course though, I wonder who would swap con for that... since HP is important). Anyway, the sum up and swap thing that Im thinking is like this: add up both stats, then divide it by 2, E.G:con+chr=26+14=4040/2=20, so each stat would be 20. I dont know whether this is possible to be implemented though...

URL: http://forum.audiogames.net/viewtopic.php?pid=205110#p205110




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Re: Adventure At C:

2015-01-23 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

and thats definitely smaller than the pits in system32... What with about 15 platforms? Lucky most of them are at regular intervals except the last and the first one I think, but for the last one you sorta had a secret warning of sorts from a friendly keylogger which will bleep and as hes intending to warn you he falls in. Now I told you... If you die after the warning keylogger is killed though he wont come back and warn you again. Hm, what a friendly virus, eh? Rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=202061#p202061




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Re: Adventure At C:

2015-01-23 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

and thats definitely smaller than the pits in system32... What with about 15 platforms? Lucky most of them are at regular intervals except the last and the first one I think, but for the last one you sorta had a secret warning of sorts from a friendly keylogger which will bleep and as hes intending to warn you he falls in. Now I told you... If you die after the warning keylogger is killed though he wont come back and warn you again. Hm, what a friendly virus, eh? Rofl. Bad thing he died after warning you... but then again it might be a good thing, as if he didnt die Rusty will kill him regardless, for bitraying him. How dare you warn him about the last platforms distance from the edge is different from those from platform to platform! Keylogger: sorry master-. Rusty: No appologies! Rusty shoots the keylogger with a lazerKeylogger: dies and is then crushed into pieces and shown to playerPlayer: just wait, rusty... How dare you kil
 l one of those minions of yours like that-! Rusty: So what? He bitrayed me.

URL: http://forum.audiogames.net/viewtopic.php?pid=202061#p202061




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Re: Alter Aeon 20th Anniversary!

2015-01-06 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 20th Anniversary!

Well actually, if you want Dentin to make a new spell called ball lightning, you dont need to as theres already a ball lightning spell. As for new attack spells for mages, I dont know. I would like to suggest though, a spelll that creates elemental weapons as temporary weapons. you know, helpful for mages who wanna face mobs weak to elements or something similar. Since most classes (except necromancer, I know) had weapon-creating skills (shadow blades, spirit hammers/holy weapons, druidic staffs/spellstaffs/cudgels, customised warrior weapon [I dunno though]... though mages should have one too, heh). Of course maybe let us choose the elemental type, or move spirit hammer to mage or something. Its more fitting that way given that they create elemental damage weapons instead of godly weapons... and I just hope you can create crystal shields and such for other people (or is it possible, I dunno really) since sometimes well need it for tuff areas and if you
 9;re grouping.Thats all and keep up the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=199919#p199919




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Re: Alter Aeon December 2014 Updates

2014-12-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

ah, so Dentin is speaking about the gold per credit rate then, kinda? I mean, 150K gold for 250 creds, something like that?

URL: http://forum.audiogames.net/viewtopic.php?pid=198700#p198700




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Re: Alter Aeon December 2014 Updates

2014-12-26 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

About the gold thing Im not sure whether you can buy it using gold, but definitely using credits. Since Dentin said you can buy stat swaps with about 150K gold I would suspect its possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=198644#p198644




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Re: Alter Aeon December 2014 Updates

2014-12-17 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Also, if you want you can now buy stat swaps, 250 credits per swap. You can swap any stat you want, at least to my understanding, so if youre a cleric and say, a secondary warrior, you might want to swap int with chr, and the rest would be fine since str, dex, and con is good for warriors. So now you could cast cleric spells like normal!

URL: http://forum.audiogames.net/viewtopic.php?pid=197711#p197711




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Re: Alter Aeon December 2014 Updates

2014-12-16 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Well, MUDs involve you to enter commands (while basically type them out and pressing enter), rather than using arrow keys or what not. Example, to cast blue dart, youll type cast blue dart, or shorten it to c bl da or c b d... etc. Usually MUDs dont have sounds, but in cases like Mush-Z, people had make a sound pack for it and compiled it into something like Mush-Z. Alter aeon itself have a client, which I believe, have some sounds too. You can even download other mud clients to play Alter Aeon, like monkey term or tintin if youre using Mac etc. This is only a short summary of what a MUD is and how to play. So go research more into it if you want to, and happy MUDding!

URL: http://forum.audiogames.net/viewtopic.php?pid=197534#p197534




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Re: SammySenter

2014-12-15 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: SammySenter

No Giovani, they want to not only download sammy centre but other games that he release too.

URL: http://forum.audiogames.net/viewtopic.php?pid=197424#p197424




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Re: Alter Aeon December 2014 Updates

2014-12-15 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

When you launch that, you will usually be connected to alter aeon. If you had a char there just log it in, otherwise just create a new char by typing N and then pressing enter and follow the steps. Then just play like how you play other MUDs, its no different at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=197426#p197426




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Re: Braillemon status update!

2014-12-15 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

I try to refrain myself from posting this... but... someone please help me with my problem with the error dialogue on post 381? I know it had just been yesterday that Ive posted this and that Rachel is busy, but Im getting impatient to play braillemon now! Oh well, guess I had to wait...

