Re: [Csgo_servers] Huge loss problem

2013-11-27 Thread arnold lam
Ok now I can confirm that this is an srcds problem..So I backed up my game 
server files and fount that iftop says that Im using 80mbps of upload 
bandwidth, so this is not the hosts' problem anymore. Maybe it is srcds's 
problem not allocating enough bandwidth. I am reinstalling my srcds server 
right now.

From: arnoldla...@hotmail.com
Date: Wed, 27 Nov 2013 09:44:52 +0800
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

1 thing that I can do is to host another server and see if I can use more than 
13.5mbps and without affecting the current server. Lot determine it is a 
configuration problem or the network problem.

Sent from my iPhone
On 26 Nov, 2013, at 6:03 pm, arnold lam arnoldla...@hotmail.com wrote:




How do I bypass the firewall completely? As it is a hardware firewall.

Date: Tue, 26 Nov 2013 10:08:53 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Could be # concurrent connections or who knows what else.
Try to connect directly bypassing the firewall eventually if you have no clue 
about fw specs / rulesets in use

Marco PadovanChief Technical Officerhttp://www.hiperz.com

On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:

So there is a firewall in between. But it shouldn't slow traffic down because 
if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
won't reach my server. Therefore it is still a bandwidth issue. 


I want to know what is restricting the bandwidth. I can download upload files 
at a high speed. 1 gig download 100mbps upload. But srcds can only use 
13.5mbps. Basically everyone has the same amount lag no matter they are 
overseas or locally.


Sent from my iPhone
On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:


To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks 
are from UDP SYN Flooding which are can be stopped by hardware firewalls.  If 
it was a firewall issue, there would be more than one system affected and 
therefore more people complaining. I think we've narrowed down the problem here 
to limited bandwidth and that it is now up to his vendor to see if it is 
possible for them to provide more. Lowering tick and limiting players are all 
temporary fixes to the over-arching problem.


Good luck with the vendor.




On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:


Maybe then the issue relies on the hardware firewall.
Post the specs and rulesets in use


Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:



It has hardware firewall, that's why ip tables is not needed. Btw basically I'm 
the system administrator, they can't do much.



Sent from my iPhone
On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:




You are running without any firewall rule?!? O.o
To me that is not good, nor normal.
Ask your system administrator to setup a proper firewall ruleset and then to 
debug your performance issues, probably it's just something not setup/properly 
setup




Marco PadovanChief Technical Officerhttp://www.hiperz.com




On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote:




iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot 
opt source   destination
Chain FORWARD (policy ACCEPT)



target prot opt source   destination
Chain OUTPUT (policy ACCEPT)target prot opt source   destination
cat /proc/net/udp 





  sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt   
uid  timeout inode ref pointer drops  816: :6915 : 07 
: 00:   10000 27068500 2 
880213985080 0



  920: :697D : 07 : 00:   
10000 27068478 2 880213982300 0  930: :6987 : 
07 :1680 00:   10000 27068477 2 
880213980380 615



  951: :699C : 07 : 00:   
10000 27068499 2 880213983100 0 2640: 017F:0035 : 
07 : 00:  00 13057 2 
880212031180 0







Is this normal?



Date: Mon, 25 Nov 2013 10:19:03 -0200




From: x30...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem





Maybe it's just a firewall limiting the number of packages per seconds, very 
common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp





Then convert the local_address column to int(hex-int) match your server port, 
if you are using the default config(port 27015), will be something like this: 
X:6987. Then check the drops column in the same line.





If is low(less than 2000 running at least 1 hour

Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread Marco Padovan
Could be # concurrent connections or who knows what else.

Try to connect directly bypassing the firewall eventually if you have no
clue about fw specs / rulesets in use

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:

 So there is a firewall in between. But it shouldn't slow traffic down
 because if there is incoming DDOS, it will Blackhole/null route the ip.
 Basically it won't reach my server. Therefore it is still a bandwidth
 issue.

 I want to know what is restricting the bandwidth. I can download upload
 files at a high speed. 1 gig download 100mbps upload. But srcds can only
 use 13.5mbps. Basically everyone has the same amount lag no matter they are
 overseas or locally.

 Sent from my iPhone

 On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:

 To be honest it's a bit of a cop-out answer as most script-kiddie DDOS
 attacks are from UDP SYN Flooding which are can be stopped by hardware
 firewalls.  If it was a firewall issue, there would be more than one system
 affected and therefore more people complaining. I think we've narrowed down
 the problem here to limited bandwidth and that it is now up to his vendor
 to see if it is possible for them to provide more. Lowering tick and
 limiting players are all temporary fixes to the over-arching problem.

 Good luck with the vendor.





 On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:

 Maybe then the issue relies on the hardware firewall.

 Post the specs and rulesets in use

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 It has hardware firewall, that's why ip tables is not needed. Btw
 basically I'm the system administrator, they can't do much.

 Sent from my iPhone

 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:

 You are running without any firewall rule?!? O.o

 To me that is not good, nor normal.

