Re: potentially accessible ios game, untold rpg

2020-08-12 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

brad wrote:There's nothing about testflight in my inbox or junk, it's strange; I gave you the correct email, bradleybro...@live.co.uk and have tested apps before using testflight.Indeed, that's strange. I've double checked the address and it's correct. Anyway, I've received enough feedback from the beta test in order to release it. The latest version of Untold was released yesterday in App Store with official support for VoiceOver. There's still room for improvement though, so you can get the official version and give me feedback on it.

URL: https://forum.audiogames.net/post/560634/#p560634




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Re: potentially accessible ios game, untold rpg

2020-08-11 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

There's nothing about testflight in my inbox or junk, it's strange; I gave you the correct email, bradleybro...@live.co.uk and have tested apps before using testflight.

URL: https://forum.audiogames.net/post/560524/#p560524




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Re: potentially accessible ios game, untold rpg

2020-08-11 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

@insats, i've not found anything yet, i'll look again later and let you know.

URL: https://forum.audiogames.net/post/560422/#p560422




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Re: potentially accessible ios game, untold rpg

2020-08-11 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

brad wrote:@insats, I've not gotten the testflight email yet, maybe you could resend it?My email is bradleybro...@live.co.ukI've tried resending it from TestFlight now. Don't forget to check your spam folder as well.

URL: https://forum.audiogames.net/post/560349/#p560349




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Re: potentially accessible ios game, untold rpg

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

@insats, I've not gotten the testflight email yet, maybe you could resend it?My email is bradleybro...@live.co.uk

URL: https://forum.audiogames.net/post/560291/#p560291




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Re: potentially accessible ios game, untold rpg

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I finished the game and love it! I'll continue to play and test as new updates go live. Should be interesting to try if some sounds get added to combat.

URL: https://forum.audiogames.net/post/560246/#p560246




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Re: potentially accessible ios game, untold rpg

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I hope there will be a way to learn the sounds, or see the log with the announcements in.

URL: https://forum.audiogames.net/post/560243/#p560243




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Re: potentially accessible ios game, untold rpg

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Thank you for all the feedback!I feel that I've been able to achieve what I wanted in the first round and I'll be releasing a new version (1.2.0) of Untold within the next 24h or so. If you've tested it but haven't submitted any feedback yet, please feel free to do so, since I plan to make small adjustments over the upcoming weeks.The issues that I'm currently aware of are:1. The previous narrative text is sometimes selected instead of the first options, when the current narrative text is selected and the user swipes right to focus the next item. I can most likely fix this by altering the layout slightly.2. When traversing the character screen or a selected item, there's an issue with the order in which the information is focused. I don't have a solution for this yet.3. Combat is a bit messy due to the many announcements. I will attempt to replace some of them with sounds instead.

URL: https://forum.audiogames.net/post/560236/#p560236




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

hello developer, i also sent you a pm. can you please check it?

URL: https://forum.audiogames.net/post/559290/#p559290




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

hello developer, can you please check my pm too?

URL: https://forum.audiogames.net/post/559290/#p559290




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

insats wrote:flameAlchemist wrote:are their any more openings to test out the app with voiceover?Sure! Send me a PM with your email addresscheck your PM's

URL: https://forum.audiogames.net/post/559211/#p559211




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

flameAlchemist wrote:are their any more openings to test out the app with voiceover?Sure! Send me a PM with your email address

URL: https://forum.audiogames.net/post/559185/#p559185




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

are their any more openings to test out the app with voiceover?

URL: https://forum.audiogames.net/post/559170/#p559170




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Woo I'm in! Sent you some feedback, but already feels great! 

URL: https://forum.audiogames.net/post/559167/#p559167




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Known issues:1. The previous narrative text is sometimes selected instead of the first options, when the current narrative text is selected and the user swipes right to focus the next item.2. When traversing the character screen or a selected item, there's an issue with the order in which the information is focused. I don't have a solution for this yet. 3. when opening menus, tabs etc, there's a slight delay before the focus is changed to the expanded tab or new view. This is something that I've been unable to work around and seems to be an issue with React Native. I'm hoping this is not a problem.

URL: https://forum.audiogames.net/post/559151/#p559151




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Known issues:1. The previous narrative text is sometimes selected instead of the first options, when the current narrative text is selected and the user swipes right to focus the next item.2. When traversing the character screen and/or selected items, there's an issue with the order in which the information is focused. I don't have a solution for this yet. 3. when opening menus, tabs etc, there's a slight delay before the focus is changed to the expanded tab or new view. This is something that I've been unable to work around and seems to be an issue with React Native. I'm hoping this is not a problem.

URL: https://forum.audiogames.net/post/559151/#p559151




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Sending out invitations as we speak. It might not be available in TestFlight / Google Play just yet even if you've received an e-mail from me, because the build is currently in review.

URL: https://forum.audiogames.net/post/559142/#p559142




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi I have send you a private message in this forum.I have tried to send you email for this forum but I have reived bat request from c.loudflare

URL: https://forum.audiogames.net/post/559126/#p559126




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

that is sweet  I'll do my best to provide feedback.

URL: https://forum.audiogames.net/post/559124/#p559124




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Ok, great. The beta will hopefully be available today. I'll keep everyone posted.

URL: https://forum.audiogames.net/post/559112/#p559112




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

A sound for the notifications would be nice.

URL: https://forum.audiogames.net/post/559111/#p559111




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

A button for notification is a good solution. Alternatively, if you could find a way to get the screen reader to read notifications automatically, that would eliminate a need for a button or sound. Example: when i play grim quest on Android and am exploring a dungeon, I step on a tile with loot, and the screen reader automatically says: "You found an iron key!". That happens immediately and with a chime before the text disappears. If you are using a consumable, and it clearly says what it restores, it is enough for me to hear a sound to know that it works, so long as either I'm told when I'm full, or I can't use anymore when I'm full.Hope that helps. 

URL: https://forum.audiogames.net/post/559091/#p559091




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

it does sound like a good solution. yup extra sound to indicate notification will be nice

URL: https://forum.audiogames.net/post/559089/#p559089




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Re: potentially accessible ios game, untold rpg

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I'm having difficulties with notifications. The game currently displays notifications (rather quickly), when certain things happen such as:- Loose/gain health- Level up- Quest updatesSince the notifications happen at the same time as a new narrative text is displayed, it wouldn't make sense to focus the notification since it's secondary information. It's also (visually) an overlay, thus blocking other content, so I can't simply leave it for a longer period. Overlays also mess with focus order on the screen.So, my current solution is to add a new button (available only if screen reader is enabled on the phone) which reads the latest set of notifications. Once they've been read, they disappear - which is also the way the work without a screenreader. Does this sound like a reasonable solution?PS: I'm not sure yet whether to have a way, perhaps a sound, to indicate that there is a notification available.

URL: https://forum.audiogames.net/post/559084/#p559084




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Re: potentially accessible ios game, untold rpg

2020-08-01 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I am on android and interested in testing. I sent you a forum pm with my contact back when you asked but if you didn't get it I can send it directly to the email you provided if.thats more convenient.

URL: https://forum.audiogames.net/post/557342/#p557342




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Re: potentially accessible ios game, untold rpg

2020-08-01 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I am useing android, and I would like to join, but the problem is my English is not that good. I still might able to provide you feedback though. if it's ok then, here is my emailnote: I put spaces to avoid spambots.Muhammadsaidinas2001 @ gmail.com

URL: https://forum.audiogames.net/post/557325/#p557325




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Re: potentially accessible ios game, untold rpg

2020-08-01 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I am useing android, and I would like to join, but the problem is my English is not that good, I still might able to provide you feedback though, if it's ok.my email isnote: I put spaces to avoid spambots.Muhammadsaidinas2001 @ gmail.com

URL: https://forum.audiogames.net/post/557325/#p557325




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Re: potentially accessible ios game, untold rpg

2020-08-01 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I've come a long way over the last couple of days and the only big thing left to handle is the combat, which I'll probably complete on monday. I've had a few people contact me wanting to beta test is which is awesome (and I'll be in touch soon!), however, I haven't seen any android users willing to test it. Is there anyone here who uses TalkBack who would like to beta test it?

URL: https://forum.audiogames.net/post/557311/#p557311




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Re: potentially accessible ios game, untold rpg

2020-07-31 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

As long as we can tell what's what is good enough.

URL: https://forum.audiogames.net/post/557128/#p557128




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Re: potentially accessible ios game, untold rpg

2020-07-30 Thread AudioGames . net Forum — General Game Discussion : hannes via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi i agree with at 34.

URL: https://forum.audiogames.net/post/557038/#p557038




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Re: potentially accessible ios game, untold rpg

2020-07-30 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hey if you can get it to the point where its possible to progress through the game with a screen reader and important buttons are properly labeled, that's enough for me. Doesn't have to be perfect. Its OK if things are listed backwards. We're used to feeling and swiping around to learn the layout of the screen. Indeed I was already able to make sence of what was there, just some things needed labeling I think.

URL: https://forum.audiogames.net/post/556814/#p556814




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Re: potentially accessible ios game, untold rpg

2020-07-30 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

@aaron, thanks for the suggestion. Right now I'm kind of bummed out because the more I learn about VO and the more support for it I've implemented, I've also realised that I would have to refactor the whole UI in order to get it to play really well with VO. I won't be able to do that for Untold, but hopefully, I can get it to a state of "good enough" and work on improving it from the ground up for the sequel.

URL: https://forum.audiogames.net/post/556807/#p556807




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Re: potentially accessible ios game, untold rpg

2020-07-30 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

You could do what A Dark Room does and have a help button, explaining where each element is on the screen. This was great because this method meant I could tap on the screen where I wanted to go, using the help file's instructions, and more often than not I'd find the thing I was looking for as well. so if you mention about things being from the bottom to the top, I'm sure people will start looking at the bottom of the screen.

URL: https://forum.audiogames.net/post/556797/#p556797




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Re: potentially accessible ios game, untold rpg

2020-07-30 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

aaron wrote:Hi,I prefer swiping around a screen rather than exploring to find things.Think of swiping like a menu.The first icon will almost always be the back button, at the top left.That's what I figured would be the most convenient behaviour. However, making this work well with Untold without redoing the UI entirely is hard. For example, the inventory is opened from the bottom, and the UI is basically used from the bottom up, so it's meant to be used in reverse order. This is not a problem visually, but might be an issue for VO because when traversing you'll sometimes start at the bottom of a screen rather than the top. This is the case for example when opening the character screen in Untold (current version). I wish there was a way to be able to tell VO in which order the elements should be focused when using left/right swipe, but there doesn't seem to be. It simply focuses whatever element comes next (from left to right, top to bottom).

URL: https://forum.audiogames.net/post/556774/#p556774




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Re: potentially accessible ios game, untold rpg

2020-07-30 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

aaron wrote:Hi,I prefer swiping around a screen rather than exploring to find things.Think of swiping like a menu.The first icon will almost always be the back button, at the top left.That's what I figured would be the most convenient behaviour. However, making this work well with Untold without redoing the UI entirely is hard. For example, the inventory is opened from the bottom, and the UI is basically used from the bottom up, so it's meant to be used in reverse order. This is not a problem visually, but might be an issue for VO because when traversing you'll sometimes start at the bottom of a screen rather than the top. This is the case for example when opening the character screen in Untold (current version). I wish there was a way to be able to tell VO in which order the elements should be focused when using left/right swipe, but there doesn't seem to be. It simple focuses whatever element comes next (from left to right, top to bottom).

URL: https://forum.audiogames.net/post/556774/#p556774




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Re: potentially accessible ios game, untold rpg

2020-07-29 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

While there are ways for VoiceOver users to track things on-screen, the Path of adventure behavior, in my opinion that you described is kind of unnecessary and unintuitive. I agree with you.It would make logical sense for the VO curser to start on the first important element on the screen.

URL: https://forum.audiogames.net/post/556602/#p556602




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Re: potentially accessible ios game, untold rpg

2020-07-29 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

For navigating the screen with VoiceOver swiping right goes down a line and reads it and left is going back. Swiping up and down usually moves by characters but we can change that one to headings, links, buttons, tables, or controls.If there are some fast options, something that needs to be done quickly I would suggest the option for double or triple swipe left or right, up and down already have uses, but it's probably not even necessary.

URL: https://forum.audiogames.net/post/556594/#p556594




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Re: potentially accessible ios game, untold rpg

2020-07-29 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi,I prefer swiping around a screen rather than exploring to find things.Think of swiping like a menu.The first icon will almost always be the back button, at the top left. From there, swiping right will lead you to the heading of he screen you're on, for instance, inventory. Swiping from there could then lead to things such as the head, body, arms etc.I'm a totally blind person and I find path of adventure one of my favourites. I can't see what text is highlighted.Another app to try would be: Choice of Games, and Hosted Games. These have some free adventures, like Choice of The Dragon. In that app, you get: the back button, the game's title, and a show stats button, always, consistently, per game.

URL: https://forum.audiogames.net/post/556573/#p556573




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Re: potentially accessible ios game, untold rpg

2020-07-29 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Alright, I see - so basically, keeping track of where something is on the screen is not an issue? Which VoiceOver or TalkBack gestures/actions are most commonly used?

URL: https://forum.audiogames.net/post/556561/#p556561




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

as for me, it's not always swiping left and right, with VO or talkback you could also explore by touch which means you will learn the location of each item (buttons, texts, etc) on the screen. it's easier that way if you memorize the position, so that you will find things easier, thus speeding up your gameplay. Vo and talkback also have other useful gestures that will help you navigating the screen.

URL: https://forum.audiogames.net/post/556409/#p556409




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

as for me, it's not always swiping left and right, with VO or talkback you could also explore by touch which mean you will learn the location of each item (buttons, texts, etc) on the screen. it's easier that way if you memorize the position, so that you will find things easier, thus speeding up your gameplay. Vo and talkback also have other useful gestures that will help you navigating the screen.

URL: https://forum.audiogames.net/post/556409/#p556409




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

as for me, it's not always swiping left and right, with VO or talkback you could also explore by touch which mean you will learn the location of each item on the screen. it's easier that way if you memorize the position, so that you will find things easier, thus speeding up your gameplay. Vo and talkback also have other useful gestures that will help you navigating the screen.

