Re: [Csgo_servers] Update

2016-02-18 Thread Mike
Thanks for the quick hotfix :)

On Thu, Feb 18, 2016 at 2:55 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Thanks Vitaliy! Glad you're pushing update logs to the mailing list again
> :-)
>
> On Thu, Feb 18, 2016 at 2:54 PM, Vitaliy Genkin  > wrote:
>
>> A client stability update for CS:GO has been released today to address
>> several frequent crashes and a smoke grenade regression.
>>
>>
>> -Original Message-
>> From: csgo_servers-boun...@list.valvesoftware.com [mailto:
>> csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Vitaliy Genkin
>> Sent: Wednesday, February 17, 2016 7:24 PM
>> To: csgo_servers@list.valvesoftware.com
>> Subject: [Csgo_servers] Update
>>
>> CS:GO client, servers, and SDK have been updated to version 1.35.2.1
>> Previous build has been pinned as "jan_27" label.
>>
>> Release notes for the latest update can be found here:
>> http://blog.counter-strike.net/index.php/2016/02/13629/
>>
>> GL HF!
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-14 Thread Mike
Thousands of servers will abuse this, finding a way to exploit the EXP
system, and at that point the damage is done; EXP no longer has any value.
Not to mention EXP farm servers remove the point of having a level 3 limit
for competitive.

What you're pondering will do more harm than good.

On Wed, Oct 14, 2015 at 1:53 AM, Kevin C  wrote:

> It would be really nice if we could get some of the benefits that valve
> server has as a result of this change. Most notably XP gain. There is
> already a weekly cap on XP, why shouldn't I be able to earn it playing my
> servers?
>
>
> On 10/14/2015 1:03 AM, ics wrote:
>
>> Some questions:
>>
>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>> 2. Does this help to get anymore benefits than having server logged in,
>> things like actually having people to get operation drops from servers and
>> gather xp instead of going to Valve servers?
>>
>> -ics
>>
>> Ido Magal kirjoitti:
>>
>>>
>>> Notice of changes to CS:GO Game Server Operation
>>>
>>> 
>>>
>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>> Tokens (GSLTs). *This is the existing system that TF2 uses for Favorites
>>> migration.**
>>>
>>> This transition will happen in three stages:
>>>
>>> §Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>> interface and report back any issues in creating accounts. Note that TF2
>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>
>>> §Stage 2: An update to CS:GO's dedicated server will include the
>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>> stage it will still be possible to run a dedicated server without a GSLT.
>>> Anonymous login will happen automatically if no game server login token is
>>> specified. Please report back any issues with logging in using the game
>>> server login token or otherwise.
>>>
>>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report back
>>> any issues.
>>>
>>> 
>>>
>>> Please ask questions in this thread.
>>>
>>> Cheers.
>>>
>>>
>>>
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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Mike Rogers
Well if you find one please share with the rest of us.   Yes, all those
things would be nice but from what I have seen over this past week.
Community servers are the last thing they care about.  No plugins for
skins, okay no problem,  Ban offending IPs or just randomly ban most.  I am
not even sure they knew what they were doing when they started this
debacle.   We have gone elsewhere for functions since the beginning, why
would it change all of the sudden.

On Sun, Jul 19, 2015 at 10:22 AM, Absurd Minds goabs...@absurdminds.net
wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers).
 Is an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

 -- Server process optimization, i have noticed that same csgo server
 a year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Mike Rogers
Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
old and broke most of the time but better than regular rcon.

On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
wrote:

 Of you want to give administrative access, it's all or nothing. I want an
 admin to be able to ban, for example, but not be able to change gravity, or
 whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers). Is
 an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation and
 how much extra load does it give to server, what are the cons of using it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Request to Server Operators

2015-07-18 Thread Mike Rogers
This will be a tough decision,  I use sourcemod to keep tabs on a few
things for control and admins.  I rent from a major provider and did
support for another.I did a test and moved one and it is now back
online.   It will be hard to ask owners to not use sourcemod.  I have no
problem not using any plugins except for the default.  Just give us a heads
up as to what is okay and not.  We had 2 with just knife and 2 without.
ALL were blacklisted.  What is the criteria to ban and notification to the
host would have been great.


Mike

On Sat, Jul 18, 2015 at 4:05 AM, Anders Ekman he...@andersekman.net wrote:

 Hi,

 Sorry if this has already been answered, but we're a gameserver provider
 and is curious on how this will affect us. Do we need to actively prevent
 our clients from running these types of plugins to prevent all our servers
 becoming blacklisted, or will only the actual instance running the banned
 plugins be blacklisted? Additionally, how do we know a server is
 blacklisted or not?

 Not sure if anyone even knows the answer to this?

 2015-07-18 9:35 GMT+02:00 Roland Mondek st...@gunz.sk:

 Also I do not understand why servers which I have removed plugins 2 days
 ago were banned too. Maybe sv_tags ?

 On Sat, Jul 18, 2015 at 9:10 AM, Roland Mondek st...@gunz.sk wrote:

 Hello,

 1. My servers never offered any kind of VIP or anything for real life
 money.
 2. 3 Days ago I've got warned about removing those plugins.
 4. I've removed the plugins
 5. On the next day all other servers even offering skins for real life
 money were still using the plugin and playerbase on my servers were
 decreased for about 60%
 6. Installed plugins again
 7. Today all servers banned.


 I congratulate Valve for destroying the community base of csgo. 95% of
 servers in my country are banned. (Czech Republic / Slovakia)

 I do not really understand why you did not change the game engine and
 put the restritctions here so it won't be even possible to use those
 plugins.




 On Sat, Jul 18, 2015 at 9:01 AM, 404 ad...@heavy-game.ru wrote:

 I deleted from my server the plugins (knife, skins, etc) a 2 weeks ago!
 But I forgot to delete tags from sv_tags and now my server is
 blacklisted
 and not work! Why?
 Can you delete my servers from blacklist :(
 IP: 77.37.204.112



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Re: [Csgo_servers] reserved slots

2015-06-19 Thread Mike Rogers
If you wish to have reserved slots with source mod, you have to edit the
file or send it through sm commands

https://wiki.alliedmods.net/Reserved_Slots_(SourceMod)

On Fri, Jun 19, 2015 at 12:02 PM, Geo B. bachel...@gmail.com wrote:

 found something interesting :
 https://forums.alliedmods.net/showthread.php?t=263596

 thanks

 2015-06-19 18:44 GMT+02:00 Kevin C s...@serveredirect.com:

  This type of reserved slots was possible with the connect extension(and
 plugins that used it). Unfortunately that extension is not compatible with
 CS:GO. Without it I don't think what you want is possible.


 On 6/19/2015 12:41 PM, Geo B. wrote:

 Forgot to mention it but i already use sm 1.7.2-dev+5202.

  I also triied h-reserved (
 https://forums.alliedmods.net/showthread.php?p=541827) but i haven't
 found to do it with each plugins.

 2015-06-19 18:29 GMT+02:00 Gordon Reynolds thisisgordonsem...@gmail.com
 :

 For this level of control over reserved slots you're going to have to
 check out some kind of plugin like SourceMod.

   On Fri, Jun 19, 2015 at 6:55 AM Geo B. bachel...@gmail.com wrote:

  Hi everyone, i am a bit confused atm. I'm trying to configure
 reserved slots but it doesn't go on the way i want.

  To keep it simple, i would like to have 1 or 2 (better) reserved
 slots on my servers. Those servers are 9 slots.

  I want it to work like that :
 Each slots (9) are public and everyone can join.
 If a VIP join, then it kick the highest ping or lowest conenction time
 (doesn't matter)
 If a second VIP join, it will expand the servers to 10 slots.

  I'm pretty sure it is possible but i am not able to do it.

  I have played with maxplayers and sv_visiblemaxplayers but ... nope.

  Any help is greatly appreciated !
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Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full

2013-06-16 Thread Mike Didiano
Try lowering sv_minrate to 8 or so.  All this will do is cause slight choke 
on a full server but will help people with slower connections/high pings.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lilly
Sent: Sunday, June 16, 2013 10:57 AM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Server Side Sv drops down to 40-60 when its full

Any idea? Only 1 server on the box but when its full 32/32 server sv drops down 
to red. Please help

sv_maxcmdrate 128   // If sv_mincmdrate is  0), 
this sets the maximum
value for cl_cmdrate.
sv_maxrate 0// min. 0.00 max. 
3.00 replicated  Max
bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 128   // This sets the minimum value 
for cl_cmdrate. 0 ==
unlimited.
sv_minrate 128000   // Min bandwidth rate allowed 
on server, 0 == unlimited
sv_maxupdaterate 128
sv_minupdaterate 128
sv_client_cmdrate_difference 0
sv_maxusrcmdprocessticks 16
fps_max 0

anything wrong from my config?



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Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full

2013-06-16 Thread Mike Didiano
For that high of a player count you will most likely need a faster core
speed.  I would say 3.2ghz or higher.   128tick with 26+ players means
you've got a LOT of data coming in at once.   This requires high core
speeds.  You could try running at 100 tickrate which will drastically lower
your CPU load.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lilly
Sent: Sunday, June 16, 2013 11:03 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full

I did but the sv still drops alot. Here is the server specs

Dual Quad L5420 2.5GHz

- L5420
- 8 GB DDR2 RAM
- 500GB HDD


Please help



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Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full

2013-06-16 Thread Mike Didiano
We used to run a 32 player 128 tick on a 3.8ghz turbo core and it ran great.
Occasional dips at round start but ran great.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lilly
Sent: Sunday, June 16, 2013 4:54 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full

aww you played in the VPP server? I tweak the settings at 25 players its
fine but still no go on 32 :



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Re: [Csgo_servers] VAC vs. Sourcemod

2013-06-05 Thread Mike Didiano
Am I the only one that finds in funny that people do nothing but complain
about how terrible VAC is, but then go batshit crazy when it isn't working
properly? Shesh.patience!

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Dusan
Tomic
Sent: Wednesday, June 05, 2013 11:53 AM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] VAC vs. Sourcemod

 

Vanilla term is used commonly in developing communities since long time
ago... it's not only about CSGO servers... it's about any software provided
as is.  

 

Regarding problem with VAC, it seems that if you run ANY mods (not just SM,
etc) on Windows server you won't be able to run secure server, eos. So it's
either no mods, or no VAC, so far.

