Re: soundStrider, exploration game and relaxation tool

2021-02-19 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Definitely. One thing I was thinking is what if there were flying creatures, because everything seems to be on the ground. Or animals that may not let you get too close to them at first, but if you stay with them long enough, they may get curious and let you ride them.I've been using it to fall asleep to actualy. I'l. go to an interesting place and just stop and listen until I drop off.This new thing sounds like it could do that and more.

URL: https://forum.audiogames.net/post/616934/#p616934




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Re: soundStrider, exploration game and relaxation tool

2021-02-19 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

I'm pleased about the sustained interest in this! I've fallen really behind with maintaining it due to work-life balance and newer projects. The to-do list is way too long: refactoring everything to the new engine, improving adventure mode, and countless revisions and wishlist items. All of that is necessary and important. I'm mostly exhausted and distracted.I don't want to think of this project as a failure. It represents a very specific period in my life. If anything, it's one of the stepping stones toward something more exciting for me. Here we have infinitely generated worlds with objects that live in it. In other games I've experimented with vehicle physics, navigating in three dimensions, and collisions. I'm toying with a few other prototypes that you might get to play.The main idea is: I want to combine these components into a new game, a mixture of soundStrider and S.E.A., where you can explore an alien exoplanet on foot, or with an amphibious vehicle you can mount any time, with the goal of cataloging its flora and fauna into an audio codex. My goal is to wrap everything up (with S.E.A. mainly) so I can get started. I expect it to be a much longer project than the others. Let me know if that's exciting for you too!

URL: https://forum.audiogames.net/post/616911/#p616911




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Re: soundStrider, exploration game and relaxation tool

2021-02-19 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

I'm pleased about the sustained interest in this! I've fallen really behind with maintaining it due to work-life balance and newer projects. The to-do list is way too long: refactoring everything to the new engine, improving adventure mode, and countless revisions and wishlist items. All of that is necessary and important. I'm mostly exhausted and distracted.I don't want to think of this project as a failure. If anything, it's one of the stepping stones toward something more exciting for me. Here we have infinitely generated worlds with objects that live in it. In other games I've experimented with vehicle physics, navigating in three dimensions, and collisions. I'm toying with a few other prototypes that you might get to play.The main idea is: I want to combine these components into a new game, a mixture of soundStrider and S.E.A., where you can explore an alien exoplanet on foot, or with an amphibious vehicle you can mount any time, with the goal of cataloging its flora and fauna into an audio codex. My goal is to wrap everything up, as soon as possible, so I can get started. I expect it to be a much longer project than the others. Let me know if that's exciting for you too!

URL: https://forum.audiogames.net/post/616911/#p616911




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Re: soundStrider, exploration game and relaxation tool

2021-02-18 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

So I'm really wondering if this game has the ability to write some of its own logic code. The reason I'm pondering over this is that I tried two different seeds and got different results as far as a particular thing. Before I elaborate though, did you know that it doesn't just generate stationary ambiences? It makes moving things as well.Now to the interesting part. I generated a world that had moving vehicles. Not only that, but they sounded very convincing. Yes, they definitely sounded synthetic, but in whatever way synthesized sounds can sound real enough that you just kind of ignore the fact that they're synthesized at all, that's how these are. They sound futuristic, but also, you hear things that sound like big rigs with air brakes.In this first world, the vehicles took no notion to me, except to beep at me. Yes, you heard this right, they beep at me if I'm too close to where they're driving. If I back off a little and stand there, they go by without honking at me. If I stood in the way, they would just run right through me. However, in the second world I generated that actually contained vehicles, not only did they beep at me, but they stopped for me as well. If I was in the path, they would slow down and stop, waiting for me to go by before continuing. They would also randomly stop, as if signaled to do so by a traffic light or stop sign, but then continue. Without fail though, any time I was in their path, they would stop for me.So what grants the vehicles in the second world this need or want to stop for me, when the first vehicles would just drive through me. Is this game literally writing some of its own code?If you want to experience this for yourself and you have the game, use the seed, "fridge-going-out", without the quotes. Which, as an aside, is something that's happening to me IRL so I thought I'd try it as a seed. I don't know if this works in the demo or not. I bought the game outright because I liked every other game that this developer has come up with, so if you have the demo and can't access free roam, or it doesn't let you input a seed, that's probably why.

URL: https://forum.audiogames.net/post/616601/#p616601




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Re: soundStrider, exploration game and relaxation tool

2021-02-07 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@shiftBacktick Couldn't you add a spoken notification about the type of quest currently being done and a notification of mission completed?I ask because sometimes it is difficult for me to identify them

URL: https://forum.audiogames.net/post/613546/#p613546




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Re: soundStrider, exploration game and relaxation tool

2021-02-07 Thread AudioGames . net Forum — New releases room : Minionslayer via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Just gonna quietly say that I also like the game, walking sim, whatever you'll call it. It's just fun to walk around to hear what sounds you hear, though I need to loosen up when it comes to trying to reach quest points. I'll probably buy the game, even if my computer doesn't fully look up to the task, if not just to play with the unlockable instruments. One small nit-picky detail: there's a small typo in the audio glossary entry for instrument markers.

URL: https://forum.audiogames.net/post/613518/#p613518




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Re: soundStrider, exploration game and relaxation tool

2021-02-07 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

It does, but you have to scroll to the very bottom of the page and then start going up again to find the dialog that pops up.

URL: https://forum.audiogames.net/post/613473/#p613473




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Re: soundStrider, exploration game and relaxation tool

2021-02-07 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Hi. I played the demo for quite a while, and liked it. However, when I try to buy the full version from the link that's in the first post, the purchase link there does nothing. I do not have steam, so wondered how I could acquire the full version since the other link doesn't seem to work.

URL: https://forum.audiogames.net/post/613472/#p613472




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Re: soundStrider, exploration game and relaxation tool

2021-02-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@GrannyCheeseWheel if you have no compass sound, you are on the right track, it's a little odd but also easy to get the hang of once you figure it out. If you're behind the objective, i.e the game thinks the objective is north but you're facing south, the compass will be at it's highest pitch, constantly beeping at you.

URL: https://forum.audiogames.net/post/613335/#p613335




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Re: soundStrider, exploration game and relaxation tool

2021-02-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

I only just got around to checking this one out and I really like it. A few things still don't make sense, like the compass for one. I think the doc said something about it stopping when you stop walking, but it doesn't. I don't know if the sound is something I should be walking towards or away from, or even if this is indeed the compass. To me, it sounds like FM synthesis, and as you turn, you hear the modulator go into and out of tune with the carrier as it passes perfect intervals. When you have it centered, it's out of kilter, which kind of tells me avoid this, but I'm still not sure. The silence is when you're faced nearly 180 degrees away from it, so maybe that means you're on the right track?The explanation of how to control the instrument when using a gamepad is a bit lacking. It took me a minute to figure out that if you wanted to be able to access all 3 notes, you had to go around in a circle. The wider the circle, the louder / more velocity you applied. The smaller the circle, the quieter. Same for the pitch and modulation on the right stick. I noticed that up / down would bend a whole octave rather immediately, and when I started moving in circles, then I'd be able to more easily control the bend. I really like this approach though.I think more could be added to the controller though, for example, the bumpers could cycle presets, or use the D-pad for that and use the bumpers to select a new scale. I also think that on the instrument screen, you should be allowed to choose how many notes you want populated on the stick. It would sound awesome if you could have two or three octaves worth of notes laid out in pentatonic major or minor. Either way, it's quite a creative way to utilize the gamepad. I still have yet to connect up my MIDI controller, but that's next up on my todo list for this game.As an aside, if you ever decided to make a standalone synthesizer that had these features, and let you export the sounds, I'd buy it in a heartbeat if it were reasonably priced and the license was such that any sound I created from it was my own / royally free to use where I see fit. Something like this would be an excellent sound design tool. Either that, or a VST that could work within a DAW. Either way though, I could definitely see myself using a synth with all sorts of creative uses of a gamepad paired with a MIDI controller. That, and I don't really think we have any accessible wavetable synths. We could do with some accessible solutions in this area, as even if every single parameter is automatable, it still doesn't give good access to things like wavetables, mod matrices, etc.

URL: https://forum.audiogames.net/post/613326/#p613326




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Re: soundStrider, exploration game and relaxation tool

2020-09-14 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@aaronKaleidophone is an audio toy where you manipulate time to explore ambient soundscapes. You can play forwards and backwards at any speed or even freeze time. It's designed to be a relaxing experience that uses binaural beats to induce a meditative state. For sighted folks you'll see colored squares forming patterns and dancing along to the music. It's free to play and open-source.https://shiftbacktick.itch.io/kaleidophone

URL: https://forum.audiogames.net/post/570701/#p570701




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Re: soundStrider, exploration game and relaxation tool

2020-09-14 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Hi,What is Kaleidophone? I haven't heard of that one!

URL: https://forum.audiogames.net/post/570668/#p570668




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Yes, it is correct

URL: https://forum.audiogames.net/post/570578/#p570578




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@germanicoI'm delighted that you enjoy my work! Procedural generation is powerful and I think there's a lot that audio games can achieve with it. I hope you and your friends enjoy "el cazador" when it's ready to share. I don't know if we will ever go underwater in soundStrider. Unfortunately it might require a new game. I would like to add aquatic animals to S.E.A. if possible. Dolphins and whales would be a pleasant addition. (But let's respect the animals, no torpedoes! haha)I'm sorry for not seeing our language difference. It makes sense now. Edit: Thanks for the clarification, I can investigate now.

URL: https://forum.audiogames.net/post/570577/#p570577




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@germanicoI'm delighted that you enjoy my work! Procedural generation is powerful and I think there's a lot that audio games can achieve with it. I hope you and your friends enjoy "el cazador" when it's ready to share. I don't know if we will ever go underwater in soundStrider. Unfortunately it might require a new game. I would like to add aquatic animals to S.E.A. if possible. Dolphins and whales would be a pleasant addition. (But let's respect the animals, no torpedoes! haha)I'm sorry for not seeing our language difference. It makes sense now. Let me explain what I understand. When you press F11, you switch the game from full screen to windowed, and it performs better when in windowed mode. Is that correct? I might be able to investigate.

URL: https://forum.audiogames.net/post/570577/#p570577




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@germanicoI'm delighted that you enjoy my work! Procedural generation is powerful and I think there's a lot audio games can achieve with it. I hope you and your friends enjoy "el cazador" when it's ready to share. I don't know if we will ever go underwater in soundStrider. Unfortunately it might require a new game. I would like to add aquatic animals to S.E.A. if possible. Dolphins and whales would be a pleasant addition. (But let's respect the animals, no torpedoes! haha)I'm sorry for not seeing our language difference. It makes sense now. Let me explain what I understand. When you press F11, you switch the game from full screen to windowed, and it performs better when in windowed mode. Is that correct? I might be able to investigate.

URL: https://forum.audiogames.net/post/570577/#p570577




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@germanicoI'm delighted that you enjoy my work! Procedural generation is powerful and I think there's a lot audio games can achieve with it. I hope you and your friends enjoy "el cazador" when it's ready to share. I don't know if we will ever go underwater in soundStrider. Unfortunately it might require a new game. I would like to add aquatic animals to S.E.A. if possible. Dolphins and whales would be a pleasant addition.I'm sorry for not seeing our language difference. It makes sense now. Let me explain what I understand. When you press F11, you switch the game from full screen to windowed, and it performs better when in windowed mode. Is that correct? I might be able to investigate.

URL: https://forum.audiogames.net/post/570577/#p570577




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@86 window mode

URL: https://forum.audiogames.net/post/570569/#p570569




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

I've wanted to do this post for a long time, but since my native language is not English, I have been putting it off until now.i loved the game. with my friends we called it el caminador, so when you got the racing game and the submarine game we called them rl vottrfot and el nadador respectivelyI am a lover of the prosedural generation so for me playing it was a dream come true.I wish I could dive into the water and see more animals, but I suppose it will be seen in time. but I hope that with the engine update the game becomes less flatI hope to see more of your work and that the current games get bigger.ps: the submarine lacked power to launch torpedoes XD

URL: https://forum.audiogames.net/post/570575/#p570575




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@86 yes

URL: https://forum.audiogames.net/post/570569/#p570569




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Thanks for the clarification, @defender!@84: I'm sorry for being unclear. Does the problem improve when you are in windowed or fullscreen mode?

URL: https://forum.audiogames.net/post/570564/#p570564




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@ShiftbacktickIt's an unspoken but widely followed rule that when a thread is about a project the OP/devs are in charge of, and the posts aren't just spam, posting as many times as you need is totally fine.One of those things that makes sense but it's hard to write as a rule without overly wide interpretation.

URL: https://forum.audiogames.net/post/570563/#p570563




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@81 yes

URL: https://forum.audiogames.net/post/570559/#p570559




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@75Oops. Quadruple post. Sorry that I missed you, musicalman!Thanks for taking a risk and checking out the game! What I can say about the game and its intended experience is to explore at your own pace; you'll take away from it whatever you put into it. It intentionally has no obstacles, objectives, or achievements. I wanted to create something that provided a relaxing escape that could be played after work, before bed, or between more intense gaming sessions. It's about the journey.Anyway, I'll happily answer your questions:1) Strafing is walking sideways. It's just another way to explore. If you strafe left while facing north, you'll continue to face north as objects move from left to right. If you combine strafing and turning, then you can walk circles around an object while constantly facing it. This is easiest with a mouse or gamepad.2) In adventure mode, the compass is only active when you have an active quest objective. After completing a quest you'll need to locate the next one on your own. Fortunately they're not very far apart (a minute at most). Your strategy of walking in random directions is definitely a valid way to play that I encourage.3) The worlds are disconnected entities. You may find similar sounds, but no two worlds exist in the same spatial or musical configurations. By using bookmarks you can fast travel between locations in any world. The only thing you can't do is take your progress in adventure mode from one world to another without starting a new one.Enjoy!

URL: https://forum.audiogames.net/post/570527/#p570527




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Sorry for the triple post. It's easier for me to address things as separate thoughts. This one is just a general update about the game and a roadmap for its future. Here I'm speaking unofficially with no timelines or promises.Currently I'm making some improvements to my game engine. I've learned a lot since making three more games with it (Audo, Kaleidophone, and most recently S.E.A.). Most importantly it will now support full 3D audio. Ideally I'd like to patch all of my games with the new code. For the free ones, this will mostly be to align their source code with it, so other folks can reference them for their own projects. For soundStrider, this will open up interesting avenues for future updates.I have quite a few ideas for the next minor update. It will be a little bigger than the last one. Previously @aaron and I discussed a status screen and a journaling system; this will be added in some form. With the upgrade to 3D, I want to rework a few objects so they're positioned above you (like seagulls). Other engine changes will make it easier to add more performance options (like a sound limit). And ideally I'd like to expand some of the environments with new sounds (like tumbleweeds in the desert).After that, there's a lot of possibilities, like more sounds, quests, or instrument presets. It depends on how much time and energy I can dedicate to the project. Because...Quietly I'm also planning a new audio game that's similar in scope to soundStrider. I can't reveal much about it yet, but it's aiming to be an open-world zoology simulator that's influenced by monster hunting games. Expect a blog post when there's more to say.

URL: https://forum.audiogames.net/post/570515/#p570515




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@76, 78I'm sorry that you're still experiencing issues with audio stuttering. If you could capture a recording of what you're experiencing and send me a link, I'd be happy to investigate further. If you haven't already, please try the desktop build, and lower your settings from the performance screen.I'm aware that there's an issue with the latest Chrome that causes occasional clicking sounds when ran in the browser (it will be fixed in November with Chrome 87). Those can be avoided in the desktop build. Other issues could be indicative of not meeting the hardware requirements, or possibly things to address in the next patch.Running the game is a lot like producing an electronic music song with dozens of simultaneous tracks. In its most complex scenes it can be extremely intensive. Personally, my machine is built specifically for that (8-core 4 GHz CPU, 16 GB RAM, USB3 audio interface), so I haven't run into any problems since the v1.0.2 update. Unfortunately I don't have access to any other hardware for testing purposes, so its minimum and recommended hardware requirements are only my best guesses.In my postmortem I discuss some of the technical limitations of the web platform and why achieving optimal performance for such a game is a difficult task. If you work with code or web technologies it should be an insightful read. Without simplifying the game, which I won't do for creative reasons, there are only two paths forward: providing more performance options for you to downgrade your experience, or waiting for the platform to mature in future browser updates so it can better handle what the game is trying to do.I want as many folks as possible to enjoy the game, so I'm actively working on both.Thanks for understanding.

URL: https://forum.audiogames.net/post/570503/#p570503




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@79When you press F11, are you entering or exiting fullscreen?

URL: https://forum.audiogames.net/post/570504/#p570504




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : germanico via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

If you press f11 it works better

URL: https://forum.audiogames.net/post/570470/#p570470




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Re: soundStrider, exploration game and relaxation tool

2020-09-13 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Im experiencing the same as 76. The audio stutters a lot for me and im on windows 10 with an I7.

URL: https://forum.audiogames.net/post/570330/#p570330




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Re: soundStrider, exploration game and relaxation tool

2020-09-12 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

If you go into the run dialog and type msinfo32, you'll be in the system information dialog where you can see ram, CPU and other things.Iirc, earlier in this thread you said you were on Windows 7 with 4 gb of ram? That, should, be enough, but the dev has said CPU speed is more important for this game as the realtime synthesis is taxing. I'm not sure what the minimum win7 CPU speeds are, but when I checked the manual yesterday, the game did look a little CPU heavy. I had no problem with it, but only because I have a fairly expensive machine now which I got for music production. My old machine which had Windows 7 on it might've had trouble though; it was from 2012 and was pretty cheap.

URL: https://forum.audiogames.net/post/570101/#p570101




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Re: soundStrider, exploration game and relaxation tool

2020-09-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Hi,Firstly don't worry, I'd say this thread isn't old. Last post was July of this year, so that's nothing. We only get worried if a thread is very old indeed. Heck, even with the Odin Sphere thread which is 4 or so years old we haven't done anything because when that was revived, it was quite relevant. We've had people reviving 8 year old threads and such though and I do tend to agree it's a bit much when you go that far back.Anyway, onto the game, at the moment it doesn't really show you what world you are in, so I'm hoping he'll add some sort of status menu in the future so we can find that out.The worlds are randomly generated each game. So you could spend quite a lot of time in one area.I also have something to report, the latest update still stutters and such for me, so I'm starting to wonder if my computer can't handle it at higher render distances. How can I find out my CPU and troubleshoot the issue, as higher render distances means more audio which is awesome.

URL: https://forum.audiogames.net/post/569983/#p569983




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Re: soundStrider, exploration game and relaxation tool

2020-09-11 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Hi guys, sorry for reviving this somewhat old thread, but I figured it'd be better to post here since this is the release thread for the game.At first I didn't think I'd really be into this game, as it sounded really... out there. Somewhat meditative, somewhat musical, somewhat exploration, all combined into 1 package, and as someone who tends to like simple action games, I couldn't see myself really getting into something as out there as this. But, I really do like audo, and as someone who loves synthesizers and sound design, I found myself intrigued enough by that to give the demo of Sound Strider a spin today.I really, really like what I'm seeing here. I'm generally not the abstract-thinking, imaginative meditative type when it comes to stuff like this, but listening to the sounds technically and musically was pretty cool, and the binaural cues made it all work. I imagine people who are more into this sort of thing would really enjoy it. Heck, I really do too, it just doesn't have as much staying power for me. I still plan on buying the full version soon, even if it's just to hear the interesting sound design this game will throw at me.I find myself a bit confused about a few things during the demo:1. what is the difference between turning and strafing? The manual seems to suggest that both are different.2. I can navigate my way between the waypoints pretty easily most times, but sometimes I am unsure where to go as the compass doesn't seem to provide any feedback (it doesn't make any sound no matter where I turn). I'm assuming this is because I just have to explore and find the waypoints myself. The manual seems to suggest that if I miss waypoints, they'll reappear ahead of me at some point, so I could, hypothetically, not worry much about going in random directions and just keep walking forward until I collect them all? Or am I getting this wrong?3. How do I go between the worlds? Are they their own entities, or are they just connected in one giant space for you to explore? If so, I guess the aim is just to explore and have fun, rather than focus on hard objective like in most games. I admit if this is the case it's something I have to get used to, but I'm open to the idea anyway.So yeah, as you can tell I'm a little unsure of my footing here. Maybe I just need to enjoy the ride rather than try to figure it out, idk. If such is the case, just let me know.In any case, really enjoying the sound of this one! Hoping to see more from this dev in the future; the realtime binaural synthesis is outright intriguing for me, and I couldn't ever really find it in my heart to truly dislike anything with this kind of thing in it.

URL: https://forum.audiogames.net/post/569911/#p569911




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Re: soundStrider, exploration game and relaxation tool

2020-07-30 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

Hi folks,Today I hotfixed the game to v1.0.2. This update addresses some of the performance degradation issues noted earlier in the thread. Basically it solves leaks caused by eight sounds that would get worse whenever they were triggered. If you're interested in the code (or what's coming in the next update), then I wrote a post about the specifics. If you were experiencing issues with stuttering or drop-outs during prolonged sessions, then I encourage you to try out the new build and let me know if it helps. Otherwise it's not a critical patch and you can keep playing on your installed version.Enjoy!

URL: https://forum.audiogames.net/post/556752/#p556752




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Re: soundStrider, exploration game and relaxation tool

2020-07-29 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@72. Thanks.

URL: https://forum.audiogames.net/post/556500/#p556500




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Re: soundStrider, exploration game and relaxation tool

2020-07-28 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@71To claim a community copy, you'll go to soundStrider on itch.io and look for the button labeled Claim Access. It's below the H3 labeled Community Copy. That will open a dialog to purchase soundStrider for $0.00. Clicking "No thanks, just take me to the downloads" will claim the copy without payment. I'd recommend having an itch.io account so it's added to your library.

URL: https://forum.audiogames.net/post/556323/#p556323




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Re: soundStrider, exploration game and relaxation tool

2020-07-28 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector


  


Re: soundStrider, exploration game and relaxation tool

@58. How do we claim these community coppies?

URL: https://forum.audiogames.net/post/556258/#p556258




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Re: soundStrider: Exploration game and relaxation tool

2020-07-26 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@aaronYes! I'm happy that you enjoy Audo. I just read the nice write-up by @pitermach (thank you). I haven't shared it yet because I'm planning a post-jam update which should polish a few things. I love its simplicity, but it could be a fun little side project to maintain with new features, like a jump button or more obstacles. Making it was super fun (it was built with the soundStrider engine, which I'm making open-source) so I'm planning a blog post about that as well.

URL: https://forum.audiogames.net/post/555912/#p555912




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Re: soundStrider: Exploration game and relaxation tool

2020-07-26 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@aaronYes! I'm happy that you enjoy Audo. I just read the nice write-up by @pitermach (thank you). I haven't shared it yet because I'm planning a post-jam update which should polish a few things. I love its simplicity, but it could be a fun little project to maintain with new features, like a jump button or more obstacles. Making it was super fun (it was built with the soundStrider engine, which I'm making open-source) so I'm planning a blog post about that as well.

URL: https://forum.audiogames.net/post/555912/#p555912




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Re: soundStrider: Exploration game and relaxation tool

2020-07-26 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@aaronYes! I'm happy that you enjoy Audo. I just read the nice write-up by @pitermach (thank you). I haven't shared it yet because I'm planning a post-jam update which should polish a few things. I love its simplicity, but it could be a fun little project to maintain with new features, like a jump button or more obstacles. Making it was super fun so I'm planning a blog post about that as well.

URL: https://forum.audiogames.net/post/555912/#p555912




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Re: soundStrider: Exploration game and relaxation tool

2020-07-26 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@aaronYes! I'm happy that you enjoy Audo. I just read the nice write-up by @pitermach (thank you). I haven't shared it yet because I'm planning a post-jam update which should polish a few things. I love its simplicity, but it could be a fun little project to maintain with new features, like a jump button or more obstacles. Making it was super fun so I'm planning a post about that as well.

URL: https://forum.audiogames.net/post/555912/#p555912




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Re: soundStrider: Exploration game and relaxation tool

2020-07-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Can I also please say that I really, really like your other game that hasn't been posted here yet, called Audo. I think you should create a topic about that as well as it's really a fun way to pass the time, as long as you explain a bit about the way the audio works as I think that's what makes it so interesting. Dynamic again.

URL: https://forum.audiogames.net/post/555813/#p555813




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Re: soundStrider: Exploration game and relaxation tool

2020-07-25 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Man, you really are an interesting person.Sometimes you talk like a philosopher, other times like a psychologist, and occasionally like a computer engineer or mathematician.It's a real shame that the current world isn't really set up to let people like you achieve their full potential, but I give you allot of credit for pushing through as much as you have regardless of that.I think I'll buy Sound Strider next month.  I wasn't sure at first but even if I don't end up liking it much it will still make me feel good to support your work.

URL: https://forum.audiogames.net/post/555633/#p555633




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Re: soundStrider: Exploration game and relaxation tool

2020-07-25 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Man, you really are an interesting person.Sometimes you talk like a philosopher, other times like a psychologist, and occasionally like a computer engineer or mathematician.It's a real shame that the current world isn't really set up to let people like you achieve their full potential, but I give you allot of credit for pushing through as much as you have regardless of that.

URL: https://forum.audiogames.net/post/555633/#p555633




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Re: soundStrider: Exploration game and relaxation tool

2020-07-25 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi folks,I just published a post-mortem about my journey while developing soundStrider over the past nine months. It's about a 30-minute read. In it you'll learn more about me, my process, how it affected my finances, and the lessons I learned. Feel free to dive in and let me know what you think:https://shiftbacktick.io/devlog/2020/07 … ortem.htmlWith that published I'm switching focus to two upcoming updates. The v1.0.2 patch will aim to address some outstanding performance issues. Then the v1.1.0 update will add an audio learning screen and some additional graphical options for users with photosensitivity. Depending on the complexity of the former it may be rolled into the latter.Enjoy!

