Re: [Csgo_servers] CSGO 1.32.3.0
I also think that giving us access to the BETA would help alot fixing any issues BEFORE they even get to the public. 2014-02-21 9:57 GMT+02:00 Molnár László mlaszl...@freemail.hu: Another useless upadte, what gave us more bugs and errors. But hey cheer up m8ts we got teh Operation Phoenix :D Hats for veryone. This game has lost it's purpose, and now it's only a fasshion game for girls, carry fanci weapons and stuff. Dev don't care if the server performing bad and unplayable cause off lagas, and memory leaks. (shit i can't eveny play 2 maps in a row cause my client eats up 3Gb of memory and i will have 10fps instead of normaly 120 ) This is not Counter Strike anymore, this is a non Comic version of Team Fortress. By the way why do we have a beta client if they are not using it for testing before releasing the update. Shame. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
same lacy dedicated server performance as before (on amd and intel) +1 -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-1-32-3-0-tp6404p6414.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
I used to be able to get rock-solid 128 fps with maxed out video settings. But now I can't even maintain a 128 fps with medium video settings. Jermin Hu http://espc.asia -Original Message- From: tpunkt Sent: Friday, February 21, 2014 4:46 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO 1.32.3.0 same lacy dedicated server performance as before (on amd and intel) +1 -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-1-32-3-0-tp6404p6414.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
Tickrate not fixed. Suprise suprise.. Date: Fri, 21 Feb 2014 01:36:43 -0800 From: mtmu...@web.de To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO 1.32.3.0 Man, i wish they'd finally fix those server issues. Valve, pls ...improve the server performance again. U broke it ...now fix it. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-1-32-3-0-tp6404p6416.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
Any documentation on how to activate the threaded socket processing (especially server-sided)? And what qualifies the match to be official e.g. the client address won't be transmitted to the server? Am Freitag, 21. Februar 2014 05:30 CET, Ido Magal i...@valvesoftware.com schrieb: [...] [NETWORK] - Added support for threaded socket processing on clients and servers.[...] - Client address is no longer transmitted in official game events or saved in official GOTV demos.[...] ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
well hope to get a update or i know alot of lanparty this week-end gets pist with over 50 csgo match server is down all 50 servers say the same and cant get online. [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:36908 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:36908 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:51010 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:51010 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52170 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52170 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:33202 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:33202 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:59326 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:59326 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54282 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54282 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46722 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46722 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:49571 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:49571 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54588 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54588 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46854 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46854 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:55043 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:55043 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52619 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52619 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58587 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58587 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:44809 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:44809 '0x45' exceeding MTU (2447___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
AS2INFO requests now replying with only partial results? On Fri, Feb 21, 2014 at 1:11 PM, Kim Sønderup - SpeedGaming.pro k...@speedgaming.pro wrote: well hope to get a update or i know alot of lanparty this week-end gets pist with over 50 csgo match server is down all 50 servers say the same and cant get online. [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:36908 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:36908 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:51010 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:51010 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52170 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52170 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:33202 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:33202 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:59326 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:59326 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54282 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54282 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46722 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46722 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:49571 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:49571 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54588 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:54588 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46854 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:46854 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:55043 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:55043 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52619 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:52619 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58587 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58587 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:44809 '0x45' exceeding MTU (2447) [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:44809 '0x45' exceeding MTU (2447 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
Do server operators need S2A_RULES response from game servers? Previously S2A_RULES response included names and values of all server convars flagged as FCVAR_NOTIFY, but nothing in Steam uses this packet type anymore so I don't think any services are affected. If you have control of your tool(s)/webpage(s) you can stop requesting rules from the game server(s) (e.g. don't generate PHP GetRules() request). If you really need something in response we can come up with ideas, or we can just stop spamming the console and still not respond to that packet. The spew comes up because the server can no longer send more than one packet in response to a single packet external request, and if the response is exceeding MTU size the server will not send anything at all instead of sending a partial truncated packet. This is the message that is spewed to server console to inform about response that was not sent out and its estimated bytelength - [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
What a fancy way of saying console spam won't be fixed, don't use documented feature. At least soucemod's nextmap variable is published and accessible with this, also I think friendlyfire status and others can only be obtained from S2A_RULES. Or has that changed? /Dmitri 21.02.2014 19:48, Vitaliy Genkin kirjoitti: Do server operators need S2A_RULES response from game servers? Previously S2A_RULES response included names and values of all server convars flagged as FCVAR_NOTIFY, but nothing in Steam uses this packet type anymore so I don't think any services are affected. If you have control of your tool(s)/webpage(s) you can stop requesting rules from the game server(s) (e.g. don't generate PHP GetRules() request). If you really need something in response we can come up with ideas, or we can just stop spamming the console and still not respond to that packet. The spew comes up because the server can no longer send more than one packet in response to a single packet external request, and if the response is exceeding MTU size the server will not send anything at all instead of sending a partial truncated packet. This is the message that is spewed to server console to inform about response that was not sent out and its estimated bytelength - [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