URL: https://forum.audiogames.net/post/556409/#p556409




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

In the case of path of adventure, it actually has headings to minimize the need to swipe so often. Thus, a screen reader user could set their swipes to go by headings and immediately jump to the start of a section with 1 swipe left With talkback, the changing of elements like lines, paragraph and heading is done by swiping up or down, while on ios it is tied to a different jesture I can't remember right now.As for the last bit of text being highlighted, I don't think that was taken into consideration in suggestions for improvement because I guess we are used to swiping our way around the screen and reading whats there.

URL: https://forum.audiogames.net/post/556408/#p556408




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

KenshiraTheTrinity wrote:Of similar note is path of adventure, both for ios and android.I just tried it using VoiceOver, and I was a bit surprised. For example, when you start the game (after selecting difficulty), the highlighted text is the last sentence of the narrative rather than the first, so the user would have to "scroll back" (i.e. swipe left multiple times) to get to the beginning of the text. The same thing happens after making a choice. The selections on the screen are also weird because they seem to highlight hidden items. Is this the type of quality to expect from a game which works well with VO? I found it extremely difficulty to play using VO and navigating using left/right swipes. I guess this is not a big issue if you have some visibility and can tell somewhat where on the screen to tap - but wouldn't this be an issue for someone who is completely blind? Forgive me is this is a dumb question, but I'm trying to figure out what would be the optimal setup for VO (even though I probably can't make Untold completely optimal at this point, I'd still like to try).brad wrote:I've just sent you an email asking to sign up to the beta test.I'd recommend taking a look at https://applevis.com/information-develo … le-tv-appsAwesome! And thanks for the link

URL: https://forum.audiogames.net/post/556391/#p556391




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

KenshiraTheTrinity wrote:Of similar note is path of adventure, both for ios and android.I just tried it using VoiceOver, and I was a bit surprised. For example, when you start the game (after selecting difficulty), the highlighted text is the last sentence of the narrative rather than the first, so the user would have to "scroll back" (i.e. swipe left multiple times) to get to the beginning of the text. The same thing happens after making a choice. The selections on the screen are also weird because they seem to highlight hidden items. Is this the type of quality to expect from a game which works well with VO? I guess this is not a big issue if you have some visibility and can tell somewhat where on the screen to tap - but wouldn't this be an issue for someone who is completely blind? Forgive me is this is a dumb question, but I'm trying to figure out what would be the optimal setup for VO (even though I probably can't make Untold completely optimal at this point, I'd still like to try).brad wrote:I've just sent you an email asking to sign up to the beta test.I'd recommend taking a look at https://applevis.com/information-develo … le-tv-appsAwesome! And thanks for the link

URL: https://forum.audiogames.net/post/556391/#p556391




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

KenshiraTheTrinity wrote:Of similar note is path of adventure, both for ios and android.I just tried it using VoiceOver, and I was a bit surprised. For example, when you start the game (after selecting difficulty, the highlighted text is the last sentence of the narrative rather than the first, so the user would have to "scroll back" (i.e. swipe left multiple times) to get to the beginning of the text. The same thing happens after making a choice. The selections on the screen are also weird because they seem to highlight hidden items. Is this the type of quality to expect from a game which works well with VO? I guess this is not a big issue if you have some visibility and can tell somewhat where on the screen to tap - but wouldn't this be an issue for someone who is completely blind? Forgive me is this is a dumb question, but I'm trying to figure out what would be the optimal setup for VO (even though I probably can't make Untold completely optimal at this point, I'd still like to try).brad wrote:I've just sent you an email asking to sign up to the beta test.I'd recommend taking a look at https://applevis.com/information-develo … le-tv-appsAwesome! And thanks for the link

URL: https://forum.audiogames.net/post/556391/#p556391




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

@insats, hi and welcoem to the forum.I've just sent you an email asking to sign up to the beta test.I'd recommend taking a look at https://applevis.com/information-develo … le-tv-appsThat should help you withguides on how to make your games more accessible to IOS users.

URL: https://forum.audiogames.net/post/556259/#p556259




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

for android, I will recommend the random adventure roguelike games, all of which are rpg and use a cardinal navigation system. The first game is free, and the pro version is identical just without an ad upon ending a game so you don't even need to worry about upgrading. Of course the second game is the most up to date,, but will cost 2.99 usd, and last I checked was number 3 in top paid games kn the US Playstore. The dev has gone to great length to ensure that things read properly with talkback. There is also a demo for rar2, but is behind in terms of updates,, yet works generally well with talkvack. Of similar note is path of adventure, both for ios and android. That one is also completely free to play. It's an rpg as well, but plays more like a game book. Still, it does have its own dynamic combat system and requires some degree of inventory management. It is probably closer in style to untold, but less complex. Hope that helps. Also, sent you a pm.Take care.

URL: https://forum.audiogames.net/post/556249/#p556249




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Re: potentially accessible ios game, untold rpg

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Does anyone have examples of games (preferably RPGs) that have done a great job implementing VO? I've tried Dark Room so far. Also, if anyone is interested in beta testing Untold's improved VO support, please send me a PM or an e-mail to a...@untold-game.com containing the e-mail address associated with your Apple ID or Google Play account along with the operating system you're running (i.e. iOS/Android).

URL: https://forum.audiogames.net/post/556238/#p556238




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Re: potentially accessible ios game, untold rpg

2020-07-15 Thread AudioGames . net Forum — General Game Discussion : drg via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

hey insats! thanks so much for joining the forum. since dark and kenshira nailed it with detailed info, i completely agree with them, and believe the top priority seem to be the map, since everyone seem to be stuck in the ruins.i'll play all future versions and am always available to test anything!

URL: https://forum.audiogames.net/post/552657/#p552657




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Re: potentially accessible ios game, untold rpg

2020-07-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hey, and welcome!.I'll try to address each of your inquiries, so here goes:1: As someone who experienced both  voice over and talkback before, I think that the major differences are the jestures. However, they both use swipes to navigate and double taps to select an option. Voth have means by which to navigate special page landmarks such as headings, buttons, combo boxes, links, and I think voiceocer may have one or 2 more that I haven't mentioned here. As for what they can read, I'd say they're equal.2: From what I've played, I think that it can indeed be made playable for a totally blind individual. As one myself, all I need are labeled buttons and tabs, possible headings for quick section navigation on screens with a lot of text. I think individuals with limited vision would appreciate the ability to adjust font size, background, text color, maybe I'm missing a few things. I think that it's safe to assume that everyone here regardless whether they have limited vision or none at all uses a screen reader specific to their phone, so getting it to work with the game should suffice for both groups of individuals.3: I like your idea of adding helpful descriptions to the headlines. I agree that it's easy to understand without having them, but knowing that these are objectives helps to affirm our goals, so yeah. As long as we aren't restricted in terms of time to read story text, quest and journal entries, having them is helpful. If you could stick heading indicators for different sections like quests, quest descriptions, and objectives, that would be very helpful for quickly navigating through text we may have already read through before.4: Since the combat happens in real time, the more information you can crammed into the least amount of words, the better. Less verbosity means less to listen to, and more room for more messages to come in. For example, if a button is already labeled with the specific attack, it would be enough for me to hear the game say "miss!", or "hit/critical hit for x damage". I think having sound indicators would be helpful, and some players prefer it this way. Such sounds as when you hit or miss an enemy, when they hit or miss you, when your health is low, or when an enemy dies, all of these would be helpful to have in a real time combat situation. In the combat screen, having the buttons properly labeled would also help, and dimming buttons for unusable abilities will do.5: Yes, having a list of locations would be helpful. An alternative, or addition so that someone can visualize a mental map for themselves is to add cardinal directions to that list, such as east to the forest, or southwest to the lake,.6: Having the  new narrative text selected by default would definitely be helpful. If you could somehow to get voice over and talkback to read that new text automatically, that would also be helpful,.Hope this answers your questions. If I brought up more issues worth addressing, let us know. I'm very much looking forward to playing. Thank you so much for working to make this accessible. Thumbs up from me.

URL: https://forum.audiogames.net/post/552516/#p552516




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Re: potentially accessible ios game, untold rpg

2020-07-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hey, and welcome!.I'll try to address each of your inquiries, so here goes:1: As someone who experienced both  voice over and talkback before, I think that the major differences are the jestures. However, they both use swipes to navigate and double taps to select an option. Voth have means by which to navigate special page landmarks such as headings, buttons, combo boxes, links, and I think voiceocer may have one or 2 more that I haven't mentioned here. As for what they can read, I'd say they're equal.2: From what I've played, I think that it can indeed be made playable for a totally blind individual. As one myself, all I need are labeled buttons and tabs, possible headings for quick section navigation on screens with a lot of text. I think individuals with limited vision would appreciate the ability to adjust font size, background, text color, maybe I'm missing a few things. I think that it's safe to assume that everyone here regardless whether they have limited vision or none at all uses a screen reader specific to their phone, so getting it to work with the game should suffice for both groups of individuals.3: I like your idea of adding helpful descriptions to the headlines. I agree that it's easy to understand without having them, but knowing that these are objectives helps to affirm our goals, so yeah. As long as we aren't restricted in terms of time to read story text, quest and journal entries, having them is helpful. If you could stick heading indicators for different sections like quests, quest descriptions, and objectives, that would be very helpful for quickly navigating through text we may have already read through before.4: Since the combat happens in real time, the more information you can crammed into the least amount of words, the better. Less verbosity means less to listen to, and more room for more messages to come in. For example, if a button is already labeled with the specific attack, it would be enough for me to hear the game say "miss!", or "hit/critical hit for x damage". I think having sound indicators would be helpful, and some players prefer it this way. Such sounds as when you hit or miss an enemy, when they hit or miss you, when your health is low, or when an enemy dies, all of these would be helpful to have in a real time combat situation. In the combat screen, having the buttons properly labeled would also help, and dimming buttons for unusable abilities will do.5: Yes, having a list of locations would be helpful. An alternative, or addition so that someone can visualize a mental map for themselves is to add cardinal directions to that list, such as east to the forest, or southwest to the lake,.6: Having the Having the new narrative text selected by default would definitely be helpful. If you could somehow to get voice over and talkback to read that new text automatically, that would also be helpful,.Hope this answers your questions. If I brought up more issues worth addressing, let us know. I'm very much looking forward to playing. Thank you so much for working to make this accessible. Thumbs up from me.

