Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-06 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Haven't thought about this game in quite a long time honestly. Glad to see it's still on the table despite all the setbacks. I look forward to seeing what ultimately emerges.

URL: https://forum.audiogames.net/post/425380/#p425380




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I'm concerned about licenses though I'll have to look into those options as well.

URL: https://forum.audiogames.net/post/425224/#p425224




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

@daigonite jajajaja sorry, sorry.Is hard talk using edits xd.Hmmm.In the past I tried to use NAudio, but I don't like it because it crashed randomly and you have in your code some rescue code to catch the crashes and re-instiatingthe engine.So because that on that moment, I changed to irrklang (a beautiful an easy to use library) and well, on these days openal or fmod sounds a very good libraries. Both supports hrtf, and control over each sound emitter (or channel) plus the listeners, master channel or  something else.I didn't check whats news have NAudio on its last updates 

URL: https://forum.audiogames.net/post/425223/#p425223




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I'll just say it again then lol.Basically, the sound sample I'm using is low pitched; I can replace it with a different, higher pitched sample instead.I'm just using mono in ubuntu, with monodevelop to develop natively.I'm not really that experienced in linux its just all I have right now.

URL: https://forum.audiogames.net/post/425222/#p425222




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

interesting, interesting So, in the preview post I've posted some comments about the demonstration showed in your previows post I paste it here:about the proximity detector, hmm... I guess that will be a good option, give to the user the possibility to enable more highers (in pitch) sounds.For me, these sinusoidals sounds are low; i preffer more higher sounds, like these Aaron backer use in Paladin of the sky, or manamon in the classic detectormode.sorry for the edit... dummy submit button.what are you using exactly for develop in linux?A VPS? or your have installed linux in a old machine

URL: https://forum.audiogames.net/post/425221/#p425221




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I'll just say it again then lol.Basically, the sound sample I'm using is low pitched; I can replace it with a different, higher pitched sample instead.

URL: https://forum.audiogames.net/post/425222/#p425222




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine:Music playerSound effectsSound EmittersProximity DetectorAnd I'm currently working on the pathfinder tool. Also the game has a TTS class but I haven't tested it cuz mono in linux doesn't support TTSI want to use NAudio for the proximity detector to see if I can do something that gives me more control over panning. It works for now in the XNA-only build but it would be better if I had more control over the sound itself, and also it could allow me to do other dynamic processing of the sound stream. But that's kind of way head of the game, I still need a system with Windows to even start building that out, so I'm just focusing on the core elements.In response to your edit, I just chose a low pitched sound for now so I can just change the wav sample that it uses to use a higher pitched one.

URL: https://forum.audiogames.net/post/425220/#p425220




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

interesting, interesting So, in the preview post I've posted some comments about the demonstration showed in your previows post I paste it here:

URL: https://forum.audiogames.net/post/425221/#p425221




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine:Music playerSound effectsSound EmittersProximity DetectorAnd I'm currently working on the pathfinder tool. Also the game has a TTS class but I haven't tested it cuz mono in linux doesn't support TTSI want to use NAudio for the proximity detector to see if I can do something that gives me more control over panning. It works for now in the XNA-only build but it would be better if I had more control over the sound itself, and also it could allow me to do other dynamic processing of the sound stream. But that's kind of way head of the game, I still need a system with Windows to even start building that out, so I'm just focusing on the core elements.

URL: https://forum.audiogames.net/post/425220/#p425220




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine:Music playerSound effectsSound EmittersProximity DetectorAnd I'm currently working on the pathfinder tool. Also the game has a TTS class but I haven't tested it cuz mono in linux doesn't support TTS

URL: https://forum.audiogames.net/post/425220/#p425220




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

@daigonite are you using some specialized library for the sound engine?Or only the built-in engine of monogame.I ask because... well some engines have interesting things (that aren't so hard to implement) like 3d positioning, using hrtf  for 3d virtual audio scenes and something similar. A few days ago, I was making some experiment with fmod and... well, I have to refine some things to work properli but I got playing audio xdand yep, mixing fmod and monogame with c#:)edit:about the proximity detector, hmm... I guess that will be a good option, give to the user the possibility to enable more highers (in pitch) sounds.For me, these sinusoidals sounds are low; i preffer more higher sounds, like these Aaron backer use in Paladin of the sky, or manamon in the classic detector mode.

URL: https://forum.audiogames.net/post/425219/#p425219




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

@daigonite are you using some specialized library for the sound engine?Or only the built-in engine of monogame.I ask because... well some engines have interesting things (that aren't so hard to implement) like 3d positioning, using hrtf  for 3d virtual audio scenes and something similar. A few days ago, I was making some experiment with fmod and... well, I have to refine some things to work properli but I got playing audio xdand yep, mixing fmod and monogame with c#

URL: https://forum.audiogames.net/post/425219/#p425219




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM_JRPG/statu … 37667?s=20The game is being rebranded as SPECTRUM btw.I'm really excited about using monogame because it would make it a lot easier to port the engine to unity and stuff. This week I'm going to build out the pathfinding system. Idk who played the last build but the pathfinder basically would make a sound path from your current position to a destination and you can follow the sound to where you want to go. It even takes into consideration collisions. And yep this game is now on a private bit bucket repo so it's not going anywhere. Once I finish the engine I will start porting it for the module I promised + get a public repo for it

URL: https://forum.audiogames.net/post/424726/#p424726




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM_JRPG/statu … 37667?s=20The game is being rebranded as SPECTRUM btw.I'm really excited about using monogame because it would make it a lot easier to port the engine to unity and stuff. This week I'm going to build out the pathfinding system. Idk who played the last build but the pathfinder basically would make a sound path from your current position to a destination and you can follow the sound to where you want to go. It even takes into consideration collisions. And yep this game is now on a private bit bucket repo so it's not going anywhere.

