Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Mark Clifford-Jones

Thanks for that info Ido, I still don't think this ideal though, most server 
admins would just want to have config files that they can just edit the values 
of the vars instead of copying/pasting stuff from one file to another and then 
changing - although I suppose they could just copy the whole of gamemodes.txt 
into gamemodes_server.txt and then edit that?
  From: nextra...@gmail.com
 Date: Fri, 17 Aug 2012 02:39:28 +0200
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
 Can the file actually be reloaded in any way. I think my changed
 settings are not reflected until I restart the server, that is very
 inconvenient.
 
 On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote:
  The code first loads gamemodes.txt, then it merges in gamemodes_server.txt
  and overwrites any key values if there are duplicates. So, yes, changing
  either will get the same result.
 
 
 
  The reason we recommend not changing gamemodes.txt is because if we change
  it ( for example by moving free armor from being hard-coded into a convar
  that now needs to be included in every gamemode convar block ), you either
  don’t get the changes or you have to manually diff your old version with the
  new one every update.
 
 
 
  Point taken on the documentation, and we’ll improve it as we go, but fwiw,
  the wiki is a community wiki, and those of you that help each other out on
  the list should feel empowered to add to it and/or modify it.
 
 
 
  Thanks for running servers.
 
 
 
  Cheers.
 
 
 
  From: csgo_servers-boun...@list.valvesoftware.com
  [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark
  Clifford-Jones
  Sent: Thursday, August 16, 2012 5:02 PM
 
 
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
 
 
  Thanks Mitch, that's great :)
 
  Incidentally, a quick look on that list shows you had to do exactly what i
  did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same
  list) - even though the gamemodes.txt file says 'do not modify!'
 
  
 
  From: macgyversmul...@live.com
  To: csgo_servers@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 19:53:10 -0400
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
  Joe, try this link
  http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015
 
 
  
 
  From: j...@straferight.com
  Date: Thu, 16 Aug 2012 19:48:49 -0400
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
  Just wanted to say that I don't have access to the archives as well, which
  is a bit frustrating as I assume there's a good bit of info in there that
  would be useful (and would also probably prevent this list from being
  flooded with repeat questions).
 
 
 
  Also wanted to agree with the notion that a more fully fleshed-out example
  server.cfg and gamemodes.txt would be greatly appreciated.
 
 
 
  -joe
 
 
 
  On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com
  wrote:
 
  Hi all
 
  Firstly, apologies if this has already been covered, I can't seem to access
  the archived mails :(
 
  I have just installed a server using the guide from the wiki
  https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
 
  The first thing I notice is the server.cfg is very minimal, but I'm pretty
  sure there are more vars that can go in there (I tried some CSS ones just to
  see!), does anybody have an example server.cfg with all the available
  options in?
 
  Also gamemodes.txt seems very complicated compared to how CSS worked, is
  there a simplified version anywhere? And is it possible to split the
  gamemodes out totally from there into seperate playlist configs and call
  them from command line when a change to the server is needed (or is it even
  possible to call them from server.cfg)? gamemodes.txt takes a LOT of
  trawling through...!!
 
  The wiki was a good place to start but seems very vague in places, I wanted
  to know if a mixed rotation was possible so went to the map section and it
  just says
 
 
  Maps
 
 
  The types of maps you play are now controlled by map groups.
 
  And lastly does mp_maxplayers work? And if so does the command line override
  gamemode.txt? I tried to set max players on the command line but it seems to
  start with whatever I have it set at in gamesmode.txt..
 
  Thanks all!
 
 
  ___
  Csgo_servers mailing list
  Csgo_servers@list.valvesoftware.com
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 
 
 
 
  ___ Csgo_servers mailing list
  Csgo_servers@list.valvesoftware.com
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread haeufi
In fact, this would be a first idea, but there will be a problem, when 
valve changes general settings or structure in gamemodes.txt. You would 
get issues with crashing servers etc. and didn´t know what to do. I 
think it isn´t that difficult to find your own settings and adding them 
to gamemodes_server.txt... Most people are just too lazy and if your 
hosting servers, you shouldn´t be lazy. Otherwise you should stop it.


Am 17.08.2012 09:40, schrieb Mark Clifford-Jones:
Thanks for that info Ido, I still don't think this ideal though, most 
server admins would just want to have config files that they can just 
edit the values of the vars instead of copying/pasting stuff from one 
file to another and then changing - although I suppose they could just 
copy the whole of gamemodes.txt into gamemodes_server.txt and then 
edit that?


 From: nextra...@gmail.com
 Date: Fri, 17 Aug 2012 02:39:28 +0200
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 Can the file actually be reloaded in any way. I think my changed
 settings are not reflected until I restart the server, that is very
 inconvenient.

 On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com 
wrote:
  The code first loads gamemodes.txt, then it merges in 
gamemodes_server.txt
  and overwrites any key values if there are duplicates. So, yes, 
changing

  either will get the same result.
 
 
 
  The reason we recommend not changing gamemodes.txt is because if 
we change
  it ( for example by moving free armor from being hard-coded into a 
convar
  that now needs to be included in every gamemode convar block ), 
you either
  don't get the changes or you have to manually diff your old 
version with the

  new one every update.
 
 
 
  Point taken on the documentation, and we'll improve it as we go, 
but fwiw,
  the wiki is a community wiki, and those of you that help each 
other out on

  the list should feel empowered to add to it and/or modify it.
 
 
 
  Thanks for running servers.
 
 
 
  Cheers.
 
 
 
  From: csgo_servers-boun...@list.valvesoftware.com
  [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark
  Clifford-Jones
  Sent: Thursday, August 16, 2012 5:02 PM
 
 
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
 
 
  Thanks Mitch, that's great :)
 
  Incidentally, a quick look on that list shows you had to do 
exactly what i
  did to get a mixed map rotation working (i.e. de_ and cs_ maps in 
the same

  list) - even though the gamemodes.txt file says 'do not modify!'
 
  
 
  From: macgyversmul...@live.com
  To: csgo_servers@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 19:53:10 -0400
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
  Joe, try this link
  
http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015

 
 
  
 
  From: j...@straferight.com
  Date: Thu, 16 Aug 2012 19:48:49 -0400
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
  Just wanted to say that I don't have access to the archives as 
well, which
  is a bit frustrating as I assume there's a good bit of info in 
there that

  would be useful (and would also probably prevent this list from being
  flooded with repeat questions).
 
 
 
  Also wanted to agree with the notion that a more fully fleshed-out 
example

  server.cfg and gamemodes.txt would be greatly appreciated.
 
 
 
  -joe
 
 
 
  On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones 
marku...@hotmail.com

  wrote:
 
  Hi all
 
  Firstly, apologies if this has already been covered, I can't seem 
to access

  the archived mails :(
 
  I have just installed a server using the guide from the wiki
  
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers

 
  The first thing I notice is the server.cfg is very minimal, but 
I'm pretty
  sure there are more vars that can go in there (I tried some CSS 
ones just to

  see!), does anybody have an example server.cfg with all the available
  options in?
 
  Also gamemodes.txt seems very complicated compared to how CSS 
worked, is

  there a simplified version anywhere? And is it possible to split the
  gamemodes out totally from there into seperate playlist configs 
and call
  them from command line when a change to the server is needed (or 
is it even

  possible to call them from server.cfg)? gamemodes.txt takes a LOT of
  trawling through...!!
 
  The wiki was a good place to start but seems very vague in places, 
I wanted
  to know if a mixed rotation was possible so went to the map 
section and it

  just says
 
 
  Maps
 
 
  The types of maps you play are now controlled by map groups.
 
  And lastly does mp_maxplayers work? And if so does the command 
line override
  gamemode.txt? I tried to set max players on the command line but 
it seems

Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Mark Clifford-Jones

It's not too difficult I agree - but it's not really easy either. 
 Date: Fri, 17 Aug 2012 10:42:15 +0200
From: hae...@teamniederbayern.de
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt


  

  
  
In fact, this would be a first idea,
  but there will be a problem, when valve changes general settings
  or structure in gamemodes.txt. You would get issues with crashing
  servers etc. and didn´t know what to do. I think it isn´t that
  difficult to find your own settings and adding them to
  gamemodes_server.txt... Most people are just too lazy and if your
  hosting servers, you shouldn´t be lazy. Otherwise you should stop
  it.

  

  Am 17.08.2012 09:40, schrieb Mark Clifford-Jones:



  
  
Thanks for that info Ido, I still don't think this ideal though,
most server admins would just want to have config files that
they can just edit the values of the vars instead of
copying/pasting stuff from one file to another and then changing
- although I suppose they could just copy the whole of
gamemodes.txt into gamemodes_server.txt and then edit that?

 

 From: nextra...@gmail.com

   Date: Fri, 17 Aug 2012 02:39:28 +0200

   To: csgo_servers@list.valvesoftware.com

   Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

   

   Can the file actually be reloaded in any way. I think my
  changed

   settings are not reflected until I restart the server,
  that is very

   inconvenient.

   

   On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal
  i...@valvesoftware.com wrote:

The code first loads gamemodes.txt, then it merges
  in gamemodes_server.txt

and overwrites any key values if there are
  duplicates. So, yes, changing

either will get the same result.

   

   

   

The reason we recommend not changing gamemodes.txt
  is because if we change

it ( for example by moving free armor from being
  hard-coded into a convar

that now needs to be included in every gamemode
  convar block ), you either

don’t get the changes or you have to manually diff
  your old version with the

new one every update.

   

   

   

Point taken on the documentation, and we’ll improve
  it as we go, but fwiw,

the wiki is a community wiki, and those of you that
  help each other out on

the list should feel empowered to add to it and/or
  modify it.

   

   

   

Thanks for running servers.

   

   

   

Cheers.

   

   

   

From: csgo_servers-boun...@list.valvesoftware.com

[mailto:csgo_servers-boun...@list.valvesoftware.com]
  On Behalf Of Mark

Clifford-Jones

Sent: Thursday, August 16, 2012 5:02 PM

   

   

To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] server.cfg and
  gamemodes.txt

   

   

   

Thanks Mitch, that's great :)

   

Incidentally, a quick look on that list shows you
  had to do exactly what i

did to get a mixed map rotation working (i.e. de_
  and cs_ maps in the same

list) - even though the gamemodes.txt file says 'do
  not modify!'

   



   

From: macgyversmul...@live.com

To: csgo_servers@list.valvesoftware.com

Date: Thu, 16 Aug 2012 19:53:10 -0400

Subject: Re: [Csgo_servers] server.cfg and
  gamemodes.txt

   

Joe, try this link

   
http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015

   

   



   

From: j...@straferight.com

Date: Thu, 16 Aug 2012 19:48:49 -0400

To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] server.cfg and
  gamemodes.txt

   

Just wanted to say that I don't have access to the
  archives as well, which

is a bit frustrating as I assume there's a good bit
  of info in there that

would be useful (and would also probably prevent
  this list from being

flooded with repeat questions).

   

   

   

Also wanted to agree with the notion that a more
  fully fleshed-out example

server.cfg

Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Brendan Cosman
It is late Friday night here and I don't know if we've been provided with 
sufficient documentation to answer this question, but:

Can you define two custom game modes with the necessary settings, then change 
between them without restarting the server? It seems possible, game_mode and 
game_type are cvars that appear to be changeable via rcon (I just played with 
it on a server then) and gamemodes.txt seems to be an extensible schema. If so:

You distribute an approved gamemodes_league.txt file for your league. That file 
defines two custom games modes, practice and match, with associated maplists. 
Official servers start with +-gamemodes_serverfile gamemodes_league.txt on the 
command line, and then can swap between them with rcon game_mode x or with an 
addon that does that for you - I assume something like Warmod would automate 
this. (You could also distribute the file and admins can merge it with their 
current gamemodes_server.txt file if they want. Keeping it separate makes for 
easier updating.)

I haven't tested any of that, but from the look of the gamemodes.txt file and 
the cvars, it seems to be the way we are expected to accomplish what you need.

Regards,
Brendan.


- Original Message -
From: Absurd Minds goabs...@absurdminds.net
To: csgo servers csgo_servers@list.valvesoftware.com
Sent: Friday, 17 August, 2012 9:01:37 PM GMT +10:00 Brisbane
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt


The biggest problem I see is with leagues. How do you have a practice.cfg and a 
match.cfg when all the appropriate configs are defined in gamemodes_server.txt 
and you have to restart the server to reload the txt file? 


On Fri, Aug 17, 2012 at 5:36 AM, Brendan Cosman  
brendan.cos...@mammothmedia.com.au  wrote: 


I expect that it won't be long before someone codes a program that will present 
a nice GUI interface that allows you to select the settings you'd like and 
crafts the gamemodes_server.txt file for you. 

Regards, 
Brendan. 


- Original Message - 
From: Mark Clifford-Jones  marku...@hotmail.com  
To: csgo servers  csgo_servers@list.valvesoftware.com  
Sent: Friday, 17 August, 2012 5:40:36 PM GMT +10:00 Brisbane 
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 



Thanks for that info Ido, I still don't think this ideal though, most server 
admins would just want to have config files that they can just edit the values 
of the vars instead of copying/pasting stuff from one file to another and then 
changing - although I suppose they could just copy the whole of gamemodes.txt 
into gamemodes_server.txt and then edit that? 



 From: nextra...@gmail.com 
 Date: Fri, 17 Aug 2012 02:39:28 +0200 
 To: csgo_servers@list.valvesoftware.com 
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
 
 Can the file actually be reloaded in any way. I think my changed 
 settings are not reflected until I restart the server, that is very 
 inconvenient. 
 
 On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal  i...@valvesoftware.com  wrote: 
  The code first loads gamemodes.txt, then it merges in gamemodes_server.txt 
  and overwrites any key values if there are duplicates. So, yes, changing 
  either will get the same result. 
  
  
  
  The reason we recommend not changing gamemodes.txt is because if we change 
  it ( for example by moving free armor from being hard-coded into a convar 
  that now needs to be included in every gamemode convar block ), you either 
  don’t get the changes or you have to manually diff your old version with 
  the 
  new one every update. 
  
  
  
  Point taken on the documentation, and we’ll improve it as we go, but fwiw, 
  the wiki is a community wiki, and those of you that help each other out on 
  the list should feel empowered to add to it and/or modify it. 
  
  
  
  Thanks for running servers. 
  
  
  
  Cheers. 
  
  
  
  From: csgo_servers-boun...@list.valvesoftware.com 
  [mailto: csgo_servers-boun...@list.valvesoftware.com ] On Behalf Of Mark 
  Clifford-Jones 
  Sent: Thursday, August 16, 2012 5:02 PM 
  
  
  To: csgo_servers@list.valvesoftware.com 
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
  
  
  
  Thanks Mitch, that's great :) 
  
  Incidentally, a quick look on that list shows you had to do exactly what i 
  did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same 
  list) - even though the gamemodes.txt file says 'do not modify!' 
  
   
  
  From: macgyversmul...@live.com 
  To: csgo_servers@list.valvesoftware.com 
  Date: Thu, 16 Aug 2012 19:53:10 -0400 
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
  
  Joe, try this link 
  http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015
   
  
  
   
  
  From: j...@straferight.com 
  Date: Thu, 16 Aug 2012 19:48:49 -0400 
  To: csgo_servers@list.valvesoftware.com 
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
  
  Just wanted

Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread lcz # GalegO
I was going to ask Valve if they could provide this tool ...

A native tool would be better, because when there was a structural change, or 
some new conVar, this tool would be updated together.

But could come after 21 days, now the time is really short to write a new 
program

BR,
lcz # GalegO





 De: Brendan Cosman brendan.cos...@mammothmedia.com.au
Para: csgo servers csgo_servers@list.valvesoftware.com 
Enviadas: Sexta-feira, 17 de Agosto de 2012 6:36
Assunto: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
I expect that it won't be long before someone codes a program that will present 
a nice GUI interface that allows you to select the settings you'd like and 
crafts the gamemodes_server.txt file for you.

Regards,
Brendan.
- Original Message -
From: Mark Clifford-Jones marku...@hotmail.com
To: csgo servers csgo_servers@list.valvesoftware.com
Sent: Friday, 17 August, 2012 5:40:36 PM GMT +10:00 Brisbane
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt



Thanks for that info Ido, I still don't think this ideal though, most server 
admins would just want to have config files that they can just edit the values 
of the vars instead of copying/pasting stuff from one file to another and then 
changing - although I suppose they could just copy the whole of gamemodes.txt 
into gamemodes_server.txt and then edit that? 



 From: nextra...@gmail.com 
 Date: Fri, 17 Aug 2012 02:39:28 +0200 
 To: csgo_servers@list.valvesoftware.com 
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
 
 Can the file actually be reloaded in any way. I think my changed 
 settings are not reflected until I restart the server, that is very 
 inconvenient. 
 
 On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: 
  The code first loads gamemodes.txt, then it merges in gamemodes_server.txt 
  and overwrites any key values if there are duplicates. So, yes, changing 
  either will get the same result. 
  
  
  
  The reason we recommend not changing gamemodes.txt is because if we change 
  it ( for example by moving free armor from being hard-coded into a convar 
  that now needs to be included in every gamemode convar block ), you either 
  don’t get the changes or you have to manually diff your old version with 
  the 
  new one every update. 
  
  
  
  Point taken on the documentation, and we’ll improve it as we go, but fwiw, 
  the wiki is a community wiki, and those of you that help each other out on 
  the list should feel empowered to add to it and/or modify it. 
  
  
  
  Thanks for running servers. 
  
  
  
  Cheers. 
  
  
  
  From: csgo_servers-boun...@list.valvesoftware.com 
  [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark 
  Clifford-Jones 
  Sent: Thursday, August 16, 2012 5:02 PM 
  
  
  To: csgo_servers@list.valvesoftware.com 
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
  
  
  
  Thanks Mitch, that's great :) 
  
  Incidentally, a quick look on that list shows you had to do exactly what i 
  did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same 
  list) - even though the gamemodes.txt file says 'do not modify!' 
  
   
  
  From: macgyversmul...@live.com 
  To: csgo_servers@list.valvesoftware.com 
  Date: Thu, 16 Aug 2012 19:53:10 -0400 
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
  
  Joe, try this link 
  http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015
   
  
  
   
  
  From: j...@straferight.com 
  Date: Thu, 16 Aug 2012 19:48:49 -0400 
  To: csgo_servers@list.valvesoftware.com 
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt 
  
  Just wanted to say that I don't have access to the archives as well, which 
  is a bit frustrating as I assume there's a good bit of info in there that 
  would be useful (and would also probably prevent this list from being 
  flooded with repeat questions). 
  
