Re: [Csgo_servers] server.cfg and gamemodes.txt
Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don’t get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we’ll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to start with whatever I have it set at in gamesmode.txt.. Thanks all! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
In fact, this would be a first idea, but there will be a problem, when valve changes general settings or structure in gamemodes.txt. You would get issues with crashing servers etc. and didn´t know what to do. I think it isn´t that difficult to find your own settings and adding them to gamemodes_server.txt... Most people are just too lazy and if your hosting servers, you shouldn´t be lazy. Otherwise you should stop it. Am 17.08.2012 09:40, schrieb Mark Clifford-Jones: Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don't get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we'll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems
Re: [Csgo_servers] server.cfg and gamemodes.txt
It's not too difficult I agree - but it's not really easy either. Date: Fri, 17 Aug 2012 10:42:15 +0200 From: hae...@teamniederbayern.de To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt In fact, this would be a first idea, but there will be a problem, when valve changes general settings or structure in gamemodes.txt. You would get issues with crashing servers etc. and didn´t know what to do. I think it isn´t that difficult to find your own settings and adding them to gamemodes_server.txt... Most people are just too lazy and if your hosting servers, you shouldn´t be lazy. Otherwise you should stop it. Am 17.08.2012 09:40, schrieb Mark Clifford-Jones: Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don’t get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we’ll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg
Re: [Csgo_servers] server.cfg and gamemodes.txt
It is late Friday night here and I don't know if we've been provided with sufficient documentation to answer this question, but: Can you define two custom game modes with the necessary settings, then change between them without restarting the server? It seems possible, game_mode and game_type are cvars that appear to be changeable via rcon (I just played with it on a server then) and gamemodes.txt seems to be an extensible schema. If so: You distribute an approved gamemodes_league.txt file for your league. That file defines two custom games modes, practice and match, with associated maplists. Official servers start with +-gamemodes_serverfile gamemodes_league.txt on the command line, and then can swap between them with rcon game_mode x or with an addon that does that for you - I assume something like Warmod would automate this. (You could also distribute the file and admins can merge it with their current gamemodes_server.txt file if they want. Keeping it separate makes for easier updating.) I haven't tested any of that, but from the look of the gamemodes.txt file and the cvars, it seems to be the way we are expected to accomplish what you need. Regards, Brendan. - Original Message - From: Absurd Minds goabs...@absurdminds.net To: csgo servers csgo_servers@list.valvesoftware.com Sent: Friday, 17 August, 2012 9:01:37 PM GMT +10:00 Brisbane Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt The biggest problem I see is with leagues. How do you have a practice.cfg and a match.cfg when all the appropriate configs are defined in gamemodes_server.txt and you have to restart the server to reload the txt file? On Fri, Aug 17, 2012 at 5:36 AM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: I expect that it won't be long before someone codes a program that will present a nice GUI interface that allows you to select the settings you'd like and crafts the gamemodes_server.txt file for you. Regards, Brendan. - Original Message - From: Mark Clifford-Jones marku...@hotmail.com To: csgo servers csgo_servers@list.valvesoftware.com Sent: Friday, 17 August, 2012 5:40:36 PM GMT +10:00 Brisbane Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don’t get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we’ll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com ] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted
Re: [Csgo_servers] server.cfg and gamemodes.txt
I was going to ask Valve if they could provide this tool ... A native tool would be better, because when there was a structural change, or some new conVar, this tool would be updated together. But could come after 21 days, now the time is really short to write a new program BR, lcz # GalegO De: Brendan Cosman brendan.cos...@mammothmedia.com.au Para: csgo servers csgo_servers@list.valvesoftware.com Enviadas: Sexta-feira, 17 de Agosto de 2012 6:36 Assunto: Re: [Csgo_servers] server.cfg and gamemodes.txt I expect that it won't be long before someone codes a program that will present a nice GUI interface that allows you to select the settings you'd like and crafts the gamemodes_server.txt file for you. Regards, Brendan. - Original Message - From: Mark Clifford-Jones marku...@hotmail.com To: csgo servers csgo_servers@list.valvesoftware.com Sent: Friday, 17 August, 2012 5:40:36 PM GMT +10:00 Brisbane Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don’t get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we’ll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from
