Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

So, in conclusion, Sam Tupy is nothing but a developer who wants all the power because he thinks he has the right because he made the game. May I remind you, it is your decision to make a game, but that doesn't entitle you to have power all day. I think that with Carter the game is slowly, trying to go somewhere. Don't worry, before we know it, it'll be stw number 2. There will be the people who play it all day no matter if an admin, AKA Sam shoots down people with adminguns, or adminstars whaterver the hell they're called, same thing. You will have the people who get sick of it and you know what happens after that. Since I got banned, I'm no longer sitting on the game getting mad because some stupid OP team that's been on for months. Yes, probably with the inventory they have that has things they didn't work for. Sniping newbies with weapons like the sniper as soon as they come online is not working for shit. Yes, the killingground apparently fixed this problem, but seems like a lot of people still have problems with the battlefield.

URL: http://forum.audiogames.net/viewtopic.php?pid=351945#p351945





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-11 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

connor142 wrote:To those people who complain avout varricaded stores or islands, get out. It is a tactic like any other. Just like using cheep ass comvos to stun people.This is not a tactic, this is being selfish. Want your own store? Build a base; don't block other players from getting access to items.

URL: http://forum.audiogames.net/viewtopic.php?pid=351797#p351797





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-11 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

i plase a  thumbs up for the last post.

URL: http://forum.audiogames.net/viewtopic.php?pid=351771#p351771





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

The problem of high powered players being able to insta heal or insta armor after being hit has been discussed with Sam many times before, by many people, almost all of them experienced players, even as of several months ago, and has been identified as being a major, longstanding issue since nearly the beginning.Small lag on individual item use (even if only for health and shields), over all weight limit, health or shield item limit, and others have all been suggested, and while Sam brought up issues with health caps, we hammered them out quite well as a team more than once with his input.Despite that, and all the updates since then, nothing has changed, so it is clear where his priorities lie.He would much rather add awesome new features than fix longstanding problems, even for things that would literally require a number change or two, and ten minutes of testing to verify.And I'm not even talking about contested issues, which may cause backlash, as I understand his misgivings with those.This is obviously a more divisive topic, but again, many high level players (at least the ones worth listening to) expressed that they would be able to bend on this.Sam has actually made good changes like this in the past, which is appreciated, but they are generally few and far between, lesser in importance, drastically changed from the original agreed  upon concept (though sometimes for good reason) and almost always only put into effect after allot of convincing by his close friends, and procrastination or diversion on his part.So in nearly all cases, if you want thoughtful game design, look elsewhere, and don't waste your breath trying to convince this Dev of anything unless it brings him instant gratification or has no chance of causing conflict with his friends, no matter how small.Basically, if it gets under your skin and seriously effects your enjoyment that the game is now mostly resource gathering and pointless multikilling devoid of any (effective) skill, you should probably just give up on Redspot rather than hope for change, trust me, I did and it's probably increased my lifespan by at least a few months LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=351750#p351750





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-11 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

you can disarm baricades  with spring boots.

URL: http://forum.audiogames.net/viewtopic.php?pid=351748#p351748





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-10 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

To those people who complain avout varricaded stores or islands, get out. It is a tactic like any other. Just like using cheep ass comvos to stun people.

URL: http://forum.audiogames.net/viewtopic.php?pid=351740#p351740





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-10 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Um, okay, was going to buy some things, and:Heller boys, we were watchin' this here war, and noticed that erik's barricade bomb just totally terminated cortana epicly on that there the store! This has also happened to me when trying to access Sky Island.That needs to be fixed, ASAP!

URL: http://forum.audiogames.net/viewtopic.php?pid=351715#p351715





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-10 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Um, okay, was going to buy some things, and:Heller boys, we were watchin' this here war, and noticed that erik's barricade bomb just totally terminated cortana epicly on that there the store! Can something be done about that?

URL: http://forum.audiogames.net/viewtopic.php?pid=351715#p351715





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-10 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I'm not complaining it because its not that bad.Thanks for the update!

URL: http://forum.audiogames.net/viewtopic.php?pid=351689#p351689





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-07 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

hey all,I've decided to use the main topic again, since that's a more permanent one. IMO this has served it's purpose, along with the 20 others like it.Anyway, the killingground map is now in the game,check it out here

URL: http://forum.audiogames.net/viewtopic.php?pid=351231#p351231





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-05 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Seriously. You’re supposed to work for things like the cannons. An hour is nothing to complain about.

URL: http://forum.audiogames.net/viewtopic.php?pid=351077#p351077





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-05 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

at user 100Firstly, the bots are not meant to replace anything they are just meant to be on if there is no one else to fight.Like having a system where there can be up to 10 bots on the server and each player that is logged on decreases the number by one til they log off.[[wow]], what you said about achievements makes it sound so easy. If you try it, you'll notice that, at least for me, getting a cannon takes at last an hour usually more, I've done it.Maybe you can't get a lot of bitcoins if the sky tunnel if blocked, but 1 there is a small update now that helps reduce peoples ability to place things on the sky beam and 2, 10 bitcoins may not be much but it can get you going.I was once able to defeat another player with nearly 80 kills (granted he probably wasn't the best fighter) with just a store based shipment.If you know what to buy you can get a nice start.

URL: http://forum.audiogames.net/viewtopic.php?pid=351054#p351054





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-04 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

blink  you mean we should get banned or something because we have high powers? no,  that doesn't mean because someone worked a lot hard and got a lot of items should be banned

URL: http://forum.audiogames.net/viewtopic.php?pid=350805#p350805





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-01 Thread AudioGames . net Forum — General Game Discussion : User100 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

keithwipf1 wrote:It might work to add robots that can be killed or something...It might work to destroy any sense to play this game. If you want to convert Redspot into an offline RPG with bots to raise character level by killing them, feel free  Sorry for my _expression_, but I can not calmly react to such suggestions.keithwipf1 wrote:Yes but, if this new update comes out, there will probably be less players on the battlefield to kill and get achievements.This means that any geared players with high stats who are determined enough are going to run you down if there is no other way for it.In general, the situation "the highs are killing the lows to fabricate achievements" is abnormal. What are these achievements? Gear up on the islands and then just have fun?  If so, we shouldn't call it achievements at all. We should call it "power abusing". We have "combo abusing", right? Why "power abusing" does not exist? Meanwhile, combo killing is very difficult and require high personal skills. Try to get close to an opponent when he has a gun, you will fail on 9 tries of 10. Combos was the only one way for lows to effectively fight highs, and I do not understand why the administration began to consider them as a cheat.We have health and shield limits, yes. It was good decision. But it often do not work as expected. Since the inventory is unlimited, a high can care hundreds of shields and use them in any moment to restore his shielded shots. This is also true for healing items. So, I think we need to give a property "weight" to all items, and then set the maximum allowed total weight that player can hold. This reform will not only limit HP and shields to expected values, but also will cause players to think strategically (select a set of items sutable to a specific task by comparing advantages and disadvantages of each set). Base storages should NOT be limited, and bases theirselves must become harder to destroy (now you can buy many throwing stars and some quods, and destroy absolutely any base, so there is no sense to build them anyway).