  
  
  Also wanted to agree with the notion that a more fully fleshed-out example 
  server.cfg and gamemodes.txt would be greatly appreciated. 
  
  
  
  -joe 
  
  
  
  On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com 
  wrote: 
  
  Hi all 
  
  Firstly, apologies if this has already been covered, I can't seem to access 
  the archived mails :( 
  
  I have just installed a server using the guide from the wiki 
  https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
   
  
  The first thing I notice is the server.cfg is very minimal, but I'm pretty 
  sure there are more vars that can go in there (I tried some CSS ones just 
  to 
  see!), does anybody have an example server.cfg with all the available 
  options in? 
  
  Also gamemodes.txt seems very complicated compared to how CSS worked, is 
  there a simplified version anywhere? And is it possible to split the 
  gamemodes out totally from

Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Nick Emson
Mark (and all),

 

No, no, nooOooo.. Stop editing the file.. ARGHHH!!!

 

If you are reading this on the list, you are choosing the wrong emails to
turn to and in turn spreading mis-information. 

Ido of Valve re-stated the stance on this just yesterday so you don't need
archives to see this.

 

1/ Leave gamemodes.txt alone - SERIOUSLY. It will get replaced next server
patch anyway. The message to not edit it is there for a reason.

2/ Define your own mapgroup as desired in gamemodes_server.txt using the
same syntax.

3/ Make sure thar mapgroup is in the list of multiplayer mapgroups for that
game mode (classic casual etc)

3/ Call your mapgroup and a valid map within it from the launch command.

 

Here is an example command line and gamemodes_server.txt for:

-  A classic-casual server

-  With a modified freeze-time of 10 seconds

-  Custom map group with ALL cs_ and de_ maps included

-  Using ONLY the new gamemodes_server.txt - no gamemodes.txt or
server.cfg modifications are required (!)

 

COMMAND LINE EXAMPLE:

 

srcds_run -game csgo -console -usercon -ip x.x.x.x -port y
+net_public_adr x.x.x.x 

+game_type 0 +game_mode 0  // 0 - 0 = Classic Casual mode in
gamemodes_server.txt

+mapgroup mg_allclassic_custom// mg_allclassic_custom custom map
group I defined

+map cs_office // cs_office
is a member of my custom map group and thus valid

 

GAMEMODES_SERVER.TXT EXAMPLE:

 

GameModes_Server.txt

{

gameTypes

{

classic

{

gameModes

{

casual

{

convars

{

mp_freezetime 10
//Buyt time at round start before round commences

}

 

mapgroupsMP
// List of mapgroups valid for this game mode

{

mg_allclassic_custom


}

   }

}

}

}

mapgroups

{

mg_allclassic_custom
// mapgroup definition

{

name  mg_allclassic_custom

maps

{

cs_office 

cs_italy  

de_dust2  

de_train  

de_inferno

de_dust   

de_aztec  

de_nuke   

}

}

}

}

 

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark
Clifford-Jones
Sent: 17 August 2012 01:02
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 

Thanks Mitch, that's great :)

Incidentally, a quick look on that list shows you had to do exactly what i
did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same
list) - even though the gamemodes.txt file says 'do not modify!'

  _  

From: macgyversmul...@live.com
To: csgo_servers@list.valvesoftware.com
Date: Thu, 16 Aug 2012 19:53:10 -0400
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Joe, try this link
http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#0
1015
http://www.mail-archive.com/csgo_servers%40list.valvesoftware.com/index.htm
l#01015 
 

  _  

From: j...@straferight.com
Date: Thu, 16 Aug 2012 19:48:49 -0400
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Just wanted to say that I don't have access to the archives as well, which
is a bit frustrating as I assume there's a good bit of info in there that
would be useful (and would also probably prevent this list from being
flooded with repeat questions).

 

Also wanted to agree with the notion that a more fully fleshed-out example
server.cfg and gamemodes.txt would be greatly appreciated.

 

-joe

 

On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com
wrote:

Hi all
 
Firstly, apologies if this has already been covered, I can't seem to access
the archived mails :(
 
I have just installed a server using the guide from the wiki
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_De
dicated_Servers
 
The first thing I notice is the server.cfg is very minimal, but I'm pretty
sure

Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Nick Emson
I was going to highlight this problem, but you beat me to it! :) This needs
looking at urgently, as it is impractical to restart a server every time you
want to amend a CVAR or play with the config file.

To expand: It seems the gamemodes_server.txt is not re-read every map change
etc, and is only read into memory at server start-up. Subsequent changes
during operation to the file are not then reflected in-game.
To recreate this:
1/ Set your CVARs in gamemode_server.txt
2/ Launch the server
3/ Modify one of those CVARs manually in the console to change it with
immediate effect
4/ Modify the gamemode_server.txt CVAR to the same, new value
5/ Change map - the CVAR reverts back to the original value in step 1

- Nick

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Valentin
G.
Sent: 17 August 2012 01:39
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Can the file actually be reloaded in any way. I think my changed settings
are not reflected until I restart the server, that is very inconvenient.




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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Simon Cooper
I tried this (as I've been having a lot of trouble getting my clan server up
and running again) but without success.

I did exactly as you suggested (no server.cfg or change of gamemodes.txt)
using only the command line and gamemodes_server.txt specified below* and I
had even less success than previously. Before I could at least connect to my
server via the LAN tab on the browser but with these setting I couldn't even
get that. :-(

 

Thanks for trying anyway!

 

*I did have to change one thing; the batch file wouldn't run with the
srcds_run command so I changed it back to srcds instead.

 

 

From: Nick Emson [mailto:n...@nick-emson.co.uk] 
Sent: 17 August 2012 16:03
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 

Mark (and all),

 

No, no, nooOooo.. Stop editing the file.. ARGHHH!!!

 

If you are reading this on the list, you are choosing the wrong emails to
turn to and in turn spreading mis-information. 

Ido of Valve re-stated the stance on this just yesterday so you don't need
archives to see this.

 

1/ Leave gamemodes.txt alone - SERIOUSLY. It will get replaced next server
patch anyway. The message to not edit it is there for a reason.

2/ Define your own mapgroup as desired in gamemodes_server.txt using the
same syntax.

3/ Make sure thar mapgroup is in the list of multiplayer mapgroups for that
game mode (classic casual etc)

3/ Call your mapgroup and a valid map within it from the launch command.

 

Here is an example command line and gamemodes_server.txt for:

-  A classic-casual server

-  With a modified freeze-time of 10 seconds

-  Custom map group with ALL cs_ and de_ maps included

-  Using ONLY the new gamemodes_server.txt - no gamemodes.txt or
server.cfg modifications are required (!)

 

COMMAND LINE EXAMPLE:

 

srcds_run -game csgo -console -usercon -ip x.x.x.x -port y
+net_public_adr x.x.x.x 

+game_type 0 +game_mode 0  // 0 - 0 = Classic Casual mode in
gamemodes_server.txt

+mapgroup mg_allclassic_custom// mg_allclassic_custom custom map
group I defined

+map cs_office // cs_office
is a member of my custom map group and thus valid

 

GAMEMODES_SERVER.TXT EXAMPLE:

 

GameModes_Server.txt

{

gameTypes

{

classic

{

gameModes

{

casual

{

convars

{

mp_freezetime 10
//Buyt time at round start before round commences

}

 

mapgroupsMP
// List of mapgroups valid for this game mode

{

mg_allclassic_custom


}

   }

}

}

}

mapgroups

{

mg_allclassic_custom
// mapgroup definition

{

name  mg_allclassic_custom

maps

{

cs_office 

cs_italy  

de_dust2  

de_train  

de_inferno

de_dust   

de_aztec  

de_nuke   

}

}

}

}

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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Ido Magal
Copying gamemodes.txt to gamemodes_server.txt will work.

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark 
Clifford-Jones
Sent: Friday, August 17, 2012 12:41 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Thanks for that info Ido, I still don't think this ideal though, most server 
admins would just want to have config files that they can just edit the values 
of the vars instead of copying/pasting stuff from one file to another and then 
changing - although I suppose they could just copy the whole of gamemodes.txt 
into gamemodes_server.txt and then edit that?

 From: nextra...@gmail.com
 Date: Fri, 17 Aug 2012 02:39:28 +0200
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 Can the file actually be reloaded in any way. I think my changed
 settings are not reflected until I restart the server, that is very
 inconvenient.

 On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote:
  The code first loads gamemodes.txt, then it merges in gamemodes_server.txt
  and overwrites any key values if there are duplicates. So, yes, changing
  either will get the same result.
 
 
 
  The reason we recommend not changing gamemodes.txt is because if we change
  it ( for example by moving free armor from being hard-coded into a convar
  that now needs to be included in every gamemode convar block ), you either
  don't get the changes or you have to manually diff your old version with the
  new one every update.
 
 
 
  Point taken on the documentation, and we'll improve it as we go, but fwiw,
  the wiki is a community wiki, and those of you that help each other out on
  the list should feel empowered to add to it and/or modify it.
 
 
 
  Thanks for running servers.
 
 
 
  Cheers.
 
 
 
  From: csgo_servers-boun...@list.valvesoftware.com
  [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark
  Clifford-Jones
  Sent: Thursday, August 16, 2012 5:02 PM
 
 
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
 
 
  Thanks Mitch, that's great :)
 
  Incidentally, a quick look on that list shows you had to do exactly what i
  did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same
  list) - even though the gamemodes.txt file says 'do not modify!'
 
  
 
  From: macgyversmul...@live.com
  To: csgo_servers@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 19:53:10 -0400
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
  Joe, try this link
  http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015
 
 
  
 
  From: j...@straferight.com
  Date: Thu, 16 Aug 2012 19:48:49 -0400
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
 
  Just wanted to say that I don't have access to the archives as well, which
  is a bit frustrating as I assume there's a good bit of info in there that
  would be useful (and would also probably prevent this list from being
  flooded with repeat questions).
 
 
 
  Also wanted to agree with the notion that a more fully fleshed-out example
  server.cfg and gamemodes.txt would be greatly appreciated.
 
 
 
  -joe
 
 
 
  On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com
  wrote:
 
  Hi all
 
  Firstly, apologies if this has already been covered, I can't seem to access
  the archived mails :(
 
  I have just installed a server using the guide from the wiki
  https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
 
  The first thing I notice is the server.cfg is very minimal, but I'm pretty
  sure there are more vars that can go in there (I tried some CSS ones just to
  see!), does anybody have an example server.cfg with all the available
  options in?
 
  Also gamemodes.txt seems very complicated compared to how CSS worked, is
  there a simplified version anywhere? And is it possible to split the
  gamemodes out totally from there into seperate playlist configs and call
  them from command line when a change to the server is needed (or is it even
  possible to call them from server.cfg)? gamemodes.txt takes a LOT of
  trawling through...!!
 
  The wiki was a good place to start but seems very vague in places, I wanted
  to know if a mixed rotation was possible so went to the map section and it
  just says
 
 
  Maps
 
 
  The types of maps you play are now controlled by map groups.
 
  And lastly does mp_maxplayers work? And if so does the command line override
  gamemode.txt? I tried to set max players on the command line but it seems to
  start with whatever I have it set at in gamesmode.txt..
 
  Thanks all!
 
 
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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Travis Brown
I have arms race setup on one of my servers with gamemodes_server.txt. it
defines a custom weapon order. The names and caps ate all correct. The
format is correct. It doesnt fully use my weapon order. If i edit the
gamemodes.txt it will work fine. The _server one doesnt seem to work well.

Another question. Why does gamemodes.txt still exist? Its obvious nobody
likes it. Its to much information for 1 file. Add mapgroups to gamemodes.
Maps in mapgroups could be set by text files like the old maplists excpt
its named after the list. Server.cfg should override gamemodes as well. I
really dont understand why everyone is ignored on this as valve hasnt gave
any real reason why they still are using it.
On Aug 17, 2012 12:57 PM, Simon Cooper si...@wholehogfilms.com wrote:

 I've just double-checked as well - just in case. I've tried it both with a
 minimal server.cfg and without one altogether, and no autoexec.cfg - just
 in case that too was a factor.

 No need to verify the gamemodes.txt - I've never edited it! I heed the
 warnings.

 No I didn't blindly copy the launch command example; I inserted my
 internal and external ip where indicated and trimmed out the comments etc.
 

 ** **

 So there you have it. It's a sorry state when one setup works for one user
 and the identical setup doesn't work for another.

 ** **

 Thanks again.

 ** **

 ** **

 *From:* Nick Emson [mailto:n...@nick-emson.co.uk]
 *Sent:* 17 August 2012 17:30
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] server.cfg and gamemodes.txt

 ** **

 Sorry to hear – all I can say is double-check everything, and verify your
 game files incase gamemodes.txt is no longer in its original state. After
 that:

 ** **

 **1)  **If you had any settings in server.cfg of note (sv_lan
 perhaps?) then of course move these into the relevant “convars” section of
 my (very basic example) gamemodes_server.txt

 **2)  **If you blindly copied in my launch command example with ‘-ip’
 and ‘+net_public_adr’ values defined, what are you specifying? Are you
 entering an external IP and this then explains why the server no longer
 responding on the internal LAN IP

 ** **

 Good luck! - Nick

 ** **

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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Nick Emson
I think that was partially answered earlier by Ido:

 

I don't expect defining new modes will work at this point, but yes, you can
change mode and type while the server is running, provided you changelevel.

Game_type 0;game_mode 1;changelevel de_dust

Changes to competitive.

 

Game_type 0;game_mode 0;changelevel de_dust

Changes to casual.

 

Game_type 1;game_mode 0;changelevel ar_baggage

Changes to arms race.

 

Game_type 1;game_mode 1;changelevel de_bank

Changes to demolition.

 

Gamemodes.txt primarily establishes a framework of modes that's accessible
to the engine in the front end so we can provide meaningful menus. It also
encapsulates a series of distinct sets of convars for each mode that
guarantees switching between modes is complete and not partial.

 

In simple terms, it allows you to setup all 4 game modes in 1 file with
different settings and values. You can then toggle your server between all 4
game modes on the fly via a map change, and the relevant configurations are
applied.

 

It seems to be hinted at the this is extensible, and we will be able to
define further gamemodes / gametypes with corresponding new numbers in time,
making the format further useful. I imagine it might also be extended such
that a mod could have its own importable gamemodes file with its own defined
configuration. All of this helps by not having to work on one 'global'
config per server, when a server may be jumping between modes and mods.

 

For example, look at how a L4D server can jump between modes and mutations
depending on the connecting lobby. Now imagine how adding a simple in-game
vote option to CS:GO might allow you to change your server mode from
classic-casual to arms-race on the fly, and have the corresponding config
settings / maps applied automatically.

 

I was quick to bash the new format, but I am starting to see the method in
the madness. People need to give it time and wrap their heads around the
editing. Yes, not everyone is happy with editing text files, but really..
Not being able to use a decent text editor is hardly reason enough to bemoan
it.

 

-  Nick

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Travis
Brown
Sent: 17 August 2012 18:37
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Another question. Why does gamemodes.txt still exist? Its obvious nobody
likes it. Its to much information for 1 file. Add mapgroups to gamemodes.
Maps in mapgroups could be set by text files like the old maplists excpt its
named after the list. Server.cfg should override gamemodes as well. I really
dont understand why everyone is ignored on this as valve hasnt gave any real
reason why they still are using it.

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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Jim Fountain
I have the same issue with my Arms Race server. What I did is setup a
custom weapon order (with all available weapons) in the
gamemodes_server.txt file and just delete the weapons from the
gamemodes.txt file when there is a server update. For some reason the
gamemodes_server.txt is not overriding the  gamemodes.txt for the weapons.

On Fri, Aug 17, 2012 at 10:36 AM, Travis Brown tbrown7...@gmail.com wrote:

 I have arms race setup on one of my servers with gamemodes_server.txt. it
 defines a custom weapon order. The names and caps ate all correct. The
 format is correct. It doesnt fully use my weapon order. If i edit the
 gamemodes.txt it will work fine. The _server one doesnt seem to work well.

 Another question. Why does gamemodes.txt still exist? Its obvious nobody
 likes it. Its to much information for 1 file. Add mapgroups to gamemodes.
 Maps in mapgroups could be set by text files like the old maplists excpt
 its named after the list. Server.cfg should override gamemodes as well. I
 really dont understand why everyone is ignored on this as valve hasnt gave
 any real reason why they still are using it.
 On Aug 17, 2012 12:57 PM, Simon Cooper si...@wholehogfilms.com wrote:

 I've just double-checked as well - just in case. I've tried it both with
 a minimal server.cfg and without one altogether, and no autoexec.cfg - just
 in case that too was a factor.

 No need to verify the gamemodes.txt - I've never edited it! I heed the
 warnings.

 No I didn't blindly copy the launch command example; I inserted my
 internal and external ip where indicated and trimmed out the comments etc.
 

 ** **

 So there you have it. It's a sorry state when one setup works for one
 user and the identical setup doesn't work for another.

 ** **

 Thanks again.

 ** **

 ** **

 *From:* Nick Emson [mailto:n...@nick-emson.co.uk]
 *Sent:* 17 August 2012 17:30
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] server.cfg and gamemodes.txt

 ** **

 Sorry to hear – all I can say is double-check everything, and verify your
 game files incase gamemodes.txt is no longer in its original state. After
 that:

 ** **

 **1)  **If you had any settings in server.cfg of note (sv_lan
 perhaps?) then of course move these into the relevant “convars” section of
 my (very basic example) gamemodes_server.txt

 **2)  **If you blindly copied in my launch command example with
 ‘-ip’ and ‘+net_public_adr’ values defined, what are you specifying? Are
 you entering an external IP and this then explains why the server no longer
 responding on the internal LAN IP

 ** **

 Good luck! - Nick

 ** **

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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Travis Brown
It has nothing to do with editing text files. I was editing the text files
and changing the game back when the beta opened. Its the fact that there us
about 10 other ways that make more sense and are far easier. They can keep
the gamemodes. They need to make the server side of it better and more
efficiently. Its about making the most sense, efficiency, and ease of use.
Most people in this list are running a business or community around these
servers. The less time spent on these stupid cfgs the better.
On Aug 17, 2012 1:47 PM, Nick Emson n...@nick-emson.co.uk wrote:

 I think that was partially answered earlier by Ido:



 “I don't expect defining new modes will work at this point, but yes, you
can change mode and type while the server is running, provided you
changelevel.