  _  

Od: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Michael
Loveless [mloveless1...@gmail.com]
Poslato: 5. jun 2013 17:44
Za: csgo_servers@list.valvesoftware.com
Tema: Re: [Csgo_servers] VAC vs. Sourcemod

Oh really? Thanks for clarifying that LOL. Refer back to the line where it
was stated that when milk and ice are combined, it doesn't magically create
the flavor of vanilla. Which means, since the obvious needs to be explained,
if a server is a clean install, it is not vanilla, since a flavor (addon)
has to be added to the ice cream formula (server) to create the outcome of
vanilla. Sorry to take this off topic but sweet jesus the terms some people
use are just out of control. 

 

On Wed, Jun 5, 2013 at 11:31 AM, Marcin Paterek mrpate...@gmail.com wrote:

http://www.urbandictionary.com/define.php?term=vanilla

 

Vanilla means normal server without any add-ons.

 

2013/6/5 Michael Loveless mloveless1...@gmail.com

Techgunner, we have been running SourceMod Anti Cheat on our servers since
last week's update as an alternative so that we are at least somewhat
protected. We have a good amount of admins fortunately so we pretty much
have someone on the server all day to help govern. The minor glitches with
SMAC, such as disappearing guns, are in my mind an acceptable issue at this
point in order to keep our servers as cheat free as possible.  

 

Everyone else, what is with the term Vanilla? Is it really necessary to have
some witty terminology for EVERYTHING? Is a server with plugins considered a
chocolate server, or even a strawberry server? Maybe we could start calling
them half moon servers if they have just basic Source mod installed with no
other plugins? Plus, it's actually stupid when you think about it because
untainted ice cream is simply milk and ice, vanilla is a flavor added. 

 

Love always and best regards, Michael. 

 

On Wed, Jun 5, 2013 at 10:44 AM, Marcin Paterek mrpate...@gmail.com wrote:

The question is DO they consider it as an issue? Vanilla servers work fine,
so they can say more or less the same as AlliedModders team - it isn't a bug
on our end...

 

2013/6/5 {{A-BS}} Techgunner techgun...@americanbloodsport.com

It has been frustrating to say the least. Windows Server Administrators have
two choices. Either run the server(s) in Insecured Mode which results in
loss of players due to risk of hackers, or run the server in VAC and not be
able to use Admin plugins that have been configured to administrate the
server(s) more efficiently. And on top of that, since I posted the original
issue right after last weeks patch, I have had no response from Ido or
anyone else at Valve. I understand that Valve is not responsible for third
party mods, but in an effort to rectify the situation, should roll back the
update until they can determine the root cause of the issue. 

Regards,



{{A-BS}}TTechgunner
Clan Leader/Founder
American BloodSport Gaming Community
www.americanbloodsport.com

On 6/5/2013 3:01 AM, mi...@hs-s.com wrote:

Hey,

just wait maybe 12 hours. In the past valve released a CS:GO patch on
wednesday - in germany for example on ca. at 2am on thursday!
i dont know if there will be a patch today but i expect an update/patch
today!


Am 05.06.2013 11:56, schrieb violet:

As the Valve update and the second update to fix VAC security has failed and
Allied Modders says This is a bug on Valve's end, we will not be addressing
it directly at this time., what is the timing on Valve fixing their issue?

It's 6 days later and whenever asked, Valve response is quiet.. PLEASE
communicate some information to us in how this is being handled and what the
expected timing is on your fix. 

 

Thank you,

Susanne

insatiable gaming





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No virus found in this message.
Checked by AVG - 

Re: [Csgo_servers] Workshop Collection - map rotation issue

2013-02-24 Thread Mike King (ToG Admin)
I fixed it by renaming all my maplist*.*and mapcycle.* to *.old and 
restarted :)


Mike
On 24/02/2013 21:46, David Fountain wrote:


Map group official maps or the maps in the old maps directory?   Mine 
does the later


SavSin

On Feb 24, 2013 1:45 PM, Josh Todd djtod...@gmail.com 
mailto:djtod...@gmail.com wrote:


Anyone have advice on why my server hosting my collection (which
contains no official maps) continues to cycle to official maps?

Any advice would be appreciated.

Thanks!

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[Csgo_servers] Suggestion: Time for an online forum

2013-02-08 Thread Mike King (ToG Admin)

Ido et al,

I think given the increase in everyone's email traffic it may well be 
better to set up a steam forum for server admin on CSGO.  This was 
requested a while ago but deemed not necessary but, as we can see from 
all the posts today after a major update, it's difficult to keep track 
of the various threads that people are emailing.


So, can Valve please set up a server admin CSGO forum on the steam network?

Mike

PS Suggestion #2 is to have an 'opt in' flag in CSGO server config that 
says if you want to be first to test out new updates - then the updates 
don't have to be mandated first time around, and admins like myself can 
opt in a casual server but opt out a competitive one..


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Re: [Csgo_servers] CS:GO messaging changes.

2012-12-26 Thread Mike Didiano
It's amazing that you guys listened to the community and helped us by
rolling back that update.

 

Let the rest of us not forget that Valve and the CS:GO team actually do CARE
and LISTEN.

 

Sometimes it's more complicated to make everyone happy than it seems.

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal
Sent: Wednesday, December 26, 2012 5:56 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] CS:GO messaging changes.

 

CS:GO version 1.21.5.2, that contained protobuffered messaging, is now
available for download.

 

To get the client, go to CS:GO properties, and select 'protobuf' on the
'betas' tab.

 

To get the matching server, append '-beta protobuf' to your steamcmd
'app_update' command. This should be done in a destination separate from the
usual install dir.

 

We'll reship the new messaging in a couple of weeks.

 

Thanks.

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Re: [Csgo_servers] motd crashes since latest patch

2012-12-12 Thread Mike Didiano
They are not profiting heavily off of a 10 slot server.  Even our 24/7 32
slot only generates 100/month and that's with constant connects daily.  

But back to the ISSUE of flash in the motd crashing the game to the desktop
since last patch...

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Tuesday, December 11, 2012 10:53 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

Agreed.

On 12/11/2012 3:43 PM, Absurd Minds wrote:
 I think that's the biggest problem. The servers are terrible (they 
 were bad before being lowered to 64 tick, but now pinion white label 
 has absolutely no advantage over normal valve servers), and yet 
 they're clearly profiting heavily off of it by the very motds that are 
 crashing the player base. It's taking taking advantage of your fans
 to a new high.

 On Tue, Dec 11, 2012 at 6:39 PM, Mike Didiano m...@networks-llc.com
wrote:
 It is only CS:GO related and it only started after the latest patch.  At
 this point I hardly blame pinion :/ Making $100/mo off a VPS that
costs
 $35 is great for our community.

 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
 Absurd Minds
 Sent: Tuesday, December 11, 2012 6:38 PM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch

 A clan member also crashes regularly because of the pinion white 
 labels motds. These motds are exceptionally obnoxious to begin with, 
 but it's unthinkably absurd that these official server motds are 
 actually causing people to crash.

 On Tue, Dec 11, 2012 at 6:35 PM, Mike Didiano m...@networks-llc.com
wrote:
 In our case flash in the motd, pinion specifically, crashes the game 
 to desktop 100% of the time.



 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
 Charalampos Galanis
 Sent: Tuesday, December 11, 2012 6:31 PM


 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch



 I had the crash  , even joining on my server , who has a simple html 
 motd text , so I don't think it is because that.


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Re: [Csgo_servers] motd crashes since latest patch

2012-12-12 Thread Mike Didiano
I didn't say they aren't profiting.  I said they aren't clearly profiting
heavily.

 

If it wasn't for pinion our community wouldn't have lasted as long, or grown
as much as it has.  

 

Not to mention you're response is better suited for a forum, not a server
mailing list.

 

Also, disabling html motd's doesn't fix the problem - I guess you could
consider it a workaround.but the fact of the matter is the problem didn't
exist until the latest update.  

Fixed soon or addressed soon ido?

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of sergiusz
majer
Sent: Wednesday, December 12, 2012 12:13 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

 

FIXED - cl_disablehtmlmotd 1 in console

On Wed, Dec 12, 2012 at 12:10 PM, Absurd Minds goabs...@absurdminds.net
wrote:

They have a bunch of them. They are profiting. 

On Dec 12, 2012 10:32 AM, Mike Didiano m...@networks-llc.com wrote:

They are not profiting heavily off of a 10 slot server.  Even our 24/7 32
slot only generates 100/month and that's with constant connects daily.

But back to the ISSUE of flash in the motd crashing the game to the desktop
since last patch...

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Tuesday, December 11, 2012 10:53 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

Agreed.

On 12/11/2012 3:43 PM, Absurd Minds wrote:
 I think that's the biggest problem. The servers are terrible (they
 were bad before being lowered to 64 tick, but now pinion white label
 has absolutely no advantage over normal valve servers), and yet
 they're clearly profiting heavily off of it by the very motds that are
 crashing the player base. It's taking taking advantage of your fans
 to a new high.

 On Tue, Dec 11, 2012 at 6:39 PM, Mike Didiano m...@networks-llc.com
wrote:
 It is only CS:GO related and it only started after the latest patch.  At
 this point I hardly blame pinion :/ Making $100/mo off a VPS that
costs
 $35 is great for our community.

 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
 Absurd Minds
 Sent: Tuesday, December 11, 2012 6:38 PM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch

 A clan member also crashes regularly because of the pinion white
 labels motds. These motds are exceptionally obnoxious to begin with,
 but it's unthinkably absurd that these official server motds are
 actually causing people to crash.

 On Tue, Dec 11, 2012 at 6:35 PM, Mike Didiano m...@networks-llc.com
wrote:
 In our case flash in the motd, pinion specifically, crashes the game
 to desktop 100% of the time.



 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
 Charalampos Galanis
 Sent: Tuesday, December 11, 2012 6:31 PM


 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch



 I had the crash  , even joining on my server , who has a simple html
 motd text , so I don't think it is because that.


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Re: [Csgo_servers] motd crashes since latest patch

2012-12-12 Thread Mike Didiano
No the argument was that pinion was clearly profiting heavy from their
valve official servers.  5v5 on a 45 minute match.  We have 32 players with
15 minute map changes and make $100/mo. Gross.

 

 

Regardless, stop trying to argue on the mailing list.  

 

The motd breaking and half of net_graph disappearing is silly.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Wednesday, December 12, 2012 2:02 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

 

You claimed your server made $65 profit in a month.  According to
gametracker there are approximately 250 Pinion servers.  Factor in that when
Pinion pays you they're taking out their cut of the ad revenue profits, when
they pay themselves they get the whole enchilada.  Also factor in that based
on how their servers run they're probably overloading their machines to cut
costs.  I would say they're profiting quite nicely.

On 12/12/2012 10:50 AM, Mike Didiano wrote:

I didn't say they aren't profiting.  I said they aren't clearly profiting
heavily.

 

If it wasn't for pinion our community wouldn't have lasted as long, or grown
as much as it has.  

 

Not to mention you're response is better suited for a forum, not a server
mailing list.

 

Also, disabling html motd's doesn't fix the problem - I guess you could
consider it a workaround.but the fact of the matter is the problem didn't
exist until the latest update.  

Fixed soon or addressed soon ido?

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of sergiusz
majer
Sent: Wednesday, December 12, 2012 12:13 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

 

FIXED - cl_disablehtmlmotd 1 in console

On Wed, Dec 12, 2012 at 12:10 PM, Absurd Minds goabs...@absurdminds.net
wrote:

They have a bunch of them. They are profiting. 

On Dec 12, 2012 10:32 AM, Mike Didiano m...@networks-llc.com wrote:

They are not profiting heavily off of a 10 slot server.  Even our 24/7 32
slot only generates 100/month and that's with constant connects daily.

But back to the ISSUE of flash in the motd crashing the game to the desktop
since last patch...

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Tuesday, December 11, 2012 10:53 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

Agreed.

On 12/11/2012 3:43 PM, Absurd Minds wrote:
 I think that's the biggest problem. The servers are terrible (they
 were bad before being lowered to 64 tick, but now pinion white label
 has absolutely no advantage over normal valve servers), and yet
 they're clearly profiting heavily off of it by the very motds that are
 crashing the player base. It's taking taking advantage of your fans
 to a new high.

 On Tue, Dec 11, 2012 at 6:39 PM, Mike Didiano m...@networks-llc.com
wrote:
 It is only CS:GO related and it only started after the latest patch.  At
 this point I hardly blame pinion :/ Making $100/mo off a VPS that
costs
 $35 is great for our community.

 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
 Absurd Minds
 Sent: Tuesday, December 11, 2012 6:38 PM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch

 A clan member also crashes regularly because of the pinion white
 labels motds. These motds are exceptionally obnoxious to begin with,
 but it's unthinkably absurd that these official server motds are
 actually causing people to crash.

 On Tue, Dec 11, 2012 at 6:35 PM, Mike Didiano m...@networks-llc.com
wrote:
 In our case flash in the motd, pinion specifically, crashes the game
 to desktop 100% of the time.



 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
 Charalampos Galanis
 Sent: Tuesday, December 11, 2012 6:31 PM


 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch



 I had the crash  , even joining on my server , who has a simple html
 motd text , so I don't think it is because that.


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[Csgo_servers] motd crashes since latest patch

2012-12-11 Thread Mike Didiano
One of the servers I host runs the pinion advertisements plugin and since
the latest patch we get crashes when the motd loads.  It is a flash-based
motd.  Anyone else experiencing this or have any suggestions?

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Re: [Csgo_servers] motd crashes since latest patch

2012-12-11 Thread Mike Didiano
It is a flash related issue.  If the pinion page is the basic page with the
pot of gold then you are fine.  But if you get the standard advertisement
page the game will crash as soon as the video starts to play.   

May or may not be connected but net_graph 4 is broken as well.

 

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
Charalampos Galanis
Sent: Tuesday, December 11, 2012 6:14 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

 

I don't know if it is the right place to post but:


Sometimes , when I load my game , my game crash  when  exactly I have joined
the server (at screen with CONTINUE word , I mean) , and after that , game
restarts itself

So , why is this happening?

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Re: [Csgo_servers] motd crashes since latest patch

2012-12-11 Thread Mike Didiano
In our case flash in the motd, pinion specifically, crashes the game to
desktop 100% of the time.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
Charalampos Galanis
Sent: Tuesday, December 11, 2012 6:31 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

 

I had the crash  , even joining on my server , who has a simple html motd
text , so I don't think it is because that.

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Re: [Csgo_servers] motd crashes since latest patch

2012-12-11 Thread Mike Didiano
It is only CS:GO related and it only started after the latest patch.  At
this point I hardly blame pinion :/ Making $100/mo off a VPS that costs
$35 is great for our community.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: Tuesday, December 11, 2012 6:38 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] motd crashes since latest patch

A clan member also crashes regularly because of the pinion white labels
motds. These motds are exceptionally obnoxious to begin with, but it's
unthinkably absurd that these official server motds are actually causing
people to crash.

On Tue, Dec 11, 2012 at 6:35 PM, Mike Didiano m...@networks-llc.com wrote:
 In our case flash in the motd, pinion specifically, crashes the game 
 to desktop 100% of the time.



 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
 Charalampos Galanis
 Sent: Tuesday, December 11, 2012 6:31 PM


 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] motd crashes since latest patch



 I had the crash  , even joining on my server , who has a simple html 
 motd text , so I don't think it is because that.


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Re: [Csgo_servers] Server affinity and Priority

2012-12-09 Thread Mike Didiano
You can also try raising sv_minrate to a higher value if your server has a
high number of slots.  This can adversely affect people with slow internet
connections/high pings but most of the time improves gameplay.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Bruno
Garcia
Sent: Sunday, December 09, 2012 10:27 AM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Server affinity and Priority

 

Hello,

Does the srcds.exe process for csgo have a special CPU affinity or a special
priority?

I'm asking this because when I got my csgo server up and running people
reported me that it was very choppy, but not high-pinged.

The said their lerp was on yellow, and the choke was really up...meaning it
was very warppy.

This is odd because I'm running these server on a Intel Core 2 Quad Q6600
2.4Ghz and about 3GB of Ram. Under Windows 2003 Server.

It shouldn't be this warpped, right?

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Re: [Csgo_servers] CS:GO system usage?

2012-12-04 Thread Mike Didiano
Part of this is my subjective opinion but when running a 32 slot high
tickrate server we experienced more stable tickrates under high
load(possibly faster load balancing among the cores?) using linux.   Also
the windows version tends to see performance hits once the server memory
usage goes over ~800Mb(CS:GO only).   Actual total CPU usage seems about the
same.  I am guessing the difference on a 12 slot server would be minimal but
I personally recommend linux.

 

I have run linux/windows game servers for the past 8 years and both offer a
great gaming experience.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of mail list
Sent: Tuesday, December 04, 2012 11:13 AM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] CS:GO system usage?

 

Is there any information available about the cpu and ram usage of the cs:go
dedicated servers on linux?

e.g. 12 slots idle server and 12 slots full server.

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Re: [Csgo_servers] csgo 1.21.1.x

2012-10-26 Thread Mike Didiano
Peter relax.  Having any notice is a privilege.  They're doing the absolute
best that they can with the resources they have.  It's a complex game.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
pater.invictus
Sent: Friday, October 26, 2012 8:28 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] csgo 1.21.1.x

 

We run a very successful Gaming Community.  These updates are ridiculous.
Valve has had YEARS to develop and perfect this game and it keeps breaking
with every update...never mind the fact that we get a WHOLE 60 MINUTES of
notice!  WOW!  I cant even go take a shit and worry about our servers not
letting people in because there might be another update!
Between my useless Game Provider and these moronic updates every 2 days...I
see our community GOing GOing.GOne.
Thank you Valve, for helping me realize that I have better things to do.



On Fri, Oct 26, 2012 at 5:20 PM, Zeta8706 zeta8...@comcast.net wrote:

Well, now thanks to the update I have options in my mods that aren't working
even when they are set correctly. The major one is the multilevelbonus in my
GG server and my custom sounds aren't downloading or playing at all. Anyone
know a fix to this??


On Oct 26, 2012, at 6:40 PM, Valtteri Kiviniemi
kiviniemi.valtt...@gmail.com wrote:

Hi,

Exactly.

And I do not have problems updating my servers, I can of course just use my
phone and ssh client with that. The problem is that the CS:GO updating
procedure is full of shit, I mean what the hell? I have 100 rental CS:GO
servers and I would have to use a separate steam account for every server?
Seriously thats freaking ridicilous. The time of day of the updates wouldn't
be such a big deal if there would be a PROPER autoupdate like in CS: Source.
Maybe Valve could just remove the requirement of steam account when using
steamcmd, I mean why the fuck its even required to have a steam account in
order to download the game files? The server is not in beta anymore?



2012/10/27 Russell Smith ve...@tinylittlerobots.us

Updating servers is trivial.  Dealing with the fallout of the updates is the
issue.  When they release updates on Friday they often have problems that
won't even get looked at until the next Monday.  TF2 is likely going to have
big problems this weekend because they're about to release a major update on
a Friday.



On 26.10.2012 15:09, Adam Piatek wrote:

This has been discussed numerous times. Valve works throughout the
weak, and tends to release the updates at the end of the week.  

They dont work on weekends, and while it may be an opportune time for


you on a wednesday, it may not be for the next person.  No matter
which way they did it, someone would complain. 

The key is to just be on top of it, and find ways to make it easier
for yourself.  There have been numerous tools posted on this mailing

list already, do a search for the same issue you just posted and youll


figure it out.

I can update my servers from my Galaxy S3, so whenever I see Ido post
I immediately just hop on my panel, run my batch update, then push
that update to every other server.  It takes me less than 5 minutes
to update 15+ community servers.

Check into things like this! :}

-Adam

On Fri, Oct 26, 2012 at 6:04 PM, Valtteri Kiviniemi

kiviniemi.valtt...@gmail.com [7] wrote:

Hi,

Is there any reason in particular why these updates have to be
always friday? Weekends are the busiest playing days and its usually
a night in here europe when you release the update (its now 01:00AM
in Finland). Would it be possible to release these updates for
example in wednesday since thats a working day and there is less
players in working days. Or what about releasing the update early in
the morning in USA so it would be afternoon here. Surely you should
concider these kinds of things and how it affects server provider
around the globe. The clock time is not so critical but the weekday
could be something else than friday.

2012/10/27 Ido Magal i...@valvesoftware.com [4]

The patch is now live. Thanks

 

 

Release notes for CSGO 1.21.1.0 October 26th.

 

-  Fixed spectator panels showing the wrong team
info during the second half.

-  Fixed crash that occurred when using the
Spectator 'drop' bind during freezecam.

-  GOTV servers are now connectable from the
Spectate tab in the server browser.

-  Fixed the spectator UI being visible at the
start of a match for live player if it was visible right before
the server did a changelevel.

 

 

FROM: Ido Magal
SENT: Friday, October 26, 2012 1:46 PM
TO: csgo_servers@list.valvesoftware.com [1]
SUBJECT: csgo 1.21.1.x



 

We're hoping to ship a mandatory update that fixes some issues
within the hour. Thanks.

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Re: [Csgo_servers] CSGO 1.21

2012-10-25 Thread Mike Didiano
Very excited :D

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal
Sent: Thursday, October 25, 2012 10:41 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO 1.21

 

Soon.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Winnie the
Pooh
Sent: Thursday, October 25, 2012 7:40 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO 1.21

 

Ido,

Should we still be expecting this update tonight or has it been postponed?

On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal i...@valvesoftware.com wrote:

We hope to have a mandatory CSGO update within a couple of hours.

 

Thanks.


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-- 
-Winnie the Pooh

TimetoKill.net

 

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Re: [Csgo_servers] Server error - possible DoS attack?

2012-10-24 Thread Mike Didiano
I never said I don't know what a DoS attack is.  But the problem was Steam
side and has since been fixed.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Gordon
Sent: Wednesday, October 24, 2012 12:54 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server error - possible DoS attack?

 

This is reported as not working for CS:GO, and you stated you don't know
what a DOS attack is. Thank you for the help but a better solution (such as
iptables) might be more appropriate here.

 

On Tue, Oct 23, 2012 at 7:17 PM, David Fountain savsi...@gmail.com wrote:

Im not even sure what a Dos attack is but if you run sourcemod they have an
extension that should work.

https://forums.alliedmods.net/showthread.php?t=196990

 

On Tue, Oct 23, 2012 at 1:44 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:

This was posted to the Steam forums about the issue:
http://forums.steampowered.com/forums/showthread.php?p=33169105#post33169105

 

On Tue, Oct 23, 2012 at 2:45 PM, Mike Didiano m...@networks-llc.com wrote:

Thanks for the quick input.  I usually blame valve/steam for these issues
but since we've been dealing with a troll it was the first thing that came
to mind J

 

Thanks again.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
wickedplayer494 .
Sent: Tuesday, October 23, 2012 3:43 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server error - possible DoS attack?

 

People on the HLDS mailing list are reporting the same issue. Best bet is to
wait it out right now.

On Tue, Oct 23, 2012 at 2:41 PM, Mike Didiano m...@networks-llc.com wrote:

Getting this error after 3 seconds of gameplay in 1 of our servers.

 

Your client has failed to authorize in time. Please reconnect or restart
your game.

 

 

Is this a possible DoS attack or some other random bug?  Our other 2 servers
are unaffected and we have been dealing with a troll the past week that has
been attempting to DoS our site/servers but fails once I track the traffic
with our firewall.  It's also worth noting that nothing is coming in
firewall side on the server so if it is a DoS it appears he is hitting the
valve servers; possibly with a spoof'd IP to interefere with our clients
getting validated.just a though though.

 


Any ideas?


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-- 

Sincerely, 

David Fountain 

 


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[Csgo_servers] Server error - possible DoS attack?

2012-10-23 Thread Mike Didiano
Getting this error after 3 seconds of gameplay in 1 of our servers.

 

Your client has failed to authorize in time. Please reconnect or restart
your game.

 

 

Is this a possible DoS attack or some other random bug?  Our other 2 servers
are unaffected and we have been dealing with a troll the past week that has
been attempting to DoS our site/servers but fails once I track the traffic
with our firewall.  It's also worth noting that nothing is coming in
firewall side on the server so if it is a DoS it appears he is hitting the
valve servers; possibly with a spoof'd IP to interefere with our clients
getting validated.just a though though.

 


Any ideas?

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Re: [Csgo_servers] Server error - possible DoS attack?

2012-10-23 Thread Mike Didiano
Thanks for the quick input.  I usually blame valve/steam for these issues
but since we've been dealing with a troll it was the first thing that came
to mind J

 

Thanks again.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
wickedplayer494 .
Sent: Tuesday, October 23, 2012 3:43 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server error - possible DoS attack?

 

People on the HLDS mailing list are reporting the same issue. Best bet is to
wait it out right now.

On Tue, Oct 23, 2012 at 2:41 PM, Mike Didiano m...@networks-llc.com wrote:

Getting this error after 3 seconds of gameplay in 1 of our servers.

 

Your client has failed to authorize in time. Please reconnect or restart
your game.

 

 

Is this a possible DoS attack or some other random bug?  Our other 2 servers
are unaffected and we have been dealing with a troll the past week that has
been attempting to DoS our site/servers but fails once I track the traffic
with our firewall.  It's also worth noting that nothing is coming in
firewall side on the server so if it is a DoS it appears he is hitting the
valve servers; possibly with a spoof'd IP to interefere with our clients
getting validated.just a though though.

 


Any ideas?


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Re: [Csgo_servers] The server doesn't run as dedicated server

2012-10-21 Thread Mike Didiano
So you are running the server on your home network?  This is the problem I
described in an earlier discussion.  If you are running from your home you
cannot log on to steam on another machine or the server will no longer allow
connections.  This is a bug that appeared 10 days before launch, and only
exists on CS:GO.

Let us know if you are indeed running this server from home.  If you are
running from home and want to test what I'm saying just log off of steam on
your other PC(s).  Then people will see your server and be able to connect
from steam servers list/steam friend/etc.

If 

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mico
Sent: Sunday, October 21, 2012 2:41 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] The server doesn't run as dedicated server

Thanks for answering, the server does not have any further problem, we can
not see it online, only locally.

In the console I see that we connect with Steam servers:

Host_NewGame on map de_dust
ConVarRef room_type doesn't point to an existing ConVar Executing dedicated
server config file Server logging enabled.
L 10/21/2012 - 15:23:23: Log file closed Server logging data to file
0/L200_058_097_121_27037_201210211523_001.log
L 10/21/2012 - 15:23:23: Log file started (file
0/L200_058_097_121_27037_201210211523_001.log) (game
/home/tcadmin/tcafiles/games/csgo-linux/csgo) (version 5084) Unknown
command sv_allow_lobby_connect_only
L 10/21/2012 - 15:23:23: server_cvar: sv_friction 4
Can't use cheat cvar sv_infinite_ammo in multiplayer, unless the server has
sv_cheats set to 1.
L 10/21/2012 - 15:23:23: server_cvar: mp_roundtime 2
L 10/21/2012 - 15:23:23: server_cvar: mp_roundtime 3
Unknown command sv_vote_creation_time
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 10/21/2012 - 15:23:23: server_cvar: mp_maxrounds 15
Unknown command mp_deathcam_skippable
Unknown command spec_show_xray
exec: couldn't exec gamemode_casual_server.cfg Attempting to precache model,
but model name is NULL
Commentary: Could not find commentary data file
'maps/de_dust_commentary.txt'. 
Initializing Steam libraries for secure Internet server [S_API FAIL]
SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load Looking up breakpad interfaces
from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad
exception handler for appid(730)/version(5084) Looking up breakpad
interfaces from steamclient Calling BreakpadMiniDumpSystemInit Logging into
anonymous gameserver account.
Connection to Steam servers successful.
   Public IP is 200.58.97.121.
Assigned anonymous gameserver Steam ID [A:1:156891137(3130)].
VAC secure mode is activated.

We are not able to log in from an external connection works only locally.

Especially need some data that we can provide to solve the problem?

I can send the configuraction iptables service if they wish.

On Dom 21 Oct 2012 15:17:11 Winnie the Pooh escribió:
 f I recall correctly this is before it contacts the Steam servers. 
 Type status into console - does it say type: community dedicated? Are 
 you having any other problems besides it saying dedicated No?

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Re: [Csgo_servers] Cannot join lobby, response 2!

2012-10-20 Thread Mike Didiano
Are you sure you have all of your maps in the gamemodes.txt or
gamemodes_server.txt?  Are you running any custom maps? 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Eric
Winkelmann
Sent: Thursday, October 18, 2012 9:11 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Cannot join lobby, response 2!

 

I get this issue as well. It is very, very frustrating. I've had to send out
a sm_say quite a few times saying 'Need to reboot server, please rejoin in
~60 seconds.' Someone on my friends list usually lets me know if the issue
fairly quickly, but I don't like having to tell everyone to leave and hope
they come back...makes my server look...crappy?

On Thu, Oct 18, 2012 at 1:36 AM, Joshua Travis joshua.w.tra...@gmail.com
wrote:

Some quick background:

Players can join my servers just fine.  There are no issues with the game
mode files.  I get 30 players in there without a problem, then all of the
sudden, a few will leave, and it will randomly start giving all those
connecting these errors:

 

Unknown command joingame

GameTypes: could not find matching game type .
CSysSessionClient: Cannot join lobby, response 2!

 

Now the really interesting part is that there are 2 ways to get around this
so far.  Reboot the entire server, which sucks, or wait for every player
currently playing to leave, also sucks.

 

Once the last player disconnects from the server, and its 0/30, anyone can
join again.  It is truly a mystery as to why, how it occurs, or for the life
of me how to stop it.  Does anyone have any sort of info on how to solve it
or who can at least comment on other similar issues so we may be able to get
it addressed.

 

-Josh


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-- 
Eric Winkelmann

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Re: [Csgo_servers] Problems with players connecting

2012-10-16 Thread Mike Didiano
incorrect

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Tuesday, October 16, 2012 2:19 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

I think its a steamcmd bug. because you need to login to your steam account
before you update your server, and start the server.
 

  _  

From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Date: Mon, 15 Oct 2012 14:04:29 -0400
Subject: Re: [Csgo_servers] Problems with players connecting

The problem only exists in CS:GO and nobody can connect to the server once I
log on to steam(I don't even need to launch CS:GO).

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Vitaliy
Genkin
Sent: Monday, October 15, 2012 1:13 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

Did you try changing the client and host ports on your game client to be
different from your dedicated server?

Try running with command line parameters for your game client in Steam game
launch options:

  +hostport 27036 +clientport 27037 +tv_port 27038

(assuming that these ports for your game client are still allowed through
your firewall/router)

It is one of possible problems with how NAT translation happens for
different devices behind a firewall/router on the same port.

Let me know if that fixes it for you?

-Vitaliy

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mike
Didiano
Sent: Saturday, October 13, 2012 9:08 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

I don't want to drag this out because it belongs on the forums but like I
said, my personal opinion(which isn't worth much) is that this 'bug' was
created so that people with fast internet connections couldn't run servers
from their homes, therefore selling more rentals.  I wouldn't bet my bank
account on it, but it was very bizarre that the problem arose 10 days before
launch and hasn't been addressed or mentioned whatsoever.

Regardless, I am more than happy with our switch to a professional host(we
use NFO and they take great care of us, but im sure there are other good
ones).   All of our servers use the unmanaged linux packages.  Our clan is 5
years old and I have run all of our server on my home connection which was
50/35mbit on a highly overclocked dedicated server.  This bug forced us to
change but honestly I couldn't be happier with the outcome.  