Re: [Csgo_servers] server.cfg and gamemodes.txt
Mark (and all), No, no, nooOooo.. Stop editing the file.. ARGHHH!!! If you are reading this on the list, you are choosing the wrong emails to turn to and in turn spreading mis-information. Ido of Valve re-stated the stance on this just yesterday so you don't need archives to see this. 1/ Leave gamemodes.txt alone - SERIOUSLY. It will get replaced next server patch anyway. The message to not edit it is there for a reason. 2/ Define your own mapgroup as desired in gamemodes_server.txt using the same syntax. 3/ Make sure thar mapgroup is in the list of multiplayer mapgroups for that game mode (classic casual etc) 3/ Call your mapgroup and a valid map within it from the launch command. Here is an example command line and gamemodes_server.txt for: - A classic-casual server - With a modified freeze-time of 10 seconds - Custom map group with ALL cs_ and de_ maps included - Using ONLY the new gamemodes_server.txt - no gamemodes.txt or server.cfg modifications are required (!) COMMAND LINE EXAMPLE: srcds_run -game csgo -console -usercon -ip x.x.x.x -port y +net_public_adr x.x.x.x +game_type 0 +game_mode 0 // 0 - 0 = Classic Casual mode in gamemodes_server.txt +mapgroup mg_allclassic_custom// mg_allclassic_custom custom map group I defined +map cs_office // cs_office is a member of my custom map group and thus valid GAMEMODES_SERVER.TXT EXAMPLE: GameModes_Server.txt { gameTypes { classic { gameModes { casual { convars { mp_freezetime 10 //Buyt time at round start before round commences } mapgroupsMP // List of mapgroups valid for this game mode { mg_allclassic_custom } } } } } mapgroups { mg_allclassic_custom // mapgroup definition { name mg_allclassic_custom maps { cs_office cs_italy de_dust2 de_train de_inferno de_dust de_aztec de_nuke } } } } From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: 17 August 2012 01:02 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' _ From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#0 1015 http://www.mail-archive.com/csgo_servers%40list.valvesoftware.com/index.htm l#01015 _ From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_De dicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure
Re: [Csgo_servers] server.cfg and gamemodes.txt
I was going to highlight this problem, but you beat me to it! :) This needs looking at urgently, as it is impractical to restart a server every time you want to amend a CVAR or play with the config file. To expand: It seems the gamemodes_server.txt is not re-read every map change etc, and is only read into memory at server start-up. Subsequent changes during operation to the file are not then reflected in-game. To recreate this: 1/ Set your CVARs in gamemode_server.txt 2/ Launch the server 3/ Modify one of those CVARs manually in the console to change it with immediate effect 4/ Modify the gamemode_server.txt CVAR to the same, new value 5/ Change map - the CVAR reverts back to the original value in step 1 - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: 17 August 2012 01:39 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
I tried this (as I've been having a lot of trouble getting my clan server up and running again) but without success. I did exactly as you suggested (no server.cfg or change of gamemodes.txt) using only the command line and gamemodes_server.txt specified below* and I had even less success than previously. Before I could at least connect to my server via the LAN tab on the browser but with these setting I couldn't even get that. :-( Thanks for trying anyway! *I did have to change one thing; the batch file wouldn't run with the srcds_run command so I changed it back to srcds instead. From: Nick Emson [mailto:n...@nick-emson.co.uk] Sent: 17 August 2012 16:03 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Mark (and all), No, no, nooOooo.. Stop editing the file.. ARGHHH!!! If you are reading this on the list, you are choosing the wrong emails to turn to and in turn spreading mis-information. Ido of Valve re-stated the stance on this just yesterday so you don't need archives to see this. 1/ Leave gamemodes.txt alone - SERIOUSLY. It will get replaced next server patch anyway. The message to not edit it is there for a reason. 2/ Define your own mapgroup as desired in gamemodes_server.txt using the same syntax. 