URL: https://forum.audiogames.net/post/552516/#p552516




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Re: potentially accessible ios game, untold rpg

2020-07-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi insats and welcome to the forum. I'm afraid I have not played untold directly myself yet so can't give specific advice, but I can offer hopefully some more general answers to some of your questions. 1: Since I'm an Ios user myself I can't speak on talkback, vs voiceover here, though there have been enough successful cross platform accessible games to make me believe they're relatively equal in use, if not in execution. 2: Yes, if possible it would be far better to make the game accessible to people who are completely blind, IE completely usable with just voiceover requiring no need to look at the screen, indeed this website is called "audiogames.net" for that reason. Though I personally have some residual vision, it's not enough to actually read print even hyper magnified. As to Untold specifically, I've not played it yet myself, but I'd say if it's main output is textual, there should be every possibility of making it completely accessible. 3: Extra labels are useful, however in some cases they can be excessive. Odds are if someone was looking at a question description, they would know using voiceover that the first bit "ship wrecked", is the title, and the second the description, however, having objectives described as "objective 1" and "objective 2" would be helpful since it would give a clear idea of what to do. of course, more is better than less, but remember that for most Vo users basic formatting details are often obvious from context EG when I read this forum, my screen reader doesn't say "post by so and so, post text such and such", since I know it's a webpage. Also, dont' forget that formatting can make a major difference to screen readers, skipping between headings, on Pc or Ios is a common practice, so often if something is a heading, people will skip to it automatically anyway (in Ios you can find out all about this by looking at the rotor settings for voiceover). 4: speed of information and real time combat can be difficult to convey it is true, however there are several alternatives. one is to simply have a setting to slow the game speed down  to the point where speech can keep up (particularly since  habitual users of voiceover probably have the voice set to a higher speed anyway), this was done very successfully in the Ios real time strategy a few minutes of glory. another might be to truncate the information to a form that is quicker to speak, either by shortening the strings of the messages, . So instead of "the goblin attacks and hits for 5 damage, you throw a fireball and miss", simply "goblin 5, fireball miss." Another method which might be used as well as truncating information, is to simply only give relevant information, Eg instead of "the goblin swings at you and misses" simply typing "miss", or indeed just letting you know about missed attacks. This method was used very successfully in the real time combats in A dark room, and The ensign.obviously, how much of this is necessary will depend upon the format of the combat in the game itself, and likely someone who has played could give a bit more information, still this hopefully gives some ideas.5: graphical maps and screen readers do not mix, so certainly a list of locations would be a good thing, perhaps with distances or travel times mentioned if such are relevant, plus of course textual options for any wilderness activities done outside locations such as making camp, hunting, scavenging for resources Etc. Land of livia used this method quite successfully.Another alternative is to use a coordinates system, if a player needs to travel across multiple empty squares to reach their destination, that method was used very successfully in a dark room.6: automatically speaking of incoming text is a very handy option, especially with Vo, since it saves you having to wander the screen and look for things. obviously this is not possible all the time, EG when selecting from a long menu such as things to buy in a shop or locations to travel, but when new events occur, especially real time ones, it can be useful and convenient. Hope some of this is useful. I'll see if I can try out the game myself in the next day or two and hopefully then be able to give some more specific advice.

URL: https://forum.audiogames.net/post/552514/#p552514




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Re: potentially accessible ios game, untold rpg