URL: http://forum.audiogames.net/viewtopic.php?pid=350367#p350367





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-28 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

they would be able to gear up, because firstly, the map is huge, and second, the playerbase of rs isn't that big and that won't change even if a new update comes out. People are able to gear up against powerful players, even now with the old system still in place if they're good enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=349714#p349714





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-27 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

True, and how would someone with only 5000 health be able to gear up against geared players before they were killed?

URL: http://forum.audiogames.net/viewtopic.php?pid=349675#p349675





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-27 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@carteri mean,   getting to 5 k hp take's like  30 mins,   when someone got to 5 k hp and they  entered  battlefield map,     high stat players will kill them, but then high stats will have to wait for other players to reach 5000 health again       for example if someone want's to get a cannon, or a minigun, they must spend like 12 hours to get them

URL: http://forum.audiogames.net/viewtopic.php?pid=349645#p349645





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-27 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Thanks for explaining how that works.

URL: http://forum.audiogames.net/viewtopic.php?pid=349634#p349634





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@AlirezaNosratiSorry, but I don't exactly understand what you mean. People do this on a daily basis, and complain when players can't be killed because of the newbie flag. Getting to 5k isn't that hard.@DarfVaderRedspot does and doesn't have caps. It does in the sense that after using a certain number of health items/shields, they will diminish, meaning start effecting you less and less. There is a cap, in that eventually each item will give you such a little amount that it's just not worth getting any higher.

URL: http://forum.audiogames.net/viewtopic.php?pid=349073#p349073





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@sorresseanAfter this update, I plan to use a version control system. As of right now, trying to maintain compatibility or merge beta and current branches would truly be a test from hell I simply don't wanna deal with.@keithwipf1I personally think being forced into the middle of the battlefield with 5K health far outweighs the alternative of being forced into a map with a bunch of people with 30K health. Just, don't use health items if you want to continue gearing. When in the killing ground, you can type /battlefield to get sent their, this will probably be the preferred way of leaving. 5K health is just a cap to prevent OP players from roaming around killing everyone over and over. While the code is pretty much done, some aspects still remain undecided.

URL: http://forum.audiogames.net/viewtopic.php?pid=349044#p349044





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : DarfVader via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I think that’s a good idea, and maybe, I remember in BTB when you first made your char you couldn’t be hit by anyone until you typed /newbie, I think a system like that would be great for RS. Also health and shield caps would be nice, like in TK.

URL: http://forum.audiogames.net/viewtopic.php?pid=349069#p349069





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

you know  there are not a lot of players with high powers right?    most of players don't know how to get to 5k health and then there will be no one for us to kill

URL: http://forum.audiogames.net/viewtopic.php?pid=349066#p349066





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@sorresseanAfter this update, I plan to use a version control system. As of right now, trying to maintain compatibility or merge beta and current branches would truly be a test from hell I simply don't wanna deal with.@keithwipf1I personally think being forced into the middle of the battlefield with 5K health far outweighs the alternative of being forced into a map with a bunch of people with 30K health. When in the killing ground, you can type /battlefield to get sent their, this will probably be the preferred way of leaving. 5K health is just a cap to prevent OP players from roaming around killing everyone over and over. While the code is pretty much done, some aspects still remain undecided.

URL: http://forum.audiogames.net/viewtopic.php?pid=349044#p349044





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Um, is it just me or is getting placed into the battlefield map when you have only 5000 health going to put you at the mercy of more powerful players?I mean for someone like me who likes to power up, could this become, rather annoying?Then again I don't know much if anything about the next update so what I may be saying could be completely wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=348746#p348746





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Yeah, a dev not suffering from cranium anal insertion and who is actually skilled... now we just need to hope he can have the string to do what needs to be done. When I contributed briefly it was always "finish up and send me the code so I can edit it again" and dam any idea of a version control system because well, hackers.

URL: http://forum.audiogames.net/viewtopic.php?pid=348714#p348714





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-11 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

the day they decide to take me up on the offer I stand willing to assist them,and then they'll have a game that rocked the ag net and overall audiogame world's socks off and didn't send their bloodpressure through the roof for all the wrong reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=347013#p347013





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@NocturnusI think it really just comes down to finding that balance between making sure that as many players are having fun as possible while ensuring that things don't get too far out of hand. As far as the amount of these topics that are popping up surrounding this game, I personally don't see this as irritating/annoying. I certainly think that the amount of people who are wanting to share their negative experiences (the experiences that are genuine anyways) from playing should be taken as a sign that something needs to change. How many topics like this one have we seen recently? Enough to know that there are enough players who aren't entirely satisfied with certain aspects of the game. (the majority of issues centering around how the game is moderated)

URL: http://forum.audiogames.net/viewtopic.php?pid=346955#p346955





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I think that's part of the problem. They don't really know what to do, and they don't know how to balance a game. Sam's strength are coding and audio editing / mixing. They do not include game balancing. I think he probably wants to take a development position, rather than an administrative one, but the problem with that scheme is that if you want to do that, you had better have a good admin team in place, which, I don't think is the case. I think a lot of them are inexperienced, and while I wouldn't say immature, I wouldn't exactly say mature either. Also, you kind of have to listen to your team, talk to one another, discuss issues that come up, no matter from which quarter, whether it be disciplinary, balance, or the like. The ability for the team to lk amongst themselves and feel like no one of them is worth more or less than anyone else. Sam doesn't listen though, he is convinced his way is right, and he does what he does regardless of what other people think, which is fine, but then you have the type of issues he has now. IT's also bad if its his team that are also being given the cold shoulder, or ignored.

URL: http://forum.audiogames.net/viewtopic.php?pid=346950#p346950





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Hey, Sam, put me in charge of your games!  I'll be your PR guy!  I'll even do it for free!There's just that one little condition of, like, you really should listen to what I tell you.  I'm a moderator elsewhere, after all...  :dIn all seriousness, I still don't understand how you moderate/administrate a game of this nature... I mean, isn't the idea that you're supposed to go blow each other's brains out?  I'm with all of you who claim there's imbalances and all that, and for those reasons alone I'm staying far, far away, but really, how do you moderate something that's really a beat em down type thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=346926#p346926





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Yeah, there are not a lot of people here who I would see admin potential if I'm honest. Talented coders, sure, admins, nah, leaders, nah.