3/ Make sure thar mapgroup is in the list of multiplayer mapgroups for that game mode (classic casual etc) 3/ Call your mapgroup and a valid map within it from the launch command. Here is an example command line and gamemodes_server.txt for: - A classic-casual server - With a modified freeze-time of 10 seconds - Custom map group with ALL cs_ and de_ maps included - Using ONLY the new gamemodes_server.txt - no gamemodes.txt or server.cfg modifications are required (!) COMMAND LINE EXAMPLE: srcds_run -game csgo -console -usercon -ip x.x.x.x -port y +net_public_adr x.x.x.x +game_type 0 +game_mode 0 // 0 - 0 = Classic Casual mode in gamemodes_server.txt +mapgroup mg_allclassic_custom// mg_allclassic_custom custom map group I defined +map cs_office // cs_office is a member of my custom map group and thus valid GAMEMODES_SERVER.TXT EXAMPLE: GameModes_Server.txt { gameTypes { classic { gameModes { casual { convars { mp_freezetime 10 //Buyt time at round start before round commences } mapgroupsMP // List of mapgroups valid for this game mode { mg_allclassic_custom } } } } } mapgroups { mg_allclassic_custom // mapgroup definition { name mg_allclassic_custom maps { cs_office cs_italy de_dust2 de_train de_inferno de_dust de_aztec de_nuke } } } } ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
Copying gamemodes.txt to gamemodes_server.txt will work. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Friday, August 17, 2012 12:41 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don't get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we'll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to start with whatever I have it set at in gamesmode.txt.. Thanks all! ___ Csgo_servers mailing list Csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
I have arms race setup on one of my servers with gamemodes_server.txt. it defines a custom weapon order. The names and caps ate all correct. The format is correct. It doesnt fully use my weapon order. If i edit the gamemodes.txt it will work fine. The _server one doesnt seem to work well. Another question. Why does gamemodes.txt still exist? Its obvious nobody likes it. Its to much information for 1 file. Add mapgroups to gamemodes. Maps in mapgroups could be set by text files like the old maplists excpt its named after the list. Server.cfg should override gamemodes as well. I really dont understand why everyone is ignored on this as valve hasnt gave any real reason why they still are using it. On Aug 17, 2012 12:57 PM, Simon Cooper si...@wholehogfilms.com wrote: I've just double-checked as well - just in case. I've tried it both with a minimal server.cfg and without one altogether, and no autoexec.cfg - just in case that too was a factor. No need to verify the gamemodes.txt - I've never edited it! I heed the warnings. No I didn't blindly copy the launch command example; I inserted my internal and external ip where indicated and trimmed out the comments etc. ** ** So there you have it. It's a sorry state when one setup works for one user and the identical setup doesn't work for another. ** ** Thanks again. ** ** ** ** *From:* Nick Emson [mailto:n...@nick-emson.co.uk] *Sent:* 17 August 2012 17:30 *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] server.cfg and gamemodes.txt ** ** Sorry to hear – all I can say is double-check everything, and verify your game files incase gamemodes.txt is no longer in its original state. After that: ** ** **1) **If you had any settings in server.cfg of note (sv_lan perhaps?) then of course move these into the relevant “convars” section of my (very basic example) gamemodes_server.txt **2) **If you blindly copied in my launch command example with ‘-ip’ and ‘+net_public_adr’ values defined, what are you specifying? Are you entering an external IP and this then explains why the server no longer responding on the internal LAN IP ** ** Good luck! - Nick ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
I think that was partially answered earlier by Ido: I don't expect defining new modes will work at this point, but yes, you can change mode and type while the server is running, provided you changelevel. Game_type 0;game_mode 1;changelevel de_dust Changes to competitive. Game_type 0;game_mode 0;changelevel de_dust Changes to casual. Game_type 1;game_mode 0;changelevel ar_baggage Changes to arms race. Game_type 1;game_mode 1;changelevel de_bank Changes to demolition. Gamemodes.txt primarily establishes a framework of modes that's accessible to the engine in the front end so we can provide meaningful menus. It also encapsulates a series of distinct sets of convars for each mode that guarantees switching between modes is complete and not partial. In simple terms, it allows you to setup all 4 game modes in 1 file with different settings and values. You can then toggle your server between all 4 game modes on the fly via a map change, and the relevant configurations are applied. It seems to be hinted at the this is extensible, and we will be able to define further gamemodes / gametypes with corresponding new numbers in time, making the format further useful. I imagine it might also be extended such that a mod could have its own importable gamemodes file with its own defined configuration. All of this helps by not having to work on one 'global' config per server, when a server may be