URL: https://forum.audiogames.net/post/555629/#p555629




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Re: soundStrider: Exploration game and relaxation tool

2020-07-23 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I like that idea!I also wonder if some keyboard shortcuts could be added for faster processing, so if you're turning you could then press a key combo to get your heading or coordinates quickly. I say key combo because I know that standalone keys are used for the instrument.

URL: https://forum.audiogames.net/post/554974/#p554974




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Re: soundStrider: Exploration game and relaxation tool

2020-07-23 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I like that idea!

URL: https://forum.audiogames.net/post/554974/#p554974




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Re: soundStrider: Exploration game and relaxation tool

2020-07-23 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi aaron,For the audio learning screen, that's sort of what I imagined it could be too. I totally understand the utility it would provide. My hesitance to add it is an implementation issue, basically some blocking issues, and fixing them would constitute a major update. Right now I'm outlining my first update of that size and I've noted to make this a part of it.In general, I love your suggestions for exposing more data to the player. I'm wondering if these features could be rolled into a Status menu. For example, you pause the game, select Status, and then Location or Journal from there. The Location screen could provide your current coordinates and heading. Most locations are a mixture of several palettes so it might be interesting to drill down into percentages. Other attributes could be listed here too like wind speed and direction.The Journal screen would only be available in Adventure mode. It'd call out the current quest objective (or the nearest waypoint if a quest hasn't been started). Below that it'd list all of the completed quest objectives and their locations. The way this would work is that completed quests already add nodes to the map, which the game uses to paint the breadcrumb trails between. So it'd be a list of these nodes, where they're located (probably relative coordinates like 100 meters, South), and assign simple names based on the palettes (like Desert Overlook or Stormy Shores).Something like this seems feasible and would satisfy some of the suggestions @Dark had earlier in the thread. Let me know what you think.

URL: https://forum.audiogames.net/post/554956/#p554956




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Re: soundStrider: Exploration game and relaxation tool

2020-07-23 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,I have a few more suggestions as well.I'm wondering if there could be a solution which could also help, providing an audio cue glossery might not be such a bad idea, maybe from the misc menu. The general sound of a waypoint, the sound of the compasss at maximum pitch meaning you are the wrong way, the sound of a breadcrumb trail. I can't see this being too much of an issue, particularly as for a sighted gamer they can see the general idea of something, they know it's a gun or a thing to jump over or whatever, but for us, each game makes it's own sounds. It's not about having every sound available to listen to, but it's about learning to identify the most important ones for, say, completing a quest.When you highlight an item, it could say: Waypoint, the sound of a waypoint that must be picked up. Pressing spacebar plays the noise.Compass, the sound that indicates you're going the wrong way. Make sure this is quiet.My next suggestion here could actually make the audio cue point mute depending at which level it's implemented. At it's most basic, a sort of "you are here" screen, which tells you what pallet you're in, and what type of quest you've started if any. A bit like a HUD. Not too detailed though. But I've always wondered which pallet I'm in, particularly as there's identifyable pallets such as beach or city, but I can't quite figure out which one I am go into at what time.In the audiogame Bokurano Daiboukenn 3, there's a button which brigns up a menu with all the objects on screen and their position.So when you initially go into this screen, it'll say your pallet and what kind of quest you're on. There could then be a nearby button. This is where the audio learning could come in as it's more intuitive. It could say, breadcrumb, in front, 20 meters, or whatever. Alternatively, to make this even more intuitive,could the slash key be used to report this directly, assuming it's not being used as an instrument button? With shift plus slash reporting pallet and other info, and this info always being available somewhere in the pause menu for those using controllers. It's important that the info does not go into too much detail. "Storm Pallet, escort quest in progress". Pressing shift slash when near waypoint: "waypoint, 3 meters in front"At it's most advanced level, a coordinate system, saying you are at , with a sort of journal telling you what you've discovered. This way if you wanted to go back to the factory you could look for past coordinates. Of course the issue with this is the list would jsut get bigger and bigger as you discover more factories and escort more things, so maybe this option might not be the best idea. I think one of the other levels of implementation could be cool though. It still needs to leave enough room for the user to imagine, though, so it would have to be basic and not super detailed.

URL: https://forum.audiogames.net/post/554851/#p554851




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Re: soundStrider: Exploration game and relaxation tool

2020-07-23 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,I have a few more suggestions as well.I'm wondering if there could be a solution which could also help, providing an audio cue glossery might not be such a bad idea, maybe from the misc menu. The general sound of a waypoint, the sound of the compasss at maximum pitch meaning you are the wrong way, the sound of a breadcrumb trail. I can't see this being too much of an issue, particularly as for a sighted gamer they can see the general idea of something, they know it's a gun or a thing to jump over or whatever, but for us, each game makes it's own sounds. It's not about having every sound available to listen to, but it's about learning to identify the most important ones for, say, completing a quest.When you highlight an item, it could say: Waypoint, the sound of a waypoint that must be picked up. Pressing spacebar plays the noise.Compass, the sound that indicates you're going the wrong way. Make sure this is quiet.My next suggestion I think is a much cooler one, and depending on what happens here could actually make the audio cue point mute, I think should be fairly easy to implement in some level. At it's most basic, a sort of "you are here" screen, which tells you what pallet you're in, and what type of quest you've started if any. A bit like a HUD. Not too detailed though. But I've always wondered which pallet I'm in, particularly as there's identifyable pallots such as beach or city, but I can't quite figure out which one I am go into at what time.In the audiogame Bokurano Daiboukenn 3, there's a button which brigns up a menu with all the objects on screen and their position.So when you initially go into this screen, it'll say your pallet and what kind of quest you're on. There could then be a nearby button. It could say, breadcrumb, in front, 20 meters, or whatever. Alternatively, could the slash key be used to report this directly, assuming it's not being used as an instrument button? With shift plus slash reporting pallet and other info, and this info always being available somewhere in the pause menu for those using controllers. It's important that the info does not go into too much detail. "Storm Pallet, escort quest in progress". Pressing shift slash when near waypoint: "waypoint, 3 meters in front"At it's most advanced level, a coordinate system, saying you are at , with a sort of journal telling you what you've discovered. This way if you wanted to go back to the factory you could look for past coordinates. Of course the issue with this is the list would jsut get bigger and bigger as you discover more factories and escort more things, so maybe this option might not be the best idea. I think one of the other levels of implementation could be cool though. It still needs to leave enough room for the user to imagine, though, so it would have to be basic and not super detailed.

URL: https://forum.audiogames.net/post/554851/#p554851




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@61Here's a walkthrough of all the quests. Possible spoilers if you prefer to figure things out on your own:Tutorial. This section mutes the game and provides a little sandbox for players to learn the controls and how to use the navigational cues. Walk forward for about 15 seconds. The quest completes after you arrive at the campfire. Whenever you walk to an unexplored area you'll find new quest waypoints to approach.Expedition. New areas await. Follow the compass to its waypoints. Occasionally there are multiple stops. Breadcrumbs trace your path when the quest ends.Escort. A lost sound appears. Follow the compass to take it home. It lives there when the quest ends.Synthesis. A broken machine appears. Walk in unexplored directions to collect its parts (indicated by waypoints). When all parts are collected, follow the compass to repair the machine. It plays an oscillating scale when the quest ends.Clockwork. A ticking music box appears. Push it into an unexplored direction to wind it up. It plays a unique song when the quest ends.I've received multiple suggestions about providing an expanded tutorial or a menu screen to learn its sounds. I'm torn. My personal preference is to leave things as is. The next best solution might be an interstitial tutorial screen with text after beginning a new adventure (or possibly when encountering a new quest type). Other solutions would be costly to implement at this time.Also, the v1.0.1 hotfix is live on itch.io and Steam. Thanks for your help!

URL: https://forum.audiogames.net/post/554677/#p554677




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@61Here's a walkthrough of all the quests. Possible spoilers if you prefer to figure things out on your own:Tutorial. This section mutes the game and provides a little sandbox for players to learn the controls and how to use the navigational cues. Walk forward for about 15 seconds. The quest completes after you arrive at the campfire. Whenever you walk to an unexplored area you'll find new quest waypoints to approach.Expedition. New areas await. Follow the compass to its waypoints. Occasionally there are multiple stops. Breadcrumbs trace your path when the quest ends.Escort. A lost sound appears. Follow the compass to take it home. It lives there when the quest ends.Synthesis. A broken machine appears. Walk in unexplored directions to collect its parts (indicated by waypoints). When all parts are collected, follow the compass to repair the machine. It plays an oscillating scale when the quest ends.Clockwork. A ticking music box appears. Push it into an unexplored direction to wind it up. It plays a unique song when the quest ends.I've received multiple suggestions about providing an expanded tutorial or a menu screen to learn its sounds. I'm torn. My personal preference is to leave things as is. The next best solution might be an interstitial tutorial screen with text after beginning a new adventure. Other solutions would be costly to implement at this time.Also, the v1.0.1 hotfix is live on itch.io and Steam. Thanks for your help!

URL: https://forum.audiogames.net/post/554677/#p554677




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi aaron,Thanks so much for the bug report. I've identified the issue you've noted on the Audio Mixer screen that causes a hard lock of the entire application. I'm pushing a v1.0.1 hotfix momentarily that will fix that for you.I'm aware of performance issues in certain instances. I believe it's more of a CPU issue than a RAM issue because synthesis is a real-time process and the game itself doesn't use much memory. Currently I'm writing a blog post about why optimizing this is hard. What I'm aiming for in the next planned release is basically a performance audit of the entire codebase. The truth is that I'm uncertain what I'm going to find; it might be something I've simply overlooked, or I may need to overhaul some things and put them behind additional performance settings. I hope to approach it with a fresh mind in the next week. Thanks for understanding.

URL: https://forum.audiogames.net/post/554660/#p554660




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,I purchased the game from Itch yesterday.Could you please perhaps provide a bit more detail on the quest system, even if you just write down an example of beginning your first quest to completion.Also, I am on windows 7, there's times where the audio stutters. I have 4 gb ram. It could also just be I have an older system, but I wish there is something I could do as sometimes the game cuts out for seconds at a time. Also, for some reason when I go into the audio mixer menu, I can't seem to adjust the sliders, they seem stuck at 10 or 5, and I've tried pressing left arrow, right arrow, up and down, and nothing seems to change, or if it does, it doesn't tell me what the slider is at. However, the render distance slider works correctly, seemingly, reading as I change it's value.Update: this is actually a huge bug. If I go into the audio mixer, the sliders don't seem to react if I adjust, it just says 5 or whatever. If I then go into render distance, that slider also then exhibits the same behaviour. However, if I start the game and go to render distance first, that slider will let me adjust it, and will read correctly.I am using the latest portable NVDA, 2020.1, but my primary NVDA version which is slightly older, also exhibited this behaviour.Processor: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz   3.30 GHzInstalled memory (RAM): 4.00 GBSystem type: 64-bit Operating System

URL: https://forum.audiogames.net/post/554614/#p554614




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,I purchased the game from Itch yesterday.Could you please perhaps provide a bit more detail on the quest system, even if you just write down an example of beginning your first quest to completion.Also, I am on windows 7, I don't quite know my system processor and such but there's times where the audio stutters. I have 4 gb ram. It could also just be I have an older system, but I wish there is something I could do as sometimes the game cuts out for seconds at a time. Also, for some reason when I go into the audio mixer menu, I can't seem to adjust the sliders, they seem stuck at 10 or 5, and I've tried pressing left arrow, right arrow, up and down, and nothing seems to change, or if it does, it doesn't tell me what the slider is at. However, the render distance slider works correctly, seemingly, reading as I change it's value.Update: this is actually a huge bug. If I go into the audio mixer, the sliders don't seem to react if I adjust, it just says 5 or whatever. If I then go into render distance, that slider also then exhibits the same behaviour. However, if I start the game and go to render distance first, that slider will let me adjust it, and will read correctly.I am using the latest portable NVDA, 2020.1, but my primary NVDA version which is slightly older, also exhibited this behaviour.

URL: https://forum.audiogames.net/post/554614/#p554614




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,I purchased the game from Itch yesterday.Could you please perhaps provide a bit more detail on the quest system, even if you just write down an example of beginning your first quest to completion.Also, I am on windows 7, I don't quite know my system processor and such but there's times where the audio stutters. I have 4 gb ram. It could also just be I have an older system, but I wish there is something I could do as sometimes the game cuts out for seconds at a time. Also, for some reason when I go into the audio mixer menu, I can't seem to adjust the sliders, they seem stuck at 10 or 5, and I've tried pressing left arrow, right arrow, up and down, and nothing seems to change, or if it does, it doesn't tell me what the slider is at. However, the render distance slider works correctly, seemingly, reading as I change it's value.

URL: https://forum.audiogames.net/post/554614/#p554614




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Re: soundStrider: Exploration game and relaxation tool

2020-07-22 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,Could you please perhaps provide a bit more detail on the quest system, even if you just write down an example of beginning your first quest to completion.Also, I am on windows 7, I don't quite know my system layout but there's times where the audio stutters. I have 4 gb ram. It could also just be I have an older system, but I wish there is something I could do as sometimes the game cuts out for seconds at a time. Ditto with your next minigame, Audo, which cuts out after a minute or so. I'm having fun with that one too! I'd love to see a space shooter with that style of audio, or one where you perhaps chace and shoot, sounding a bit like Tron or something.

URL: https://forum.audiogames.net/post/554614/#p554614




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Re: soundStrider: Exploration game and relaxation tool

2020-07-09 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@defender: I didn't fully understand the ubiquity of social isolation or how this forum is such an outlet until now. Thank you so much for your insight and taking the time to explain that to me.My accessibility journey as a developer is likely a common one. I'm privileged to have never needed it or been shown its importance, so it was easy to be ignorant. It wasn't until I developed a site for a public institution and learned of their legal obligations to accessibility that I concluded the web is for everyone. I felt shame when I learned how inaccessible my work had been. To never repeat those mistakes I adopted an accessibility-first mindset and advocated for better policies at my workplace. But there is always more to learn and improve.Ultimately I'm sorry that you felt the need to apologize for the forum. I'm grateful for all the responses here. Even when folks disliked my art, they were not attacks. This experience is exactly what I needed to understand and affirm my commitment to this community. Cheers!

URL: https://forum.audiogames.net/post/550397/#p550397




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Re: soundStrider: Exploration game and relaxation tool

2020-07-03 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I just read that blog post Dark did and found it really interesting.First I should apologize for the initial response.  As you said, the information in the first post could have been more complete, and maybe you personally don't feel that an apology is warranted but please humor me.We are a community which is frustrated and starving for content, often bitter do to feeling left behind by the mainstream, and with a high percentage of members who have issues with anxiety or depression do to social and financial pressures.  We have tropes that most of our small library of successful games have followed since the beginning of our history, and the majority of our active posters are teens or young adults, many of  whom are isolated by circumstance   and had their social skills shaped by the confines of the blind internet community.These aren't excuses, but they are reasons.  No one was outright hostile to you from what I saw, but by the same token, very few were very constructive or open minded in their feedback either, which is an unfortunately common occurrence on this forum these days.Particularly knowing now how nervous you were about posting here, and how worried you had become over the lack of interest in other communities, I feel it appropriate to extend this apology on behalf of the community.But moving on from that, I would like to thank you sincerely for being open to fixing things and sticking with it.  We have a handful of developers who like you, decided to really dig into the accessibility options and try out a screen reader for them selves, and much to the appreciation of the community, they have become great examples to others by doing so.Maybe it shouldn't be surprising coming from someone in the academic field, but the speed at which you grasped the importance of a continual commitment to accessibility through periodic testing and fixing was still impressive to me.  Maybe it speaks to the unfortunate state of things within the development sphere that such a thing stood out to me, but regardless I want to show my appreciation for it.Your community copy pool system is also quite generous, not to mention interesting from a conceptual point of view.  I'm lucky enough that I don't need to take advantage of it my self, but I've been on the other side of the fence several times in my life and can tell you how much that would mean to me.

URL: https://forum.audiogames.net/post/548299/#p548299




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Re: soundStrider: Exploration game and relaxation tool

2020-07-02 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@drg: Thanks for re-posting my announcement!About community copies: I want to make sure that y'all can have access to the game no matter your situation. Thanks to all of your generous purchases here, the pool will start with 7 free copies that anyone can claim. If those ever run out, please PM me to receive a unique coupon code.About this week's update: Today I released the last beta version. It has 23 collectible instruments that can be played on the keyboard, a gamepad, or any MIDI device. There are some slight changes and improvements to other things that may improve performance. Enjoy!About next week's release: I'm reviewing the feedback here in this thread and will attempt to make further optimizations and fixes. There won't be any major new features but it will polish some things so it's ready for retail. This won't be the last soundStrider update. I plan to support the game with bug fixes, and I've outlined a few ideas for free content updates.I've been working on this full-time for over six months. It's been an incredible experience and I'm super grateful. But I need a short break to catch my breath before my next big thing. I'm looking forward to engaging you all in other threads and playing more audio games. Thanks!

URL: https://forum.audiogames.net/post/548031/#p548031




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Re: soundStrider: Exploration game and relaxation tool

2020-07-02 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@Dark: Thanks for checking out my blog. I've been meaning to dive into your response. Your background (and analogy of being a bull seeing red ) is fascinating to me. Could you please PM or link me to where I can learn more about your dissertation and your findings about disability? Perhaps there's a thread in your post history I could dive into?I agree that the definition of a game extends beyond interactivity and that impactful change is an excellent litmus test. I had a chance to play a few games since your reply and it certainly made me think. Two observations:Devil Daggers is an arcade shooter (with binaural audio so it might be possible to play in the dark if the menus had screen reader support or VO). It has only one level that spawns baddies in waves that you need to shoot and avoid, a leaderboard that ranks players by how long they survive, and only one achievement earnable after 500 seconds. For me it was way too difficult but playing felt like a thrill ride or rollercoaster.Here I'd argue that most arcade games like Devil Daggers don't satisfy that criteria (unless your name in the high scores is sufficient change) yet they are still operationally "games" because the neurochemical response is similar to eating a bowl of candy. It feels good just to eat and that feeling in itself is escapist.Lately I've also been diving into the itch.io Bundle for Racial Justice and Equality which had over a thousand games for $5. Lots of rare gems in there that I absolutely loved. One that I'm trying to get into is Overland, in which you lead some folks on a roadtrip across a post-apocalyptic US. Each playthrough you'll meet new characters and get into a variety of situations that usually lead to disaster. There are permanent consequences to every action that affect the rest of the game. It's like a modern Oregon Trail. Games like Overland definitely satisfy that criteria because player actions feed back into the world. But something else I love about emergent game experiences is how they can permanently change ourselves. We form unique memories and take away lessons like reading a book, hearing a song, or going to therapy. They exist outside the game space through the stories we tell.I can find these aspects in my game but it's certainly closer to candy and therapy than challenge and emergent stories. I'm glad to provide a weird and joyful world you can see and escape into. And I'll take everyone's suggestions to heart for wherever we go next.

URL: https://forum.audiogames.net/post/548017/#p548017




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Re: soundStrider: Exploration game and relaxation tool

2020-07-02 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@Dark: Thanks for checking out my blog. I've been meaning to dive into your response. Your background (and analogy of being a bull seeing red ) is fascinating to me. Could you please PM or link me to where I can learn more about your dissertation and your findings about disability? Perhaps there's a thread in your post history I could dive into?I agree that the definition of a game extends beyond interactivity and that impactful change is an excellent litmus test. I had a chance to play a few games since your reply and it certainly made me think. Two observations:Devil Daggers is an arcade shooter (with binaural audio so it might be possible to play in the dark if the menus had screen reader support or VO). It has only one level that spawns baddies in waves that you need to shoot and avoid, a leaderboard that ranks players by how long they survive, and only one achievement earnable after 500 seconds. For me it was way too difficult but playing felt like a thrill ride or rollercoaster.Here I'd argue that most arcade games like Devil Daggers don't satisfy that criteria (unless your name in the high scores is sufficient change) yet they are still operationally "games" because the neurochemical response is similar to eating a bowl of candy. It feels good just to eat and that feeling in itself is escapist.Lately I've also been diving into the itch.io Bundle for Racial Justice and Equality which had over a thousand games for $5. Lots of rare gems in there that I absolutely loved. One that I'm been trying to get into is Overland, in which you lead some folks on a roadtrip across a post-apocalyptic US. Each playthrough you'll meet new characters and get into a variety of situations that usually lead to disaster. There are permanent consequences to every action that affect the rest of the game. It's like a modern Oregon Trail. Games like Overland definitely satisfy that criteria because player actions feed back into the world. But something else I love about emergent game experiences is how they can permanently change ourselves. We form unique memories and take away lessons like reading a book, hearing a song, or going to therapy. They exist outside the game space through the stories we tell.I can find these aspects in my game but it's certainly closer to candy and therapy than challenge and emergent stories. I'm glad to provide a weird and joyful world you can see and escape into. And I'll take everyone's suggestions to heart for wherever we go next.

URL: https://forum.audiogames.net/post/548017/#p548017




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Re: soundStrider: Exploration game and relaxation tool

2020-06-29 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

news from the itch.io page:Hi folks!I’m excited to announce that soundStrider will leave beta on July 10. On that day it will become available for purchase on Steam for $9.99 USD (with a launch discount). The price will be updated here to reflect the new price (with a similar launch discount).I understand that some may not be able to afford soundStrider at its new price. For low income and marginalized folks I will be offering a limited supply of community copies. More will become available whenever soundStrider is purchased at or above its recommended price. I encourage you to take advantage of this opportunity if you qualify whatsoever.I’d like to thank all early access players for their feedback and support. Reaching this moment would not have been possible otherwise.In the meantime, there will be one final beta update this week that brings some new features and enhancements. On release day a final update will add polish and resolve some issues. After that, soundStrider will enter a maintenance period and receive small hotfixes. It’s possible that free minor updates may include new sounds and features. However, I’m still assessing its future at this time.Thanks for playing!

URL: https://forum.audiogames.net/post/546968/#p546968




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Re: soundStrider: Exploration game and relaxation tool

2020-06-22 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

hi, I've played the latest beta some more to try to help you track the performance issues, when the sound started stuttering I saved the bookmark, but when closing the game and loading it, everything's fine, the sound didn't seem to stutter. it usualy happens getting close to a loud sound, but there's no exact time  when to determine what's triggering it. it seem to happen when playing long secions, close to an hour. maybe it's something to do with memory management, i'm not sure because I don't know anything about programming, I'm sorry. just trying to help.like I said it's not going tt make me stop playing the game, I have played for 8 hours so far according to statistics, but of course if it runs perfectly it would be a better experience. can't wait for the new additions to the instruments!

URL: https://forum.audiogames.net/post/544171/#p544171




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Re: soundStrider: Exploration game and relaxation tool

2020-06-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Okay, I am officially a stupid head, I was running around wondering how exactly you use the virtual instrument when I had it all the time and all I needed to do was hit the keys, I'll add some words about it to the db page explanation.I like the idea of collectables for it, particularly since whilst it's nice to hear an a miner scale and the tone is relaxing, it would be nice to be able to hear it do other things. It might also be fun to have some tone matching exercises in there too, EG you come upon something and heed to match a specific tone. Btw, I checked your blog and was quite interested in your article about posting on this site and "what a game is."Since questions of definition are sort of like a red rag to a bull for a philosophy post graduate (I spent over a decade writing a thesis defining disability), I thought this was an interesting question. For me, one of the key aspects, if not "the!" key  aspect  to a game is simply be able to interact with, and have a significant effect upon the world in a progressive way rather than simply experience. After all "interactive fiction", is a game whilst "fiction", is well, fiction! and definitely not a game.I love exploration in games, just wandering around and seeing the game's world, I love the sense of freedom and space it gives me, but if I don't feel my exploring is changing either my character or the world in some way, my exploring feels more aimless. Same with quests, indeed often in rpg games i'll do lower level quests which are mechanically no use for my character (EG doing a higher level quest with a lower level character), just because I like the feeling of having participated in a story, helped someone out and had an afffect upon the game's world. Maybe this is just a personal thing, after all, I do tend to have a bit of a problem feeling powerless to effect the world in everyday life (most disabled people probably do to a lesser or greater extent, it's sort of implied in the word "disability", and the worse the attitudes of people around you, the worse this tends to be).Either way, I'm glad, for all the amazingly gorgeous landscapes and relaxing audios, that there are tasks, quests and challenges to do in the game, since in their own way, that in itself is relaxing. Hope some of this makes sense, and if anyone has any thoughts, feel free to chime in.

URL: https://forum.audiogames.net/post/544011/#p544011




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Re: soundStrider: Exploration game and relaxation tool

2020-06-21 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi,I'm currently having a play of the demo. It's weirdly relaxing. I love it!!! Good work!

URL: https://forum.audiogames.net/post/543918/#p543918




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Re: soundStrider: Exploration game and relaxation tool

2020-06-21 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Thank you so much for such a lovely write-up, @Dark!Here's some more info about the virtual instrument:It can be activated and played at any time.It's best experienced with a MIDI device but also has keyboard and gamepad controls. If you're familiar with a piano then you can find the white keys between C and Slash (the black keys are on the above row where you'd expect them). The gamepad controls are expressive and weird (press X to toggle and then wiggle the sticks).There's no need to know musical scales. The controls are transposed such that the white keys are always correct.The next update will add presets that change the sound of the instrument and can be selected from an Instrument Settings screen. The goal is to make them hidden collectibles scattered throughout the world.

