Re: Redspot: Blood and dumpsterfire.

2017-10-19 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

To defend Sam slightly, sometimes, when you have a lot of features in a game, writing a Readme isn't always the easiest thing. I'm horrible at writing readmes. I couldn't write a good readme to save my life. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=334268#p334268





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Re: Redspot: Blood and dumpsterfire.

2017-10-19 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Conour, whether you've stopped doing robot spamming or say your going to stop in the future, it doesn't change the fact that you did it in the passed. You got banned, your not getting unbanned, so move on with your life. Afterall, its just a game. And asking on here isn't going to change anything anyway so no point trying.There were some earlier comments about the readme missing info and other stuff. While i don't disagree that it could be better, its way, way better than it was. Before, it was just a crappy file sam wrote in like 2 minutes that made him sound like a 12 year old. Some things from it were "This is just a quick guide to get you on your feet. Once you practice and get good, you can chalenge the big league rs players" or something like that. Not the best readme at all. At least now it looks more like a manual.

URL: http://forum.audiogames.net/viewtopic.php?pid=334246#p334246





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Re: Redspot: Blood and dumpsterfire.

2017-10-19 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I would imagine that you're held to a higher standard because you were on the beta team and should know better. You've also apparently gotten around the ban according to some of your posts, so I'm not particularly sure why this is a question or discussion. You were warned for repeatedly using robots to lag players, and you should've known that going LD to avoid a stun is a clear cheat. There's not a warning for that, and there's really no way to make that fair. Sure I could've warned you, but the stun was landed fairly, so there's that and you'd have been rewarded for cheating either way.

URL: http://forum.audiogames.net/viewtopic.php?pid=334202#p334202





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Re: Redspot: Blood and dumpsterfire.

2017-10-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Oh but sito, when sam announced the clearing of the ban list, he said “extreme offenders” were left on. Impersonation seams extreme. One case of cheating isn’t.

URL: http://forum.audiogames.net/viewtopic.php?pid=334165#p334165





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Re: Redspot: Blood and dumpsterfire.

2017-10-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

ewait, twice, I actually only did the linkdead thing once, and wasn't cleared from the ban list even though there are people who have done worse tan me. I don't know how it is with sam, but shouldn't impersonation be ranked as a higher offense than going linkdead to avoid a stun? Because from what I was told, people have impersonated asm, admins, and uka members, got banned for it, but then got unbanned. So acrodgint to this logic, I should also e unbanned. What kind of administration is this?

URL: http://forum.audiogames.net/viewtopic.php?pid=334154#p334154





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Re: Redspot: Blood and dumpsterfire.

2017-10-18 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

[ a-t ]#35 I'm not really sure what you're asking, if you rephrase I'll try to answer.@connor: Stop being salty you got banned, you cheated and that's that. If you had wanted you could've came after the UKA base and done some damage, but you decided that your solution was to cheat twice in one day. UKA might have two other bases, but that doesn't mean that they're built with the same HP as Dabs, nor does it mean they're loaded with the same amount of stuff. Move on already.

URL: http://forum.audiogames.net/viewtopic.php?pid=334108#p334108





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Re: Redspot: Blood and dumpsterfire.

2017-10-18 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I am no longer playing redspot because playerbase is horrable, and Sam's Administration skils are at the lowest level. THat has nothing to do with uka, there bases and other stupid stuf.Also, something witch I forgot to ask earlier. Why is this only happening with redspot. Why there were no such things in games like sbp, SBYW, stw and even earlier version of redspots. Is this ever sinse bases appeared and all this RTU or uka or what ever crap? From the interdusement of an admin system? hmmm, I wonder

URL: http://forum.audiogames.net/viewtopic.php?pid=334058#p334058





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Re: Redspot: Blood and dumpsterfire.

2017-10-18 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

*I give a deep, resigned sigh* And here it begins again, the topic devolves into a debate about which base is the most powerful and how unfair that is. To be quick: Drop it. This is why these sorts of topics are never constructive. In some way, be it aggressive or mellow, these topics always end up being a flame fest. I won't escalate things, but I will say this: We aren't here to say who is better and who is worse.

URL: http://forum.audiogames.net/viewtopic.php?pid=334008#p334008





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Re: Redspot: Blood and dumpsterfire.

2017-10-18 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Oh, the uka base is gone? No matter, they got at least two backups that I know of. Move on, guys. Nothing to see here.