It's not up to valve to fix how third party programs interact with steam products. On Feb 21, 2014 12:58 PM, Dmitri Ionin w...@wbm.dyndns.org wrote: What a fancy way of saying console spam won't be fixed, don't use documented feature. At least soucemod's nextmap variable is published and accessible with this, also I think friendlyfire status and others can only be obtained from S2A_RULES. Or has that changed? /Dmitri 21.02.2014 19:48, Vitaliy Genkin kirjoitti: Do server operators need S2A_RULES response from game servers? Previously S2A_RULES response included names and values of all server convars flagged as FCVAR_NOTIFY, but nothing in Steam uses this packet type anymore so I don't think any services are affected. If you have control of your tool(s)/webpage(s) you can stop requesting rules from the game server(s) (e.g. don't generate PHP GetRules() request). If you really need something in response we can come up with ideas, or we can just stop spamming the console and still not respond to that packet. The spew comes up because the server can no longer send more than one packet in response to a single packet external request, and if the response is exceeding MTU size the server will not send anything at all instead of sending a partial truncated packet. This is the message that is spewed to server console to inform about response that was not sent out and its estimated bytelength - [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
It's not about third party programs. It's the fact that they broke a public protocol that's been used by valve games for years. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Friday, February 21, 2014 1:00 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO 1.32.3.0 It's not up to valve to fix how third party programs interact with steam products. On Feb 21, 2014 12:58 PM, Dmitri Ionin w...@wbm.dyndns.org wrote: What a fancy way of saying console spam won't be fixed, don't use documented feature. At least soucemod's nextmap variable is published and accessible with this, also I think friendlyfire status and others can only be obtained from S2A_RULES. Or has that changed? /Dmitri 21.02.2014 19 tel:21.02.2014%2019 :48, Vitaliy Genkin kirjoitti: Do server operators need S2A_RULES response from game servers? Previously S2A_RULES response included names and values of all server convars flagged as FCVAR_NOTIFY, but nothing in Steam uses this packet type anymore so I don't think any services are affected. If you have control of your tool(s)/webpage(s) you can stop requesting rules from the game server(s) (e.g. don't generate PHP GetRules() request). If you really need something in response we can come up with ideas, or we can just stop spamming the console and still not respond to that packet. The spew comes up because the server can no longer send more than one packet in response to a single packet external request, and if the response is exceeding MTU size the server will not send anything at all instead of sending a partial truncated packet. This is the message that is spewed to server console to inform about response that was not sent out and its estimated bytelength - [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
Vitaliy just said the protocol is not used in steam anymore. So what is requiring that protocol? On Feb 21, 2014 1:10 PM, Drifter drifter01...@gmail.com wrote: It's not about third party programs. It's the fact that they broke a public protocol that's been used by valve games for years. *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds *Sent:* Friday, February 21, 2014 1:00 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] CSGO 1.32.3.0 It's not up to valve to fix how third party programs interact with steam products. On Feb 21, 2014 12:58 PM, Dmitri Ionin w...@wbm.dyndns.org wrote: What a fancy way of saying console spam won't be fixed, don't use documented feature. At least soucemod's nextmap variable is published and accessible with this, also I think friendlyfire status and others can only be obtained from S2A_RULES. Or has that changed? /Dmitri 21.02.2014 19:48, Vitaliy Genkin kirjoitti: Do server operators need S2A_RULES response from game servers? Previously S2A_RULES response included names and values of all server convars flagged as FCVAR_NOTIFY, but nothing in Steam uses this packet type anymore so I don't think any services are affected. If you have control of your tool(s)/webpage(s) you can stop requesting rules from the game server(s) (e.g. don't generate PHP GetRules() request). If you really need something in response we can come up with ideas, or we can just stop spamming the console and still not respond to that packet. The spew comes up because the server can no longer send more than one packet in response to a single packet external request, and if the response is exceeding MTU size the server will not send anything at all instead of sending a partial truncated packet. This is the message that is spewed to server console to inform about response that was not sent out and its estimated bytelength - [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
We really need a cvar to toggle this, since most community servers run 3rd party software for stats and bans, ip addresses are vital from players to identify. -ics Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.32.3.0
Do server operators need S2A_RULES response from game servers? Yes. Nothing in Steam uses this packet type anymore so I don’t think any services are affected. Steam uses this packet type. It may be possible the matchmaking in CS:GO doesn't check nearly as much as Team Fortress 2, but it's definitely still used internally and externally in your matchmaking enabled products. Until Steam adds iterative queries (a feature present with the old master), we're pretty much pinned on these legacy interfaces. Even then, expecting everyone to move over silently over night isn't really a thing either (Protobuf on Christmas Eve). Please revert this, and hopefully the LTCG nightmare someone decided to turn on with all Windows Builds. Kyle. On Fri, Feb 21, 2014 at 9:48 AM, Vitaliy Genkin vita...@valvesoftware.com wrote: Do server operators need S2A_RULES response from game servers? Previously S2A_RULES response included names and values of all server convars flagged as “FCVAR_NOTIFY”, but nothing in Steam uses this packet type anymore so I don’t think any services are affected. If you have control of your tool(s)/webpage(s) you can stop requesting rules from the game server(s) (e.g. don’t generate PHP GetRules() request). If you really need something in response we can come up with ideas, or we can just stop spamming the console and still not respond to that packet. The spew comes up because the server can no longer send more than one packet in response to a single packet external request, and if the response is exceeding MTU size the server will not send anything at all instead of sending a partial truncated packet. This is the message that is spewed to server console to inform about response that was not sent out and its estimated bytelength - [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' exceeding MTU (2447) Also replying to a question asked earlier -- threaded socket processing is on by default. Official servers are operated by Valve, unless server operators install special server plug-ins game servers should no longer record or transmit client IP addresses. Hope this helps, -Vitaliy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] bot quote mode
Hi all, is bot_quota_mode fill still a problem on the servers? With my deathmatch server, when people join the server, only one bot will leave and then none leave. i remember this was a problem before and I was wondering if it still has not been fixed and also if this AM thread is still the workaround fix for it: https://forums.alliedmods.net/showthread.php?t=195000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers