Re: If there would be a way for getting your sight back, would you do it?

2018-02-18 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: If there would be a way for getting your sight back, would you do it?

Amit, JaseK, and Nocturnus, very awesome posts!Amit, your English was very adequate, and I understood you clearly. You really spoke a beautiful message, and I really hope you continue to have that attitude. Those are the kinds of things we need to have said.JaseK those stories sound absolutely horrible. I've experienced similar embarrassment but nothing on that level requiring the cops to be called. The way you explained everything really compelled me and echoed some feelings I've had over the years.Nocturnus, you make a really good point about being able to revert to darkness if things didn't go well. This was something I thought about but didn't get around to writing down.

URL: http://forum.audiogames.net/viewtopic.php?pid=352777#p352777





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Re: If there would be a way for getting your sight back, would you do it?

2018-02-18 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: If there would be a way for getting your sight back, would you do it?

Well, I'm not sure if the op was asking if you'd want your sight back if you previously had it during early childhood or something, or if you'd want it back even if you never had it. I never had sight, so I'm going to take it from that angle.braille0109 wrote:this is never the life I wanted, and it never will be. requiring sighted for something stupid as using the BIOS in your computer, to either rely on family members or public transport...I totally agree with this. I try not to feel miserable about it, and my ability to ward off the "Why me" attitude has drastically improved as I've gotten older, but still. There isn't a day that goes by when I do wish I wasn't dealt this hand. But I can't do anything about it now.I once was told by my girlfriend's dad that because I was blind I'd always be at a disadvantage because of not being able to see, so I'd have to work 10 times harder to keep up with everyone else. At first I was inclined to agree with this, then I stopped and thought about it. Maybe during my depressive moments (which come more often than I like to admit), I would agree with that. But on the whole, it is just sad and discouraging to think that way. Sure I might not be happy about being blind, but I don't consider it as an uphill battle just to keep pace with sighted peers. I feel quite the opposite actually. I've given up doing those uphill battles. If I put a lot of effort into something, it's not because of my blindness, it's because I want to put the effort in. I don't use my blindness as a motivator to get things done or to prove that I can accomplish a challenge, and I think that's part of why I've been able to accept it more easily.Even so, if you asked me if I'd want sight, I'd still jump on that. As a child I would not have hesitated or thought about it. And I'm pretty sure a fair number of sympathetic sighted people wouldn't hesitate or think much about it either, and would tell me to do it. But I know now it isn't that simple. Realistically I would never have a normal life even if I could see right now. At the age of 25 my brain is far outside that childhood plasticity where it can just learn complex things and make them second-nature. Sure I could probably find some ways to make use of sight if I had it now, but it would never be the same as someone who was born with sight. There are stories you can read about people who have gone blind for years and were able to get their sight back, and they say they really can't make much practical use of their vision because their brain still hasn't learned how to interpret visual input fluidly. Even so, I'd still be eager to try. I'd be more cautious than I would've been as a child, and I certainly would be more anxious about the whole thing, but I would love the chance of a lifetime. All that would have to happen is to either find some way to re-attach my retinas, or bypass the retina (I went blind from rop), and I heard at least a few years ago that research for such people was encouraging though it will probably be in its infancy for a while. I'd love to try documenting/journaling my experiences somehow if I could. I'd want to try to learn to read print, or maybe play some video games. Driving was never something I cared about and honestly I wouldn't trust myself with a car, but that's for the very distant future and I can't really process that at the moment. I think my biggest downfall would be my hope. Even now I'm getting myself wound up over the possibilities, and I don't take failure too well. Ah well, at least it's not something that I'll have to think about for a while.People have told me that I shouldn't bother because the shock would be too great. That's a fair point, though I hope that I would find some way to prepare for it so that at least I could cope. I think just being aware of it would help me somewhat, though I can't really say. Right now that's not a major concern of mine. It's not like I'm expecting it to happen so I don't really need to contemplate it just yet.Some people have told me that I should be proud of being blind instead of resenting it because it makes me different and I shouldn't want to take that special thing away. A couple people take their differences to extremes and try to convince the rest of the world to treat them a certain way because their blindness means or doesn't mean something. I understand the angles they are coming from, or at least I try to. I really do. But I still can't find a reason to be happy about being blind or to fight for societal reform.Humans are humans, and our reaction to disability is, I believe, just part of our nature. Even though it's changed over the years, forcing change often leaves a bad taste in the mouth. The best we can do is to make things more accessible to those with disabilities, and to educate each other. All I ask from someone is to give me an honest chance when they meet me and try 

Re: CV Piano VstI - How to make it work?

2018-01-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: CV Piano VstI - How to make it work?

I've used this VST before. I'm not sure if it's paid or not. I got it to work and I never had to buy anything. I'm not sure what VST Host you're using, but I do remember it being weird. In VST Host, if memory serves, I had to go to the plug-in menu, then the window submenu, then hit edit. This will take you to the plug-in's GUI and I think? that is what I had to do to make it work. I could be very wrong about this, though. In any case, I'd recommend using OCR if you can to read the screen, or asking someone what the screen says.A few points to keep in mind. CV Piano afaik is not unsampled. It does have samples, it just uses clever filtering and other tricks to process those samples in different ways. I didn't like the sound of the piano much to be honest. At very high velocities, it became piercing. I love bright pianos but this one was over the top, like it was trying too hard to be brighter than it could be. It also has a reverb that I couldn't find a way to get off, and notes sometimes cut off and made odd clicking sounds. Whether this is a demo limitation or something, I don't know. But I'm almost positive it's discontinued because if I recall correctly, it uses the gigastudio player, or at least a runtime version of it, and Gigastudio was discontinued years ago.If you'd like, you can message me (e-mail doesn't work), and we can compare notes and I can try to help you get it working.Also if you want nice pianos, Addictive Keys is a good choice. You might also be interested in Toontrack's EZ Keys. It's meant to be a songwriter's companion so it can provide auto-accompaniment and other things if you're not a piano player, but you can use EZ Keys strictly as virtual pianos, which is about all I've managed to do with it. Each piano for EZ Keys is a little pricy ($179 IIRC), and I've never purchased one because I ended up buying the ones from VI Labs which fit my needs better. But EZ Keys have their own character, and if it's a contemporary romantic bright sound you're after, I think they will do really nicely (The VI Labs and Addictive Keys would too, but EZ Keys sticks out to me). All of the pianos shine with character and they all have a crisp sound. Some settings are also assigned to automation so you can tweak some things. The EZ Keys pianos are smaller than both VI Labs and Addictive Keys are (most EZ Keys pianos are less than 1 gb but the others are a few GB at least), so they have some weak areas if you're really picky like I am, but in a mix you'd never notice. I can't help you use EZ Keys or aDdictive Keys much, since I only tried demos and never really got acquainted with their interfaces. I have no clue how accessible the authorization is if you decide to purchase any of them. With the Vi Labs pianos it's easy, as they use the ILock system which is a little annoying but doable, and I store my licenses on a dongle so I only had to deal with the ILock license manager once. I doubt you care much about that information, but thought I'd throw it out there.BTW if you want a gazillion other piano choices you can look at instruments for the Kontakt platform. The UVI Workstation platform, which is the thing that powers the VI Labs pianos, also has nice piano libraries as well if you want even more options. Can't comment about the accessibility of any of these, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=350172#p350172





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Re: KNFB reader, is it worth it?

2018-01-21 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: KNFB reader, is it worth it?

Hmm. I could never get KNFB reader to work well on documents with my IPhone 7, though I don't really scan that many printed documents and can't tell you how well either it or Seeing AI work on printed materials. I do know, though, that I've used KNFB Reader to scan PDF documents. I bought a synthesizer a while back and I couldn't find a text manual. The PDFs I found had no text in them because they were simply scans. KNFB reader was able, after some fighting, to scan it and export it as a text document. I'd be interested to see if Seeing AI could've done it better, but I don't think it can do that, and I had nothing on Windows that could either.I do find myself using Seeing AI more often. I've used it more than once to figure out if computers are working. One time I used it to tell that for some reason my USB keyboard wasn't working (at first I thought it was the sound card but then realized keystrokes weren't changing screens). Another time I used it to find out that my sound card wasn't working (I at first thought it was the keyboard but realized screens would change as I pressed keys, there was just no speech). So yeah. I find it useful for those things. In other words I don't use it all the time but when I need it, it helps, and I am super self-conscious about asking people to help me, so having Seeing AI is a big plus in those situations. On occasion I'm able to get Seeing AI to read the screens of synthesizers I use, though that rarely is possible. Sometimes I can get lucky, though.On the whole, I'm not really big into OCR apps yet because I just odn't ned to use them all that much. IMHO, KNFB reader isn't worth it at the $100 I think is standard price. But if it goes on sale, which it does fairly often, I'd say take advantage of that if you think you could use it. I ended up doing that and so I only paid $70 I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=348832#p348832





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missing some files

2018-01-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


missing some files

Hi all,After a rather unfortunate mess with my computer and accidentally reformatting an incorrect drive, I have lost several things which are very hard to come by. Most of which I will never get back as they were my own personal files that weren't shared with anyone, but other stuff I did download and can probably get back, at least in an initial state where I can try to bring them back up to speed.There's one specific thing I'm missing though, and I don't think I'll find it on my own, so I was wondering if someone else had it. It is the infovox 3 tts voices. The file was originally called ac.7z I believe, and a friend sent me a link to it a few years ago, which I managed to dig up, but which is no longer working. The link was http://4.onj.me/ac.7zDoes anyone have this folder or something similar? I do hope so, I really like some of those voices.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=345196#p345196





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Re: winamp woes, please help

2017-12-29 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: winamp woes, please help

Also a long time Winamp user here. Though I have Foobar and XM Play on hand, and am considering getting VLC too just to try it. Some people seem to like it a lot, so I wonder what they like about it. And am always open to mess with other players that people like.Dark, I think that in regard to rsn files, those files are just rar files with spc files inside. SO if your player can play spc files, and if it can decompress and play files from rar archives, it should? be able to play rsn files as painlessly as Winamp's input plug-in does. In fact I think that is exactly how that plug-in is working. Don't quote me on it, there may be more to it. But if you do ever decide to try other players, I'd be curious to know if it's that simple.While I love Winamp, I'm thinking about switching to Foobar because Winamp has been doing this odd thing where plug-in settings won't save if UAC is turned on or something like that. I don't know if it was the plug-ins I was using or if it's a Winamp thing, but I either had to copy and paste the ini configs to another location, edit them, move them back to their proper place and deal with the UAC and insufficient admin rights prompts, or just turn the damn thing off. I don't like UAC so turning it off was something I would've done anyway, but if I have more weird issues with Winamp, or if someone comes to me in a total fed-up-with-Winamp state, I'll just recommend a portable Foobar and be done with it.I also don't mess with playlists or libraries or anything like that, and I also get pedantic with manually navigating to my files and playing them that way. I wouldn't, however, refuse or lose interest in a player because things I'm not interested in are visible though. IMHO that's like a blind man dismissing a laptop because it comes with a built-in monitor. I am still trying to get my head around playlist management in Foobar, and admittedly everywhere else, as I have 2 blank ones in Foobar for some reason that I never consciously created. But here's the thing, if you don't care about such things, you don't have to worry about that. I've been using this copy of Foobar on and off for about a year and just now noticed this. Sometimes hotkeys won't execute if you have arrow keys assigned to something and you're in a tree view or something. So in that case, just tab a couple times until you're on a tab or a button and the arrow keys will work. It's not quite as touch and go as Winamp is in this way, and since I turned UAC off Winamp has been behaving itself so I still prefer it, but I haven't explored Foobar thoroughly enough to know what exactly can be customized, so I'm not going to knock it.Right now I have Foobar and XM play around for mainly experimenting really. I have both of them set up with basic Winamp-like hotkeys. With Foobar, I enjoy the wide variety of synths the midi plug-in allows you to use. It also supports several playback libraries for various chiptunes, which is handy for testing things. I wrote a chiptune once and a friend of mine told me it sounded scratchy and broken, so I think that's actually what inspired me to get Foobar, because it was the only Windows player that used the libraries his Mac player was using. I eventually found the problem and was able to fix it. Also I have a plug-in I think called vgmstream which allows you to play a fair number of audio filetypes from more modern games. I couldn't get the Winamp version to work. With Foobar the installation was much simpler and I had it up and running in less than 5 minutes.Also I use XM Play because the midi plug-in is updated more frequently than the Bassmidi driver which uses the same library. So the way I see it, the XM Play plug-in sort of gives previews of what Bassmidi would have when they update it. XM play can do true offline rendering so the timings of things are sample accurate, or at least they seem to be even when put under vigorous tests. A lot of things that use Bassmidi for rendedring aren't this accurate, though Foobar might be (haven't tested). There are a fair number of options in XM play's ini file too which can be changed to lye outside the limits of the UI, so messing with those is fun for extreme cases and sometimes useful. Since I prefer the Bassmidi libraries for general sound font use, I keep xM play around mainly for those above reasons.It also comes with some pretty good tracker module support which is at least better than what Winamp has, though I've heard there are even better libraries out by now and there are no doubt better plug-ins for Winamp too that I haven't gotten around to playing with. But, I doubt most people will care about midi and modules and obscure formats as I do. I'm just a weird person .SO at the end of it all, I'd say stick with Winamp if you prefer it. I'd be a hypocrite if I told you to do otherwise. There's nothing definitively wrong with it in my book other than the UAC thing, and that's a minor annoyance as I've 

Re: Reading books from BARD on PC

2017-12-03 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Reading books from BARD on PC

I can't help you with Bard on desktop, but I can tell you this much: When I used Learning Ally for textbooks in school, the daisy books were literally unencrypted mp3 files with other files designating the structure of the book so the player could interpret them. I found this sort of amusing. Seems with Bard books this is not the case, IIRC they are .3gp files using the AMR wb+ codec, and I don't konw of anything that supports that format, let alone being able to actually play the files as they might be encrypted hence the authorization key.For now, I just listen to the books on my IPhone, but I'm not sure what options are available to you if you don't have an IOS device. I really have tried to stay away from getting specialized hardware like a book reader that is meant for the blind, I instead want to integrate as much of my needs into the mainstream world as possible. I know if I didn't have an IPhone, listening to Bard books would be a whole lot more annoying. This saddens me a fair bit. 

URL: http://forum.audiogames.net/viewtopic.php?pid=340922#p340922





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Re: Reading books from BARD on PC

2017-12-03 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Reading books from BARD on PC

I can't help you with Bard on desktop, but I can tell you this much: When I used Learning Ally for textbooks in school, the daisy books were literally unencrypted mp3 files with other files designating the structure of the book so the player could interpret them. I found this sort of amusing. Seems with Bard books this is not the case, IIRC they are .3gp files using the AMR wb+ codec, and I have to find something that can play those. TGhey may also be encrypted hence the authorization key. For now, I just listen to the books on my IPhone, but I'm not sure what options are available to you if you don't have an IOS device. I really have tried to stay away from getting specialized hardware like a book reader that is meant for the blind, I instead want to integrate as much of my needs into the mainstream world as possible, so I know if I didn't have an IPhone, listening to Bard books would be a whole lot more annoying. This saddens me a fair bit. 

URL: http://forum.audiogames.net/viewtopic.php?pid=340922#p340922





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Re: just curious, could Siri voice NVDA add-ons be updated?

2017-12-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: just curious, could Siri voice NVDA add-ons be updated?

I remember it being easy. I think I had to mount the dmg and copy the files from it, but I'm not really sure. I didn't and still don't know how to use Mac at all so it was kinda painful. But barring my unfamiliarity with the OS, it wasn't hard to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=340806#p340806





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Re: Creating 8-bit Music?

2017-11-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Creating  8-bit  Music?

Actually, I don't think Liam made the music, I think Andre Louis did. I don't know how he would've done it, but I know he has a lot of stuff. I could be wrong about Andre doing the music tohugh, but I do know he's at least composed for Liam in the past. I'd be interested to know who composed the music actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=340501#p340501





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Re: making music with just your computer?

2017-11-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: making music with just your computer?

@Big GunWhen you say creating music with your computer, I'm not exactly sure what kind of music you are wanting to create. If it's a wide variety of styles, I'd say go with QWS and sound fonts and the like, at least to start with, as Cae suggested in post 2. If that's not enough for you, you can migrate to something like Reaper. I myself use Reaper for the few things I know how to do with it, and QWS for the rest. If you want to create 8 bit style music, then MML is probably your best bet and I will explain what MML actually is below, since you asked about it. If, on the other hand, you actually want the computer to create its own music for experimental purposes, that is far outside my knowledge.Now I'll get to MML. MML is not a specific way for composing music necessarily. I'd call it a set of conventions, or a basic language, that is adopted by various programs and then modified and shaped to fit the program's goals. Simply put, you don't simply write MML, you write MML with a certain program in mind, which is, more often than not, designed to make music for a specific sound chip. MML itself is written in a text file which you will put into the program so it can compile, or create, your music for the sound chip.Because there are many sound chips and other things that programs could be written to compose for, MML is not a definite format. Think of it like writing English. If you are writing a novel for kids, you will use different words and make different grammar choices than you would if you were writing a doctoral thesis or a scientific publication about some sort of algorithm. But you're still writing in English. Same with MML. No matter what MML program or tool you use or what it supports, basic stuff will remain the same, but beyond that, things will very likely differ, not only in the MML commands themselves but the usage of the program. You will likely need documentation on the program to learn the MML commands or how to compile your MML data for the sound chip to listen to your music. The documentation for these programs is often in Japanese, since MML was and probably still is popular in Japan, at least in a niche community of techy musicians. Sometimes documentation can be successfully translated with Google Translate well enough to know what's going on, but sometimes you just have to look at examples and figure stuff out, or read alternative documentation in English written by fans of the program. Assuming you have adequate instruction, you will need a player for the sound chip's format so you can hear your music, and this is often the easiest part since most sound chips have music with their own file extension, so it's as simple as looking for a player or a plug-in that can play this or that file type.I know it sounds complicated, but I figured I'd lay it out like this because nobody had described it to me in this way when I started, leading me to become very confused later. There are several MML tools and guides aimed to bypass everything complicated which are exceedingly useful. but if you collect MML stuff like I do, then you may run into things that don't have a guide for dummies, so having a bit of understanding of the foundation helps a little bit. In any case, I wouldn't recommend MML for a beginner to music or computer music, as it does involve more technicality and patience than most other options do, and the process of writing MML commands is simply just not intuitive to some people.If MML is not your thing but you still want to create chiptune or 8 bit music or the like, you can try to approximate it with different tools with QWS or Reaper or other things. I won't talk about that much here, as this post is long enough and there is really no right way to go about it, since you are pretty much free to explore your options creatively at that point.BTW with the discussion of midi saw and square patches. I wouldn't recommend using those for chiptune work; most of the time they do not sound nearly as good as something specially designed to make those sounds. The GM sounds are often perfectly fine in a mix, but I wouldn't wwant to rely on them to have a nice retro sound, or a fat analog sound, if those are what you're going for. That said, don't be afraid to give those sounds a look and experiment on whatever synth you're using; they do make good backbones for interesting effects if nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=340494#p340494





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Re: just curious, could Siri voice NVDA add-ons be updated?

2017-11-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: just curious, could Siri voice NVDA add-ons be updated?

Oh god I am stupid, Chris is right. They wouldn't be in the ipsw at all.About DMG files: 7zip can extract some, but apparently there is a certain format of dmg that it cannot handle. There are other dmg extractors on Windows, but the ones I tried aren't very accessible, and some are paid. I do remember not having any success and having to use a Mac VM, which worked. And I also read that the only way to really extract the contents of an ispw is on a Mac, so I guess I wasn't the first to try it on Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=340498#p340498





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Re: making music with just your computer?

2017-11-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: making music with just your computer?

@Big GunWhen you say creating music with your computer, I'm not exactly sure what kind of music you are wanting to create. If it's a wide variety of styles, I'd say go with QWS and sound fonts and the like, at least to start with, as Cae suggested in post 2. If that's not enough for you, you can migrate to something like Reaper. I myself use Reaper for the few things I know how to do with it, and QWS for the rest. If you want to create 8 bit style music, then MML is probably your best bet and I will explain what MML actually is below, since you asked about it. If, on the other hand, you actually want the computer to create its own music for experimental purposes, that is far outside my knowledge.Now I'll get to MML. MML is not a specific way for composing music necessarily. I'd call it a set of conventions, or a basic language, that is adopted by various programs and then modified and shaped to fit the program's goals. Simply put, you don't simply write MML, you write MML with a certain program in mind. More often than not that program will support a certain sound chip, and so the MML it uses will have its own commands depending on what the sound chip supports.Think of it like writing English. If you are writing a novel for kids, you will use different words and make different grammar choices than you would if you were writing a doctoral thesis or a scientific publication about some sort of algorithm. But, you're still writing in English. Same with MML. No matter what MML program or tool you use or what it supports, basic stuff will remain the same, but beyond that, things will very likely differ. You will likely need documentation on the program to learn its commands, or how to compile your MML data for the sound chip to listen to your music. The documentation for these programs is often in Japanese. Sometimes it can be successfully translated with Google Translate well enough to know what's going on, but sometimes you just have to look at examples and figure stuff out, or read alternative documentation in English written by fans of the program. Assuming you have adequate instruction, you will need a player for the sound chip's format so you can hear your music, and this is often the easiest part since most sound chips have music with their own file extension, so it's as simple as looking for a player or a plug-in that can play this or that file type.I know it sounds complicated, but I figured I'd lay it out like this because nobody had described it to me in this way when I started, leading me to become very confused later. There are several MML tools and guides aimed to bypass everything complicated which are exceedingly useful. but if you collect MML stuff like I do, then you may run into things that don't have a guide for dummies, so having a bit of understanding of the foundation helps a little bit. In any case, I wouldn't recommend MML for a beginner to music or computer music, as it does involve more technicality and patience than most other options do, and the process of writing MML commands is simply just not intuitive to some people.If MML is not your thing but you still want to create chiptune or 8 bit music or the like, you can try to approximate it with different tools with QWS or Reaper or other things. I won't talk about that much here, as this post is long enough and there is really no right way to go about it, since you are pretty much free to explore your options creatively at that point.BTW with the discussion of midi saw and square patches. I wouldn't recommend using those for chiptune work; most of the time they do not sound nearly as good as something specially designed to make those sounds. The GM sounds are often perfectly fine in a mix, but I wouldn't wwant to rely on them to have a nice retro sound, or a fat analog sound, if those are what you're going for. That said, don't be afraid to give those sounds a look and experiment with them, they do make good backbones for interesting effects if nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=340494#p340494





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Re: making music with just your computer?

2017-11-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: making music with just your computer?

@Big GunWhen you say creating music with your computer, I'm not exactly sure what kind of music you are wanting to create. If it's a wide variety of styles, I'd say go with QWS and sound fonts and the like, at least to start with, as Cae suggested in post 2. If that's not enough for you, you can migrate to something like Reaper. I myself use Reaper for the few things I know how to do with it, and QWS for the rest. If you want to create 8 bit style music, then MML is probably your best bet and I will explain what MML actually is below, since you asked about it. If, on the other hand, you actually want the computer to create its own music for experimental purposes, that is far outside my knowledge.Now I'll get to MML. MML is not a specific way for composing music necessarily. I'd call it a set of conventions, or a basic language, that is adopted by various programs and then modified and shaped to fit the program's goals. Simply put, you don't simply write MML, you write MML with a certain program in mind. More often than not that program will support a certain sound chip, and so the MML it uses will have its own commands depending on what the sound chip supports.Think of it like writing English. If you are writing a novel for kids, you will use different words and make different grammar choices than you would if you were writing a doctoral thesis or a scientific publication about some sort of algorithm. But, you're still writing in English. Same with MML. No matter what MML program or tool you use or what it supports, basic stuff will remain the same, but beyond that, things will very likely differ. You will likely need documentation on the program to learn its commands, or how to compose your MML data for the sound chip. The documentation for these programs is often in Japanese. Sometimes it can be successfully translated with Google Translate well enough to know what's going on, but sometimes you just have to look at examples and figure stuff out, or read alternative documentation in English written by fans of the program. Assuming you have adequate instruction, you will need a player for the sound chip's format so you can hear your music, and this is often the easiest part since most sound chips have music with their own file extention, so it's as simple as looking for a player or a plug-in that can play this or that file type.I know it sounds complicated, but I figured I'd lay it out like this because nobody had described it to me in this way when I started, leading me to become very confused later. There are several MML tools and guides aimed to bypass everything complicated which are exceedingly useful. but if you collect MML stuff like I do, then you may run into things that don't have a guide for dummies, so having a bit of understanding of the foundation helps a little bit. In any case, I wouldn't recommend MML for a beginner to music or computer music, as it does involve more technicality and patience than most other options do, and the process of writing MML commands is simply just not intuitive to some people.BTW with the discussion of midi saw and square patches. I wouldn't recommend using those for chiptune work; most of the time they do not sound nearly as good as something specially designed to make those sounds. The GM sounds are often perfectly fine in a mix, but I wouldn't wwant to rely on them to have a nice retro sound, or a fat analog sound, if those are what you're going for. That said, don't be afraid to give those sounds a look and experiment with them, they do make good backbones for interesting effects if nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=340494#p340494





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Re: making music with just your computer?

2017-11-30 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: making music with just your computer?

@Big GunMML is not a specific language per say, it is a set of conventions. You don't simply write MML, you write MML with a certain tool in mind. More often than not that tool will support a certain sound chip, and will have its own commands depending on what that sound chip supports. Think of it like writing English. If you are writing a novel for kids, you will use different words and make different grammar choices than you would if you were writing a doctoral thesis or a scientific publication about some sort of algorithm. But, you're still writing in English. Same with MML. In general, I wouldn't recommend MML for a beginner to music or computer music.When you say creating music with your computer, I'm not exactly sure what kind of music you are wanting to create. If it's a wide variety of styles, I'd say go with QWS and sound fonts and th elike, as Cae suggested in post 2. If you want to create 8 bit style music, then MML is probably our best bet, though there are also other methods with qWS and other things that you can use to approximate that style, and if you have the right stuff, you can have a lot of fun with it. If, on the other hand, you actually want the computer to create its own music for experimental purpose, that is far outside my knowledge.BTW with the discussion of midi saw and square patches. I wouldn't recommend using those for chiptune work; most of the time they do not sound nearly as good as something specially designed to make those sounds. The GM sounds are often perfectly fine in a mix, but I wouldn't wwant to rely on them to have a nice retro sound, or a fat analog sound, if those are what you're going for. That said, don't be afraid to give those sounds a look and experiment with them, they do make good backbones for interesting effects if nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=340494#p340494





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Re: Non 24 Circadian Rhythm Sleep Disorder

2017-11-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Non 24 Circadian Rhythm Sleep Disorder

I have sleep issues too. Mine are kinda predictable to a point. I can normally keep a good 24 hour schedule for a while, but either one or two things will inevitably happen: First, I'll either gradually start drifting as the weeks go by and stay up later and later, or second, something will excite me and I will stay up super late one night, and that will kick-start my sleep schedule a few hours later than it was previously, and before long I'm nocturnal. The only way I've successfully been able to fix this is letting it wrap around an entire 24-hour cycle. I haven't found any effective methods for forcing myself to stick to a consistent bedtime, because I would be so anxious over it that I wouldn't have any fun at night, and probably wouldn't get as much sleep as I would if I let myself relax. LolSometimes my sleep patterns will actually get stuck on a 24 hour schedule for anywhere from a few weeks to a few months. This is good if it happens to be at decent times, but other times it gets stuck in this really broken routine. Go to bed at 8 in the morning and wake up at 4 in the evening, for example. I'm just coming off of a few weeks of that, actually. So I have to fight with that too.Occasionally I'll think my sleep schedule is on the mend, but I'll unexpectedly either get tired too quickly, or not sleep long enough or whatever, and before I know it my schedule is close to where it was before, meaning I have to basically try again. It gets annoying, and I won't lye, in college I didn't cope with it well and would record lectures simply because I could not stay awake in class.

URL: http://forum.audiogames.net/viewtopic.php?pid=340067#p340067





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Re: Non 24 Circadian Rhythm Sleep Disorder

2017-11-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Non 24 Circadian Rhythm Sleep Disorder

I have sleep issues too. Mine are kinda predictable to a point. I can normally keep a good 24 hour schedule for a while, but either one or two things will inevitably happen: First, I'll either gradually start drifting as the weeks go by and stay up later and later, or second, something will excite me and I will stay up super late one night, and that will kick-start my sleep schedule a few hours later than it was previously, and before long I'm nocturnal. The only way I've successfully been able to fix this is letting it wrap around an entire 24-hour cycle. I haven't found any effective methods for forcing myself to stick to a consistent bedtime, because I would be so anxious over it that I wouldn't have any fun at night, and probably wouldn't get as much sleep as I would if I let myself relax. LolSometimes my sleep patterns will get stuck in this really broken routine. Go to bed at 8 in the morning and wake up at 4 in the evening, for example. I'm just coming off of a few weeks of that, actually. So I have to fight with that too.Occasionally I'll think my sleep schedule is on the mend, but I'll unexpectedly either get tired too quickly, or not sleep long enough or whatever, and before I know it my schedule is close to where it was before, meaning I have to basically try again. It gets annoying, and I won't lye, in college I didn't cope with it well and would record lectures simply because I could not stay awake in class.

URL: http://forum.audiogames.net/viewtopic.php?pid=340067#p340067





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Re: just curious, could Siri voice NVDA add-ons be updated?

2017-11-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: just curious, could Siri voice NVDA add-ons be updated?

Probably a stupid thought, so someone please inform me how stupid this is, but I just had an idea.As an experiment last year, I tried to download an old IOS ispw, and extract its contents to get the Voiceover and IOS sounds out of it. I had to use a Mac VM to extract it, but I got about 2 GB of stuff out IIRC. I wonder if downloading an IOS 11 ispw would yield similar results so waiting for a jailbreak wouldn't be as necessary?If or when a jailbreak does happen for IOS 11 I will not be subscribing to it because I have no desire to jailbreak my device. So I don't know what jailbreaks do. What precisely would we need a jailbreak for to make this work?

URL: http://forum.audiogames.net/viewtopic.php?pid=340017#p340017





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Re: What Digital Audio Workstation do you guys use?

2017-11-24 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What Digital Audio Workstation do you guys use?

Gamesmaster, the latest version of Reaper with the latest Osara should have you covered. ReaAccess is an old plug-in and iirc hasn't been fully usable since Reaper 3. It will never be updated because Osara superceeds it.

URL: http://forum.audiogames.net/viewtopic.php?pid=339770#p339770





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Re: What Digital Audio Workstation do you guys use?

2017-11-24 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What Digital Audio Workstation do you guys use?

G-Rad,Have you ever asked on a Reaper mailing list or forum or anything like that, about if Reaper can do the things you want? Besides Sonar, it's the most accessible actively developed option available right now so far as I'm aware. I can't comment on whether it is a very basic DAW as you put it, but you'll probably get better feedback from a group of Reaper users than you would here.

URL: http://forum.audiogames.net/viewtopic.php?pid=339735#p339735





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Re: What Digital Audio Workstation do you guys use?

2017-11-24 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What Digital Audio Workstation do you guys use?

G-Rad,Have you ever asked on a Reaper mailing list or forum or anything like that, about if Reaper can do the things you want? It's honestly the most accessible actively developed option available right now so far as I'm aware. I can't comment on whether it is a very basic DAW as you put it, but you'll probably get better feedback from a group of Reaper users than you would here.

URL: http://forum.audiogames.net/viewtopic.php?pid=339735#p339735





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Re: What Digital Audio Workstation do you guys use?

2017-11-23 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What Digital Audio Workstation do you guys use?

gamesmaster wrote:Reaper is confusingIt doesn't even have effectsI assume that you find Reaper so confusing that you couldn't find the effects, and thus that is why you have made such an inaccurate statement. Have you installed Osara? If not, I highly recommend you do so. What have you tried to do to find the effects?Speaking of Reaper, I think that would be your best option, but I'm not that familiar with DAWs so I can't say for sure if it will do everything you need it to. I think it will if you know how, but I can't help you with specifics.I can tell you this much: QWS isn't going to help you unless you need good midi sequencing; Reapers' midi sequencing from what I've heard anyway is fine, but if you want to do advanced stuff, QWS and Sonar are better equipped to do that, according to a friend who used to use Sonar. Reaper also has excellent support for VST and DirectX, both instruments and effects. It also has the best automation support for those effects from a blindness perspective, as Osara has an automation dialog you can use which shows every parameter and lets you change it. Envelopes and other things with automation are accessible now from what I've been told so you can have a lot of fun with that. Not sure how it works with control surfaces though. As I say, I really don't know much about Reaper or DAWs myself and am only learning a little bit here and there. So I think that is pretty much all I know at present that might help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=339602#p339602





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Re: What's wrong with the guide dog schools

2017-11-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What's wrong with the guide dog schools

Nocturnus wrote:Post 2 makes no attempt to hide it and simply states that, and I quote, "this sounds like by and far very, very exagerated," which by far has to refer to post 1.  if nothing else, one could at the very least clarify that the article is exagerated, but suggesting that Nightshades experiences are when she has tried to be as honest as possible concerning her experiences is nothing short of calling her a liar in my book.  it would have honestly been nicer for such a statement to be phrased as a question.After having read this and looking at it, you make a fair point, one which I overlooked since I am not familiar with either side of this really. Perhaps I could identify more with Assault's perspective that the information seemed to be in exaggeration. It is only natural to wonder if bad information is true, without intending to call the person a lyer. I would hope for the sake of public awareness that if this was a huge problem, it would be more widely known by now. Cae puts it nicely in post 11 though. We definitely have a world that is difficult to cope with. I can see how post 2 could make her out to be a lyer especially if you and her have both dealt with it. I haven't, so maybe that's why I didn't take it the way you did and agreed with Assault. Since he has already commented on this and apologized, I'll say no more about it. After all, miscommunication when emotions are high is not hard to set in motion.Post 3 has actually been edited to detract from its original attitude, but stated that he believed that the issue lay between the keyboard and the chair, hence my suggestion that he was, for all intents and purposes cryptically calling Nightshade stupid.Okay, well if that was the case then I'll leave it at that, no use beating a dead horse. I just felt a lot of bad unresolved vibes here which I didn't get. Thank you both Nocturnus and Assault for responding.

URL: http://forum.audiogames.net/viewtopic.php?pid=339340#p339340





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Re: What's wrong with the guide dog schools

2017-11-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What's wrong with the guide dog schools

Nocturnus wrote:Post 2 makes no attempt to hide it and simply states that, and I quote, "this sounds like by and far very, very exagerated," which by far has to refer to post 1.  if nothing else, one could at the very least clarify that the article is exagerated, but suggesting that Nightshades experiences are when she has tried to be as honest as possible concerning her experiences is nothing short of calling her a liar in my book.  it would have honestly been nicer for such a statement to be phrased as a question.After having read this and looking at it, you make a fair point, one which I overlooked since I am not familiar with either side of this really. Perhaps I could identify more with Assault's perspective that the information seemed to be in exaggeration. It is only natural to wonder if bad information is true, without intending to call the person a lier, but just to question how they came to the conclusions they did. I would hope for the sake of public awareness that if this was a huge problem, it would be more widely known by now. Cae puts it nicely in post 11 though. We definitely have a world that is difficult to cope with. I can see how post 2 could make her out to be a lyer especially if you and her have both dealt with it. I haven't, so maybe that's why I didn't take it the way you did and agreed with Assault. Since he has already commented on this and apologized, I'll say no more about it. After all, miscommunication when emotions are high is not hard to set in motion.Post 3 has actually been edited to detract from its original attitude, but stated that he believed that the issue lay between the keyboard and the chair, hence my suggestion that he was, for all intents and purposes cryptically calling Nightshade stupid.Okay, well if that was the case then I'll leave it at that, no use beating a dead horse. I just felt a lot of bad unresolved vibes here which I didn't get. Thank you both Nocturnus and Assault for responding.

URL: http://forum.audiogames.net/viewtopic.php?pid=339340#p339340





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Re: What's wrong with the guide dog schools

2017-11-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What's wrong with the guide dog schools

Nocturnus wrote:Post 2 makes no attempt to hide it and simply states that, and I quote, "this sounds like by and far very, very exagerated," which by far has to refer to post 1.  if nothing else, one could at the very least clarify that the article is exagerated, but suggesting that Nightshades experiences are when she has tried to be as honest as possible concerning her experiences is nothing short of calling her a liar in my book.  it would have honestly been nicer for such a statement to be phrased as a question.After having read this and looking at it, you make a fair point, one which I overlooked since I am not familiar with either side of this really. Perhaps I could identify more with Assault's perspective that the information seemed to be in exaggeration. It is only natural to wonder if bad information is true. I would hope for the sake of public awareness that if this was a huge problem, he would've heard about it by now. Cae puts it nicely in post 11 though. Taken in the wrong way, I can see how such a response could make her out to be a lyer, especially if you've seen it. I haven't, so maybe that's why I didn't take it the way you did. Since he has already commented on this and apologized, I'll say no more about it. After all, miscommunication when emotions are high is not hard to set in motion.Post 3 has actually been edited to detract from its original attitude, but stated that he believed that the issue lay between the keyboard and the chair, hence my suggestion that he was, for all intents and purposes cryptically calling Nightshade stupid.Okay, well if that was the case then I'll leave it at that, no use beating a dead horse. Just sounded like a lot of bad vibes I didn't get. Thank you both Nocturnus and ASsault for responding.

URL: http://forum.audiogames.net/viewtopic.php?pid=339340#p339340





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Re: What's wrong with the guide dog schools

2017-11-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What's wrong with the guide dog schools

I cannot contribute to the discussion of guide dogs and guide dog schools, but I really do need to step in to address some of the dynamics I am seeing in this thread, which I do not understand and which are not sitting well with me.Nocturnus wrote:It pains me to see such assumptions being made on this forum about a person who has thus been truthfull to the letter whenever posting out here, but even more so, about a person you know little to nothing about.  We've done as much research into this as we possibly can, so being branded liars/overexagerative is quite an insult and something I've not yet had to deal with on ag net, but I guess there's a first time for everything.  I can't say I've ever had to deal with being cryptically called stupid, either.It pains me to see assumptions being made about another person's assumptions. Maybe I am just ignorant, but I didn't see anything in posts 2 and 3 that made Nightshade out to be a lyer, or that cripticly called anyone stupid. I am frankly scared that an opinion opposite to one's own has to be attacked like this, and it has seriously changed my feelings about how safe I feel expressing my thoughts and experiences. Okay, if posts 2 and 3 do have assumptions put in them which are totally unfounded, if they do somehow  make Nightshade out to be a lier or say she is stupid, I really do need it pointed out, because I honestly don't see it. Yes, doing research into an issue before commenting is always a good idea, and maybe people aren't doing that and seeming antagonistic because they don't know the truth. I can't make the call of who is truthful or who is not, but we all have our own experiences, and expressing those is only natural and that's all I saw here. I don't know. I'm just seriously stressed out right now seeing this. Please Nocturnus if you are reading this, do not take this as a personal attack but as a message from someone who is deeply concerned. I normally don't see you writing like this and am frankly very confused.LordLundin wrote:@Nocturnus she's your wife yes, is that also why she was granted moderator status only having made 22 posts?Your defense of her is absolutely ridiculous. No one called her a liar, but to question validity is always something sane to do seeing as their own experiences did not match hers or the ones presented in her data.Unfortunately any agreement I had with you is tainted and effectively nullified by your temperament. This is not a good way to rationally discuss something, and I don't see the point. This was not the time or place to make such a statement about how Nocturnus will defend Nightshade because she's his wife, which btw I never knew until this thread.Dark wrote:Now, might I suggest we get back to the question at hand and stop trying to undermine those asking it.Very good idea. I still can't understand quite why this thread has gone where it has, which admittedly is the only reason I replied in the first place. It would really put me at ease if we could calmly discuss our differences!

URL: http://forum.audiogames.net/viewtopic.php?pid=339324#p339324





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Re: What's wrong with the guide dog schools

2017-11-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What's wrong with the guide dog schools

I cannot contribute to the discussion of guide dogs and guide dog schools, but I really do need to step in to address some of the dynamics I am seeing in this thread, which I do not understand and which are not sitting well with me.Nocturnus wrote:It pains me to see such assumptions being made on this forum about a person who has thus been truthfull to the letter whenever posting out here, but even more so, about a person you know little to nothing about.  We've done as much research into this as we possibly can, so being branded liars/overexagerative is quite an insult and something I've not yet had to deal with on ag net, but I guess there's a first time for everything.  I can't say I've ever had to deal with being cryptically called stupid, either.It pains me to see assumptions being made about another person's assumptions. Maybe I am just ignorant, but I didn't see anything in posts 2 and 3 that made Nightshade out to be a lyer, or that cripticly called anyone stupid. I am frankly scared that an opinion opposite to one's own has to be attacked like this, and it has seriously changed my feelings about how safe I feel expressing my thoughts and experiences. Okay, if posts 2 and 3 do have assumptions put in them which are totally unfounded, if they do somehow  make Nightshade out to be a lier or say she is stupid, I really do need it pointed out, because I honestly don't see it. Yes, doing research into an issue before commenting is always a good idea, and maybe people aren't doing that and seeming antagonistic because they don't know the truth. I cna't make the call of who is truthful or who is not, but we all have our own experiences, and expressing those is only natural and that's all I saw here. I don't know. I'm just seriously stressed out right now seeing this. Please Nocturnus if you are reading this, do not take this as a personal attack but as a message from someone who is deeply concerned. I normally don't see you writing like this and am frankly very confused.LordLundin wrote:@Nocturnus she's your wife yes, is that also why she was granted moderator status only having made 22 posts?Your defense of her is absolutely ridiculous. No one called her a liar, but to question validity is always something sane to do seeing as their own experiences did not match hers or the ones presented in her data.Unfortunately any agreement I had with you is tainted and effectively nullified by your temperament. This is not a good way to rationally discuss something, and I don't see the point. This was not the time or place to make such a statement about how Nocturnus will defend Nightshade because she's his wife, which btw I never knew until this thread.Dark wrote:Now, might I suggest we get back to the question at hand and stop trying to undermine those asking it.Very good idea. I still can't understand quite why this thread has gone where it has, which admittedly is the only reason I came here in the first place. It would really put me at ease if we could calmly discuss our differences!

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Re: What's wrong with the guide dog schools

2017-11-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: What's wrong with the guide dog schools

I cannot contribute to the discussion of guide dogs, but I really do need to step in to address some of the dynamics I am seeing in this thread, which I do not understand and which are not sitting well with me.Nocturnus wrote:It pains me to see such assumptions being made on this forum about a person who has thus been truthfull to the letter whenever posting out here, but even more so, about a person you know little to nothing about... We've done as much research into this as we possibly can, so being branded liars/overexagerative is quite an insult and something I've not yet had to deal with on ag net, but I guess there's a first time for everything.  I can't say I've ever had to deal with being cryptically called stupid, either.It pains me to see assumptions being made about another person's assumptions. Maybe I am just ignorant, but I didn't see anything in posts 2 and 3 that made Nightshade out to be a lyer, or that cripticly called anyone stupid. I am frankly scared that an opinion opposite to one's own has to be attacked like this, and it has seriously changed my feelings about how safe I feel expressing my thoughts and experiences. Okay, if posts 2 and 3 do have assumptions put in them which are totally unfounded, if they do somehow  make Nightshade out to be a lier or say she is stupid, I really do need it pointed out, because I honestly don't see it. Yes, doing research into an issue before commenting is always a good idea, and maybe people aren't doing that and seeming antagonistic because they don't know the truth. But we all have our own experiences, and expressing those is only natural and that's all I saw here. I don't know. I'm just seriously stressed out right now seeing this. Please Nocturnus if you are reading this, do not take this as a personal attack but as a message from someone who is deeply concerned. I normally don't see you writing like this and am frankly very confused.LordLundin wrote:@Nocturnus she's your wife yes, is that also why she was granted moderator status only having made 22 posts?Your defense of her is absolutely ridiculous. No one called her a liar, but to question validity is always something sane to do seeing as their own experiences did not match hers or the ones presented in her data.Unfortunately any agreement I had with you is tainted and effectively nullified by your temperament. This is not a good way to rationally discuss something, and I don't see the point. This was not the time or place to make such a statement about how Nocturnus will defend Nightshade because she's his wife, which btw I never knew until this thread.Dark wrote:Now, might I suggest we get back to the question at hand and stop trying to undermine those asking it.Very good idea. I still can't understand quite why this thread has gone where it has, which admittedly is the only reason I came here in the first place. It would really put me at ease if we could calmly discuss our differences!

URL: http://forum.audiogames.net/viewtopic.php?pid=339324#p339324





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Re: Converting Audio to MIDI

2017-11-18 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Converting Audio to MIDI

Unfortunately, there's no really good way to convert audio to midi. With monophonic audio it's a little easier since you're only expecting one pitch, but with polyphonic audio, not only is the number of pitches difficult to determine, but even if the number of pitches is known, detecting pitches in polyphonic audio is not an exact science. Instruments also cannot be determined, and non-melodic audio such as drums or background noises or anything else might be detected as notes. So whether one of those solutions is worth the price? Depends on how accurate a job you  expect. If you want super accurate, most things won't come close. It'll also depend a great deal on what you're trying to convert.On the subject of polyphonic pitch detection, the detection of chords seems to be more accurate than individual notes, because chords have frequency patterns that pitch detectors look for.

URL: http://forum.audiogames.net/viewtopic.php?pid=339081#p339081





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Re: Accessible Script-Writing Software?

2017-11-17 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Accessible Script-Writing Software?

What kind of scripting are you trying to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=338863#p338863





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Re: Making a soundfont?

2017-11-17 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Making a soundfont?

I'll try to answer your questions in order.Green Gables Fan wrote:What does QT mean, and how does NVDA work alongside it?I don't know what QT actually is beyond the bare basics, but it's a framework for building applications. Some QT applications are not very accessible, but I heard that NVDA is better at working with QT applications, or at least those written with the later versions of QT. I'm not sure if NVDA is the only thing that can use QT applications.I saw some other files in the archive with the extension .sf2, .sfArk, and .sfpack. Unfortunately Virtual MIDI Synth cannot play the latter two...This is because SFArc and SFPack are old sf2 compression formats which you will need the old decompression programs, by the same name, to work with. You will have to decompress them to sf2 to load them. The programs are x86 so far as I know, so they should still work on modern systems. I haven't used these programs as of late, so can't really say for sure if they'll work, but I am pretty sure they will.Virtual midi synth as well as any other current driver that uses the Bassmidi libraries has its own sound font compression format known as sf2pack. This format basically compresses the samples to a format such as flac, wv, etc. This can in some cases produce files much smaller than sfpack or sfarc could, particularly since the wv format does allow some quality loss to compress the samples further. Virtual midi synth should come with the facility, but I don't remember for sure if it does or not. If it comes with sfz support, then sf2pack should also be supported and utilities should be provided to compress and decompress files.I tried opening up a .SF2 file in notepad II, but it just came up as gibberish.Hence why you need a soundfont editor like polyphone, or compiler like sf2comp. .sf2 is a file format with its own specs, it isn't a scripting language.You had said that a .SFZ file is like a text file. If that is the case, where's the sample itself? Is it inside the .sfz file?No, sfz files are just a text file with the sfz extention which sets up a script for playing wav files. When you load a sample, you are telling your player what file to look for. Paths are specified relative to the sfz file, unless for some reason you need an absolute path. Some players can load other files such as ogg or flac.Do you have any direct links to some of these programmes? Are they still being developed? Is it in any open-source repository, like GitHub?I haven't tested the download link on this page, but here is a page for sf2comp. If this doesn't work, I will upload it to Google Drive and link to that. You will also need sfedt32.dll to use this program, I have it somewhere (can't remember where but I know I have it because sf2comp wouldn't work without it), and so if needed I will hunt for it and upload. I think it's in the system32 folder of my machine, since that is where I put my 'set and forget' dlls. Be warned, sf2comp is a command line program. That, in combination with no creation manual, gives it an awfully steep learning curve! It's not meant for sf2 creation, its purpose was more for editing, but it can create if you are knowledgeable and patient enough.Here's the homepage to Polyphone. I haven't played much with this program but there is a blind person on this forum who has, and I plan to become more familiar with it at some point.And finally, the homepage to Sforzando. This is a vst plug-in that can load sfz and sf2 files. I wouldn't recommend using sf2 with it though as sometimes it doesn't convert things properly. It is definitely not a replacement for Virtual Midi Synth's sf2 support. I only use Sforzando for sfz files.Sforzando's UI is difficult to use, so loading instruments is a pain. You might also need the Sforzando access script from this page. Instructions for using the script are provided in the download. BE sure to get the Sforzando script, not the SFZ one, that is for a totally different vst which is much older. It's useful to have around, perhaps, but Sforzando is often the better option.About development statuses and repositories: Sf2comp is certainly not being developed (last version was released in 2001 iirc). The features that were since added to the sf2 format aren't supported by most third-party players, in fact Fluidsynth is the only third party interpreter I know of that supports those features, and that player has issues of its own, last I used it. Hardly anything current on Windows uses it these days, so that makes it difficult to have ongoing support for, especially for someone like me who likes to make soundfonts. You're not missing much, I'm not even sure if Polyphone supports those extra things.Polyphone and Sforzando are still actively developed, though I'm not sure if any of these programs have a repository. I don't expect Sforzando to have one, as it is the free incarnation of their Aria player, but Polyphone might. I haven't looked.Let me know if you 

Re: Making a soundfont?

2017-11-17 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Making a soundfont?

I'll try to answer your questions in order.Green Gables Fan wrote:What does QT mean, and how does NVDA work alongside it?I don't know what QT actually is beyond the bare basics, but it's a framework for building applications. Some QT applications are not very accessible, but I heard that NVDA is better at working with QT applications, or at least those written with the later versions of QT. I'm not sure if NVDA is the only thing that can use QT applications.I saw some other files in the archive with the extension .sf2, .sfArk, and .sfpack. Unfortunately Virtual MIDI Synth cannot play the latter two...This is because SFArc and SFPack are old sf2 compression formats which you will need the old decompression programs, by the same name, to work with. You will have to decompress them to sf2 to load them. The programs are x86 so far as I know, so they should still work on modern systems. I haven't used these programs as of late, so can't really say for sure if they'll work, but I am pretty sure they will.Virtual midi synth as well as any other current driver that uses the Bassmidi libraries has its own sound font compression format known as sf2pack. This format basically compresses the samples to a format such as flac, wv, etc. This can in some cases produce files much smaller than sfpack or sfarc could, particularly since the wv format does allow some quality loss to compress the samples further. Virtual midi synth should come with the facility, but I don't remember for sure if it does or not. If it comes with sfz support, then sf2packi should also be supported and utilities should be provided to compress and decompress files.I tried opening up a .SF2 file in notepad II, but it just came up as gibberish.Hence why you need a soundfont editor like polyphone, or compiler like sf2comp. .sf2 is a file format with its own specs, it isn't a scripting language.You had said that a .SFZ file is like a text file. If that is the case, where's the sample itself? Is it inside the .sfz file?No, sfz files are just a text file with the sfz extention which sets up a script for playing wav files. When you load a sample, you are telling your player what file to look for. Paths are specified relative to the sfz file, unless for some reason you need an absolute path. Some players can load other files such as ogg or flac.Do you have any direct links to some of these programmes? Are they still being developed? Is it in any open-source repository, like GitHub?I haven't tested the download link on this page, but here is a page for sf2comp. If this doesn't work, I will upload it to Google Drive and link to that. You will also need sfedt32.dll to use this program, I have it somewhere (can't remember where but I know I have it because sf2comp wouldn't work without it), and so if needed I will hunt for it and upload. I think it's in the system32 folder of my machine, since that is where I put my 'set and forget' dlls. Be warned, sf2comp is a command line program. That, in combination with no creation manual, gives it an awfully steep learning curve! It's not meant for sf2 creation, its purpose was more for editing, but it can create if you are knowledgeable and patient enough.Here's the homepage to Polyphone. I haven't played much with this program but there is a blind person on this forum who has, and I plan to become more familiar with it at some point.And finally, the homepage to Sforzando. This is a vst plug-in that can load sfz and sf2 files. I wouldn't recommend using sf2 with it though as sometimes it doesn't convert things properly. It is definitely not a replacement for Virtual Midi Synth's sf2 support. I only use Sforzando for sfz files.Sforzando's UI is difficult to use, so loading instruments is a pain. You might also need the Sforzando access script from this page. Instructions for using the script are provided in the download. BE sure to get the Sforzando script, not the SFZ one, that is for a totally different vst which is much older. It's useful to have around, perhaps, but Sforzando is often the better option.About development statuses and repositories: Sf2comp is certainly not being developed (last version was released in 2001 iirc). The features that were since added to the sf2 format aren't supported by most third-party players, in fact Fluidsynth is the only third party interpreter I know of that supports those features, and that player has issues of its own, last I used it. Hardly anything current on Windows uses it these days, so that makes it difficult to have ongoing support for, especially for someone like me who likes to make soundfonts. You're not missing much, I'm not even sure if Polyphone supports those extra things.Polyphone and Sforzando are still actively developed, though I'm not sure if any of these programs have a repository. I don't expect Sforzando to have one, as it is the free incarnation of their Aria player, but Polyphone might. I haven't looked.Let me know if you 

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

It's nhot that I don't want to send them the log, it's that I don't know what information they need to debug the issue, and that if I don't provide the right information that they may disregard my report.

URL: http://forum.audiogames.net/viewtopic.php?pid=338716#p338716





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Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Hi all,More information!I received an e-mail from NVAccess.The only things I can think of are:- are you using a power profile on your machine?  On many computers, setting the power profile (particularly in Windows 10) to anything other than "always on" can have a very negative impact on NVDA.- Have you uninstalled something, particularly Microsoft Office? Uninstalling office particularly can de-register certain DLLs that are still needed, and this can present in NVDA randomly having trouble reading things.  Since you mentioned you had reinstalled Windows recently, I'm guessing this may not be relevant, but thought I'd mention it anyway.Otherwise, can you pinpoint when it may have started?  Particularly whether that was just after installing / uninstalling / upgrading something, whether Windows, NVDA, hardware, or another program.I haven't looked into the power profile yet, though I do set my power plans to high performance because especially on laptops, using anything but that really makes the system lag in my experience.Speaking of my laptop, I recently installed Win10 on it (did a fresh install on both my machines a few months ago). The laptop didn't get used much, though, but I did start installing updated versions of things. I unpacked the laptop today and tested my Gold Wave predicament on it, and given that it's a pretty fresh install, I'd expect it to work pretty well. The only things I installed before that were NVDA, Sea Monkey and the old Skype 7, all of which I use regularly so can't afford to not install. Closing all of them doesn't seem to make a difference, though, and the issue occurs on my laptop. This makes three computers now (two of mine, and the friend's laptop I mentioned earlier in this thread) that I've seen Gold Wave do this on.In addition I've heard from about half a dozen people now, some of which were from this thread and others on Twitter, who say that any time their system is under load that this flares up like my Gold Wave test does. One person told me it happens a lot when deleting/copying files, and come to think of it, that can also throw a major fit on my desktop as well.Some people have it worse than others though. On my desktop, it is indeed extremely irritating, but it's still only moderate. Part of that might be because it's a powerful machine. Maybe the episodes do in fact have to do with system load. In which case I should check CPU usage more often and see if I can find more of a pattern. The x86 vs x64 thing I theorized about earlier might well be nothing more than x86 apps not being able to make full use of my resources. I have 8 gb of ram and an octacore processor on my desktop, so that would make some sense.For now, I have a sort of hacky solution to the alt tab issue that a friend on Twitter told me about and was kind enough to give me. I've uploaded it here. From what I'm told it reverts back to the old alt tab switching that doesn't use UIA, but that is just what I've been told. I tested the reg entry, and it does work .Simply run the install alt tab.reg file, kill explorer.exe, restart explorer.exe, and alt tab should never break for you again. If for some reason you don't like the tweak or want to get rid of it, there's an uninstall reg entry. Don't worry, these are not dangerous reg files, I've tested and looked at the files and they seem to do what they are meant to and nothing more. Unfortunately this will not fix file browsing or file open dialogs though, the latter of which is especially annoying as I don't yet know a way to replace the file open dialog that you'd access when doing an open/save operation in most programs. Those dialogs can often stop speaking too because of this stupid issue, though it's only the list in the dialog that seems to not speak, the tree view still speaks fine. At least alt tab is fixed, or rather, forced to use the old style until Microsoft decides to kill it, or more preferably, until NVDA can fix its UIA support or whatever it is that's causing these issues.I'm in two minds about whether to e-mail NVAccess with the logs I posted in post 77 in this thread and these registry entries. It seems, to me at least, that they aren't aware of this knowledge. I want a dev or someone who assists in development to see it, not someone who just deals with support inquiries. Nothing at all against their support, but I never seem to get anywhere if I contact a support rep on a product. I'm often told to try this and try that because users reported the most success, or I get generic explanations for why things work or don't work. In most cases I would just shrug it off, but now I have clear technical evidence that something is wrong and I have a registry tweak that improves one aspect of the situation. This really seems to be something a support rep, unless he's a developer himself, won't know how to get to the real bottom of. I think I need to submit an issue to git hub, which I have been 

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Hi all,More information!I received an e-mail from NVAccess.The only things I can think of are:- are you using a power profile on your machine?  On many computers, setting the power profile (particularly in Windows 10) to anything other than "always on" can have a very negative impact on NVDA.- Have you uninstalled something, particularly Microsoft Office? Uninstalling office particularly can de-register certain DLLs that are still needed, and this can present in NVDA randomly having trouble reading things.  Since you mentioned you had reinstalled Windows recently, I'm guessing this may not be relevant, but thought I'd mention it anyway.Otherwise, can you pinpoint when it may have started?  Particularly whether that was just after installing / uninstalling / upgrading something, whether Windows, NVDA, hardware, or another program.I haven't looked into the power profile yet, though I do set my power plans to high performance because especially on laptops, using anything but that really makes the system lag in my experience.Speaking of my laptop, I recently installed Win10 on it (did a fresh install on both my machines a few months ago). The laptop didn't get used much, though, but I did start installing updated versions of things. I unpacked it today and tested my Gold Wave predicament there, and given that it's a pretty fresh install, I'd expect it to work pretty well. The only things I installed before that were NVDA, Sea Monkey and the old Skype 7, all of which I use regularly so can't afford to not install. Closing all of them doesn't seem to make a difference, though, and the issue occurs on my laptop. This makes three computers now (two of mine, and a friend's laptop) that I've seen Gold Wave do this on.In addition I've heard from about half a dozen people now, some of which were from this thread and others on Twitter, who say that any time their system is under load that this flares up like my Gold Wave test does. One person told me it happens a lot when deleting/copying files, and come to think of it, that can also make it throw a fit on my desktop as well.Some people have it worse than others though. On my desktop, it is indeed extremely irritating, but it's still only moderate, maybe because it's a powerful machine. Maybe the episodes do in fact have to do with system load. In which case I should check CPU usage more often and see if I can find more of a pattern. Maybe the x86 vs x64 thing I theorized about earlier is nothing more than x86 apps not being able to make full use of my resources. I have 8 gb of ram and an octacore processor so that would make some sense.For now, I have a sort of hacky solution to the alt tab issue that a friend on Twitter told me about and was kind enough to give me. I've uploaded it here. From what I'm told it disables the new alt tab switching that uses UIA, but that is just what I've been told and I know nothing about UIA, I just throw the acronym around because it seems to be involved. Lol. What I do know is that I tested the reg entry, and it does work .Simply run the install alt tab.reg file, kill explorer.exe, restart explorer.exe, and alt tab should never break for you again. If for some reason you don't like the tweak or want to get rid of it, there's an uninstall reg entry. Don't worry, these are not dangerous reg files, I've tested and looked at the files and they seem to do what they say and nothing more. Unfortunately this will not fix file browsing or file open dialogs though, the latter of which is especially annoying as I don't yet know a way to replace the file open dialog. YOu'll just have to make due with the tree view which still works even if the list hangs. At least alt tab is fixed, or rather, forced to use the old style until Microsoft decides to kill it, or more preferably, until NVDA can fix its UIA support or whatever it is that's causing these issues.I'm in two minds about whether to e-mail NVAccess with the logs I posted in post 77 in this thread and these registry entries. It seems, to me at least, that they aren't aware of this knowledge. I want a dev or someone who assists in development to see it, not someone who just deals with support inquiries. Nothing at all against their support, but I never seem to get anywhere if I contact a support rep on a product. I'm often told to try this and try that because users reported the most success, or I get generic explanations for why things work or don't work. In most cases I would just shrug it off, but now I have clear technical evidence that something is wrong and I have a registry tweak that improves one aspect of the situation. This really seems to be something a support rep, unless he's a developer himself, won't know what to do with, so I think I need to submit an issue to git hub, which I have been told to do for quite a while now. The prospect of that is a little intimidating though, since I am really not well-versed in these matters, and 

Re: Getting really frustrated at NVDA

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Turtlepower, these are my thoughts exactly referring to the XP support being dropped. I have little evidence to support the x86 vs x64 theory, other than the fact that old versions of Gold Wave 5 which I still use don't have the problem, and Gold Wave 6 does. I was going to test this with Reaper, but I can't make the issue happen as consistently in Reaper, or in anything else for that matter. I also get random errors in my logs even if NVDA is just sitting there, though I suspect with debug warning mode, that is bound to happen, similar to the event viewer in Windows, which btw may be worth investigating, perhaps. I've never done that though and don't intend to unless I have a reason to.

URL: http://forum.audiogames.net/viewtopic.php?pid=338581#p338581





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Re: Getting really frustrated at NVDA

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Haven't yet heard from NV Access, but I just reproduced the problem again, and this time I really tried to alt tab and browse Explorer windows a lot, and tabbing among the various elements in the Explorer window to break things a lot. Here is the log contents after NVDA is initialized. It's huge because I tried to do a lot of things. It seems the more you try to do the more it grows. Maybe someone here can look at it and figure out what's going on? I have no clue.DEBUGWARNING - eventHandler.executeEvent (20:24:07.799):error executing event: typedCharacter on  with extra args of {'ch': u'\r'}Traceback (most recent call last):  File "eventHandler.pyc", line 143, in executeEvent  File "eventHandler.pyc", line 91, in __init__  File "eventHandler.pyc", line 98, in next  File "NVDAObjects\__init__.pyc", line 897, in event_typedCharacter  File "speech.pyc", line 654, in speakTypedCharacters  File "api.pyc", line 238, in isTypingProtected  File "baseObject.pyc", line 34, in __get__  File "baseObject.pyc", line 110, in _getPropertyViaCache  File "NVDAObjects\UIA\__init__.pyc", line 996, in _get_states  File "NVDAObjects\UIA\__init__.pyc", line 684, in _prefetchUIACacheForPropertyIDsCOMError: (-2147220991, 'An event was unable to invoke any of the subscribers', (None, None, None, 0, None))DEBUGWARNING - eventHandler.executeEvent (20:24:08.174):error executing event: typedCharacter on  with extra args of {'ch': u'm'}Traceback (most recent call last):  File "eventHandler.pyc", line 143, in executeEvent  File "eventHandler.pyc", line 91, in __init__  File "eventHandler.pyc", line 98, in next  File "NVDAObjects\__init__.pyc", line 897, in event_typedCharacter  File "speech.pyc", line 654, in speakTypedCharacters  File "api.pyc", line 238, in isTypingProtected  File "baseObject.pyc", line 34, in __get__  File "baseObject.pyc", line 110, in _getPropertyViaCache  File "NVDAObjects\UIA\__init__.pyc", line 996, in _get_states  File "NVDAObjects\UIA\__init__.pyc", line 684, in _prefetchUIACacheForPropertyIDsCOMError: (-2147220991, 'An event was unable to invoke any of the subscribers', (None, None, None, 0, None))DEBUGWARNING - eventHandler.executeEvent (20:24:08.283):error executing event: typedCharacter on  with extra args of {'ch': u'y'}Traceback (most recent call last):  File "eventHandler.pyc", line 143, in executeEvent  File "eventHandler.pyc", line 91, in __init__  File "eventHandler.pyc", line 98, in next  File "NVDAObjects\__init__.pyc", line 897, in event_typedCharacter  File "speech.pyc", line 654, in speakTypedCharacters  File "api.pyc", line 238, in isTypingProtected  File "baseObject.pyc", line 34, in __get__  File "baseObject.pyc", line 110, in _getPropertyViaCache  File "NVDAObjects\UIA\__init__.pyc", line 996, in _get_states  File "NVDAObjects\UIA\__init__.pyc", line 684, in _prefetchUIACacheForPropertyIDsCOMError: (-2147220991, 'An event was unable to invoke any of the subscribers', (None, None, None, 0, None))DEBUGWARNING - eventHandler.executeEvent (20:24:09.033):error executing event: typedCharacter on  with extra args of {'ch': u'\r'}Traceback (most recent call last):  File "eventHandler.pyc", line 143, in executeEvent  File "eventHandler.pyc", line 91, in __init__  File "eventHandler.pyc", line 98, in next  File "NVDAObjects\__init__.pyc", line 897, in event_typedCharacter  File "speech.pyc", line 654, in speakTypedCharacters  File "api.pyc", line 238, in isTypingProtected  File "baseObject.pyc", line 34, in __get__  File "baseObject.pyc", line 110, in _getPropertyViaCache  File "NVDAObjects\UIA\__init__.pyc", line 996, in _get_states  File "NVDAObjects\UIA\__init__.pyc", line 684, in _prefetchUIACacheForPropertyIDsCOMError: (-2147220991, 'An event was unable to invoke any of the subscribers', (None, None, None, 0, None))DEBUGWARNING - eventHandler.executeEvent (20:24:10.062):error executing event: typedCharacter on  with extra args of {'ch': u'd'}Traceback (most recent call last):  File "eventHandler.pyc", line 143, in executeEvent  File "eventHandler.pyc", line 91, in __init__  File "eventHandler.pyc", line 98, in next  File "NVDAObjects\__init__.pyc", line 897, in event_typedCharacter  File "speech.pyc", line 654, in speakTypedCharacters  File "api.pyc", line 238, in isTypingProtected  File "baseObject.pyc", line 34, in __get__  File "baseObject.pyc", line 110, in _getPropertyViaCache  File "NVDAObjects\UIA\__init__.pyc", line 996, in _get_states  File "NVDAObjects\UIA\__init__.pyc", line 684, in _prefetchUIACacheForPropertyIDsCOMError: (-2147220991, 'An event was unable to invoke any of the subscribers', (None, None, None, 0, None))DEBUGWARNING - eventHandler.executeEvent (20:24:10.176):error executing event: typedCharacter on  with extra args of {'ch': u'o'}Traceback (most recent call last):  File "eventHandler.pyc", line 143, in executeEvent  File "eventHandler.pyc", line 91, in __init__  File "eventHandler.pyc", line 98, in next  File 

Re: Really frustrating problem.

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Really frustrating problem.

Hey staindaddict,Just curious, do you have a full version of Malware Bytes? Afaik it will only do realtime scanning if you do, the free version cannot do this and so can only address threats if you manually scan and it finds them. They may have changed this, however. Personally, I use Malware Bytes when I think I'm infected, and have given up on Defender. I don't need anything in realtime for regular use, I haven't been infected in ages and I always found virus scans to be nerve-racking and not good for productivity. In the end common sense seems a better option than something constantly running in the background. I'd say only use something that runs in realtime if you feel you will soon be getting into trouble, like if visiting a strange web site or trying to work with someone else's files who may be infected.As for programs I use for protection. In addition to Malware Bytes, I also use JrT (junkware removal tool). Which if memory serves and if nothing has changed, is a command line program written by the Malware Bytes team. You just run it and it does its thing. It closes a lot of programs in the process though, but it does try to clean your system. It isn't an antivirus, it just removes a lot of adware and spyware. AdwCleaner is another one to check out, though I think that was also taken over by Malware Bytes, and for me is a little harder to use than it once was. I'm not sure how much it's changed since I last used it regularly which was years ago. But you can give those two a shot as well if you think you're infected. Malware Bytes is definitely the big gun though, so I'd try that first before the others.

URL: http://forum.audiogames.net/viewtopic.php?pid=338558#p338558





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Re: Really frustrating problem.

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Really frustrating problem.

Hey staindaddict,Just curious, do you have a full version of Malware Bytes? Afaik it will only do realtime scanning if you do, the free version cannot do this and so can only address threats if you manually scan and it finds them. They may have changed this, however. Personally, I use Malware Bytes when I think I'm infected, and have given up on Defender. I don't need anything in realtime for regular use, I haven't been infected in ages and I always found virus scans to be nerve-racking and not good for productivity. In the end common sense seems a better option than something constantly running in the background. I'd say only use something that runs in realtime if you feel you will soon be getting into trouble, like if visiting a strange web site or trying to work with someone else's files who may be infected.As for programs I use for protection. In addition to Malware Bytes, I also use JrT (junkware removal tool). Which if memory serves and if nothing has changed, is a command line program written by the Malware Bytes team. You just run it and it does its thing. It closes a lot of programs in the process though, but it does try to clean your system. It isn't an antivirus, it just removes a lot of addware and spyware. AdwCleaner is another one to check out, though I think that was also taken over by Malware Bytes, and for me is a little harder to use than it once was. I'm not sure how much it's changed since I last used it regularly which was years ago. But you can give those two a shot as well if you think you're infected.

URL: http://forum.audiogames.net/viewtopic.php?pid=338558#p338558





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Re: just curious, could Siri voice NVDA add-ons be updated?

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: just curious, could Siri voice NVDA add-ons be updated?

Serrebi, good to know. I thought Jailbreaks had something to do with it.And yeah Ironcross, I can see where you're coming from with the male. On the other hand I don't like the female because she sounds like she is trying to seduce me a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=338505#p338505





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Re: Getting really frustrated at NVDA

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

I've discovered that some programs are more apt to do this than others. An old version of Gold Wave I sometimes use, for instance, doesn't have the issue. There are also other apps I use which may or may not make my system act up depending on what they're doing, and I can't fully explain or predict this, but I'm starting to wonder if it's at least partially an x64 vs x86 compatibility issue. NVDA is a 32 bit program trying to interface with 64 bit components on an x64 system, and I wonder if that is causing more hassle.A friend of mine looked into it a bit and, after some investigation, he can reproduce the problem too, and was able to give me more detailed logs than I sent to NV Access which point to NVDA's interfacing with UIA. I wish I had known these things before I sent that e-mail, but ah well. If they get back to me and request more information I will supply those logs.