URL: http://forum.audiogames.net/viewtopic.php?pid=197523#p197523




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Re: SammySenter

2014-12-14 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: SammySenter

Hm, for rwhatever reason the links seemed to be dead. I tryed to click on teh links on that site but it didnt work.

URL: http://forum.audiogames.net/viewtopic.php?pid=197334#p197334




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Re: Braillemon status update!

2014-12-14 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

Hello Daigonite,Somehow my braillemon doesnt want to load... It doesnt give an error like those that others pasted, but it did give up a dialogue box:Game maker: studioFailed to create direct 3d9x deviceOKAnd then sometimes it goes not responding... It worked fine though last time before my systems reformated. I suspect its something with directX components, but I dont know. Can you explain/fix? System specs: windows7 ultimit x64 bit, with 2.2ghz processer and 3.0gb RAM

URL: http://forum.audiogames.net/viewtopic.php?pid=197416#p197416




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Re: Alter Aeon 2014 Turkey Days

2014-11-29 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2014 Turkey Days

Ah, thanks again Dentin. I understand, and I didnt blame anyone for that. Its usual - humans arent perfect and all of us make mistakes. So thats OK. Thanks again for all this and for fixing it and for all you guys done for AA!

URL: http://forum.audiogames.net/viewtopic.php?pid=195981#p195981




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Re: Alter Aeon 2014 Turkey Days

2014-11-28 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2014 Turkey Days

Hello Dentin,I believe i found a bug in the scarecrow hats (the mid level ones that is), where when you get them they have no flags. I tried to ask Gandor about it since hes active, but well... He said to contact you but youre idle in AA. I hope you can research it further, please? Also, does the spoiled turkeys load on the islands?And I can confirm the no flag hats arent a one time thing. Tried 3 times with no luck and the same results...

URL: http://forum.audiogames.net/viewtopic.php?pid=195871#p195871




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Re: Alter Aeon 2014 Turkey Days

2014-11-28 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2014 Turkey Days

Hello Dentin,I believe i found a bug in the scarecrow hats (the mid level ones that is), where when you get them they have no flags. I tried to ask Gandor about it since hes active, but well... He said to contact you but youre idle in AA. I hope you can research it further, please? Also, does the spoiled turkeys load on the islands?And I can confirm the no flag hats arent a one time thing. Tried 3 times with no luck and the same results...EDIT: I even asked on events and a lot of people said the same thing. The higher level ones seems fine though, last my friend tried.

URL: http://forum.audiogames.net/viewtopic.php?pid=195871#p195871




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Re: Alter Aeon 2014 Turkey Days

2014-11-28 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2014 Turkey Days

Hello Dentin,I believe i found a bug in the scarecrow hats (the mid level ones that is), where when you get them they have no flags. I tried to ask Gandor about it since hes active, but well... He said to contact you but youre idle in AA. I hope you can research it further, please? Also, does the spoiled turkeys load on the islands?And I can confirm the no flag hats arent a one time thing. Tried 3 times with no luck and the same results...EDIT: I even asked on events and a lot of people said the same thing. The higher level ones seems fine though, last my friend tried.Im aware that the hats are always randomed, but the mid levels one doesnt even random. It just is a normal armor, without flags.

URL: http://forum.audiogames.net/viewtopic.php?pid=195871#p195871




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Re: Alter Aeon Updates

2014-11-19 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon Updates

Hi DentinI thought thats a beta update? At least, the changelog only includs the JAWS16 part when I updated to beta... Or am I missing something here?

URL: http://forum.audiogames.net/viewtopic.php?pid=195170#p195170




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Re: Braillemon status update!

2014-11-06 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

@Jef,You can in fact fight other gym leaders like Brock and Misty. Blind man Kyle is just there outside of Mt. Moon I think, to test you or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=194153#p194153




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Re: Alter Aeon 2014 Halloween Havoc

2014-11-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2014 Halloween Havoc

Ah nice to hear about it, Dentin!@Socheat, the mob war currently is for the halloween event (and I think almost all of them had finished), but to join, just join like normal. Example: if a mob war is set up at arena 9, just type pkok join 9 and PK as usual.

URL: http://forum.audiogames.net/viewtopic.php?pid=193806#p193806




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Re: Alter Aeon 2014 Halloween Havoc

2014-11-02 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon 2014 Halloween Havoc

Hello Dentin,I had a suggestion: why not implement these kind of mob arena wars into AA permanantly like how clan wars work? You need to pay and stuff, and then you can battle as a mob in the arena. I also think that implimenting a way to set up a private arena for you and some of your friends only would be nice. Again, it might require payment. If this can be implemented, we can do limited arena battles, like, say, a battle that only me and another player can battle in. Itd make things more fun since no other players would be able to disturb us (no offence, I just hated it when sometimes other players tend to join arenas in the middle of the battles or so). Hope you can understand. Again, this is just an idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=193685#p193685




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Re: Alter Aeon Updates

2014-10-23 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon Updates

Hi Haramir,No, not a problem with the eqset commands, but finding equipment suitable for each eqset is the problem...Also, yes, fame mobs are supposed to be a challenge, but well, it need 5 minutes or more to kill it even with a group of 3 or 4, 6 skeletons or so, and a few other minions to assist! LOL thats what I meant by decreasing its difficulty. I had problems with some fame mobs (because most of them bloodmist) but thats another story... I heard that blood demons can be dispelled from somewhere on the AA articles sight, but I dont know...