URL: http://forum.audiogames.net/viewtopic.php?pid=346923#p346923





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

about being unbalanced, i think,  making game  based on account system and saving your items and stats like stw, and having  1 day  of newbie time, will make good game and   it'll be fun to play.    newbie system: a newbie system, when activated, players can shoot others newbies and be killed by other newbies, but not with higher stats players, and can't be killed with bombs.  then, they can build up in that one day, and when they do, they can battle high stat players.    when someone dies and if they don't have a base, they must get a newbie flag for one day again.   and    players must not be able to make a base, to make a base, first they must create a team with others.

URL: http://forum.audiogames.net/viewtopic.php?pid=346888#p346888





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

oh, yeah,  blinkwizard is moderating his game fairly,  he is banning  players with 1000 rockets, because admins gave the rockets to players and    mahdi telling blinkwizard, hey blinkwizard ban this player he is a cheater, and blinkwizard banning them with no proof of cheat

URL: http://forum.audiogames.net/viewtopic.php?pid=346884#p346884





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : stargate via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@JaceKInteresting. I haven't heard of the ARMA series, so I need to go do some research on it. Like I said, I could be wrong and an audio game of that type could turn out to be very popular, but unfortunately I don't think we'll see anything like that in the near future.I agree with what you've said about Redspot, but most of the things you brought up have been discussed countless times and very little change has come of it. That's why I didn't even bother commenting on Blink_wizard's post. Ironcross32's ideas just piqued my interest.

URL: http://forum.audiogames.net/viewtopic.php?pid=346878#p346878





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : stargate via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@JaceKInteresting. I haven't heard of the ARMA series, so I need to go do some research on it now. Like I said, I could be wrong and an audio game of that type could turn out to be very popular, but unfortunately I don't think we'll see anything like that in the near future.I agree with what you said about Redspot, but the sad thing is that most of the things you brought up has been discussed countless times and very little change has come of it. That's why I didn't even bother commenting on Blink_wizard's post. Ironcross32's ideas just piqued my interest.

URL: http://forum.audiogames.net/viewtopic.php?pid=346878#p346878





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I'm going to be unfair here but i think the developer of redspot is too young, and from what i'm   imagining he doesn't have any experienced players advising him on anything at all.Actually, even 90 year old  developers have people assisting them with feedback and suggestions. I just think that Sam has not picked the right handful people to take feedback from, and the huge waves of suggestions coming in telling him to "do this". and "do that" has made him to ultimately not really care about the game.For example, This  aspect of the game where you have to be online 24/7 to build your empire and  then slam the other players with less playtime is  extremely terrible from a game design point of view. In other "good" games developers find a way to reward players who play more in some other ways rather than creating this huge gap between players who never sleep or go to work/school vs players who have only three hours to play in a single day.If redspot is going to keep on going this course, unfortunately it is not going to have a bright future and will be probably limited   to    12 year old kids (sorry i love you guys, but you guys have more time than us oldies). IT's just that simple and plane.

URL: http://forum.audiogames.net/viewtopic.php?pid=346877#p346877





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

That startover/wipeout/whatever you want to call it should be a given in any game of this caliber, whether it occurs once a month or twice a year is your business, I suppose, but it should occur with some frequency so that people actually have a chance at getting in.  Either that or, give newbies their own maps from which other, older, stronger, more empowered players are absolutely and entirely barred from visiting for the sake of easy kills and whatever else it is you accumulate from such a thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=346865#p346865





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

stargate wrote:@Ironcross32I've always held the opinion that hyper-realism tends to ruin games, and I don't think it'd be any different here. While a game like that might sound good in theory, I don't think it would be fun to play. Most people play games to chill and have fun, not to simulate an actual war zone. Can you imagine learning the controls? There would have to be tons of different key bindings just to operate weapons.I can't even think of any mainstream games that have such a high level of realism.I still think it'd be interesting to actually see a game like that though. I might be wrong and it could turn out to be awesome.The ARMA series, the original Operation Flashpoint, now rereleased as Cold War Assault would disagree, that game has a huge huge community, by the way...it's consistently held in high regard by the way and was one of the games responsible for the milsim genre. So there you go, just setting you straight on that fact, I mean, ARMA 1/2/3 and CWA/OFP had a horibly complex control scheme but it worked amazingly well as long as you were on foot. In vehiclesespecially planes, it sort of just gave up and was all I dunno how to handle this.So I jumped on RS for about 30 minutes last night under an alt account (yeah yeah ban me if you want admins) and all I have to say isokay, why. I get clunky controls, I played ARMA 1/2/3 to death, I'm used to cumbersome and clunky controls, but.no. The controls need major streamlining, and that's one bit of my griping.The second, major bit of it is I personally feel the entire playerbase needs to be reset and th game rebalanced. Explain to me how starting from scratch, a new player is supposed to have fun exactly when there's people who have literally everything the game has to offer? How is a newbie supposed to stick around and get motivated to get better thanks to some guy with a crapload of stuff destroying him over and over? I got bored really, really fast in the 30 minutes I played. That's a long enough time to point out the game has flaws. Now I'll sit back and watch the fanboys lash out at me for attacking the precious game. It's not perfect and it needs work, a lot of work IMHO on both the technical and player side to be anywhere near reasonably fun. If that invovles nuking the player data and starting over, after a huge update to balance stuff, and removing certain people from adminship and replacing them with more mature people, so be itbecause as of right now it doesn't seem to matter how good you are, it's who you know and how many strings you can pull to get good stuff handed to you. If I wanted to I could probably manipulate one of the admins into giving me a bunch of free stuff or even making me admin, or manipulate them into banning somebody who is completely and utterly innocent. That's not okay for any game. No, admins are not perfect but IMO that's down to the playerbase and the age of some admins. I've not got stats to back this up, buteh, IMO I'd personally kick all the admins under 18 off any admin team I'm in charge of simply because, speaking generally, teenagers are not mature enough to handle being an admin. Note: I'm making general statements but it's still mostly valid. Yes I'm aware here's those teenagers who can handle being an admin but they are the exception, not the rule.uterly

URL: http://forum.audiogames.net/viewtopic.php?pid=346861#p346861





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-10 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

You completely missed the point of the post. Its not about how unbalanced the game is, although I agree both redspot and TK need some work on that, but that's not what I[m talking about. I'm refering to how unfair Sam operates the game...seriously. Just look at this first initial post and my post. Clearly its always Sam's teaming having the upper hand, and when they come online, they find a reason why this team was cheating, using loopholes, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=346829#p346829





