Re: Crazy Party: mini-games and card battle! (beta73)

2020-07-15 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

marko wrote:That's what i want to do, create a central server. The problem is i don't know how to browse to the directory with cmd, i know the cd-command, but how do i do it exactly? I can't browse the files with the arrow keys? So, can someone tell me step by step guide on how to do ththing before the server.exe servername 2500 p thing?a central server or a public hosted server is no longer possible, or allowed because people started being themselves and spammed the list. And, if you are going to do this, your computer should stay on 24/7, seriously. NO DOWNTIME, which means, no power outages, no glitch internet connections, no bringing the thing down because you have to update windows, nothing of that sort. Mine is one such commuters because its a server that is somewhere in Georgia run by a company that specializes in such things and I ran it from a linux terminal using wine.If you want to host your own server (though mine is empty most of the time) to play privately with friends there are two options:1. Regular hosting via the game's create server option (which is much easier) and or2. Using the server from the command prompt.You should open a command prompt window and navigate to that folder by typing the cd command (cd means change directory), a space, then its full path without the file. Then you can do what you just described. You need to make sure your ports are forwarded if you are using a router. There are very well documented references in how to use this stuff at  ss64.com

URL: https://forum.audiogames.net/post/552605/#p552605




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-07-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

ah so you want a server?jpjam.livesame port as always, 2500

URL: https://forum.audiogames.net/post/552101/#p552101




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Re: soundStrider: Exploration game and relaxation tool

2020-06-06 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

well, I tried this but it did not work so well for me, I heard a lot of crackles in the sound  and am using latest firefox with NVDA... too bad, because what I read (all posts so far) has been incredibly promising and interesting all the same

URL: https://forum.audiogames.net/post/538154/#p538154




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Re: Mause game, new killing game!

2020-06-01 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mause game, new killing game!

can we have new games that are not about killing, please please please please please? please? please!

URL: https://forum.audiogames.net/post/535741/#p535741




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Re: AudioMagos is out in the stores

2020-05-23 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: AudioMagos is out in the stores

awesome! thanks for continuing to bring everyone from everywhere new gaming experiences and posting them here, despite how much snark and negativity was brought to you before. I will check this too, in app purchases are actually more convenient in my opinion, they are easier to perform too.

URL: https://forum.audiogames.net/post/532692/#p532692




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Re: Bokurano Daibouken 3 : secondary topic

2020-05-22 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi, there is no way to enter the north building, that door on 1.1 is just a way to get you to progress through the game, the real northern building is at 1.3

URL: https://forum.audiogames.net/post/532503/#p532503




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Re: Audio Party Pack -- New gaming experience with your sighted peers

2020-05-19 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Audio Party Pack -- New gaming experience with your sighted peers

wow! this sounds like an amazing idea! I will try it out as well, and if I can make a small donation, I will too.Of course I do have fun with family a lot... we have brailled cards  that I bought for playing all sort of stuff, and I also got a hard plastic cricket ball that we can use in the pool or for whatever other kind of playThe only thing missing is a real life audio table tennis adaptation lolbut this...oh this, sounds fantastic. Especially because the minigames described can be for varied ages and knowledge levels. I am a fan of the games that blind and sighted could play together, in whatever way, I tried to get a post started on it long ago and this definitely goes to the collection.if there can be a way to translate it to spanish, I am also all up for it

URL: https://forum.audiogames.net/post/531510/#p531510




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Re: Audio Party Pack -- New gaming experience with your sighted peers

2020-05-19 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Audio Party Pack -- New gaming experience with your sighted peers

wow! this sounds like an amazing idea! I will try it out as well, and if I can make a small donation, I will too.Of course I do have fun with family a lot... we have brailled cards  that I bought for playing all sort of stuff, and I also got a hard plastic cricket ball that we can use in the pool or for whatever other kind of playThe only thing missing is a real life audio table tennis adaptation lolbut this...oh this, sounds fantastic. Especially because the minigames described can be for varied ages and knowledge levels. I am a fan of the games that blind and sighted could play together, in whatever way, I tried to get a post started on it long ago and this definitely goes to the collection.

URL: https://forum.audiogames.net/post/531510/#p531510




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

this is exactly what happens when you have some class and some bits of stolen code going around.. bugs that even the developer of said game, cannot even think of how to fix. And its not really about being original, but we have been seeing the same games over and over and over, and! over again. Nothing is done to change them, so that should raise you a red flag, instantly. Why instead of running this could be another sidescrioller but with another goal? Or why not add something else, different, or change just one bit of the goal that other games had set?

URL: https://forum.audiogames.net/post/530806/#p530806




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Re: Bokurano Daibouken 3 : secondary topic

2020-05-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

nyanchan wrote:@2936If memory serves correct, I wrote there that it was still locked.ah OK, I just saw a post from way back but I didn't think the answer was referring to this as well. Since the game text is not translated that also confuses a bit, but its all clear now.I also found a bug. I completed the adventure using a brand new save file but in stage 24-4 the previous stages are not getting locked. Also, the a key still apparently works outside of the game.

URL: https://forum.audiogames.net/post/528970/#p528970




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Re: Bokurano Daibouken 3 : secondary topic

2020-05-12 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

nyanchan wrote:@2928Would you mind sending it again to support at nyanchangames dot com?I have multiple email accounts and not sure which one got your email. I now have limited access to my emails, but support at does work.alright, but I think I will hold for a bit as there are some things that still need to be corrected. Thanks for the heads up

URL: https://forum.audiogames.net/post/528768/#p528768




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Re: Bokurano Daibouken 3 : secondary topic

2020-05-12 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

SpiderMan wrote:Hi everyone.So today, I beat the 184 boss... that's right, I killed the thing. But all I got was a bunch of Japanese text and no alternate missions. And I know those are in the game, since the change log clearly shows them having been added about a year ago. Any tips?I finally did it and the same happened to me, what are you supposed to get after this? lolit took a huge hp upgrade and about 350 crack man to complete

URL: https://forum.audiogames.net/post/528767/#p528767




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Re: Bokurano Daibouken 3 : secondary topic

2020-05-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi yukio, sent you another e-mail regarding spanish translation for the game. I found one but its badly done (it crashed the game at some points too because of spelling,punctuation an grammar... not errors but horrors) and I have corrected it almost fully, the only thing that is missing is a way to translate the airplane tts messages and the tactical menu selections for throwing items, for some reason that is not getting translated even though its in the in game general messages file.

URL: https://forum.audiogames.net/post/526451/#p526451




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Re: Bokurano Daibouken 3 : secondary topic

2020-05-06 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi yukio, sent you another e-mail regarding spanish translation for the game. I found one but its badly done (it crashed the game at some points too because of spelling,punctuation an grammar... not errors but horrors) and I have corrected it almost fully, the only thing that is missing is a way to translate the airplane tts messages.

URL: https://forum.audiogames.net/post/526451/#p526451




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-27 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

rory-games wrote:you can connect a serverchristopherw.meport 2500awesome! thanks for this. I was going to host one too, but I am moving with family and apparently internet there is really really difficult to get.

URL: https://forum.audiogames.net/post/523525/#p523525




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-26 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

I would definitely agree with those who just disconnect without even informing why they are doing so... I guess they are people who can't lose. Also, there are instances in competition mode where cheat engine and other things are used to slightly ramp up the speed of a game and always ensure to win. And I am sick of some people who always get 80 plus points on math games, I think by this point we all know who they are. I always kick all of then whenever they even think of join any of my parties.

URL: https://forum.audiogames.net/post/523018/#p523018




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Re: rb farm - public beta 3/4, new update, is ready for release

2020-04-15 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: rb farm - public beta 3/4, new update, is ready for release

I can help with sounds as well! I got some recordings and things, plus I could make some kind of music when you needed to persecute and chase animals, that will give the game some movement, (though I really also like the relaxed aspect of it, not all games need to be about grueling action and running all the time). This is actually a pretty fun game. Also,not sure if you have checked it out before, but in the developer's room there is a sticky post with sound resources . Some of what is being posted there, including sounds from zapsplat are farm ones. I also saw this one the other day but apparently its down now. Not sure if the bbc sound fx library would be a legal thing to use, as it says that sound can be used for personal, education or research use only but they have wonderful ones there.quick edit> Just remembered this one with lots of hq farm sounds

URL: https://forum.audiogames.net/post/519703/#p519703




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Re: rb farm - public beta 3/4, new update, is ready for release

2020-04-15 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: rb farm - public beta 3/4, new update, is ready for release

I can help with sounds as well! I got some recordings and things, plus I could make some kind of music when you needed to persecute and chase animals, that will give the game some movement, (though I really also like the relaxed aspect of it, not all games need to be about grueling action and running all the time). This is actually a pretty fun game. Also,not sure if you have checked it out before, but in the developer's room there is a sticky post with sound resources . Some of what is being posted there, including sounds from zapsplat are farm ones. I also saw this one the other day but apparently its down now. Not sure if the bbc sound fx library would be a legal thing to use, as it says that sound can be used for personal, education or research use only but they have wonderful ones there.

URL: https://forum.audiogames.net/post/519703/#p519703




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Re: Undead Assault

2020-03-29 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Undead Assault

Jonnyboy1991 wrote:At post 47, how is the game unbalanced? I don't think so. I'd usually get the sword, and or start knifing them on my first round and no, it don't take you forever to get the power, I can solo and I can get that shit in under a minute. So, you wanna reevaluate that statement? I'm sure a lot of other people on here do the same thing. I've played the update and I do indeed love the new features. One suggestion.  Could there be a way where we can either a, optionally turn off the hRTF / environmental sounds or B, make it so we can adjust the volume?such snark here. Well, I wouldn't expect any less from a user base to an underdeveloped game, so not surprised. Also, this post clearly1. did not read the manual, its just too simple to do stuff with volume, 2. Makes boisterous claims without any ways to prove that they are in fact, achievable.anyway, for the other suggestions out there, sword works much better than knife. I made it up to round 21, with team mates  and using sword and guns and so on. But there was a point where the whole thing was... well, pointless, and would really lag.pointless why? because there was just too much going on at once, there was not really room to move, you lived for less than 0.5 seconds even if you smashed the keyboard to shoot and so on.So as a practice mode for a mission in a bigger game, this may be OK. but to be the sole basis of an online collaborative game, I shall give this a pass.

URL: https://forum.audiogames.net/post/513660/#p513660




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Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Undead Assault

this game is nice, but unbalanced... way unbalanced.First, It takes you forever to do things, like turning on the power. Secondly, knife is just too ineffective, so if you are out of bullets you are totally screwed up. Third, zombies sometimes just attack you even if you have not heard the beep once, or you hear the beep and a 100th of a second later you realize they attacked you, then they gang up on you and you die. Locations.. how can you read that menu peacefully when you have been just obliterated? or are being attacked? server side lag does not help at all.

URL: https://forum.audiogames.net/post/513452/#p513452




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Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Undead Assault

this game is nice, but unbalanced... way unbalanced.First, It takes you forever to do things, like turning on the power. Secondly, knife is just too ineffective, so if you are out of bullets you are totally screwed up. Third, zombies sometimes just attack you even if you have not heard the beep once, or you hear the beep and a 100th of a second later you realize they attacked you, then they gang up on you and you die. Locations.. how can you read that menu peacefully when you have been just obliterated? or are being attacked? lag does not help at all.

URL: https://forum.audiogames.net/post/513452/#p513452




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

matt1211 wrote:I completely disagree! If they did that, how could I use my ultra powerful deck with only play on draw and fighting cards? I'll keep taking mulligans, and be forever boosted by the play on draw cards, while I slowly chip at your health until you are at last dead. I agree with you, in case the sarcasm was missed.well, there are a few ways to counteract those ultra powerful things, but more would be useful indeed.

URL: https://forum.audiogames.net/post/491854/#p491854




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

turtlepower17 wrote:Well, that's just it, Dice Fabrication is all about keeping track of where you've already distributed certain numbers. I usually focus on filling in the first two slots in the beginning. So, for example, if I get a 1, a 2, and another 1, I'll stick the second 1 in the second slot. But if I then get a third 1, I discard it, so that I can focus, rather than plopping it in the third slot and having to scramble to remember where I put them all. I bet that game is a nightmare in hardcore, though. I haven't tried it.yup, focusing on just one at a time is probably the better way to do it, at least i can get a decent score that way. In hc mode, you get numbers from one to 10.

URL: https://forum.audiogames.net/post/491852/#p491852




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

turtlepower17 wrote:Well, that's just it, Dice Fabrication is all about keeping track of where you've already distributed certain numbers. I usually focus on filling in the first two slots in the beginning. So, for example, if I get a 1, a 2, and another 1, I'll stick the second 1 in the second slot. But if I then get a third 1, I discard it, so that I can focus, rather than plopping it in the third slot and having to scramble to remember where I put them all. I bet that game is a nightmare in hardcore, though. I haven't tried it.yup, focusing on just one at a time is probably the better way to do it, at least i can get a decent score that way. In hc, you get numbers from one to 10.

URL: https://forum.audiogames.net/post/491852/#p491852




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-03 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

well, I need pointers then because that game was indeed annoying. Its hard to sort of keep track of what you put where. And, you apparently cannot play a solo party with your own lists anymore whatever happened to that?

URL: https://forum.audiogames.net/post/490451/#p490451




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-02 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

well the new games here were interesting, I had a hard hard time with the dice construction or fabrication but that is now unlocked, so I finally have all of them unlocked again.

URL: https://forum.audiogames.net/post/490183/#p490183




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Re: audio cookie clicker v1.0 released, our christmas gift

2019-12-18 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: audio cookie clicker v1.0 released, our christmas gift

this game made me hungry, for sure. LolI like how you can really increase your production rates. I have no ideas for it at this time but I like the concept, its just unique in a way.

URL: https://forum.audiogames.net/post/486506/#p486506




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Re: Survive the Wild!

2019-12-18 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Survive the Wild!

Jayde wrote:Oh, I absolutely love the concept itself. But I'm really, really picky about the games I like. You can probably see this much with the way I criticize some of them. I've got an eye for detail and if a game keeps doing it wrong in my opinion, I'll say so, or straight-up drop it if it's bad enough. It looks like this one has too many issues for me at this point, but I really do hope that changes someday. If and when it does, I may give it a go, as I'd like to see a good survival-style game. I just don't want to have to deal with unrealistic physics, lag spikes, griefing or arbitrary systems in order to do that.thanks for pointing that out. I tried to play and meh... days and nights pass just by too fast, and the game is a tad unrealistic, so you can easily spend a whole afternoon or more just cooking a fish... meaning, trying to get the fire to heat it and so on so it cooks... in reality, being a total noob at cooking it took me bit less than an hour with some screw ups involved. Also, you should have an advancement skills system so things take less time to do over time, just like in real life.Its still is sadly, a brutal mess... too many so called features put in, not enough time to mature even a single of them... if a game is free it should also be better if there are less things to do but those things are stable, functional and playable... like the simple crazy party games, for example.I am surprised the game has been going on for such a long time and yet almost none of these trivial things are getting improved, honestly I also do not understand how some people can be just too addicted to this, but to each their own.

URL: https://forum.audiogames.net/post/486502/#p486502




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Re: Survive the Wild!

2019-12-18 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Survive the Wild!

Jayde wrote:Oh, I absolutely love the concept itself. But I'm really, really picky about the games I like. You can probably see this much with the way I criticize some of them. I've got an eye for detail and if a game keeps doing it wrong in my opinion, I'll say so, or straight-up drop it if it's bad enough. It looks like this one has too many issues for me at this point, but I really do hope that changes someday. If and when it does, I may give it a go, as I'd like to see a good survival-style game. I just don't want to have to deal with unrealistic physics, lag spikes, griefing or arbitrary systems in order to do that.thanks for pointing that out. I tried to play and meh... days and nights pass just by too fast, and the game is a tad unrealistic, so you can easily spend a whole afternoon or more just cooking a fish... meaning, trying to get the fire to heat it and so on so it cooks... in reality, being a total noob at cooking it took me bit less than an hour with some screw ups involved. Also, you should have an advancement skills system so things take less time to do over time, just like in real life.Its still is sadly, a brutal mess... too many so called features put in, not enough time to mature even a single of them... if a game is free it should also be better if there are less things to do but those things are stable, functional and playable... like the simple crazy party games, for example.

URL: https://forum.audiogames.net/post/486502/#p486502




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Re: My new game!

2019-11-17 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: My new game!

hahahahhaa just... it not having any documentation, sort of disturbed me, but I just laughed hard. This could be similar to how clicks for the notetakers was.. you sort of reply to noises using the space bar.. throw kisses!shows how fragmented community is as well, especially with the reporting, as if that would give them admin .. god status. hahahaha

URL: https://forum.audiogames.net/post/477373/#p477373




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Re: First Audio Hand Cricket Game coming soon tonight according to IST

2019-11-12 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: First Audio Hand Cricket Game coming soon tonight according to IST

oh, never heard of this apparently popular South Indian game. Its like a more advanced version of rock paper and scissors. Awesome stuff!

URL: https://forum.audiogames.net/post/475998/#p475998




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-29 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you actually can destroy the battleship using something from the sky racer shop and earn a bonus item, but it does take long indeed. You don't have to destroy it to be able to pass the stage though.for leveling up, you should decide how much more health points you need, how much more defense, and so on, but its hard to tell because it really depends on your individual character. And I believe what allows your sky racer to automatically fire is a collection item, so you should open the collectables menu by pressing C I think it was, locating the item and pressing delete to get rid of it, or save it in the warehouse on stage one.

URL: https://forum.audiogames.net/post/471110/#p471110




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-29 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you actually can destroy the battleship using something from the sky racer shop and earn a bonus item, but it does take long indeed. for leveling up, you should decide how much more health points you need, how much more defense, and so on, but its hard to tell because it really depends on your individual character. And I believe what allows your sky racer to automatically fire is a collection item, so you should open the collectables menu by pressing C I think it was, locating the item and pressing delete to get rid of it, or save it in the warehouse on stage one.

URL: https://forum.audiogames.net/post/471110/#p471110




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-28 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

as far as I know, black fireball is an invincible enemy. There is absolutely noting you can do to kill it. But if you want to be able to retrieve the key to the jukebox you should fly on the super UFO.

URL: https://forum.audiogames.net/post/471056/#p471056




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Rock, paper and scissors!

it works perfectly here. three suggestions: 1. Make a small pause when the computer selects an element and have the speech announce what it was after the sound finished playing, so its a bit more surprising and interactive.2. Lower the music during game play if possible3. Have sounds for different losing or wining events, like crumbling paper when you choose paper and computer chooses rock, or paper being cut when one chooses scissors and the other paper,  and so on. given your level of programming I don't think this is very hard to do, you already have achieved a lot and congrats. !

URL: https://forum.audiogames.net/post/470669/#p470669




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Rock, paper and scissors!

it works perfectly here. three suggestions: 1. Make a small pause when the computer selects an element and have the speech announce what it was after the sound finished playing, so its a bit more surprising and interactive.2. Lower the music during game play if possible3. Have sounds for different events, like crumbling paper when you choose paper and computer chooses rock and so on. given your level of programming I don't think this is very hard to do, you already have achieved a lot and congrats. !

URL: https://forum.audiogames.net/post/470669/#p470669




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Re: Mailman has been released!

2019-10-18 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

ah, so I was right! I tried what I thought it was (I discussed this before) and it worked a charm, though I guess you need to keep on stocking up to prevent those from coming back  up again. The thing is that I never dared to tried it because the general rule has an exception for grids 2 and 3 which really does not make sense to me at all, since its actually the opposite of what I have experienced.

URL: https://forum.audiogames.net/post/469275/#p469275




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Re: Mailman has been released!

2019-10-17 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

amerikranian wrote:I can tell you how you get rid of pits if you so wish.well, a hint would be nice, but at least I am glad there is a way hehethough I suspect this can happen when there is a particular sound that changes everything around you?

URL: https://forum.audiogames.net/post/469136/#p469136




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-17 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

Ugh, entitlement everywhere. I apologize to the original poster for those people that clearly are doing a bit bad in reading comprehension. Anyway, I would think a discussion of the story content is good, always happy to see more people interested into developing such games.To those who are failing reading classes and will keep on asking Whether the game will have 4d extra equalized boosted sound, personalized voice acting that responds to your candy craving, replay value so you don't feel lonely, or whether it can be controlled using your shoulder and upper back muscles via an electrode strap is none of your business.

URL: https://forum.audiogames.net/post/469135/#p469135




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Re: Mailman has been released!

2019-10-14 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

mmm if you keep bringing water towards where the fire is, I believe you could put it  out but I forgot if this was true or notanother spoiler ahead: if you grab a board in the wooden area below the one you start (at whatever, 30) and then use them on the rightmost side or wall, the area will expand a bit towards that side. Not sure what else this does, except probably get you points. You can actually grab as many boards as you can fin and just keep using them all the time.I have not explored the other areas to know if there are more things worth mentioning.

URL: https://forum.audiogames.net/post/468485/#p468485




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Re: Mailman has been released!

2019-10-14 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

another spoiler ahead: if you grab a board in the wooden area below the one you start (at whatever, 30) and then use them on the rightmost side or wall, the area will expand a bit towards that side. Not sure what else this does, except probably get you points. You can actually grab as many boards as you can fin and just keep using them all the time.I have not explored the other areas to know if there are more things worth mentioning.

URL: https://forum.audiogames.net/post/468485/#p468485




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Re: Mailman has been released!

2019-10-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

haha, I managed to stay alive for a good 4 minutes or so! and to my surprise got 60 points. I guess, and hope, that I am doing things right. The fountain has a rather interesting use and its actually pretty logical, but have not fiddled enough with it to bother. Same is probably true with boards. Other areas I have not explored much, and yet have to figure out how to stop the chaos for a bit and if there is truly a way to get rid of pits. Arrows scare me lol but I think I am getting somewhere. The game could have sounds for when you do things right (besides delivering mail) but I guess that looking at your score as soon as you think you have accomplished something helps.

URL: https://forum.audiogames.net/post/468256/#p468256




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Re: Mailman has been released!

2019-10-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

haha, I managed to stay alive for a good 4 minutes or so! and to my surprise got 60 points. I guess, and hope, that I am doing things right. The fountain has a rather interesting use and its actually pretty logical, but have not fiddled enough with it to bother. Same is probably true with boards. Other areas I have not explored much, and yet have to figure out how to stop the chaos for a bit and if there is truly a way to get rid of pits. Arrows scare me lol but I think I am getting somewhere.

URL: https://forum.audiogames.net/post/468256/#p468256




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Re: Mailman has been released!

2019-10-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

haha, I managed to stay alive for a good 4 minutes or so! and to my surprise got 60 points. I guess, and hope, that I am doing things right. The fountain has a rather interesting use and its actually pretty logical, but have not fiddled enough with it to bother. Other areas I have not explored much. Arrows scare me a bit, but I think I am getting somewhere.

URL: https://forum.audiogames.net/post/468256/#p468256




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Re: Mailman has been released!

2019-10-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

you sure you cannot use items in the wooden area? for some reason, I managed to use a board there in one of the corners. I am still failing to get the whole picture of every area, so it gets difficult especially because things start happening a bit too fast re: bombs, ghosts and so on. I believe that delivering a letter does help a lot. And why is it that I keep losing health as well, I have not really fell hard or anything. Trolls appear to be restricted to the stairs only.  Got special items, but no idea what they are or what they even do.