2020-07-15 Thread AudioGames . net Forum — General Game Discussion : insats via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi everyone!I'm the developer of Untold. I've just started looking into improving the VO support of the game and I'd love to get some help from you guys.I've tried playing the game using VO to see where things are lacking and I feel there's a ton of things I need to get a better understanding of. Please bear in mind that I've got zero experience with low visibility so I apologise if I'm using incorrect terms etc. Feel free to correct me at any time.Ok, so here goes:1. Is TalkBack and VoiceOver used in the same way? Would you consider them equal?2. Is there a difference between low visibility and complete blindness in terms of using VoiceOver? I guess what I'm asking is this: Would it be best if I as a developer am able to make the game completely playable for someone who is completely blind, and do you think that is feasible from what you know about the game so far?3. I would assume that some UI texts might not make sense unless there's a label assigned to the headline. For instance, for me, the quest log makes perfect sense. But when I looked at it using VO, I felt that I would've liked labels as well. So instead of this: "Shipwrecked. You have been stranded on a desolate island. Find the other survivor. It seemed like someone else has survived. Follow the footprints to investigate.", I'd get this: "Quest title: Shipwrecked. Quest description: You have been stranded on a desolate island. Objective one: Find the other survivor. Objective one update: It seemed like someone else has survived. Follow the footprints to investigate." or something along those lines.4. The combat system is in realtime, and when fighting using weapons that have different abilities, the player has access to multiple types of attacks. Apart from that, a lot of information passes by the screen very quickly, such as information on whether an attack was a hit or miss, whether a special attack succeeded or not etc. What are your thoughts on how to convey this?5. I see now how the map doesn't work at all with VO since it's not even possible to tap the locations when VO is active. Would you have preferred if the map was a list of locations rather than a map (i.e. a bird's view of the locations, spread out)?6. When a new narrative text is entered, which happens after an option has been selected, would you've liked the new narrative text  to be selected by default? I've noticed that this seems to be the VO behaviour in some other apps.Thank you for your patience by the way - and feel free to throw in suggestions.

URL: https://forum.audiogames.net/post/552502/#p552502




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Re: potentially accessible ios game, untold rpg

2020-04-30 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Ok, so I also made it to the ruins, got the torch, but cant get back. Here are my thoughts so far though. I was also getting pwnd by the swordsman, so I went to check on my health and it was pretty low. I consumed whatever consumables needed to fill it back up, picked a weapon, actually made sure to equip it, and bumped my stats. So everytime you level, you get 1 point to put towards your atributes, so I put one on strength for myself. I win the fights by spamming attack and check and refill health as necessary for the coming battles. And that's how I got to the ruins.About the quest system, it is constantly being updated as you progress through the game, but I did  not know that because I probably missed a text indicator or something. So from what I can gather so far, these are some accessibility issues that need addressing. Firstly, if in fact the map is used to navigate between areas, we need some buttons for that which we can access. Second, I am not sure if this is the case on ios, but since information comes and goes from the screen, they need to somehow be read outloud as they are not currently. Thirdly, there are a lot of ui elements that need to be labeled, such as the inventory tabs, some of the tabs on the main menu, and some of the items in the story controls itself. Lastly, since combat happens quickly and in real time, some auditory cues as to what's happening on both sides of a battle in regards to yourself and the enemy would be helpful.That's all I can think of to fix in regards to accessibility fixes. If anyone can think of anymore, please post, as I feel that I have gathered enough data to shoot a constructive email to the dev CIA the playstore feedback and will point to this thread in the process if someone else hasn't already done so.Edit: I have sent an email to the dev and pointed them at this thread. Here's hoping. 

URL: https://forum.audiogames.net/post/524453/#p524453




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Re: potentially accessible ios game, untold rpg

2020-04-30 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Ok, so I also made it to the ruins, got the torch, but cant get back. Here are my thoughts so far though. I was also getting pwnd by the swordsman, so I went to check on my health and it was pretty low. I consumed whatever consumables needed to fill it back up, picked a weapon, actually made sure to equip it, and bumped my stats. So everytime you level, you get 1 point to put towards your atributes, so I put one on strength for myself. I win the fights by spamming attack and check and refill health as necessary for the coming battles. And that's how I got to the ruins.About the quest system, it is constantly being updated as you progress through the game, but I did  not know that because I probably missed a text indicator or something. So from what I can gather so far, these are some accessibility issues that need addressing. Firstly, if in fact the map is used to navigate between areas, we need some buttons for that which we can access. Second, I am not sure if this is the case on ios, but since information comes and goes from the screen, they need to somehow be read outloud as they are not currently. Thirdly, there are a lot of ui elements that need to be labeled, such as the inventory tabs, some of the tabs on the main menu, and some of the items in the story controls itself. Lastly, since combat happens quickly and in real time, some auditory cues as to what's happening on both sides of a battle in regards to yourself and the enemy would be helpful.That's all I can think of to fix in regards to accessibility fixes. If anyone can think of anymore, please post, as I feel that I have gathered enough data to shoot a constructive email to the dev CIA the playstore feedback and will point to this thread in the process if someone else hasn't already done so.

URL: https://forum.audiogames.net/post/524453/#p524453




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Re: potentially accessible ios game, untold rpg

2020-04-30 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I hope we can contact the dev.

URL: https://forum.audiogames.net/post/524353/#p524353




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Re: potentially accessible ios game, untold rpg

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

In the very first battle, just spam the attack button until the enemy dies

URL: https://forum.audiogames.net/post/524151/#p524151




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Re: potentially accessible ios game, untold rpg

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I am doing this but I am dying.