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-09 Thread AudioGames . net Forum — General Game Discussion : stargate via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@Ironcross32I've always held the opinion that hyper-realism tends to ruin games, and I don't think it'd be any different here. While a game like that might sound good in theory, I don't think it would be fun to play. Most people play games to chill and have fun, not to simulate an actual war zone. Can you imagine learning the controls? There would have to be tons of different key bindings just to operate weapons.I can't even think of any mainstream games that have such a high level of realism.I still think it'd be interesting to actually see a game like that though. I might be wrong and it could turn out to be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=346822#p346822





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-09 Thread AudioGames . net Forum — General Game Discussion : stargate via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@Ironcross32I've always held the opinion that hyper-realism ruins games, and I don't think it'd be any different here. While a game like that sounds good in theory, I don't think it would be fun to play. Most people play games to chill and have fun, not to simulate an actual war zone. I can't even think of any mainstream games that have such a high level of realism.I still think it'd be interesting to actually see a game like that though.I might be wrong and it could turn out to be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=346822#p346822





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@ivan your game has similar issues, maybe not the sort of favoritism, but certainly balance as new people can't kill anybody who's halfway decked out, has vehicles, just grenades the shit out of you. I can evade like a mofo though, but still, when I get good shots in, when one of my grenades lands on target, when I get three or four sniper shots from 200 or so units away, it has no effect, its like a single mosquito trying to kill a grizzley bear with its bite.Believe me, if I could code worth a fuck, I would create a game and show yall how shit really works XD No shields, no robots, accurate bullet physics, accurate gun mechanics, i.e. whenever you shoot, if its a rifle, you have to pull the bolt back and jack another round into the chamber by pushing it forward again, if it was a shotgun, you'd have to pump it. You'd have a bunch of weapons, but none ungodly powerful. Rifles would work up to say 200 units away, where pistols would work maybe 30-35. There would be vital zones that would kill you in one shot, head, heart / lungs, etc. You also would have to factor bleeding in. But say max you could stand up to is around 6 shots if none of them hit vitals. After you took the first shot, your audio environment would start shifting and warping in weird ways, coming and going, and blurring in waves because you're in pain. The more you bleed out, the worse your field shrinks around you. Getting hit in the leg would mean you can't run or walk as fast, getting hit in the arm or hand would mean you can't use your weapon effectively, with a pistol, you could use it with the other hand, but with a rifle or shotgun, no way, you can't one hand those, maybe you could one hand a shotgun fully healthy, I wouldn't want to, You could also one hand a light light rifle, like a .22, but not be accurate. That's right, you'd have full 360 degree turning, but also aim up and down. There would be a sprinting system, but it would require that you tap the arrow or W key, the faster you tap, the faster you run, up to a cap of course. Doing this means you might, and that's a kind of slim chance, but might get away from someone. Sprinting would also bring into play a stamina system, for instance, you could never sprint for say, more than 30 seconds at any one time, you do and you start slowing down and breathing hard, and tapping the arrows wouldn't do anything. Running yourself to that point would also slow down your walk speed for a time,but your stamina would recover. If you could stand still and not move, it would recover faster.  I would also introduce rolls and cover, Some cover would be hard cover, maybe non destructable, or maybe destructable by explosives alone, but not just bullets. Other cover would be susceptible to gunfire, and while it would protect you, it would only take the punishment before falling apart, at which point you would be exposed again. Vehicles, I don't know, certainly if those were a thing, they'd have some constraints. You would have cars, very fast for moving you across the map, but very susceptible, easily damaged, also if you hit the tires, driving would be very difficult. If there were tanks, they would not be like you see them currently. The turret and the vehicle's direction would be independant. The turret would move slowly, spinning it 180 might take 10 seconds. You'd also have to lob the shot if it was far away. No tanks shooting 200 units or something, and no tanks just whipping 90's in a half a second and raining hellfire on you.When I say gun physics, each gun you got would come in a state appropriate to it, but a non functional one I can guarantee you. The player would start out with nothing, and I mean nothing, maybe like a knife or something, but that's it. Not only would they need to find a gun, they'd need to find the ammo for that gun. The gun would come with one clip  already inserted, but empty if its a pistol. Rifles have built in magazines, so they don't use clips. You could find extra clips, but those clips would come empty. To use the gun, you would need to eject the clip from it, then load each shell in, and put the clip back, then you would need to pull the slide or bolt back and let it go to force a round in. You also would have the option to put a shell manually into the chamber, so your rounds would be like clipsize +1. You would also have to turn the safety off, even if you never turned it back on again, that's fine, but in order to shoot, all guns come safety on, so you need to switch it off or you point and hit the shoot key and nothing happens  XD . When you use up all your rounds in that clip, you would have to load the clip up again. If you found more clips to fit that gun, and yes, you would have to get the right clip to fit the right gun, you would have two options if you ran out of the shells in the clip in your gun. The best option is to switch clips, putting the empty clip in your pocket. But 

Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Well so much for admins only being able to kick and ban.

URL: http://forum.audiogames.net/viewtopic.php?pid=346616#p346616





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-09 Thread AudioGames . net Forum — General Game Discussion : braille0109 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

and this, my friends, is exactly why I will not play redspot. I've nothing against Sam, but a good game is worth nothing without a good community. So, unless redspot drastically changes, it can go die. There should just be a command to clear out items like bombs, and be done with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=346608#p346608





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-01-09 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Hello there,I know its gonna start up people yelling about this but it needs to be talked about, and we should have a right to talk about the game, good or bad. I don't really care how tired someone is seeing topics about this game being completely flawed, we should be allowed to talk about its problems.So a lot of people might think I'm just trying to give redspot more of a bad rep than it already had and maybe even a few people might call me biased because I am a developer of a game similar to redspot. However, I'm not here to do that. I'm here to tell you a story and my view here and you can think about this and take it how you will. So right after christmas some random people on redspot were teaming up, and we had this huge team consisting of 15 to 20 members or so. We had 2 bases and one of them was up on sky. So Sam apparently told us that we had placed too many barricade bombs and the server was lagging and I agreed because I couldn't even access our base because of the base time out system, and how it times out after entering a code. He comes online to destroy the barricade bombs, as he clames. So after he goes up there, someone in the team starts shooting with the base machine gun at Sam. Apparently someone added him to the owner's list so he couldn't hurt the base. Ok, well Sam had told us that the rule was now you couldn't place a lot of barricade bombs close together because it apparently generates lots of lag, which I completely understand. So he eventually did give me bitcoins and stuff to create a new base. Lets go back to the base distruction for a little bit. Not only did he destroy the base with over 100 mill health, he gave himself admins stars which apparently take 20 mill health in one hit. What kind of an item is that...you might as well just code a /destroy_base command to destroy a base. He also killed the sandbags near the store a person in the team placed because it was causing too much lag. Now just the other day, that same person(now in Sam's team) placed lots of barricades near the store making it very hard to enter and even sometimes generating lag. But Sam had said that day that he gave us a warning and we shouldn't place barricade bombs, but when a  team member in Sam's team that was in another team before,places bombs and sandbags its ok? He did this 3 times in one day by the way, all I saw done was the new dev(Carter) come online and break the bombs. They clame they talked to him about it but I don't see anything being done about this. Why are these developers not coding a security update to the server? My god if its that hard to right a function to check barricade bombs, I'm sure its extra harder to create a throwing star that takes 20 mil health in one blow. I don't know guys, I like the game but this game has waaay too many balanced problems and the developers have clearly shown favoriteism over beta members and team members.