URL: http://forum.audiogames.net/viewtopic.php?pid=192794#p192794




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Re: Alter Aeon Updates

2014-10-22 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon Updates

Hello guys,LOL only found this topic like, a few days ago? Anyways, I had a few problems here and there considering my char, Kenzon:1. I keep failing to cast spells even when their spell knowledge is at perfect, and I didnt wear any negative castability eq... Any hints why this happens?2. I dont know where to get good exp. Vikings give too less exp on my levels imo, but some other places would have mobs that will wipe me out fairly quickly... I dont know where to go for exp runs, and I really want to level quickly! Also, I think the quicksand thingy on Vikings is too dangerous. Maybe just maybe, can you lower his HP or make it not aggro, Dentin? LOL I was with a group with 3 or so members, even an lv36 guy, but we need about 5 minutes to kill it even with 6 skeletons! But then again, it is a fame mob...3. Equipment: I just cant seem to find much eq that had magecast and manaregen on it. I also cant seem to manage eqsets so well
 , and my equipments are just soo messy...4. Unfinished quests: is it OK if I went back to Sloe or Kordan at high levels to complete unfinished quests just for the sake of it? LOL.5. Not enough practices... I often find myself going out of practice. I just hope that the welcome gifts would give practices more often... Or something.So, any hints for all these problems I have? LOL I only managed to get about 6 magecast or so, and my regen just sucks... Heh. Please, anyone please give some hints.

URL: http://forum.audiogames.net/viewtopic.php?pid=192776#p192776




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Re: Announcing the release of remnant 2.0!

2014-09-12 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

If you would like a walkthrough of AAC, you can find one in the AAC topic. I think its around post 1000 to 1300 or something. Its uploaded by Trajectory, and I strongly advise anyone to listen, as he actually played through the whole game in nearly an hour and a half.

URL: http://forum.audiogames.net/viewtopic.php?pid=188930#p188930




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Re: Announcing the release of remnant 2.0!

2014-09-04 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Hello again Threeblacknoises,What is the stage name where you face Missingno? I cant seem to find the stage where we face him, so can you tell me what stage is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=187843#p187843




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Re: Announcing the release of remnant 2.0!

2014-09-02 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Well Hello there Threeblacknoises,[[wow]], finally! Ive finally finished Remnent 2.0! Whe! Its a fun, yet pretty hard stage. Now if you can unlock the Pokemon stages for me please? Also a side note: Missingno is quite hard, but not impossible to beat, imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=187604#p187604




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Re: Announcing the release of remnant 2.0!

2014-08-22 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Hello Threeblacknoises,Can you possibly unlock the Pokemon stages for me? I really want to play the pokemon stage since Im a fan of pokemon, and I really wish that I dont need to go through other stages of yours, which is quite hard btw. No offence, but there are so many stages in remnent and all of them is locked. I cant afford to go through so many of them just to play 6 stages (The pokemon stages). Again, no offence. Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=186050#p186050




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Re: Adventure At C:

2014-08-12 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Yup, Roros right. I really hope that Aaron would update soon... I know hes busy with the other game, but I hope he hasnt kinda forgot this game or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=184378#p184378




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Re: Adventure At C:

2014-08-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello joshua,When the vidios boss runs to attack you, he says Im indestructable!. For the outer fortress boss, he says I will watch as you die.. Its hard to here though with the platform noise and he is basically whispering, so yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=184223#p184223




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Re: Adventure At C:

2014-08-07 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hey Sukil,Actually, its not only your mistake... I also forgot to turn left to shoot him, and since my laser ran out before he is killed (he was unaffected because i didnt turn left, just like you), i have to give up. Then the next day i realised that i didnt turn left and thats why i cant defeat him, so i tried again. And i beat him without losing even 1 life!

URL: http://forum.audiogames.net/viewtopic.php?pid=184010#p184010




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Re: Adventure At C:

2014-08-06 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello,Make sure you stay to the right of the boss. Press left arrow once so that youre facing left (the direction where the boss is) and shoot him using the laser. Make sure to jump away if you think he gets too close, because if you dont hell instantly kill you. Make sure you turn left before firing your laser! To turn left, press left arrow once. When he dies, hell make this wierd sound like a car being out of control or something. Hope this helps! I recommend reading the readme though, it has informations on that boss and all the other bosses as well.Oh and btw, if you are killed, the boss will be at your right. Just jump until youre near him. Then jump over him quickly and just killem. Its not very hard, actually, if your laser is fully charged to 5000. He takes a few laser shots to kill so be patient. Hope this helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=183858#p183858




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Re: Adventure At C:

2014-08-04 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

@Joshua, to unlock the cyber star, you must beat Rusty Ssoftware. I think this stage is unlocked after you beat program files X86, but im not sure, since i havent beaten the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=183546#p183546




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Re: Adventure At C:

2014-08-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

[[wow]], ill check it out now. Thanks. And can you make walkthroughs of other postgame levels as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=183387#p183387




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Re: Adventure At C:

2014-08-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

No no, I meant RustyShortcut.lnk and program files X86. I know Rusty software is kinda a random stage, so never mind that. Oh, maybe tell us what happens at the end of the stage? You know, what boss we should fight etc?