 

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Saturday, October 13, 2012 11:52 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

Will valve fix this issue? 
 

  _  

Date: Sat, 13 Oct 2012 14:50:32 -0400
From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

The account doesn't matter. You cannot run a home server and run steam on
anoher computer. The only workaround is to use +ip 0.0.0.0 in your server
startup command line. This allows ppl to connect from the server list but
breaks connecting through steam friends.   Not worth it in my opinion.  and
as I said in my last post - this bug only surfaced 10 days before launch
and I feel it was done on purpose to sell more rental servers.  I had no
issue connecting to servers hosted at home until the large patch 10 days b4
launch...


Sent from my Samsung EpicT 4G 


lam arnold arnoldla...@hotmail.com wrote:

 I created a different account for this server, because i know when i start
my server, steam will disconnect me. But I didnt buy CSGO in that account.

  _  

From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Date: Fri, 12 Oct 2012 23:22:33 -0400
Subject: Re: [Csgo_servers] Problems with players connecting

It's a bug when running a server on your home network while you are logged
in to steam on another machine.  Try logging off of steam and the problem
vanishes.  This bug arose 10 days before launch, and if you ask me it was a
part of a ploy to sell more rental servers.   It worked for our clan ;)  But
we have also grown a lot since then and are very happy with our new
provider.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting

 

The problem is... one of my friends seemed to be able to connect to my CSGO
server. Google came up with no solutions. I have my ports opened (27015 TCP
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried

Re: [Csgo_servers] steamcmd and steam log in

2012-10-16 Thread Mike Didiano
I've never had this problem.  The only time I've had login issues was when
the steam servers were having issues across the board and EVERYONE was
having connection/login issues.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Gordon
Sent: Tuesday, October 16, 2012 2:03 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd and steam log in

 

The login doesn't bother me so much as the fact that my first login (almost
without exception) fails every time. I login force_install_dir then
app_update and it tells me I'm not logged in. SIGH.

Quit, relaunch, go through the steps again and bammo - it works.

 

I am running steamcmd AS ROOT *thunder crack* so I am not complaining about
this in earnest, but moving away from the login (or having it only needed in
cases of betas/etc) would be nice. 

On Tue, Oct 16, 2012 at 4:04 AM, Absurd Minds goabs...@absurdminds.net
wrote:

Why is steamcmd still tied to a steam log in? Since I'm sure most
people are just creating multiple accounts with no games and no
purpose other than to update servers, I really don't know what purpose
this servers other than to annoy hosters. Is there an actual purpose
now that the beta is done?

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Re: [Csgo_servers] steamcmd and steam log in

2012-10-16 Thread Mike Didiano
I run multiple servers on multiple VPS's and have never encountered this
problem.   What order are you doing the commands in?  Why not do
force_install_dir before logging in?  I think that's how the Wiki instructs
you to do it anyways.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: Tuesday, October 16, 2012 3:42 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd and steam log in

 

I'm not wondering about what the problems are. In wondering why it exists in
the first place. 

On Oct 16, 2012 3:09 PM, Mike Didiano m...@networks-llc.com wrote:

I've never had this problem.  The only time I've had login issues was when
the steam servers were having issues across the board and EVERYONE was
having connection/login issues.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Gordon
Sent: Tuesday, October 16, 2012 2:03 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd and steam log in

 

The login doesn't bother me so much as the fact that my first login (almost
without exception) fails every time. I login force_install_dir then
app_update and it tells me I'm not logged in. SIGH.

Quit, relaunch, go through the steps again and bammo - it works.

 

I am running steamcmd AS ROOT *thunder crack* so I am not complaining about
this in earnest, but moving away from the login (or having it only needed in
cases of betas/etc) would be nice. 

On Tue, Oct 16, 2012 at 4:04 AM, Absurd Minds goabs...@absurdminds.net
wrote:

Why is steamcmd still tied to a steam log in? Since I'm sure most
people are just creating multiple accounts with no games and no
purpose other than to update servers, I really don't know what purpose
this servers other than to annoy hosters. Is there an actual purpose
now that the beta is done?

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Re: [Csgo_servers] Problems with players connecting

2012-10-15 Thread Mike Didiano
The problem only exists in CS:GO and nobody can connect to the server once I
log on to steam(I don't even need to launch CS:GO).

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Vitaliy
Genkin
Sent: Monday, October 15, 2012 1:13 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

Did you try changing the client and host ports on your game client to be
different from your dedicated server?

Try running with command line parameters for your game client in Steam game
launch options:

  +hostport 27036 +clientport 27037 +tv_port 27038

(assuming that these ports for your game client are still allowed through
your firewall/router)

It is one of possible problems with how NAT translation happens for
different devices behind a firewall/router on the same port.

Let me know if that fixes it for you?

-Vitaliy

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mike
Didiano
Sent: Saturday, October 13, 2012 9:08 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

I don't want to drag this out because it belongs on the forums but like I
said, my personal opinion(which isn't worth much) is that this 'bug' was
created so that people with fast internet connections couldn't run servers
from their homes, therefore selling more rentals.  I wouldn't bet my bank
account on it, but it was very bizarre that the problem arose 10 days before
launch and hasn't been addressed or mentioned whatsoever.

Regardless, I am more than happy with our switch to a professional host(we
use NFO and they take great care of us, but im sure there are other good
ones).   All of our servers use the unmanaged linux packages.  Our clan is 5
years old and I have run all of our server on my home connection which was
50/35mbit on a highly overclocked dedicated server.  This bug forced us to
change but honestly I couldn't be happier with the outcome.  

 

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Saturday, October 13, 2012 11:52 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

Will valve fix this issue? 
 

  _  

Date: Sat, 13 Oct 2012 14:50:32 -0400
From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

The account doesn't matter. You cannot run a home server and run steam on
anoher computer. The only workaround is to use +ip 0.0.0.0 in your server
startup command line. This allows ppl to connect from the server list but
breaks connecting through steam friends.   Not worth it in my opinion.  and
as I said in my last post - this bug only surfaced 10 days before launch
and I feel it was done on purpose to sell more rental servers.  I had no
issue connecting to servers hosted at home until the large patch 10 days b4
launch...


Sent from my Samsung EpicT 4G 


lam arnold arnoldla...@hotmail.com wrote:

 I created a different account for this server, because i know when i start
my server, steam will disconnect me. But I didnt buy CSGO in that account.

  _  

From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Date: Fri, 12 Oct 2012 23:22:33 -0400
Subject: Re: [Csgo_servers] Problems with players connecting

It's a bug when running a server on your home network while you are logged
in to steam on another machine.  Try logging off of steam and the problem
vanishes.  This bug arose 10 days before launch, and if you ask me it was a
part of a ploy to sell more rental servers.   It worked for our clan ;)  But
we have also grown a lot since then and are very happy with our new
provider.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting

 

The problem is... one of my friends seemed to be able to connect to my CSGO
server. Google came up with no solutions. I have my ports opened (27015 TCP
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried
connecting through LAN and WAN, I have no problems connecting and playing on
the server. 

 

They got this error

 

Connection Failed after 10 retries.

 

 

 


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Re: [Csgo_servers] Problems with players connecting

2012-10-13 Thread Mike Didiano - NetWorks, LLC
The account doesn't matter. You cannot run a home server and run steam on 
anoher computer. The only workaround is to use +ip 0.0.0.0 in your server 
startup command line. This allows ppl to connect from the server list but 
breaks connecting through steam friends.   Not worth it in my opinion.  and as 
I said in my last post - this bug only surfaced 10 days before launch and I 
feel it was done on purpose to sell more rental servers.  I had no issue 
connecting to servers hosted at home until the large patch 10 days b4 launch...


Sent from my Samsung Epic™ 4G

lam arnold arnoldla...@hotmail.com wrote:

 I created a different account for this server, because i know when i start my 
server, steam will disconnect me. But I didnt buy CSGO in that account.
From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Date: Fri, 12 Oct 2012 23:22:33 -0400
Subject: Re: [Csgo_servers] Problems with players connecting

It’s a bug when running a server on your home network while you are logged in 
to steam on another machine.  Try logging off of steam and the problem 
vanishes.  This bug arose 10 days before launch, and if you ask me it was a 
part of a ploy to sell more rental servers.   It worked for our clan ;)  But we 
have also grown a lot since then and are very happy with our new provider.

 

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting

 

The problem is... one of my friends seemed to be able to connect to my CSGO 
server. Google came up with no solutions. I have my ports opened (27015 TCP 
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried 
connecting through LAN and WAN, I have no problems connecting and playing on 
the server. 

 

They got this error

 

Connection Failed after 10 retries.

 

 

 


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-13 Thread Mike Didiano
It has to do with the overlay when you are dead.  They do not 'break our
menus on purpose'.  It probably has to do with fixing an exploit more than
anything.  You all seem to think their #1 priority is making sure they don't
break mods.   Anyone that has run a gungame python server over the past 5
years knows that they do what they can but ultimately it is the mod
communitys responsibility to adapt their addon to the game.   So much
whining on here.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Valentin
G.
Sent: Saturday, October 13, 2012 6:36 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems

No, it's not the fault of a plugin. Menus are plain unusable when you are
dead.

And SourceMod does not use some kind of black magic way to open menus, those
are the default menus we are talking about.

On Sun, Oct 14, 2012 at 12:02 AM, Jonathan bartoua Schneider
bart...@gmail.com wrote:
 Guys,

 That's clearly a problem about that plugin, if you do not understand 
 that valve is not in charge of mod development, please just stop 
 sending mail about bullsh*t.

 You bored me when you say things like :

 I tell them something and they do not developped it devs have a 
 roadmap, they do not have time to deal with your complaints, if it is 
 not a critical or major bug, they will not fix it while they do not 
 fix real bugs (as memory leaks).

 with XXX mod something doesn't work if you use a mod go whining to 
 the mod developer ML or forum. A software editor doesn't care about 
 external development.

 The primary goal of a mailing list is to help people with the power of 
 a community, not whining like babies on a bug wich appears when you 
 use external code (so a non valve bug).

 My 2 cents

 Jonathan bartoua Schneider

 Le 13 oct. 2012 22:05, Benjamin Vergnaud benja...@verygames.net a 
 écrit
 :



 Hi guys.

 I'm quite appalled by the number of people whining here.

 How, on earth, are you guys able to judge what issues are important 
 or not ? Or what they are working on or not ?