URL: http://forum.audiogames.net/viewtopic.php?pid=333973#p333973





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I'd like to clear some things up, so please take a trip down wtf road with me, if you will.First, I want to start by saying that I haven't left UKA and/or Redspot because the base was destroyed. I soloed quite often and am just as good solo as I am with a base--a base just gave us an edge when it came to fighting people like vape and chiller who would get up 350k and 5k shields, then attack everyone. This is also the case for most of our members. It's also worth note that when I was doing said dirty work, people didn't have issues. A lot of us, although not all tried to make truces and fight the bigger people; I've also lost track of how many teams have gottne started thanks to me handing them a few thousand wood. There were a lot of good points to UKA, but I can understand why people wanted them gone (and honestly I'm totally fine with it). It's worth note that despite the rumors, we never at any point cheated--I would've left before
  I stayed in a team that cheated. As a matter of fact, there were multiple times when people used bugs that sam refused to fix for multiple weeks to cheat. the most memorable comes after a player named Power destroyed a base that I was helping protect for someone, and I fought him. I killed him, then he returned the next day, built up and we had one hell of a fight. He won that fight, and when I ran back to base after I died and got past him, I got in while he was 230 some odd feet away. Somehow magically he was with us in the base, and we lost quite literally everything that day, as well as had to repair everything in the base because it had -75 health. After we spent hours working on getting stuff and repelling attacks, someone impersonated a team member, somehow got on the team, got the code because we knew he didn't have the new one, walked in and took everything again. We yet again rebuilt to again have the same thing happen the next day. We had a lot, because we worke
 d for it and we worked pretty hard to make that happen. We were overpowered simply because people didn't band together to kill us effectively. For example, RSA together at one point had about 1.2 million hp, but they kindly stood on the base tile and let me blast them all in one go with the 400 sat bombs I'd put there for their arrival rather than learning from the last 4 times I had killed them that way. There were many people who either by cheating and many others by playing the game that managed to do an absurd amount of damage to a base. I know specifically the best I've pulled off is about 9 mil solo on another base, so it can be done and is doable.There are multiple issues and I don't claim to know them all, but lots of people never at any point adopted their fighting strategy. Someone posted that I made a comment like feel free to break barricades because I'll just rebuild them in another thread, and that was pretty much the case, simply becaus
 e people did not attack in a way that would have mattered apart from those who went crazy and did some serious destruction. One specific event comes to mind; I decided that I wanted to see if I could get the player base all on one tile so I could get a huge mass kill with sat bombs. So I started a campaign called Make Redspot Great again and convinced everyone that I was leaving UKA and wanted to destroy the base, so if they could get on the base tile I'd let us all split everything from the base and I would be placing explosives until then, after which we'd set off the boom. It literally took 20 minutes trying to convince everyone to make a passage through the east side, and took two of us from UKA making the hole to get everyone together before we got the 15 person kill. This unfortunately says a lot; if I can't get the base to rally behind free stuff but they would follow through barricades once there was a hole (some didn't even get that there was a hole and 
 died on barricades while we were all trooping through this hole), why would people be able to form up and attack the base? I spent a lot of time teaching people how to fight, and Nakon and myself specifically pretty early on even gave people tips on how to destroy or attack us and make a good fight.So, long story short the game is getting pretty old fast. Add to this the vast amount of bugs, issues like people droppping sandbags on islands to prevent people from getting up there, and a player base who seems like they'll do quite literally anything to get ahead and are happy to throw a good fight out the window and the game loses its appeal. The lag isn't an issue so much as it's that everyone will use it to their advantage. The newbie shield isn't an issue so much as people will find every possible way to get around it, from dieing and retrieving their corpses so their timer resets to using it to come after barricades, and if it takes weeks to get updates 
 on systems that are used to cheat larger teams out of things, my hopes aren't high

Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Guys. I will confirm that the UKA base was destroyed. It was way overpowered and created when you could get items in the game very easily. This base, even if it was recreated, I don't think will ever grow to be what it used to be. I don't even think a new one was created. I mean maybe... but IDK.

URL: http://forum.audiogames.net/viewtopic.php?pid=333900#p333900





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I'd like to clear some things up, so please take a trip down wtf road with me, if you will.First, I want to start by saying that I haven't left UKA and/or Redspot because the base was destroyed. I soloed quite often and am just as good solo as I am with a base--a base just gave us an edge when it came to fighting people like vape and chiller who would get up 350k and 5k shields, then attack everyone. It's also worth note that when I was doing said dirty work, pepole didn't have issues. A lot of us, although not all tried to make truces and fight the bigger people; I've also lost track of how many teams have gottne started thanks to me handing them a few thousand wood. There were a lot of good points to UKA, but I can understand why people wanted them gone (and honestly I'm totally fine with it). It's worth note that despite the rumors, we never at any point cheated--I would've left before I stayed in a team that cheated. As a matter o
 f fact, there were multiple times when people used bugs that sam refused to fix for multiple weeks to cheat. the most memorable comes after a player named Power destroyed a base, and I fought him. I killed him, then he returned the next day, built up and we had one hell of a fight. He won that fight, and when I ran back to base after I died and got past him, I got in while he was 230 some odd feet away. Somehow magically he was with us in the base, and we lost quite literally everything that day, as well as had to repair everything in the base because it had -75 health. After we spent hours working on getting stuff and repelling attacks, someone impersonated a team member, somehow got on the team, got the code because we knew he didn't have the new one, walked in and took everything again. We yet again rebulit to again have the same thing happen the next day. We had a lot, because we worked for it and we worked pretty hard to make that happen. We were overpowered simply bec
 ause people didn't band together to kill us effectively. For example, RSA together at one point had about 1.2 million hp, but they kindly stood on the base tile and let me blast them all in one go with the 400 sat bombs I'd put there for their arrival rather than learning from the last 4 times I had killed them that way. There were many people who either by cheating and many others by playing the game that managed to do an absurd amount of damage to a base. i know specifically the best I've pulled off is about 9 mil solo on another base, so it can be done and is doable.There are multiple issues and I don't claim to know them all, but lots of people never at any point adopted their fighting strategy. Someone posted that I made a comment like feel free to break barricades because I'll just rebuild them in another thread, and that was pretty much the case, simply because people did not attack in a way that would have mattered apart from those who went cr
 azy and did some serious destruction. One specific event comes to mind; I decided that I wanted to see if I could get the player base all on one tile so I could get a huge mass kill with sat bombs. So I started a campaign called Make Redspot Great again and convinced everyone that I was leaving UKA and wanted to destroy the base, so if they could get on the base tile I'd let us all split everything from the base and we'd set off the boom. It literally took 20 minutes trying to convince everyone to make a passage through the east side, and took two uf us from UKA making the hole to get everyone together before we got the 15 person kill. This unfortunately says a lot; if I can't get the base to rally behind free stuff but they would follow through barricades once there was a hole (some didn't even get that there was a hole and died on barricades while we were all trooping through this hole), why would people be able to form up and attack the base? I spent a lot of 
 time teaching people how to fight, and Nakon and myself specifically pretty early on even gave people tips on how to destroy or attack us and make a good fight.So, long story short the game is getting pretty old fast. Add to this the vast amount of bugs, issues like people droppping sandbags on islands to prevent people from getting up there, and a player base who seems like they'll do quite literally anything to get ahead and are happy to throw a good fight out the window and the game loses its appeal. The lag isn't an issue so much as it's that everyone will use it to their advantage. The newbie shield isn't an issue so much as people will find every possible way to get around it, from dieing and retrieving their corpses so their timer resets to using it to come after barricades, and if it takes weeks to get updates on systems that are used to cheat larger teams out of things, my hopes aren't high that many of these will be fixed in a timely order. 
 There are so many simple things that can be done to make the game a better place; from small

Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Wait, the uka base is gone? Yes!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=333887#p333887





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I know that BGT hasn't got an update for a very long time, but 4 years? Isn't it the time to give up on BGT? Don't want to say, hey! switch from bgt to xxx because Philip doesn't bother with it so it will never be updated, because I never used a different programming language. But I wouldn't  suggest you go into the skies with that idea. There is nothing sertan, and, before I heer anything from Philip benfall him self I am considering bgt as an discontinued language, witch meens that it shouldn't be throwen into the trash. And, like this has any relation to the topic at hand. We are even posting in the rong room. I will never get why now all most all topics in this nature have an end saying that bgt is bad etc. Maybe only developers started to care about these kind of topics. 

URL: http://forum.audiogames.net/viewtopic.php?pid=333883#p333883





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

well guys,so players who are gone because of uka don't worry because:The Take_one_hit_of_this_dab base was destroyed by an internal explosion! (the uka base) So enjoy without uka i think. I hope you are reconsidering starting to try the game again.

URL: http://forum.audiogames.net/viewtopic.php?pid=333870#p333870





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Yes. I also heard some stuff that philip told one of my friends that he sold his code to someone else, and that person made an update to it but do to having college and beeing bizzy with programming another software they couldn't publish it. Let's hope anyways!

URL: http://forum.audiogames.net/viewtopic.php?pid=333841#p333841





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

@19 and @20Cartertemm is right. NO there hasn't necessarily been anything confirmed, but there is still a roomer around. Besides, even if it turns out not to be anything, so what? Even though BGT is pretty limited when you compare it to other languages, it serves its purpose very well. BGT was the first language that I learned thoroughly, and I am more than satisfied with what I have been able to accomplish with it. When I want to experiment with something quickly, it is my go to language every time. I plan on using it until it becomes too outdated to be used anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=333829#p333829





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Rumor has it the codebase was sold to someone interested in maintaining the project. I'm definitely not banking on this, after all we've heard such in the past which turned out to be nothing, however given the number of games that use it, it'd be cool to receive an update. At least allow a man to dream.

URL: http://forum.audiogames.net/viewtopic.php?pid=333825#p333825





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I agree with 19. BGT doesn't have much of a future at all, considering how limited it is and considering the fact that it hasn't been updated since... what, 2011? Or maybe it was 2012. @17, mind telling me just how you came to that conclusion? Phillip has basically declared it abandonware, despite the fact that he hasn't gone out and explicitly said so to my knowledge.

URL: http://forum.audiogames.net/viewtopic.php?pid=333807#p333807





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I agree with 19. BGT doesn't have much of a future at all, considering how limited it is and considering the fact that it hasn't been updated since... what, 2011? Or maybe it was 2012.

URL: http://forum.audiogames.net/viewtopic.php?pid=333807#p333807





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

hey, at 15. what does it matter is he uses exclimations to write his point? as long as we understand him it shouldn't matter which simbols he uses. and it's not relevant to the topic anyways so i don't see why you bring it up anyways.

URL: http://forum.audiogames.net/viewtopic.php?pid=333793#p333793





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

@16Apparently, BGT might actually have a future...

URL: http://forum.audiogames.net/viewtopic.php?pid=333791#p333791





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

It comes down to this. BGT is basically going the same way as VB is. While I love BGT, I don't see any future in it. However, it's hard to switch from one language to another, when you know it so well and you just want to get things done. However, that's another topic for another time.The problem with Redspot is that Sam hasn't been keeping the code up to date, so it's pretty much impossible for me to do anything to the game to help, etc. This is something I've been trying to fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=333787#p333787





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

[ a-t ]#14:First please don't use exclaimation marks to make your point, it just irritates most readers and doesn't actually make your point better than just writing a single cogent sentence would.Secondly and most importantly, I am probably one of sam's biggest critics. I knit pick at a lot of things, and I honestly think there's a lot that needs changing, but what I will say is I've seen the code for redspot, I've been in a channel with sam when he's debugging things. Sam is a good coder in his own right, and he learns dam quick. Please do not conflate his handling of issues with his development skilll; while i understand it might be easy to draw conclusions, his skills as a coder can stand on their own. There are just a lot of choices being made that make the game hard to play. I've witnessed him and Mason work on RS together, and I've witnessed Mason specifically say he hasn't used bgt in a really long time--during 
 which Sam was fixing bugs and adding features.

URL: http://forum.audiogames.net/viewtopic.php?pid=333710#p333710





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

@13 I'm sorry but you're not helping. Shouting at sam in all caps to go and fix what is broken immediately won't make magic happen. I'm not a game dev myself, however from what I've seen from other devs making, administrating, and updating online games is a constant learning experience, and never mind that sam was exceptionally young when he released his first multiplayer game stw. I say give it a bit more time. Things will doubtlessly improve. As was said many times, redspot isn't for everyone. If you have the patience to sit down and learn it, good, you have the potential to become a great player. If you're one of those types who needs everything handed to you after a few tries, please find something else to play. There's a lot more out there than there was say five years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=333705#p333705





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Dragomier wrote:I have to agree on a great deal of this. I think, to put it simply, the game was fun when it first came out, and while new things keep the game interesting, I think we got a bit too much. This game has turned into a bit of a strategy game, and while yes, that's what an FPS is at it's core, this game strikes me as a lot of resource management... if you're on a team. Because, unless you get lucky or you're crazy good, it's much, much harder to go lone wolf than it is as part of a team. That's from my own experience, anyways.  I also have to agree on the fact that this game has a lot of guess work, or as I've heard it put, "easter eggs." I won't start a debate about that here, or anywhere for that matter, because, and if I may cite an earlier post of mine here in which I said FPS games generate the most drama, there are far too many topics addressing this game a
 nd games like it. The consensus of all of those posts seems to boil down to this simple fact: Redspot and similar games have their issues and their greatnesses, their supporters and their staunch opponents. I will not say my position here, but I will change the subject and say this: I used to know Sam a lot better before he got his group of friends and I got mine. The thing is, we're both students full-time, and so I can say that developing two major games while trying to finish high school sounds terrifying indeed. Although, I will agree, he does seem to be a touch unresponsive. I didn't quite keep up to date on his "Looking For Redspot Feedback" topic, but if I'm correct, he stopped replying rather quickly. That has nothing to do with his talent as a developer, mind you. I think his games have... potential. My final thought is simply that he's trying to cram a lot into a game that probably didn't need so much.Sam, if you read this, I admire
  your skill as a developer, but as an older person and a writer who faces criticism with all of my work, you should at least try to listen to more of it. Good luck, by the way. You're doing great.back you up 100% on this. Time for redspot to be put in the real time strategy category.@julaiantheaudiogamerif you meen gost, Known as erroe, I think that he was never an admin, so he couldn't have left because he was never there. And, this part of the post is for absolutely Sam, and for other game devs who's game goes into the same corridor as this game.Do! Not! complicate! Stuf! Witch! Don't! Need! Complicating! ANd! Don't! In! The! Name! of! this! community! and! your! playerbase! Don't! Add! Something! That! Isn't! Properly! Tested!Sam, if you make one more mistake like you did a milion times
  with this game, I will just give up on you. Now when I try to think about what Sam really did. I guess that most client/server ideas were by Mason, all other shitty stuf was his doing. In short, he did nothing do be classed like a god. And, who's backing |Sam on everything. His beta testers, friends, and maybe fellow developers. Blah! How could we have ever supported him!

URL: http://forum.audiogames.net/viewtopic.php?pid=333699#p333699





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Dragomier wrote:I have to agree on a great deal of this. I think, to put it simply, the game was fun when it first came out, and while new things keep the game interesting, I think we got a bit too much. This game has turned into a bit of a strategy game, and while yes, that's what an FPS is at it's core, this game strikes me as a lot of resource management... if you're on a team. Because, unless you get lucky or you're crazy good, it's much, much harder to go lone wolf than it is as part of a team. That's from my own experience, anyways.  I also have to agree on the fact that this game has a lot of guess work, or as I've heard it put, "easter eggs." I won't start a debate about that here, or anywhere for that matter, because, and if I may cite an earlier post of mine here in which I said FPS games generate the most drama, there are far too many topics addressing this game a
 nd games like it. The consensus of all of those posts seems to boil down to this simple fact: Redspot and similar games have their issues and their greatnesses, their supporters and their staunch opponents. I will not say my position here, but I will change the subject and say this: I used to know Sam a lot better before he got his group of friends and I got mine. The thing is, we're both students full-time, and so I can say that developing two major games while trying to finish high school sounds terrifying indeed. Although, I will agree, he does seem to be a touch unresponsive. I didn't quite keep up to date on his "Looking For Redspot Feedback" topic, but if I'm correct, he stopped replying rather quickly. That has nothing to do with his talent as a developer, mind you. I think his games have... potential. My final thought is simply that he's trying to cram a lot into a game that probably didn't need so much.Sam, if you read this, I admire
  your skill as a developer, but as an older person and a writer who faces criticism with all of my work, you should at least try to listen to more of it. Good luck, by the way. You're doing great.I have to agree with you that redspot was a lot more fun when it first came out.