URL: http://forum.audiogames.net/viewtopic.php?pid=338491#p338491





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Re: Getting really frustrated at NVDA

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

I've discovered that some programs are more apt to do this than others. An old version of Gold Wave I sometimes use, for instance, doesn't have the issue. There are also other apps I use which may or may make my system act up depending on what they're doing, and I can't fully explain this, but I'm starting to wonder if it's an x64 vs x86 compatibility issue. NVDA is a 32 bit program trying to interface with 64 bit components on an x64 system, and I wonder if that is causing more hassle.A friend of mine looked into it a bit and, after some investigation, he can reproduce the problem too, and was able to give me more detailed logs than I sent to NV Access. I wish I had known these things before I sent that e-mail, but ah well. If they get back to me and request more information I will supply those logs.

URL: http://forum.audiogames.net/viewtopic.php?pid=338491#p338491





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Re: Getting really frustrated at NVDA

2017-11-15 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Brad, thanks for that. Just e-mailed NVAccess directly with pretty much all the information in my last post, as well as an attached log. The log did have four interesting lines in it, once I set NVDA to output debug+warning. We'll see what happens. I will be posting back in this thread if I hear anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=338466#p338466





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Re: Making a soundfont?

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Making a soundfont?

Hi,There are three options for doing what you have described.First, there is sf2comp, an old command line program to make sound fonts. You put sf2comp script in a text file and wav samples which that script references, and then sf2comp can compile it to a soundfont. It can also go the other way 'round. This is my preferred option since it was really the only thing around when I started doing sound font work. And I like working in text files for these things, which is probably why I've stuck to it. But it's not for everyone. Polyphone is the second option. It can make and edit sound fonts and I think can also at least read some SFZ definitions, though I'm not certain of that. It's written in QT IIRC so it's a little finnocky, but either because of NVDA QT support or QT itself improving or what have you, it is workable. I just haven't taken the time to learn it.The third option is the Sforzando SFZ player. With it, you can load .sfz files, which are basically text files describing how samples are to be mapped across the keyboard in addition to some other parameters. In the case of your ding example, you could do something like:sample=ding.wavpitch_keycenter=g5I think? this will specify the root pitch is g5, and that by default the sample will map across the whole keyboard so no need to specify boundaries. If this doesn't work, you can try this:sample=ding.wavkey=g5 lokey=c-1 hikey=g9The SFZ format has many different opcodes, or commands to, for example, add filters, change envelopes for filter, volume and pitch, do fine tuning and panning and other things. . Sound fonts do too, and I feel that both formats have advantages and disadvantages. SFZ definitely has a lot going for it because it is a text file and not a file format. Also the SFZ spec is, to my knowledge, really free and open because of its nature. This means that most players will sound fairly similar with the same SFZ, if they support all the commands you're using. With sound fonts it's hit or miss because the implementation isn't so open, and even if two players support the same command or set of commands, they may act on those directives differently.I think for what you're trying to do, SFZ files would be your best solution. Sound fonts are good if you need banks of sounds, like for GM playback or some other group of sounds meant to be used together in one package. Because sound fonts are monolith files, it is easier to distribute big packs of sounds in them, and the end user won't have to load and unload sounds as much. That said, SFZ does have a better reputation for good sounds. I'm not sure why, maybe because it's technically a more open format that is still being actively supported, where as sound fonts support seems to be added to things as an afterthought more often, unless of course you are talking about native sound font players of which only a handful are still being developed.If you use Reaper there's also the Reasamplematic plug-in that comes with it. It's not the greatest, and it is a bit confusing (in fact I haven't really figured it out fluently) but for simple purposes it works fine. It does have its own unique sound because of the oddities it has. Being able to adjust interpolation in it is fun, and Reaper has a wide range of interpolation options from none to very high grade. So if you wanted to use it as a fake Amiga emulator, you could .

URL: http://forum.audiogames.net/viewtopic.php?pid=338460#p338460





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Re: Making a soundfont?

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Making a soundfont?

Hi,There are three options for doing what you have described.First, there is sf2comp, an old command line program to make sound fonts. You put sf2comp script in a text file and wav samples which that script references, and then sf2comp can compile it to a soundfont. It can also go the other way 'round. This is my preferred option since it was really the only thing around when I started doing sound font work. And I like working in text files for these things, which is probably why I've stuck to it. But it's not for everyone. Polyphone is the second option. It can make and edit sound fonts and I think can also at least read some SFZ definitions, though I'm not certain of that. It's written in QT IIRC so it's a little finnocky, but either because of NVDA QT support or QT itself improving or what have you, it is workable. I just haven't taken the time to learn it.The third option is the Sforzando SFZ player. With it, you can load .sfz files, which are basically text files describing how samples are to be mapped across the keyboard in addition to some other parameters. In the case of your ding example, you could do something like:sample=ding.wavpitch_keycenter=g5I think? this will specify the root pitch is g5, and that by default the sample will map across the whole keyboard so no need to specify boundaries. If this doesn't work, you can try this:sample=ding.wavkey=g5 lokey=c-1 hikey=g9The SFZ format has many different opcodes, or commands to, for example, add filters, change envelopes for filter, volume and pitch, do fine tuning and panning and other things. . Sound fonts do too, and I feel that both formats have advantages and disadvantages. SFZ definitely has a lot going for it because it is a text file and not a native file format that has to be decoded. Also the SFZ spec is, to my knowledge, really free and open because of the nature of the format. This means that most players will sound fairly similar with the same SFZ, if they support all the commands you're using. With sound fonts it's hit or miss because the implementation isn't so open, and even if two players support the same command or set of commands, they may act on those directives differently.I think for what you're trying to do, SFZ files would be your best solution.Sound fonts are good if you need banks of sounds, like for GM playback or some other group of sounds meant to be used together in one package. Because sound fonts are monolyth files, it is easier to distrubte big packs of sounds that way. That said, SFZ does have a better reputation for good sounds. I'm not sure why, maybe because it's technically a more open format that is still being actively supported, where as sound fonts is more and more being added to things as an afterthought it seems, unless of course you are talking about native sound font players, of which only a handful are still being developed.If you use Reaper there's also the Reasamplematic plug-in that comes with it. It's not the greatest, and it is a bit confusing, in fact I haven't really figured it out fluently, but for simple purposes it works fine, and it does have its own unique sound because of the oddities it has. Also, being able to adjust interpolation in it is fun, and Reaper has a wide range of interpolation options from none to very high grade. So if you wanted to use it as a fake Amiga emulator, you could .

URL: http://forum.audiogames.net/viewtopic.php?pid=338460#p338460





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Re: Getting really frustrated at NVDA

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Hi all,I will ignore the NVDA VS Jaws flaming and get strait to the point of this post.I've found a few things that make the Explorer issue happen consistently. These all have to do with audio editing which is what I do a lot of the time, but you don't need to know audio software to reproduce.Firstly, download Gold Wave if you don't have it already. This is simply to reproduce the issue; Gold Wave itself is largely irrelevant, it's just the program I use that seems to make it most apparent. The demo will suffice, no need to have a full version.Open Gold Wave, and close the manual document if it opens.Now in the Gold Wave window, press control N to make a new file. Tab to the initial file length box and type 01:00:00 (this will generate an hour of silence). I'll explain why later. Everything else can be left where it is, so tab to OK or hit enter, and you should hear Gold Wave Untitled 1. At this point, alt tabbing should work properly, and if you try to browse folders with Explorer, you should hear things read as you arrow through them.Now let's make Gold Wave busy, as that is when the issue happens. There are probably several ways to do this, but what I did was press alt T to get into the tools menu, then E for _expression_ evaluator. Complicated stuff here, but no need to worry about it. Tab to the presets grouping, which should be a tree view. Select the noise group, then expand that and pick a preset (I used white noise). Next you want to hit OK, but before you do, read the rest of this post because it describes precisely my issue and how you can check to see if you can reproduce it.When you hit OK in the _expression_ evaluator, it will start generating the white noise, a process which will keep Gold Wave busy. On my system it takes about 25 seconds to fill that hour file with noise. Not terribly long, but while it's processing, my Explorer issues flare up. Even if you are in the processing evaluation dialog and set the priority to pause, they will still happen, leading me to believe that my initial theories on this being triggered by heavy system load are disproven.To recap on what exact issues I'm having: When I use alt tab, I only hear the name of one keypress. For instance I might press alt tab and hear my web browser on this thread, but if I continue holding alt and hitting tab, nothing else will be spoken. But the list does cycle, because I can still release the keys and switch between applications normally, they just aren't spoken.Furthermore if I go to any location in explorer, nothing is spoken when I press the arrows. The focus does move though, as I can hit enter and launch the item I am on. I use Classic Shell though, and strangely its start menu speaks, as well as the desktop when I hit windows M to go there. If I hit cancel in that processing evaluation dialog, the issues stop happening when the dialog closes.While the dialog is open, I've found that killing explorer.exe makes alt tabbing speak. But then I have no desktop or start menu which I really do like to have. If I relaunch Explorer.exe, things seem to work fine even if that processing evaluation dialog is still around. But if I close the dialog and reinstantiate it by going back in _expression_ evaluator and starting the process again, the issue will often happen again as before.This does not just happen with Gold Wave's _expression_ evaluator, it can happen while saving a file, or doing any sort of processing to it. And as I said earlier it is not confined to Gold Wave either. It does often happen while the computer is doing something, just Gold Wave makes it more apparent. I've seen it happen with Team Talk, Reaper, Youtube-Dl-GUI, and occasionally it would just happen randomly for a couple minutes.I really don't know what info would be useful. Display settings? Windows version? Hardware specs? NVDA logs? Meh. I can, if requested, restart NVDA to clear the log, do the thing in Gold Wave I just detailed, reproduce my issue, and then keep that log around for more knowledgeable people to peruse. It sounds like a good idea, I just hope the logs would provide useful info, and if there are any settings in NVDA I should tweak that would either help fix this, or make it easier to track down. I also thought of posting this to the NVDA mailing list but I'm not on there, and don't want to subscribe to a list that has tons of traffic. If it's a forum I'd be more apt to do it, but I think it's a mailing list. If people think it'll help though, I'd be happy to do it regardless.What do you guys think?

URL: http://forum.audiogames.net/viewtopic.php?pid=338456#p338456





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just curious, could Siri voice NVDA add-ons be updated?

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


just curious, could Siri voice NVDA add-ons be updated?

Hi all,When the Siri voices became a big thing, there were NVDA add-ons released that would make them available with NVDA, and the American ones at least worked well. I could never get the other dialects to work, but I like the American ones most.So now that we have IOS 11 and the Siri voices have been massively overhalled, I'm just curious how well those NVDA voices could be updated. For a start, the sampling rate would have to be increased because the new voices are 44K I believe. So they'd be the first voices in NVDA to have that sort of quality. They'd sure be nice for reading, I especially like the male as he hardly ever sounds jumpy or distracting. Maybe a bit clipped in certain words, but I really find him pleasant and cheerful to listen to, and he sounds natural to me, more often than not. And the Siri voices speed up fairly nicely too so I would use them for general navigation if the lag isn't horrible, which in IOS 11 seems to be getting a little better at least on my IPhone 7.The reasons I don't think it would be possible are that of course it's not the most legal thing in the world. And also, I imagine the version of Vocalizer used by IOS has been updated a lot since the NVDA driver was, so you'd somehow have to deal with that. And if Apple's claims to have used artificial intelligence to make the voices more natural-sounding are true, and if those algorithms have nothing to do with Vocalizer, then there's that to contend with, though I suspect that Vocalizer may still play a big role in it, simply because the new voices can still do a lot of the expressive things the old ones could, just the new ones sound more natural and are of higher quality in everyday use.So, what do you guys think? I'm curious especially from a development standpoint what it would take to get these into NVDA. I'm not begging or insisting that it be done, I'm just really curious as to what it would take, and I at least have not yet seen this discussed.

URL: http://forum.audiogames.net/viewtopic.php?pid=338451#p338451





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Re: Getting really frustrated at NVDA

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Hi all,I will ignore the NVDA VS Jaws flaming and get strait to the point of this post.I've found a few things that make the Explorer issue happen consistently. These all have to do with audio editing which is what I do a lot of the time, but you don't need to know audio software to reproduce.Firstly, download Gold Wave if you don't have it already. This is simply to reproduce the issue; Gold Wave itself is largely irrelevant, it's just the program I use that seems to make it most apparent. The demo will suffice, no need to have a full version.Open Gold Wave, and close the manual document if it opens.Now in the Gold Wave window, press control N to make a new file. Tab to the initial file length box and type 01:00:00 (this will generate an hour of silence). I'll explain why later. Everything else can be left where it is, so tab to OK or hit enter, and you should hear Gold Wave Untitled 1. At this point, alt tabbing should work properly, and if you try to browse folders with Explorer, you should hear things read as you arrow through them.Now let's make Gold Wave busy, as that is when the issue happens. There are probably several ways to do this, but what I did was press alt T to get into the tools menu, then E for _expression_ evaluator. Complicated stuff here, but no need to worry about it. Tab to the presets grouping, which should be a tree view. Select the noise group, then expand that and pick a preset (I used white noise). Next you want to hit OK, but before you do, read the rest of this post because it describes precisely my issue and how you can check to see if you can reproduce it.When you hit OK in the _expression_ evaluator, it will start generating the white noise, a process which will keep Gold Wave busy. On my system it takes about 25 seconds to fill that hour file with noise. Not terribly long, but while it's processing, my Explorer issues flare up. Even if you are in the processing evaluation dialog and set the priority to pause, they will still happen, leading me to believe that my initial theories on this being triggered by heavy system load are disproven.To recap on what exact issues I'm having: When I use alt tab, I only hear the name of one keypress. For instance I might press alt tab and hear my web browser on this thread, but if I continue holding alt and hitting tab, nothing else will be spoken. But the list does cycle, because I can still release the keys and switch between applications normally, they just aren't spoken.Furthermore if I go to c:\, or documents, or music, or any other location in explorer, nothing is spoken when I press the arrows. The focus does move though, as I can hit enter and launch the item I am on. I use Classic Shell though, and strangely its start menu spoeaks, as wel as the desktop when I hit windows M to go there. If I hit cancel in that processing evaluation dialog, the issues stop happening when the dialog closes.While the dialog is open, I've found that killing explorer.exe makes alt tabbing speak. But then I have no desktop or start menu which I really do like to have. If I relaunch Explorer.exe, alt tabbing at least works fine even if that processing evaluation dialog is still around. But if I close the dialog and reinstantiate it by going back in _expression_ evaluator and starting the process again, the issue will often happen again as before.This does not just happen with Gold Wave's _expression_ evaluator, it can happen while saving a file, or doing any sort of processing to it. And as I said earlier it is not confined to Gold Wave either. It does often happen while the computer is doing something, just Gold Wave makes it more apparent. I've seen it happen with Team Talk, Reaper, Youtube-Dl-GUI, and occasionally it would just happen randomly for a couple minutes.I really don't know what info would be useful. Display settings? Windows version? Hardware specs? NVDA logs? Meh. I can, if requested, restart NVDA to clear the log, do the thing in Gold Wave I just detailed, reproduce my issue, and then keep that log around for more knowledgeable people to peruse. It sounds like a good idea, I just hope the logs would provide useful info, and if there are any settings in NVDA I should tweak that would either help fix this, or make it easier to track down. I also thought of posting this to the NVDA mailing list but I'm not on there, and don't want to subscribe to a list that has tons of traffic. If it's a forum I'd be more apt to do it, but I think it's a mailing list. If people think it'll help though, I'd be happy to do it regardless.What do you guys think?

URL: http://forum.audiogames.net/viewtopic.php?pid=338456#p338456





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Re: Getting really frustrated at NVDA

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Getting really frustrated at NVDA

Hi all,I will ignore the NVDA VS Jaws flaming and get strait to the point of this post.I've found a few things that make the Explorer issue happen consistently. These all have to do with audio editing which is what I do a lot of the time, but you don't need to know audio software to reproduce.Firstly, download Gold Wave if you don't have it already. This is simply to reproduce the issue; Gold Wave itself is largely irrelevant, it's just the program I use that seems to make it most apparent. The demo will suffice, no need to have a full version.Open Gold Wave, and close the manual document if it opens.Now in the Gold Wave window, press control N to make a new file. Tab to the initial file length box and type 01:00:00 (this will generate an hour of silence). I'll explain why later. Everything else can be left where it is, so tab to OK or hit enter, and you should hear Gold Wave Untitled 1. At this point, alt tabbing should work properly, and if you try to browse folders with Explorer, you should hear things read as you arrow through them.Now let's make Gold Wave busy, as that is when the issue happens. There are probably several ways to do this, but what I did was press alt T to get into the tools menu, then E for _expression_ evaluator. Complicated stuff here, but no need to worry about it. Tab to the presets grouping, which should be a tree view. Select the noise group, then expand that and pick a preset (I used white noise). Next you want to hit OK, but before you do, read the rest of this post because it describes precisely my issue and how you can check to see if you can reproduce it.When you hit OK in the _expression_ evaluator, it will start generating the white noise, a process which will keep Gold Wave busy. On my system it takes about 25 seconds to fill that hour file with noise. Not terribly long, but while it's processing, my Explorer issues flare up. Even if you are in the processing evaluation dialog and set the priority to pause, they will still happen, leading me to believe that my initial theories on this being triggered by heavy system load are disproven.To recap on what exact issues I'm having: When I use alt tab, I only hear the name of one keypress. For instance I might press alt tab and hear my web browser on this thread, but if I continue holding alt and hitting tab, nothing else will be spoken. But the list does cycle, because I can still release the keys and switch between applications normally, they just aren't spoken.Furthermore if I go to c:\, or documents, or music, or any other location in explorer, nothing is spoken when I press the arrows. I use Classic Shell though, and strangely its menus work. I can even browse the desktop and Classic start menu while this is happening. If I find my way back to that processing evaluation dialog from Gold Wave, and if I hit cancel, more often than not the issues stop happening when the dialog closes.While the dialog is open, I've found that killing explorer.exe makes alt tabbing work. But then I have no desktop or start menu which I really do like to have. If I relaunch Explorer.exe, sometimes the issue is fixed, even if that dialog is still up. But if I close the processing evaluation dialog and reinstantiate it by going back in _expression_ evaluator and starting the process again, the issue will often happen again as before.This does not just happen with Gold Wave's _expression_ evaluator, it can happen while saving a file, or doing any sort of processing to it. And as I said earlier it is not confined to Gold Wave either. It does often happen while the computer is doing something, just Gold Wave makes it more apparent. I've seen it happen with Team Talk, Reaper, Youtube-Dl-GUI, and occasionally it would just happen randomly for a couple minutes.I really don't know what info would be useful. Display settings? Windows version? Hardware specs? NVDA logs? Meh. I can, if requested, restart NVDA to clear the log, do the thing in Gold Wave I just detailed, reproduce my issue, and then keep that log around for more knowledgeable people to peruse. It sounds like a good idea, I just hope the logs would p;rovide useful info, and if there are any settings in NVDA I should tweak that would either help fix this, or make it easier to track down. I also thought of posting this to the NVDA mailing list but I'm not on there, and don't want to subscribe to a list that has tons of traffic. If it's a forum I'd be more apt to do it, but I think it's a mailing list. If people think it'll help though, I'd be happy to do it regardless.What do you guys think?

URL: http://forum.audiogames.net/viewtopic.php?pid=338456#p338456





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just curious, could Siri voice NVDA add-ons be updated?

2017-11-14 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


just curious, could Siri voice NVDA add-ons be updated?

Hi all,When the Siri voices became a big thing, there were NVDA add-ons released that would make them available with NVDA, and the American ones at least worked well. I could never get the other dialects to work, but I like the American ones most.So now that we have IOS 11 and the Siri voices have been massively overhalled, I'm just curious how well those NVDA voices could be updated. For a start, the sampling rate would have to be increased because the new voices are 44K I believe. So they'd be the first voices in NVDA to have that sort of quality. They'd sure be nice for reading, I especially like the male as he hardly ever sounds jumpy or distracting. Maybe a bit clipped in certain words, but I really find him pleasant and cheerful to listen to, and he sounds natural to me, more often than not. And the Siri voices speed up fairly nicely too so I would use them for general navigation if the lag isn't horrible, which in IOS 11 seems to be getting a little better at least on my IPhone 7.The reasons I don't think it would be possible are that of course it's not the most legal thing in the world. And also, I imagine the version of Vocalizer used by IOS has been updated a lot since the NVDA driver was, so you'd somehow have to deal with that. And if Apple's claims to have used artificial intelligence to make the voices more natural-sounding are true, and if those algorithms have nothing to do with Vocalizer, then there's that to contend with, though I suspect that Vocalizer may still play a big role in it, simply because the new voices can still do a lot of the expressive things the old ones could, just the new ones sound more natural and are of higher quality in everyday use.So, what do you guys think? I'm curious especially from a development standpoint what it would take to get these into NVDA. I'm not begging or insisting that they be put in, just really curious as to what it would take, and I at least have not yet seen this discussed.

URL: http://forum.audiogames.net/viewtopic.php?pid=338451#p338451





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Re: texture sensitivity

2017-11-03 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

Lol. I didn't get it, so I think the forum e-mail is having issues, which I have seen happen before. I will instead send you a private message. Just go to the private messages link (it should be visible on any forum page so long as you're logged in). If you don't see a private messages link but you are logged in, you may have to switch browsers, so far I've had the most success with Chrome. I will send a message shortly after I write this post.And to everyone else, this thread is actually turning into more than I thought it would. I'll be closely watching it!

URL: http://forum.audiogames.net/viewtopic.php?pid=336474#p336474





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Re: texture sensitivity

2017-11-03 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

Sorry for making this useless post, but Man of the Dark, I tried to send you an e-mail yesterday, but I'm not exactly sure how e-mail on the forum is set up or if my forum e-mail is working correctly, since I've never used it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336466#p336466





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Re: texture sensitivity

2017-11-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

@CAE_JonesThis is something I've struggled with myself. For me, what sort of clinches it is that I have very little interest in anything outside of my special interests. My special interests always dominate. Calling them obsessions would only begin to describe how much time I dedicate to them. And while I know other things are important, I have no clue how to get myself to pay attention to them, or to care about them, so I only deal with them when absolutely necessary. Where as a lot of people, even a lot of blind ones, do like to get out and do things and socialize, for me it is a major stressor especially if I am to meet a stranger or be in a group of people who I don't know well.I do agree that a diagnosis is very difficult to come by in a true sense anyway, and that it is pretty easy to hand out a diagnosis. If, for example, you believe you have Aspergers you are likely to convince yourself more readily that you fit that diagnosis by piecing things together in a positive way and self-diagnose yourself. If you don't believe you have Aspergers you are probably going to question how well the documented symptoms actually fit you, and if you don't want to be labeled as such, you'll fight it and so it is harder in that case to self-diagnose. Officially getting diagnosed isn't particularly easy either. While I don't have a great distrust for all psychologists, I believe an official diagnosis is really not advantageous in most cases because it's not like a body temperature or a blood test that is objective, it's a psychological analysis and you can't do that without some subjectivity. I really don't know the answer. All I can say is that I originally didn't want to be labeled and fought it, but decided ultimately to at least consider I might be on the spectrum. Even though my weirdness, for the sake of broad reference, isn't really debilitating, it certainly makes life challenging on a day-to-day basis, some days naturally more than others. I identify more with people who have officially been diagnosed, not that that really means much, but subjectively, personally, it does make me feel better to know that I fit someplace and I am actually happy I found a label to tentatively put on myself. The way I see it, if someone knows I have Aspergers, and I can tell them why I think I do, they at least know I've given my differences some thought, rather than having no label and everyone assuming I am simply normal, which I know is not the case and I couldn't fake being normal if I tried.I've also heard of people who discourage labels. Many even say there is no such thing as a true normal so how can you label someone as different? They seem to think that being on the spectrum is just an extension of everyday traits.  People who would traditionally be considered as on the spectrum do things other people do, just much more often and with much more attention paid. People who don't have autism stim just as people with autism do, it's just more focused and much more apparent. So everyone, in a sense, is on a spectrum and having a label isn't really necessary. I sort of agree with this viewpoint, but I think it takes some getting used to to think that way, especially if for your whole life you have known things the traditional way. I stick to traditional thinking most of the time but I am not hard core stuck to it, and am somewhat fascinated by listening to alternative viewpoints and considering how they might make me feel a little more positive/better about myself. But if this discussion is to continue, it needs a new thread .

URL: http://forum.audiogames.net/viewtopic.php?pid=336392#p336392





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Re: texture sensitivity

2017-11-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

@CAE_JonesThis is something I've struggled with myself. For me, what sort of clinches it is that I have very little interest in anything outside of my special interests. My special interests always dominate. Calling them obsessions would only begin to describe how much time I dedicate to them. And while I know other things are important, I have no clue how to get myself to pay attention to them, or to care about them, so I only deal with them when absolutely necessary. Where as a lot of people, even a lot of blind ones, do like to get out and do things and socialize, for me it is a major stressor especially if I am to meet a stranger or be in a group of people who I don't know well.I do agree that a diagnosis is very deifficult to come by in a true sense anyway, and that it is pretty easy to hand out a diagnosis. If, for example, you believe you have Aspergers you are likely to convince yourself more readily that you fit that diagnosis by piecing things together in a positive way. If you don't believe you have Aspergers you are probably going to question how well the documented symptoms actually fit you, and if you don't want to be labeled as such, you'll fight it and so it is harder in that case to be diagnosed. It's not like a body temperature or a blood test that is objective, it's a psychological analysis and you can't do that without some subjectivity. So I really don't know the answer. All I can say is that I originally didn't want to be labeled and fought it, but decided ultimately to at least consider I might be on the spectrum. Even though my weirdness, for the sake of broad reference, isn't really debilitating, it certainly makes life challenging on a day-to-day basis, some days naturally more than others. I identify more with people who have officially been diagnosed, not that that officially means much, but subjectively, personally, it does make me feel better to know that I fit someplace. The way I see it, if someone knows I have Aspergers, and I can tell them why I think I do, they at least know I've given my differences some thought, rather than having no label and everyone assuming I am simply normal, which I know is not the case and I couldn't fake being normal if I tried.I've also heard of people who discourage labels. Many even say there is no such thing as nrmal so how can you label someone as neurodiverse? They seem to think that being on the spectrum is just an extension of everyday traits.  People who would traditionally be considered as on the spectrum do things other people do, just much more often and with much more attention paid. So everyone, in a sense, is on a spectrum and having a label isn't really necessary. I sort of agree with that, but I think it takes some getting used to to think that way, especially if for your whole life you have known things the traditional way. I stick to traditional thinking most of the time but I am not hard core stuck to it, and am somewhat fascinated at listening to alternative viewpoints. But if this discussion is to continue, it needs a new thread .

URL: http://forum.audiogames.net/viewtopic.php?pid=336392#p336392





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Re: texture sensitivity

2017-11-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

Sorry for the double-post, but I will reply to Man of the Dark's post as it was submitted less than a minute before my last one was. I'd like to start by saying that what you say intrigues me, and I really want to discuss electronic music and other cool things like that with you, if you're up for that. I may e-mail you soon, unless you contact me first .ManFromTheDark wrote:One particular synth sound, known in electronic music as supersaw, has for me a texture of a yogurt, so hearing that kind of sound reminds me of yogurt and it also works the other way around, eating yogurt reminds me of supersaws.For me, supersaws aren't like yogurt, I actually dislike a lot of different kinds of yogurt. For me, supersaw basses remind me of mashed potatoes and rough foods. I remember a few years ago I was half asleep while eating potatoes and I believed they were shocking me because the sensations I got reminded me of a very badly grounded electrical thing. Not sure why. A synth sound that I really like is two sine waves two octaves apart, in a monophonic patch. With slight chorus and reverb on them, and maybe very slight vibrato just to give it some movement. This has a very smooth glassy texture for me. And if such a sound does fast arpegios, it's like the glass is moving in a spiral, that's the best way I can explain it. It's such an awesome sensation and I use it often in my music. A fat synth sound reaching for a high note with pitch bends and vibrato is also a cool sensation too, I can't describe it but it really excites me when I hear it.I also like to touch people's faces and also enjoy mine being touched. This experience blends synesthetically with the sound of synthetic bells, sutch as fm synthesis is capable of generating.Interesting stuff. I never got into face-touching, but I have weird touching things of my own which oddly enough remind me of similar things to FM bells, or adative sine wave bells with very light vibrato and reverb as I described above.Actually all this exploration of myself and others made me realize, that probably the most logical explanation of it all and some more, is a possibility of me being on the spectrum. I don't have any formal confirmation of that, but more than afiew of informal ones from different sources. If anybody is willing to discuss, a different topic should probably be started, but for now may it just be stated here.I wouldn't be surprised if either you or I were, I long suspected I was even as a kid when I didn't know what anything of the sort was called, or if it even existed. Unfortunately most of the adults in my life dont' believe I am because they claim to have met people actually on the spectrum and that I am nothing like them. As you said, that is best saved for another thread, but I couldn't resist offering my two cents since it is something I have strong personal connections with.So that story I promised in post 20. Here goes:In college a girl offered to help me get from one class to another, and that required me to move a fair way across campus. Getting lost is not hard for me to do, even though I had a reasonable mental map of the part of campus I was on. The route I had to take was one I wasn't overly confident in, and I was kinda tired. I would've ordinarily tried to do it myself but I decided to let this girl help me today.Of course many sighted people know nothing about sighted guide unless they've seen it someplace. But I often don't bring up sighted guide and just let them guide me however they choose to because it's never been a big issue for me. Most people do catch onto holding the elbow pretty quickly when I sort of imply that's how I should do it, but my attempts to reach for this girl's elbow failed, and she caught my hand and decided to hold that instead. Had I been on edge or less reserved that day, I surely would've pulled away from her and directed her on sighted guide, but this time was different. I let her hold my hand for the entire 5 or so minute walk to my class. Simply because I liked how her hand felt.This is not the first time this has happened in some form or another. I've always liked hand touch. When I was 10 I became really fascinated about how people's hands felt and other things, but I will save that for another time. Suffice it to say the fascination is stil there, as innocent but strong as ever, and handholding is way more powerful to me than it should be. The girl helping me to class was on the top end of the awesome end of my scale.. Full of that creamy bell sound if I have to equate it to a sound. Her hand also felt kind of agile too which is something I always liked. Holding back my fascination and wanting to explore her hand fully was a challenge. While I can't say it was torture, it certainly wasn't easy to keep my composure either. And because this kind of thing has happened sporadically before, I knew how to keep it from going out of control.I could not bring myself to stop her, despite 

Re: texture sensitivity

2017-11-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

Sorry for the double-post, but I will reply to Man of the Dark's post as it was submitted less than a minute before my last one was. I'd like to start by saying that what you say intrigues me, and I really want to discuss electronic music and other cool things like that with you, if you're up for that. I may e-mail you soon, unless you contact me first .ManFromTheDark wrote:One particular synth sound, known in electronic music as supersaw, has for me a texture of a yogurt, so hearing that kind of sound reminds me of yogurt and it also works the other way around, eating yogurt reminds me of supersaws.For me, supersaws aren't like yogurt, I actually dislike a lot of different kinds of yogurt. For me, supersaw basses remind me of mashed potatoes and rough foods. I remember a few years ago I was half asleep while eating potatoes and I believed they were shocking me because the sensations I got reminded me of a very badly grounded electrical thing. Not sure why. A synth sound that I really like is two sine waves two octaves apart, in a monophonic patch. With slight chorus and reverb on them, and maybe very slight vibrato just to give it some movement. Thihas a very smooth glassy texture for me. And if such a sound does fast arpegios, it's like the glass is moving in a spiral, that's the best way I can explain it. It's such an awesome sensations and I use it often in my music. A fat synth sound reaching for a high note with pitch bends and vibrato is also a cool sensation too, I can't describe it but it really excites me when I hear it.I also like to touch people's faces and also enjoy mine being touched. This experience blends synesthetically with the sound of synthetic bells, sutch as fm synthesis is capable of generating.Interesting stuff. I never got into face-touching, but I have weird touching things of my own which oddly enough remind me of similar things to FM bells, or adative sine wave bells with very light vibrato and reverb as I described above.So that story I promised in post 20. This is a perfect lead into it. Here goes:In college a girl offered to help me get from one class to another, and that required me to move a fair way across campus. Getting lost is not hard for me to do, even though I had a reasonable mental map of the part of campus I was on. The route I had to take was one I wasn't overly confident in, and I was kinda tired. I would've ordinarily tried to do it myself but I decided to let this girl help me today.Of course many sighted people know nothing about sighted guide unless they've seen it someplace. But I often don't bring up sighted guide and just let them guide me however they choose to because it's never been a big issue for me. Most people do catch onto holding the elbow pretty quickly when I sort of imply that's how I should do it, but my attempts to reach for this girl's elbow failed, and she caught my hand and decided to hold that instead. Had I been on edge or less reserved that day, I surely would've pulled away from her and directed her on sighted guide, but this time was different. I let her hold my hand for the entire 5 or so minute walk to my class. Simply because I liked how her hand felt.This is not the first time this has happened in some form or another. I've always liked hand touch. When I was 10 I became really fascinated about how people's hands felt and other things, but I will save that for another time. Suffice it to say the fascination is stil there, as innocent but strong as ever, and handholding is way more powerful to me than it should be. The girl helping me to class was on the top end of the awesome end of my scale.. Full of that creamy bell sound if I have to equate it to a sound. Her hand also felt kind of agile too which is something I always liked. Holding back my fascination and wanting to explore her hand fully was a challenge. While I can't say it was torture, it certainly wasn't easy to keep my composure either. And because this kind of thing has happened sporadically before, I knew how to keep it from going out of control.I could not bring myself to stop her, despite my embarrassment. If her hands weren't so cool to me, I probably would have tried to exercise boundaries, as any normal person would. But instead in this moment, I wanted to convince myself that what anyone thought, or what I would do if I were normal and not weird, was not my concern. I would enjoy this because it's my own private thing that nobody else has to know outside of my own terms. At the end of our walk she somewhat shyly let go and asked me if I needed anything else. Part of me wanted to think this was as awkward for her as it was for me, but she hardly said a word, and I was too mentally occupied to start a conversation. IIRC she was never in any of my classes and was just a random person willing to help, so I never saw her again.And if you're curious, I actually have told a few people about liking hands, and the ones who I've told in 

Re: texture sensitivity

2017-11-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

I can't personally relate as well to the letter/sound synesthesia, but I think I understand a little bit about how it feels, because I often use braille imagery to remember things. I often use braille imagery to remember a sequence of letters or numbers. 7 is an especially powerful tactile sensation, it's very bright in some strange way. Even stranger, g is not so bright even though it's the same shape. Maybe it's the number sign in front of the 7 that does it, I don't know. Or maybe it has to do with knowing that it is a 7 rather than a g and they have different textures to me. G is actually kind of a colder sensation to me.I also have a strong association with some words, which come more from memories of their use. It's like if I am introduced to a word which was used during a memorable experience, then every time I hear that word again, no matter the context, either those memories come back or just the emotions do even if I can't remember why. Similar to synesthesia but not the same because it's experiential. The key of A flat major, for instance, is very bright, as a kid it was unbearably so, but I also remember seeing unbearably bright sunlight shining through a window while hearing some cool music in A flat major on TV, so I think that association was sort of brought on by that. It still exists, today, though not as strongly.Speaking of TVs, if any of you remember old CRtvs, I think that's what they are. You could always tell when one was on because of the extremely high squealing sound they make, which I'm told is one of the first sounds you are unable to hear as you get older because it is at the very top limit of human hearing, around 15760 HZ in the case of the one my grandparents used to have which I was bored enough to measure. I can still hear it loud and clear at 24, and even if I hear such a tone in a totally dark room, I can see a very bright light that looks like a monitor or a bright TV screen. It doesn't have to be loud either. It's a very pleasant sensation actually.@flackers your cock story is a bit disturbing but funny. You've inspired me to share an embarrassing story. I'll save it for my next post though, this one is long enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=336322#p336322





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Re: texture sensitivity

2017-11-01 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: texture sensitivity

@flackers:I can relate a lot to the instrument sounds being satisfying. There are certain synth sounds that elicit really powerful sensations in me, as well as some piano/string/orchestral sounds. Some drums and cinematic percussion can bring on some pleasant tactile sensations if the characteristics of the sound are right, as well as different types of voices and singing styles. I may elaborate more in future if there's interest.@Sean-TerryNo need to feel ashamed about it. I can identify with a lot of the things you describe.Here's a weird one. I like to keep my hair short, not only because long hair just gets in the way, but because I like the texture of short hair. I used to feel my own hair a lot or seek out people whose hair I liked a lot and annoy them by feeling it. It wasn't as much of a social issue as you perhaps may think it would be. I certainly am surprised it was accepted as much as it was.Long hair on girls is also nice too, but I like it best if it's strait. I don't' care much for curly hair. When I had a GF, her and I liked each other's hair, and she, while not having texture sensitivity as much as I do, still was okay with it, and very often returned it. And to be honest I think she is more sensitive to such things than she may perhaps have admitted.

URL: http://forum.audiogames.net/viewtopic.php?pid=336218#p336218





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texture sensitivity

2017-10-31 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


texture sensitivity

From what I've heard, blind people are more apt to have texture sensitivity. Some people are very desensitized to texture, or have a normal sensitivity. But on other people the sensitivity is really apparent and profound, eliciting reactions from pure pleasure to extreme discomfort and gagging. I've even talked to a few people who have fascinations with certain textures, particularly skin-to-skin contact, which are so strong that they have turned into somewhat sexual things. I can relate to this somewhat, but I'll refrain from such discussion in this post. I thought I'd at least write about some of my everyday texture likes and dislikes, and see what people have to say. Don't be shy, even if you think yours are totally out there. I, at least, will not judge you, as I know both how absurdly pleasant or unpleasant textural things can be.Silky or cool fabrics that either produce audible or tactile sensations are really cool. I also like soft furry things. Animal fur can be really nice. One of my recorders has a windscreen over the microphone that's made of some cool furry material, and I spend more time than I probably realize enjoying that. Really smooth things like metal or glass that isn't dirty or scratched up are really awesome. Certain sounds of a ringing glass or metal bell are also very pleasant to me as well. I have an old analog timer that has a bell which sounds really nice and pleasant to me for some strange reason, and I imagine that bell to be super smooth, even though the body of the timer is really rough and the timer itself is more than a little broken. I also somewhat enjoy things with ridges on them, ones you can gently run your nails over and that produce a cool tactile and audible sensation, though I can't think of any examples of it on an everyday object at the moment. And the action of certain buttons like mechanical switches on some keyboards, or some thick springs that offer some resistance, are also really cool for me.I am either very neutral or very against textures that aren't solid. I am really not a fan of things like clay or play dough, as I used to gag on the smell and texture as a kid. I could probably do them now, but I never found a lot of joy in working with them. I like glue, paint, and slimy stuff even less. Thing is, as a kid I used to like the slimy stuff you could buy in a small jar, or even to make the stuff at home, but I cannot stand the thought of the stuff now. even the sound of slime or blood/gore in cinema or games or what have you is jarring to me, but I actually don't mind that kind of jarring if the substance isn't actually in the room with me. I enjoy involuntarily cringing at sound effects like that for a short time, because I know they are not real objects in front of me. It's only if I hear it live, or if I have to touch it, that I cringe and instinctively fall away from it.Certain foods also really mess with me. I cannot eat bananas, and I don't like mixing certain foods. I don't like putting sauce on certan foods either, and dip especially is gross to me. Carving the pumpkins at Halloween? Which yeah I know for some of you this will be posted a bit late... but happy Halloween anyway, and I do hope that if your texture stuff flares up at carving pumpkins, that you never have to do it. I almost threw up doing it as a kid before my parents saw just how uncomfortable it made me. And silly string is almost equally disgusting. Save it, it feels like the stuff that comes out of someone's nose!The rule of thumb with any bad texture is, if I'm expecting something bad, it often just makes it worse. That's probably little more than common sense, but it unfortunately means that it's very difficult for me to get used to or appreciate new textures without fear, and fear often just takes over if it's even the least bit unpleasant. I can only relax if I can relate it to things I find neutral or that I like.It really frustrates me when people, who don't understand or believe it's not a major issue, will try to force me to feel things that I know I will not like. For example in a chemistry class we decomposed paper into its fibers as an experiment of some kind, and the person helping me wanted to stick my finger in the wet pulpy substance that was the paper fibers mixed with water. I gagged at the thought, especially when I heard the substance referred to as pulp, but he told me to feel it and that I could stop at any time, but I should at least see what it felt like. The professor, in full support of this, also urged me to at least touch it. I don't know if I gagged from the texture or merely from the thought of impending grossness but it was certainly not pleasant. And while I know these people didn't mean to traumatize me in any way, I've not always been so lucky. I've been teased because of my texture sensitivity, both aurally and tactily. People have exchanged food items when I wasn't aware and laughed at my faces and reactions when I 

Re: Making MacOS TTS voices to sing?

2017-10-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Making MacOS TTS voices to sing?

It's doable, but hard. If you're familiar with Dectalk singing it's similar to that, though more tedious. I found a web page with a list of Macintalk commands, though I can't remember what it was, and there are no doubt people on this forum who know more than I do about it. I don't have a Mac but I briefly tested it on a VM which was, to say the least, a royal pain. but I did get it to work, so it is doable. But as I said the commands are very tedious!

URL: http://forum.audiogames.net/viewtopic.php?pid=335361#p335361





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-10-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

As for the original question about Firefox, I don't really know. I haven't used it in a while, I now use Seamonkey. Last time I tried Waterfox, nothing read. But if it's good or is compatable with NVDA, I'll give it another look, it is supposedly very fast. SOmetimes I use Chrome. Then again I don't do a lot of advanced things with my web browsers, so perhaps I could still use Firefox without much issue.In terms of Jaws 2018, I stopped actively using jaws 2-3 years ago. I still have a demo lying around if I need it though, and there are times when I do.In regards to OCR, what does Jaws use? Does the Win10 one work better? IN the brief times I've used both, I found the win10 one to read better, but I haven't done enough to do a representative comparison.The reason I stopped following Jaws was because in 2015 I needed to reformat my machine, and I was already several versions behind as it was, with no upgrades left. So it was either switch to NVDA or tell my parents I needed to buy upgrades. The latter, while an option, wasn't very tempting. That drove me to use and learn NVDA. And while I was savvy enough to be able to cope with the change, some people are not. It was truly not at all as terrifying to me as I thought it would be, and I am so glad that I was forced into that. I certainly wouldn't have done it on my own but I feel much better for it. The reason I bring this up is not to start a Jaws vs NVDA war, because I will probably cut my head off in complete agitation if that starts, but to address a very real concern I have now that I've sort of gotten out and talked to some blind computer users.I'm now volunteering an at organization providing support to blind/vi people and one of our services is equipment training. So I sometimes go to people's houses or help them over the phone with computer problems, and every single one I know has either been told to get Jaws, or uses Jaws already. Perhaps 3-5 years ago I would've felt more inclined to stay in the know about what Jaws is doing; after all I was still using Jaws at that point all-be-it an old version, but now I am really wondering how the Jaws 2018 update will affect people. Admittedly I haven't met many Jaws users, but the ones I have met were on Jaws 13, I think? there was even one on 10 ish but I can't remember. Sooner or later these people are going to have to upgrade, and I fear that with every new version that comes along, it's going to get worse. What are these people going to do when they are forced, as I was, to either upgrade or make a radical screen reader change? Of course whether it was Jaws 19 or Jaws 2018 wouldn't have made an objective difference in the way of things, but I worry that the name change to 2018 alone will stir some things in present and future clients I've helped, though I suspect most of those won't really keep current on that stuff but whatever. Some may attempt to stay in the know, so I wonder if I/we'll be needed more in the coming months as Jaws 2018 gets out of beta and people want to upgrade. Not that I mind that per say, but that paranoid part of me still worries that this will become a problem. It's a stupid concern I know, and maybe some of these people will actually upgrade before we get a call asking for help with something that only an upgrade could fix. Though most of these people don't even know what Windows or Jaws version they're on so I have to figure that out before we go anywhere *sigh*. The thought of saying, "Sorry Jaws can't do that unless you upgrade to the 2018 version and it's going to cost a bit," is for some reason a little more depressing than, "Sorry, Jaws can't do that." I'd feel so bad for telling them how far behind they are that I'd tell them to use a third-party program. Heck I'm on the latest NVDA snapshot, running on Win10 about to get whatever latest updates are out since I haven't checked in ages. But I don't use the built-in stuff much, and the stuff I do use I've installed the old Win7 versions so they are used by default. So it's conceivable that if upgrading isn't an option, then people could go that route. I really don't know. With the way Win10 is/has been advancing, this becomes more apparent to me.Once again I'm not out to say that Jaws 2018 or Jaws anything is useless. I have no authority to make such a claim. And as I said, I don't think it's Jaws 2018 that specifically brought on my concerns. It's just something I've woken up to over the past 3-6 months as I've started helping clients.

URL: http://forum.audiogames.net/viewtopic.php?pid=335325#p335325





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-10-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

I stopped actively using jaws 2-3 years ago. I still have a demo lying around if I need it though, and there are times when I do.In regards to OCR, what does Jaws use? Does the Win10 one work better? IN the brief times I've used both, I found the win10 one to read better, but I haven't done enough to do a representative comparison.The reason I stopped following Jaws was because in 2015 I needed to reformat my machine, and I was already several versions behind as it was, with no upgrades left. So it was either switch to NVDA or tell my parents I needed to buy upgrades. The latter, while an option, wasn't very tempting. That drove me to use and learn NVDA. And while I was savvy enough to be able to cope with the change, some people are not. It was truly not at all as terrifying to me as I thought it would be, and I am so glad that I was forced into that. I certainly wouldn't have done it on my own but I feel much better for it. The reason I bring this up is not to start a Jaws vs NVDA war, because I will probably cut my head off in complete agitation if that starts, but to address a very real concern I have now that I've sort of gotten out and talked to some blind computer users.I'm now volunteering an at organization providing support to blind/vi people and one of our services is equipment training. So I sometimes go to people's houses or help them over the phone with computer problems, and every single one I know has either been told to get Jaws, or uses Jaws already. Perhaps 3-5 years ago I would've felt more inclined to stay in the know about what Jaws is doing; after all I was still using Jaws at that point all-be-it an old version, but now I am really wondering how the Jaws 2018 update will affect people. Admittedly I haven't met many Jaws users, but the ones I have met were on Jaws 13, I think? there was even one on 10 ish but I can't remember. Sooner or later these people are going to have to upgrade, and I fear that with every new version that comes along, it's going to get worse. What are these people going to do when they are forced, as I was, to either upgrade or make a radical screen reader change? Of course whether it was Jaws 19 or Jaws 2018 wouldn't have made an objective difference in the way of things, but I worry that the name change to 2018 alone will stir some things in present and future clients I've helped, though I suspect most of those won't really keep current on that stuff but whatever. Some may attempt to stay in the know, so I wonder if I/we'll be needed more in the coming months as Jaws 2018 gets out of beta and people want to upgrade. Not that I mind that per say, but that paranoid part of me still worries that this will become a problem. It's a stupid concern I know, and maybe some of these people will actually upgrade with the expanded OCR, and Win10 app compatibility etc. Though most of these people don't even know what Windows or Jaws version they're on so I have to figure that out *sigh*. The thought of saying, "Sorry Jaws can't do that unless you upgrade to the 2018 version and it's going to cost a bit," is for some reason a little more depressing than, "Sorry, Jaws can't do that." I'd feel so bad for telling them how far behind they are that I'd tell them to use a third-party program. Heck I'm on Win10, about to get whatever latest updates are out since I haven't checked in ages, with the latest NVDA snapshot. I still don't use the built-in stuff much, and the stuff I do use I've installed the old Win7 versions so they are used by default. So it's conceivable that if upgrading isn't an option, then people could go that route. I really don't know. With the way Win10 is advancing, this becomes more apparent to me.Once again I'm not out to say that Jaws 2018 or Jaws anything is useless. I have no authority to make such a claim. And as I said, I don't think it's Jaws 2018 that specifically brought this on. It's just something I've woken up to over the past 3-6 months as I've started helping clients.

URL: http://forum.audiogames.net/viewtopic.php?pid=335325#p335325





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curious about ways of learning and processing information

2017-10-24 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


curious about ways of learning and processing information

Hi all,This has been something that's been bugging me for a while so I'll probably ramble or sound a bit whiny. But the latter is not my intention at all, I just am kinda passionate about this.Basically, for the past few years I have been hanging out with a friend of mine who is, for lack of a better way to put it, an amateur programmer. He doesn't tackle big general purpose programming languages like c++ or try to learn any sort of assembly, but he's picked up some AutoIt skills and I believe used to do VB6. AS of late he's been trying to get into Lua to build some custom scripts for Reaper. And while nothing has really taken off, he's accomplished way more than I ever could when it comes to programming. Not only this, but him and I are pretty much neck and neck even when it comes to music production and the like, and I think he has me beat in a lot of the software end of how things would be set up to accomplish musical things. His music
 ian skills are very good as well. He experiments with BGT too, so it made me think that if he can do musical things and BGT both, then surely I should give BGT another shot.Due to how it was marketed as a simple but powerful scripting language for those who can't program, BGT became something I aspired to learn as soon as it came out. I've tried ever since then to learn it, and have not been able to do it.The reason I struggle so much, not only with BGT but at every attempt to learn a language of some kind, are that I always get lost. I very quickly forget how I got to where I am, and have a hard time figuring out why the things I'm doing do or do not work. Most of the time I can pretty easily figure out how a "hello world" script is meant to work, I know how to make variables and do arithmetic on them, setting up simple if statements, and how to use the function reference if I have to, but that's about it. I can sort of connect dots when 
 reading about why a simple example early in the tutorial works the way it does, but it never sinks in as a concept, it ends up being more like a rule or a fact. I feel like I am only just starting to know the letters but can't even begin to make words. While it's true that everybody starts somewhere, I'm not even close to taking off making words, yet I have dedicated many hours to this and have only made marginal progress. I tried reading an Autoit tutorial which helped me understand more basic stuff about Autoit but only slightly. Yet there are kids a third of my age who are programmers. Granted those are prodigies, but let's take teenagers in high school who are programmers. Those are fairly more common I think, and here I am busting my head against a wall. Because I had some youthful anticipation that led me to try something that was way over my head I guess.During moments of recollection, I can't help but trace these experiences back to my rough d
 ays in school as a child. Even if I understand basically what something is meant to do, I am totally lost once it comes to the actual execution. This was so bad in school I was convinced I had some kind of learning/processing disorder and have since been told I may actually have one by a psychologist, but I won't go there. Put simply, if the teacher connects the dots I can understand how they got from point A to B, but when left loose to do it on my own, I couldn't even start. I do make a bit of progress if someone sits down with me, tells me what to write in the script, explains what I'm doing... and all the while I record the call for reference... but I honestly don't know if it's worth it for me. The stupid thing is, if I were the programmer and someone asked me to give them lessons I would gladly do it, in fact I may be persuasive while offering. Meh.I'm far from regretting putting forth my efforts though, and may even continue to do so, but 
 I think I would be better off challenging myself elsewhere. What bothers me most about it is that I surround myself with a circle of geeky people, and this is pretty much the only thing that separates me from them. But I know we can still have good times discussing other topics. And we do.Now that I got whining and negatives out of the way, here's the flip side of the circle, and the real reason I created this topic in the first place. As some of you may know, I am pretty heavily into synthesizer and music software. Some of this music, is, in fact, a rudimentary scripting language known as MML. I've been doing MML for years on and off, but even when I was first starting, it all made perfect sense to me. Granted, I had prior knowledge of music theory and midi and synthesizers and the like, but the concepts of MML or midi sequencing never overwhelmed me even when I was learning the basics.I think the reason I am so good at these things is that it's so line
 ar. Just write c d e f g and it plays c d e f g. It gets more complicated of course, but the linearity rarely goes away. And 

Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: A Little Decoding Challenge

I am not even going to attempt this to preserve my sanity. But I've posted it to Twitter. I can't say it'll actually get attention though since I'm not all that popular. Far from popular actually. But, we'll see what happens. I'll be checking back periodically to see how people get on with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=334923#p334923





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: A Little Decoding Challenge

I am not even going to attempt this to preserve my sanity. But I've posted it to Twitter. I can't say it'll actually get attentoin though since I"m not all that popular. Far from pouplar actually. But, we'll see what happens. I'll be checking back periodically to see how people get on with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=334923#p334923





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Re: Fa06 questions

2017-10-08 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Fa06 questions

@Brad and Speeder:brad wrote:I've not used that keyboard but would recommend that if you have the ability to send it back and get your money back if nothing happens in a sirtain amount of days that you do so. If things aren't working as they're meant to, I always try to send stuff back to get a refund.While this is good advice, I highly doubt this is an issue of things not working as expected. I will, however, go off topic for a second and say that the FA is notorious for having issues with the joystick. I've heard this can be the case with other Roland products, as a friend of mine had an old Roland keyboard which had the same issue my FA does. With mine, and a few other people I've spoken to, the pitch bending doesn't go down all the way, and sometimes resets to a point slightly higher than normal, leaving everything sharp. Nothing seems physically wrong with the j
 oystick when moving or feeling it, but the pitch bend messages it sends are broken (I've checked in a sequencer). My best guess is that something is screwed up internally and that it would need replacing. I've read about some DIY users trying to fix it and having little success, so if it happens you'd likely need to get it serviced. Mine started doing it after a few months, others have had more luck, and many others have never had the issue in the 5 years they've had their units. For the record I've had Yamaha keyboards, some lasting 20 years, and have not heard a single complaint from myself or others about parts failing with normal use. I do think their keys wear out a lot faster than Roland's. They still work but are not as pleasant to play. So you can't have your cake and eat it too I suppose. All you can do is keep an eye on your unit. Maybe this joystick issue is a thing of the past, but I just wanted to throw this out there because I don
 9;t really know how prevalent it still is.Now to answer Speeder's questions.speeder wrote:Firstly, when trying to control the keyboard via qws, I get FA06 ctrl, FA06 daw ctrl, and FA06. no matter what port I use, the sound I get sounds doubled strangely.In QWS, go into options menu, then ports. In there, you will see a midi devices list. Find the midi in devices option, which you should be focused on when you enter the dialog. Down arrow to the FA06 ctrl and FA06 daw ctrl ports. Tab to the "use this port" check box and uncheck it. You have to do this to both ports individually. Leave the plain FA06 port alone; that is the one you need open. Then go back to the midi devices list, and find the midi out devices section which should contain the same three FA06 ports as the midi in section did. The two above ports I mentioned have to be disabled in outputs too, the plane FA06 port 
 should also be left alone. Now hit OK, and when you create a track, the FA06 port should be the only port in the list and it shouldn't produce any doubled sounds when you play midi files. You will, however, need to press the daw mode button on the FA06 to turn its local sound off, otherwise the keyboard will produce doubled sounds when you play it in a sequencer. One copy will be its own sound and the other will be triggered by the sequencer. It's been a long time since I've used the FA, but Nocturnus's description should help you find the Daw mode button. The button you are looking for is on the left side, and it is pretty separate from the others. When you press it, it will disable the keyboard's internal sound. If it's not hooked up to a sequencer you won't hear anything. If it is, it will play sounds as instructed by QWS, and you won't have doubling effects.Also, reaper won't use the in fa06 an
 d out fa06 audio devices with wasapi.I've had bad experiences with Wsapi on my native sound card, probably because I don't know what I'm doing. Lol. I don't know how well the FA works with it. If it doesn't work, you can use Wave Out with a low buffer length, which is your next best option. I have my Wave OUt buffers on 48 and 32 respectively, and sometimes I can go a bit lower.The FA also has an Asio driver which would've come with the midi driver you installed. I'm not sure if you've looked into it. It doesn't seem to offer any inputs, but you can play vsts and other things through its outputs. The performance is pretty good, I've gotten the latency down to a pretty low level. I've found this really useful for midi sequencing.Adding insult to the injury of not knowing how to use the thing, it seems to not be giving me access to all the patches in a given 
 category, I only get about the first 6 patches in acoustic basses. Can someone please give me some pointers?When you first boot up the FA, you only get a subset of the sounds available to you from the front panel. There is something in the menus that lets you scroll through all sounds, but I can't remember how to get there. Not to mention, the FA's operating system was recently updated, and if this unit is new, you probably got the update right off. 

Re: Fa06 questions

2017-10-08 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Fa06 questions

@Brad and Speeder:brad wrote:I've not used that keyboard but would recommend that if you have the ability to send it back and get your money back if nothing happens in a sirtain amount of days that you do so. If things aren't working as they're meant to, I always try to send stuff back to get a refund.While this is good advice, I highly doubt this is an issue of things not working as expected. I will, however, go off topic for a second and say that the FA is notorious for having issues with the joystick. I've heard this can be the case with other Roland products, as a friend of mine had an old Roland keyboard which had the same issue my FA does. With mine, and a few other people I've spoken to, the pitch bending doesn't go down all the way, and sometimes resets to a point slightly higher than normal, leaving everything sharp. Nothing seems physically wrong with the j
 oystick when moving or feeling it, but the pitch bend messages it sends are broken (I've checked in a sequencer). My best guess is that something is screwed up internally and that it would need replacing. I've read about some DIY users trying to fix it and having little success, so if it happens you'd likely need to get it serviced. Mine started doing it after a few months, others have had more luck, and many others have never had the issue in the 5 years they've had their units. For the record I"ve had Yamaha keyboards, some lasting 20 years, and have not heard a single complaint from myself or others about parts failing with normal use. I do think their keys wear out a lot faster than Roland's. They still work but are not as pleasant to play. So you can't have your cake and eat it too I suppose. All you can do is keep an eye on your unit. Maybe this joystick issue is a thing of the past, but I just wanted to throw this out there because I don
 9;t really know how prevalent it still is.Now to answer Speeder's questions.speeder wrote:Firstly, when trying to control the keyboard via qws, I get FA06 ctrl, FA06 daw ctrl, and FA06. no matter what port I use, the sound I get sounds doubled strangely.In QWS, go into options menu, then ports. In there, you will see a midi devices list. Find the midi in devices option, which you should be focused on when you enter the dialog. Down arrow to the FA06 ctrl and FA06 daw ctrl ports. Tab to the "use this port" check box and uncheck it. You have to do this to both ports individually. Leave the plain FA06 port alone; that is the one you need open. Then go back to the midi devices list, and find the midi out devices section which should contain the same three FA06 ports as the midi in section did. The two above ports I mentioned have to be disabled in outputs too, the plane FA06 port 
 should also be left alone. Now hit OK, and when you create a track, the FA06 port should be the only port in the list and it shouldn't produce any doubled sounds when you play midi files. You will, however, need to press the daw mode button on the FA06 to turn local mode off, otherwise the keyboard will produce doubled sounds when you play it in a sequencer. It's been a long time since I've used the FA, but Nocturnus's description should help you find it. The button yoou are looking for is on the left side, and it is pretty separate from the others. If you press it when the keyboard isn't hooked up to qWS, the FA will stop producing its own sound. If it is hooked up to QWS or another midi sequencer though, it will play sounds as instructed by QWS, and you won't have doubling effects.Also, reaper won't use the in fa06 and out fa06 audio devices with wasapi.I've had bad experienc
 e with Wsapi on my native sound card, probably because I don't know what I'm doing. Lol. I don't know how well the FA works with it. If it doesn't work, you can use WAve Out with a low buffer length, which works well enough in an emergency.The FA also has an Asio driver which would've come with the midi driver you installed. I'm not sure if you've looked into it. It doesn't seem to offer any inputs, but you can play vsts and other things through its outputs. The performance is pretty good, I've goten the latency down to a pretty respectable amount, at least by my expectations. I've found this really useful for midi sequencing.Adding insult to the injury of not knowing how to use the thing, it seems to not be giving me access to all the patches in a given category, I only get about the first 6 patches in acoustic basses. Can someone please give me some pointers?W
 hen you first boot up the FA, you only get a subset of the sounds available to you from the front panel. There is something in the menus that lets you scroll through all sounds, but I can't remember how to get there. Not to mention, the FA's operating system was recently updated, and if this unit is new, you probably got the update right off. If your unit comes up with a piano set when you boot it up, it most likely got the update. If not, then you can update it if 

Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-06 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

Nocturnus, I'm only 5 years younger than you, so I can definitely relate to some of these. The ones I can most relate to are 3 (Windows XP), 6 (school), and 7 (TV shows).Here's one of my own. Those who know me well will not be surprised. long story ahead!When I was in high school, I took a music technology class which was pretty much my dream class. For 45 minutes a day I sat in front of a computer producing music. Most of the software they used wasn't very accessible, at least not with the old version of NVDA that was out at the time. So I took a copy of my favorite midi sequencer which could be run portably, and put it on a flash drive. While the rest of the kids were playing with Finale and a DAW which I can't remember, I was creating music with my preferred midi sequencer (qws) instead. The instructor frequently went from trying to help me, to being too busy with other students, to leaving me to my own devices, and before long, being outright 
 intrigued at what I could do with the school's cheap workstation keyboards.The sound was far from ideal. To start, the headphones I was using had past their prime, which made the sound muffled. The headphones also left disturbing amounts of residue around my ears. Even more frustrating was that the left channel on the keyboard had a faulty output, leaving me with sound only on my right side most of the time. Add to that the noise of talking students was really loud so I couldn't hear well what I was doing. This is high school though. I came to expect those sort of difficulties; My high school experience at least was full of equipment failures, routy kids, uncertainty, all that. To keep me sane I focused on my musical areas of interest which led me to wonder what kind of keyboards they were using. I had never heard the sounds before, but I liked them for some strange reason, even though they were really not high quality sounds.I don't know exactly how I f
 ound out, but I'm almost certain the workstations being used were Korg X5D keyboards. These were released in 1995, and were entry level keyboards, even then. The sounds on the Korg X5D were taken from other higher end workstations which were four years older, having originated on the Korg 01/w in 1991. And a few sounds were recycled from the Korg M1 in 1988. So yeah, these sounds were old way before I even heard them. My first exposure to them was in that music tech class in 2012! Despite them being 20 years old I still liked them. One fond moment was when the teacher was showing us how midi worked and how different sounds could be selected on the X5D. He pressed a button and hit a key, and the next thing I knew, the keyboard showed off this impressive display of whooshing jets, dramatic cinematic cymbals, timpani, strings, and tinkly sweeping etherial sounds layered together. The teacher was like, "whoa, that's not what we want... What the heck is that? *checks the d
 isplay* Solar flare... hehehe yeah you get all sorts of sounds on here..." I wanted to ask how the heck it did that. Until that point I had only heard the conventional GM sounds, akin to the ones that come with most computers, and I thought they were interesting but I had hardly heard anything like that. My first thought was to jump up and ask, how does something just do that? If it can do those crazy effects, what other things can it do?I started exploring buttons on the X5D over time, and eventually learned that Solar Flare was a combination of sounds layered together. I learned how to switch from that to the basic patch set I had been composing with. Combinations aren't meant for composing on the computer, they're more for live performance. So, when I would get bored of composing, I'd switch to one of those combinations and just scroll through and allow myself to be inspired. It's ashame I only got to hear the right side, because I've heard re
 cordings that really do show off cool stereo effects. I was playing with a particularly strange sounding one with what sounded like chanting demons and weird ethnic instruments, and the teacher comes over, not being able to hear what I'm doing, and glances at my display. "Headhunters," he observes. "Sheesh." With how demonic and crazy the sounds were, headhunters seemed like a fitting name for that combination. Another combination I later learned the name of was phantom sax, and I really liked that one too because it was very ethereal but musically expressive. All of the sounds, including the combinations with all their cool effects, and despite being impressive and huge, had this 90s gritty sound to them, and I find that sort of gritty low fi quality, in moderation, to be soothing and nostalgic. I wouldn't want it put on modern stuff as much, I only like it if it's genuinely brought on by old technology or really good emulations. And it's fun
 ny, I normally don't like really old sounds, but these I did. Something about 

Re: Gold wave, need help.

2017-10-05 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Gold wave, need help.

Hmm. I believe I have an old copy of Adobe Audition lying around. Would it help you if I looked at the soft ne preset you described above, and try to come up with settings for something like Reacomp that you can use in Gold Wave that would accomplish that? I'm almost positive Reacomp could emulate most any digital compressor or limiter, it's just a matter of adjusting settings. I'd be willing to do this but it will take a while since I'll be busy with other things over the next few days.Let me know what you think.

URL: http://forum.audiogames.net/viewtopic.php?pid=332113#p332113





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Re: Gold wave, need help.

2017-10-04 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Gold wave, need help.

Classic Master limiter can be a bit hard to find these days, and I was about to upload it and post a link here. However, I did still manage to find a working link so I don't have to upload it. Try it, and let me know what you think. If you don't like it and want other options, or need help, let me know.It sounds like you're already familiar with how Gold Wave VST plug-ins work. One thing I'd recommend is, when you go into the plug-in window, and you tab around, when you find the thing that says press alt b for basic view, do that. A lot of vsts support basic parameter adjustment and that is how I prefer to work with vsts.In Gold Wave, each parameter that becomes visible is an edit box. Sometimes you'll get lucky and the screen reader will read the parameter labels out, but if not, you can object nav or mouse around in your screen reader to find label
 s near these boxes. Just be careful you find the correct label for the box. It's easy to find the label to the next box instead of the current one.All parameters in all vsts go from 0.0 to 1.0, that's how the basic view works in most daws and vst programs. Some vsts do show real values near the box, so you can see what the setting is set to. For example if you type 0.5 in the box, you may be able to see a number near your cursor, let's just say 300. If you know what setting you're adjusting, and what 300 means, then you'll have a much better idea of what's going on. Again, just be sure you don't get the boxes mixed up. Sorry I can't help further with that, it's been a long time since I explored this in detail. If you need more specific direction, let me know and I can refresh my memory and get back to you.As to why Gold Wave only supports 32 bit plug-ins, it's because adding support for 64 bit plug-ins takes some work. 
 Whether you can run 32 or 64 bit plug-ins isn't completely dependent on your Windows architecture, it also has to do with the design of the program and what architectures it supports as well. Most developers who want to support both 32 and 64 bit plug-ins make a separate version of their program optimized for one or the other. Reaper, for instance, has a 32 and a 64 bit version. Reaper does offer bridging so that you can take a 32 bit plug-in and run it in a 64 bit Reaper or vice versa, but bridging can sometimes create problems. So as a general rule, if I am going to use a lot of 32 bit plug-ins, I'll use a 32 bit program, even though I'm on Win 10 64 bit. While Gold Wave could certainly have support for both architectures, I guess the dev(s) have chosen not to worry about bridging and only support 32 bit plug-ins for now, since 99 percent of plug-ins you'll ever want have a 32 bit version. Even commercial ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=331984#p331984





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Re: Gold wave, need help.

2017-10-03 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Gold wave, need help.

nikosdemetriou wrote:In adobe audition there was a preset called classic soft knee which was working really well for my needs.Also in goldwave there is a dynamics option which seams to work better than the compression, but I think the settings seam to be visual and we can't adjust them easily. At least I didn't understand how it works.If you could help me it would be much appreciated. I am very confused with all these settings and numbers.The numbers and settings can indeed be confusing. I won't explain what they all mean now, I'll save that for later if you want. But if you learn about how compressors work, you'll have a better understanding of what the compressors you've used are doing, and this will help you make decisions about what settings might work in a particular situation. Such knowledge will also help you tweak settings if something isn't sounding righ
 t.What I'll tell you now is that Gold Wave's compression effect is not really that great imho. It's one of Gold Wave's weak areas. The dynamics effect in Gold Wave is really not meant for compression either. It often introduces distortion and other strange effects because it's more of a waveform shaper of sorts that can do crude volume processes. The graphs it uses can be edited with a screen reader, but only with a ton of patience. I'd not use it for what you're trying to do. If you find the dynamics effect is actually giving you good results, it's probably because you've picked one of several presets that simply amplify the audio. Amplifying the audio can be done with the change volume effect, or with an external compressor/limiter discussed below.What you need is probably a vst plug-in for high quality compression or limiting. Gold Wave can support vst plug-ins, so using one isn't hard once set up. BTW the difference
  between a compressor and a limiter is simply the aggressiveness of processing. Compressors are meant for gentle volume leveling, limiters are meant for aggressive leveling, and some compressors or limiters can be adjusted over a wide range of aggressiveness if you will, making them pretty versatile.There are many free compressors and limiters that are usable. The VST I like most for simplicity is called Classic Mastering Limiter or something like that. It often can be found as part of a pack of vst plug-ins. The plug-in works by boosting quiet sounds and lowering loud sounds, kinda like an automatic volume control. Its main purpose is to keep loud sounds in check, but it can be set over a fairly wide range of operation. Best of all, it only has one setting which adjusts how much the levels will be controlled. The lower you go, the more sensitive the volume adjustments will be. If you set it too low, then the audio will be too compressed and loud, if you set it too high, ther
 e won't be enough compression and the volumes wont' be adjusted or boosted enough. That's it, no parameters to mess with. And because it's reducing loud sounds, you won't get distortion form things being too loud, at least you won't in most circumstances anyway. That plug-in may work well for you.I myself prefer more settings. Cockos has old vst effects. The modern versions of these effects come packaged with Reaper, but old VST versions of some of them are still offered for use outside of Reaper. Among these VSTs are two compressors, reacomp and reaxcomp. The former, Reacomp, is the simpler of the two, but it still has a ton of settings that can be adjusted. Reaxcomp is used for multiband compression (affecting the volumes of different frequencies), which often produces that famous bassy radio DJ sound if used with extreme settings. It offers more flexibility in controlling the sound if you want. I normally use both reacomp and reaxcomp in combi
 nation to adjust the sound of my mic.There are other compressors and limiters out there. WE could test 10 plug-ins a day for an  entire year and probably still have at least a few year's worth left over. Some compressors and limiters are good, others are not. Some try to emulate analog equipment so they have their own type of coloration and sound they add to the audio. Others, like the ones I mentioned, go for a clean sound. It's worth trying a couple and seeing what you think, that's admittedly something I should do with compressors at some point.

URL: http://forum.audiogames.net/viewtopic.php?pid=331808#p331808





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Re: Gold wave, need help.

2017-10-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Gold wave, need help.

@DD and Guitarman:dd wrote:The problem lies in if I want to actually be able to use them for what I want, in this case being ringtones, which I currently need to convert to M4A because apple is stupid. I can trim and loop the wavs themselves perfectly fine though... so after my planned switch to an android I'll hopefully just be able to use that.I'm surprised you can't use aif or alac for ringtones, but in the 5 years I've had an Apple device I ashamedly never tried to create my own ringtones. And I've heard with IOS 11 it's even harder to do, though I'm not sure. If you wanted, I could hook you up with a command line program and a GUI to control it, which uses the Quick Time encoder which I think is the same one used by ITunes. It sounds complicated, but it's simple to set up. All you'd do is add files to a list, set some parameters and press start. T
 his seems easier than ITunes. But it sounds like you're more ready for Android than to do that. I don't know much about Android's file formats either. I do have an Android tablet, but i don't have it connected to a cellular network so I don't know if I culd test ringtones with it. I'd not need to get calls, just to hear if the ringtones play and loop correctly. I may work on that in future if I get bored.dd wrote:It's not really anything to make too big of a deal over, I'm just a perfectionist when it comes to this kind of thing, luckily I don't do it often... I am a perfectionist too, probably way more than you are. So I definitely understand that feeling of wanting to know how to fix it .Guitarman wrote:What is the smallest sized audio file I can get with goldwave? I heard mp3 was the smallest audio compression but I'm not sure if it's true. What I need is a file format that has a small size, but still maintains high audio quality.Thanks.What you are looking for is not necessarily a format and its size, but how good a format sounds at a particular bit rate. IF you have, say, a 128 kbps WMA file that's a minute long, and a 128 KBPS MP3 that's also a minute long, both will be of similar size. That size will decrease either if the length is shortened, or the bitrate is lowered, or both. If you compress to a low bit rate, the sound quality will be worse than if you compressed to a higher rate. This applies to all formats.If you want the best-sounding files at the lowest bit rates, then I will list my preference here. If, however, you 
 find that bit rates of 128, 160 or even higher are manageable, then any of these formats should sound decent at those rates, and the one you choose can be more of a compatibility choice. It's only if you want lower that the sound quality is worth considering imho.Out of the five lossy formats that Gold Wave supports, I'd say Opus is your best bet. It is a new format gaining popularity and compatibility, and sounds good at pretty much all bit rates. Where it shines imho is in the 48 kbps and up range of rates. Many people use 64 or 96 kbps Opus for things that they need to sound reasonable. So I'd say that if your stuff can play opus files, use that. Test different bit rates until you find one that sounds acceptable to you.Ogg isn't far behind in its compatibility and quality, though I think it doesn't quite sound as good below 96 kbps. At 64 and down, the audio gets too blurry and rough, and I find this more objectionable than the sort of gritt
 y spacy tinkling of Opus. Both formats give me small headaches if I listen to low bit rate audio for an extended period.  Still, to some people, these artifacts are acceptable, and ogg is I think more recognized than Opus and is still being used a lot. I do think though that Opus will eventually replace it.WMA (Windows Media Audio) is kinda interesting because there are two versions of the format which come with most installations of Windows and which Gold Wave can access. WMA 9.2 and WMA 10 Professional are the ones most suited for your goals. I wouldn't bother with 9.2; most players can handle the pro format, although you may have to install codecs to update the default ones. On my system anyway, the audio sounds a little muffled unless you install updated codecs. I personally like WMA Pro at low rates, almost as much as Opus. Anything above 48 kbps sounds half decent to me, considering the low rate anyway. I'm not as big a fan at higher rates. WMA has artifa
 cts that are occasionally left behind. They can't be heard often, but sometimes they can be more obvious. MP3 and M4a are probably the most compatible formats, but they don't sound good with low rates. The lowest I'd recommend with any of them is 128, and that's in an emergency. I can still hear artifacts at 128 with mp3 at least. There are external converters which can do better, especially for m4a where additional compression modes are available, but Gold Wave can't use those converters.

URL: http://forum.audiogames.net/viewtopic.php?pid=331635#p331635






Re: Gold wave, need help.

2017-10-01 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Gold wave, need help.

dd wrote:I can't remember if this has been asked  here before or not, but does anybody know if it's possible to make seamless loops using it? I can make the loops perfectly fine using the whole song or recording, but it seems like if I save said loop as anything other than a wav, there's a tiny bit of silence added to the beginning of the resulting file. I know there are ways to save these wavs in other formats and keep the seamlessness using other programs, but is it possible to cut out the middle step as it were?You asked this last year. The short and simple answer is: Wav, flac, and any other lossless format is your safest bet for producing seamless loops. Ogg often is gapless but sometimes produces small defects. Formats like mp3, m4a, etc. *may* work, under certain conditions. I'll talk about this in more detail below.Wav is gapless simply by its simplistic design: just wr
 ite down 0s and 1s, no algorithmic compression is done. Any time you introduce a sophistocated compression algorithm (or an encoder), it gets more complicated. Most encoders split the audio into frames and process each one. The gaps you hear at the beginnings and ends of files are, put simply, partial encoder frames being filled, and perhaps padding.Decoders convert encoded data like flac, mp3, m4a, etc. into a conventional audio stream very similar in fact to a wav file. Decoders can be instructed, with the help of the encoder, to eliminate gaps introduced by the algorithm, which for lossless formats like flac is mandatory. Ogg also is gapless. I wouldn't completely depend on it though, since Ogg is a lossy format, meaning it removes portions of the audio signal it deems inaudible. This tends to modify the audio just enough to make a carefully crafted seamless loop start clicking again, especially if the sound contains very distinct effects sensitive to the slightest of
  disturbances. Sound effects for a game, or samples for a digital musical instrument, are the most vulnerable to this. If it's a song or a full mix, however, using Ogg should be fine most of the time. Opus, a recent audio format which I think soon will replace Ogg, is similar. Some decoders and implementations aren't gapless, at least I used to use one that wasn't. But I think most are now. I still would be careful with it though, for the same reasons as Ogg.With other formats it gets tricky. WMA Professional is gapless, but WMA standard isn't. And when you get to Mp3 and M4a, it gets worse. Neither format is gapless by design, nor are there any standards to make them gapless. So any implementations of those formats that do offer gapless playback are doing so via their own means. They're not really breaking the standard, as the extra information they use for their gapless playback will just be skipped by other decoders that don't support it, but 
 it does make things look bleak. The Lame MP3 encoder does have gapless support so far as I'm aware, but I don't think Gold Wave supports it. It may be possible to make it do, but I've not looked into it since I don't use mp3 very often these days, nor do I use lossy formats for looping so much.M4A is also tricky, as you've seen firsthand. ITunes can create gapless files which work fine on Apple decoders, but Gold Wave uses different decoders that can't interpret that. Furthermore, the Media Foundation encoder that Gold Wave uses isn't great, and very likely never will be gapless. Using gold Wave to create gapless m4a or mp3 files is probably futile.The good news is that there are ways to make external encoders and decoders easy to use. They unfortunately won't work within Gold Wave, but they will be easier to use than, say, going into ITunes and converting files in there. I'll admit I'm really not sure how well that wou
 ld work, I'm only proposing an idea that I'll elaborate on in a future post if you are interested. I'd firstly though need to know what filetypes you wanted to make and where you wanted to use them, before I get too far into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=331530#p331530





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Re: A Classical Piece with BGT Soundtrack

2017-09-29 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: A Classical Piece with BGT Soundtrack

The bells are sine waves. And some of the realism comes from reverb which the tone synth in BGT supports iirc. I think the bells and reverb are pretty loud though, the mixing oculd be improved. But i"ve never used the BGT soundtrack object. I should play with it at some point. I"d be curious to know how you made the script. Did you convert from a midi file or something, or did you have to do a lot of it by hand?

URL: http://forum.audiogames.net/viewtopic.php?pid=331318#p331318





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Re: Contemplations of A Soon-to-be Adult

2017-09-20 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Definitely agree with JeffB. Going from 17 to 18 wasn't as big a change as I thought. I went to college, and did some things that adults normally do, but it wasn't a sudden change where I had to grow up instantly. Those who do grow up instantly are the weird/boring ones IMHO.If you don't want to let go of your childhood innocence and personality, there are plenty of ways to hang onto it for the rest of your life. There are many elderly people who will tell you they never grew up, and they are a kid at heart, and the older I become, the more I embrace that. Part of being mature is knowing appropriate times to be serious, and appropriate times to not be serious. IMHO a mature person can be as childlike as they like so long as they can become serious when they have to, and behave responsibly. So long as you can do that, then IMHO you are as grown up as anyone else, and even more so in some cases - there are people who are at least twice your age who still do chi
 ldish things and can't stop themselves to save their lives, literally. The big reason for this is that people who think they are grown-up, who think they are responsible enough, start doing adult things they aren't ready for like drinking alcohol. Those who can't drink responsibly, who decide to drive while intoxicated, or who allow themselves to become stupid and determined enough to jump off cliffs to find pokeymon, who act like a child with dangerous things like alcohol in hand, are taking huge risks which they likely don't care about, or foolishly assume that they will be exempt from. A real adult will know when they have drank enough alcohol and stop, or will know if they drank too much and act appropriately. An irresponsible child in an adult's body will rarely think about such things. If at 17 you are already contemplating changing your life to become an adult, I'd say you have nothing at all to worry about, and growing up comes naturally to you.
 I'm 24 now and mentally I am almost in the same place I was when I was 12 or 13, in some areas anyway. In others, such as serious discussion about life and other deep topics, I am a little older, but only when I feel there is a need to bring out that side of me. It's not a place i particularly enjoy going. I do things on a regular basis which make me cringe, things which may make people half my age cringe. The thought of tackling what I perceived at 17 to be an adult life frankly still scares the crap out of me. Even though I have been slowly edging toward the adult life I envisioned at 17, I am nowhere near where my 17-year-old self thought I should have been. But I've grown to accept that I was wrong and my expectations were largely unfounded. I've also accepted that my 24-year-old self will undoubtedly be wrong in just as many, if not even more ways. I will not discover those ways until far in the future when I am old . Life is supposed to be fun and happy. Don't worry about growing up unless there is something specific needing attention such as your education, housing, finding a living etc. Don't worry about the little things you feel you aren't allowed to do anymore; it's not worth it. There's a time and a place for anything, trust me.

URL: http://forum.audiogames.net/viewtopic.php?pid=330200#p330200





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controlling the microphone processing on my Samsung Galaxy S3 Tab

2017-09-16 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


controlling the microphone processing on my Samsung Galaxy S3 Tab

Hi all,So while playing with my Samsung Galaxy S3 Tablet, I stumbled across something interesting with the microphones. Maybe someone can provide more info on this than I know.The microphones in my Tablet are on the side, near the power and volume buttons. One is a few inches below the other.I've tried two recording apps on my Tablet, Rec Forge Pro and High Q Mp3 Recorder. Both allow you to change the microphone used for recording. I think those apps were meant for phones though, since the options you get are normally front and back microphone, which my Tablet doesn't have, so selecting mics is kinda broken.With both apps though, I can record in two different microphone configurations. On the first, it uses only one microphone, IIRC the top one,  and outputs in mono. There is way too much treble for anyone's good. And the sound is so loud that many things distort. Adjusting input gain only lowers output volume so the distortion still ha
 ppens.On the other configuration, both mics are used, top and bottom. Top is on the right channel and bottom is on the left, making it possible to record stereo sound. There is a lot of processing going on: compression, a bit of noise reduction, etc. There is also a corrective filter to fix the treble so it's at a more pleasant level. All in all, it sounds okay, but the noise reduction and compression do remind me that there is still processing going on, especially the latter. I would never call this a high-fi sound but it's good enough. For a while, I've been wondering if that processing can be turned off while keeping a stereo recording. I suspected not, Until today.A few hours ago, I went on Team Talk to test it on the Tablet. I was surprised to learn that I got stereo sound, but without all the processing I mentioned above. The annoying treble was back, and the noise reduction and compression were gone. The volume was also a lot quieter, so I suspect
  I was hearing the raw signal that the compression would normally have been fed with. I thought, if only I could make a stereo recording this way, with all of that processing off, then apply my own processing on the PC. All I'd need to do is eq the obnoxious treble to make it listenable, and compress with a conservative touch to bring the levels up but not dramatically so. I could then mess around with trying to coax even more from the sound if I wanted to, while always having the original handy. Yes, I know it still wouldn't beat a good stereo digital recorder or good microphone by any means no matter what I do, but there have been times I've been tempted to take my tablet with me to record something when my recorder wasn't ready. I never did, though, because of the processing that recording apps seem to be enabling. Sadly, Team Talk seems to be the only thing thus far which can get a raw unprocessed input.So my question is this: How come the configuratio
 n on Team Talk I described doesn't seem to be available anywhere else?My best guess is that either Android, or samsung, have different profiles, accessible to developers, for different situations. My rudimentary research into it suggests that there are indeed features on Android and IOS like noise suppression, echo cancellation, and other features which allow for various enhancements to the microphone signal. So it seems apps can do with those what they choose. I've yet to find one that disables all processing on Android. I haven't looked too hard because I don't want to waste time on apps which are clones with a different skin. Ironically, on IOS there are at least two apps I know of that either offer disabling the processing, or which just do it by default. They make really raw-sounding recordings without AGC and filtering and other things, and I can then process however I need later. Haven't found something like that on Android.Me being the 
 weird audio geek I am, I think it would be awesome to have a recording app for Android and IOS that allowed the user to adjust the device's mic options the same way developers are able to, and apply them to a recording. That way you could use, say, the built-in noise suppression if you had a reason to, or just play with options until you find something you like. Would only be useful for people like me I suppose, and it's probably impossible or impractical for many reasons, but it can't hurt to throw it out there and spark some discussion perhaps. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=329839#p329839





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Re: Lyrebird, Create your own text to speech voice with as little as a min

2017-09-08 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Lyrebird, Create your own text to speech voice with as little as a min

I contacted developers about my issue. Seems the problem was that I had reached an API limit. Apparently when I first tried to create my voice, the servers were getting pounded. My repeated attempts to get things to work were going through but kept giving errors before I could get results. Not being aware of this I kept trying until I had reached the limit and the site never told me as such. Thankfully, the limit is reset every 24 hours, and those people who told me it used to give them a lot of errors and hang-ups have said it's running more smoothly now. The limit was graciously increased too. Since then, I've had no problems.I'm on 180 sentences so far. What's interesting is that I tried so hard to get the diction and intonation the way I wanted it for every recording that it got a fair amount from the first 30 sentences, and adding more recordings only seemed to make small refinements. With some users, this may not be the case; they recommend you do 
 at least 100 for the best-sounding voice. I was expecting a more dramatic improvement, but even after 180 sentences, my voice hasn't changed too markedly. The diction is a little more fluid though and it's starting to catch onto some of the instinctive transitions I do between words in some groupings.Because some people's voices tend to sound a little broken due to pauses, background noise, room echo and the like, I made an effort to minimize all of that. I tried only to pause at punctuation when recording. And I can fortunately make my bedroom pretty quiet when I have to. I put an fx chain on my mic to pretty much kill all the background noise and some multiband compression to give it a bit more bass and treble. I got insanely picky about my recordings, probably way too picky for my own good since a lot of my efforts would be lost in the coding and resynthesis, but ah well. Couldn't take any chances! Here is a sample of 30 sentences, and another one at 150 sentences. What I've been doing is stopping at every 30 sentences to check the progress. This serves two purposes: 30 sentences is a not-too-small, but not-too-big load to record in one sitting for trying to memorize and read some of those hard sentences, and it lets me catalog the voice's progression. Once I've reached the maximum of 300 sentences, I will post a sample which *attempts* to show the progression of my voice at every stop along the way.A friend of mine from South Africa also wants to make a Lyrebird voice. Him and I are just as picky about speech sounds and dialects and the like. Because Lyrebird's FAQ sstates that the synthesis is meant for American English, we're both curious as to how it will treat his accent. I've heard how Lyrebird ca
 n capture and mimick the phonemes of an accent, for example if a British person records a voice, their synth voice will still have British qualities. This is probably because the engine is analyzing the recordings and storing the shapes of individual phonemes, which it can string together when synthesizing speech. But accents are more than just simple A to B transformations. Many accents, including South African English, have different rules than American English about how to string certain sounds together. The A in enhance is spoken markedly differently from the A in rant, for example. In the former case with enhance, the A is a much open sound, akin to an ah but not quite. In the latter case with rant, it is the opposite and a lot more closed sounding, so it sounds somewhat like rent. Another interesting case will be with words like roll and rolling. In roll, the oal sound is used, at least he uses it, but when another syllable is added to make rolling, the syllable split is diffe
 rent than in American English. WE split between the l and the i. IN other words the first syllable is roll, the second is ing. In South African English and other accents like it, they split between the o and the l, so the first syllable in his case would be row, and the second is ling. The oal sound never happens in this case.One more interesting case will be with words like jar. The R sound never happens, at least not a rhotic one, but it does happen in the middle of a word like jarring. I can see Lyrebird messing these rules up and more, at least initially, and we will both be greatly amused to hear what it makes of those words. Maybe that is an excellent argument for recording as many sentences as possible. It can catch patterns like that. But then again maybe it won't, since there has to be a line between its pronunciation rules and yours.I do know in some cases my voice pronounces words in ways that I never did in recordings, for example details. Most people 
 stress the second syllable, I often stress the first particularly when talking about details as nouns. So I might say that I found some interesting deetails. Yeah, I'm strange. I said deetails on at least one recording but it 

Re: PSA: NVDA is dropping XP support

2017-09-02 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: PSA: NVDA is dropping XP support

Hrvoje wrote:I'm using XP VM for running older games such as those from BSCGames that will not be able to run on anything later than Windows 7...If you really feel like it, there are ways to get them to work on 10. IF you're interested I can try to dig up the info, but I got it working at one point. The games are a little clunky, but gameplay wise, they can be played well. They run smoother on XP obviously, but are somewhat more laggy because of being on a VM.crashmaster wrote:Well looks like you guys all handle it right.On the list there are a load of whiny wankers that just have issues with it.Ugh. Give me a break. I'm not surprised but... meh. It seems most of what goes into NVDA these days are support for Win10 features like Edge, and other more recent apps that won't run on XP anyway. I don't re
 ally understand what more can be done to improve XP support beyond what it's already at. I myself at least recommend people use 10 because they'll be up to date, and it's not that bad once tweaked. It can feel more or less like 7 or XP and the transition can be made easier. I especially like OCR... I've used it multiple times in the past week to help me navigate and learn about programs that are completely inaccessible without it. While I understand all the people who are resistant to upgrade past XP because of the change, the arguments are becoming less and less valid at this point. While I don't judge them for clinging to XP or anything, I do hope they realize what they're doing. If it works for them and they don't mind, great. But I am so sick and tired of the complaining. You either adapt to the changing world or it leaves you behind, and there's not much individuals can do about that. I don't like it either, but what else can I say? 
 I try to be positive even through changes I don't like, it just feels better and is healthier. I think NV Access really did more than they had to to support XP as long as possible. I truly do commend them for this, but even they have to end it.

URL: http://forum.audiogames.net/viewtopic.php?pid=327819#p327819





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Re: Why I left Linux and Android

2017-08-28 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Why I left Linux and Android

assault_freak wrote:The lag isn't due to Samsung in general... but if you're talking about a galaxy s3 tablet that would probably be why, since those aren't the newest thing around.Wait, I'm confused. According to Samsung's site, the s3 tablet comes with Android N which is about a year old. I honestly worry if a device less than a year old is already old enough to perform less optimally than something released even sooner than that. Your observations about your S8 phone hardly surprise me at this point; I know other people with far older phones who can whiz around their screens like I can on an Apple device. So I think it might be the Tablet.Both camps of fanboys are just as bad as each other.Couldn't agree more!

URL: http://forum.audiogames.net/viewtopic.php?pid=326660#p326660





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Re: Why I left Linux and Android

2017-08-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Why I left Linux and Android

Now I wish I had done more research before getting that Tablet. The friend who helped me learn Android was like, "Get it, it's gonna be awesome." He didn't ever play with this tablet specifically but he did own Samsung phones. He told me the accessibility on Samsung devices was good, and he never had issues with the phones he had compared to the Tablet. And reviews on Amazon were praising its performance. Meh, should've done more research I guess, but I never know what to believe when I read opposing opinions. I'll try Talkback at some point and see how it works, but the lag remains to be one of my biggest gripes with the device.

URL: http://forum.audiogames.net/viewtopic.php?pid=326555#p326555





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Re: Why I left Linux and Android

2017-08-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Why I left Linux and Android

Now I wish I had done more research before getting that Tablet. The friend who helped me learn Android was like,

URL: http://forum.audiogames.net/viewtopic.php?pid=326555#p326555





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Re: Why I left Linux and Android

2017-08-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Why I left Linux and Android

Exodus wrote:With regards to your audio lag, I reckon that's samsung's screen reader at fault, probably  compounded with  the additional overhead of touchwiz. It was always a heavy android skin. My $65 cheapo special goes like hell, I'd go so far as to say it's faster under the finger than voiceover, which has always felt  the slightest bit more sluggish though I do think that is by design more than anything. Anyway, it runs stock android, no overlays or anything and the latest talkback.Hmm, now that's interesting. I'm still really new to Android so I haven't even tried to fix the lag, but I would really love to do so. What would you recommend me do to try to make the screen more responsive? My first guess is try Talkback, but I don't know how much better or worse it is than Samsung's voice Assist. I guess it's worth a shot though. If that doesn
 't do much, then I might have to do something more drastic, which would leave me totally in the dark. I've heard scary stories of how people bricked their Android devices so bad that they had to be serviced to restore to factory operation, and that pretty much stops me in my tracks. So, what do you reckon are my options, and what should I be prepared to deal with in the process? Or is this just inherent to the device and I shouldn't even bother addressing the lag?

URL: http://forum.audiogames.net/viewtopic.php?pid=326540#p326540





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Re: Why I left Linux and Android

2017-08-27 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Why I left Linux and Android

Exodus wrote:With regards to your audio lag, I reckon that's samsung's screen reader at fault, probably  compounded with  the additional overhead of touchwiz. It was always a heavy android skin. My $65 cheapo special goes like hell, I'd go so far as to say it's faster under the finger than voiceover, which has always felt  the slightest bit more sluggish though I do think that is by design more than anything. Anyway, it runs stock android, no overlays or anything and the latest talkback.Hmm, now that's interesting. I'm still really new to Android so I haven't even tried to fix the lag, but I would really love to do so. What would you recommend me do to try to make the screen more responsive? My first guess is try Talkback, but I don't know how much better or worse it is than Samsung's voice Assist. I guess it's worth a shot though. If that doesn
 't do much, then I might have to do something more drastic, which would leave me totally in the dark. Furthermore, I've heard scary stories of how people bricked their Android devices so bad that they had to be serviced to restore to factory operation, and that pretty much stops me in my tracks. So, what do you reckon are my options, or is this just inherent to the device and I shouldn't even bother addressing the lag?

URL: http://forum.audiogames.net/viewtopic.php?pid=326540#p326540





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Re: Why I left Linux and Android

2017-08-26 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Why I left Linux and Android

My perspective on which OS to use is: Use what you like, it's your choice. IMHO there is absolutely no use of a fanboys vs fanboys topic. do we use Windows, Linux, IOS, Android, etc. The truth is, there are so many things that establish and change perspective that it seems silly to think we can control the resultant opinions. IF there was one best that we could argue for, if there was some objective way to measure the best operating system, then great. But there isn't.Myself, I've used Windows all my life and have never tried Mac or Linux. I'd like to try Mac at some point for various reasons, but haven't gotten around to thinking about the easiest way to make that work. As for Linux and other operating systems like it, I have little interest in learning a new operating system with the reputation Linux seems to have. A lot of people who get into Linux seem to be of the type who like experimenting, who like to do things in a different way than most o
 ther people, or who have specific goals in mind that Windows or some other operating system struggle to manage. That's largely not my thing. But if someone makes me aware of a possible usage that interests me which is more practical with Linux or something like it, then I will consider trying to learn it, but I still don't know how confident or ready I would be.So then we get to IOS and Android. I started with an IPhone in 2012. I tried it because I had heard litttle if no recommendation for Android or any other smartphone at that time. I needed an accessible cell phone, preferably a smartphone because I do enjoy using one piece of technology for a lot of purposes. There were games and apps on IOS I wanted to check out that weren't available anywhere else as well, so getting an IPhone was an easy decision. So, I bought an IPhone, well my family got it for me for Christmas. I have been using IOS for 5 years come December 16.Yes, I've found reasons to
  not like it. ITunes being a bloated tab fest. However I don't use ITunes much, and when I do need to use it, I only use it for specific tasks, like sharing audio memos or other files with file sharing. I've gotten pretty quick at that, and besides I only have to do it maybe twice a month, though sometimes more often when I'm more busy. If I could use Explorer to do it, then great. But this works well enough now that I've found a way, and I don't mind so much anymore.Sure, I can't install third-party TTS engines, but to be honest, I really don't have a big issue with Vocalizer. Having something like Eloquence would be awesome, but at this point I don't know how well it would sit with me. I've gotten so used to Vocalizer on my phone, and more recently, the new and improved Siri voices in IOS 11 betas which I really do like, though they are a bit laggy. I'm still waiting for that to be fixed, but I'm patient. If I can'
 t have Eloquence, I'll gladly take any of those voices instead. There are far worse alternatives!No SD card. Yeah it's annoying but the less SD cards I have, the easier for me. I lose them all the time. So I've managed to work around no SD card.More expensive prices for apple devices. That could be a problem in future depending on a lot of things. Who knows? For now it isn't, since my family are able to afford getting new phones every two or three years. My mom has an IPhone as well, and she normally takes my old one so I can get the new. As for other people on our plan, there is only one other family member and he has an Android which he pays for. So when we upgrade, we only end up having to purchase one new IOS device instead of two, which is nice IMHO. Also, our plan allows us to pay our phones off as part of our bill so the immediate impact of the higher price isn't felt so much.What keeps me liking IOS is that while there are things
  that annoy me, I am still so used to it, I feel so comfortable in it. In my opinion, Apple designed the operating system for people who want it that way. When you get an Apple device, you basically know what you're getting, with perhaps a few exceptions which are easily dealt with. Go ahead, laugh at me for being stuck in their ecosystem. I don't care.Now, am I going to say that Android is crap? No. I actually do own an Android and I know other people who do as well. I got the Samsung Galaxy S3 Tablet about 6 weeks ago because I've had an increasing number of people asking me for help with Android. I figured why not learn it, especially since there are things on Android I've wanted to try out.I don't think Android is crap or that it's not a worthy operating system of someone's day-to-day usage. In fact, I like it a lot. I can easily transfer files from within Explorer as was pointed out a ton throughout this topic. There is no ITunes
  to get in the way of that. There seem to be just as many, if not more apps for Android in certain areas because it is easier to develop for. Accessibility is good enough for basic stuff, 

Re: sapi voices for windows 7 64bit?

2017-08-22 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: sapi voices  for windows 7 64bit?

I've been looking for sapi voices for games for a while now, but most of the games I play support NVDA as a speech option, which works most of the time and is more responsive, so SI just use that. Some games don't support that however, and for those, I have to find another option. I wish you could get the Win8 and Win10 voicxes on 7. Even though I'm on Win10 now and can use those voices, and they sound okay, I do sympathize for people who are on 7, as I was in that boat for 4 years. My laptop is still on 7, so yeah.One thing to keep in mind is that some programs will only accept x86 or x64 voices. I think? in your standard speech settings dialog in Windows only x64 voices whill show up, but most applications like NVDA will see the x86 ones.crashmaster wrote:Actually while I have brought while on sale the inotics voices and while I like them they are no good for playing games like eurofly and others because
  they do not speak punctuation unless there is a way for getting them to play each coma full stop or other thing then its a problem.ie if a number was 121,3If you have your punctuation on on the screenreader it should read in game 1 2 1 coma 3.Instead it says 1 2 1 pause 3.so it sounds like 1 2 1 3 and if you enter that its 1213.Not sure what the problem is here, though I've never used those voices. I have puncttuation off on NvDA, and most synths I have used will say, 121 pause 3. With that pause I can clearly tell that the first is 121 and the second is three. Some synths odn't pause though (ESpeak doesn't seem to at least in NVDA's implementation), so for that you'd need punctuation announcement. I think though for most synths, if you send a number with a comma and then a space and the next number, that will make it pause and will get around the no pausing issue. I.e. instead of 121,3 you'd have 121, 
 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=325578#p325578





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Re: Your Very first Forum Post

2017-08-17 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Your Very first Forum Post

My first post was a thread which to this day I still do not have an answer for, and it is likely I never will since the game I asked about has long since stopped being actively maintained so far as I'm aware. The thread was created on Christmas day of 2007, funny enough. I was 14 years, 8 months and 17 days old. You do the math.a little kid who was perhaps kinda cool wrote:Hi, my name is Raymond and I'm new to the audiogames forum.I just purchased X-hour a few days ago and I love it. But I am having trouble with episode 3. I am having difficulty finding rooms with buttons. I start by going east, checking north. If I find a wall, I walk along it, and if I find a door I walk into the room. But, if the wall ends I turn back north and start looking east and west. I just keep following passages and going into rooms. Is this correct for finding the 
 rooms?Thanks.BTW, happy holidays to everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=324768#p324768





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Re: How To Use Keynote Gold With NVDA?

2017-08-10 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: How To Use Keynote Gold With NVDA?

Firstly you'll need a Braille Note that has Keynote Gold such as the MPower. Then somehow you interface that with NvDA. If you don't have the device, you can't do it that way, and there is no reliable software implementation of it on Windows that I know of.

URL: http://forum.audiogames.net/viewtopic.php?pid=323753#p323753





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Re: Audacity problem

2017-08-10 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Audacity problem

A crash can happen for any number of reasons which we can't figure out unless we have more information. In the dialog where it crashes, can you find more details about the error?

URL: http://forum.audiogames.net/viewtopic.php?pid=323734#p323734





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Re: Question for NS Studios?

2017-08-08 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Question for NS Studios?

I'm curious about which vsts you use and how accessible they are. If it's a lot, then it's up to you how many you mention really, but I'm more interested in vstis at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=323508#p323508





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Re: S FX question: How exactly does Pitch Shift work?

2017-07-19 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: S FX question: How exactly does Pitch Shift work?

You could, yes, but that wouldn't be very useful for other than experimentation purposes.

URL: http://forum.audiogames.net/viewtopic.php?pid=320208#p320208





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Re: S FX question: How exactly does Pitch Shift work?

2017-07-19 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: S FX question: How exactly does Pitch Shift work?

Yes, you could mimic frequency or pitch shifting in Audacity by doing the math manually on each partial that you want. Problem is, doing that to an acoustic sound isn't easy.From what I understand, the fundamental is the frequency from which other all other overtones are derived, and the harmonics are the multiples of that fundamental. But people have so many different names and ways of referring to partials, harmonics, fundamental, overtones, etc. I don't really know what's standard, nor how that relates to physics.

URL: http://forum.audiogames.net/viewtopic.php?pid=320139#p320139





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Re: S FX question: How exactly does Pitch Shift work?

2017-07-19 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: S FX question: How exactly does Pitch Shift work?

It's been so long since I even touched Self Destruct, so I don't know what that character sounds like.However, I can say this much. There are definitely ways to mess with the harmonics of a sound, as you put it. You can use what is called frequency shifting. I don't know exactly how it works, and there are probably a myriad of ways to implement it. In any case, frequency shifting will shift the frequencies by an absolute amount, either by adding or subtracting a certain amount from each partial. and in doing so, will modify and subsequently distort the relationships between harmonics. For example, let's say you have partials at 100, 200, 300, 400 hz, etc. and you frequency shift by 40 hz. Now your partials are at 140, 240, 340, 440, etc. And they are no longer harmonically related. This will produce a discordant sound. You can also frequency shift by a negative amount, so if you frequency shift down by 40 HZ, you'll get partials at 60, 160, 260, 360
 , etc. Because the harmonics are no longer related and produce a strange sound, you could use frequency shifting on a voice to give it a strange character, and if you frequency shift by small amounts, the speech can still be easily understood.You can also achieve a similar effect by very rapid amplitude or frequency modulation, which is basically applying a very fast tremolo or vibrato to the sound, at a rate of several hundred times a second, and often even faster. You'll often hear these processes referred to as ring modulators.Finally, we get to pitch shifting. The goal of a pitch shifter is to multiply or divide the frequencies by some amount, instead of simply adding or subtracting as is the case with frequency shifting. If you think of pitch shifting as a multiplication/division problem, it starts to make sense. For example, if you have partials at 100, 200, 300, 400, etc. And you pitch shift 1.5x higher, that is to say you multiply the partials by 1.5, then
  your partials will be at 150, 300, 450, 600, etc. The relative harmonic relationships are untouched, and thus the sound is just higher pitched. The timbre and character of the sound is adversely affected, but that's a different story though. What's important here is that the harmonic relationships are maintained, so at least you can hear the intended notes, even if their timbre is odd.As you might imagine, this world is imperfect and complicated. Doing math to all partials is a very tall order. Thus, it is not so simple to shift the partials and overtones in a transparent way, and there are bound to be artifacts. A good algorithm can produce very good results within certain constraints of course, but a poorly optimized one might produce severe problems. I remember that plug-in you mentioned being buggy. If I remember correctly, it just takes very short fragments of a sound, speeds them up in the conventional analog way, and tries to splice them back together in suc
 h a way as to restore the sound back to the original tempo. For example, if you pitch shift 1 octave up, it simply takes a small buffer, and speeds it up in the analog sense so that it's twice as high and twice as fast. Then to restore the original duration, it simply repeats that small buffer twice before moving onto the next buffer and doing the same. This is a crude and simplistic explanation of how any pitch shifting algorithm works, but it'll do for now. Not to mention, such simplistic algorithms can be used for interesting sound design purposes!Unfortunately such a simplistic algorithm isn't very practical, because harmonic distortions will easily be noticed. Here's just one example of how. Let's go back to that example of partials at 100, 200, 300, 400, etc. Let's say you have a very small buffer, i.e. a very small window of audio to be processed at one time. For sake of simple example, we'll say we have a buffer of 1/1000 of a second
 . If we were to let the buffers execute for a while, we'd find that the buffers change out at 1000 hz. But our lowest partial is at 100 HZ, so it would take 10 buffers to accomodate for that. The problem is that in order to work well, these algorithms have to have at least one complete cycle of a wave in a buffer. Spreading the cycle out over 10 buffers will result in distortion, as the wave will be broken apart too finely and parts of it will be spliced together that shouldn't be. The sound of the distortion will also change as you change the amount of pitch shift, since the pitch shift amount will also dictate how the algorithm splices the buffers together to keep the tempo unchanged.The simplest and most effective sollution is to use a larger buffer. Using a buffer of 1/100 of a second to account for the 100 hz partial would probably work very well. However this is a special case, and it wouldn't be very practical for voice since the pitch of a voice is alwa
 ys moving, and using a constant buffer on a moving pitch introduces 

Re: Midi Converter

2017-07-16 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Midi Converter

That's been something I've been thinking about doing for a while. I encountered this on a virtual Soundblaster in a Win98 VM. It had different wavesets, I think the wavesets were ecw files. There was a 2 mb, 4 mb and 8 mb set, and they were all pretty interesting. There's an experimental ecw2sf2 converter but it's not fully complete according to the author. However you can get most samples by opening the ecw as raw pcm data, so theoretically it would be possible for me to create a soundfont. By the looks of it, the ecw format doesn't allow a whole lot of bells and whistles apart from a few interesting ones here and there, so making a soundfont of the stuff could be done if I had enough patience. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=319646#p319646





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Re: Midi Converter

2017-07-16 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Midi Converter

That's been something I've been thinking about doing for a while. I encountered this on a virtual Soundblaster in a Win98 machine. It had different wavesets, I think in .ecw files. There was a 2 mb, 4 mb and 8 mb set, and they were all pretty interesting. There's an experimental ecw.sf2 converter but it's not fully complete according to the author. However you can get most samples by opening the ecw as raw pcm data, so theoretically it would be possible for me to create a soundfont. By the looks of it, the ecw format is pretty simplistic in nature... so making a soundfont of the stuff could be done if I had enough patience. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=319646#p319646





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Re: Midi Converter

2017-07-12 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Midi Converter

QWS is a midi player/sequencer, it cannot create sound on its own.I don't think there is such a thing as a midi converter you are asking about, but I could be wrong. All the ones I've tried only allow you to use Microsoft Wavetable or sound fonts. If you want to use a hardware synth, you'll probably have to play the midi with the synth, either through QWS or some other program, and record the output with a patch chord or similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=319038#p319038





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Re: video file size reduction

2017-07-10 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: video file size reduction

It probably depends on how much compressoin is applied to the video. Much like audio, there's a certain level of data compression that can be achieved before the quality begins to suffer. I don't know anything about video though, nor do I know anything about the video files you are trying to compress. But I do know that good video files tend to be huge compared to just audio. I hope someone with more expertise can chime in.

URL: http://forum.audiogames.net/viewtopic.php?pid=318759#p318759





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Re: Question about MIDI making without a MIDI keyboard for use in reaper

2017-07-07 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: Question about MIDI making without a MIDI keyboard for use in reaper

About ABC notation:mehdi0098 wrote:Am I able to also write drum beats (or patterns) with things like these?So far as I know, the capabilities really depend on the language you use. As I say I've not really played with ABC notation and midi files a lot, so I can't really give you much advice. But I'm reasonably certain that anything that's at least intermediate should allow you to do these things. The more advanced you aim for, the more you can do.About onscreen keyboards and editing:mehdi0098 wrote:Am I able to specify the notes and chords without actually playing them?Yes, you can but you'll have to use the editing facilities of QWS to insert notes. I personally have gotten good enough even with onscreen keyboard to play most things out, at least for sketching purposes. But there
  are ways to insert notes without playing them.mehdi0098 wrote:Speacking of onscreen keyboard: Am I able to change the transpose of the keyboard? or choose another scale?You can transpose the keyboard by going to the options menu, then midi assignments. The first option iirc is transpose. This affects both onscreen and regular keyboard input, so if you do get a real controler, keep that in mind.As for changing the scale, I'm a little confused about what you mean. The onscreen keyboard is chromatic so you can play all 12 notes. However, you can change which keys do what in the options menu, under the onscreen keyboard settings. I've not messed with these much, but you can supposedly change which keys play what. When I tried messing with this, I once killed the entire onscreen keyboard and had to delete my qws.ini file and start from scratch, so I can't really help you with adjusting 
 those settings. Lolmehdi0098 wrote:Could you please explain some more about editing in QWS? Which options and tools should I look into in QWS?The two tools you will probably use most are the note editor (accessed with control K) and event list (accessed with control L). The note editor places you in a sort of grid where all your notes are shown. It's a visual tool and doesn't work well with screen readers, but it's very navigable by the keyboard, and is the preferred way of adding and editing notes. I don't remember exactly where, but on the QWS web site, there should be a series of tutorials, and one of them spends considerable time with the note editor. I found that one to be very helpful. If such a tutorial isn't there, I might try to make one if needed.The event list basically shows lists of all the midi messages in your file, in
 cluding notes. This is where I normally go to do more advanced things, but you can insert and edit notes here as well. I used to use this tool before I became familiar with note editor. For now, I won't go into how to use these two tools since that would make for a huge post and I don't think I could explain it very well at the moment. I'm too tired. LolFinally, setting up Superior Drummer. I'll elaborate a bit more on the two ways I described.First way: making drums with Microsoft Wavetable and then importing into ReaperThis is the simplest, but it has a drawback. Because you can't actually hear Superior Drummer while you're making the drums, it's much harder to know how something will sound. Also, I'm not sure how Superior Drummer's actual drums are placed across the keyboard. I know this can probably be changed but I doubt it's accessible. assuming its placement is similar enough, you simply create the midi wit
 h QWS, save it, then in Reaper you would press the insert key to import a media file. From there a dialog would come up and you would select the midi file. Then on the new track with the midi file on it, you'd put Superior Drummer on that track.The second way of making the drum track using a midi cable:What you'd have to do is install a midi cable driver, (a lot of people recommend the Midi Yoke driver but that doesn't work so well past XP). So I recommend another one called Loop Midi. It's more customizable and I've run it without problems in Win10 64 bit, so I recommend it. So you would install that, and open its control panel and create a loop midi port. It's not too complicated once you sort of mess with its interface. Once a new midi port is created, you would then set Reaper up to receive data for that port and then set up QWS to send data through to the port. There is an old but somewhat relevant article on the QWS site about using V
 STS with QWS. That article uses a program called VST Host, but the same thing works in Reaper too. Of course the procedure is different for setting Reaper up, so I might have to ellaborate on that in future if needed.Once the setup is done, you'd go into a track in Reaper, load Superior Drummer on it, then make a new track in qWS and make sure it's sending out to the loop midi port you created, and Superior Drummer will start receiving the notes as you play, and you can make your drums. The 

Re: How do I stop Ms word rewriting my documents?

2017-07-03 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: How do I stop  Ms word rewriting my documents?

Coming in a bit late here, and am not really able to comment on the issues at hand with Word. But I do have some thoughts on the thread.This discussion sort of draws an interesting parallel in my mind to music, since I am frankly better at writing music than words. Somebody like Dark, who is confident and experienced in writing, may not want something doing grammar checks. HE knows what he wants to say and how he wants to say it. Even if some rulebook says what he's doing isn't most accurate or whatever. Similarly, when I am creating music, I do not want some program editing my performance and moving notes to a more proper mathematically correct rhythm, or wanting to remove notes that are outside the scope of what classical theory would allow. After all, how can a computer possibly know what is wanted?But let's take this in a different direction. I by no means consider myself a good writer. Average, perhaps. The reason I got good grades on college pape
 rs wasn't because I was a good writer, it was because I made good points and articulated them adequately. I was not writing doctoral works, nor did I take writing classes other than the core courses I was required to take. I did run spell check on absolutely everything I submitted, and equally proofread as much as I was able, but I often got criticized on mechanics. The criticisms were always vague too, such as "mechanics need work." Okay then. But I will be the first to admit that their criticisms are probably valid and warranted. Go ahead and criticize my mechanics on this post, I will try not to be offended. While trying to educate myself on rules of English or improving my grammar would by all means be a good idea, I don't really know if it's worth it. Style, as Dark said, is more than a flat set of rules which can be shown to an algorithm. So, the 
 conflict between when to follow or break conventional rules is always ongoing in my mind. In a musical context, I've considered classical rules to have gone out of date over a century ago so I do what feels right to me. But because I am not as confident in my writing abilities, I wouldn't mind trying a grammar-proofing  algorithm. I write kind of informally, at least in my word choice, because I am used to having things spoken to me, and I think that is a different mechanism than reading. When I did read braille all the time, I had the same problem. I just was never the type of person to separate written edicate from verbal, so if there are stupid simple things I do in my writing that just wouldn't be acceptable, and an algorithm correctly identifies some of the obvious ones, than more power to it, I'd say. In any case, I can summarize the practicality of any checking/correction tools in three simple words: Use as needed. To expand upon that, if you think yo
 u need it all the time, then the tool will not do you much good in the longrun, so be proficient enough in your abilities so that you only need the tool occasionally. If I had a grammar-checking tool, I would not rely on it. With that said though, it's always fun to use it a little too much and see how the result can become stilted if overcorrected.I don't think that Word being set up to yell about grammar by default is an entirely bad idea, though I will admit it may have been wiser to be turned off by default. Nevertheless, I'd likely not notice such features unless they hit me in the face for a while and demonstrate their existence. This in turn forces me to learn how said features work for future reference. Not being satisfied with that, the program would continue to nag me until I am driven by insane agitation to go into the settings to turn the damn thing off.  IN all seriousness though, I can see all sides and angles really to the usage of these tools.I don't have agrammar checking tool at present, but it's something I've been thinking about playing with for a while, if for no other purpose than to abuse and play with, and not actually use practically. I remember when I was using Word 2003, I briefly saw its grammar checking in action, though I can't remember much about it. I also had a strange auto-summarize feature in my copy of Word, and that was a load of fun. Sometimes it seemed to actually work well, and sometimes not.This thread has peaked my curiosity. What software exists that does more than just spell-checking for text? What kind of language parsing processes exist that at least intend to help improve or diagnose your writing in some way?

URL: http://forum.audiogames.net/viewtopic.php?pid=317857#p317857





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Re: sharing thoughts and remixes/transcriptions of audio game music

2017-06-29 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: sharing thoughts and remixes/transcriptions of audio game music

Yeah, I pretty much use ppmck for nes stuff, though I really do want to at least delve a little more into Famitracker. I am actually able to use the basics though it's painful. One of these days when I become more familiar with it, I should make tutorials or something. It can be done as a blind person, but only with about 500 barrels full of patience. Accessibility challenges really do hold a blind user back, so at present, I'd only recommend it for those who are curious, not for those who expect quick results. Open MPT, another music tracker, is fun to mess with as well, though again it's a tracker so needs 500 barrels of patience.Other chiptune programs: xpmck as was mentioned. Also I recently found a Japanese mml program for the Konami MSX, I think it's called mgsc. It supports the psg, wavetable and fm chips, can't remember the chip model numbers but by the looks of it, its support for msx sound is far greater than xpmck is at present. Unfortuna
 tely, documentation is in Japanese. I haven't really tried to work out what everything does. One of these days I will, though, because the combination of chips is intriguing to me.Also for Snes, there's a program called AddmusicK. It's literally MML for the Snes (something which I thought would never happen) and I think it's pretty dang cool. Its main purpose is to make music for Super Mario World romhacks, but it's fairly easy to strip all the Super Mario World stuff out and just make spc files.Dekyo-NEC2608, your description of pmd is very intriguing to me, but I am not well-versed in a lot of the emulation stuff, and don't really know how easy or hard it would be to use this driver. However I am kinda interested in checking it out. If I understand you right, this thing supports up to 128 channels? And 32 of them can be pcm? I do like pcm sampling, in fact I actually like samples more than synthesizers in some aspects, so I'd be int
 erested to play with something that would allow me to explore in that department, as well as the other chips you mentioned. Would you mind maybe having some off-forum discussion to help me set this thing up, or will that be too complicated? If you want to, you can pm me or send me an e-mail, but I'm leaving it up to you since I'm probably going to be asking a lot. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=317360#p317360





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Re: sharing thoughts and remixes/transcriptions of audio game music

2017-06-26 Thread AudioGames . net ForumOff-topic room : raygrote via Audiogames-reflector


  


Re: sharing thoughts and remixes/transcriptions of audio game music

Both use the VRC6 in similar ways actually. I guess great minds think alike. I will say though that in one of them, the vRC6 contributions are a bit more subtle.

URL: http://forum.audiogames.net/viewtopic.php?pid=316918#p316918





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