URL: http://forum.audiogames.net/viewtopic.php?pid=346601#p346601





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I know I'm going to get ribbed and angry retorts about this, but I have to add my own two sense to the ban system -- and I would happily understand if someone added a permanent /ban command but no way to remove it. Bans are usually meant as a last-ditch measure, and it's the admins way of saying "Get the fuck out and stay out. Your not welcome here!" If you have a timed banning system, where you ban someone for two-three months, for instance, those who are banned like that don't really learn shit, because it's like saying, "Oh, I got banned for doing x; so I'll be unbanned in two months. Guess I can do it again then..." If you permanently ban that person instead of giving them a timed ban, it truly causes that lesson to sync in. On a game like RS though, where people are banned unjustly and sometimes for no reason, such a system becomes necessary. But for other games where admins ban in a fair manner and do it justly, asking to get unbanned is only going to cause you trouble -- if you got permabanned, you obviously were permabanned, or banned in general, for a very, very good reason. S don't ask to be unbanned; it only pisses people off and makes you sound annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=336298#p336298





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@IvanI think they type something like /ban 100.100.100.100 if the ban is on the ip address and sam for computer ids. If they got his IP or computer id anythime, they can ban him. And I think that Sam was only lazy so he didn't bother to add a /unban command.@musicfunNah. I don't think that Sam will ever return to that old style of FPS's, if that's what you meen.

URL: http://forum.audiogames.net/viewtopic.php?pid=336241#p336241





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Something I really don't see why its allowed is these people who go AFK for hours and hours so they don't lose their inventory. I think there should be a timer in the game like 1 or 2 hours, if you leave, boom. You're booted off the game, because we have these people like Sam's team members who do this. Well, what's the point in losing your inventory when you log off then? Another thing I will question is Sam's banning system, how does it work? I had 2 people tell me they were randomly banned from redspot with out even being online. To get unbanned, Sam makes this big deal of giving you a file to run to get a computer ID.Um, seriously? You're banned from a game but to be  unbanned you have to run a file that does god knows what?

URL: http://forum.audiogames.net/viewtopic.php?pid=336238#p336238





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Um, are you trying a "Make redspot great again" approach? Probably won't work... Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=336225#p336225





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Its no issue if the developer plays his own games. But screw these arguments, wanna see redspot good once again

URL: http://forum.audiogames.net/viewtopic.php?pid=336215#p336215





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

74The reason we don't see many client updates is because most aspects, timers included, are completely serverside. Sam has this thing about releasing bulk client updates that I admit I don't fully understand.

URL: http://forum.audiogames.net/viewtopic.php?pid=336159#p336159





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I have never said that all of you're team are admins. Reduces combo time? That's gonna help, except not. I can spam the keys about 0.2 seconds apart, so that wouldn't help. While I admit that blocking entrances is a shitty move, what's stopping Sam from releasing a new client update as soon as the abuse is discovered? Don't give me that bull about it being hard, I know what I'm talking about.

URL: http://forum.audiogames.net/viewtopic.php?pid=336156#p336156





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

hi, at previous poster, you should be able to block off the bridges, but not the climbable entrances like the ky hub entrance beem. its not fair to place a sand bag where peoples can't destroy it

URL: http://forum.audiogames.net/viewtopic.php?pid=336126#p336126





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Rory wrote:Oh yeah, i've changed my signature. Nocturnus, would it be possible to change my name to Blind Jedi? If no spaces are allowed then can you make it BlindJedi?You will want to put that request in at Right Here.

URL: http://forum.audiogames.net/viewtopic.php?pid=336115#p336115





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@rorryin the site and forum feedback topic there is at the very top a topic for changing nicknames. reply to that, tell your current and what do you want your new nickname to be, and boom.And, agree with your previous post. Sam, you have turned it into a rts if we can call it like it , and now you complain when somebody blocks the way to the place with loads of bidkoins and other items with sandbags? You know, you can as well go back to redspot version 0.1.

URL: http://forum.audiogames.net/viewtopic.php?pid=336111#p336111





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Oh yeah, i've changed my signature. Nocturnus, would it be possible to change my name to Blind Jedi? If no spaces are allowed then can you make it BlindJedi?

URL: http://forum.audiogames.net/viewtopic.php?pid=336087#p336087





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

People need to stop complaining about sandbags being placed places. Why be annoyed about stratigy? Sam, this is mainly directed at you. Don't turn your fps into a stratigy game then complain when somebody stratigises.

URL: http://forum.audiogames.net/viewtopic.php?pid=336086#p336086





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I think that sandbags are the part of the game And using them should be allowed as mutch as playing the game does. I don't know

URL: http://forum.audiogames.net/viewtopic.php?pid=336061#p336061





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@52the only reason that we don't have those types of kids, that's because they are miners, and law doesn't allow it. How ever, The kind of programming that Sam is doing is more like a doing in the spare time then sitting from 9 am to 5 pm coding programs for a bank or such. And, yeah if you haven't looked at the other side, there are adults who are no better then 5 year old kids. Although mature kids are rerr, My filter criteria on games will never be 18+ age. And, to return to the original topic, I am afrade that we have again got a stupid team on. Dic, leader the_terminator, with the pac of guise who hardly know to play with someone on there level. just shows there personality. It seems that My rizing enjoyment from redspot has stopped very fast.

URL: http://forum.audiogames.net/viewtopic.php?pid=336000#p336000





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

TheGreatCarver wrote:I've edited 45 to clear some things up. Please reread.Not really any different there bro. I still agree with your points, but I don't actually really see any kind of change.

URL: http://forum.audiogames.net/viewtopic.php?pid=335964#p335964





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@connor:Developing for the community? Nah. Please cut that crap anymore. Please. Develop for yourself. If you're doing this for the community, don't. You will get no taste out of it, even if you develop for the best community of the world. Because you are not developing for people you know or yourself, you're developing for bunch of people who you don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=335924#p335924





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Hmm, for me Redspot is a good game. Physics could be improved, though. I love throwing people through the whole map! And, Sam is killable, I managed to kill him once or twice. I like this game if I have to be honest, especially after the new update.

URL: http://forum.audiogames.net/viewtopic.php?pid=335918#p335918





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@36: Exactly. Difficult to do, but lots of fun, I think, if done right. I'd like it to be able to scale well -- for people who want to come on for an hour or so every once in a while to do a little killing it should be fun; same for medium and hardcore players who really put the time in.As I've mentioned this will be my first game, so I expect growing pains, so to speak.@38: Read post 26.

URL: http://forum.audiogames.net/viewtopic.php?pid=335907#p335907





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@blademan: balance. You call it a strategy FPS, so I'd expect strategy to have a fighting chance against players who spend all weekend building up their stats and equipment. Obviously, you'd want to reward time and effort, so that people actually put in time and effort, but not so much that it breaks the game for everyone else. This will probably take loads of testing to make reasonably balanced, but yeah, I think balance is the key.

URL: http://forum.audiogames.net/viewtopic.php?pid=335883#p335883





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Yeah, i'm for ever done with redspot and sam's crap. Sorry sam, maybe you'll learn from your mistakes, if they can even be called that, when you slowly but surely lose all your god damn players.

URL: http://forum.audiogames.net/viewtopic.php?pid=335884#p335884





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Sam_Tupy wrote:1. This team I have is actually composed of less beta members than you may think. There are many people on this team that I meat by allowing them on the team. 2. The reason the cap never got added is because everyone was talking about it, and we decided not to encourage coward play as in, when everyone is offline, go destroy the base with no defense possible. If I limit a team down to 5 members, the bases would just get destroyed the moment we went offline and everyone's team would last maybe 12 hours. 3. Dude yusterday we were almost destroyed. Playing as the big team or whatever again, I can tell you it is really really hard to get a base above 17 mil health. So we very easily could, get destroyed. If someone was smart, they would go to the sky island and get bitcoins, then get some hp and shields and 2 throwing stars and come finish us off in 20 minutes.Aww, Sam doesn't like when his base is destroyed?How about you get some fucking perspective and realize that you made an fps, not a fucking grindwheel. If you want to grind go to Swamp.If you can't have no one defending the base for at least 12 hours of course it should be destroyed. Even 30 minutes unguarded should be enough.Seems like you have some balance issues that you aren't too concerned about addressing.Team caps would be a great idea because it would require strategy and just not massive numbers.Maybe bitcoins are a bit too easy to get and if you have a base you can sperg for massive numbers of items?If you choose to run without a base though you're fucked.Why am I even writing this though lol, it's not like your deerest dev gives a shit. Just suck it up and move on. It was fun while it lasted.

URL: http://forum.audiogames.net/viewtopic.php?pid=335844#p335844





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@28: I dislike setting release dates because I feel pressure to keep them, even if things aren't ready. I'd rather tinker with the internals, add more things and release when I'm ready than cram in untested stuff to meet a deadline. I'll put this out there now though: being a beta member will have perks (seeing what's going to be publicly released soon), but it will also have some downsides. Not sure what all of those are yet, but I really want to keep things fair.@29: I made a topic a few months back asking for item ideas. I got a few, but not as many as I was hoping for. I mainly asked for ideas here because it's a topic that's focused on things that have happened in redspot, and it's these sorts of things which I want to avoid in my game from the start. I most likely won't make a topic until I'm publicly asking for beta testers. While I've been coding for a couple years now, this is my first game so I'm taking things slow.@31 and 32: It sounds like you guys want a simple "shoot the other guy before he shoots you" sort of game. I like those, but after a while they get boring. I want to make a game that sucks you in; one that you start playing at 3 in the afternoon and stop at 2 in the morning because you have something to do the next day, rinse, repeat.If someone gives me a good enough reason, I might strip down sv's code (the name of the game is strategy and senseless violence or sasv / sv for short, since it looks like I didn't mention that in my last post) after it's released and just leaving in the combat and basic chat systems for you guys to play around with. With the account system, skills, achievements, structures, channels, and resources left out it's pretty much rtr.Rtr already exists and is a great game, so unless someone has a convincing reason for me to do all the work it's probably not happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=335788#p335788





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Rory wrote:Sam, why do you actively play the game? I know its your game, but developers usually aren't actively playing like you do where your the best player in the game and look down on the other players. Maybe you just like the feeling of power so created redspot to feel like that. But in fps games, developers don't play daily and don't use the their admin powers to their advantage. In games like call of duty, developers may come on every once in a while as a surprise, but they're not usually unbeetable like you are on redspot. And even aprone, when I asked if he could mission with me because I wanted to see how much of a boss he could be with a minigun, admited to me that he's only as good as a player who's been playing for a few weeks. Developers don't play their games. They do to test stuff, but they don't play to the same level you do. Redspot would be much more enjoyable if you and the other admins didn't ban together and become the most powerful team in the game. I mean, personally I think bases and teams should just be removed all together, but you probably aren't going to do that.Gonna make one point on this matter and it is that I disagree with what you say about Sam shouldn't be playing his own game. It's his game dude, why shouldn't he play it? He's spent time developing it, why shouldn't he get some enjoyment out of that?

URL: http://forum.audiogames.net/viewtopic.php?pid=335784#p335784





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@30Although I haven't liked RTR because of it's tracking system, although I am by now quite shure that it's my laziness . But yeah. Sometimes keeping it simple is the best way to go

URL: http://forum.audiogames.net/viewtopic.php?pid=335762#p335762





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@30Exactly. No bases, no forts, no stores... Sometimes keeping it simple is the way to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=335760#p335760





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

oh boy... more drama! more amusement.This is personally why I enjoyed RTR or audioquake much more than I ever did redspot... they didn't try to pretend to be more than they were, which was quick, equal competition PVP, with resets helping to make sure nobody got completely overpowered, or if they did not for long.

URL: http://forum.audiogames.net/viewtopic.php?pid=335755#p335755





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@blademanI am quite happy to heer about this project. Although I don't like at all this system, fort, base, blah blah blah, but, expect that that everything is better then growning and mowning playerbase and immature devs who hardly care a penny about players users of there products. ps: can you say when are beta positions going to be opened? I would very mutch like to see what's this game like.

URL: http://forum.audiogames.net/viewtopic.php?pid=335749#p335749





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@26I am glad to hear about the project that you are working on. I honestly wish you the best in your journey and hope that it doesn't end up anything like where Red spot is headed.  We definitely need a game without so much drama surrounding it. I'd be glad to help however I can. Would straying this thread off topic really be such a bad thing...

URL: http://forum.audiogames.net/viewtopic.php?pid=335744#p335744





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

@20So is the community responsible if someone, say, makes a table witch would crash under a smallest peace of paper and they complain about it? Does that meen that we shouldn't say, hey this is bad for some very good reason like the table example above. I think that this forum was ment for discussion, and that everyone has a right to disagree with anyone because, well, they can. If you think that everyone who wants to criticize something, he should only delete the game and let it go on? Everyone has the right to comment on any game and on any espect of it as long as it doesn't get personal. about post 22, don't know how mutch does developer shape the community, but his aditude shurely makes the game better or worser.

URL: http://forum.audiogames.net/viewtopic.php?pid=335724#p335724





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I understand what you mean sort of. and I'm saying that there are a lot of good people in the community who will play the games and not cause trouble; but for those that do, it's down to the developer to deal with the issue. I'm obviously spilling issues from RS into the forums, but the number of issues and problem players on a game can be a reflection of how that developer handles that game.Lets take redspot for example:Lots of players cheat and lots of others have an issue with it. This creates a ton of problems for the game, etc. Solution: tools can be given to admins (I suggested an admin console long ago) and fixes can be put in place to help prevent this. I didn't say fully prevent, but help.Lots of players cheat by abusing bugs. This again creates issues; bugs can and should be fixed, not determined to be to hard to fix every iteration of the update. For example, one of the most common bugs is that of putting in any kind of input; whether using the menu for storage lockers, putting in base codes. This will sometimes depending on lag move you back and forth across a base, or you can hear players drawing weapons (now doing combos) sometimes wihle they put in their base code. I've mentioned this issue on two consecutive updates and it was decided to be to hard; the only bugs that get fixed shouldn't be the low hanging fruit that you can clean up in 30 seconds or less.Things like this, proper management etc make the community a better place to be. The one negative that Redspot has going for it is that this is a pk game, so feelings and egos will get hurt more often than anywhere else, but there's nothing to be done about that; with better management solutions that would just be the usual for any kind of PK game.

URL: http://forum.audiogames.net/viewtopic.php?pid=335721#p335721





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

that is not at all what I ment. I am not better than many of the people on this forum, hell anyone could go back and simmply take my older posts from about a year back as proof. But my opinion about creating online games still stands none the less.

URL: http://forum.audiogames.net/viewtopic.php?pid=335716#p335716





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

at #20: why do you pretend you're better than the community? A game and the community is what the developer lets it be. Many choices made by the person running the game are what creates the community around that kind of game. Lots of drama surrounds Redspot, stw and etc because they don't take steps to prevent such issues from occuring, but come up with excuses and keep adding items to try to keep people interested in playing. It's a matter of how the developer handles him or herself; I play many games that are managed much better and have many less issues. While i dislike alter aeon for example, Dentin handles issues as they present themselves and keeps working on the game; I can log on and play right now and not experience a lot of issues that I might by logging on and playing Redspot or STW. This of course is a bit of a bad comparison as Alter isn't PK mandatory, but hoepfully my meaning is clear.

URL: http://forum.audiogames.net/viewtopic.php?pid=335715#p335715





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

community collectively growing up? What a delusion.Also, admins are now able to force players AFK, in the event they're not responding to inquiry as well as send serverwide notifications, warnings, e.g. when the servers about to restart

URL: http://forum.audiogames.net/viewtopic.php?pid=335712#p335712





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

you know, this is exactly the reason why I'm sort of glad I'm actually banned from playing redspot. So while I play other games that don't throw up shitstorms every .420 femtoseconds, I'm going to read this, get pizza and beer, and laugh about all of it. Redspot, stw, ultrapower and similar drama fests are also a clear reason why I will never create multiplayer games for this community if I ever get serious with programming, Until the community has collectivly grown up that is.

URL: http://forum.audiogames.net/viewtopic.php?pid=335708#p335708





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

The admin powers are to kick/ban and to see compinfo (this includes username, computer name, path of executable (C:\users\foobar\redspot\redspot), etc. That's literally all. Sam has any other commands he writes, but admins can't cheat. I've seen sam gather items as well, and I've seen him get killed by people so I can gaurantee he doesn't also cheat. He should be able to play his own games without being accused of that, and that's not even the point of this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=335707#p335707





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Well, this topic makes two things clear to me. First redspot will never change. It will continue to be a power trip for you and those who stroke your ego will get the farthest in making changes. I'm sorry I can't be that person. It's also blatently obvious that you can't give up the power of having a team for the betterment of the game; you through your actions and excuses have made this pretty apparent. I've said what I wanted to say, and I'll leave those hollo excuses to make my case for me. I am of the oppinion that it won't take long for people to start trickling away. Unfortunately redspot is the only larger game that allows for PVP fps; I can only hope that someone will build something else so that people don't have to choose that or nothing, because it is that new game, should it ever appear that will do the most to show you just how much your players really like the game. My points can stand on their own, those who will understand them will, but it's obvious that excuses will flow forth and nothing what so ever will actually change. Enjoy your new UKA.

URL: http://forum.audiogames.net/viewtopic.php?pid=335688#p335688





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I only skimmed the first few lines of this post... and oh my gods... can we NOT do this again? Please? It appears all people seem to want to do for entertainment these days is bash Redspot. Enough is enough I tell you! We all know where this is going to go, and I have had it with seeing these posts! I don't know what you hope to gain, but we've been over this many times over many topics, so why make a new one? Enough is enough!

URL: http://forum.audiogames.net/viewtopic.php?pid=335687#p335687





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Actually, bitcoins give between 200 and 350 dollars. But that's not the point here is it  The reason dabs got destroyed is because it A, had way way way more health than any logical person would ever get there base up to. Like I said, 17 mil health is the highest you can get to before it starts becoming plain stupid to add anymore. And again because of the items that were in storage that is really really really hard to get now. With this new team it's different. We don't have item grabbers usefulness like UKA  had. We have different people. We can't get nearly as powerful as UKA got.

URL: http://forum.audiogames.net/viewtopic.php?pid=335686#p335686





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I don't have a problem with you playing your own game, adding beta members.I have a problem with you destroying a team because you didn't like it, then deciding shortly thereafter that you were going to build another team just as big and use the same excuses we started with for why UKA shouldn't be destroyed for why your team should exist. I have a problem with us all coming to an agreement and making a choice that we thought was for the betterment of redspot for you to then take it and shatter it and build your own team. If you want to play, play... But you quite literally are once again the most powerful team with members with exponentially more kills than anyone else in the game, simply because you didn't bother to hold to any of the points that we discussed and decided would make Redspot a better game for everyone. If you want a fight, team caps would let you have fights, and your team caps would let those multiple people on your team build smaller ones to make the game more fun for everyone. The issues aren't that you specifically are playing, just that literally nothing has been done to combat a lot of the issues which we spoke about. You seem to be under the impression that you have to have a base, despite the fact that most people who aren't you and/or your team don't keep bases for long. The concept we spoke of when we had that big long talk was that bases are not constants; they're something you fight for and hold; if you go offline and it gets destroyed, you build another one. Simply put, you wanted a system that would not allow for another base like dabs to be created, yet you are trying to state that you need 17 people on a team to protect your team. You've also not really bothered to address the fact that one of your developers ragequit because of UKA but is now part of the biggest team in the game; I guess that only matters when you're not on the receiving end of getting killed.Lets do some math here. In order to simply destroy your base you claim needs 20k throwing stars, you need:3500=5000 dollars2/3500 = 5.715.71 * 5000 =28550IIRC, bitcoins give between 200 and 240 a pop. I'm going to call it 220 for the sake of calculation:2220*20 = 4400.28550/4400 = 6.48that's 6.48 packs (call it 7 since you can't get .48 of a pack) bitcoins just to destroy your base. one would also need to shield up, get lots of health and not be uninterrupted by any of 17 players in order to make this happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=335682#p335682





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Sam, why do you actively play the game? I know its your game, but developers usually aren't actively playing like you do where your the best player in the game and look down on the other players. Maybe you just like the feeling of power so created redspot to feel like that. But in fps games, developers don't play daily and don't use the their admin powers to their advantage. In games like call of duty, developers may come on every once in a while as a surprise, but they're not usually unbeetable like you are on redspot. And even aprone, when I asked if he could mission with me because I wanted to see how much of a boss he could be with a minigun, admited to me that he's only as good as a player who's been playing for a few weeks. Developers don't play their games. They do to test stuff, but they don't play to the same level you do. Redspot would be much more enjoyable if you and the other admins didn't ban together and become the most powerful team in the game. I mean, personally I think bases and teams should just be removed all together, but you probably aren't going to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=335678#p335678





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

And there is another huge point that needs bringing up. In a game with a team system, if your friend asks to be added, a lot of times you just say sure. You don't even think about it. That person is your friend. Why the hell now. So the question is, why should I be any different. There are 2 teams. There is my beta team, and there is the team I make when I feel like relaxing and playing a game. So when someone that I know asks to join my beta team, sure. Why the hell not. When someone asks to join my game team that I know, sure, why the hell not. Teaming with friends is a natural human instinct. I don't know why no one wants me to team with my friends. I don't get it. If all of you can team with your friends in any game, why can the same not be said for me. And also, throwing stars are very easy to get. 1 volley with 35 stars is 50 dollars in the store. so you could get 3500 with 5000 dollars, which is only a few bitcoins, less than 1 pack from the sky island.

URL: http://forum.audiogames.net/viewtopic.php?pid=335677#p335677





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I find it interesting that the team you're defending also consists of both developers, one of which ragequit when he died twice to UKA because UKA is op. There are solutions to bases being destroyed while members are offline, many of which have been implemented in other games. If you were less obsessed with adding 500 weapons and achievements that require you stand on your head and spin counter clockwise while chanting the national anthem backwards while also computing the square root of 1321221 in your head and spent more time solving balance issues through code, this wouldn't be an issue and you wouldn't have the excuse that your team needs to consist of 17 members to support all 5 of your bases.

URL: http://forum.audiogames.net/viewtopic.php?pid=335674#p335674





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

First the 2600 kills has nothing really to do with me. I'd imagine we have those because redspot is a killing game. Cenently we've been trying to get the minigun and the cannon, just like everyone else. I don't see an issue with that. And no, we are not on sky island defending the bitcoins. I know this sounds crazy, but all of our members are not on at once. We don't have the people to defend the base and kill and defend sky island at the same time.

URL: http://forum.audiogames.net/viewtopic.php?pid=335672#p335672





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Rory wrote:I've stopped playing redspot, and even stw. And as of now, I won't be returning any time soon, if I even return at all. Sam has proven to me multiple times that he cares little about his players, some points are, very high pitch and health damaging speed hack detection, which, might I add, doesn't work at least 99 percent of the time. Also it seems as though the admins ban people for no reason other than they don't like that person. This whole uka thing really put me off of redspot, as it is no longer a game where you can log on for 10 minutes, kill a few people, get killed a few times, and log off. Redspot is a game where you litteraly have to play for hours on end just to see any kind of noticable change in skill, if it can even be called skill since all your really doing is grabbing items that usually only give you quick bursts of power unless you grab hundreds and hundreds and hundreds of items at a time. It has now become a realtime stratigy thing built entirely on the large amount of drama surrounding it and the young 12 year olds who continue to create more of it.So my advice to you kind people on this forum, is that if you want to maintain your hearing, and might I add your sanity, stay away from redspot and might as well just stay away from sam's games all together.the health sound is not a problem for me at all. the only time it was a problem  was with an old headset, and that's because when it made that  sound my headset would make popping noises and things like that. nothing hearing related happened to me though. also I hear the speed hack sound a lot especially with this damn processor I have in here, and I still hear just fine. not sure why people say the speed hack sound causes hearing loss or damage. it use to scare the hell out of me the first few times I heard it, but now I'm so used to it that it don't bother me at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=335669#p335669





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Is that how you have 2600 kills, by fighting people who are geared up? These sound like lots of excuses to me, you should know how hard it is to get 2 throwing stars, I'd imagine that you guys are on the island defending those bitcoins (because why not), etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=335664#p335664





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I've stopped playing redspot, and even stw. And as of now, I won't be returning any time soon, if I even return at all. Sam has proven to me multiple times that he cares little about his players, some points are, very high pitch and health damaging speed hack detection, which, might I add, doesn't work at least 99 percent of the time. Also it seems as though the admins ban people for no reason other than they don't like that person. This whole uka thing really put me off of redspot, as it is no longer a game where you can log on for 10 minutes, kill a few people, get killed a few times, and log off. Redspot is a game where you litteraly have to play for hours on end just to see any kind of noticable change in skill, if it can even be called skill since all your really doing is grabbing items that usually only give you quick bursts of power unless you grab hundreds and hundreds and hundreds of items at a time. It has now become a realtime stratigy thing built entirely on the large amount of drama surrounding it and the young 12 year olds who continue to create more of it.So my advice to you kind people on this forum, is that if you want to maintain your hearing, and might I add your sanity, stay away from redspot and might as well just stay away from sam's games all together.

URL: http://forum.audiogames.net/viewtopic.php?pid=335661#p335661





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Naw, my goal wasn't to try to get people to return. I'm finished making excuses for sam's poor choices and narcissistic attitude. I just wanted to highlight how what was supposed to be the game moving in a great direction has failed, and done so in such a spectacular manner.

URL: http://forum.audiogames.net/viewtopic.php?pid=335660#p335660





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