URL: http://forum.audiogames.net/viewtopic.php?pid=333654#p333654





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I have to agree on a great deal of this. I think, to put it simply, the game was fun when it first came out, and while new things keep the game interesting, I think we got a bit too much. This game has turned into a bit of a strategy game, and while yes, that's what an FPS is at it's core, this game strikes me as a lot of resource management... if you're on a team. Because, unless you get lucky or you're crazy good, it's much, much harder to go lone wolf than it is as part of a team. That's from my own experience, anyways.  I also have to agree on the fact that this game has a lot of guess work, or as I've heard it put, "easter eggs." I won't start a debate about that here, or anywhere for that matter, because, and if I may cite an earlier post of mine here in which I said FPS games generate the most drama, there are far too many topics addressing this game and games like it. The consensus of all of those posts seems to 
 boil down to this simple fact: Redspot and similar games have their issues and their greatnesses, their supporters and their staunch opponents. I will not say my position here, but I will change the subject and say this: I used to know Sam a lot better before he got his group of friends and I got mine. The thing is, we're both students full-time, and so I can say that developing two major games while trying to finish high school sounds terrifying indeed. Although, I will agree, he does seem to be a touch unresponsive. I didn't quite keep up to date on his "Looking For Redspot Feedback" topic, but if I'm correct, he stopped replying rather quickly. That has nothing to do with his talent as a developer, mind you. I think his games have... potential. My final thought is simply that he's trying to cram a lot into a game that probably didn't need so much.Sam, if you read this, I admire your skill as a developer, but as an older person and a writer
  who faces criticism with all of my work, you should at least try to listen to more of it. Good luck, by the way. You're doing great.

URL: http://forum.audiogames.net/viewtopic.php?pid=333645#p333645





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Ok guise, welcome to audio revolution. Who will win. Extra lazy developers and there beta testers or growning playerbase? That's the question witch only future can answer.@1I do agree on some points. How ever lag was fixed, redspot server is one of the more stable servers, and sounds aren't something important. Readme yes, Sam didn't even bother with acheevements. I don't see how does admin leaving the community have to do with developers bug fixing. BTW what admin did leave?And, guise, I think that we should mark the todays day as the big revolution of audiogames. Wouldn't that be interesting? Come on, this place is quite board, let's have some revolution and stuf! 

URL: http://forum.audiogames.net/viewtopic.php?pid=333619#p333619





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Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

@timrswanI understand where your frastration comes from, but there is no need to go harsh on Sam like that. While I do agree with you on some points, I think you are wrong for the most of it. "1. The lag is crazy, to the point of an admin having to ban the use of certain guns until it got fixed. People will intentionally use this to their advantage, so welcome to lagspot. It's bad enough that sometimes certain things take 20-30 seconds to even go through and makes the game unplayable."The lag is crazy indeed. However a public server is the best way to test lag as it doesn't happen much on the beta one mostly because not that many people are online doing multiple stuff at once. i agree about admins having to ban weapons, it's really a dumb disision. You can't for example, warn a player that they'll get banned if they use x weapon because simply, it's not their fault, and you'll just give them more reasons to quit red sp
 ot for good. "2. This newbie system is beyond stupid. We got it, the server rebooted two-three times and now it just needs to die in a fire, because it's getting exploited every way from Sunday. It might make sense if features were tested before they were added so that we didn't have to randomly reboot every 30 seconds while sam does a rain dance, but that's probably asking to much, so happy gathering folks, enjoy losing everything."The newbie system is still quite new, and was added because some people wanted it to. I am pretty sure the newbie timer has to be reduced, as well as some other things to fix. "3. The server crashes, a lot. When I say a lot there are times when it's a daily thing. See above about happy collecting."Now here you are totally wrong. Rs's server is stable to a point where it reatches 2 weeks of up time before crashing, unlike the stw server. So unless Sam restarts it to update or fix somethi
 ng, the server is just fine. "4. We've apparently lost an admin. I'm not sure which, but word is that an active admin has left the building, so good luck getting things fixed, because Sam is perhaps the most unresponsive dev... Unless of course you're his friend."I don't know what does losing an admin have to do with dev's responsability. That admin wanted to leave himself, because of some uka internal issues, so again you can not force someone to be admin if they don't want to be. "5. The readme shows just how unprepared this update really is. Frequency scramblers still spawn, although robots can't be used anymore, and the readme looks like it was written by someone who hasn't passed even the most basic of grammar classes. It also includes features that aren't there."Scramblers are easy as drinking water to remove from the spawn list, and about the readme, it seems understandable enough for me.
  So I don't know what's your issue there. "6. There is little to no documentation on weapons, how to get them, achievements, etc. Unless of course you are beta and can brag about having written a weapon, which apparently is the case."I'd say not all of the beta members do that as i am one of them too. i do give people hints on weapons stats, what spawns where, combinations to do some kombos, different achievements and how to complete them etc. I am pretty sure there are some people that do the same. "7. There are still only very very few people who know how most of the weapons work, and they were the first to have many of the weapons to themselves, hello beta members, I'm looking at you. Everyone else was left to experiment, because bug fixing and documentation are two features that we'll never really see in the lifetime of this developer."I just answered that. 8. Sandbags are the most stupid feature yet, and
  they perhaps almost as broken as this lag. Some of them do not work as sandbags and are just simple barriers, while you can damage others... They're sandbags, if you hit a sandbag with a bomb it will probably blow up, but not these. The ladder sounds like sam built it from a couple of pieces of metal survive the absurd style, while the sandbags are ultra enforced concrete bags, perhaps someone can explain this?If you know how to use sand bags, they are usefull, too usefull. Most of people don't care about sounds but about game play. ladders are used to stack sand bags on eatch other in case if you didn't know that. "9. Cheating... is still a huge issue, so once again if you know how to cheat well or are friendly with your local beta member, you'll do fine. Us mortals however are just well and truly out of luck."I am pretty sure there is no current way to cheat, and if someone is caught cheating they will hit the ban hammer or the othe
 r way around. I can't see your last point being valid cause you didn't even justify it. In conclusion, there is no need to go extreemly offensive against Sam like that. The current red spot playerbase is small, you can't 