URL: https://forum.audiogames.net/post/468139/#p468139




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Re: Mailman has been released!

2019-10-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

thanks a lot for taking time out of your day and stuff to implement the fixes. I am getting the hang of the game some more now but i confess its a bit difficult hahaRe: criticisms, I would agree that they were just bordering into impulsive frustration. But then again, sadly, most users are just good at that and nothing else.

URL: https://forum.audiogames.net/post/467331/#p467331




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

oh I remember when I leveled up a bunch. When I killed the magic ball. That sound was just too loud

URL: https://forum.audiogames.net/post/466939/#p466939




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Re: Mailman has been released!

2019-10-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

alright, then my next task is figuring out how to get rid of a pit lol

URL: https://forum.audiogames.net/post/466850/#p466850




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Re: Mailman has been released!

2019-10-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

the links are on the first post, they are direct download links. And the game uses audio and your screen reader to communicate information, mostly when you lose.Another suggestion, you could have a first time level or small tutorial that would pause the game temporarily and explain what a few things are, just enough to give a bit of a hint as to what the player should do without spoiling the whole thing.I remember, for example, aprone's game called revelation. That had almost no hints at all, and yet people weren't as vocal and everyone joined forces and figured many things out. Same is true with adventure at c colon. More so with the bk series, which were a big hit, even if they were not in English. But I guess times, perceptions and age groups in here change, a lot.I am trying to do more stuff, but it gets.. hard. Pits on a ladder, who would think these would appear, lol.

URL: https://forum.audiogames.net/post/466803/#p466803




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Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

well, this is a really interesting game, despite all of the silly criticism. Unfortunately, the lack of goals has got me puzzled. But its fun to avoid things like pits opening all of a sudden and to know you can actually jump over them, though it definitely gets harder. The ghosts are just annoying but nice to have because it gives you something to concentrate on killing. I really have not figured out other stuff, like what else am I supposed to do besides delivering mail. A learn sounds option or a description of them would have been nice. At least a list  of what items I can get would also have been nice. But well, at least I got to 45 points. You should also point out that the ladder has a door sound and that you can get from one area to another by climbing on it and mention at least how many areas there are. I have not a clue what the fountain does, either.Looking at the sounds you apparently have appearing powerups, and you can use boards. probably to cover up pits? mm

URL: https://forum.audiogames.net/post/466713/#p466713




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Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

well, this is a really interesting game, despite all of the silly criticism. Unfortunately, the lack of goals has got me puzzled. But its fun to avoid things like pits opening all of a sudden and to know you can actually jump over them, though it definitely gets harder. The ghosts are just annoying but nice to have because it gives you something to concentrate on killing. I really have not figured out other stuff, like what else am I supposed to do besides delivering mail. A learn sounds option or a description of them would have been nice. At least a list  of what items I can get would also have been nice. But well, at least I got to 45 points. You should also point out that the ladder has a door sound and that you can get from one area to another by climbing on it and mention at least how many areas there are. I have not a clue what the fountain does, either.

URL: https://forum.audiogames.net/post/466713/#p466713




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Re: Accessiware Presents: Who Wants To Be A Millionaire?

2019-10-01 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Accessiware Presents: Who Wants To Be A Millionaire?

oh,nice game indeed. The acting could have been a bit more dramatic,less bitter, but there are some funny things none the less. I have to admit that some questions are just hard, even at the beginning. But very nice indeed, all of the music brings a lot of nostalgia to the game.

URL: https://forum.audiogames.net/post/465591/#p465591




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Re: InstraPlanet, my first BGT project

2019-09-28 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

well as much as I have read about it, no one has complained about licensing issues, and there are just too many albums out there with the samples used as instruments. There is a windows based audio encoder, a fan page for it that has not been taken down or anything, and many sites offer it as free libraries for some sample based players so its most likely safe.

URL: https://forum.audiogames.net/post/464913/#p464913




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Re: InstraPlanet, my first BGT project

2019-09-27 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

honestly I cannot remember and I would be surprised if licensing restrictions exist, but you could add: speak n spell as a rather unique instrument

URL: https://forum.audiogames.net/post/464857/#p464857




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-17 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

thanks, very well said to these last two posts above mine. Why do I say those people cheat through everything__ simply, they hacked their files, very evident when they are online playing for example, math games and other stuff.

URL: https://forum.audiogames.net/post/462490/#p462490




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-09 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

speaking of battles. There has been this very annoying phenomenon especially from the latino spanish speaking community (I am a latino but I will never belong to that, thank you very much) who normally cheat through everything. In addition to passing cheated save files, math add ons and scripts and so on, some built decks made by who knows whom. One of them has to do with pairing many arrows and a bunch of barrier cards, so that arrows normally take out about 80 plus health points. I have seen that so many times that it frankly makes battles boring and people fail to come up with original, surprising strategies. I, of course, built a deck that is almost an anti arrows deck, and it keeps you going for quite a while for the longer battles because there are various ways to work with restoration and deduction of health points from your targets. So people will fight with me battle in online mode one on one, and then realize that I can parry their stuff and am about to win and then they just quit. SO what is the point of a game, if you clearly do not  know how to lose or even be a bit creative and use your brain? you enjoy things either way if you really are passionate and serious about gaming. But I guess, ages for anything have really come down and it really shows.

URL: https://forum.audiogames.net/post/460616/#p460616




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-09 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

speaking of battles. There has been this very annoying phenomenon especially from the latino spanish speaking community (I am a latino but I will never belong to that, thank you very much) who normally cheat through everything. In addition to passing cheated save files, math add ons and scripts and so on, some built decks made by who knows whom. One of them has to do with pairing many arrows and a bunch of barrier cards, so that arrows normally take out about 80 plus health points. I have seen that so many times that it frankly makes battles boring and people fail to come up with original, surprising strategies. I, of course, built a deck that is almost an anti arrows deck, and it keeps you going for quite a while for the longer battles because there are various ways to work with restoration and deduction of health points from your targets. So people will fight with me battle in online mode one on one, and then realize that I can parry their stuff and am about to win and then they just quit. SO what is the point of a game, if you clearly do not  know how to lose? you enjoy things either way. But I guess, ages for anything have really come down and it really shows.

