Re: [Csgo_servers] Huge loss problem
So the support did another speed test for me. Uploaded a file, shows 72mbps, I don't get why my server lags… Sent from my iPhone On 24 Nov, 2013, at 11:51 pm, arnold lam arnoldla...@hotmail.com wrote: I guess this is a bandwidth tmr, I've semt them an email about this issue, hope they will bring some good news. Since today is Sunday so they will respond tomorrow. On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote: There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com http://www.hiperz.com/ On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re:
Re: [Csgo_servers] Huge loss problem
Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). 2013/11/25 arnold lam arnoldla...@hotmail.com So the support did another speed test for me. Uploaded a file, shows 72mbps, I don't get why my server lags… Sent from my iPhone On 24 Nov, 2013, at 11:51 pm, arnold lam arnoldla...@hotmail.com wrote: I guess this is a bandwidth tmr, I've semt them an email about this issue, hope they will bring some good news. Since today is Sunday so they will respond tomorrow. On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote: There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.commailto: arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home?
Re: [Csgo_servers] Huge loss problem
iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot opt source destination Chain FORWARD (policy ACCEPT)target prot opt source destination Chain OUTPUT (policy ACCEPT)target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 1000 0 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO ticrate problems
Well its running 128tic with 20 slots now. Not 32.. :/ Date: Sat, 23 Nov 2013 18:10:55 -0800 From: ml-node+s1073505n5862...@n5.nabble.com To: sza...@hotmail.com Subject: RE: CSGO ticrate problems Hey ~ Ejziponken Did you fix performance issue ? I went to your DM Server. and I checked tickrate. no problem 128 tic ?? What is your server spec ? about 3.0g, Can this cpu do capable 128tic with 20players ?? Or Did you upgrade cpu ? If you reply to this email, your message will be added to the discussion below: http://csgo-servers.1073505.n5.nabble.com/CSGO-ticrate-problems-tp5722p5862.html To unsubscribe from CSGO ticrate problems, click here. NAML -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-ticrate-problems-tp5722p5890.html Sent from the CSGO_Servers mailing list archive at Nabble.com.___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Update problems
Occasionaly , there are times that a csgo update overwrites my mapcycle.txt (I use it because SM reads maps from there) and pure_server_whitelist.txt , both located in csgo folder. How to prevent steamcmd overwritting the above files , or any file I want? Is there a special parameter I have to set on the steamcmd_script file? Also , how to prevent steamcmd from downloading the ugc_collection_cache.txt file , it is known that this file messes up workshop collections. Thank you in advance!! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Update problems
You can edit sourcemod to read from a different map file instead. I don't remember what file that's located in, but one of the sourcemod config files allows you to designate a different file. Change it to something like mymapcycle.txt or whatever. I don't know the answer to your other questions. On Nov 25, 2013 9:09 AM, Charalampos Galanis xngala...@gmail.com wrote: Occasionaly , there are times that a csgo update overwrites my mapcycle.txt (I use it because SM reads maps from there) and pure_server_whitelist.txt , both located in csgo folder. How to prevent steamcmd overwritting the above files , or any file I want? Is there a special parameter I have to set on the steamcmd_script file? Also , how to prevent steamcmd from downloading the ugc_collection_cache.txt file , it is known that this file messes up workshop collections. Thank you in advance!! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
I can cofirm that this happening on Debian 6 i 7. Sometimes it helps to remove the ~/Steam and the platform directories, then update the installation. In another situation, it started only after the system reboot. W dniu 2013-11-24 23:42, squallfxx napisał(a): I Had also posted about this issue.. I have the same exact problem with debian 6 and debian 7.2. Also.. on a 3rd machine with debian 6 I don't have any problem running csgo with sudo -u /user/ .. I've been trying to solve this problem since Nov 17, with no success.. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-server-issues-tp5879p5886.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Update problems
A workaround is to have these files on a different location and restore them with a script after the update. The same is with ugc_collection_cache.txt and other files you might want to delete. We are deleting such files in the same script. On Mon, Nov 25, 2013 at 3:17 PM, Absurd Minds goabs...@absurdminds.netwrote: You can edit sourcemod to read from a different map file instead. I don't remember what file that's located in, but one of the sourcemod config files allows you to designate a different file. Change it to something like mymapcycle.txt or whatever. I don't know the answer to your other questions. On Nov 25, 2013 9:09 AM, Charalampos Galanis xngala...@gmail.com wrote: Occasionaly , there are times that a csgo update overwrites my mapcycle.txt (I use it because SM reads maps from there) and pure_server_whitelist.txt , both located in csgo folder. How to prevent steamcmd overwritting the above files , or any file I want? Is there a special parameter I have to set on the steamcmd_script file? Also , how to prevent steamcmd from downloading the ugc_collection_cache.txt file , it is known that this file messes up workshop collections. Thank you in advance!! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Update problems
In fact , I was using another script , which made exactly that work , with a separate update screen , but sometimes it caused problems (duplicated server screens) , now I use an older script from hldsupdatetool era , which is not causing the duplication issue , because I recently introduced the -autoupdate , -steam_dir and -steamcmd_script lines (they are required for the automatic steam update SM plugin) in the command line parameter line . 2013/11/25 Aleksandar Petrov geniu...@gmail.com A workaround is to have these files on a different location and restore them with a script after the update. The same is with ugc_collection_cache.txt and other files you might want to delete. We are deleting such files in the same script. On Mon, Nov 25, 2013 at 3:17 PM, Absurd Minds goabs...@absurdminds.netwrote: You can edit sourcemod to read from a different map file instead. I don't remember what file that's located in, but one of the sourcemod config files allows you to designate a different file. Change it to something like mymapcycle.txt or whatever. I don't know the answer to your other questions. On Nov 25, 2013 9:09 AM, Charalampos Galanis xngala...@gmail.com wrote: Occasionaly , there are times that a csgo update overwrites my mapcycle.txt (I use it because SM reads maps from there) and pure_server_whitelist.txt , both located in csgo folder. How to prevent steamcmd overwritting the above files , or any file I want? Is there a special parameter I have to set on the steamcmd_script file? Also , how to prevent steamcmd from downloading the ugc_collection_cache.txt file , it is known that this file messes up workshop collections. Thank you in advance!! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? -- Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
Same result after your suggestions.. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-server-issues-tp5879p5899.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
no hope in the next update I solved Enviado de Samsung Mobile Mensaje original De: squallfxx squall...@gmail.com Fecha: 26/11/2013 1:49 (GMT+01:00) Para: csgo_servers@list.valvesoftware.com Asunto: Re: [Csgo_servers] Csgo server issues Same result after your suggestions.. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-server-issues-tp5879p5899.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers