It's not too difficult I agree - but it's not really easy either.
Date: Fri, 17 Aug 2012 10:42:15 +0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
In fact, this would be a first idea,
but there will be a problem, when valve changes general settings
or structure in gamemodes.txt. You would get issues with crashing
servers etc. and didn´t know what to do. I think it isn´t that
difficult to find your own settings and adding them to
gamemodes_server.txt... Most people are just too lazy and if your
hosting servers, you shouldn´t be lazy. Otherwise you should stop
it.
Am 17.08.2012 09:40, schrieb Mark Clifford-Jones:
Thanks for that info Ido, I still don't think this ideal though,
most server admins would just want to have config files that
they can just edit the values of the vars instead of
copying/pasting stuff from one file to another and then changing
- although I suppose they could just copy the whole of
gamemodes.txt into gamemodes_server.txt and then edit that?
> From: [email protected]
> Date: Fri, 17 Aug 2012 02:39:28 +0200
> To: [email protected]
> Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt
>
> Can the file actually be reloaded in any way. I think my
changed
> settings are not reflected until I restart the server,
that is very
> inconvenient.
>
> On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal
<[email protected]> wrote:
> > The code first loads gamemodes.txt, then it merges
in gamemodes_server.txt
> > and overwrites any key values if there are
duplicates. So, yes, changing
> > either will get the same result.
> >
> >
> >
> > The reason we recommend not changing gamemodes.txt
is because if we change
> > it ( for example by moving free armor from being
hard-coded into a convar
> > that now needs to be included in every gamemode
convar block ), you either
> > don’t get the changes or you have to manually diff
your old version with the
> > new one every update.
> >
> >
> >
> > Point taken on the documentation, and we’ll improve
it as we go, but fwiw,
> > the wiki is a community wiki, and those of you that
help each other out on
> > the list should feel empowered to add to it and/or
modify it.
> >
> >
> >
> > Thanks for running servers.
> >
> >
> >
> > Cheers.
> >
> >
> >
> > From: [email protected]
> > [mailto:[email protected]]
On Behalf Of Mark
> > Clifford-Jones
> > Sent: Thursday, August 16, 2012 5:02 PM
> >
> >
> > To: [email protected]
> > Subject: Re: [Csgo_servers] server.cfg and
gamemodes.txt
> >
> >
> >
> > Thanks Mitch, that's great :)
> >
> > Incidentally, a quick look on that list shows you
had to do exactly what i
> > did to get a mixed map rotation working (i.e. de_
and cs_ maps in the same
> > list) - even though the gamemodes.txt file says 'do
not modify!'
> >
> > ________________________________
> >
> > From: [email protected]
> > To: [email protected]
> > Date: Thu, 16 Aug 2012 19:53:10 -0400
> > Subject: Re: [Csgo_servers] server.cfg and
gamemodes.txt
> >
> > Joe, try this link
> >
http://www.mail-archive.com/[email protected]/index.html#01015
> >
> >
> > ________________________________
> >
> > From: [email protected]
> > Date: Thu, 16 Aug 2012 19:48:49 -0400
> > To: [email protected]
> > Subject: Re: [Csgo_servers] server.cfg and
gamemodes.txt
> >
> > Just wanted to say that I don't have access to the
archives as well, which
> > is a bit frustrating as I assume there's a good bit
of info in there that
> > would be useful (and would also probably prevent
this list from being
> > flooded with repeat questions).
> >
> >
> >
> > Also wanted to agree with the notion that a more
fully fleshed-out example
> > server.cfg and gamemodes.txt would be greatly
appreciated.
> >
> >
> >
> > -joe
> >
> >
> >
> > On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones
<[email protected]>
> > wrote:
> >
> > Hi all
> >
> > Firstly, apologies if this has already been covered,
I can't seem to access
> > the archived mails :(
> >
> > I have just installed a server using the guide from
the wiki
> >
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
> >
> > The first thing I notice is the server.cfg is very
minimal, but I'm pretty
> > sure there are more vars that can go in there (I
tried some CSS ones just to
> > see!), does anybody have an example server.cfg with
all the available
> > options in?
> >
> > Also gamemodes.txt seems very complicated compared
to how CSS worked, is
> > there a simplified version anywhere? And is it
possible to split the
> > gamemodes out totally from there into seperate
playlist configs and call
> > them from command line when a change to the server
is needed (or is it even
> > possible to call them from server.cfg)?
gamemodes.txt takes a LOT of
> > trawling through.......!!
> >
> > The wiki was a good place to start but seems very
vague in places, I wanted
> > to know if a mixed rotation was possible so went to
the map section and it
> > just says
> >
> >
> > Maps
> >
> >
> > The types of maps you play are now controlled by map
groups.
> >
> > And lastly does mp_maxplayers work? And if so does
the command line override
> > gamemode.txt? I tried to set max players on the
command line but it seems to
> > start with whatever I have it set at in
gamesmode.txt..............
> >
> > Thanks all!
> >
> >
> > _______________________________________________
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> > [email protected]
> >
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> >
> >
> >
> >
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> >
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> >
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> >
> >
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> >
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>
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