jumping between modes and mods. For example, look at how a L4D server can jump between modes and mutations depending on the connecting lobby. Now imagine how adding a simple in-game vote option to CS:GO might allow you to change your server mode from classic-casual to arms-race on the fly, and have the corresponding config settings / maps applied automatically. I was quick to bash the new format, but I am starting to see the method in the madness. People need to give it time and wrap their heads around the editing. Yes, not everyone is happy with editing text files, but really.. Not being able to use a decent text editor is hardly reason enough to bemoan it. - Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: 17 August 2012 18:37 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Another question. Why does gamemodes.txt still exist? Its obvious nobody likes it. Its to much information for 1 file. Add mapgroups to gamemodes. Maps in mapgroups could be set by text files like the old maplists excpt its named after the list. Server.cfg should override gamemodes as well. I really dont understand why everyone is ignored on this as valve hasnt gave any real reason why they still are using it. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
I have the same issue with my Arms Race server. What I did is setup a custom weapon order (with all available weapons) in the gamemodes_server.txt file and just delete the weapons from the gamemodes.txt file when there is a server update. For some reason the gamemodes_server.txt is not overriding the gamemodes.txt for the weapons. On Fri, Aug 17, 2012 at 10:36 AM, Travis Brown tbrown7...@gmail.com wrote: I have arms race setup on one of my servers with gamemodes_server.txt. it defines a custom weapon order. The names and caps ate all correct. The format is correct. It doesnt fully use my weapon order. If i edit the gamemodes.txt it will work fine. The _server one doesnt seem to work well. Another question. Why does gamemodes.txt still exist? Its obvious nobody likes it. Its to much information for 1 file. Add mapgroups to gamemodes. Maps in mapgroups could be set by text files like the old maplists excpt its named after the list. Server.cfg should override gamemodes as well. I really dont understand why everyone is ignored on this as valve hasnt gave any real reason why they still are using it. On Aug 17, 2012 12:57 PM, Simon Cooper si...@wholehogfilms.com wrote: I've just double-checked as well - just in case. I've tried it both with a minimal server.cfg and without one altogether, and no autoexec.cfg - just in case that too was a factor. No need to verify the gamemodes.txt - I've never edited it! I heed the warnings. No I didn't blindly copy the launch command example; I inserted my internal and external ip where indicated and trimmed out the comments etc. ** ** So there you have it. It's a sorry state when one setup works for one user and the identical setup doesn't work for another. ** ** Thanks again. ** ** ** ** *From:* Nick Emson [mailto:n...@nick-emson.co.uk] *Sent:* 17 August 2012 17:30 *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] server.cfg and gamemodes.txt ** ** Sorry to hear – all I can say is double-check everything, and verify your game files incase gamemodes.txt is no longer in its original state. After that: ** ** **1) **If you had any settings in server.cfg of note (sv_lan perhaps?) then of course move these into the relevant “convars” section of my (very basic example) gamemodes_server.txt **2) **If you blindly copied in my launch command example with ‘-ip’ and ‘+net_public_adr’ values defined, what are you specifying? Are you entering an external IP and this then explains why the server no longer responding on the internal LAN IP ** ** Good luck! - Nick ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
It has nothing to do with editing text files. I was editing the text files and changing the game back when the beta opened. Its the fact that there us about 10 other ways that make more sense and are far easier. They can keep the gamemodes. They need to make the server side of it better and more efficiently. Its about making the most sense, efficiency, and ease of use. Most people in this list are running a business or community around these servers. The less time spent on these stupid cfgs the better. On Aug 17, 2012 1:47 PM, Nick Emson n...@nick-emson.co.uk wrote: I think that was partially answered earlier by Ido: “I don't expect defining new modes will work at this point, but yes, you can change mode and type while the server is running, provided you changelevel. Game_type 0;game_mode 1;changelevel de_dust Changes to competitive. Game_type 0;game_mode 0;changelevel de_dust Changes to casual. Game_type 1;game_mode 0;changelevel ar_baggage Changes to arms race. Game_type 1;game_mode 1;changelevel de_bank Changes to demolition. Gamemodes.txt primarily establishes a framework of modes that's accessible to the engine in the front end so we can provide meaningful menus. It also encapsulates a series of distinct sets of convars for each mode that guarantees switching between modes is complete and not partial.” In simple terms, it allows you to setup all 4 game modes in 1 file with different settings and values. You can then toggle your server between all 4 game modes on the fly via a map change, and the relevant configurations are applied. It seems to be hinted at the this is extensible, and we will be able to define further gamemodes / gametypes with corresponding new numbers in time, making the format further useful. I imagine it might also be extended such that a mod could have its own importable gamemodes file with its own defined configuration. All of this helps by not having to work on one ‘global’ config per server, when a server may be jumping between modes and mods. For example, look at how a L4D server can jump between modes and mutations depending on the connecting lobby. Now imagine how adding a simple in-game vote option to CS:GO might allow you to change your server mode from classic-casual to arms-race on the fly, and have the corresponding config settings / maps applied automatically. I was quick to bash the new format, but I am starting to see the method in the madness. People need to give it time and wrap their heads around the editing. Yes, not everyone is happy with editing text files, but really…. Not being able to use a decent text editor is hardly reason enough to bemoan it. - Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: 17 August 2012 18:37 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Another question. Why does gamemodes.txt still exist? Its obvious nobody likes it. Its to much information for 1 file. Add mapgroups to gamemodes. Maps in mapgroups could be set by text files like the old maplists excpt its named after the list. Server.cfg should override gamemodes as well. I really dont understand why everyone is ignored on this as valve hasnt gave any real reason why they still are using it. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
I'm not sure how dumping everything into one large 'server.cfg' text file is a mile away from editing 'gamemodes_server.txt' , except one has some curly braces and quotes.. I believe you can still just dump most things in 'server.cfg' if that's what you ultimately prefer. I still don't see how these stupid cfgs get everyone so irate, or how they are supposed to be so time consuming, hard or inefficient? I'm happy to share the entirety of configuration for one of my servers, which operates from a shared installation. Nothing special, but hopefully this highlights how simple things really are: Start-up command / script (linux): http://www.fussake.com/tc/csgo/configs/start-csgo_1.txt Server instances ultra-basic config file: http://www.fussake.com/tc/csgo/configs/csgo_1.txt Communal network/system operations config file (for all servers): http://www.fussake.com/tc/csgo/configs/csgo_server.txt Custom Gamemodes_server.txt equivalent with all main config tweaks in for all modes: http://www.fussake.com/tc/csgo/configs/gamemodes_thefirm.txt Although I'm not doing anything particularly grand with this example server, hopefully someone can use this as a template anyway. - Nick From: Travis Brown [mailto:tbrown7...@gmail.com] Sent: 17 August 2012 19:37 To: csgo_servers@list.valvesoftware.com; c...@nick-emson.co.uk Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt It has nothing to do with editing text files. I was editing the text files and changing the game back when the beta opened. Its the fact that there us about 10 other ways that make more sense and are far easier. They can keep the gamemodes. They need to make the server side of it better and more efficiently. Its about making the most sense, efficiency, and ease of use. Most people in this list are running a business or community around these servers. The less time spent on these stupid cfgs the better. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] server.cfg and gamemodes.txt
Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to start with whatever I have it set at in gamesmode.txt.. Thanks all! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to start with whatever I have it set at in gamesmode.txt.. Thanks all! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don't get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we'll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015http://www.mail-archive.com/csgo_servers%40list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.commailto:marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to start with whatever I have it set at in gamesmode.txt.. Thanks all! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.commailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don’t get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we’ll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to start with whatever I have it set at in gamesmode.txt.. Thanks all! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers