Re: [Csgo_servers] Huge loss problem
Ok now I can confirm that this is an srcds problem..So I backed up my game server files and fount that iftop says that Im using 80mbps of upload bandwidth, so this is not the hosts' problem anymore. Maybe it is srcds's problem not allocating enough bandwidth. I am reinstalling my srcds server right now. From: arnoldla...@hotmail.com Date: Wed, 27 Nov 2013 09:44:52 +0800 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 1 thing that I can do is to host another server and see if I can use more than 13.5mbps and without affecting the current server. Lot determine it is a configuration problem or the network problem. Sent from my iPhone On 26 Nov, 2013, at 6:03 pm, arnold lam arnoldla...@hotmail.com wrote: How do I bypass the firewall completely? As it is a hardware firewall. Date: Tue, 26 Nov 2013 10:08:53 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco PadovanChief Technical Officerhttp://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco PadovanChief Technical Officerhttp://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco PadovanChief Technical Officerhttp://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT)target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour
Re: [Csgo_servers] Huge loss problem
Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.comwrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? -- Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin
Re: [Csgo_servers] Huge loss problem
How do I bypass the firewall completely? As it is a hardware firewall. Date: Tue, 26 Nov 2013 10:08:53 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco PadovanChief Technical Officerhttp://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco PadovanChief Technical Officerhttp://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco PadovanChief Technical Officerhttp://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT)target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https
Re: [Csgo_servers] Huge loss problem
1 thing that I can do is to host another server and see if I can use more than 13.5mbps and without affecting the current server. Lot determine it is a configuration problem or the network problem. Sent from my iPhone On 26 Nov, 2013, at 6:03 pm, arnold lam arnoldla...@hotmail.com wrote: How do I bypass the firewall completely? As it is a hardware firewall. Date: Tue, 26 Nov 2013 10:08:53 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https
Re: [Csgo_servers] Huge loss problem
So the support did another speed test for me. Uploaded a file, shows 72mbps, I don't get why my server lags… Sent from my iPhone On 24 Nov, 2013, at 11:51 pm, arnold lam arnoldla...@hotmail.com wrote: I guess this is a bandwidth tmr, I've semt them an email about this issue, hope they will bring some good news. Since today is Sunday so they will respond tomorrow. On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote: There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com http://www.hiperz.com/ On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re
Re: [Csgo_servers] Huge loss problem
Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). 2013/11/25 arnold lam arnoldla...@hotmail.com So the support did another speed test for me. Uploaded a file, shows 72mbps, I don't get why my server lags… Sent from my iPhone On 24 Nov, 2013, at 11:51 pm, arnold lam arnoldla...@hotmail.com wrote: I guess this is a bandwidth tmr, I've semt them an email about this issue, hope they will bring some good news. Since today is Sunday so they will respond tomorrow. On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote: There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.commailto: arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home
Re: [Csgo_servers] Huge loss problem
iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot opt source destination Chain FORWARD (policy ACCEPT)target prot opt source destination Chain OUTPUT (policy ACCEPT)target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 1000 0 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? -- Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers
[Csgo_servers] Huge loss problem
Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible.I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. -- Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. -- Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 msTesting download speedDownload: 45.09 Mbit/sTesting upload speed..Upload: 18.20 Mbit/sroot@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
I will contact the support. The choke starts when the server gets filled up37/45 ish players. 45 players is unplayable at all. Date: Sun, 24 Nov 2013 07:19:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem How many players does it choke at? Any idea? That upload isn't great. Any way you can get more? On Nov 24, 2013 7:17 AM, arnold lam arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration... Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speedDownload: 45.09 Mbit/sTesting upload speed..Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https
Re: [Csgo_servers] Huge loss problem
18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net configuration... Retrieving speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# -- Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. -- Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration... Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speedDownload: 45.09 Mbit/sTesting upload speed..Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com http://www.hiperz.com/ On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer
Re: [Csgo_servers] Huge loss problem
I guess this is a bandwidth tmr, I've semt them an email about this issue, hope they will bring some good news. Since today is Sunday so they will respond tomorrow. On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote: There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com http://www.hiperz.com/ On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some