 Ask your system administrator to setup a proper firewall ruleset and
 then to debug your performance issues, probably it's just something not
 setup/properly setup

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote:

 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination

 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination

 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination

 cat /proc/net/udp


   sl  local_address rem_address   st tx_queue rx_queue tr tm-when
 retrnsmt   uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00:
   10000 27068500 2 880213985080 0
   920: :697D : 07 : 00:
   10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00:
   10000 27068477 2 880213980380 615
   951: :699C : 07 : 00:
   10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00:
  00 13057 2 880212031180 0




 Is this normal?




 --
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 Maybe it's just a firewall limiting the number of packages per seconds,
 very common solution to block DDOS.

 You can check the status of udp sockets throgth this command: cat
 /proc/net/udp

 Then convert the local_address column to int(hex-int) match your
 server port, if you are using the default config(port 27015), will be
 something like this: X:6987. Then check the drops column in the
 same line.

 If is low(less than 2000 running at least 1 hour, with players),
 probably isn't a server problem, maybe a firewall, ddos protecion false
 positive, etc. If is too high, you have a problem in your dedicated server
 configuration. Check your firewall rules( sudo iptables -L).


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Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread arnold lam
How do I bypass the firewall completely? As it is a hardware firewall.

Date: Tue, 26 Nov 2013 10:08:53 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Could be # concurrent connections or who knows what else.
Try to connect directly bypassing the firewall eventually if you have no clue 
about fw specs / rulesets in use

Marco PadovanChief Technical Officerhttp://www.hiperz.com

On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:

So there is a firewall in between. But it shouldn't slow traffic down because 
if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
won't reach my server. Therefore it is still a bandwidth issue. 


I want to know what is restricting the bandwidth. I can download upload files 
at a high speed. 1 gig download 100mbps upload. But srcds can only use 
13.5mbps. Basically everyone has the same amount lag no matter they are 
overseas or locally.


Sent from my iPhone
On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:


To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks 
are from UDP SYN Flooding which are can be stopped by hardware firewalls.  If 
it was a firewall issue, there would be more than one system affected and 
therefore more people complaining. I think we've narrowed down the problem here 
to limited bandwidth and that it is now up to his vendor to see if it is 
possible for them to provide more. Lowering tick and limiting players are all 
temporary fixes to the over-arching problem.


Good luck with the vendor.




On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:


Maybe then the issue relies on the hardware firewall.
Post the specs and rulesets in use


Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:



It has hardware firewall, that's why ip tables is not needed. Btw basically I'm 
the system administrator, they can't do much.



Sent from my iPhone
On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:




You are running without any firewall rule?!? O.o
To me that is not good, nor normal.
Ask your system administrator to setup a proper firewall ruleset and then to 
debug your performance issues, probably it's just something not setup/properly 
setup




Marco PadovanChief Technical Officerhttp://www.hiperz.com




On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote:




iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot 
opt source   destination
Chain FORWARD (policy ACCEPT)



target prot opt source   destination
Chain OUTPUT (policy ACCEPT)target prot opt source   destination
cat /proc/net/udp 





  sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt   
uid  timeout inode ref pointer drops  816: :6915 : 07 
: 00:   10000 27068500 2 
880213985080 0



  920: :697D : 07 : 00:   
10000 27068478 2 880213982300 0  930: :6987 : 
07 :1680 00:   10000 27068477 2 
880213980380 615



  951: :699C : 07 : 00:   
10000 27068499 2 880213983100 0 2640: 017F:0035 : 
07 : 00:  00 13057 2 
880212031180 0







Is this normal?



Date: Mon, 25 Nov 2013 10:19:03 -0200




From: x30...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem





Maybe it's just a firewall limiting the number of packages per seconds, very 
common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp





Then convert the local_address column to int(hex-int) match your server port, 
if you are using the default config(port 27015), will be something like this: 
X:6987. Then check the drops column in the same line.





If is low(less than 2000 running at least 1 hour, with players), probably isn't 
a server problem, maybe a firewall, ddos protecion false positive, etc. If is 
too high, you have a problem in your dedicated server configuration. Check your 
firewall rules( sudo iptables -L).







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Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread arnold lam
1 thing that I can do is to host another server and see if I can use more than 
13.5mbps and without affecting the current server. Lot determine it is a 
configuration problem or the network problem.

Sent from my iPhone

 On 26 Nov, 2013, at 6:03 pm, arnold lam arnoldla...@hotmail.com wrote:
 
 How do I bypass the firewall completely? As it is a hardware firewall.
 
 Date: Tue, 26 Nov 2013 10:08:53 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 Could be # concurrent connections or who knows what else.
 
 Try to connect directly bypassing the firewall eventually if you have no clue 
 about fw specs / rulesets in use
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:
 So there is a firewall in between. But it shouldn't slow traffic down because 
 if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
 won't reach my server. Therefore it is still a bandwidth issue. 
 
 I want to know what is restricting the bandwidth. I can download upload files 
 at a high speed. 1 gig download 100mbps upload. But srcds can only use 
 13.5mbps. Basically everyone has the same amount lag no matter they are 
 overseas or locally.
 
 Sent from my iPhone
 
 On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:
 
 To be honest it's a bit of a cop-out answer as most script-kiddie DDOS 
 attacks are from UDP SYN Flooding which are can be stopped by hardware 
 firewalls.  If it was a firewall issue, there would be more than one system 
 affected and therefore more people complaining. I think we've narrowed down 
 the problem here to limited bandwidth and that it is now up to his vendor to 
 see if it is possible for them to provide more. Lowering tick and limiting 
 players are all temporary fixes to the over-arching problem.
 
 Good luck with the vendor.
 
 
 
 
 
 On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:
 Maybe then the issue relies on the hardware firewall.
 
 Post the specs and rulesets in use
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:
 It has hardware firewall, that's why ip tables is not needed. Btw basically 
 I'm the system administrator, they can't do much.
 
 Sent from my iPhone
 
 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:
 
 You are running without any firewall rule?!? O.o
 
 To me that is not good, nor normal.
 
 Ask your system administrator to setup a proper firewall ruleset and then to 
 debug your performance issues, probably it's just something not 
 setup/properly setup
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote:
 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination
 
 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination
 
 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination
 
 cat /proc/net/udp 
 
 
   sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt   
 uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00:   
 10000 27068500 2 880213985080 0
   920: :697D : 07 : 00:   
 10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00:   
 10000 27068477 2 880213980380 615
   951: :699C : 07 : 00:   
 10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00:   
00 13057 2 880212031180 0
 
 
 
 
 Is this normal?
 
 
 
 
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com
 
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 Maybe it's just a firewall limiting the number of packages per seconds, very 
 common solution to block DDOS.
 
 You can check the status of udp sockets throgth this command: cat 
 /proc/net/udp
 
 Then convert the local_address column to int(hex-int) match your server 
 port, if you are using the default config(port 27015), will be something like 
 this: X:6987. Then check the drops column in the same line.
 
 If is low(less than 2000 running at least 1 hour, with players), probably 
 isn't a server problem, maybe a firewall, ddos protecion false positive, etc. 
 If is too high, you have a problem in your dedicated server configuration. 
 Check your firewall rules( sudo iptables -L).
 
 
 ___ Csgo_servers mailing list 
 Csgo_servers@list.valvesoftware.com 
 https

Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread arnold lam
So the support did another speed test for me. Uploaded a file, shows 72mbps, I 
don't get why my server lags…

Sent from my iPhone

 On 24 Nov, 2013, at 11:51 pm, arnold lam arnoldla...@hotmail.com wrote:
 
 I guess this is a bandwidth tmr, I've semt them an email about this issue, 
 hope they will bring some good news. 
 
 Since today is Sunday so they will respond tomorrow.
 
 On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote:
 
 There's only 3 possible reasons
 
 1. Insufficient bandwidth
 2. Hardware issue (your server end or network hardware)
 3. Issue within the game.
 
 That being said, in CSS, zombie escape servers never ran without choke or 
 loss of tickrate when they were over 40+ slots or more full. Didn't matter 
 if you were behind 1Gbps or how powerfull the system was. When 1 core where 
 the server runs is saturated, then it's lag time.
 
 -ics
 
 arnold lam kirjoitti:
 Server starts to lag when it uses 10mbps, where did the 8mbps went? I 
 rented this just for 1 of my csgo servers.
 
 
 Date: Sun, 24 Nov 2013 16:22:30 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 18.20mbit is very low... so maybe that's the issue
 
 
 On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com 
 mailto:arnoldla...@hotmail.com wrote:
 
   Here is the result. I tested it at 23:17pm.
 
 
   root@arnold:~# speedtest-cli
   Retrieving speedtest.net http://speedtest.net configuration...
   Retrieving speedtest.net http://speedtest.net server list...
   Testing from SunnyVision Limited (124.248.225.130)...
   Selecting best server based on ping...
   Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
   Testing download speed
   Download: 45.09 Mbit/s
   Testing upload speed..
   Upload: 18.20 Mbit/s
   root@arnold:~#
 
 
   
   Date: Sun, 24 Nov 2013 07:06:14 -0800
   From: rit...@vsritual.com mailto:rit...@vsritual.com
 
   To: csgo_servers@list.valvesoftware.com
   mailto:csgo_servers@list.valvesoftware.com
   Subject: Re: [Csgo_servers] Huge loss problem
 
   You have some good hardware so I doubt it is the problem. About
   how many players does it choke at?
 
   I also suggest running a speed test yourself to verify the speeds
   you're receiving. 100Mb is good but more is preferred.
 
   You can check out a cli version of the speedtest from Github since
   you (hopefully) aren't running X in the background. Make sure you
   run the test without the DS running.
 
   Good luck https://github.com/sivel/speedtest-cli
 
   On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk
   mailto:e...@evcz.tk wrote:
 
   Ah ok... 30 on 32 is fine then...
 
   You should ask your system administrator to review what's the
   bottleneck.
 
   Could be either CPU or network if that happens only when
   crossing a certain amount of players/load
 
   Marco Padovan
   Chief Technical Officer
   http://www.hiperz.com
 
 
   On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
   arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote:
 
   Yes I have been running Ubuntu 12.04 since I have s tarted
   this server.
   Also, I made it run on 32 tick. My server simply cannot
   handle 64 tick. But I can handle 32 tick perfectly.
 
 
   
 
   Date: Sun, 24 Nov 2013 15:51:59 +0100
 
   From: e...@evcz.tk mailto:e...@evcz.tk
   To: csgo_servers@list.valvesoftware.com
   mailto:csgo_servers@list.valvesoftware.com
   Subject: Re: [Csgo_servers] Huge loss problem
 
   As, that should never ever go below 64 or 128 (based on
   the tickrate your are using) for long time...
 
   Make sure you server is properly setup to handle that
   load... where you running it on ubuntu 12.04 even while
   you were hosting at home?
 
   Marco Padovan
   Chief Technical Officer
   http://www.hiperz.com http://www.hiperz.com/
 
 
   On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
   arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com
   wrote:
 
   The SV is the value that counts the tickrate in
   net_graph 1. If it is throttled, what should I do to
   reduce this lag/choke?
   Thanks.
 
   
 
   Date: Sun, 24 Nov 2013 15:31:04 +0100
   From: e...@evcz.tk mailto:e...@evcz.tk
   To: csgo_servers@list.valvesoftware.com
   mailto:csgo_servers@list.valvesoftware.com
   Subject: Re

Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread Vitor F. - Killall
Maybe it's just a firewall limiting the number of packages per seconds,
very common solution to block DDOS.

You can check the status of udp sockets throgth this command: cat
/proc/net/udp

Then convert the local_address column to int(hex-int) match your server
port, if you are using the default config(port 27015), will be something
like this: X:6987. Then check the drops column in the same line.

If is low(less than 2000 running at least 1 hour, with players), probably
isn't a server problem, maybe a firewall, ddos protecion false positive,
etc. If is too high, you have a problem in your dedicated server
configuration. Check your firewall rules( sudo iptables -L).


2013/11/25 arnold lam arnoldla...@hotmail.com

 So the support did another speed test for me. Uploaded a file, shows
 72mbps, I don't get why my server lags…

 Sent from my iPhone

  On 24 Nov, 2013, at 11:51 pm, arnold lam arnoldla...@hotmail.com
 wrote:
 
  I guess this is a bandwidth tmr, I've semt them an email about this
 issue, hope they will bring some good news.
 
  Since today is Sunday so they will respond tomorrow.
 
  On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote:
 
  There's only 3 possible reasons
 
  1. Insufficient bandwidth
  2. Hardware issue (your server end or network hardware)
  3. Issue within the game.
 
  That being said, in CSS, zombie escape servers never ran without choke
 or loss of tickrate when they were over 40+ slots or more full. Didn't
 matter if you were behind 1Gbps or how powerfull the system was. When 1
 core where the server runs is saturated, then it's lag time.
 
  -ics
 
  arnold lam kirjoitti:
  Server starts to lag when it uses 10mbps, where did the 8mbps went? I
 rented this just for 1 of my csgo servers.
 
 
 
  Date: Sun, 24 Nov 2013 16:22:30 +0100
  From: e...@evcz.tk
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] Huge loss problem
 
  18.20mbit is very low... so maybe that's the issue
 
 
  On Sun, Nov 24, 2013 at 4:17 PM, arnold lam 
  arnoldla...@hotmail.commailto:
 arnoldla...@hotmail.com wrote:
 
Here is the result. I tested it at 23:17pm.
 
 
root@arnold:~# speedtest-cli
Retrieving speedtest.net http://speedtest.net configuration...
Retrieving speedtest.net http://speedtest.net server list...
Testing from SunnyVision Limited (124.248.225.130)...
Selecting best server based on ping...
Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
Testing download speed
Download: 45.09 Mbit/s
Testing upload
 speed..
Upload: 18.20 Mbit/s
root@arnold:~#
 
 
 
 
Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com mailto:rit...@vsritual.com
 
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
You have some good hardware so I doubt it is the problem. About
how many players does it choke at?
 
I also suggest running a speed test yourself to verify the speeds
you're receiving. 100Mb is good but more is preferred.
 
You can check out a cli version of the speedtest from Github since
you (hopefully) aren't running X in the background. Make sure you
run the test without the DS running.
 
Good luck https://github.com/sivel/speedtest-cli
 
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
 
Ah ok... 30 on 32 is fine then...
 
You should ask your system administrator to review what's the
bottleneck.
 
Could be either CPU or network if that happens only when
crossing a certain amount of players/load
 
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
 
 
On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com
 wrote:
 
Yes I have been running Ubuntu 12.04 since I have s tarted
this server.
Also, I made it run on 32 tick. My server simply cannot
handle 64 tick. But I can handle 32 tick perfectly.
 
 
 
 
Date: Sun, 24 Nov 2013 15:51:59 +0100
 
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
As, that should never ever go below 64 or 128 (based on
the tickrate your are using) for long time...
 
Make sure you server is properly setup to handle that
load... where you running it on ubuntu 12.04 even while
you were hosting at home

Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread arnold lam
iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot 
opt source   destination
Chain FORWARD (policy ACCEPT)target prot opt source   
destination
Chain OUTPUT (policy ACCEPT)target prot opt source   destination
cat /proc/net/udp 

  sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt   
uid  timeout inode ref pointer drops  816: :6915 : 07 
: 00:   10000 27068500 2 
880213985080 0  920: :697D : 07 : 
00:   10000 27068478 2 880213982300 0  930: 
:6987 : 07 :1680 00:   1000 
   0 27068477 2 880213980380 615  951: :699C : 07 
: 00:   10000 27068499 2 
880213983100 0 2640: 017F:0035 : 07 : 
00:  00 13057 2 880212031180 0



Is this normal?



Date: Mon, 25 Nov 2013 10:19:03 -0200
From: x30...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Maybe it's just a firewall limiting the number of packages per seconds, very 
common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp

Then convert the local_address column to int(hex-int) match your server port, 
if you are using the default config(port 27015), will be something like this: 
X:6987. Then check the drops column in the same line.

If is low(less than 2000 running at least 1 hour, with players), probably isn't 
a server problem, maybe a firewall, ddos protecion false positive, etc. If is 
too high, you have a problem in your dedicated server configuration. Check your 
firewall rules( sudo iptables -L).



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Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread arnold lam
It has hardware firewall, that's why ip tables is not needed. Btw basically I'm 
the system administrator, they can't do much.

Sent from my iPhone

 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:
 
 You are running without any firewall rule?!? O.o
 
 To me that is not good, nor normal.
 
 Ask your system administrator to setup a proper firewall ruleset and then to 
 debug your performance issues, probably it's just something not 
 setup/properly setup
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote:
 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination
 
 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination
 
 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination
 
 cat /proc/net/udp 
 
 
   sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt  
  uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00:  
  10000 27068500 2 880213985080 0
   920: :697D : 07 : 00:  
  10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00:  
  10000 27068477 2 880213980380 615
   951: :699C : 07 : 00:  
  10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00:  
 00 13057 2 880212031180 0
 
 
 
 
 Is this normal?
 
 
 
 
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com
 
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 Maybe it's just a firewall limiting the number of packages per seconds, very 
 common solution to block DDOS.
 
 You can check the status of udp sockets throgth this command: cat 
 /proc/net/udp
 
 Then convert the local_address column to int(hex-int) match your server 
 port, if you are using the default config(port 27015), will be something 
 like this: X:6987. Then check the drops column in the same line.
 
 If is low(less than 2000 running at least 1 hour, with players), probably 
 isn't a server problem, maybe a firewall, ddos protecion false positive, 
 etc. If is too high, you have a problem in your dedicated server 
 configuration. Check your firewall rules( sudo iptables -L).
 
 
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Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread Marco Padovan
Maybe then the issue relies on the hardware firewall.

Post the specs and rulesets in use

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:

 It has hardware firewall, that's why ip tables is not needed. Btw
 basically I'm the system administrator, they can't do much.

 Sent from my iPhone

 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:

 You are running without any firewall rule?!? O.o

 To me that is not good, nor normal.

 Ask your system administrator to setup a proper firewall ruleset and then
 to debug your performance issues, probably it's just something not
 setup/properly setup

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote:

 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination

 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination

 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination

 cat /proc/net/udp


   sl  local_address rem_address   st tx_queue rx_queue tr tm-when
 retrnsmt   uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00:
   10000 27068500 2 880213985080 0
   920: :697D : 07 : 00:
   10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00:
   10000 27068477 2 880213980380 615
   951: :699C : 07 : 00:
   10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00:
  00 13057 2 880212031180 0




 Is this normal?




 --
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 Maybe it's just a firewall limiting the number of packages per seconds,
 very common solution to block DDOS.

 You can check the status of udp sockets throgth this command: cat
 /proc/net/udp

 Then convert the local_address column to int(hex-int) match your server
 port, if you are using the default config(port 27015), will be something
 like this: X:6987. Then check the drops column in the same line.

 If is low(less than 2000 running at least 1 hour, with players), probably
 isn't a server problem, maybe a firewall, ddos protecion false positive,
 etc. If is too high, you have a problem in your dedicated server
 configuration. Check your firewall rules( sudo iptables -L).


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Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread arnold lam
So there is a firewall in between. But it shouldn't slow traffic down because 
if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
won't reach my server. Therefore it is still a bandwidth issue. 

I want to know what is restricting the bandwidth. I can download upload files 
at a high speed. 1 gig download 100mbps upload. But srcds can only use 
13.5mbps. Basically everyone has the same amount lag no matter they are 
overseas or locally.

Sent from my iPhone

 On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:
 
 To be honest it's a bit of a cop-out answer as most script-kiddie DDOS 
 attacks are from UDP SYN Flooding which are can be stopped by hardware 
 firewalls.  If it was a firewall issue, there would be more than one system 
 affected and therefore more people complaining. I think we've narrowed down 
 the problem here to limited bandwidth and that it is now up to his vendor to 
 see if it is possible for them to provide more. Lowering tick and limiting 
 players are all temporary fixes to the over-arching problem.
 
 Good luck with the vendor.
 
 
 
 
 
 On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:
 Maybe then the issue relies on the hardware firewall.
 
 Post the specs and rulesets in use
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:
 It has hardware firewall, that's why ip tables is not needed. Btw basically 
 I'm the system administrator, they can't do much.
 
 Sent from my iPhone
 
 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:
 
 You are running without any firewall rule?!? O.o
 
 To me that is not good, nor normal.
 
 Ask your system administrator to setup a proper firewall ruleset and then 
 to debug your performance issues, probably it's just something not 
 setup/properly setup
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com 
 wrote:
 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination
 
 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination
 
 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination
 
 cat /proc/net/udp 
 
 
   sl  local_address rem_address   st tx_queue rx_queue tr tm-when 
 retrnsmt   uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00: 
   10000 27068500 2 880213985080 0
   920: :697D : 07 : 00: 
   10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00: 
   10000 27068477 2 880213980380 615
   951: :699C : 07 : 00: 
   10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00: 
  00 13057 2 880212031180 0
 
 
 
 
 Is this normal?
 
 
 
 
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com
 
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 Maybe it's just a firewall limiting the number of packages per seconds, 
 very common solution to block DDOS.
 
 You can check the status of udp sockets throgth this command: cat 
 /proc/net/udp
 
 Then convert the local_address column to int(hex-int) match your server 
 port, if you are using the default config(port 27015), will be something 
 like this: X:6987. Then check the drops column in the same line.
 
 If is low(less than 2000 running at least 1 hour, with players), probably 
 isn't a server problem, maybe a firewall, ddos protecion false positive, 
 etc. If is too high, you have a problem in your dedicated server 
 configuration. Check your firewall rules( sudo iptables -L).
 
 
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 Csgo_servers@list.valvesoftware.com 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 
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[Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.
I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.I have contacted the support and they said its not their 
problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and 
they have tested the upload speed for me. Both working.SV barely drops lower 
than 30.
My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
Hi,

you should test also the upload... there are some datacenters around that
selle connection with throttled upload speed to outside destinations and
untrotthled downloads

What do you mean with: SV barely drops lower than 30 ?

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,
you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer

http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:




Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.

I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2
100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.
I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.

My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  


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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
As, that should never ever go below 64 or 128 (based on the tickrate your
are using) for long time...

Make sure you server is properly setup to handle that load... where you
running it on ubuntu 12.04 even while you were hosting at home?

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.

Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?

Marco PadovanChief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk

To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer


http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:





Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.


I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2

100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.

I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.


My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  



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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
Ah ok... 30 on 32 is fine then...

You should ask your system administrator to review what's the bottleneck.

Could be either CPU or network if that happens only when crossing a certain
amount of players/load

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:

 Yes I have been running Ubuntu 12.04 since I have s tarted this server.
 Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
 But I can handle 32 tick perfectly.


 --
 Date: Sun, 24 Nov 2013 15:51:59 +0100

 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 As, that should never ever go below 64 or 128 (based on the tickrate your
 are using) for long time...

 Make sure you server is properly setup to handle that load... where you
 running it on ubuntu 12.04 even while you were hosting at home?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread ritual
You have some good hardware so I doubt it is the problem. About how many
players does it choke at?

I also suggest running a speed test yourself to verify the speeds you're
receiving. 100Mb is good but more is preferred.

You can check out a cli version of the speedtest from Github since you
(hopefully) aren't running X in the background. Make sure you run the test
without the DS running.

Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

 Ah ok... 30 on 32 is fine then...

 You should ask your system administrator to review what's the bottleneck.

 Could be either CPU or network if that happens only when crossing a
 certain amount of players/load

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote:

 Yes I have been running Ubuntu 12.04 since I have s tarted this server.
 Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
 But I can handle 32 tick perfectly.


 --
 Date: Sun, 24 Nov 2013 15:51:59 +0100

 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 As, that should never ever go below 64 or 128 (based on the tickrate your
 are using) for long time...

 Make sure you server is properly setup to handle that load... where you
 running it on ubuntu 12.04 even while you were hosting at home?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Here is the result. I tested it at 23:17pm. 

root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...Retrieving 
speedtest.net server list...Testing from SunnyVision Limited 
(124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong 
Kong) [3.25 km]: 11.285 msTesting download 
speedDownload: 45.09 Mbit/sTesting 
upload speed..Upload: 18.20 
Mbit/sroot@arnold:~#

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About how many 
players does it choke at? 
I also suggest running a speed test yourself to verify the speeds you're 
receiving. 100Mb is good but more is preferred. 
You can check out a cli version of the speedtest from Github since you 
(hopefully) aren't running X in the background. Make sure you run the test 
without the DS running. 
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain 
amount of players/load


Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:




Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.



Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com


Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?



Marco PadovanChief Technical Officer
http://www.hiperz.com




On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk



To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer




http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:







Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.




I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2



100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.



I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.




My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
I will contact the support. The choke starts when the server gets filled 
up37/45 ish players. 45 players is unplayable at all.

Date: Sun, 24 Nov 2013 07:19:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

How many players does it choke at? Any idea? That upload isn't great. Any way 
you can get more? 
On Nov 24, 2013 7:17 AM, arnold lam arnoldla...@hotmail.com wrote:




Here is the result. I tested it at 23:17pm. 

root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...
Retrieving speedtest.net server list...Testing from SunnyVision Limited 
(124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong 
Kong) [3.25 km]: 11.285 ms
Testing download speedDownload: 45.09 
Mbit/sTesting upload 
speed..Upload: 18.20 Mbit/s
root@arnold:~#

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About how many 
players does it choke at? 
I also suggest running a speed test yourself to verify the speeds you're 
receiving. 100Mb is good but more is preferred. 
You can check out a cli version of the speedtest from Github since you 
(hopefully) aren't running X in the background. Make sure you run the test 
without the DS running. 
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain 
amount of players/load



Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:




Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.




Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com



Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?




Marco PadovanChief Technical Officer
http://www.hiperz.com





On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk




To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer





http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:








Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.





I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2




100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.




I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.





My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  






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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
18.20mbit is very low... so maybe that's the issue


On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote:

 Here is the result. I tested it at 23:17pm.


 root@arnold:~# speedtest-cli
 Retrieving speedtest.net configuration...
 Retrieving speedtest.net server list...
 Testing from SunnyVision Limited (124.248.225.130)...
 Selecting best server based on ping...
 Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
 Testing download speed
 Download: 45.09 Mbit/s
 Testing upload speed..
 Upload: 18.20 Mbit/s
 root@arnold:~#


 --
 Date: Sun, 24 Nov 2013 07:06:14 -0800
 From: rit...@vsritual.com

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 You have some good hardware so I doubt it is the problem. About how many
 players does it choke at?

 I also suggest running a speed test yourself to verify the speeds you're
 receiving. 100Mb is good but more is preferred.

 You can check out a cli version of the speedtest from Github since you
 (hopefully) aren't running X in the background. Make sure you run the test
 without the DS running.

 Good luck https://github.com/sivel/speedtest-cli
 On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

 Ah ok... 30 on 32 is fine then...

 You should ask your system administrator to review what's the bottleneck.

 Could be either CPU or network if that happens only when crossing a
 certain amount of players/load

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote:

 Yes I have been running Ubuntu 12.04 since I have s tarted this server.
 Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
 But I can handle 32 tick perfectly.


 --
 Date: Sun, 24 Nov 2013 15:51:59 +0100

 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 As, that should never ever go below 64 or 128 (based on the tickrate your
 are using) for long time...

 Make sure you server is properly setup to handle that load... where you
 running it on ubuntu 12.04 even while you were hosting at home?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented 
this just for 1 of my csgo servers. 

Date: Sun, 24 Nov 2013 16:22:30 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

18.20mbit is very low... so maybe that's the issue 

On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote:




Here is the result. I tested it at 23:17pm. 

root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...
Retrieving speedtest.net server list...Testing from SunnyVision Limited 
(124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong 
Kong) [3.25 km]: 11.285 ms
Testing download speedDownload: 45.09 
Mbit/sTesting upload 
speed..Upload: 18.20 Mbit/s
root@arnold:~#

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About how many 
players does it choke at? 
I also suggest running a speed test yourself to verify the speeds you're 
receiving. 100Mb is good but more is preferred. 
You can check out a cli version of the speedtest from Github since you 
(hopefully) aren't running X in the background. Make sure you run the test 
without the DS running. 
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain 
amount of players/load



Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:




Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.




Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com



Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?




Marco PadovanChief Technical Officer
http://www.hiperz.com





On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk




To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer





http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:








Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.





I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2




100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.




I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.





My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  






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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread ics

There's only 3 possible reasons

1. Insufficient bandwidth
2. Hardware issue (your server end or network hardware)
3. Issue within the game.

That being said, in CSS, zombie escape servers never ran without choke 
or loss of tickrate when they were over 40+ slots or more full. Didn't 
matter if you were behind 1Gbps or how powerfull the system was. When 1 
core where the server runs is saturated, then it's lag time.


-ics

arnold lam kirjoitti:
Server starts to lag when it uses 10mbps, where did the 8mbps went? I 
rented this just for 1 of my csgo servers.



Date: Sun, 24 Nov 2013 16:22:30 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

18.20mbit is very low... so maybe that's the issue


On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com 
mailto:arnoldla...@hotmail.com wrote:


Here is the result. I tested it at 23:17pm.


root@arnold:~# speedtest-cli
Retrieving speedtest.net http://speedtest.net configuration...
Retrieving speedtest.net http://speedtest.net server list...
Testing from SunnyVision Limited (124.248.225.130)...
Selecting best server based on ping...
Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
Testing download speed
Download: 45.09 Mbit/s
Testing upload speed..
Upload: 18.20 Mbit/s
root@arnold:~#



Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com mailto:rit...@vsritual.com

To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About
how many players does it choke at?

I also suggest running a speed test yourself to verify the speeds
you're receiving. 100Mb is good but more is preferred.

You can check out a cli version of the speedtest from Github since
you (hopefully) aren't running X in the background. Make sure you
run the test without the DS running.

Good luck https://github.com/sivel/speedtest-cli

On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...

You should ask your system administrator to review what's the
bottleneck.

Could be either CPU or network if that happens only when
crossing a certain amount of players/load

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote:

Yes I have been running Ubuntu 12.04 since I have s tarted
this server.
Also, I made it run on 32 tick. My server simply cannot
handle 64 tick. But I can handle 32 tick perfectly.




Date: Sun, 24 Nov 2013 15:51:59 +0100

From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on
the tickrate your are using) for long time...

Make sure you server is properly setup to handle that
load... where you running it on ubuntu 12.04 even while
you were hosting at home?

Marco Padovan
Chief Technical Officer
http://www.hiperz.com http://www.hiperz.com/


On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com
wrote:

The SV is the value that counts the tickrate in
net_graph 1. If it is throttled, what should I do to
reduce this lag/choke?
Thanks.



Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem


Hi,

you should test also the upload... there are some
datacenters around that selle connection with
throttled upload speed to outside destinations and
untrotthled downloads

What do you mean with: SV barely drops lower than 30 ?

Marco Padovan
Chief Technical Officer

Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
I guess this is a bandwidth tmr, I've semt them an email about this issue, hope 
they will bring some good news. 

Since today is Sunday so they will respond tomorrow.

 On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote:
 
 There's only 3 possible reasons
 
 1. Insufficient bandwidth
 2. Hardware issue (your server end or network hardware)
 3. Issue within the game.
 
 That being said, in CSS, zombie escape servers never ran without choke or 
 loss of tickrate when they were over 40+ slots or more full. Didn't matter if 
 you were behind 1Gbps or how powerfull the system was. When 1 core where the 
 server runs is saturated, then it's lag time.
 
 -ics
 
 arnold lam kirjoitti:
 Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented 
 this just for 1 of my csgo servers.
 
 
 Date: Sun, 24 Nov 2013 16:22:30 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 18.20mbit is very low... so maybe that's the issue
 
 
 On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com 
 mailto:arnoldla...@hotmail.com wrote:
 
Here is the result. I tested it at 23:17pm.
 
 
root@arnold:~# speedtest-cli
Retrieving speedtest.net http://speedtest.net configuration...
Retrieving speedtest.net http://speedtest.net server list...
Testing from SunnyVision Limited (124.248.225.130)...
Selecting best server based on ping...
Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
Testing download speed
Download: 45.09 Mbit/s
Testing upload speed..
Upload: 18.20 Mbit/s
root@arnold:~#
 
 

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com mailto:rit...@vsritual.com
 
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
You have some good hardware so I doubt it is the problem. About
how many players does it choke at?
 
I also suggest running a speed test yourself to verify the speeds
you're receiving. 100Mb is good but more is preferred.
 
You can check out a cli version of the speedtest from Github since
you (hopefully) aren't running X in the background. Make sure you
run the test without the DS running.
 
Good luck https://github.com/sivel/speedtest-cli
 
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
 
Ah ok... 30 on 32 is fine then...
 
You should ask your system administrator to review what's the
bottleneck.
 
Could be either CPU or network if that happens only when
crossing a certain amount of players/load
 
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
 
 
On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote:
 
Yes I have been running Ubuntu 12.04 since I have s tarted
this server.
Also, I made it run on 32 tick. My server simply cannot
handle 64 tick. But I can handle 32 tick perfectly.
 
 

 
Date: Sun, 24 Nov 2013 15:51:59 +0100
 
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
As, that should never ever go below 64 or 128 (based on
the tickrate your are using) for long time...
 
Make sure you server is properly setup to handle that
load... where you running it on ubuntu 12.04 even while
you were hosting at home?
 
Marco Padovan
Chief Technical Officer
http://www.hiperz.com http://www.hiperz.com/
 
 
On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com
wrote:
 
The SV is the value that counts the tickrate in
net_graph 1. If it is throttled, what should I do to
reduce this lag/choke?
Thanks.
 

 
Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
 
Hi,
 
you should test also the upload... there are some