URL: https://forum.audiogames.net/post/460616/#p460616




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can get annoying pretty fast. Not being able to junk cards would be advantageous because you would just have many more cards than your opponent. Confusion needs a shorter sound and getting hurt when changing types is just ridiculous, but again, a random thingalso, there are ways to awaken your allies. The point of battling is to get a very consistent strategy that will work, always, no matter what, and to design decks for every kind of situation. These are out there, otherwise we would not have options for battles with 9600 points. They would take literally hours to complete. That players take advantage to dare others to just crush them is both annoying but is also a learning experience, as you can pick up more strategies and so on.

URL: https://forum.audiogames.net/post/453270/#p453270




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can get annoying pretty fast. Not being able to junk cards would be advantageous because you would just have many more cards than your opponent. Confusion needs a shorter sound and getting hurt when changing types is just ridiculous, but again, a random thing

URL: https://forum.audiogames.net/post/453270/#p453270




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-23 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Vulcan_Raven wrote:1: the ability to be able to create Multiple player files with their own names, stats, and what not and choose from them with-in the game without having to copy and paste files.what? isn't one player enough for you? I really don't get the purpose for this2: A description of each world, their games, and ways to unlock the bonus mini games each world has to offer.  I know that one is a little bit out their, but hey, one could dream cant one?dreams come true sometimes3: A use for the coins.  As of now I don't think that they have a use.  Accept for just adding up everytime a world is played or replayed.  They could be used to buy mini games that were not unlocked for the worlds that have been already beat and or played or to buy more gems or crystals.  I say crystals and gems because they can go fast in the rewards room.  For example, I would like to buy the castle wall mini game in well---the castle world.  I have tried and tried, and can not get 10 points to unlock that game.totally agreed

URL: https://forum.audiogames.net/post/443582/#p443582




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-05-01 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I think that message said:hi, one more bug.And then I totally got lost... what exactly is a waiting card?

URL: https://forum.audiogames.net/post/430688/#p430688




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I would absolutely love facing the battle arenas with more than the default, just like how you get to battle online. I wonder what strategies bots use when you have like 1 health points! lol

URL: https://forum.audiogames.net/post/414596/#p414596




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

What the hell do the symbol cards do?they facilitate multi-type decks somewhat so you do not drop levels  when using attacks from secondary types. They also strengthen certain attacks as discussed before, but make you weaker to these as well, so be careful. Seriously, you use them, and it gives you two new symbol cards in your hand, which are supposed to power up major symbol attacks or...something? But I don't see any such cards. So...what?there are two types that mainly and exclusively work with symbol cards, and this is the annoying bit of that strategy.  Fairy and dark. You need to get them both to level 30 before they will even be useful (which means at least 30 turns have to pass). Fairy transfers the symbol cards in your hand to your opponent, and then you have to wait so that another symbol card appears and generate a few. Then dark type has an attack which is called deadly symbol. It does make your enemy  lose very big amounts of health when used, though. That is why battles with over 300 health points exist once you unlock these options for online servers ETC and most people go with that strategy so you better have some protection symbol cards.I had no idea about symbols boosting certain cards, but nice to know. Ground has got a few cards for symbol re-use, but meh, not really worth it.

URL: https://forum.audiogames.net/post/414396/#p414396




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

well, when I am battling online and my allies die, there is not much of a point on keep on using a purely built support deck because you have no one to use these support cards... so what if their effect could be reversed or applied to yourself when that happens?

URL: https://forum.audiogames.net/post/410884/#p410884




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

When on, every time a projectile is about to impact you, it will be reversed by you're crack man, to impact the enemy instead.how far away must you be from the missile? I think they were being used (loud noises made this almost impossible to hear) but sometimes sky racer would get hit, others not. Or is this how they are supposed to work?

URL: https://forum.audiogames.net/post/410834/#p410834




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I have no idea how you use the crackMan even though I have 15 of them

URL: https://forum.audiogames.net/post/410514/#p410514




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I have no idea how you use the crackMan

URL: https://forum.audiogames.net/post/410514/#p410514




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

gosh! how can you possibly beat the 18-4 boss

URL: https://forum.audiogames.net/post/410344/#p410344




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Re: Bokurano Daibouken 3 : secondary topic

2019-01-30 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I want to take care of many enemies  myself instead of doing it with Karla.. just for the fun of it, if nothing else. To me these levels are fine they way they are and I appreciate that the game lets you replay most of those without her now.

URL: https://forum.audiogames.net/post/408503/#p408503




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Re: Bokurano Daibouken 3 : secondary topic

2019-01-30 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I want to take care of many enemies  myself instead of doing it with Karla.. just for the fun of it, if nothing else.

URL: https://forum.audiogames.net/post/408503/#p408503




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-27 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi, 228 is oil installation

URL: https://forum.audiogames.net/post/407875/#p407875




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-14 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

oh yeah, in English is called oil installation. It unlocks a world. I would not have really tips for it... except that the heel in the water hates when you first do down, then right, then up, then left, then down and so on. The electric current is skipped by bouncing over it, though make sure you are not too far right or left of the field. There is a button that lets you disable the annoying sound usually at the beginning of every new section.I really need tips for the dragon scales game. If I unlock that, building a path and numbers quiz I would have everything finally unlocked!

URL: https://forum.audiogames.net/post/405343/#p405343




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-14 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

oh yeah, in English is called oil installation. It unlocks a world. I would not have really tips for it... except that the heel in the water hates when you first do down, then right, then up, then left, then down and so on. The electric current is skipped by bouncing over it, though make sure you are not too far right or left of the field. There is a button that lets you disable the annoying sound usually at the beginning of every new section.I really need tips for the dragon scales game. If I unlock that and numbers quiz I would have everything finally unlocked!