URL: http://forum.audiogames.net/viewtopic.php?pid=183398#p183398




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Re: Adventure At C:

2014-08-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

What about Rusty Software? I know you unlock the cyber star after you beat it, but whatd you get at the end? Just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=183404#p183404




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Re: Adventure At C:

2014-08-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hi Key, i know. I meant do you get any message saying something like, Congratulations! Youve unlocked a new weapon! or a seen or something similar. I would be better off with playthroughs though.

URL: http://forum.audiogames.net/viewtopic.php?pid=183407#p183407




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Re: Braillemon status update!

2014-08-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

Hello again guys,Glad to see you back, Rachel. Ive been stuck in MT Moon and now, ive lostt my save file as well do to a system reformat (I asked the shop to transfer the file to my backup drive but that guy in the shop forgot it, so yeah). Can anyone help with MT Moon? Maybe a walkthrough or something please?About someone saying yellow mode, I *really* would prefer it to be accessible at the start of the game (Maybe after we entered on new game in the menu, another menu would pop up asking which mode we want to play) so that we can choose various modes to play without beating the game first. Why i say this, is because the modes each require different strategies (red/blue and yellow uses quite a bit of strategy there since the pokemon accessible to us are different, and the trades that those NPCs make are different as well). As for Pikachus voice, i think you can extract it from Pokemon Snap or something. Ive downloaded a pack of pok
 emon sounds from that game, but I lost it due to the system reformat. Oh and maybe other modes as well (red mode, blue mode, fire red/leaf green, gold/silver/crystal [whenever Johto is implemented], and other game modes once the game reaches other generations as well).About scaring pokemon away with flash, I think its a good plan.Now I have a suggestion: since theres no way in the original games for us to obtain Mew (accept by using the glitch), just to be fair, can you immplement an event of some sort in this game so that we can obtain Mew. Preferably without cheeting, but id really love to have a Mew in my team! Maybe other glitchmons (missingno, m etc) but I dont think i would like any in my team... Heh. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=183422#p183422




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Re: Adventure At C:

2014-08-03 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello Superb,I think Aaron had mentioned a few times before that there will not be screen reader support for AAC, because BGT cant detect whether a screen reader had finished speaking or not. Just an FYI in case you didnt know.

URL: http://forum.audiogames.net/viewtopic.php?pid=183423#p183423




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Re: Adventure At C:

2014-08-01 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Yeah, the problem is I cant estimate how far I must jump. I often jumped too far and ende up landing on the spike, or jumped but didnt make it, causing me to die because of the corrupt sector. The users one definitely needs quick fingers. My problem on users (which had been overcame by me after a few tries) was the electric field near the first corrupt sector. What would happen in my first few tries is I managed to jump the corrupt sector but ended up hitting the electric field. I also had problems on windows the first few tries or so, ya know the part with a few electrical fields near each other. I sometimes would jump the first few, but ended up hitting the other or i tried to clear some of them using a flying leap, but hitting one of the barriers. Hmm.. I guess I must learn to control my fingers LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=183117#p183117




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Re: Adventure At C:

2014-07-31 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Wo Joshua, I was thinking about the same thing, but I didnt post my question to try refraining from double posting. But yeah, id like that as well. I keep falling into corrupt sectors in Rusty Shortcut, keep dying in Rusty Software, BSODs keep scanning me in ProgramFilesX86... And let me just not talk about the arena...

URL: http://forum.audiogames.net/viewtopic.php?pid=182941#p182941




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Re: Adventure At C:

2014-07-31 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Actually, me too... Why I know about the postgame stuff is because my friend beat the game once and ive played the postgame levels some with his save files... I still cant do outer fortress though because of spikes next to corrupt sectors... Ill either land on the spikes or in the corrupt sectors. Oh and the guy that beat Rusty in his playthrough is Trajectory, just FYI.

URL: http://forum.audiogames.net/viewtopic.php?pid=182984#p182984




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Re: Adventure At C:

2014-07-31 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

OK Thanks. I just have another problem... Lets say a spike is to the right of a corrupt sector. I always manage to jump the corrupt sector but ended up landing on the spike, especially the first corrupt sector in the level.Yeah, itd be cool if he can make a playthrough of the postgame levels.

URL: http://forum.audiogames.net/viewtopic.php?pid=183078#p183078




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Re: Adventure At C:

2014-07-31 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

OK Thanks. I just have another problem... Lets say a spike is to the right of a corrupt sector. I always manage to jump the corrupt sector but ended up landing on the spike, especially the first corrupt sector in the level.Yeah, itd be cool if he can make a playthrough of the postgame levels.I think he entered his name, start recording and press enter twice to skip the cutseen and start the level. Another FYI, he is actually, to my understanding, the only beta tester for this game, so he probably knew the game better than most of us. Its still amazing though how he beat the game in 70 minutes (He only have 50 lives in windows and he still managed it). Im especially amazed of his performance in inner fortress. He only died twice! (The first I think is intentional though, because he is near the right and maybe he dont want to get back to the left by jumping all those traps again, so he let himself be killed so that he can return to his
  starting location, then go left to start the fire)

URL: http://forum.audiogames.net/viewtopic.php?pid=183078#p183078




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Re: Adventure At C:

2014-07-28 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello Shane,When youre in the in between levels area, press Shift+O and press up and down arrow until you found an option called difficulty mod. Press enter and youll have 2 options: enable difficulty mod and set difficulty. Hope it helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=182426#p182426




