Can the file actually be reloaded in any way. I think my changed
settings are not reflected until I restart the server, that is very
inconvenient.

On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal <[email protected]> wrote:
> The code first loads gamemodes.txt, then it merges in gamemodes_server.txt
> and overwrites any key values if there are duplicates. So, yes, changing
> either will get the same result.
>
>
>
> The reason we recommend not changing gamemodes.txt is because if we change
> it ( for example by moving free armor from being hard-coded into a convar
> that now needs to be included in every gamemode convar block ), you either
> don’t get the changes or you have to manually diff your old version with the
> new one every update.
>
>
>
> Point taken on the documentation, and we’ll improve it as we go, but fwiw,
> the wiki is a community wiki, and those of you that help each other out on
> the list should feel empowered to add to it and/or modify it.
>
>
>
> Thanks for running servers.
>
>
>
> Cheers.
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Mark
> Clifford-Jones
> Sent: Thursday, August 16, 2012 5:02 PM
>
>
> To: [email protected]
> Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
>
>
>
> Thanks Mitch, that's great :)
>
> Incidentally, a quick look on that list shows you had to do exactly what i
> did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same
> list) - even though the gamemodes.txt file says 'do not modify!'
>
> ________________________________
>
> From: [email protected]
> To: [email protected]
> Date: Thu, 16 Aug 2012 19:53:10 -0400
> Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
>
> Joe, try this link
> http://www.mail-archive.com/[email protected]/index.html#01015
>
>
> ________________________________
>
> From: [email protected]
> Date: Thu, 16 Aug 2012 19:48:49 -0400
> To: [email protected]
> Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
>
> Just wanted to say that I don't have access to the archives as well, which
> is a bit frustrating as I assume there's a good bit of info in there that
> would be useful (and would also probably prevent this list from being
> flooded with repeat questions).
>
>
>
> Also wanted to agree with the notion that a more fully fleshed-out example
> server.cfg and gamemodes.txt would be greatly appreciated.
>
>
>
> -joe
>
>
>
> On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones <[email protected]>
> wrote:
>
> Hi all
>
> Firstly, apologies if this has already been covered, I can't seem to access
> the archived mails :(
>
> I have just installed a server using the guide from the wiki
> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
>
> The first thing I notice is the server.cfg is very minimal, but I'm pretty
> sure there are more vars that can go in there (I tried some CSS ones just to
> see!), does anybody have an example server.cfg with all the available
> options in?
>
> Also gamemodes.txt seems very complicated compared to how CSS worked, is
> there a simplified version anywhere? And is it possible to split the
> gamemodes out totally from there into seperate playlist configs and call
> them from command line when a change to the server is needed (or is it even
> possible to call them from server.cfg)? gamemodes.txt takes a LOT of
> trawling through.......!!
>
> The wiki was a good place to start but seems very vague in places, I wanted
> to know if a mixed rotation was possible so went to the map section and it
> just says
>
>
> Maps
>
>
> The types of maps you play are now controlled by map groups.
>
> And lastly does mp_maxplayers work? And if so does the command line override
> gamemode.txt? I tried to set max players on the command line but it seems to
> start with whatever I have it set at in gamesmode.txt..............
>
> Thanks all!
>
>
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>
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