URL: https://forum.audiogames.net/post/424726/#p424726




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM_JRPG/statu … 37667?s=20The game is being rebranded as SPECTRUM btw.I'm really excited about using monogame because it would make it a lot easier to port the engine to unity and stuff. This week I'm going to build out the pathfinding system. Idk who played the last build but the pathfinder basically would make a sound path from your current position to a destination and you can follow the sound to where you want to go. It even takes into consideration collisions. And yep this is now on a private bit bucket repo so it's not going anywhere.

URL: https://forum.audiogames.net/post/424726/#p424726




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Idk how helpful this video is but I got the proximity detector working last week. https://twitter.com/SPECTRUM_JRPG/statu … 37667?s=20The game is being rebranded as SPECTRUM btw.I'm really excited about using monogame because it would make it a lot easier to port the engine to unity and stuff. And yep this is now on a private bit bucket repo so it's not going anywhere.

URL: https://forum.audiogames.net/post/424726/#p424726




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-29 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

congrats!

URL: https://forum.audiogames.net/post/423476/#p423476




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-28 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

O! is really amazing ear about you! Daigo!Waiting with a lot of expectation to see what lovely things you will add to the engine I love monogame, and my last experiments (only dumy things) were  developed on that framework, and is awesome well waiting for more updates, and thanks for appear again!Remember! create a git repository for every important project that you have! Bitbucket offers to you private repositories withou any cost!see ya!

URL: https://forum.audiogames.net/post/423347/#p423347




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net Forum — New releases room : Origine via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Definitely gonna check the engine out when you open-source it.Also hyped for the next game update!

URL: https://forum.audiogames.net/post/422792/#p422792




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

The game itself will be closed source, but I think that making the accessibility engine open source is a necessary move in the right direction for accessibility. Sure, I can put up a donation link but I don't really think it's necessary to donate. The reason why I'm doing this is because I'm sick and tired of this attitude towards accessibility that things should be proprietary. Think about how much that holds accessibility back, think about how much things like NVDA changed everything. Knowing that the old implementation of my accessibility engine seemed to be a solid start for what I'm trying to do, I figured that releasing it in this way isn't just the best way to make it a better end product, especially with blind developers adding their input, but also makes it much easier for other developers to implement some level of accessibility into their sighted games.And honestly I'm really just tired of the fake B S that was floating around a few years back. I had a thing that worked with my last build and I wanna make that thing work. I'm just so frustrated with my luck and my negligence. At least I'm finally moving away from Game Maker.

URL: https://forum.audiogames.net/post/422783/#p422783




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Damn! sounds like you've been through allot, but also learned allot along the way. I hope your making both physical and cloud backups now...Major props for not giving up after so long, many others would have.The licensing thing must have been a tough decision, but at least you can open up a donation page with those licenses still right? Maybe even put a message about it in the game when you open-close it and an item in the main menu?Outside of the game's progress, it's nice to hear from you again.

URL: https://forum.audiogames.net/post/422778/#p422778




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there everyone.So I wanted to give an update I was working on the next release which had a lot more content, and then my hard drive was destroyed. No backups. This happened in January. To put in perspective how absolutely mind numbingly frustrating this is, the game was literally a week from releasing the new version. I was just cleaning out some bugs in the compiled release.I decided to start working on the game again in Monogame instead of using Game Maker. This allows for a couple of upgrades:- Support for NVDA/JAWS (still need to test it to make sure it doesn't conflict with input, when I get a release I'll let you guys know)- Optimized game engine- More precisely built accessibility system.Irrelevant to blind players, but also, it is also being ported to Linux but IDK how to hook it up with a screen reader. There is no Mono support for speech yet.What I think is most important though for everyone here is the accessibility system. I've decided that the best way to get my system out there is to make it Open Source and free to use. That's right, I'm going to make a fork of the game project that offers an accessibility engine that only uses the XNA libraries to work. I believe that after 6 years of fumbling around like an idiot and figuring my way around making a better and better accessibility engine, it's necessary for me to release it both open source and license free.I want to make an impact across the entire gaming industry and set an example with this project, and having it be open source means that anyone here can also contribute towards the codebase and make their own forks.My goal since 2013 was to make games more accessible across the board and even though I've had to deal with so much B S in my life to get here I'm proud that I am still working on this project. I really am dedicated to this game despite the number of complete disasters I've dealt with during its production and I feel that this build will be the one that brings it to production; and also be the build that produces a powerful engine that ANYONE, blind or sighted, can add to their projects.I've just started building out the basic outline of the engine, working on the proximity detector right now. It's basically a replica of the one I built in game maker for the last release, but a LOT less hacky.Anyways, I'll make a new thread when I release my first version of the source so that everyone can check it out. For now, the new game won't be available for some time. I'm working full time and utterly exhausted, and I'm trying to figure out ways to dedicate more time onto development of the project. Instead I want to focus on getting the accessibility engine out there and focus on making the game lose its "blind game" stigma - yeah, that's a thing. People thought a game about colours was just for blind people, like as if the whole point of accessible gaming isn't to give an equivalent experience!Anyways, thanks for putting up with my crap for the last 6 years. I'm not gonna let you guys down with this.