 Game_type 0;game_mode 1;changelevel de_dust

 Changes to competitive.



 Game_type 0;game_mode 0;changelevel de_dust

 Changes to casual.



 Game_type 1;game_mode 0;changelevel ar_baggage

 Changes to arms race.



 Game_type 1;game_mode 1;changelevel de_bank

 Changes to demolition.



 Gamemodes.txt primarily establishes a framework of modes that's
accessible to the engine in the front end so we can provide meaningful
menus. It also encapsulates a series of distinct sets of convars for each
mode that guarantees switching between modes is complete and not partial.”



 In simple terms, it allows you to setup all 4 game modes in 1 file with
different settings and values. You can then toggle your server between all
4 game modes on the fly via a map change, and the relevant configurations
are applied.



 It seems to be hinted at the this is extensible, and we will be able to
define further gamemodes / gametypes with corresponding new numbers in
time, making the format further useful. I imagine it might also be extended
such that a mod could have its own importable gamemodes file with its own
defined configuration. All of this helps by not having to work on one
‘global’ config per server, when a server may be jumping between modes and
mods.



 For example, look at how a L4D server can jump between modes and
mutations depending on the connecting lobby. Now imagine how adding a
simple in-game vote option to CS:GO might allow you to change your server
mode from classic-casual to arms-race on the fly, and have the
corresponding config settings / maps applied automatically.



 I was quick to bash the new format, but I am starting to see the method
in the madness. People need to give it time and wrap their heads around the
editing. Yes, not everyone is happy with editing text files, but really….
Not being able to use a decent text editor is hardly reason enough to
bemoan it.



 -  Nick



 From: csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Travis Brown
 Sent: 17 August 2012 18:37

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 Another question. Why does gamemodes.txt still exist? Its obvious nobody
likes it. Its to much information for 1 file. Add mapgroups to gamemodes.
Maps in mapgroups could be set by text files like the old maplists excpt
its named after the list. Server.cfg should override gamemodes as well. I
really dont understand why everyone is ignored on this as valve hasnt gave
any real reason why they still are using it.


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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-17 Thread Nick Emson
I'm not sure how dumping everything into one large 'server.cfg' text file is
a mile away from editing 'gamemodes_server.txt' , except one has some curly
braces and quotes.. I believe you can still just dump most things in
'server.cfg' if that's what you ultimately prefer.

 

I still don't see how these stupid cfgs get everyone so irate, or how they
are supposed to be so time consuming, hard or inefficient?

 

 

I'm happy to share the entirety of configuration for one of my servers,
which operates from a shared installation. Nothing special, but hopefully
this highlights how simple things really are:

 

Start-up command / script (linux):

   http://www.fussake.com/tc/csgo/configs/start-csgo_1.txt

 

Server instances ultra-basic config file:

   http://www.fussake.com/tc/csgo/configs/csgo_1.txt

 

Communal network/system operations config file (for all servers):

   http://www.fussake.com/tc/csgo/configs/csgo_server.txt

 

Custom Gamemodes_server.txt equivalent with all main config tweaks in for
all modes:

   http://www.fussake.com/tc/csgo/configs/gamemodes_thefirm.txt

 

 

Although I'm not doing anything particularly grand with this example server,
hopefully someone can use this as a template anyway.

 

-  Nick

 

 

 

From: Travis Brown [mailto:tbrown7...@gmail.com] 
Sent: 17 August 2012 19:37
To: csgo_servers@list.valvesoftware.com; c...@nick-emson.co.uk
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

It has nothing to do with editing text files. I was editing the text files
and changing the game back when the beta opened. Its the fact that there us
about 10 other ways that make more sense and are far easier. They can keep
the gamemodes. They need to make the server side of it better and more
efficiently. Its about making the most sense, efficiency, and ease of use.
Most people in this list are running a business or community around these
servers. The less time spent on these stupid cfgs the better. 



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[Csgo_servers] server.cfg and gamemodes.txt

2012-08-16 Thread Mark Clifford-Jones




Hi all Firstly, apologies if this has already been covered, I can't seem to 
access the archived mails :( I have just installed a server using the guide 
from the wiki 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
 The first thing I notice is the server.cfg is very minimal, but I'm pretty 
sure there are more vars that can go in there (I tried some CSS ones just to 
see!), does anybody have an example server.cfg with all the available options 
in? Also gamemodes.txt seems very complicated compared to how CSS worked, is 
there a simplified version anywhere? And is it possible to split the gamemodes 
out totally from there into seperate playlist configs and call them from 
command line when a change to the server is needed (or is it even possible to 
call them from server.cfg)? gamemodes.txt takes a LOT of trawling 
through...!! The wiki was a good place to start but seems very vague in 
places, I wanted to know if a mixed rotation was possible so went to the map 
section and it just says   Maps 
The types of maps you play are now controlled by map groups.
 And lastly does mp_maxplayers work? And if so does the command line override 
gamemode.txt? I tried to set max players on the command line but it seems to 
start with whatever I have it set at in gamesmode.txt.. Thanks all! 
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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-16 Thread Mark Clifford-Jones

Thanks Mitch, that's great :)

Incidentally, a quick look on that list shows you had to do exactly what i did 
to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - 
even though the gamemodes.txt file says 'do not modify!'

From: macgyversmul...@live.com
To: csgo_servers@list.valvesoftware.com
Date: Thu, 16 Aug 2012 19:53:10 -0400
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt





Joe, try this link 
http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015
 
From: j...@straferight.com
Date: Thu, 16 Aug 2012 19:48:49 -0400
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Just wanted to say that I don't have access to the archives as well, which is a 
bit frustrating as I assume there's a good bit of info in there that would be 
useful (and would also probably prevent this list from being flooded with 
repeat questions).


Also wanted to agree with the notion that a more fully fleshed-out example 
server.cfg and gamemodes.txt would be greatly appreciated.
-joe



On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com 
wrote:









Hi all
 
Firstly, apologies if this has already been covered, I can't seem to access the 
archived mails :(
 
I have just installed a server using the guide from the wiki 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers


 
The first thing I notice is the server.cfg is very minimal, but I'm pretty sure 
there are more vars that can go in there (I tried some CSS ones just to see!), 
does anybody have an example server.cfg with all the available options in?


 
Also gamemodes.txt seems very complicated compared to how CSS worked, is there 
a simplified version anywhere? And is it possible to split the gamemodes out 
totally from there into seperate playlist configs and call them from command 
line when a change to the server is needed (or is it even possible to call them 
from server.cfg)? gamemodes.txt takes a LOT of trawling through...!!


 
The wiki was a good place to start but seems very vague in places, I wanted to 
know if a mixed rotation was possible so went to the map section and it just 
says
 
  Maps 

The types of maps you play are now controlled by map groups.

 
And lastly does mp_maxplayers work? And if so does the command line override 
gamemode.txt? I tried to set max players on the command line but it seems to 
start with whatever I have it set at in gamesmode.txt..


 
Thanks all!
  

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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-16 Thread Ido Magal
The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and 
overwrites any key values if there are duplicates. So, yes, changing either 
will get the same result.

The reason we recommend not changing gamemodes.txt is because if we change it ( 
for example by moving free armor from being hard-coded into a convar that now 
needs to be included in every gamemode convar block ), you either don't get the 
changes or you have to manually diff your old version with the new one every 
update.

Point taken on the documentation, and we'll improve it as we go, but fwiw, the 
wiki is a community wiki, and those of you that help each other out on the list 
should feel empowered to add to it and/or modify it.

Thanks for running servers.

Cheers.

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark 
Clifford-Jones
Sent: Thursday, August 16, 2012 5:02 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Thanks Mitch, that's great :)

Incidentally, a quick look on that list shows you had to do exactly what i did 
to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - 
even though the gamemodes.txt file says 'do not modify!'

From: macgyversmul...@live.com
To: csgo_servers@list.valvesoftware.com
Date: Thu, 16 Aug 2012 19:53:10 -0400
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
Joe, try this link 
http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015http://www.mail-archive.com/csgo_servers%40list.valvesoftware.com/index.html#01015


From: j...@straferight.com
Date: Thu, 16 Aug 2012 19:48:49 -0400
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

Just wanted to say that I don't have access to the archives as well, which is a 
bit frustrating as I assume there's a good bit of info in there that would be 
useful (and would also probably prevent this list from being flooded with 
repeat questions).

Also wanted to agree with the notion that a more fully fleshed-out example 
server.cfg and gamemodes.txt would be greatly appreciated.

-joe

On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones 
marku...@hotmail.commailto:marku...@hotmail.com wrote:
Hi all

Firstly, apologies if this has already been covered, I can't seem to access the 
archived mails :(

I have just installed a server using the guide from the wiki 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers

The first thing I notice is the server.cfg is very minimal, but I'm pretty sure 
there are more vars that can go in there (I tried some CSS ones just to see!), 
does anybody have an example server.cfg with all the available options in?

Also gamemodes.txt seems very complicated compared to how CSS worked, is there 
a simplified version anywhere? And is it possible to split the gamemodes out 
totally from there into seperate playlist configs and call them from command 
line when a change to the server is needed (or is it even possible to call them 
from server.cfg)? gamemodes.txt takes a LOT of trawling through...!!

The wiki was a good place to start but seems very vague in places, I wanted to 
know if a mixed rotation was possible so went to the map section and it just 
says

Maps

The types of maps you play are now controlled by map groups.

And lastly does mp_maxplayers work? And if so does the command line override 
gamemode.txt? I tried to set max players on the command line but it seems to 
start with whatever I have it set at in gamesmode.txt..

Thanks all!

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Re: [Csgo_servers] server.cfg and gamemodes.txt

2012-08-16 Thread Valentin G.
Can the file actually be reloaded in any way. I think my changed
settings are not reflected until I restart the server, that is very
inconvenient.

On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote:
 The code first loads gamemodes.txt, then it merges in gamemodes_server.txt
 and overwrites any key values if there are duplicates. So, yes, changing
 either will get the same result.



 The reason we recommend not changing gamemodes.txt is because if we change
 it ( for example by moving free armor from being hard-coded into a convar
 that now needs to be included in every gamemode convar block ), you either
 don’t get the changes or you have to manually diff your old version with the
 new one every update.



 Point taken on the documentation, and we’ll improve it as we go, but fwiw,
 the wiki is a community wiki, and those of you that help each other out on
 the list should feel empowered to add to it and/or modify it.



 Thanks for running servers.



 Cheers.



 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark
 Clifford-Jones
 Sent: Thursday, August 16, 2012 5:02 PM


 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt



 Thanks Mitch, that's great :)

 Incidentally, a quick look on that list shows you had to do exactly what i
 did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same
 list) - even though the gamemodes.txt file says 'do not modify!'

 

 From: macgyversmul...@live.com
 To: csgo_servers@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 19:53:10 -0400
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 Joe, try this link
 http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015


 

 From: j...@straferight.com
 Date: Thu, 16 Aug 2012 19:48:49 -0400
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt

 Just wanted to say that I don't have access to the archives as well, which
 is a bit frustrating as I assume there's a good bit of info in there that
 would be useful (and would also probably prevent this list from being
 flooded with repeat questions).



 Also wanted to agree with the notion that a more fully fleshed-out example
 server.cfg and gamemodes.txt would be greatly appreciated.



 -joe



 On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com
 wrote:

 Hi all

 Firstly, apologies if this has already been covered, I can't seem to access
 the archived mails :(

 I have just installed a server using the guide from the wiki
 https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers

 The first thing I notice is the server.cfg is very minimal, but I'm pretty
 sure there are more vars that can go in there (I tried some CSS ones just to
 see!), does anybody have an example server.cfg with all the available
 options in?

 Also gamemodes.txt seems very complicated compared to how CSS worked, is
 there a simplified version anywhere? And is it possible to split the
 gamemodes out totally from there into seperate playlist configs and call
 them from command line when a change to the server is needed (or is it even
 possible to call them from server.cfg)? gamemodes.txt takes a LOT of
 trawling through...!!

 The wiki was a good place to start but seems very vague in places, I wanted
 to know if a mixed rotation was possible so went to the map section and it
 just says


 Maps


 The types of maps you play are now controlled by map groups.

 And lastly does mp_maxplayers work? And if so does the command line override
 gamemode.txt? I tried to set max players on the command line but it seems to
 start with whatever I have it set at in gamesmode.txt..

 Thanks all!


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