URL: https://forum.audiogames.net/post/543904/#p543904




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Re: soundStrider: Exploration game and relaxation tool

2020-06-21 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Thank you so much for such a lovely write-up, @Dark!Here's some more info about the virtual instrument:It can be activated and played at any time.It's best experienced with a MIDI device but also has keyboard and gamepad controls. If you're familiar with a piano then you can find the white keys between C and Slash (the black keys are on the above row where you'd expect them). The gamepad controls are expressive and weird (press X to toggle and then wiggle the sticks).There's need to know musical scales. The controls are transposed such that the white keys are always correct.The next update will add presets that change the sound of the instrument and can be selected from an Instrument Settings screen. The goal is to make them hidden collectibles scattered throughout the world.

URL: https://forum.audiogames.net/post/543904/#p543904




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Re: soundStrider: Exploration game and relaxation tool

2020-06-21 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Thank you so much for such a lovely write-up, @Dark!Here's some more info about the virtual instrument:It can be activated and played at any time.It's best experienced with a MIDI device but also has keyboard and gamepad controls. If you're familiar with a piano then you can find the white keys between C and Slash (the black keys are on the above row where you'd expect them). The gamepad controls are expressive and weird (press X to toggle and then wiggle the sticks).There's need to know musical scales. The controls are always transposed such that the white keys are always correct.The next update will add presets that change the sound of the instrument and can be selected from an Instrument Settings screen. The goal is to make them hidden collectibles scattered throughout the world.

URL: https://forum.audiogames.net/post/543904/#p543904




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Re: soundStrider: Exploration game and relaxation tool

2020-06-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Just to let everyone know SoundStrider now has a db page find it here.I haven't included any mentions of the virtual instruement there since I'm not come across it in game yet, but I'll add it when I do.

URL: https://forum.audiogames.net/post/543635/#p543635




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Re: soundStrider: Exploration game and relaxation tool

2020-06-19 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Thanks @drg! Been too busy to post updates here but glad to have your hype!Adding the MIDI feature was a longstanding dream of mine. Today I hosted a livestream for the Steam Game Festival. I'm not a great pianist but I had a ton of fun playing along with the sounds between exploring.Near the end of the 4+ hour stream I started to experience a lot of stuttering myself. It's one of those issues that I'm super sad about and trying to rectify. The game is coded in _javascript_ and I'm starting to worry that I'm pushing its limits. My hope is that by release I'll find a bug I've overlooked and it magically works better (without compromising sound quality or complexity). Otherwise I'll add more performance settings so that the game is more playable until hardware and web technologies catch up to what the game is trying to do.Part of the next update will add a second octave of keys to the keyboard layout so there's more notes to play. Unfortunately it will take up the entire keyboard and make remapping infeasible. Something I'm considering is mirroring the controls on the numpad for left-handed folks so remapping is unnecessary.Thanks all for playing!Edit: Also! Thanks for the feedback about a forward toggle notification. It's possible and I'm looking into the best way to implement it.

URL: https://forum.audiogames.net/post/543293/#p543293




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Re: soundStrider: Exploration game and relaxation tool

2020-06-19 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Thanks @drg! Been too busy to post updates here but glad to have your hype!Adding the MIDI feature was a longstanding dream of mine. Today I hosted a livestream for the Steam Game Festival. I'm not a great pianist but I had a ton of fun playing along with the sounds between exploring.Near the end of the 4+ hour stream I started to experience a lot of stuttering myself. It's one of those issues that I'm super sad about and trying to rectify. The game is coded in _javascript_ and I'm starting to worry that I'm pushing its limits. My hope is that by release I'll find a bug I've overlooked and it magically works better (without compromising sound quality or complexity). Otherwise I'll add more performance settings so that the game is more playable until hardware and web technologies catch up to what the game is trying to do.Part of the next update will add a second octave of keys to the keyboard layout so there's more notes to play. Unfortunately it will take up the entire keyboard and make remapping infeasible. Something I'm considering is mirroring the controls on the numpad for left-handed folks so remapping is unnecessary.Thanks all for playing!

URL: https://forum.audiogames.net/post/543293/#p543293




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Re: soundStrider: Exploration game and relaxation tool

2020-06-19 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

guys! the new beta is out and is even more interesting! you can play and interact with the notes and make them react by using either the keyboard, controller or a midi keyboard. super interesting.the sound still stops or crackles for half a second when there are too many objects in the screen even though my computer is powerful, but it's a small problem

URL: https://forum.audiogames.net/post/543177/#p543177




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Re: soundStrider: Exploration game and relaxation tool

2020-06-17 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

i've just tried the beta 5 and everything is working perfectly! screen reader integration is much smoother and faster now, plus being able to change audio preferences is super great! i'd love if there would be a simple  click when you enable or disable auto walking.the manual is also very screen reader friendly with all the headings and accessible formate!disabling graphics when there's no one sighted around also helps quite a lot!

URL: https://forum.audiogames.net/post/542458/#p542458




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Re: soundStrider: Exploration game and relaxation tool

2020-06-17 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

it is super now! no lags

URL: https://forum.audiogames.net/post/542329/#p542329




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Re: soundStrider: Exploration game and relaxation tool

2020-06-16 Thread AudioGames . net Forum — New releases room : BoundTo via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Thanks a lot for letting us know about this amazing program and keeping us in the loop with updates. For my own reasons, something like this that offers such a wide variety of various elements that can be explored and focused on really helps me. I'm very grateful.

URL: https://forum.audiogames.net/post/541930/#p541930




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Re: soundStrider: Exploration game and relaxation tool

2020-06-16 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi folks!I've added quite a few updates since my last post, including an Audio Mixer screen for adjusting sound levels (including master, footsteps, and individual navigational cues) and screens to adjust performance settings and view statistics about your play sessions. You can find them all by navigating to the Miscellaneous screen from the main menu or while the game is paused.@Robokop: Thanks for your support! Today's update was inspired by your feedback. From the new Performance Settings screen, please try disabling reverb or slightly reducing the render distance. Let me know if either helps with your lag.

URL: https://forum.audiogames.net/post/541776/#p541776




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Re: soundStrider: Exploration game and relaxation tool

2020-06-08 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I purchaset sounn stridel on itch.io  i have elot of lags

URL: https://forum.audiogames.net/post/538716/#p538716




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Re: soundStrider: Exploration game and relaxation tool

2020-06-07 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi folks,Based on your feedback I've completely rewritten the user manual and converted it to HTML format. I've updated the original post with a link to the new manual. It will also be included in the game archive starting with the next update. The PDF version will be discontinued.For this week's update I plan to consider your feedback, improve aspects of the navigational cues, and add a basic settings menu. At first that will include the credits and player statistics across play sessions, but it will expand to other requested features.I'm humbled and grateful for everyone who has supported the game so far. Specifically I'd like to thank the person who left me a review on itch (unfortunately reviews are anonymous and not public facing). It brought me tears of joy. I'm just one person but I'll try my best to listen and support you all.I'll be able to respond more soon. Enjoy!

URL: https://forum.audiogames.net/post/538460/#p538460




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Re: soundStrider: Exploration game and relaxation tool

2020-06-07 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

sounds cool, especially the instrumental and midi feature is interesting as well. Will it get more features in this direction as well? I could imagine it beeing even a creative tool in terms of musical things as well.

URL: https://forum.audiogames.net/post/538363/#p538363




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Re: soundStrider: Exploration game and relaxation tool

2020-06-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@smoothgunner, the full game is 5 usd on Itch.io. It's downloadable, however the interface for the menus etc is the same html one as in the demo and on the web interface, so no access problems there.If you Enjoy the demo, I'd recommend getting the full game, since there are so many more sounds and environments to play with.

URL: https://forum.audiogames.net/post/538314/#p538314




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Re: soundStrider: Exploration game and relaxation tool

2020-06-07 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

i love this game I purchaset on itch.io

URL: https://forum.audiogames.net/post/538303/#p538303




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Re: soundStrider: Exploration game and relaxation tool

2020-06-06 Thread AudioGames . net Forum — New releases room : BoundTo via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I'm really enjoying this. Tried the demo for a while earlier today and had a great time exploring. It didn't take me long to buy the full version. I'm looking forward to any features that will be added soon. The instruments feature sounds like something I could easily spend a large amount of time with. Thanks for the great project, and I'll be keeping a close eye on it for sure.

URL: https://forum.audiogames.net/post/538253/#p538253




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Re: soundStrider: Exploration game and relaxation tool

2020-06-06 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

ok, so was finally able to play the demo, and the game is relaxingI just turn off my screen reader completely and walk around to see what different sounds and ambience I will hearhow much is the full version? and is the full version also web based? and as one of the previous comments stated, firefox does screw up the sound, I will try crome next time I play

URL: https://forum.audiogames.net/post/538171/#p538171




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Re: soundStrider: Exploration game and relaxation tool

2020-06-06 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

well, I tried this but it did not work so well for me, I heard a lot of crackles in the sound  and am using latest firefox with NVDA... too bad, because what I read (all posts so far) has been incredibly promising and interesting all the same

URL: https://forum.audiogames.net/post/538154/#p538154




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Re: soundStrider: Exploration game and relaxation tool

2020-06-06 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

this game is awesome!!! but can you add more birds forests etc?

URL: https://forum.audiogames.net/post/538108/#p538108




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : Rico via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I for my part like the game very much. Although not a game in the classical sense, it is very relaxing and yet requires concentration to find the waypoints. The Soundscapes are fantastic. I bought it, and I like the idea of the compass sound being unhearable when you go in the correct direction. Very good work, thank you.

URL: https://forum.audiogames.net/post/537942/#p537942




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

hey! i just got the full version, I've paid $15 to help and support your amazing work, plus i loved all the extra environments and features, i'll be enjoying it for years to come, especialy because you can lose track of time quite easily, ahahah.i found a bug with the latest version of the game, and i tried to copy the bookmark to the clipboard in order to try to help you find the issue. thanks for all the info and replys, if you want the game translated to portuguese i'll be glad to help!d2VzdGVybi1waHlzaWNhbC1tYXliZQ:1172:959:239

URL: https://forum.audiogames.net/post/537890/#p537890




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi.Having played the game a bit more I've decided not to buy it but that's just me.

URL: https://forum.audiogames.net/post/537881/#p537881




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Well I decided to try the full version out given the low price, and I can say, yee gods the soundscape is complex, I like how musical some of the sounds are.I think I hit one of those machines, or at least once I hit a beacon it seemed to spawn a lot of sound sources that created a melody, though I wasn't entirely sure how to put them back together, since approaching them didn't directly interact, unless I missed something, and otherwise i'm just running between beacons seeing what happens and enjoying the crazy background. Whilst I'd still like this to feel like a game, at the same time I can say I've rarely heard soundscapes like this, and anyone who enjoys listening to the demo should probably give the full version a try. Oh, and for the reccord, personally I find discovering the different sound sources and hearing their interactions is quite relaxing, but that might just be me.

URL: https://forum.audiogames.net/post/537876/#p537876




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@brad: Just saw your follow-up. Forums are so hard to keep up with!I totally understand where you're coming from about some of the more grating sounds and I don't take offense. The areas with pure oscillators are driven by Perlin noise fields that control oscillator type, their frequencies, and the amount of filtering. This creates pockets of harsh and calm areas that aren't necessarily meditative for all people. A strength of the Free Roam mode is to be able to avoid those areas if you prefer. Personally I like harsh noise, but your experience demonstrates that perhaps they need more tuning.

URL: https://forum.audiogames.net/post/537870/#p537870




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi.@shiftBacktick, that's great news about the HTML document.The sounds and things for the payed game sound interesting, I might pick it up once the game is fleshed out a bit more.

URL: https://forum.audiogames.net/post/537868/#p537868




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@brad: Thanks for bringing that to my attention. I was unaware that my PDF was still inaccessible despite being text. Shouldn't be too difficult because the source document is HTML. I plan to provide an HTML version of the manual in my next update, early next week. The mention of a seed in the manual is slightly misleading. Recently I added a "Start Adventure" menu item for new players that skips seed selection and launches folks directly into the game. Starting a new adventure or entering Free Roam from the main menu will prompt you for a seed.

URL: https://forum.audiogames.net/post/537865/#p537865




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi.I actually got somewhere! I walked forward, collected the 3 note thing and then, new sounds! The only issue is, I played the game for about 5 or perhaps 10 minutes and I can't figure out how you're meant to meditate to square wave and saw tooth? Sounds? They're very, painful is the wrong word but they're not what I'd call meditative.When I think of meditation I think of calming music or rain or some kind of nature sound. I'm not trying to bash your game, I'm sure with a bit more explaining it will make sense but for now, I'm not seeing how you're meant to be calm when playing this.

URL: https://forum.audiogames.net/post/537863/#p537863




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@drg: No worries! I understand that I dumped my game with very little explanation. Thanks so much for the positive rep.Here's more info about the full game and how it differs from the demo:The demo is a standalone experience without time limits. It includes sounds of the beach, storms, ambient tones, and a port of the sounds from my first audio game, Soundsearcher (a 48-hour game that's not important enough to warrant its own thread). Adventure mode has repeatable expedition quests to demonstrate the general game loop, but Free Roam and the bookmarks system is the main focus.The full game has twelve more environments to explore:Aquatic. An underwater theme with glittery tones, bubbles, and ripples.Astral. A deep space theme with objects that revolve around you.Desert. Arid and windy with shifting sands, snakes, and vultures.Forest. Filled with cicadas, frogs, and unique bird species.Industrial. Machinery synchronized in time.Limbic. Breathing and heart beats, like being swallowed by a beast.Mainframe. A hacker space with computer sounds and typing.Mountain. A windy high-altitude area with wind chimes and standing bells.Pulse. Ever listen to Steve Reich's Music for 18 Musicians?Trance. What happens when RNG tries to compose club music.Tundra. Icy and snowy with wolves and aurora at night.Urban. Dynamic traffic that honks but can't hurt you.The full game has a few more quest types that provide more emergent experiences:Escort. Some waypoints spawn lost objects that lead you to their homes. My most memorable playtest so far was walking with a campfire through the ocean to the forest.Synthesis. Some waypoints spawn broken machines. Collect musical components and return them to repair.Clockwork. Some waypoints spawn clockwork toys. Wind them up to hear a unique song.The full game has a few unfinished features that I can't talk much about yet:Instrument. Play along with the game, either by pressing keys or with a MIDI device.Metaprogression. A basic unlock system for the instrument based on metrics across play sessions.Poison. Simple pickups that temporarily enhance the experience.So there's plenty more to hear and do in the full version. But if you enjoy the demo, then it's perfectly fine to keep playing without purchasing. It will continue to receive updates and fixes from the full game.

URL: https://forum.audiogames.net/post/537862/#p537862




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

@shiftBacktick, I'd be interested to know what quests were included in the full version, also nice to know that what I could see on screen wasn't my limited vision, since I noticed the wave effect, colours and weird bars, but assume I was missing other details, (I have not been able to play mainstream graphical games since the 16 bit era due to my level of vision not coping with high levels of graphics and detail).For internationalisation, there are probably people here who could help with translations into other languages, considering that I doubt the game will have much text, and personally i actually like the idea of you being instructed to walk to different beacons, especially if they could have evocative, proceduraly generated names when created which would fit with the audio landscape, EG, go to beacon green zebra, or beacon peace magnet, or beacon mathematical rock. Incremental score in terms of number of beacons found might even add to people's general relaxation too.Alternatively however, you could simply use a predefined set of distinguishable beacon sounds for beacons 1-5, then have the player's objectives given with reference to those sounds by using a single identifyable quest given sound, say a harp cord or bell or the like. I'd be interested to know what quests are in the full version, and to hear some of the differences.

URL: https://forum.audiogames.net/post/537860/#p537860




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi.@hadi.gsf, you have to walk backwards or left when starting out? I'll try it, this is strange  I like it.

URL: https://forum.audiogames.net/post/537857/#p537857




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

hi.@shiftBacktick, If you could make your manual in to an html document or a plane text document, blind people will find it much easier to read.PDFS can be read, with the right software but HTML and TXT do not require any downloading and are much easier to navigate, HTML because of its structure and plane text because words don't get squoshed like they do sometimes in PDFS.The document mentions something about seeds? Where you can type in a word for fraze, I've not come across that yet in adventure mode, what exactly does it do?I'm going to try the game again and see how far I get.Oh by the way; I was wrong, the game doesn't work with edge. I thought it would because it's running a version of Chrome.

URL: https://forum.audiogames.net/post/537855/#p537855




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

One thing that i noticed is that you need to walk a very long distance, so that may be one of the things that confuses people.Press R guys, you'll see how far you have to walk for the sounds to change

URL: https://forum.audiogames.net/post/537851/#p537851




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

GuysYou need to walk the opposite direction of the long beep that guides you.This is an interesting concept for sure, because once you walk opposite of the guiding beep, it fades and lets you to hear the other things.

URL: https://forum.audiogames.net/post/537849/#p537849




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Re: soundStrider: Exploration game and relaxation tool

2020-06-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

Hi.I agree with dark. Having no objective to me just makes it sound like a bleapy game where things are unclear.What exactly do the two sounds mean in the beginning? I go forward and one sound increases in pitch making me think i'm about to find something and then... I don't.Like I said, I think a video or something would be useful.Oh and don't try this on firefox, it crackles a lot, the best thing to do is use chrome or maybe even edge.

URL: https://forum.audiogames.net/post/537848/#p537848




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