URL: https://forum.audiogames.net/post/422749/#p422749




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there everyone.So I wanted to give an update I was working on the next release which had a lot more content, and then my hard drive was destroyed. No backups. This happened in January. I decided to start working on the game again in Monogame instead of using Game Maker. This allows for a couple of upgrades:- Support for NVDA/JAWS (still need to test it to make sure it doesn't conflict with input, when I get a release I'll let you guys know)- Optimized game engine- More precisely built accessibility system.Irrelevant to blind players, but also, it is also being ported to Linux but IDK how to hook it up with a screen reader. There is no Mono support for speech yet.What I think is most important though for everyone here is the accessibility system. I've decided that the best way to get my system out there is to make it Open Source and free to use. That's right, I'm going to make a fork of the game project that offers an accessibility engine that only uses the XNA libraries to work. I believe that after 6 years of fumbling around like an idiot and figuring my way around making a better and better accessibility engine, it's necessary for me to release it both open source and license free.I want to make an impact across the entire gaming industry and set an example with this project, and having it be open source means that anyone here can also contribute towards the codebase and make their own forks.My goal since 2013 was to make games more accessible across the board and even though I've had to deal with so much B S in my life to get here I'm proud that I am still working on this project. I really am dedicated to this game despite the number of complete disasters I've dealt with during its production and I feel that this build will be the one that brings it to production; and also be the build that produces a powerful engine that ANYONE, blind or sighted, can add to their projects.I've just started building out the basic outline of the engine, working on the proximity detector right now. It's basically a replica of the one I built in game maker for the last release, but a LOT less hacky.Anyways, I'll make a new thread when I release my first version of the source so that everyone can check it out. For now, the new game won't be available for some time. I'm working full time and utterly exhausted, and I'm trying to figure out ways to dedicate more time onto development of the project. Instead I want to focus on getting the accessibility engine out there and focus on making the game lose its "blind game" stigma - yeah, that's a thing. People thought a game about colours was just for blind people, like as if the whole point of accessible gaming isn't to give an equivalent experience!Anyways, thanks for putting up with my crap for the last 6 years. I'm not gonna let you guys down with this.

URL: https://forum.audiogames.net/post/422749/#p422749




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-12-04 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hi"The game works with Sapi5. If you didn't download the latest demo on this site, which has accessibility already enabled, change access in the config file from 0t o 1, or from false to true, depending on which demo you're using.

URL: http://forum.audiogames.net/post/396844/#p396844




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-12-04 Thread AudioGames . net Forum — New releases room : austen via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

this game sounds cool, though I hadn't heard of it until recently, however the game does not seem to be screenreader accessable to me the sounds all work but nothing works in terms of telling me anything, is there a setup task I have missed? thansk

URL: http://forum.audiogames.net/post/396834/#p396834




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-12-02 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

@tayo.bethelSeconded! That's how exactly I want to word it man!Haven't yet tried the latest update, but always impressed with it so far. Keep up the good work. But remember, your health and happiness comes first. Don't push it.:)

URL: http://forum.audiogames.net/post/396442/#p396442




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-12-02 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

@Daigonite:Keep up the good work, was really impressed with the demos. I have a full-time job, so I know how that can cramp anyone's schedule. The marketing switch makes sense, it's sad to say. Even marketing  as an accessible game might have the same stigma attached to it. When many people hear "accessible game" it seems to translate as "game for the disabled." This is a pet peeve of mine, so I'll try not to rant, but accessible means that anyone, sighted or not, can use a game or app. I can see that this is the idea you're promoting buy creating this game. Again, keepup the good work, and I would gladly pay for any product you  release.

URL: http://forum.audiogames.net/post/396425/#p396425




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-12-02 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hi:Just finished playing around with the demo. Is any further work being done on this game? I don't think anyone has done anything like this  before  but I could be wrong.

URL: http://forum.audiogames.net/post/396414/#p396414




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-03-13 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hi, Just downloaded the game. Going to try it out! 

URL: http://forum.audiogames.net/viewtopic.php?pid=355423#p355423





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-03-12 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hello guys, I'm expecting an early pre alpha release on the 23rd. I'd really appreciate it if I can get feedback with the new accessibility engine. The engine is very well built so any issues can be dealt with easily and quickly and I want to make sure this component of the engine is working well. I will not have any tutorials in the game due to it being pre-alpha, so please feel free to ask questions about any sort of concerns with what to do or what something means. Communication is key to being able to really make this thing succeed.As a reminder I'm no longer working on braillemon. My goal is to try to build a scalable model for blind accessibility with navigation. Feedback is of the essence. Thanks everyone. See you in 2 weeks.