 Because you don't care about an issue doesn't mean everyone think the 
 same way. All issues are important. Not to the same level, agreed, but
still.
 Stop saying they fix things nobody cares about, it's just plain wrong.
 With the same reasoning, why do you think they're not working on 
 other issues too ? Did it ever occured to you that they might ALSO be 
 working on more important issues, but that they just take more time 
 on those, to release a decent fix, that will work, instead of another 
 reason for you to whine ?
 This is even more true when we know that most of you guys have no 
 clue, really. Most of you are far from being developpers, and even 
 further from being professional.

 These guys spend part of their weeks working to improve this game. 
 The majority of their work on CS:GO is about fixing issues. They 
 release patches at a reasonable rate.
 Do you really think they don't give a crap ? Then why do they keep 
 working ? They could've released the game and moved on.

 I don't even know how they can remain motivated while working for 
 such a community. My point ? You are babies (well most of you).

 Originally, a mailing list is used to address issues to the devs. So 
 address them, and that's it. If people want to add their experience, 
 it's cool, it helps even more. But quit whining. IT DOESN'T HELP.

 Start by doing their job before saying they're incapable of doing it.

 And before anyone says something stupid, NO, i'm not saying they're 
 doing a perfect job.


 --
 Benjamin ‘kRYOoX’ Vergnaud

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Re: [Csgo_servers] Problems with players connecting

2012-10-13 Thread Mike Didiano
I don't want to drag this out because it belongs on the forums but like I
said, my personal opinion(which isn't worth much) is that this 'bug' was
created so that people with fast internet connections couldn't run servers
from their homes, therefore selling more rentals.  I wouldn't bet my bank
account on it, but it was very bizarre that the problem arose 10 days before
launch and hasn't been addressed or mentioned whatsoever.

Regardless, I am more than happy with our switch to a professional host(we
use NFO and they take great care of us, but im sure there are other good
ones).   All of our servers use the unmanaged linux packages.  Our clan is 5
years old and I have run all of our server on my home connection which was
50/35mbit on a highly overclocked dedicated server.  This bug forced us to
change but honestly I couldn't be happier with the outcome.  

 

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Saturday, October 13, 2012 11:52 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

 

Will valve fix this issue? 
 

  _  

Date: Sat, 13 Oct 2012 14:50:32 -0400
From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

The account doesn't matter. You cannot run a home server and run steam on
anoher computer. The only workaround is to use +ip 0.0.0.0 in your server
startup command line. This allows ppl to connect from the server list but
breaks connecting through steam friends.   Not worth it in my opinion.  and
as I said in my last post - this bug only surfaced 10 days before launch
and I feel it was done on purpose to sell more rental servers.  I had no
issue connecting to servers hosted at home until the large patch 10 days b4
launch...


Sent from my Samsung EpicT 4G 


lam arnold arnoldla...@hotmail.com wrote:



 I created a different account for this server, because i know when i start
my server, steam will disconnect me. But I didnt buy CSGO in that account.

  _  

From: m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Date: Fri, 12 Oct 2012 23:22:33 -0400
Subject: Re: [Csgo_servers] Problems with players connecting

It's a bug when running a server on your home network while you are logged
in to steam on another machine.  Try logging off of steam and the problem
vanishes.  This bug arose 10 days before launch, and if you ask me it was a
part of a ploy to sell more rental servers.   It worked for our clan ;)  But
we have also grown a lot since then and are very happy with our new
provider.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting

 

The problem is... one of my friends seemed to be able to connect to my CSGO
server. Google came up with no solutions. I have my ports opened (27015 TCP
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried
connecting through LAN and WAN, I have no problems connecting and playing on
the server. 

 

They got this error

 

Connection Failed after 10 retries.

 

 

 


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Mike Didiano
You run a top 20 server?  And you're sick of patches?  Sounds like something
more appropriate for the FORUMS.

 

I run a top 10 server and love the constant updates.  We haven't experienced
any hitbox issues.  The game is coming along nicely.  Stop whining on the
mailing list.   

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
pater.invictus
Sent: Friday, October 12, 2012 11:00 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems

 

We have a top20 server - and I personally am getting sick of these patches
that fail to deliver and just make things worse.
The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours no
one could hit anything and it took some digging to figure out what was going
on.
Also tired of the Server Update will happen within the Hour notice.  I
mean, don't get me wrong, I am GLAD they ARE putting updates out... but a
little notice would be nice. 
This is getting to the point where I may have to just put CS:GO away for a
few months until the game is Finally Done.

On Fri, Oct 12, 2012 at 8:32 AM, Intoxicated bawNg ba...@intoxicated.co.za
wrote:

It is the game developers job to fix bugs created by updates which
break existing functionality. SM or any other mod should not have to
fix bugs created by the game developer, which in some cases, such as
this one is not possible at all due to the game client having been
broken. Valve/HPE has always made a big deal about how they support
the modding community yet they completely ignore major issues they
create themselves.

Sure competitive play is important, but it is definitely not the only
thing that is important to players, there is a huge community of
players who do not play competitively at all. One of the strengths of
CS has always been the fact that it supports more modding than most
games, giving it the ability to be extended and allow modders to
provide many variations of game play, allowing the game to have a
longer lifespan. If something is not done about the huge number of
issues which make many kinds of customization impossible, this game
will not be nearly as successful as previous versions of CS.


On Fri, Oct 12, 2012 at 4:18 PM, FX BTR fre...@gmail.com wrote:
 The valve's job isn't to maintain a support for plugins, this is
ridiculous.
 It was the same jokes for CSS. If SM can't provide working tools then it's
 SM staff problem. Enjoy the stats argument, it is ridiculous if you have a
 clue about how previous version did get popular.


 2012/10/12 Tackdriver listac...@lvwnet.com

  Not very practical if you have to stay Alive to moderate a server!
 
  Getting very frustrated with these patches that are supposed to fix
  things.  Four patches in 2 weeks, with minimal notice to boot!
What's
  happening here?
 
  Thanks, Valve.  It was hard enough to get a game going on any of our
  servers with the dwindling number of people playing CSGO.

 Oh and just for the record - this is my basis for saying CSGO is
 circling the bowl:


 http://steamgraph.net/index.php?action=graph
http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500
320to=135001440
jstime=1appid=730from=134500320to=135001440



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Re: [Csgo_servers] Problems with players connecting

2012-10-12 Thread Mike Didiano
It's a bug when running a server on your home network while you are logged
in to steam on another machine.  Try logging off of steam and the problem
vanishes.  This bug arose 10 days before launch, and if you ask me it was a
part of a ploy to sell more rental servers.   It worked for our clan ;)  But
we have also grown a lot since then and are very happy with our new
provider.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting

 

The problem is... one of my friends seemed to be able to connect to my CSGO
server. Google came up with no solutions. I have my ports opened (27015 TCP
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried
connecting through LAN and WAN, I have no problems connecting and playing on
the server. 

 

They got this error

 

Connection Failed after 10 retries.

 

 

 

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Re: [Csgo_servers] How to enable spray logos on a csgo server?

2012-10-09 Thread Mike Didiano
I'm curious - how many of the 1.6 players are US based and how many are in
other countries where computers took a LONG time to catch up?  Not that this
is the place for something like this but I'm so sick of the 1.6 references.
CS was completely full of bugs when it was released.  CS:S was completely
full of bugs when it was released.   I won't argue and say that they rushed
the release of CS:GO, but if you look at the strides it has made SINCE
launch I think they're doing a great job and I'm excited for what else
they've got coming.  I am 100% satisfied with my $13.49 purchase.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Calvin
Judy
Sent: Tuesday, October 09, 2012 4:02 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] How to enable spray logos on a csgo server?

 

I think the popularity of CS:GO is a direct reflection of the unexperienced
development skills of Hidden Path Entertainment, If we go back to mid 2009,
Counter Strike: Source was booming, there were times I saw it peak at 90k
concurrent players, then during the beginning of 2010, the Orangebox move
was completed, and Hidden Path took over the development of CS:S, which now
can't even provide better statistics that 1.6. I'm not stating one game is
better than the other, I'm just going off of release dates, in general I
feel a game released in 2004 should have more players than a game released
in 1999. (With the exclusion of any game Infinity Ward has ever produced,
just kidding?)

 

If we take a dive into Hidden Path's background, we'll find that they've
only released one other title under the HPE name. (Source:
http://en.wikipedia.org/wiki/Hidden_Path_Entertainment
http://en.wikipedia.org/wiki/Hidden_Path_Entertainment)

 

It's a tower defense game,
http://en.wikipedia.org/wiki/Defense_Grid:_The_Awakening
http://en.wikipedia.org/wiki/Defense_Grid:_The_Awakening. (released in 2008)

 

And then Valve lets them loose on developing one of the world's most
successful first person shooters? 

 

I guess this all comes down to who you know, and not what you know. 

- Original Message - 

From: ics mailto:i...@ics-base.net  

To: csgo_servers@list.valvesoftware.com 

Sent: Tuesday, October 09, 2012 3:35 PM

Subject: Re: [Csgo_servers] How to enable spray logos on a csgo server?

 

If you aren't clear about what the Valve mailing lists are, they are exactly
a place for server operators to help out eachothers. This is not a place for
developing the game and Valve people only answer some questions out of
courtesy. It's been like this since 2005 in hlds_linux and hlds lists and
same way is here. This is just targeted for CSGO while the older lists are
for older games.

They do what they want, we don't have to obey and can discontinue running
servers anytime That's the difference. That being said, CSGO is the worst
release so far i've seen in 8 years when it comes to how ready the game was
when it was shipped. Maybe they listened the  pro's too much and forgot
that the main playerbase of the cs games have been the communities and
random players, not the competitive side. While it is important to some,
it's not the only thing that matters.

-ics

9.10.2012 22:22, Travis Brown kirjoitti:

Because they dont want it in classic competitive or other default modes. I
wouldnt be suprised if they blocked all things that goes against default
modes. They have already kicked us in the nuts so many times with this game.
Its clear they dont care about the community but only official servers. This
has basically turned into a mailing list for us to help us. Anything we try
and relay to the devs gets ignored and they only post when an update is
inbound that likely limits us even more. Anyone else feel they are pushing
the community out?

On Oct 9, 2012 3:04 PM, Todd Ferguson todd.fergu...@gmx.net wrote:

That doesn't answer the question - why did they decide not to support sprays
in CSGO (why is it not an official part of the game)?  My community found it
a very nice feature in CS:S and I can't really see a drawback.

Cheers,
Todd


On 09/10/2012 19:59, ics wrote:

Due to what i said earlier. Code is there from previous Valve games but
sprays aren't part of CSGO officially which is why they did this.