Re: Redspot: Blood and dumpsterfire.

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I laughed hard as shit thinking about sam doing a rain dance lmaoo

URL: http://forum.audiogames.net/viewtopic.php?pid=333612#p333612





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Re: Redspot: Blood and dumpsterfire.

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : sorressean via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

I'm going to respond to certain points here:1) the lag.Apparently the lag has been fixed with machine guns specifically. I do not know if this is the same for everything, but hopefully having the mg lag fixed will make everything else less of an issue.2) The newbie system:I was pretty irritated when this came in, simply because it's a really weird solution. The point of this system is that you're supposed to have time to gather items to fight with, which I am fine with. The issue, as it turns out isn't in the concept, but in implementation; the server was rebooted multiple times to fix some small bug, when this could've been tested and then implemented with less issues on the live server, which would've resulted in many less issues for the player base. I haven't played in a few days, but as I understand it, fixes are in the pipeline, although players shouldn't have had to go multiple days getting attacked by people wh
 o will abuse the hell out of this system. When I was playing, I seen so many ways around this and people using them, so I can only hope they get patched, but there are always going to be edgecases.3. These again are being investigated. While I understand many of your points, there's not much that can be done about this, unfortunately.4. The admin was yours truly. I left over a difference of oppinion; I refuse to work on bettering a game where the time effort and work put into said administration is not appreciated.5. The readme was a bastardized copy from Connor who I will admit has a fairly odd way of writing and could be cleaner. I'm not going to argue that this document shows the preparation of this update. Something small like frequency scramblers can be overlooked, but lots of things (including the fact that you could fall down the back side of the mountain with future plans to allow players to get back to the other 1/3 of the map that were not actua
 lly implemented) says something to the playerbase. Couple that with lag and you start to have issues. Fortunately these were fixed, but the release of this update felt like a really bumpy jet ride, where the next round of turbulence could result in 30 seconds of lag, losing all your stuff or zombies spawning to eat your children. There were multiple small things, from the file being corrupt for a ton of people to people thinking they were banned because the client doesn't communicate the version number to show that there is an update, which can and should be fixed at some point.6) documentation and favoritism:Most of the beta team admits that it's a bit odd for them to know about things without it being documented. I don't really know the solutions for this, short of better documentation. Perhaps the docs don't need to include exact stats, but I will admit a list of achievements and docs on relative information on weapons would be nice.9) Cheati
 ng and friends with beta members:I like to think that beta have been helpful. I know I tried at many points to help people with information and showed people how to get to sky island, and so have many others. This is a small community, so you can't expect beta members to not also play; indeed, beta members have to play to suggest issues and report bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=333587#p333587





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