After switching to linux I have not had to restart.  Our primary 32 slot
128tick server hasn't restarted once since the 1.19 update.  Memory maxes
out around 800-900 but server tickrate is stable.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Archimage
Sent: Monday, September 17, 2012 12:17 AM
To: [email protected]
Subject: Re: [Csgo_servers] Server Memory Leak?

Same problem ... need to restart server daily. ..


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
From: [email protected]
To: [email protected]
Date: 23:00:01, 09.16.2012
Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
~ ~ ~



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>> Today's Topics:
>> 
>> 1. Re: Server Memory Leak? (Winnie the Pooh) 2. Re: Server Memory 
>> Leak? (Pater Invictus)
>> 
>> 
>> ---------------------------------------------------------------------
>> -
>> 
>> Message: 1
>> Date: Sun, 16 Sep 2012 00:01:15 -0700
>> From: Winnie the Pooh <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Server Memory Leak?
>> Message-ID:
>> <CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> Has any one else noticed this get worse with the 1.19.0.x update?
>> 
>> It seems to become unstable faster than before. It only takes about 
>> 750mb or 800mb of RAM utilization for the server FPS to become unstable.
>> 
>> -winnie
>> On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote:
>> 
>> > I've seen most of this thread already and not disagreeing with 
>> > anything already said, but there is also a decent sourcemod plugin 
>> > called "server crontab" I've been using for years now. It is quite 
>> > stable and not too picky about the game/mod (although IIRC it 
>> > doesn't work on L4D/L4D2 because of hibernating).
>> >
>> > Here's the SM forums post for it:
>> > https://forums.alliedmods.net/showthread.php?p=523298
>> >
>> > I use it to reboot the servers each day at 6am, and also have it do 
>> > an sm_hsay a few times (starting at 10 'til 6am) to pop up a 
>> > hintbox msg that the server will be doing its daily reboot in a few
minutes.
>> >
>> > Although from the sounds of it, not sure once a day would be enough.
>> > Could always set it up to reboot more frequently I guess.
>> >
>> > FWIW these are the jobs I run:
>> >
>> > // SERVER REBOOT WARNINGS
>> > sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes"
>> > sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes"
>> > sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!"
>> > sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!"
>> >
>> > // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 
>> > 0 1 "quit"
>> >
>> > Has worked very reliably for me. The one "note" is - just something 
>> > to be aware of - it doesn't fire at exactly the top of the minute, 
>> > it can happen at any time during that minute (thus my "start time" 
>> > of 5:50am and "stop time" of 5:51am for the reboot in 10 minutes hsay,
for example).
>> >
>> >
>> >
>> > > I always thought this was par for the course for srcds. This same 
>> > > thing happens to my TF2 servers running on Debian Squeeze.
>> > >
>> > > On 9/9/2012 11:28 AM, Mike Didiano wrote:
>> > >>
>> > >> Been having issues with*memory*problems for CS:GO on Windows 
>> > >> server 2008. Every map change the*memory*seems to go up around 
>> > >> 50MB(possibly caching all map files?) but they are not released 
>> > >> at the next map change.
>> > >>
>> > >> After half a day of running a full server*memory*usage is up 
>> > >> over 700mb and usually tops out just over 900mb. The higher the 
>> > >> memory usage, the worse the server performance gets. Tops out 
>> > >> just over 900mb and at this point the game is unplayable.
>> > >>
>> > >>
>> > >> Is valve aware of this or are there any fixes other than 
>> > >> restarting the server every 4 hours?
>> > >>
>> > >>
>> > >>
>> > >> _______________________________________________
>> > >> Csgo_servers mailing list
>> > >> [email protected]
>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser
>> > >> vers
>> > >
>> > > _______________________________________________
>> > > Csgo_servers mailing list
>> > > [email protected]
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
>> > > ers
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server
>> > s
>> >
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>> ------------------------------
>> 
>> Message: 2
>> Date: Sun, 16 Sep 2012 08:48:17 -0600
>> From: Pater Invictus <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Server Memory Leak?
>> Message-ID:
>> <canmw9swotfymzeeiir1dcltcofp6ymrvrnovuegvre46jyb...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> Is there a way we can get the server to restart on the last map that 
>> was played....instead of starting up with our default dust2 every 
>> time? Any ideas for this? thanks.
>> 
>> On Sun, Sep 16, 2012 at 1:01 AM, Winnie the Pooh
<[email protected]>wrote:
>> 
>> > Has any one else noticed this get worse with the 1.19.0.x update?
>> >
>> > It seems to become unstable faster than before. It only takes about 
>> > 750mb or 800mb of RAM utilization for the server FPS to become
unstable.
>> >
>> > -winnie
>> > On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote:
>> >
>> >> I've seen most of this thread already and not disagreeing with 
>> >> anything already said, but there is also a decent sourcemod plugin 
>> >> called "server crontab" I've been using for years now. It is quite 
>> >> stable and not too picky about the game/mod (although IIRC it 
>> >> doesn't work on L4D/L4D2 because of hibernating).
>> >>
>> >> Here's the SM forums post for it:
>> >> https://forums.alliedmods.net/showthread.php?p=523298
>> >>
>> >> I use it to reboot the servers each day at 6am, and also have it 
>> >> do an sm_hsay a few times (starting at 10 'til 6am) to pop up a 
>> >> hintbox msg that the server will be doing its daily reboot in a few
minutes.
>> >>
>> >> Although from the sounds of it, not sure once a day would be enough.
>> >> Could always set it up to reboot more frequently I guess.
>> >>
>> >> FWIW these are the jobs I run:
>> >>
>> >> // SERVER REBOOT WARNINGS
>> >> sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes"
>> >> sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes"
>> >> sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!"
>> >> sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!"
>> >>
>> >> // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 
>> >> 0 1 "quit"
>> >>
>> >> Has worked very reliably for me. The one "note" is - just 
>> >> something to be aware of - it doesn't fire at exactly the top of 
>> >> the minute, it can happen at any time during that minute (thus my 
>> >> "start time" of 5:50am and "stop time" of 5:51am for the reboot in 10
minutes hsay, for example).
>> >>
>> >>
>> >>
>> >> > I always thought this was par for the course for srcds. This 
>> >> > same thing happens to my TF2 servers running on Debian Squeeze.
>> >> >
>> >> > On 9/9/2012 11:28 AM, Mike Didiano wrote:
>> >> >>
>> >> >> Been having issues with*memory*problems for CS:GO on Windows 
>> >> >> server 2008. Every map change the*memory*seems to go up around 
>> >> >> 50MB(possibly caching all map files?) but they are not released 
>> >> >> at the next map change.
>> >> >>
>> >> >> After half a day of running a full server*memory*usage is up 
>> >> >> over 700mb and usually tops out just over 900mb. The higher the 
>> >> >> memory usage, the worse the server performance gets. Tops out 
>> >> >> just over 900mb and at this point the game is unplayable.
>> >> >>
>> >> >>
>> >> >> Is valve aware of this or are there any fixes other than 
>> >> >> restarting the server every 4 hours?
>> >> >>
>> >> >>
>> >> >>
>> >> >> _______________________________________________
>> >> >> Csgo_servers mailing list
>> >> >> [email protected]
>> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_se
>> >> >> rvers
>> >> >
>> >> > _______________________________________________
>> >> > Csgo_servers mailing list
>> >> > [email protected]
>> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser
>> >> > vers
>> >>
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve
>> >> rs
>> >>
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
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>> > s
>> >
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>> End of Csgo_servers Digest, Vol 6, Issue 114
>> ********************************************
>> 
>> 


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