-ics

9.10.2012 21:37, Travis Brown kirjoitti:

I dont undeestand why they do stupid stuff like this.

 


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Re: [Csgo_servers] 1.20.1.1

2012-10-06 Thread Mike Didiano
Are you new to running source servers?  This is not going away.  And like
someone mentioned earlier, it's great that we have this mailing list so we
at least get a heads up.  

 

And the updates are not killing community servers, it is making the
playing experience better.  I updated ours 30 minutes after the update went
life and they were full within 15 minutes.

 

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Michael
Machel
Sent: Saturday, October 06, 2012 2:18 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1.20.1.1

 

The problem I have is that they are making pretty much every update has been
a requirement that if the server isn't updated just yet the newer client
computers can't connect to it. Can't they make it where the client PC's are
backwards compatible ? 

On Oct 5, 2012 9:54 PM, Adam Piatek a...@galoregameservers.com wrote:

Look back a few years.Nobody would even get any notification of an
update...We are appreciative of the info we receive now :}
Thanks

On Sat, Oct 6, 2012 at 12:53 AM, ics i...@ics-base.net wrote:

It's always wrong timing for someone. For it it was 4am at night so i was
already sleeping.

-ics

6.10.2012 7:30, Winnie the Pooh kirjoitti:

Empathy I feel for you Stephen. 

 

This was really a mandatory update? It couldn't have been optional or
delayed until a bigger update?

 

On Fri, Oct 5, 2012 at 9:24 PM, Stephen Bevan ssbe...@gmail.com wrote:

Thanks for the update - but 8 minute warning... this is killing the
community servers... especially updates on a Friday night at 6PM PST.  If I
would have seen an eMail a few hours before the update I would have been
prepared instead of having dead servers for 3 hours because I wasn't
available to do anything about it since I was gone before the 5:55PM PST
warning about the 6:03PM PST mandatory update. 
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-- 
-Winnie the Pooh 

TimetoKill.net

 

 

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https://www.GaloreGameServers.Com
a...@galoregameservers.com

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Re: [Csgo_servers] 1.20.1.1

2012-10-06 Thread Mike Didiano
So if your business relied on the stability/features of said update you
would wait before releasing it?  _

 

Just because it's an inconvenient time for you doesn't make it worth holding
back.  If you don't like the hassle of updating your servers then possibly
switch to a managed hosting environment. 

 

I am personally happy that they pushed out the update.  Give them to us as
quickly as possible!

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen
Bevan
Sent: Saturday, October 06, 2012 1:02 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1.20.1.1

 

Yes. I am aware of various ways to better the update process. However, 8
minutes of warning shouldn't be enough for anyone.  For those where this
update was in the wee hours of the morning you should be in my corner a bit
more  

 

I manage an IT environment and never release updates on Friday. Especially
since HPE isn't usually around on the weekend in the event of a botched
update. This doesn't apply to serious security fixes, which this update was
not.

 

I too have the ability to remote in via my phone and one click update (with
backup) but was in a situation where I didn't have access

 

For the one that said you updated 30 minutes after the update and had full
servers just think about that. You were in that sweet spot of update time.
If you update quickly then you will get populated due to the myriad of other
servers not having been updated. Even if you are normally full you will fill
up faster

 

I'm just saying we are in a era of communication and I expect a company such
as valve/HPE to have an earlier notification. But if they have people
shutting down people like me asking for earlier warning with such comments
like deal with it, we used to never have notification then valve/HPE won't
do anything about it

 

/rant

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Re: [Csgo_servers] 1.20.1.1

2012-10-06 Thread Mike Didiano
Well... you definitely can't make everyone happy.  I for one would like to
get each update as soon as possible.  Especially this early in the release.

 

I don't think anyone is 'defending' HPE.  We have just been running servers
for long enough to know that there will always be updates like this.
Remember the OB update(s) for CS:S?

 

You're asking them to delay an update that contains bug fixes to make it
more convenient for you.  Again, I think it's better that they release the
update as soon as possible and let everyone upgrade at their convenience.
Like one of the responses earlier - what if they claim there will be an
update today at 6pm, so we all get on wait for 2-3 hours only to find it is
delayed.  Then there would be 10x as many people complaining.

 

We are lucky to have one of the devs giving a heads-up  of any kind.  

 

If you want to argue further about this I suggest posting on the forums
where opinions belong.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen
Bevan
Sent: Saturday, October 06, 2012 5:30 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1.20.1.1

 

LoL at this statement, it's been this way for 10 years... get used to it
...as someone already asked, did this update need to be a mandatory
update?  

 

Mike, I'm not sure this particular update called for a mandatory update or
not - from the description (at first glance) it didn't appear to warrant a
mandatory flag especially with the heading [ Minor Fixes ]... There are
always better ways of doing things and you guys shouldn't be trying to shut
someone down from voicing that fact.

 

You guys work for HPE?  Defending them tooth and nail...

 

I know I have to do whatever Valve/HPE decide and how they decide to do it -
doesn't mean I can't ask for something better... or complain where I see a
warranted complaint.  Don't settle for mediocrity, demand excellence where
excellence can be achieved...

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Re: [Csgo_servers] Server Memory Leak?

2012-10-03 Thread Mike Didiano
I haven't had this problem since switching to linux.  What OS are  you
running?

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Winnie the
Pooh
Sent: Wednesday, October 03, 2012 1:12 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Memory Leak?

 

I'm still seeing this after 1.20.x.x. Any one else?

 

I've started this:
http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map
-change-and-eventually-affects-server-fps/

 

Please contribute / clarify the issue if you are seeing it.

 

On Sun, Sep 16, 2012 at 9:23 PM, Mike Didiano m...@networks-llc.com wrote:

After switching to linux I have not had to restart.  Our primary 32 slot
128tick server hasn't restarted once since the 1.19 update.  Memory maxes
out around 800-900 but server tickrate is stable.


-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Archimage
Sent: Monday, September 17, 2012 12:17 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Memory Leak?

Same problem ... need to restart server daily. ..


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
From: csgo_servers-requ...@list.valvesoftware.com
To: archim...@yandex.ru
Date: 23:00:01, 09.16.2012
Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
~ ~ ~



Send Csgo_servers mailing list submissions to
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 When replying, please edit your Subject line so it is more specific
 than Re: Contents of Csgo_servers digest...


 Today's Topics:

 1. Re: Server Memory Leak? (Winnie the Pooh) 2. Re: Server Memory
 Leak? (Pater Invictus)


 -
 -

 Message: 1
 Date: Sun, 16 Sep 2012 00:01:15 -0700
 From: Winnie the Pooh win...@timetokill.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Server Memory Leak?
 Message-ID:
 CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com
mailto:eqtaf%2bfxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com 
 Content-Type: text/plain; charset=iso-8859-1

 Has any one else noticed this get worse with the 1.19.0.x update?

 It seems to become unstable faster than before. It only takes about
 750mb or 800mb of RAM utilization for the server FPS to become unstable.

 -winnie
 On Sep 11, 2012 12:51 PM, Tackdriver listac...@lvwnet.com wrote:

  I've seen most of this thread already and not disagreeing with
  anything already said, but there is also a decent sourcemod plugin
  called server crontab I've been using for years now. It is quite
  stable and not too picky about the game/mod (although IIRC it
  doesn't work on L4D/L4D2 because of hibernating).
 
  Here's the SM forums post for it:
  https://forums.alliedmods.net/showthread.php?p=523298
 
  I use it to reboot the servers each day at 6am, and also have it do
  an sm_hsay a few times (starting at 10 'til 6am) to pop up a
  hintbox msg that the server will be doing its daily reboot in a few
minutes.
 
  Although from the sounds of it, not sure once a day would be enough.
  Could always set it up to reboot more frequently I guess.
 
  FWIW these are the jobs I run:
 
  // SERVER REBOOT WARNINGS
  sc_addjob ? ? 5 5 50 51 sm_hsay Daily Game Reboot in 10 Minutes
  sc_addjob ? ? 5 5 55 56 sm_hsay Daily Game Reboot in 5 Minutes
  sc_addjob ? ? 5 5 57 58 sm_hsay Daily Game Reboot in 3 Minutes!
  sc_addjob ? ? 5 5 59 0 sm_hsay Daily Game Reboot in 1 Minute!!!
 
  // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6
  0 1 quit
 
  Has worked very reliably for me. The one note is - just something
  to be aware of - it doesn't fire at exactly the top of the minute,
  it can happen at any time during that minute (thus my start time
  of 5:50am and stop time of 5:51am for the reboot in 10 minutes hsay,
for example).
 
 
 
   I always thought this was par for the course for srcds. This same
   thing happens to my TF2 servers running on Debian Squeeze.
  
   On 9/9/2012 11:28 AM, Mike Didiano wrote:
  
   Been having issues with*memory*problems for CS:GO on Windows
   server 2008. Every map change the*memory*seems to go up around
   50MB(possibly caching all map files?) but they are not released
   at the next map change.
  
   After half a day of running a full server*memory*usage is up
   over 700mb and usually tops out just over 900mb. The higher the
   memory usage, the worse the server performance gets. Tops out
   just over 900mb and at this point the game is unplayable.
  
  
   Is valve aware

Re: [Csgo_servers] How to update , when you own 2 or more csgo servers?

2012-09-28 Thread Mike Didiano
No you can use 1 account.  You are just limited to updating 1 server at a
time.  But the same account can be used for multiple servers.   I use mine
to update 4.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
Charalampos Galanis
Sent: Friday, September 28, 2012 3:46 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] How to update , when you own 2 or more csgo
servers?

 

You mean that each account must have a bought copy of csgo game?

Or you can do the update with any account , for example an account you just
created.
Στις 28 Σεπ 2012 10:42 μ.μ., ο χρήστης Herover
leon.l.a.niel...@gmail.com έγραψε:

 I believe you are ment to have a steam account for each server instance.

 2012/9/28 Charalampos Galanis xngala...@gmail.com:
  Do you need to update one by one? (Because , i believe you cannot login
with
  your steam account 2 or more times simultaneously by steamcmd).
 
  Or , is there another way?
 
 
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Re: [Csgo_servers] Server Memory Leak?

2012-09-16 Thread Mike Didiano
After switching to linux I have not had to restart.  Our primary 32 slot
128tick server hasn't restarted once since the 1.19 update.  Memory maxes
out around 800-900 but server tickrate is stable.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Archimage
Sent: Monday, September 17, 2012 12:17 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Memory Leak?

Same problem ... need to restart server daily. ..


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
From: csgo_servers-requ...@list.valvesoftware.com
To: archim...@yandex.ru
Date: 23:00:01, 09.16.2012
Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
~ ~ ~



Send Csgo_servers mailing list submissions to  
csgo_servers@list.valvesoftware.com
 
 To subscribe or unsubscribe via the World Wide Web, visit 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 or, via email, send a message with subject or body 'help' to 
 csgo_servers-requ...@list.valvesoftware.com
 
 You can reach the person managing the list at 
 csgo_servers-ow...@list.valvesoftware.com
 
 When replying, please edit your Subject line so it is more specific 
 than Re: Contents of Csgo_servers digest...
 
 
 Today's Topics:
 
 1. Re: Server Memory Leak? (Winnie the Pooh) 2. Re: Server Memory 
 Leak? (Pater Invictus)
 
 
 -
 -
 
 Message: 1
 Date: Sun, 16 Sep 2012 00:01:15 -0700
 From: Winnie the Pooh win...@timetokill.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Server Memory Leak?
 Message-ID:
 CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1
 
 Has any one else noticed this get worse with the 1.19.0.x update?
 
 It seems to become unstable faster than before. It only takes about 
 750mb or 800mb of RAM utilization for the server FPS to become unstable.
 
 -winnie
 On Sep 11, 2012 12:51 PM, Tackdriver listac...@lvwnet.com wrote:
 
  I've seen most of this thread already and not disagreeing with 
  anything already said, but there is also a decent sourcemod plugin 
  called server crontab I've been using for years now. It is quite 
  stable and not too picky about the game/mod (although IIRC it 
  doesn't work on L4D/L4D2 because of hibernating).
 
  Here's the SM forums post for it:
  https://forums.alliedmods.net/showthread.php?p=523298
 
  I use it to reboot the servers each day at 6am, and also have it do 
  an sm_hsay a few times (starting at 10 'til 6am) to pop up a 
  hintbox msg that the server will be doing its daily reboot in a few
minutes.
 
  Although from the sounds of it, not sure once a day would be enough.
  Could always set it up to reboot more frequently I guess.
 
  FWIW these are the jobs I run:
 
  // SERVER REBOOT WARNINGS
  sc_addjob ? ? 5 5 50 51 sm_hsay Daily Game Reboot in 10 Minutes
  sc_addjob ? ? 5 5 55 56 sm_hsay Daily Game Reboot in 5 Minutes
  sc_addjob ? ? 5 5 57 58 sm_hsay Daily Game Reboot in 3 Minutes!
  sc_addjob ? ? 5 5 59 0 sm_hsay Daily Game Reboot in 1 Minute!!!
 
  // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 
  0 1 quit
 
  Has worked very reliably for me. The one note is - just something 
  to be aware of - it doesn't fire at exactly the top of the minute, 
  it can happen at any time during that minute (thus my start time 
  of 5:50am and stop time of 5:51am for the reboot in 10 minutes hsay,
for example).
 
 
 
   I always thought this was par for the course for srcds. This same 
   thing happens to my TF2 servers running on Debian Squeeze.
  
   On 9/9/2012 11:28 AM, Mike Didiano wrote:
  
   Been having issues with*memory*problems for CS:GO on Windows 
   server 2008. Every map change the*memory*seems to go up around 
   50MB(possibly caching all map files?) but they are not released 
   at the next map change.
  
   After half a day of running a full server*memory*usage is up 
   over 700mb and usually tops out just over 900mb. The higher the 
   memory usage, the worse the server performance gets. Tops out 
   just over 900mb and at this point the game is unplayable.
  
  
   Is valve aware of this or are there any fixes other than 
   restarting the server every 4 hours?
  
  
  
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 -- next part -- An HTML

Re: [Csgo_servers] Server Memory Leak?

2012-09-11 Thread Mike Didiano
This only seems to happen on servers holding more than 25 people.  I have
tried vanilla but it makes no difference.  One thing I did notice is they
are definitely more stable under linux as far as the memory leak is
concerned.  Under windows, even with plenty of resources left, the server
would start dropping frames as the memory went over 900mb and this doesn't
seem to be happening on Debian.  Server was up for 24 hours without a
crash(first time since launch!).  BUT the memory usage still got up to
900mb.  See, I can live with that.  Just trying to limit crashes/restarts.

Thanks a lot for all the advice everyone.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: Tuesday, September 11, 2012 7:07 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Memory Leak?

I'm running purely vanilla servers, personally. I've taken to restarting
daily, as my memory will increase by about 1000MB per day (running 11
servers)

On Tue, Sep 11, 2012 at 6:57 AM, Marco Padovan e...@evcz.tk wrote:
 I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT / 
 443mb RES right after the startup... with just a few mods loaded.. but 
 no issues at all ...

 on peak load (12slots competitive private servers with a couple stv 
 relays
 connected) they easely take 900mb RES with no issues at all...

 Are your running the servers without mods and purely vanilla?

 Il 11/09/2012 00:03, Mike Didiano ha scritto:

 I switched to debian squeeze and I'm still having the memory leak issue.
 This problem is worse when there are 25+ people in the server.  Every 
 map change the server adds 50-80mb in memory usage, and once it's 
 around 925 the server either crashes at map change, or starts getting
choppy/lagging until
 restarted.   I have plenty of CPU and RAM available so this isn't a
resource
 issue.

 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
 Russell Smith
 Sent: Sunday, September 09, 2012 7:12 PM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Server Memory Leak?

 I don't notice any performance hit on my TF2 servers when it gets to 
 the 900MB mark, but I do have a restart script that runs daily because 
 of these leaks.

 I haven't been able to tell if CS:GO is the same for me in terms of 
 memory usage (I assumed so when planning out resources) as like most 
 of the community servers it is empty most of the time.

 On 09.09.2012 16:05, Absurd Minds wrote:

 Looks like I'm seeing it on CentOS as well.

 On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith 
 ve...@tinylittlerobots.us wrote:

 I always thought this was par for the course for srcds.  This same 
 thing happens to my TF2 servers running on Debian Squeeze.


 On 9/9/2012 11:28 AM, Mike Didiano wrote:

 Been having issues with memory problems for CS:GO on Windows server 
 2008.
 Every map change the memory seems to go up around 50MB(possibly 
 caching all map files?) but they are not released at the next map 
 change.

 After half a day of running a full server memory usage is up over 
 700mb and usually tops out just over 900mb. The higher the memory 
 usage, the worse the server performance gets.  Tops out just over 
 900mb and at this point the game is unplayable.


 Is valve aware of this or are there any fixes other than restarting 
 the server every 4 hours?





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Re: [Csgo_servers] Rcon say command

2012-09-11 Thread Mike Didiano
Oops I misread that - my bad

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Tuesday, September 11, 2012 5:33 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Rcon say command

On 9/11/2012 2:26 PM, Gordon wrote:
 As much as I would like this fixed I hope we can see sv_password fixed 
 first.

 Both the say command and sv_password are not things that would 
 ever be supported/needed on the console version - so we will probably 
 have to sit tight on these updates for some weeks to come.

I don't think either is a tall order, by any means. Both are certainly very
important.

-John

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Re: [Csgo_servers] Server Memory Leak?

2012-09-10 Thread Mike Didiano
I switched to debian squeeze and I'm still having the memory leak issue.
This problem is worse when there are 25+ people in the server.  Every map
change the server adds 50-80mb in memory usage, and once it's around 925 the
server either crashes at map change, or starts getting choppy/lagging until
restarted.   I have plenty of CPU and RAM available so this isn't a resource
issue.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Sunday, September 09, 2012 7:12 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Memory Leak?

I don't notice any performance hit on my TF2 servers when it gets to the
900MB mark, but I do have a restart script that runs daily because of these
leaks.

I haven't been able to tell if CS:GO is the same for me in terms of memory
usage (I assumed so when planning out resources) as like most of the
community servers it is empty most of the time.

On 09.09.2012 16:05, Absurd Minds wrote:
 Looks like I'm seeing it on CentOS as well.

 On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith 
 ve...@tinylittlerobots.us wrote:
 I always thought this was par for the course for srcds.  This same 
 thing happens to my TF2 servers running on Debian Squeeze.


 On 9/9/2012 11:28 AM, Mike Didiano wrote:

 Been having issues with memory problems for CS:GO on Windows server 
 2008.
 Every map change the memory seems to go up around 50MB(possibly 
 caching all
 map files?) but they are not released at the next map change.

 After half a day of running a full server memory usage is up over 
 700mb and
 usually tops out just over 900mb. The higher the memory usage, the 
 worse the
 server performance gets.  Tops out just over 900mb and at this point 
 the
 game is unplayable.


 Is valve aware of this or are there any fixes other than restarting 
 the
 server every 4 hours?





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[Csgo_servers] Server Memory Leak?

2012-09-09 Thread Mike Didiano
Been having issues with memory problems for CS:GO on Windows server 2008.
Every map change the memory seems to go up around 50MB(possibly caching all
map files?) but they are not released at the next map change.

After half a day of running a full server memory usage is up over 700mb and
usually tops out just over 900mb. The higher the memory usage, the worse the
server performance gets.  Tops out just over 900mb and at this point the
game is unplayable.  


Is valve aware of this or are there any fixes other than restarting the
server every 4 hours? 

 

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Re: [Csgo_servers] Server Memory Leak?

2012-09-09 Thread Mike Didiano
Strongly considering switching to linux until this is resolved.

Is your server full ics?  And how many max players?  I'm 32 max and full
most of the day/night.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Sunday, September 09, 2012 3:10 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Memory Leak?

If there is a memory leak, it only affects Windows. Linux is fine. 4 days
now on in a row and 600MB memory usage.

Btw do you have sv_pure on? Could be the cause.

-ics

9.9.2012 22:05, Mike Didiano kirjoitti:
 I apologize for the color - I copied my post from the valve CS:GO forums.

 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
 Asher Baker
 Sent: Sunday, September 09, 2012 2:43 PM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Server Memory Leak?

 And this is why HTML email shouldn't exist.

 On Sun, Sep 9, 2012 at 7:28 PM, Mike Didiano m...@networks-llc.com
wrote:
 Been having issues with memory problems for CS:GO on Windows server 2008.
 Every map change the memory seems to go up around 50MB(possibly 
 caching all map files?) but they are not released at the next map change.

 After half a day of running a full server memory usage is up over 
 700mb and usually tops out just over 900mb. The higher the memory 
 usage, the worse the server performance gets.  Tops out just over 
 900mb and at this point the game is unplayable.


 Is valve aware of this or are there any fixes other than restarting 
 the server every 4 hours?




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