URL: http://forum.audiogames.net/viewtopic.php?pid=355358#p355358





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-03-12 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hello guys, I'm expecting an early pre alpha release on the 23rd. I'd really appreciate it if I can get feedback with the new accessibility engine. As a reminder I'm no longer working on braillemon. My goal is to try to build a scalable model for blind accessibility with navigation. Feedback is of the essence. Thanks everyone. See you in 2 weeks.

URL: http://forum.audiogames.net/viewtopic.php?pid=355358#p355358





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-01-20 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

thanks Rachel for the help, realy appreciate it lol now time to brag again to my stupid friends! 

URL: http://forum.audiogames.net/viewtopic.php?pid=348493#p348493





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-01-14 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Mmm, tasty

URL: http://forum.audiogames.net/viewtopic.php?pid=347661#p347661





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there everyone, thought I would provide an update.Life is really tough right now because of a lot of personal BS I'd rather not get into right now but I can't work and I have no income which really blows, but I am being taken care of right now by good friends who are helping me get back on my feet. The good news is that things are definitely getting better, AND that I've started to rebuild the new Colors Chromatics engine. It's much more well organized and modular meaning that I can kick out updates much faster, and it will be much easier to debug as well. I'm not super far into development since I only started a few days ago but I've already created menus with TTS already and I'll be adding a few new features as well.It also now supports keybinding (although I probably won't build a menu for keybinding blind accessibility shortcuts since there are so many of them, but I'll probably still have them loaded from a file for customization).Aarush, your issue sounds directX related so make sure you have directX9 installed correctly, this is because it was made in an older version of game maker. I can't do any modifications to the code, it's so messed up that it's basically pure spaghetti.

URL: http://forum.audiogames.net/viewtopic.php?pid=347630#p347630





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there everyone, thought I would provide an update.Life is really tough right now because of a lot of personal BS I'd rather not get into publicly but I can't work and I have no income which really blows, but I am being taken care of right now by good friends who are helping me get back on my feet. The good news is that things are definitely getting better, AND that I've started to rebuild the new Colors Chromatics engine. It's much more well organized and modular meaning that I can kick out updates much faster, and it will be much easier to debug as well. I'm not super far into development since I only started a few days ago but I've already created menus with TTS already and I'll be adding a few new features as well.It also now supports keybinding (although I probably won't build a menu for keybinding blind accessibility shortcuts since there are so many of them, but I'll probably still have them loaded from a file for customization).Aarush, your issue sounds directX related so make sure you have directX9 installed correctly, this is because it was made in an older version of game maker. I can't do any modifications to the code, it's so messed up that it's basically pure spaghetti.

URL: http://forum.audiogames.net/viewtopic.php?pid=347630#p347630





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-12-01 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Anyways, if you know to this solution of brailemon, plz tell me. read my other posts

URL: http://forum.audiogames.net/viewtopic.php?pid=340757#p340757





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-29 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Yeah, it does leave a lot to be desired.

URL: http://forum.audiogames.net/viewtopic.php?pid=340379#p340379





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-29 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

[ a-t ] briyanFirst of all, you can't progress cause the game isn't built farther  than that, its not complete, and secondn of all, ya, the third mical is difficult to find kind of a pain in the but. i sugest you from the last map, where you are blocked to go farther, try to manage to go forward somehow and you would soon end up in his house suddenly, though, even i dont know how.

URL: http://forum.audiogames.net/viewtopic.php?pid=340358#p340358





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-29 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

As you said in one post, navigation is kind of difficult at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=340359#p340359





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-28 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Well hat and I do remember her saying she's been having health problems. That would certainly get in the way of development. But as for me I get to a certain point and can't seem to progress further. I can manage to recruit Mark but for the life of me I can't seem to find and recruit the third character.

URL: http://forum.audiogames.net/viewtopic.php?pid=340250#p340250





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-28 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Yep, it has, you know, kind of accessablity issues at the moment but it will get better, the thing is that dagonite was working on mainstreem part of the game, and now this blind thing will get better soon. She is workin on our part of the story now.

URL: http://forum.audiogames.net/viewtopic.php?pid=340231#p340231





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-27 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

LOL yeah I eventually figured that out. While I do like the concept I definitely find navigation rather confusing.

URL: http://forum.audiogames.net/viewtopic.php?pid=340098#p340098





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-27 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

BryanP wrote:Well I hope you get feeling better Rachael. I suppose I ought to give this one a try since I love turn-based RPG's and think we need more of them in our market. What's the current download link? I know it's been posted here but this topic is eleven pages long LOL.Well, the link is in Dagonite's signature, which means on her every post  you fiind it. There are both colors and brailemon download links giiven. RGDS,AarushAn ediit:Well just for you here's the URL for games though they are not linked, so just put these liinks on your web brouzer or type on run and you'll get the games:Demo of colors here (PC) (Gamejolt link): https://gamejolt.com/games/ColorsChromatics/248621Braillemon last release(stable): https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=340036#p340036





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-27 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

BryanP wrote:Well I hope you get feeling better Rachael. I suppose I ought to give this one a try since I love turn-based RPG's and think we need more of them in our market. What's the current download link? I know it's been posted here but this topic is eleven pages long LOL.Well, the link is in Dagonite's signature, which means on her every post  you fiind it. There are both colors and brailemon download links giiven. RGDS,Aarush

URL: http://forum.audiogames.net/viewtopic.php?pid=340036#p340036





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-26 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Well I hope you get feeling better Rachael. I suppose I ought to give this one a try since I love turn-based RPG's and think we need more of them in our market. What's the current download link? I know it's been posted here but this topic is eleven pages long LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=339923#p339923





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-26 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

And also, are you done workin on brailemon? i thaught that there was gonna be online stuff and all. it would bbecome more interesting that way, and beet the origenal pokemon  games! then we blind would have no limitations. no pressure or anything, if its there, then may be i just haven't checked it  out yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=339895#p339895





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-26 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hay dagonite, i know this is not, uh, the best place to ask this but cause  the brailemon post hasn't been updated since like 2015 so i just wanted to ask this that when i try to run brailemon on windows 7 it says failed to create direct 3d 9X device. i used to run it on win 8.1 but worked fine. and ya, just wanted to say if you could make like a topic  for us blind guys on asking about where to find stuff and how to proseed like, getting HM 5 cut  cause  we obviously  can't understand the mainstreem tutorials. no offense intended, just  a sugestion and so plz try to figure out  this problem of mine, really want to play this fantastic game again!  dude i was so excited  when i found out about this game, i used to get so geleous of my friends playing pokemon i myself being a great fan, i just  felt like (dont tell them) knocking them along with their pc on their but and then beeting them up lol. RGDS,Aarush (also  known very frequently as godfather Aarush) lollol

URL: http://forum.audiogames.net/viewtopic.php?pid=339892#p339892





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-26 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

And sorry for not editing my previous  post, too lasy lol but i asume that the brailemon has gone untill it should, i mean the indigo ligue including Alete 4 and the jyoto ligue has been completed?

URL: http://forum.audiogames.net/viewtopic.php?pid=339893#p339893





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-12 Thread AudioGames . net Forum — New releases room : DJEPIC via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

You have to make sure that access in the config.txt file is set to 1.

URL: http://forum.audiogames.net/viewtopic.php?pid=338077#p338077





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-09 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

So an update:Bad news: I have to redo the engine; the engine is pretty much a mess. Also I have no job. I had to quit since I have chronic illness that has yet to be diagnosed. It is the source of most of the problems I had in the last few years, and it's obvious that working in an office makes it much worse. I was having 2 migraines a day. I needed to quit.Good news: I'm safe and I have a lot of time on my hands. I'll probably not start with the engine rewrite until December, but I want to start work on an accessibility extention that I can sell to other indies so they can start implementing easier accessibility into their games as well. I have absolutely every intention on continuing this game but it's very hard now that I am sick and unable to work outside of remote work. I'll probably be doing small work here and there but not much. Thankfully with a fully functioning prototype I can't imagine it taking too long to rebuild but I'm also in the process of rebuilding my life so meh.Honestly these last 4-5 years have been a long line of FOR FUCK'S SAKE over and over again. I think I'm just tired now.

URL: http://forum.audiogames.net/viewtopic.php?pid=337478#p337478





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-01 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

This is an original game, not a port of a pre-existing one, and Daigonite's putting their heart into it. It's going to probably be paid, as all good original games should be.

URL: http://forum.audiogames.net/viewtopic.php?pid=336209#p336209





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-10-06 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hay, when do you predict that the full release would come out and would it be free for windows just like  brailemon?Kind regards,Aarush

URL: http://forum.audiogames.net/viewtopic.php?pid=332260#p332260





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

There are 5 different tutorials in this order:- Introduction- How to use menus- Basic navigation- Wall navigation- Maze navigationThere is a 6th map but I haven't tested to see if it's actually reached; the other maps have been tested outside of the maze map's completion. In the last version I uploaded yesterday everything was working. After the tutorial is complete it will go straight to game mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=330029#p330029





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

The ding sound will happen after I bump into a wall a few times.  The tutorial only had 4 parts, if I remember correctly.  The last part that it had was the part about finding the birds.  After that, when I interacted with complete tutorial, it simply went directly into game mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=329991#p329991





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

1. Regarding footsteps, that sounds like a compilation bug; I'm going to test to see there aren't any issues with that since they were there before.2. The tutorial at the beginning explains what the sounds mean - I've been working on fixing it and everything's working up to the 5th tutorial. I'll be putting the tutorial in the inventory for access from the menu (an item triggers this tutorial as well)3. I will add an explanation to the ding sound, it indicates an opening in the walls.4. Text speed in the menu is visual only but I'm pretty sure the reading speed can be changed with N/M (I should indicate this)5. The game autosaves now so there's no need for a save section.6. JAWS is incompatible with Game Maker's engine; so if I am able to find funding and rewrite the code this shouldn't be an issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=329967#p329967





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

1. Regarding footsteps, that sounds like a compilation bug; I'm going to test to see there aren't any issues with that since they were there before.2. The tutorial at the beginning explains what the sounds mean - I've been working on fixing it and everything's working up to the 5th tutorial. I'll be putting the tutorial in the inventory for access from the menu (an item triggers this tutorial as well)3. I will add an explanation to the ding sound, it indicates an opening in the walls.4. Text speed is visual only but I'm pretty sure the reading speed can be changed with N/M (I should indicate this)5. The game autosaves now so there's no need for a save section.6. JAWS is incompatible with Game Maker's engine; so if I am able to find funding and rewrite the code this shouldn't be an issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=329967#p329967





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

oK, SO I JUST GOT DONE PLAYING AROUND WITH COLORS, AND I HAVE A COUPLE OF OBSERVATIONS.  fIRST, I DO NOT HEAR FOOTSTEPS WHEN I WALK AROUND.  tHAT SHOULD BE FIXED.  sECOND, THERE NEEDS TO BE A LEARN GAME SOUNDS IN THE MENU.  I HEAR SOLID TONES OF different pitches.  Sometimes I hear a "ding" sound when I walk that I don't know what is.  The ding sound will happen all of a sudden for no reason, and it's almost like I jump to another section.  The third thing I notice is that in the options menu, I can't actually save my settings.  I changed text reading to fast, but there was no way to save, and hitting X took me out of the menu, but SAPI still read at the same slow speed.  I actually wish that we could use Jaws in visually impaired mode.  Other than that, it looks interesting, although I haven't got that far.  Apparently I can't go to bed until I find a piece of metal for the radio, and I'
 ;m trying to find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=329954#p329954





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-17 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I was able to replicate the menu bug you were talking about; it's not fixed in that version but I'm updating the link to fix it. not sure how I missed it before; thanks for keeping a good lookout

URL: http://forum.audiogames.net/viewtopic.php?pid=329862#p329862





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-16 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

You have to start a new game if it crashes on load (you should be able to do this fine though by selecting new game on the load screen with left/right), but if not you should be fine. the coordinate bug was caused by an improper character replacement; I use special character modifiers for certain visual effects and the parsing was wrong so it made numbers 0-6 not appear.

URL: http://forum.audiogames.net/viewtopic.php?pid=329837#p329837





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-16 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

You have to start a new game if it crashes on load (you should be able to do this fine though by selecting new game on the load screen with left/right), but if not you should be fine

URL: http://forum.audiogames.net/viewtopic.php?pid=329837#p329837





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-16 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

will it auto fix my brokenness?

URL: http://forum.audiogames.net/viewtopic.php?pid=329834#p329834





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-15 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Link has been updated with coordinate fix, and a small change to tutorial mode's exit. if you press ESC + Enter you will just end the tutorial then and there.I will be going through the tutorial this weekend to make sure I clean up those issues, now that I have some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=329697#p329697





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

https://drive.google.com/file/d/0BygzFY … npmLXNLQzA

URL: http://forum.audiogames.net/viewtopic.php?pid=329566#p329566





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Valmorian - send me your save file (if you have one). it can be found in your local app data folder. C:\Users\[username]\AppData\Local\Colorsthe file is named savegame.ini, upload it so I can take a look.JLove - I couldn't replicate it but I wrote code that should prevent it from happening. Please let me know if it ever pops up again or elsewhere and I'll do a more thorough check.

URL: http://forum.audiogames.net/viewtopic.php?pid=329505#p329505





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Is the bug I posted above fixed, the one that does not let me pass the menu?FATAL ERROR inaction number 1of Destroy Eventfor object overworld_party_main:Variable overworld_party_main.current_moves(101470, -2147483648) not set before reading it.at gml_Object_overworld_party_main_Destroy_0

URL: http://forum.audiogames.net/viewtopic.php?pid=329449#p329449





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I loaded my game, started walking around at some point I got stuck and couldn't move in any direction. I closed the game and re opened it, but when I did I still couldn't move and when I check my coords it just says xy

URL: http://forum.audiogames.net/viewtopic.php?pid=329448#p329448





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey everyone, link was updated last night and I fixed the audio bug (it was actually a super simple fix).

URL: http://forum.audiogames.net/viewtopic.php?pid=329440#p329440





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-12 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I do have my Gamejolt link but it's only for official demo releases, not in between releases like this; setting up an autodownloader is really out of my time constraints at this time. I plan to put this on gamejolt in the next week though.https://gamejolt.com/games/ColorsChromatics/248621Gamejolt seems to have questionable accessibility so I will also provide mirrorsEDIT: I was able to replicate the sound bug so that will be my next point of interest. laptop is dead so it will be tonight's exploration

URL: http://forum.audiogames.net/viewtopic.php?pid=329351#p329351





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-12 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

is there a link that audo updates when you upload?

URL: http://forum.audiogames.net/viewtopic.php?pid=329329#p329329





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

These bugs sound very strange, and I'm wondering if its a bad compile or something (story_progress_handler should never be destroyed, and thus should always exist). I've put in safeguards in case. Also, will be adding text for chairs.

URL: http://forum.audiogames.net/viewtopic.php?pid=329229#p329229





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I reverted back to an earlier vertion of the game, it seems to have fixed the bugi can't  seem to interact with any of the chairs.___ERROR inaction number 1of Other Event: User Defined 0for object env_drawer:Data structure with index does not exist.at gml_Object_env_drawer_Other_10

URL: http://forum.audiogames.net/viewtopic.php?pid=329200#p329200





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I reverted back to an earlier vertion of the game, it seems to have fixed the bug

URL: http://forum.audiogames.net/viewtopic.php?pid=329200#p329200





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I'll take a look at that, in my experience I've never had an issue, but it might be because whatever is causing that bug suddenly caused the system to get "decoupled" so to speak. need to weed out these issues this week. I don't have the game available on me at the moment, but to check global aura stats I believe it's the keyboard row ASDF but I'll check; I may have missed the actual description of the aura effect.To equip the mittens, there are two ways - either go into your party menu, go into your items and select the mittens from your bag. then it will move to the selected player. Or, you can open the item menu, use "give" and give it to the appropriate character.

URL: http://forum.audiogames.net/viewtopic.php?pid=329180#p329180





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

___FATAL ERROR inaction number 1of Draw Eventfor object MusicHandler:Unable to find any instance for object index '298' name 'story_progress_handler'at gml_Object_MusicHandler_Draw_64it seems that the wall sounds keep getting stuck on, , started while exploring marks house.and for some reason when I loaded the game the sound came on when I opened the menu

URL: http://forum.audiogames.net/viewtopic.php?pid=329177#p329177





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

___FATAL ERROR inaction number 1of Draw Eventfor object MusicHandler:Unable to find any instance for object index '298' name 'story_progress_handler'at gml_Object_MusicHandler_Draw_64it seems that the wall sounds keep getting stuck on, , started while exploring marks house

URL: http://forum.audiogames.net/viewtopic.php?pid=329177#p329177





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

___FATAL ERROR inaction number 1of Draw Eventfor object MusicHandler:Unable to find any instance for object index '298' name 'story_progress_handler'at gml_Object_MusicHandler_Draw_64

URL: http://forum.audiogames.net/viewtopic.php?pid=329177#p329177





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

how do you check the auras and effects durring a fight? and how do you equip the mittins you get? this game looks interesting, keep up the good work

URL: http://forum.audiogames.net/viewtopic.php?pid=329161#p329161





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really helpful.https://drive.google.com/open?id=0BygzF … npmLXNLQzAI've been working in the sighted version of the game to fix a ton of bugs and I also have fixed a few that exist only in blind mode. Make sure your config.ini file has the following:access = 1so that way access mode works. I will get an application that sets this for you in one of the future releases, hopefully before end of 2017. Just busy with everything else + full time work. thanks.EDIT: Found the source of the bug updating as I type this. It should be updated in the new download. Let me know if anything else like that pops up, thank.

URL: http://forum.audiogames.net/viewtopic.php?pid=329148#p329148





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really helpful.https://drive.google.com/open?id=0BygzF … npmLXNLQzAI've been working in the sighted version of the game to fix a ton of bugs and I also have fixed a few that exist only in blind mode. Make sure your config.ini file has the following:access = 1so that way access mode works. I will get an application that sets this for you in one of the future releases, hopefully before end of 2017. Just busy with everything else + full time work. thanks.EDIT: Found the source of the bug updating as I type this. If it's too close to when I have to leave for work I'll upload tonight and update this post.

URL: http://forum.audiogames.net/viewtopic.php?pid=329148#p329148





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really helpful.https://drive.google.com/open?id=0BygzF … npmLXNLQzAI've been working in the sighted version of the game to fix a ton of bugs and I also have fixed a few that exist only in blind mode. Make sure your config.ini file has the following:access = 1so that way access mode works. I will get an application that sets this for you in one of the future releases, hopefully before end of 2017. Just busy with everything else + full time work. thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=329148#p329148





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-10 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

So, I entered my name, then hit enter, got a beep-like sound, but nothing else.  Then I hit enter again, and this time heard "main menu."  There were choices about checking party stats, game options, etc.  None of the options worked except the stats one, and when I chose that, I got the following error:FATAL ERROR inaction number 1of Destroy Eventfor object overworld_party_main:Variable overworld_party_main.current_moves(101470, -2147483648) not set before reading it.at gml_Object_overworld_party_main_Destroy_0I tried reloading it, same error.

URL: http://forum.audiogames.net/viewtopic.php?pid=329124#p329124





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-29 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

config.ini is the file you're looking for, SLJJLove - make sure you have set the config file as stated. You should actually hear "Colors Press Any Key to Continue" (similar to braillemon) so I'm guessing you haven't triggered accessibility mode properly. Also I've heard that it can conflict with JAWS so make sure this is not happening.Set access=0 to access=1 in the file.@toto - sadly that error doesn't tell me anything, it feels almost like as if the bottom part was cut off. Can you tell me what you did to replicate it?

URL: http://forum.audiogames.net/viewtopic.php?pid=326848#p326848





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-29 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

config.ini is the file you're looking for, SLJ@toto - sadly that error doesn't tell me anything, it feels almost like as if the bottom part was cut off. Can you tell me what you did to replicate it?

URL: http://forum.audiogames.net/viewtopic.php?pid=326848#p326848





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-28 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

hi when I want go to menu I have message___FATAL ERROR inaction number 1of Destroy Eventfor object overworld_party_main:

URL: http://forum.audiogames.net/viewtopic.php?pid=326577#p326577





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Have you set the accessibility option in the configuration file? Just look back a few posts to figure out how to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=326572#p326572





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-27 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

So I just saw this thread not long ago, and I have downloaded the game, but when I launch the executable, I just hear "colors."  But I can't do anything at all.  Nothing else is read.  Using JFW version 16 with Windows 8.1.  Thanks.JLove

URL: http://forum.audiogames.net/viewtopic.php?pid=326566#p326566





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-21 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

In order to set up accessible mode, go to config.ini and change access=0 to access=1 and it should be accessible. you can also turn on graphics if you want by setting access_force_graphics=1I plan on getting an application later for the settings but I keep pushing it to the side to try to put new content into the game.By the way, Mojsior, I've fixed the issue, somehow focus text wasn't reading on menus when you went left. lol. It will be in the next release though since I've been adding a ton of new code. You can place items on the overworld now and decorate areas.

URL: http://forum.audiogames.net/viewtopic.php?pid=325418#p325418





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-16 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

yes it is you need to edit a file in order to turn this mode on

URL: http://forum.audiogames.net/viewtopic.php?pid=324717#p324717





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-16 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

so is this game yet accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=324712#p324712





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-16 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

If you're on "Fight" then it shouldn't go to the left; but I can make it loop around so its easier. sorry about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=324690#p324690





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-16 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hi.I found another bug.When I am in the menu during fight where I can select options like fight, magic I can browse this menu by using right arrow key, when I am pressing left arrow, I can not move to the left.

URL: http://forum.audiogames.net/viewtopic.php?pid=324661#p324661





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I'll have to take a look, for now, just skip the tutorial with ESC. The tutorials are the least tested area of the game. You should be able to progress fine after that.

URL: http://forum.audiogames.net/viewtopic.php?pid=324318#p324318





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-12 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hi.There is propably a bug in the tutorial, I am in the place where is the lesson about placing a markers and locator menu.So I can set a marker with the shift key and destroy this after activating marker but I see that I can not destroy all markes by pressing ctrl key after creating two markers in random places.Also in this lesson when I am pressing w key to open locator menu it doesnt works, so I dont know what I have to do in this lesson, because it isnt explained I think, and so I can not skip to the next lesson.

URL: http://forum.audiogames.net/viewtopic.php?pid=324061#p324061





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey everyone; Forgot to bump this thread when I released the game. I've gotten sick again so not much progress has been made either dev or promotionally, but I did finish the July 28 release. Gamejolt link has been updated: https://gamejolt.com/games/ColorsChromatics/248621Please let me know if you come across any hang ups, I need to know if any accessibility issues exist and your comments really help out. Thanks 

URL: http://forum.audiogames.net/viewtopic.php?pid=323870#p323870





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-07-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

https://drive.google.com/open?id=0BygzF … ERxZEtFVzgThis is the early release; I will be doing a full release in the week of July 24th. Please please please notify me of any weirdness, I can't make any major changes yet.Still haven't redone the tutorials but other than that you should be on your way.

URL: http://forum.audiogames.net/viewtopic.php?pid=319292#p319292





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-07-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I found what you were talking about with the error to do with the party. Actually has to do with new UI elements I put in, only would work if the party has 3 characters in it. Don't check the party until you have Mike in this version. I'll be uploading a new official version within 3 weeks so stay tuned.

URL: http://forum.audiogames.net/viewtopic.php?pid=318066#p318066





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-30 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I like the idea of having the name of the bookmark being read when you pass near it. The names aren't saved yet by the way, but I should have that done by next release which will be in July.Also, I'll have to look into the problems with the tutorial. They need to be completely redone due to the upgrades.Regarding stats; I will have to build a tutorial for those then. I might add a 'shift-character" function that if you're pressing shift will read off what that stat does.The crash was due to iirc something that was referenced when it shouldn't be. Red's color is actually FF 00 00 so having it say FF first is accurate.

URL: http://forum.audiogames.net/viewtopic.php?pid=317447#p317447





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hay Daigonite, I think I found the bug for the bookmarks, but I have no idea how you'd fix it. When I'm in the tutorial mode, the bookmarks don't work at all. and this carries over when the game starts. I had to use escape seeing as the bug won't let me finish the tutorial, but when I reboot the game and load my save, everything works right.As for what I think of bookmarks, I can see how this could help, but I can't see how you'd find out what bookmark you're at unless we can enteract with them or sapi speaks the name of the bookmark as you pass it.They do save between maps and even record in the save data, so that's a big plus for navigation aids.Regarding stats, are you refering to the numbers I get on the main menu when I press q or w?If so, I have no idea what these numbers mean at all, but it I did, or if you separated each stat with a comma, they'd read better.I did; however; find a bug that might be 
 why the character menu keeps crashing the game.If I press w for mark's stats, the first value is FF instead of 0, So, yeah.I hope this helps out in some way.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=317281#p317281





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-28 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

well that was weird. Well, time to resume the stuff I'm doing for the visual mode.What is your opinion on the new bookmarks system, any suggestions?Also, is the current format where stats are given to you (giving you all the numbers) too much? I noticed when testing with sighted demographics this was too excessive, so I built a casual mode, but since the casual mode uses graphs to show information that's usually represented by numbers, it might be a bit tricky to convert into blind mode. So anyone with any input would be really appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=317205#p317205





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-28 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Okay, I just downloaded the new version, and everything's working now.Multiple bookmarks work as described, and the menu works to, so yeah. I guess you fixed it lol.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=317188#p317188





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   3   4   >