URL: https://forum.audiogames.net/post/405343/#p405343




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-14 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

oh yeah, in English is called oil installation. It unlocks a world. I would not have really tips for it... except that the heel in the water hates when you first do down, then right, then up, then left, then down and so on. The electric current is skipped by bouncing over it, though make sure you are not too far right or left of the field. There is a button that lets you disable the annoying sound usually at the beginning of every new section.

URL: https://forum.audiogames.net/post/405343/#p405343




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Re: The Killer

2019-01-12 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: The Killer

uh..don't give up on whatthe game is shareware anyway, so why even bother re-posting things here. If you wanted fame you got it, in a terribly bad way

URL: http://forum.audiogames.net/post/404883/#p404883




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Re: Survive the Wild!

2019-01-11 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Survive the Wild!

3777  and 3778... it has been said  over and over and even by the same developer that extraction, IS NOT OK. Respect that. Its just like when you are at school and you ask a friend to stop bullying you. You have to respect that. What is so amazingly impossibly difficult about it?you hold developers responsible for good quality of games but yet you expect them also to encrypt their sounds. If one does not become possible because it depends on the other, but you are complaining to death about how the game is too unstable and whatnot, then please put on a skill show an enlighten us how a game like this is done, but complaining will certainly get you absolutely nowhere.no wonder why there are less and less devs around.

URL: http://forum.audiogames.net/post/404718/#p404718




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Re: Flash Cards for Memory Processing

2019-01-08 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Flash Cards for Memory Processing

what programming language is this in.. I am not anywhere near confident with any to add other functions I just thought could help though they are simple things

URL: http://forum.audiogames.net/post/404063/#p404063




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Re: Flash Cards for Memory Processing

2019-01-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Flash Cards for Memory Processing

I could add musical terms hehehe... or maybe English to Spanish language pairs. Subjects I am confident I know, since they are part of my daily life anyway.could you put this up on  git? I think it would be easier re: source code and such. If you do not have an account I do have one and could upload

URL: http://forum.audiogames.net/post/403800/#p403800




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Re: Flash Cards for Memory Processing

2019-01-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Flash Cards for Memory Processing

this is very nice!I would have liked a sound for reviewing each side of the card, and a command for a new set when you are in the middle of one, too. A  clarification to enter the name of the text file where a data set though that an extension is not needed is useful. But the rest is just fantastic. Have not had any problems. When I first ran this windows defender came up for a quick security check but it runs flawlessly.Hopefully this will help me learn french vocabulary faster!making this go mobile would be a hit as well, but then again I am asking for too much hehe

URL: http://forum.audiogames.net/post/403773/#p403773




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Re: Flash Cards for Memory Processing

2019-01-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Flash Cards for Memory Processing

this is very nice!I would have liked a sound for reviewing each side of the card, and a command for a new set when you are in the middle of one, too. A  clarification to enter the name of the text file where a data set though that an extension is not needed is useful. But the rest is just fantastic. Have not had any problems. When I first ran this windows defender came up for a quick security check but it runs flawlessly.

URL: http://forum.audiogames.net/post/403773/#p403773




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Re: Flash Cards for Memory Processing

2019-01-07 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Flash Cards for Memory Processing

this is very nice!I would have liked a sound for reviewing each side of the card, and a command for a new set when you are in the middle of one, too. But the rest is just fantastic. Have not had any problems. When I first ran this windows defender came up for a quick security check but it runs flawlessly.

URL: http://forum.audiogames.net/post/403773/#p403773




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Re: Crazy Party: mini-games and card battle! (beta63)

2018-12-21 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

The game use now the braille function, so maybe it become possible to play with braille.ave not tested, but oh yes yes yes yes!

URL: http://forum.audiogames.net/post/399822/#p399822




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Re: Ear Hockey from Microsoft

2018-12-21 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

I have done the little hack as it is not available here yet and it works no need to restart. But, do you really really really need a Microsoft account to play this thing?Since I have a microsoft account but it has trouble logging in, always throws an unspecified message that goes  error please try logging in later, i decided to use an independent microsoft app store generation page to download the file independently, and installed it but when I run the game it always keeps on saying error verifying your account and the app will just not run. This has not happened with other apps I have downloaded this way, so not sure what is up.edit: turns out that I had an old microsoft account and the wrong device was linked to it. So if you open the store app, then go to settings, you should be able to manage your devices from there. i removed my laptop and then that link turned into get apps from the store, at which point I was able to install it without any problems and could do so without a Microsoft account. When I opened the ear hockey in the store I pressed the get button and then a prompt was advertising the account in terms of sign in anywhere and blah blah using a Microsoft account so I hit no thanks an the app was downloaded. It runs now. It takes a bit for me to get used to how the ball moves, especially when it is coming towards me because it abruptly moves to the sides sometimes, I guess that means I have hit it at an angle. A bit strange but its a fun little time killer.Oh right. Its nice that pressing the space bar during game play (when the ball is rolling) will pause the game, but this is not mentioned anywhere yet. Another thing, settings are not saved. Its trivial, because there are not many at the moment, but its annoying to have to set them every time, too. Have not tried an online match! but it shall be fun.

URL: http://forum.audiogames.net/post/399814/#p399814




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Re: Ear Hockey from Microsoft

2018-12-21 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

I have done the little hack as it is not available here yet and it works no need to restart. But, do you really really really need a Microsoft account to play this thing?Since I have a microsoft account but it has trouble logging in, always throws an unspecified message that goes  error please try logging in later, i decided to use an independent microsoft app store generation page to download the file independently, and installed it but when I run the game it always keeps on saying error verifying your account and the app will just not run. This has not happened with other apps I have downloaded this way, so not sure what is up.edit: turns out that I had an old microsoft account and the wrong device was linked to it. So if you open the store app, then go to settings, you should be able to manage your devices from there. i removed my laptop and then that link turned into get apps from the store, at which point I was able to install it without any problems and could do so without a Microsoft account. When I opened the ear hockey in the store I pressed the get button and then a prompt was advertising the account in terms of sign in anywhere and blah blah using a Microsoft account so I hit no thanks an the app was downloaded. It runs now. It takes a bit for me to get used to how the ball moves, especially when it is coming towards me because it abruptly moves to the sides. It strange but its a fun little time killer.