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Re: Adventure At C:

2014-07-28 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hi Aaron,You mean its intentionally cut off at the end?Also another suggestion: can you possibly add abilities to set how high an enemy is from the ground? Also maybe allow the enemy to go higher and lower (Like Rustys 2nd form... Again, ill use him as a comparison). What I mean is allow him to fly a few squares up and down (like Rusty, he sometimes is 4 squares above your head, and sometimes he is 8 and his height makes different sounds to indicate it).Secondly, probably add an ability to set the enemys vulnerability to the lazer, knife or the cyber star (lets say I want the lazer to not work on this enemy, so I just set the enemy to be invulnerable to lazer). Hope you understand and best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=182552#p182552




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Re: Adventure At C:

2014-07-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello TheOnlyPKMNMaster (I didnt call you Aaron because theres another person in this forum called Aaron),Actually, just in case you want to know why the feature to specify the left and right X of the sound source will be useful: lets say we have a group of, say, 5 nothingness tyles in a row. So we wanna let people know about it, but how should we do it? If it has only 1 nothingness tyle, we could easily add a sound source at the location of the nothingness, but 5 of them? We cant. So if you implement this feature, we can easily specify the sound sources left X and right X at the location of the nothingness tyles (then the sound will play like the corrupt sector sound would, so well know whether we successfully jumped the group of nothingness tyles or not, if you use my example above). Itll also help if you have multiple obstacles, say, 3 electric barriers in a row and you wanna let players of your stage know about it, since 3 barrie
 rs in a row arent exactly easy to here and notice.Now, I have another suggestion: multiple obstacle place feature: lets say I want 10 delete rays that uses the same damage amount and time between deletion attempts, and all of them are 5 steps away from each other. With this feature, it would save me much time to place those delete rays, since with a few keystrokes, all the 10 delete rays are placed just how i wanted them to be. This is also useful if you have a corrupt sector 50 squares wide and we want platforms 5 squares away from each other (I.E. at regular intervals). It would save me much trouble and time needed to place all those platforms (yes, i only need to place 10 of them, but imagine if a person wants to make one of the corrupt sectors 100 squares wide? Hell have to place 20 platforms, which is kinda annoying and takes a lot of time). Hope you understand.

URL: http://forum.audiogames.net/viewtopic.php?pid=182312#p182312




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Re: Adventure At C:

2014-07-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello TheOnlyPKMNMaster (I didnt call you Aaron because theres another person in this forum called Aaron),Actually, just in case you want to know why the feature to specify the left and right X of the sound source will be useful: lets say we have a group of, say, 5 nothingness tyles in a row. So we wanna let people know about it, but how should we do it? If it has only 1 nothingness tyle, we could easily add a sound source at the location of the nothingness, but 5 of them? We cant. So if you implement this feature, we can easily specify the sound sources left X and right X at the location of the nothingness tyles (then the sound will play like the corrupt sector sound would, so well know whether we successfully jumped the group of nothingness tyles or not, if you use my example above). Itll also help if you have multiple obstacles, say, 3 electric barriers in a row and you wanna let players of your stage know about it, since 3 barrie
 rs in a row arent exactly easy to here and notice.Now, I have another suggestion: multiple obstacle place feature: lets say I want 10 delete rays that uses the same damage amount and time between deletion attempts, and all of them are 5 steps away from each other. With this feature, it would save me much time to place those delete rays, since with a few keystrokes, all the 10 delete rays are placed just how i wanted them to be. This is also useful if you have a corrupt sector 50 squares wide and we want platforms 5 squares away from each other (I.E. at regular intervals). It would save me much trouble and time needed to place all those platforms (yes, i only need to place 10 of them, but imagine if a person wants to make one of the corrupt sectors 100 squares wide? Hell have to place 20 platforms, which is kinda annoying and takes a lot of time). Hope you understand.

URL: http://forum.audiogames.net/viewtopic.php?pid=182313#p182313




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Re: Adventure At C:

2014-07-27 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hey Aaron,I know you might not change this since AAC is no longer officially supported, but i think the sound if you die because of the fire seem to abruptly cut off at the end. Whys that? And when i mean abruptly, listen to the sound and when it is at the end, there is a click sound (Not exactly a click, but it sounds like a laptop having its power abruptly being cut off or something). If possible, can you fix it?

URL: http://forum.audiogames.net/viewtopic.php?pid=182403#p182403




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Re: Adventure At C:

2014-07-26 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

I think its freedom scientific... Anyways, yeah it would be a big haha for them. Maybe they should remove the vidio intercept thingy and the macros used for editing text that disables/slows down the use of arrow keys in other programs. Ya know, those are the things i think very frustrating about JAWS, but thats for another day XD. And also remove the things preventing JAWS from working in games which can be fixed by using the keyhook...

URL: http://forum.audiogames.net/viewtopic.php?pid=182139#p182139




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Re: Adventure At C:

2014-07-26 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Shanehecker wrote:With the cyberstar, it takes away some of your health every time you use it. Is that supposed to happen? If so, thats fine, but it doesnt mention it anywhere that it does this.I havent unlocked the cyber star yet, but I think this is supposed to happen - I read this somewhere in this topic. So I think it is not a bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=182254#p182254




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Second level? You mean my pictures? Or system32?Spoilers for my pictures ahead:The two close pits in my pictures: get to the edge of the first pit, jump, tap right arrow three times (Do not tap more than that, lessed you want to fall in the second pit). Then walk 1 or 2 steps to the right until you land on the edge of the second pit then jump. The pit isnt very large, but not exactly small either. Then youll have a small space between the second pit and another one, so walk until you land on the edge of the pit. Jump and tap right arrow as fast as possible, because this pit is rather large. About the platforms in my pictures, I dont want to spoil too much, but let me just say that you need quick reflexes (the same goes for other stages). Ill say just jump, tap right arrow a few times until the bonking noise that is the platform is at the centre of the stereo field. If you overshot the platform, try to get back to it and land, cause if not you wi
 ll die. This requires a few tries though, so do not give up until you succeed.If youre asking about system32, I cant help you cause I only unlocked windows today and so i havent played it much (I havent even went into windows yet, im not ready...). Someone here might be willing to help you (and me) LOL. Hope it helps!Oh and by the way, in program files, there are 4 or 5 pits that are close together. Just thought id tell you.

URL: http://forum.audiogames.net/viewtopic.php?pid=181997#p181997




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hey TheOnlyPKMNMaster, I have a few suggestions for the stage builder:1. Multiple pain sounds for enemies: just to make it more realistic, maybe you should add the capability for us to add more than just 1 pain sound for the enemies?2. Corrupt sector and obstical jumping for enemies: maybe add an option of whether enemies know how to jump corrupt sectors and obsticals, and/or even from platform to platform.3. Will obsticals hurt enemies: it doesnt seem right for, say, an enemy to pass an electric barrier without being killed or an enemy under a delete ray and not get deleted, so I hope you can add these options for them to whether get hurt by obsticals or not.4. Enemy killed stage transitions: well, basically allow an enemy to trigger a stage transition if it is killed. Thatll allow many things:A. Let an enemy transport us into another level: like the boss of windows, transporting us to system32, fortress to inner fortress etc.B. Mul
 ti-fazed boss: like Rusty, after he is killed, he transports us to another, where we fight his second form.5. Enemy/item responing: like in my downloads, where the enemies keep responing until you killed all of them when you protect that guy that wants to feed his .zip files. Item responing? Like when you fight Rustys first form where invincibility keep responing.6. Enemy attack sounds: like the boss of my pictures, when he attacks you have the lazer shot-kind of sound. Maybe add this capability to enemies?I think i suggested a bit too much LOL. Thanks and best regards!

URL: http://forum.audiogames.net/viewtopic.php?pid=182020#p182020




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Uhm no, what i mean is that the enemy transport us without ending the level, like how Rustys first form did. Basically we kill him, his death loop plays, then the transportation happens, without the congratulations screen popping up. Useful to make a multi-fazed boss or something similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=182062#p182062




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Uhm no, what I mean is that the enemy transport us without ending the level, like how Rustys first form did. Basically we kill him, his death loop plays, then the transportation happens, without the congratulations screen popping up. Useful to make a multi-fazed boss or something similar.Speaking of Rusty, I have a question: will raising our health affect him in any ways? Like make him stronger or something? Im just too tired of dying in the fortress and inner fortress levels... Fortress? I always accidentally jump onto the instantly lethal spike next to the first corrupt sector... Inner fortress? Everyone knows why... Im thinking that maybe if I increase my health some more, the lethal spikes wont instantly kill me... I hope. If it affects Rusty, then i wont increase my health, i guess. I now have 270 max health, 20 attack, and 20 defence. Currently in fortress with 240 something lives.

URL: http://forum.audiogames.net/viewtopic.php?pid=182062#p182062




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

OK, maybe I dont know about it or something, but I dont think you can let enemies transport you after theyre killed, without ending the level. Can we do that? If we can, can someone tell me how to do that please? Planning to make a Rusty with more than 2 fazes being stronger and stronger everytime. (Using Hailys save file though because i havent beaten the game yet. Oh and by the way TheOnlyPKMNMaster, I might need your voice talent for this stage im planning on making, ill tell you more when I have the motivation to make this stage... Right now I dont have any motivation yet though)

URL: http://forum.audiogames.net/viewtopic.php?pid=182069#p182069




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

OK, maybe I dont know about it or something, but I dont think you can let enemies transport you after theyre killed, without ending the level. Can we do that? If we can, can someone tell me how to do that please? Planning to make a Rusty with more than 2 fazes being stronger and stronger everytime. (Using Hailys save file though because i havent beaten the game yet. Oh and by the way TheOnlyPKMNMaster, I might need your voice talent for this stage im planning on making, ill tell you more when I have the motivation to make this stage... Right now I dont have any motivation yet though)Also, can anyone answer my question in post 1201? The one concerning about whether your max health will affect Rusty or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=182069#p182069




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello Ogomez,I dont think there is a list of all the achievements available in the game, however if you want to get the list of your achievements (those that youve already get), press Shift+O in the in between levels area and press enter on view accomplishments. Then you can press up and down arrow to navigate the list.