URL: https://forum.audiogames.net/post/524137/#p524137




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Re: potentially accessible ios game, untold rpg

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Combat is tricky ... what I do is I keep hitting the skill button until the enemy dies or I do. There's no time to stop and see what happens not really.. Though it does tell you what's going on--just that in the split second it takes you to check you are probaby going to take a hit or two.

URL: https://forum.audiogames.net/post/524121/#p524121




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Re: potentially accessible ios game, untold rpg

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I can not beat first fight.I am clicking on attack option or hit but I dont know whats going on and I am always dying.Maybe I need to do somethink with exploration and I see that you have to be fast to make your turn.For me it is not playable yet

URL: https://forum.audiogames.net/post/524100/#p524100




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Played the game, but stuck at the camp. How on earth did you managed to defeat the swordsman? No madder what weapon I pick in the stockpile, i always get killed

URL: https://forum.audiogames.net/post/524047/#p524047




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Sorry for double posting, but I've just played the game up to the temple ruins. Unfortunately, I cant progress since I need a torch and I cant find my way back to the tntrance to the truins.

URL: https://forum.audiogames.net/post/524037/#p524037




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

I think it's real time like a dark room. I had to make sure I was wearing stuff and wielding my knife then spam attack. Not really sure how special moves work or if they're doing anything at all. I made it farther into the island and made 1 allie before I died. Will shoot the dev an email but I need to compose my thoughts into some cohesive feedback. I'll give a shout out to you guys on iOS as well. If we can get the dev on this forum, we can collectively pool together some ideas to make this more blind friendly like we did with path of adventure.

URL: https://forum.audiogames.net/post/524006/#p524006




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi. Came across this topic and decided to try the game. The combat system nees to be more accessible; I haven't managed to survive even the first one. Lots of potential, though.

URL: https://forum.audiogames.net/post/523993/#p523993




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

love the environment sounds. I've notice the battle is real time though, I wish there is a sounds to indicate when you hit and got hit, beat down the wild dog by spamming the attack button  playing on android by the way

URL: https://forum.audiogames.net/post/523870/#p523870




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

This is also on android. I am in the intro now and will see how far I can get. Maybe I'll shoot the dev an email based on my findings. Just to be sure we on the same page, does it start on a beac?

URL: https://forum.audiogames.net/post/523823/#p523823




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : drg via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

saddly i have bad news to report. approaching dusk megalith i can't leave some areas, i believe the map will have to be used, so this unfortunately makes the game onward unplayable, but the dev might consider adding accessibility, so if you find the contact info please post here

URL: https://forum.audiogames.net/post/523816/#p523816




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : drg via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

thanks so much for finding this rpg, i've tried the game and it looks 100 percent playable indeed! the inventory is divided by item type, so the first tab are weapons, second armor, etc. the number it says means the number of items you have in the particular category. when you get new items it'll say the name of the item and will say new, then you can click to equip it or check stats.regarding combat, your actions change based on what weapon you have equiped, but in my opinion the combat is the area that needs most work, for voiceover to announce actions automaticaly and cooldowns as well, because every item you equip adds to your weight meaning you become slower.to check health go to the character tab, you can practice finding things by exploring the screen, taping the character and flicking left to hear messages that disappear from the screen such as experience gained, health recovered, items found, etc.i've fought three battles and found the other survivor, but i'm sure this will be so much fun.i'll write more as i play

URL: https://forum.audiogames.net/post/523785/#p523785




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Re: potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: potentially accessible ios game, untold rpg

Hi,Great find, let's see where this goes!

URL: https://forum.audiogames.net/post/523756/#p523756




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potentially accessible ios game, untold rpg

2020-04-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


potentially accessible ios game, untold rpg

Hi all,I'd like to draw your attention to a text-based rpg app titled,Untold Rpg.This game has so, so much potential. There's apparently going to be 8 hours of gameplay when you unlock the full version. but we can't get to that point yet. Some of the access is a little wonky.Here's the absolutely amazing news though. The interface is actually fully recognized by VO, meaning that it's half the battle already won.It has quests, inventory, combat. I got to play up to the second battle or so, and poked around a bit, but stopped for now as the access definitely needs work. I've yet to encounter the quest system in action, but there is a quest option there.The inventory doesn't read correctly, and the swipe focus can be a bit odd. However you can navigate the story very, very well, and you can kind of fumble your way around the inventory by tapping on items that say 1 and such, but it doesn't tell you what tab you are looking at. The potential is so, so, so, so close it's not even funny. I'm wondering, how can we contact the dev? Oh did I mention for the first while of the story the game is free until you get to a certain point, a point we can't get to yet, but as I will say, once again, the potential for this is very real, and it's going to be a true rpg if we can get this thing to be accessible.

URL: https://forum.audiogames.net/post/523750/#p523750




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