URL: http://forum.audiogames.net/post/399814/#p399814




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Re: Ear Hockey from Microsoft

2018-12-21 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

I have done the little hack as it is not available here yet and it works no need to restart. But, do you really really really need a Microsoft account to play this thing?Since I have a microsoft account but it has trouble logging in, always throws an unspecified message that goes  error please try logging in later, i decided to use an independent microsoft app store generation page to download the file independently, and installed it but when I run the game it always keeps on saying error verifying your account and the app will just not run. This has not happened with other apps I have downloaded this way, so not sure what is up.

URL: http://forum.audiogames.net/post/399814/#p399814




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-17 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

wow, the battle issue is strange, really weird, I guess its a sync problem between both computers, its like the A I's are working independently

URL: http://forum.audiogames.net/post/399281/#p399281




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Re: Survive the Wild!

2018-11-05 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Survive the Wild!

oh wow. Read some posts in here and now I understand most things. Besides The whole thing being so unrealistic and unplayable, couple all of that with immortal admins a rather immature bunch for a community, many bugs, a terribly slow download speed for the massive installer  and its a perfect disaster of a game. Happily uninstalling now.

URL: http://forum.audiogames.net/post/391252/#p391252




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Re: Survive the Wild!

2018-11-05 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Survive the Wild!

oh wow. Read some posts in here and now I understand most things. Besides The whole thing being so unrealistic and unplayable, couple all of that with this and its a perfect disaster. Happily uninstalling now.

URL: http://forum.audiogames.net/post/391252/#p391252




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Re: the life in world: my first game!

2018-10-30 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: the life in world: my first game!

and what is going to be the next post a month later! or a year later? oh, yeah, the game is almost.. .almost here! just bumping this will never help anything.

URL: http://forum.audiogames.net/post/389700/#p389700




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Re: Bokurano Daibouken 3 : secondary topic

2018-03-30 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you know.. I just got stuck to using the royal jelly . its way faster than the damage friend

URL: http://forum.audiogames.net/viewtopic.php?pid=357476#p357476




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Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi, the search feature does exist. In any menu or list you can press F, then type your query then press tab and it will find it for you. The queries are case sensitive so Magic will find your magic ball, and magic won't. You can also press f3 to search for the next match.

URL: http://forum.audiogames.net/viewtopic.php?pid=356206#p356206





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Re: Scrolling Battles, You're World, online platforming exploration game

2018-03-10 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

hi. game is working fine. does anyone know where the heck the program stores its settings? I just cannot remember my password and recently switched computers .. I know my user account has not been deleted because the map I created some time ago still shows up. but i cannot recover my password. If my account has been deleted then well.. that sucks because I had quite a lot of goods there.

URL: http://forum.audiogames.net/viewtopic.php?pid=355213#p355213





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-21 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

uh, i never knew what these chaos nuts really did . they are a bit tricky to get but you can also eventually craft them at stage 16's shop.

URL: http://forum.audiogames.net/viewtopic.php?pid=353224#p353224





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Re: Scrolling Battles, You're World, online platforming exploration game

2018-02-20 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

so after playing the game lots...a few suggestions1. Make some more unlockable stuff  like shields for hazzards, or points/zones on maps so that users could recover some health without resorting to potions. Or items scattered could have some effects like increasing speed or jump (in maps on which shoes are not allowed) or heal or unlock doors for you ETC.2. Chat sometimes is buggy and sometimes messages do not get sent so I have to keep on sending them again and again.I am happy with the rest so far. Some maps are just terrific fun, others really hard, others demand lots of strategy and thinking so people are really being creative at building.

URL: http://forum.audiogames.net/viewtopic.php?pid=353182#p353182





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-13 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

re: getting many clear medals.. yes, just re-play 25-5 of the mode you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=352061#p352061





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Re: Scrolling Battles, You're World, online platforming exploration game

2018-02-12 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

oh so game is back, I see. To delete things from a map you have to get the map in text form, paste it into a blank document in notepad, modify the text there and then send the map again to the server. I got my user account deleted. in the process. really nice

URL: http://forum.audiogames.net/viewtopic.php?pid=351897#p351897





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Re: Scrolling Battles, You're World, online platforming exploration game

2018-01-29 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

this game is addicting. there are some challenging, really challenging ones. I feel so much relief when I made it over across a huge pit or something.. the rewards you get for just finishing the map alone (without the coins part) are in itself... just so satisfying.. you feel like you give some purpose to your life.. and then.. you realize it took you 45 minutes to strategically think through so you would not die over and over. lolthere are some unofficial, fun ones as well which do not necessarily involve you killing yourself. Nice concept I wish there could be a few more abilities like heal the player by getting certain items like food or something. SO it does not turn into a fighting, shooter, massacre game.. just a building exploration and chill out one, which to me there aren't really many of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=34#p34





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Re: Scrolling Battles, You're World, online platforming exploration game

2018-01-28 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

how do I exit a map? I tried playing the jumping the rope one and... just gave up. I am in the middle of a whole bunch of ropes, made it past the second checkpoint at least. and no, opening the chat window or prompt then typing /changemap main 0 0  does not work.

URL: http://forum.audiogames.net/viewtopic.php?pid=349810#p349810





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Re: Bokurano Daibouken 3 : secondary topic

2018-01-27 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

fight and defeat the magic ball, (secret spot on stage 18-3 only reachable with magic ufo). You can probably do it when your level gets to 3800 or so. I will not disclose any more because I guess that is all you need to know and because I already did on another forum thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=349638#p349638





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Re: Bokurano Daibouken 3 : secondary topic

2018-01-14 Thread AudioGames . net ForumNew releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@2,275you need to beat the game on super wolf mode @2,276no setup english file but once you buy the translation you should unzip it to the same folder that contains the game and that should work.

URL: http://forum.audiogames.net/viewtopic.php?pid=347614#p347614





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