URL: http://forum.audiogames.net/viewtopic.php?pid=182117#p182117




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Re: Adventure At C:

2014-07-22 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello Ogomez,As I said before, download BT sync and when it asks you whether you have a secret, click the i have a secret button, and either enter this or copy-and-paste this into the edit field given:AMGX74XJBC3YDKVDSV4L5ZYTXRIQBDIEZThen continue the installation as normal. When youre finished with the installation, the folder will start syncing. The stages can be found under:sync\games\adventure at C\stagesHope it helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=181607#p181607




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello, i have a few questions on Trajectorys walkthrough:First, will the fire stop chasing you if youre dead. I asked this because, somehow the fire didnt seem to chase Trajectory after he activated it and died. (I meant in inner fortress)2. Also in inner fortress, why didnt the teleporter seem to move in Trajectorys walkthrough?3. Interlude boss: did Trajectory update his stats before fighting this guy? He seem to be able to kill him in a few lazer shots, which is surprisingfor me.4. Not about the walkthrough, but, is there a new virsion of AAC or something? You guys talked about a random stage generator which is not in 2.6.1 right? I didnt have time to open AAC right now to see whether if there are any updates, because i need to do my schoolwork right now LOL. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181510#p181510




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello TheOnlyPKMNMaster,Can you add the BSOD_hack sound to the tutorial or virus database? Obviously this is only available post-game. LOL the first time my friend played program files X86, he didnt know that the sound was a BSOD until he died because he didnt dodge in time! Well what i mean is, at least people will know that the sound means a BSOD is coming toward us and dodge if theyre playing program files X86, or other user-created stages with BSODs. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181524#p181524




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Re: Adventure At C:

2014-07-20 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Thanks Trajectory, will download it now. By the way i think its aac.caturria.ca instead of www.caturria.ca as writen in your link hahaha.@Staindaddict, sorry that i forgot to tell you something. You *might* need sighted assistant for this one. I managed to sync it because i have sighted assistant and yeah, i have the same problem as you - i cant click anything, accept the cancel button LOL. After you sync it, you can find those stages at the following location:wherever the sync folder is located at, for me its under my username\sync\games\adventure at C\stagesHope it helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=181384#p181384




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Re: Adventure At C:

2014-07-20 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Thanks Trajectory, will download it now. By the way i think its aac.caturria.ca instead of www.caturria.ca as writen in your link hahaha.@Staindaddict, sorry that i forgot to tell you something. You *might* need sighted assistant for this one. I managed to sync it because i have sighted assistant and yeah, i have the same problem as you - i cant click anything, accept the cancel button LOL. After you sync it, you can find those stages at the following location:wherever the sync folder is located at, for me its under my username\sync\games\adventure at C\stagesHope it helps!EDIT: @Trajectory, i think the link you gave is wrong or something, cause i cant access it. IE keep saying this page cant be displayed or HTTP404 not found.

URL: http://forum.audiogames.net/viewtopic.php?pid=181384#p181384




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Re: Adventure At C:

2014-07-20 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Thanks Trajectory, will download it now. By the way i think its aac.caturria.ca instead of www.caturria.ca as writen in your link hahaha.@Staindaddict, sorry that i forgot to tell you something. You *might* need sighted assistant for this one. I managed to sync it because i have sighted assistant and yeah, i have the same problem as you - i cant click anything, accept the cancel button LOL. After you sync it, you can find those stages at the following location:wherever the sync folder is located at, for me its under my username\sync\games\adventure at C\stagesHope it helps!EDIT: @Trajectory, i think the link you gave is wrong or something, cause i cant access it. IE keep saying this page cant be displayed or HTTP404 not found.EDIT2: well, it seems that i must delete the /aac.mp3 behind the address, then itll bring me to a Index of/ page, then i can find the link and downl
 oad it. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=181384#p181384




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Re: Adventure At C:

2014-07-18 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello Arjan,You mean the adventure at C full playthrough, almost.mp3? It can be found in the games bt sync folder, but the person who made it (forgot his name) didnt play until he beat Rusty, only until the inner fortress.[[[wow]]]! Youd really consider doing one? Thanks dude!

URL: http://forum.audiogames.net/viewtopic.php?pid=181115#p181115




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Re: Adventure At C:

2014-07-17 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Vanishing platforms? Oh nooo! LOL.Moving obsticals? There are already moving teleporters and the fire, but adding moving corrupt sectors, barriers and deletion rays would be... Well im speechless.Also @TheOnlyPKMNMaster, could you possibly impliment something that doesnt let you always get stunned when, say, there are 10 walls, from location 1 through 10. Then i duck and walk a few steps, not knowing the wall is so wide, so i unducked at location 5. And guess what? You are stunned, pushed to the left or right, bump into a wall and get stunned again, and itll continue as long as it didnt push you back from location 5 to 4, then 3, then 2, then 1 and then 0. Maybe impliment something that causes walls to push you back to the first square where the wall is at - in this case, itll push you right back to location 0 since the wall starts at location 1. It goes the same way with rocks. Thanks!Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180943#p180943




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Re: Adventure At C:

2014-07-14 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello TheOnlyPKMNMaster,Could you possibly add ambushing enemies in the future virsion of the stage builder for AAC? I meant those enemies that suddenly appear out of nowhere and attack you like in my music? Thanks!Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180637#p180637




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Re: Adventure At C:

2014-07-14 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello,You can actually add a Should this enemy ambush you? If no, the enemy will behave normally. Otherwise, it will appear from nowhere and start attacking you when you land on the square that enemy is placed. option when you press E to place an enemy.Random stage creator? I wouldnt be surprised it didnt work though. But itll be cool!Also, maybe a create your own weapon option in the stage builder? Heh, lets say i made a stage where youre in war, so i create my own weapon - a machinegun which destroys all enemies in 1 hit! LOL. Just a suggestion though.

URL: http://forum.audiogames.net/viewtopic.php?pid=180645#p180645




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Re: Adventure At C:

2014-07-14 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello,You can actually add a Should this enemy ambush you? If no, the enemy will behave normally. Otherwise, it will appear from nowhere and start attacking you when you land on the square that enemy is placed. option when you press E to place an enemy.Random stage creator? I wouldnt be surprised it didnt work though. But itll be cool!Also, maybe a create your own weapon option in the stage builder? Heh, lets say i made a stage where youre in war, so i create my own weapon - a machinegun which destroys all enemies in 1 hit! LOL. Just a suggestion though.EDIT: another suggestion: boss creator! Well, maybe give some presets for us to choose how the boss acts, E.G.: Can jump into corrupt sectors without being hurt, can teleport around, can place obsticles, can place enemies, can resurect after being killed, etc. Well, and maybe allow background music to be changed another starting from a certain square onwa
 rds? We dont want to create another special stage just for that boss, now do we? So maybe a boss at square 200 will cause the boss music to play when we land on that square, but the normal stage music to play before you fight the boss. Imo, itll make things easier if the boss is fought in the same stage you are currently at.

URL: http://forum.audiogames.net/viewtopic.php?pid=180645#p180645




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

@Americandad2005,No, im not synced to the folder. Mind to send me her save via email? Thanks!Regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180322#p180322




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

@Americandad2005,No, im not synced to the folder. Mind to send me her save via email? Thanks!@TheOnlyPKMNMaster, probably send an email to Dark, since he edits the review for adventure at C:. Try sending him an email. He might be slow to reply or anything, but he might see the email and edit the topicRegards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180322#p180322




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

@Americandad2005,No, im not synced to the folder. Mind to send me her save via email? Thanks!@TheOnlyPKMNMaster, probably send an email to Dark, since he edits the review for adventure at C:. Try sending him an email. He might be slow to reply or anything, but he might see the email and edit the topicEDIT: @TheOnlyPKMNMaster, i found a bug in the stage builder.I placed invincibility at location 1, placed a bomb that spons at 2 and the teleporter at 3 which takes you to the left of a steel data. I went into playtest mode and it worked fine the first time... But for any other times i tried playtesting, the steel data is no longer there. Or at least, i can get past the steel data without the bomb exploding and blasting it into bits. Whys that?Regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180322#p180322




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello Roro,How should i sync the folder?Also everyone, what exactly should you do to throw bombs into corrupt sectors? The readme says to press alt while still running, and assuming im on a corrupt sector edge, ill die. If i press alt+the direction i want to throw the bomb to, it didnt work as well - assuming a corrupt sector is at my right, itll say you put the bomb that youre holding down then ill fall into the sector. So now what? (I asked this not because i have trouble in the my music folder, its just i really dont know how to throw it into a corrupt sector, and always fall inside the sector instead).Also, will invincibility prevent us from being killed by the fire? Thanks!Regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180345#p180345




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Nope, the steel data doesnt seem to be there either. The first time ive playtested my stage, the steel data was there, but if i went into builder mode and then playtest again, the steel data seems to be gone. I even placed a text square after the steel data just to be sure i didnt miss anything, but the second time i played i can get to that speech square no problem without needing the boom to explode and hit the steel data.Yeah, how to sync the folder and where to do it? Also how to throw bombs into corrupt sectors correctly without we having to die? Thanks!Regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180373#p180373




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Nope, the steel data doesnt seem to be there either. The first time ive playtested my stage, the steel data was there, but if i went into builder mode and then playtest again, the steel data seems to be gone. I even placed a text square after the steel data just to be sure i didnt miss anything, but the second time i played i can get to that speech square no problem without needing the bomb to explode and hit the steel data.? Also how to throw bombs into corrupt sectors correctly without we having to die? Thanks!Regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180373#p180373




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

OK, ive synced it but there is nothing in the save files folder. I opened sync\save files\adventure at c but nothing there. Also, why are all the game playthroughs in.sync format and how to open them to here them? Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=180374#p180374




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

600! Ive been waiting for 10 minutes and it only downloads 57 MB! LOL. Anyways, i didnt mean they destroy corrupt sectors, i meant, oh well if you read the readme for the my music boss, youll know what i meant by throwing bombs into corrupt sectors, so they didnt explode in your face. Anyways, thanks for the secret and your kind answers!Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180377#p180377




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Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

600! Ive been waiting for 10 minutes and it only downloads 57 MB! LOL. Anyways, i didnt mean they destroy corrupt sectors, i meant, oh well if you read the readme for the my music boss, youll know what i meant by throwing bombs into corrupt sectors, so they didnt explode in your face. Anyways, thanks for the secret and your kind answers!EDIT: btw, can you cut BT off (shut down your computer or whatever) and continue the sync at other times? I asked this because actually it is 9 PM at my place, so i wonder if i can shut my computer down and continue the sync tomorrow. SO... Thanks everyone!Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180377#p180377




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