This only seems to happen on servers holding more than 25 people.  I have
tried vanilla but it makes no difference.  One thing I did notice is they
are definitely more stable under linux as far as the memory leak is
concerned.  Under windows, even with plenty of resources left, the server
would start dropping frames as the memory went over 900mb and this doesn't
seem to be happening on Debian.  Server was up for 24 hours without a
crash(first time since launch!).  BUT the memory usage still got up to
900mb.  See, I can live with that.  Just trying to limit crashes/restarts.

Thanks a lot for all the advice everyone.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Absurd
Minds
Sent: Tuesday, September 11, 2012 7:07 AM
To: [email protected]
Subject: Re: [Csgo_servers] Server Memory Leak?

I'm running purely vanilla servers, personally. I've taken to restarting
daily, as my memory will increase by about 1000MB per day (running 11
servers)

On Tue, Sep 11, 2012 at 6:57 AM, Marco Padovan <[email protected]> wrote:
> I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT / 
> 443mb RES right after the startup... with just a few mods loaded.. but 
> no issues at all ...
>
> on peak load (12slots competitive private servers with a couple stv 
> relays
> connected) they easely take 900mb RES with no issues at all...
>
> Are your running the servers without mods and purely vanilla?
>
> Il 11/09/2012 00:03, Mike Didiano ha scritto:
>
> I switched to debian squeeze and I'm still having the memory leak issue.
> This problem is worse when there are 25+ people in the server.  Every 
> map change the server adds 50-80mb in memory usage, and once it's 
> around 925 the server either crashes at map change, or starts getting
choppy/lagging until
> restarted.   I have plenty of CPU and RAM available so this isn't a
resource
> issue.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 
> Russell Smith
> Sent: Sunday, September 09, 2012 7:12 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Server Memory Leak?
>
> I don't notice any performance hit on my TF2 servers when it gets to 
> the 900MB mark, but I do have a restart script that runs daily because 
> of these leaks.
>
> I haven't been able to tell if CS:GO is the same for me in terms of 
> memory usage (I assumed so when planning out resources) as like most 
> of the community servers it is empty most of the time.
>
> On 09.09.2012 16:05, Absurd Minds wrote:
>
> Looks like I'm seeing it on CentOS as well.
>
> On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith 
> <[email protected]> wrote:
>
> I always thought this was par for the course for srcds.  This same 
> thing happens to my TF2 servers running on Debian Squeeze.
>
>
> On 9/9/2012 11:28 AM, Mike Didiano wrote:
>
> Been having issues with memory problems for CS:GO on Windows server 
> 2008.
> Every map change the memory seems to go up around 50MB(possibly 
> caching all map files?) but they are not released at the next map 
> change.
>
> After half a day of running a full server memory usage is up over 
> 700mb and usually tops out just over 900mb. The higher the memory 
> usage, the worse the server performance gets.  Tops out just over 
> 900mb and at this point the game is unplayable.
>
>
> Is valve aware of this or are there any fixes other than restarting 
> the server every 4 hours?
>
>
>
>
>
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